Search Results

Search found 30252 results on 1211 pages for 'network programming'.

Page 103/1211 | < Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >

  • C++ Tutorial 1: Introduction to programming in C++

    As the worlds increasing use of computer technology in the digital era continues apace, it becomes ever more vital for engineers and developers to have a better understanding of the technical process... [Author: Theodore Odeluga - Computers and Internet - April 05, 2010]

    Read the article

  • Programming During a Crisis

    - by Duracell
    Hello, I'm having difficulty turning this into a proper question, but here goes... Some of you may have heard about the flooding happening in Queensland, Australia. Well, I'm in the inner suburbs of Brisbane right now; the river has been slowly creeping toward my house since Tuesday. When I left for work this morning it was twenty meters down the road when it is normally kilometers away. Within hours of the distater striking, the government already had some pretty good web applications available for people to get information about what was happening and where the flood was predicted to rise. They also set up a database for people to search for the whereabouts of relatives or could register their location for others to see. Has anyone been involved in the development of these kinds of projects before? It's interesting that they could churn out this software in what appeared to be less than a day when the average development house could take weeks at best. In what ways did it differ from a 'normal' project? Any other thoughts?

    Read the article

  • Looking for parallel programming problem

    - by Chris Lieb
    I am trying to come up with a problem that is easily solvable in a parallel manner and that requires communication between threads for a test. I also am trying to avoid problems that require require random waits, which rules out dining philosophers and producer-consumer (bounded buffer), two of the classics. My goal is for the student to be able to write the program in less than 20-30 minutes in front of a computer not knowing of the problem beforehand. (This is to prevent preparation more than to come up with something novel.) I am trying to stress the communication aspect of the program, though the multi-threaded nature is also important. Does anyone have some ideas? Edit: I'm using Google Go for the language and testing comprehension of the goroutines/channels combo vs an actors library that I authored.

    Read the article

  • How can i compare Audio, what programming language should i use

    - by Pimmetje
    I have 2 audio files that are from almost the same source. But at some points there shifted a bit. Also the codecs does not match. I would like to make a program that takes a sample 2 - 4 seconds. And looks for it in the other file. (Most of the time it's not shifted more than 30 seconds). Than take the time and store it, Go ahead for a few seconds take a sample and find it again. This way i want to create a file where i can see on what points the file is shifted. For people who are more interested in what i want. I have a audio/video file speech and subtitles. But i have same speech from different sources with differs a bit in time. And i like to make a program that can correct the subtitle time for me. Enough about the problem I looked on the Internet for ways to compare audio files. Based on what i read comparing 2 audio files isn't that easy as i had hoped. Some talk about algorithms http://www.perlmonks.org/?node_id=169641 Some audio-library's portaudio.com aubio.org sourceforge.net/projects/ccaudio/ ambiera.com/irrklang/ The biggest problem i have is that i can't find something i can generate from the audio that i can use to compare with. I hope someone here can point me in the right direction.

    Read the article

  • Standard/Compliance for web programming?

    - by MarkusK
    I am working with developers right now that write code the way they want and when i tell them to do it other way they respond that its just matter of preference how to do it and they have their way and i have mine. I am not talking about the formatting of code, but rather of way site is organized in classes and the way the utilize them. and the way they create functions and process forms etc. Their coding does not match my standards, but again they argue that its matter of preference and as long as goal achieved the can be different way's to do it. I agree but their way is proven to have bugs and we spend a lot of time going back and forth with them to fix all problems security or functionality, yet they still write same code no matter how many times i asked them to stop doing certain things. Now i am ready to dismiss them but friend of mine told me that he has same exact problem with freelance developers he work with. So i don't want to trade one bad apple for another. Question is is there some world wide (or at least europe and usa) accepted standard or compliance on how write secure web based applications. What application architecture should be for maintainable application. Is there are some general standard that can be used for any language ruby php or java govern security and functionality and quality of code? Or at least for PHP and MySQL i use for my website. So i can make them follow this strict standard and stop making excuses.

    Read the article

  • Windows Management Using C# Programming

    Windows management has a prime place in system monitoring and administration irrespective of the technology being used. The suppleness that is achieved using the Windows management native API's are far more than that which could be achieved through other kinds of monitoring and administration application.

    Read the article

  • SSD harddisks & programming

    - by Carra
    SSD harddisks have been on the rise lately. And I've been wondering if it's worth buying one as a programmer. Being able to save five minutes when starting my PC is fun but won't convince my boss. How does it impact a typical visual studio project containing hundreds of files? Compile times, accessing files, waiting for visual studio to do its thing... Are there any benchmarks that checked this? And ideally, how much time would one win each week by upgrading?

    Read the article

  • Web programming, standard way to deal with a response that takes time to complete

    - by wobbily_col
    With normal form submission I use the pattern Post / Redirect / Get, when processing the forms. I have a database application built with Django. I want to allow the users to select a number of items from the database, then launch a computationally intensive task based on those items. I expect the task to take between 10 minutes and 2 hours to complete. Is there a standard approach to dealing with requests like this (i.e. that don't return immediately)? Ideally there would be some way to display the progress.

    Read the article

  • What to bring to a programming interview? [closed]

    - by ddrum
    I have just completed my Master's degree in Computer Science and have gotten my first job interview as a developer. I do not have much experience in large scale development projects, but I am hoping my university education counts for something. I am wondering, what materials should I bring that would impress my interviewers? What do most interviewers expect, especially from a new graduate? **Edit: The job interview went OK, except I forgot my pants. Thanks for all the great advice!

    Read the article

  • Xen HVM Windows 2008 network bridge

    - by JavierMartinz
    I have a problem with the Windows Server 2008 guest (hvm). I can't get a network interface running for him. I also have a Debian guest and it's working ok, but I can't do it with the Win2k8 guest. When I started the VM, the machine freezes and I can't connect by ssh to the host. /etc/network/interfaces # The loopback network interface auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 188.165.B.C netmask 255.255.255.0 network 188.165.B.0 broadcast 188.165.255.255 gateway 188.165.B.254 brctl show bridge name bridge id STP enabled interfaces eth0 8000.e840f20acc28 no peth0 /etc/xen/xend-config.sxp ... (vif-script vif-bridge) (network-script 'network-bridge') ... /etc/xen/win2k8.cfg # Networking # vif = [ 'ip=5.39.F.G,mac=yy:yy:yy:yy:yy:yy,type=ioemu,bridge=eth0' ] /etc/xen/debian.cfg # Networking # vif = [ 'ip=178.33.D.E,mac=xx:xx:xx:xx:xx:xx' ] As you can see, in the Debian guest I only have to specify an IP address and a MAC. But if I put that in the Win2k8 guest, the machine does not start. I am using Xen 4.0

    Read the article

  • Charakter coding / programming

    - by Jery
    lately I tryed a few times to create charakters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the world and certain items had a lot of bugs. So here is my question, how do you ussualy keep track of actions that your charakter is allowed to do, or more in general do you have some links / advices how to set up a char efficiantly? I´m working on a char right now, who should at least be able to run, jump, pick items up and use different fighting animations. Most ideas I came up with until now use some kind of action.priority / action.duration system to determain whats possible and what not, or a "action-manager" which defines for every action what is possible from that action on but it all doesnt work that well together =\ thx in advance for some input

    Read the article

  • networking without port forwarding

    - by Wallacoloo
    I'm trying to add networking functionality to my game. I want any user to be able to host the game, and anyone to be able to connect as a client. The client sends info to the host about their player's position, etc. When the host receives a message, it validates it and then broadcasts it to its other clients. I will primarily be dealing with UDP, but will also need TCP for chat & lobby stuff. The problem is that I can't seem to get a packet sent from the client to the host or the other way around without enabling port forwarding on my router. But I don't think this is necessary. I believe the reason I need port forwarding is because I want to send a packet from 1 computer on a LAN to another computer on a different LAN, but neither of them have a global ip address since they're in a LAN. So really, I can only send packets targeting the other network's router, which must forward it on to the machine I want to reach. So how can I do this without port forwarding? Somehow a web server can communicate with my computer, which doesn't have a global ip, without port forwarding. And I've played plenty of multi-player games that don't require me to enable port forwarding. So it must be possible. Btw, I'm using SDL_Net. I don't think this will change anything though.

    Read the article

  • Windows GPO default mapped drives

    - by SteB
    Is there a way, using Windows GPO, to set up a list of "default" mapped drives that can be applied to a group of users? I runs small network and would like to make sure that certain groups of users (like Sales or Support) have the same network shares mapped to the same drive letters irrespective of which PC they log onto. This would make the setup of new users easier and allow the centralised administration of the network locations shared. Any links to examples and/or step-by-step guides would be greatly appreciated.

    Read the article

  • C++ game programming

    - by UnTraDe
    Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience with C++ and my question is where to start? I plated a little bit with SFML and I encountered some problems with performance when I started to build a tile based game. I'm pretty sure that the problem is my code and not the library itself. Is there anything similiar to XNA for C++? I should keep try and work with SFML? Sorry for my bad english! Thanks in advance!

    Read the article

  • Programming Data: .NET, SQL Server and You

    Welcome to the home page for my new book. Come back soon for a sample chapter....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Game programming and quantity of timers

    - by andresjb
    I've made a simple 2D game engine using C# and DirectX and it's fully functional for the demo I made to test it. I have a Timer object that uses QueryPerformanceCounter and I don't know what's the better choice: use only one timer in the game loop to update everything in the game, or an independent timer in every object that needs one. My worry is that when I try to implement threads, what will happen with timers? What happens with the sync?

    Read the article

  • Windows Sharing requires password

    - by Linux Intel
    I have 3 machines on my local network Machine A , Machine B and Machine C OS on all machines is : Windows 7 64bit. Sharing Permissions on all machines : Everyone ( Read/Write ) no domain. Sharing folder name : project Machine A is sharing folder over the network without password. Machine B is sharing folder over the network without password. Machine C is sharing folder over the network without password. Machine A can normally access B and C without password required. Machine B can normally access A and C without password required Machine C can normally access Machine B without password. My problem is *Machine C* requires a password when it access Machine A also the shared folder in Machine A don't have password protected and Machine B can access Machine A without a password ! How can i solve the problem .?

    Read the article

< Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >