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  • Host grub error after installing Virtualbox - Non Recoverable

    - by BiggJJ
    I have been unable to fine a resolution to my problem and I have been suffering from it for a while. I can install Virtualbox and can reboot the machine successfully straight after. Once the system is back up I can run Virtualbox ans start working towards creating a new machine. So, say I am installing an XP machine. 1 time out of 10 it will work successfully first time. If it doesn't work (i.e BSOD), I delete the machine and start again. But when the time comes to finish up and switch off my computer, but it doesn't happen gracefully. As soon as I click shutdown, The machine dies. When the machine is switched back on I get: Error: no such device grub resuce I boot up my Grub Fix Live CD, but the grub reinstaller get stuck on searching for partitions, gparted just get stuck looking for devices and even fdisk -l drops a line and displays nothing and is the same. Stuck. The only way I know how to sort it is by re-installing Ubuntu. Has anyone had this problem, or know how to fix it?

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  • Which is more important in a web application code promotion hierarchy? production environment to repo equivalence or unidirectional propagation?

    - by ghbarratt
    Lets say you have a code promotion hierarchy consisting of several environments, (the polar end) two of which are development (dev) and production (prod). Lets say you also have a web application where important (but not developer controlled) files are created (and perhaps altered) in the production environment. Lets say that you (or someone above you) decided that the files which are controlled/created/altered/deleted in the production environment needed to go into the repository. Which of the following two sets of practice / approaches do you find best: Committing these non-developed file modifications made in the production environment so that the repository reflects the production environment as closely and as often as possible. Generally ignoring the non-developed production environment alterations, placing confidence in backups to restore the production environment should it be harmed, and keeping a resolution to avoid pushing developments through the promotion hierarchy in the reverse direction (avoiding pushing from prod to dev), only committing the files found in the production environment if they were absolutely necessary in other environments for development. So, 1 or 2, and why? PS - I am currently slightly biased toward maintaining production environment to repository equivalence (option 1), but I keep an open mind and would accept an answer supporting either.

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  • "System.Data.OracleClient requires Oracle client software version 8.1.7 or greater." Error Message

    - by Jandost Khoso
    Quick resolution: Give full permission to AUTHENTICATED USERS in following folders. a) ORACLE_HOME b) Program Files\ORACLE   Check your PATH. You might have installed different clients in your system and your .NET application is pointing to a home with inappoperiate client. What your .NET application should load is OCI.DLL with File version more than 8.1.7. According to the MSDN document Oracle and ADO.NET:   "The .NET Framework Data Provider for Oracle provides access to an Oracle database using the Oracle Call Interface (OCI) as provided by Oracle Client software. The functionality of the data provider is designed to be similar to that of the .NET Framework data providers for SQL Server, OLE DB, and ODBC. "     The MSDN document System Requirements (Oracle) says: "The .NET Framework Data Provider for Oracle requires Microsoft Data Access Components (MDAC) version 2.6 or later. MDAC 2.8 SP1 is recommended. You must also have Oracle 8i Release 3 (8.1.7) Client or later installed. "   Both the .NET Framework Data Provider for Oracle and Oracle Data Provider for .NET are data providers to access Oracle database. The former ships with .NET Framework and requires Oracle client version 8.1.7 or above. The latter is provided by Oracle company and requires Oracle client version 9.2 or later.     The Oracle Data Provider for .NET (ODP.NET) features optimized ADO.NET data access to the Oracle database. ODP.NET allows developers to take advantage of advanced Oracle database functionality, including Real Application Clusters, XML DB, and advanced security.   See the document Comparing the Microsoft .NET Framework 1.1 Data Provider for Oracle and the Oracle Data Provider for .NET for more information about the difference.

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  • Unable to start VMWare Workstation after upgrade to 13.04

    - by pst007x
    After upgrading to 13.04 I am unable to start VMWorkstation. I get the following message: Before you can run VMware, several modules must be compiled and loaded into the running kernel. Kernel Headers 3.8.0-19-generic Kernel headers for version 3.8.0-19-generic were not found. If you have installed them in a non-default path you can specify the path below. Does anyone have any idea what to do next? Ubuntu 13.04 64bit If I direct the path to: /usr/src/linux-headers-3.8.0-19-generic I get the following message: C header files matching your running kernel were not found. Thanks Additional: As suggested I run this in terminal: cd /lib/modules/$(uname -r)/build/include/linux sudo ln -s ../generated/utsrelease.h sudo ln -s ../generated/autoconf.h sudo ln -s ../generated/uapi/linux/version.h However, now I get the following: Before you can run VMware, several modules must be compiled and loaded into the kernel CANCEL / INSTALL I INSTALL, the window closes and nothing happens.... Any ideas? ADDITIONAL: I installed this: sudo apt-get install open-vm-tools open-vm-tools-dev open-vm-dkms open-vm-toolbox open-vm-tools-dev And it all launched... Many thanks for the suggestions and help... This is what I love about Ubuntu... it has a great helpful community... ! Note: Also found this which may help others too: HERE ADDITIONAL ERROR: Could not open /dev/vmmon: Is a directory. Please make sure that the kernel module `vmmon' is loaded. Failed to initialize monitor device. Monitor settings all greyed out RESOLUTION: Re-installation of Nvidia Drivers

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  • How can I make an infinite cave using stage3d?

    - by ifree
    I want to make an infinite cave in my 3d game using flash stage3d. But I got no idea about how to build that cave. Can anyone can give me some solution or hint? update: I've tried agal fragment shader like squeae tunnel in shader toy code: var fragmentProgramCode:String = AGALUtils.build() .mov("ft0","v0") .div("ft1","ft0.xy","fc3.xy") .mul("ft2","fc6.x","ft1") .sub("ft3","ft2","fc5.x")//vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy; .mul("ft1","ft3.x","ft3.x") .mul("ft2","ft3.y","ft3.y") .pow("ft4","ft1","fc6.z")//float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 ); .pow("ft5","ft2","fc6.z") .add("ft1","ft4","ft5") .pow("ft4","ft1","fc6.w") .mov("ft5","fc5")//uv .sub("ft1","fc7.x","ft4") .add("ft5.x","fc7.x","ft1")//uv.x = .5*time + 0.5/r; .mov("ft6","fc0")//for atan .atan2("ft5.y","ft3.y","ft3.x",new <String>["fc7.y","fc5.x","fc7.z","fc7.w","fc8.x","fc8.y","fc8.z","fc8.w","fc9.x","fc9.y"],"ft6") .tex("ft0","ft5","fs0","repeat","linear","nomip")//tex .mul("ft1","ft4","ft4") .mul("ft2","ft1","ft4")//r*r*r .mul("ft1","ft0.xyz","ft2") .mov("ft0.w","fc5.x") .mov("oc","ft1").toString() it can only apply one material,but my project requires different types of material (like floor,ceilling). so ,I create a 3d model Is there anyway to make that 3d model render like "infinity cave"? use agal to make each side of cave's texture move? thanks for your help

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  • Multiple Denial of Service (DoS) vulnerabilities in FreeType

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-1126 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 FreeType Font Engine Solaris 11 Contact Support Solaris 10 SPARC: 119812-16 X86: 119813-18 Solaris 9 Contact Support CVE-2012-1127 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1128 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1129 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1130 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1131 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1132 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1133 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1134 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1135 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1136 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1137 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1138 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1139 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1140 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1141 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1142 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1143 Numeric Errors vulnerability 4.3 CVE-2012-1144 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Player sprite moving slower on iPhone 4

    - by nvillec
    I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to (sprite.position.x + xVel, sprite.position.y + yVel). Each time a movement button is tapped, the appropriate velocity (initialized to 0) is changed to whatever speed I choose, then a stop movement button returns the velocity to 0. It's not an ideal solution but I'm very new at this and stoked to at least have that working with little help from the internet. So I may not have explained that perfectly, but it is in fact working to my satisfaction in Xcode's iPhone Simulator, however when I build it for my device and run it on my phone, the sprite's movement speed is noticeably slower than in Xcode. At first I thought it must have to do with the resolution of the iPhone 4, making the sprite's movement path twice as long, but I found that if I pull up the multitask bar, then return to the app the speed will sometimes jump back to normal. My second theory was that the code is just inefficient and is bogging the processes down, but I would see this reflected in the frame rate wouldn't I? It stays at 59-60 the whole time, and the spritesheet animation runs at the correct speed. Has anyone experienced this? Is this a really obvious issue that I'm completely missing? Any help (or tips for optimizing my approach to movement) would be much appreciated!

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  • Correct nvidia+intel graphics setup in 14.04

    - by Espressofa
    Just upgraded to 14.04 to try to fix some other issues. Now, something has gone wrong with my graphics. I have a Thinkpad T530 with Intel and Nvidia graphics cards. $ inxi -SGx System: Host: xyz Kernel: 3.13.0-24-generic x86_64 (64 bit, gcc: 4.8.2) Desktop: N/A Distro: Ubuntu 14.04 trusty Graphics: Card-1: Intel 3rd Gen Core processor Graphics Controller bus-ID: 00:02.0 Card-2: NVIDIA GF108M [NVS 5400M] bus-ID: 01:00.0 X.Org: 1.15.1 drivers: fbdev,vesa,intel,nouveau (unloaded: nvidia) Resolution: [email protected] GLX Renderer: N/A GLX Version: N/A Direct Rendering: N/A $ glxinfo name of display: :0 Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". I'm not sure what I did but now something is wrong with my graphics, as should be visible from the above commands. nvidia-detector says "none" as well. I used to have bumblebee but then some website said to remove it and now something's clearly wrong. What's the right way to set things up? Should I try to add bumblebee back? Here's what's installed now: $ dpkg --get-selections | grep nvidia nvidia-319 install nvidia-331 install nvidia-libopencl1-331 install nvidia-opencl-icd-331 install nvidia-prime install nvidia-settings install nvidia-settings-319 install

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  • alt+tab moves windows between workspaces and crashes unity

    - by Ruslanchik
    I have recently been using multiple workspaces in unity but have run into a bug that is making it very difficult to do this effectively. The problem is with alt+tab. When I am focused on a window that is not in the primary (top-left) workspace one of two things happens: Unity restarts (the launcher and menu bar disappear and screen flashes blank before everything reappears) and all of my windows are moved to different workspaces. The focused window is always moved to the primary workspace and other windows are typically moved one workspace to the left. alt+tab will usually function normally after this. Unity completely crashes. The windows in the current workspace are still there, but the launcher and menu bar are gone, I cannot switch between workspaces, and none of the hotkeys work. The same issues occur when using alt+` as well. I have installed ccsm, but have made only minor adjustments with it. I am still using the Unity switcher. I actually uninstalled ccsm hoping that would resolve the issue, but the issue persists. Is there some resolution to this issue? I like Unity and want to keep using it, but having to use the mouse to switch between programs is irritating and enough reason to switch to Gnome.

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  • Video lags/freezes in SMPlayer and VLC

    - by RanRag
    When I try to play my video files in SMPlayer it works fine but as soon as I switch to fullscreen mode(16:9) following thing happens: 1) Video starts lagging. 2) Audio and video goes out of sync. 3) CPU usage rises to ~50%. 4) SMPlayer starts to hang. My current SMPlayer configuration: 1)Video Output Driver = x11(slow) 2)Audio Output Driver = alsa(0.0-HDA Intel) 3)Cache = 8192 KB 4)Threads for decoding(MPEG-1/2 and H.264 only = 2 Things I tried solve this problem: 1) Tried changing video o/p driver to xv,gl. 2) Tried changing audio o/p driver to pulse. 3) Tried increasing cache size and also tried using nocache. Everything works fine on windows but I don't want to switch to windows just to play video files. My system config: Acer Aspire One D270 Atom N2600(Cedar Trail) 1.6GHz 2GB Memory Intel GMA 3600 graphics. Ubuntu 12.04 Kernel Release: 3.2.0-23-generic-pae Rest all things are working fine I have no resolution issue, bluetooth, wireless also working fine. Just ask me to submit any other log file I will be happy to post. SMPlayer log MPlayer Terminal output Codec Information(currently playing file):

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  • Optimal sprite size for rotations

    - by Panda Pajama
    I am making a sprite based game, and I have a bunch of images that I get in a ridiculously large resolution and I scale them to the desired sprite size (for example 64x64 pixels) before converting them to a game resource, so when draw my sprite inside the game, I don't have to scale it. However, if I rotate this small sprite inside the game (engine agnostically), some destination pixels will get interpolated, and the sprite will look smudged. This is of course dependent on the rotation angle as well as the interpolation algorithm, but regardless, there is not enough data to correctly sample a specific destination pixel. So there are two solutions I can think of. The first is to use the original huge image, rotate it to the desired angles, and then downscale all the reaulting variations, and put them in an atlas, which has the advantage of being quite simple to implement, but naively consumes twice as much sprite space for each rotation (each rotation must be inscribed in a circle whose diameter is the diagonal of the original sprite's rectangle, whose area is twice of that original rectangle, supposing square sprites). It also has the disadvantage of only having a predefined set of rotations available, which may be okay or not depending on the game. So the other choice would be to store a larger image, and rotate and downscale while rendering, which leads to my question. What is the optimal size for this sprite? Optimal meaning that a larger image will have no effect in the resulting image. This is definitely dependent on the image size, the amount of desired rotations without data loss down to 1/256, which is the minimum representable color difference. I am looking for a theoretical general answer to this problem, because trying a bunch of sizes may be okay, but is far from optimal.

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  • Blurry printed raster images with Brother MFC-8840D

    - by Adam Monsen
    (NOTE: crossposted here: ubuntuforums.org/showthread.php?t=1621795) I've got a Brother MFC-8840D. Works great with Ubuntu server! Setting up a CUPS print server was pretty straightforward, and I also finally got network scanning working reliably with saned. Printing documents and Web pages works well: fonts are crisp/clear, etc. One issue has got me completely vexed: printing raster (ie: JPG) images. They are blurry. For example, I can scan a page of black and white text at 150 or 300 dpi. The grayscale image looks perfect on my monitor. But the printed version is much blurrier than the original, regardless of the "print resolution" dpi I choose. As a counterexample, if I use the "copy" function of the MFC-8840D, the copy looks excellent, and this function is much, much faster than if I scan then print a scan of same. I've googled around a bunch and tried different tricks (printing a PDF with the image from evince, printing with Gimp, EOG and other applications) but I just can't print anything that looks as good as a copy made with the MFC-8840D. Any ideas? I'm using Ubuntu 10.04.1 LTS server. I'm using the PPD file from solutions.brother.com. Thanks, -Adam

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  • How do you get past the Analysis to Paralysis when working on a new project?

    - by Cape Cod Gunny
    I've been struggling with how to get my project going. I've got an old software package that is in need of desparate rewrite. I haven't compiled the source code since 2004. It still sells, it's stable but does require the “Run this program in compatibility mode for:” on a lot of the newer windows systems. It's also one of those hard coded 640 X 480 screen resolution programs. Yuck! I can't seem to get started with this rewrite. I'm constantly fiddling around with different things. I'll play around with different fluid layouts for a while. Then I start looking around at how the main menu should work/look. I quickly find out that there's this thing called "Cool Bars" and I'll spend hours playing with that. Then I start thinking about stuff like "Oh I need to make sure that the screen sizes are preserved so when the application gets relaunched it remebers how the screens were positioned." Which leads to what happens if they have two monitors? Which leads to what happens if they have a quad screen? Yikes it's got to stop. I have always been a slow starter. I think about stuff long and hard up front. This has always plagued me. Once I get my mind made up then bam... I'm off and running. I'm looking for advice from some other one-person software companies that can help someone like me get off to a quicker start?

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  • Why does video playback lag/freeze when I go into full-screen mode?

    - by RanRag
    When I try to play my video files in SMPlayer it works fine but as soon as I switch to fullscreen mode(16:9) following thing happens: 1) Video starts lagging. 2) Audio and video goes out of sync. 3) CPU usage rises to ~50%. 4) SMPlayer starts to hang. My current SMPlayer configuration: 1)Video Output Driver = x11(slow) 2)Audio Output Driver = alsa(0.0-HDA Intel) 3)Cache = 8192 KB 4)Threads for decoding(MPEG-1/2 and H.264 only = 2 Things I tried solve this problem: 1) Tried changing video o/p driver to xv,gl. 2) Tried changing audio o/p driver to pulse. 3) Tried increasing cache size and also tried using nocache. Everything works fine on windows but I don't want to switch to windows just to play video files. My system config: Acer Aspire One D270 Atom N2600(Cedar Trail) 1.6GHz 2GB Memory Intel GMA 3600 graphics. Ubuntu 12.04 Kernel Release: 3.2.0-23-generic-pae Rest all things are working fine I have no resolution issue, bluetooth, wireless also working fine. Just ask me to submit any other log file I will be happy to post. SMPlayer log MPlayer Terminal output Codec Information(currently playing file):

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  • Interview Questions in OOP

    - by Fero
    Hi all, I faced the below interview questions in OOP under PHP language. Kindly clear my clarifications regarding this. I am very confused. As i am a beginner to OOP i got too confused. Could anyone clarify these things clearly? Difference between Abstract class and interface. Interviewer : Let us consider abstract class contains three abstract methods such as a,b,c and interface contains three methods a,b,c. In this case these do the same functionality. Then why are going for abstract and why are we going for interface. Me : ? static keyword. Interviewer: We call static method without creating object by using scope resolution operator in PHP. As well as we can able to call concrete methods also. Then what is need of static keyword there? Me : .... final keyword. Interviewer: Give me any scenario of using final keyword. Me : For db connection related method Interviewer: Other than that? Me: ... Constructor. Interviewer: What is the use of constructor? Me : There is no need for object to access this. It will call automatically when the class calls. Interviewer: Other than that? Me : .... Thanks in advance...

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  • Are Intel compilers really better than the Microsoft ones?

    - by Rocket Surgeon
    Years ago, I was surprised when I discovered that Intel sells Visual Studio compatible compilers. I tried it in particular for C/C++ as well as fantastic diagnostic tools. But the code was simply not that computationally intensive to notice the difference. The only impression was: did Intel really do it for me just now, wow, amazing tools with nanoseconds resolution, unbelievable. But the trial ended and the team never seriously considered a purchase. From your experience, if license cost does not matter, which vendor is the winner? It is not a broad or vague question or attemt to spark a holy war. This sort of question is about two very visible tools. Nobody likes when tools have any mysteries or surprises. And choices between best and best are always the pain. I also understand the grass is always greener argument. I want to hear all "what ifs" stories. What if Intel just locally optimizes it for the chip stepping of the month, and not every hardware target will actually work as well as Microsoft compiled? What if AMD hardware is the target and everything will slow down for no reason? Or on the other hand, what if Intel's hardware has so many unnoticable opportunities, that Microsoft compiler writers are too slow to adopt and never implement it in the compiler? What if both are the same exactly, actually a single codebase just wrapped into two different boxes and licensed to both vendors by some third-party shop? And so on. But someone knows some answers.

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  • Could not load file or assembly 'System.Data.SQLite' or one of its dependencies. An attempt was made to load a program with an incorrect format.

    - by Om Talsania
    Problem Description: Could not load file or assembly 'System.Data.SQLite' or one of its dependencies. An attempt was made to load a program with an incorrect format. Likely to be reproduced when: You will usually encounter this problem when you have downloaded a sample application that is a 32-bit application targeted for ASP.NET 2.0 or 3.5, and you have IIS7 on a 64-bit OS running .NET 4.0, because the default setting for running 32-bit application on IIS7 with 64-bit OS is false. Resolution: 1. Go to IIS Management Console Start -> Administration Tools -> Internet Information Services (IIS) Manager 2. Expand your server in the left pane and go to Application Pools 3. Right click to select ‘Add Application Pool’  4. Create anew AppPool. I have named it ASP.NET v2.0 AppPool (32-bit) and selected .NET Framework v2.0.50727 because I intend to run my ASP.NET 3.5 application on it. 5. Now right click the newly created AppPool and select Advanced Settings 6. Change the property “Enable 32-Bit Applications” from False to True  7. Now select your actual web application from the left panel. Right click the web application, and go to Manage Application -> Advanced Settings  8. Change the Property “Application Pool” to your newly created AppPool.  And… the error is gone…

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  • Ubuntu server 11.04 recognize only 1 core instead of 4

    - by Kreker
    I searched for other questions and googled a lot but I don't find a solution for solving this problem. Ubuntu Server 11.04 64bit installed on Dell Poweredge with Intel Xeon X5450. He only recognize 1 of the 4 cores I have. Tried to modify the GRUB config but didn't work. IN the machine BIOS I didn't find anything useful. CPU root@darwin:~# cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Xeon(R) CPU X5450 @ 3.00GHz stepping : 10 cpu MHz : 2992.180 cache size : 6144 KB physical id : 0 siblings : 1 core id : 0 cpu cores : 1 apicid : 0 initial apicid : 0 fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx lm constant_tsc arch_perfmon pebs bts rep_good nopl aperfmperf pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm dca sse4_1 xsave lahf_lm dts tpr_shadow vnmi flexpriority bogomips : 5984.36 clflush size : 64 cache_alignment : 64 address sizes : 38 bits physical, 48 bits virtual power management: GRUB root@darwin:~# cat /etc/default/grub # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=2 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="" GRUB_CMDLINE_LINUX="noapic nolapic" #was with acpi=off # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" Complete dmesg Too long, posted on pastebin http://pastebin.com/bsKPBhzu

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  • 12.04 WiFi issue on a particular access point

    - by user71706
    I have a WiFi access point that I connect to a PC to share its Internet connection with multiple machines, in a training environment. All the machines with 11.04 connect to this access point with no problem, and can access any server on the Internet. These machines have an Intel Wireless -N 1030 BGN chipset (as reported by lspci). Now, my problem is that I don't manage to connect 12.04 machines to this wireless network. The systems I tried do manage to connect (confirmed by Network Manager), but when I try to access a website like http://kernel.org, the browser shows "Connecting to kernel.org...", but displays a "The connection has timed out" error page. Other symptoms: Name resolution works (for example 'nslookup kernel.org') finds kernel.org's IP address 'ping kernel.org' doesn't work The same 12.04 machines have no problem at all with other wireless networks. So there is probably something weird in my access point (though the 11.04 machines are not impacted). Would you have any suggestions for investigating this issue? Thanks, Michael.

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  • external display in Ubuntu 13.04

    - by thuc2009
    I have had a look on series of similar topics but I could not find a right answer. Currently, I bought laptop Dell latitude E6530 and installed Ubuntu 13.04 (64 bit) alongside with Windows 7 (I could not get rid of it because of some special programs for work). Ubuntu worked well, however, it did not detect the external displays (Dell 23" and Dell 19") no matter I plugged them before or after booting. Edited: I connected my laptop to those external displays through a laptop dock. I went to Settings- Display, the displays were there, but when I enabled them, Ubuntu logged off automatically. No external display was detected. In addition, the laptop screen sometimes was detected as Dell 23" I got an advice from similar topic that nvidia driver should be updated to version 313 or 319. I upgraded driver and the unity launcher disappeared, main display resolution turned to 640*480 and none of external displays was detected. I tried to use additional drivers, but when I turned it on, it told me that there was no driver to be used. Could some one tell me what should I do ? Edited : options vmwgfx enable_fbdev=1

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  • Digital HD Transition

    - by Bill Evjen
    The HD Experience Roughly 53% of the viewing public has HD capable devices in their home 24% think they are watching HD while they have no subscription to any HD content Today’s HD Considerations Choices abound: format resolution – 720p, 1080i/p frame rates compression and wrapping audio compression and delivery metadata packaging, delivery, and usage content delivery protocols Metadata is going to be a part of the overall experience With emerging technologies: Super Hi-Vision (SHV, UHDTV 4320p), 3D HEVC/H.265, WEBM/VP8 HDBaseT, P2PTV Dolby Pulse/HE-AAC Industry standardization Metadata registration, packaging, and delivery standards Improved picture and sound quality is a logical next step but we need to also think about the end to end viewing experience including; 3D video and audio content Mixed-mode viewing to bring interactive and immersive experiences Content Transportability both on-to and off-of the aircraft High Definition Standardization Analog switch off around the world DTV transition completed: 17 countries DTV transition in progress: 45 countries The EU has mandated the end of 2012 as the final date for Analog Switch Off D-Cinema was standardized by SMPTE in 2006 Airlines are installing HD displays today Passengers are bringing their own devices now HD TV on airlines are getting bigger and bigger – bigger than SD was – now up to 23” Gray scale data input for color – 6 to 8 bit Contrast – 400 to 700 Backlit – LED Encryption – can it be the same for HD? PPV in the cabin?

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  • .NET Dependency Management Systems

    - by StriplingWarrior
    I have some .NET projects that are starting to get large enough to merit looking into Dependency Management solutions, so we don't have to copy binaries from one project to another. Here's what I've found so far: NPanday is based on a port of Maven. I can't tell how recently it was worked on, but the last release was in May 2011. NuGet seems to be under active development, and it appears to have support directly from Microsoft. Some people complained that it "only addresses dependency resolution," but I don't know what else it should address, or whether it has added more features since that point. It does appear to have recently added the ability to import binaries as part of the build process so we don't have to commit them to our repositories. Refix appears to still be in Beta, after having received no attention since Sept 2011. Would somebody with recent experience using any of these dependency management tools (or any others that work well) share your experience? Is NuGet mature enough to use it for dependency management? If not, what does it lack?

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  • Alternative to NV Occlusion Query - getting the number of fragments which passed the depth test

    - by Etan
    In "modern" environments, the "NV Occlusion Query" extension provide a method to get the number of fragments which passed the depth test. However, on the iPad / iPhone using OpenGL ES, the extension is not available. What is the most performant approach to implement a similar behaviour in the fragment shader? Some of my ideas: Render the object completely in white, then count all the colors together using a two-pass shader where first a vertical line is rendered and for each fragment the shader computes the sum over the whole row. Then, a single vertex is rendered whose fragment sums all the partial sums of the first pass. Doesn't seem to be very efficient. Render the object completely in white over a black background. Downsample recursively, abusing the hardware linear interpolation between textures until being at a reasonably small resolution. This leads to fragments which have a greyscale level depending on the number of white pixels where in their corresponding region. Is this even accurate enough? ... ?

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  • The Importance of Fully Specifying a Problem

    - by Alan
    I had a customer call this week where we were provided a forced crashdump and asked to determine why the system was hung. Normally when you are looking at a hung system, you will find a lot of threads blocked on various locks, and most likely very little actually running on the system (unless it's threads spinning on busy wait type locks). This vmcore showed none of that. In fact we were seeing hundreds of threads actively on cpu in the second before the dump was forced. This prompted the question back to the customer: What exactly were you seeing that made you believe that the system was hung? It took a few days to get a response, but the response that I got back was that they were not able to ssh into the system and when they tried to login to the console, they got the login prompt, but after typing "root" and hitting return, the console was no longer responsive. This description puts a whole new light on the "hang". You immediately start thinking "name services". Looking at the crashdump, yes the sshds are all in door calls to nscd, and nscd is idle waiting on responses from the network. Looking at the connections I see a lot of connections to the secure ldap port in CLOSE_WAIT, but more interestingly I am seeing a few connections over the non-secure ldap port to a different LDAP server just sitting open. My feeling at this point is that we have an either non-responding LDAP server, or one that is responding slowly, the resolution being to investigate that server. Moral When you log a service ticket for a "system hang", it's great to get the forced crashdump first up, but it's even better to get a description of what you observed to make to believe that the system was hung.

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  • Worthless Anti-Spam (What can we learn)

    - by smehaffie
    I recently can across a site that had a “anti-spam” field at the bottom of the entry from.  The first issue I had with it was that at 1280X800 you could not read the value you were suppose to enter (see below).  You tell me, should you enter div, dlv, piv, or plv. But even worse than not being readable at high resolutions is the fact that the programmer who coded it really did not understand what this was used for.  An anti-spam (aka: catpcha) entry field should not be able to be read by looking at the HTML DOM object (so entry of value cannot be scripted).  In this case the value is simply a disabled text input filed that has the value you need to type.  So a hacker would simply need to search for text input field named “spam2” and then they could flood the site with spam. 1: <td> 2: <label> 3: <input name="spam1" type="text" class="small" id="spam1" size="6" maxlength="3" /> 4: <input name="spam2" type="text" class="small" id="spam2" value="plv" 5: disabled="disabled" size="6" maxlength="3" /> 6: * <span class="small">- Anti-SPAM key - please enter matching value</span> 7: </label> 8: </td>   There are some things to learn from this example: 1) Always make sure you understand why you are coding a feature/function for any program you write.  Just following the requirements without realizing the “why” will sooner or later come back to bite you.  I think the above example appears to be an example of this. 2) Always check how the screen appears in different resolutions.  In this case it was pretty much unreadable in 1280x800, but you could read it in 800X600 (but most people I know do not have their resolution set that low).  Lucky for me I could “View Source” and get the value I needed to enter.

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