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  • Passing parameters into ViewModels (Prism)

    - by vXtreme
    Hi I can't figure out how to pass parameters to my viewmodels from other views or viewmodels. For instance, I have a View called Customers. There is a grid inside, and if you double-click the grid, a new view is supposed to come up and allow you to edit that customer's data. But how will the View(Model) responsible for editing data know which customer it's supposed to open if I can't pass any parameters inside? EventAggregator is out of the question because I obviously can't create hundreds of eventargs, each for one view. And besides, it's a lousy solution. So far I was able to come up with: CustomerDataView custView = new CustomerDataView(customerId, currentContext); manager.Regions[RegionNames.Sidebar].AddAndActivate(custView); What do you think about this particular solution? Is this the way it's normally done? What I don't like about this is the fact that I lose out on automatic dependency injection by Unity.

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  • super() in Python 2.x without args

    - by Slava Vishnyakov
    Trying to convert super(B, self).method() into a simple nice bubble() call. Did it, see below! Is it possible to get reference to class B in this example? class A(object): pass class B(A): def test(self): test2() class C(B): pass import inspect def test2(): frame = inspect.currentframe().f_back cls = frame.[?something here?] # cls here should == B (class) c = C() c.test() Basically, C is child of B, B is child of A. Then we create c of type C. Then the call to c.test() actually calls B.test() (via inheritance), which calls to test2(). test2() can get the parent frame frame; code reference to method via frame.f_code; self via frame.f_locals['self']; but type(frame.f_locals['self']) is C (of course), but not B, where method is defined. Any way to get B?

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  • Passing parameters to a delphi TFrame

    - by ajob
    To avoid singletons and global variables I'd like to be able to pass parameters to a TFrame component. However since a TFrame normally is included on form at design time it is only possible to use the default constructor. The parent form can of course set some properties in the OnCreate callback after the TFrame has been created. However this does not ensure that a property is not forgotten, and the dependencies are not as clear as using a constructor. A nice way would be if it was possible to register a factory for creating components while the dfm file is being read. Then the required parameters could be passed to the TFrame constructor when created by the factory. Is there a way of accomplishing this? Or does anyone have a better solution on how to pass parameters to a TFrame?

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  • The most elegant way to encapsulate WinAPI callbacks inside a class

    - by FractalizeR
    Hello. I am thinking about elegant way to encapsulate WinAPI callbacks inside a class. Suppose I am making a class handling asynchronous I/O. All Windows callbacks should be stdcall functions, not class methods (I need to pass their addresses to ReadFileEx WinAPI function for example). So, I cannot just pass method addresses as a callback routines to WinAPI functions. What is the most elegant way to encapsulate functionality of this type inside a class so that the class have events OnReadCompleted and OnWriteCompleted (I am using Delphi as a primary language, but I guess the situation must be the same in C++ because class methods are different from simple methods by the fact, that the first hidden parameter of them is this link. Of course this class is not a singleton and there can be many of them created by app at the same time. What do you think would be the good way to implement this?

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  • Property in a Windows Forms form class only accessable after Load event

    - by Spooky2010
    I'm instantiating and calling Form B from Form A. FormB has some custom properties, to allow me to pass it things like sqlAdaptors and dataset instances. When i instantiate and show Form B from Form A as a dialog form with a Using statement, it all works fine, but i find the properties i pass are not available in Form B until after the form_load event has fired. I was under the impression the properties when passed to a instantiated class should be available from a constructor, but this is not the case. If it try to access the properties before the form load event i get a null reference exception. Is this correct behavior ?

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  • Spatial domain to frequency domain

    - by John Elway
    I know about Fourier Transforms, but I don't know how to apply it here, and I think that is over the top. I gave my ideas of the responses, but I really don't know what I'm looking for... Supposed that you form a low-pass spatial filter h(x,y) that averages all the eight immediate neighbors of a pixel (x,y) but excludes itself. a. Find the equivalent frequency domain filter H(u,v): My answer is to (a): 1/8*H(u-1, v-1) + 1/8*H(u-1, v) + 1/8*H(u-1, v+1) + 1/8*H(u, v-1) + 0 + 1/8*H(u, v+1) + 1/8*H(u+1, v-1) + 1/8*H(u+1, v) + 1/8*H(u-1, v-1) is this the frequency domain? b. Show that your result is again a low-pass filter. does this have to do with the coefficients being positive?

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  • Passing Reference types by value in C#

    - by Ajit
    I want to pass a reference type by value to a method in C#. Is there a way to do it. In C++, I could always rely on the copy constructor to come into play if I wanted to pass by Value. Is there any way in C# except: 1. Explicitly creating a new object 2. Implementing IClonable and then calling Clone method. Here's a small example: Let's take a class A in C++ which implements a copy constructor. A method func1(Class a), I can call it by saying func1(objA) (Automatically creates a copy) Does anything similar exist in C#. By the way, I'm using Visual Studio 2005.

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  • Lexing newlines in scala StdLexical?

    - by Nick Fortescue
    I'm trying to lex (then parse) a C like language. In C there are preprocessor directives where line breaks are significant, then the actual code where they are just whitespace. One way of doing this would be do a two pass process like early C compilers - have a separate preprocessor for the # directives, then lex the output of that. However, I wondered if it was possible to do it in a single lexer. I'm pretty happy with writing the scala parser-combinator code, but I'm not so sure of how StdLexical handles whitespace. Could someone write some simple sample code which say could lex a #include line (using the newline) and some trivial code (ignoring the newline)? Or is this not possible, and it is better to go with the 2-pass appproach?

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  • Copy constructor with more than one parameter

    - by Ravi Gupta
    I am learning C++ and was reading copy constructor from the C++: The Complete Reference. The books says that It is permissible for a copy constructor to have additional parameters as long as they have default arguments defined for them. However, in all cases the first parameter must be a reference to the object doing the initializing. But I am confused that how we are going to pass those additional parameters? I am sure there should be some way which is not given in the book and which I am unable to figure out. Can anyone help me out? EDIT: Also is it possible to pass these extra parameters in all three cases i.e. ¦ When one object explicitly initializes another, such as in a declaration ¦ When a copy of an object is made to be passed to a function ¦ When a temporary object is generated (most commonly, as a return value)

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  • google account security ?

    - by Chez
    I want to write a web-app which would ask the user to pass their google account (user and pwd) so that it can access their google data. I understand google supports alternative ways to do this, such as AuthSub and OathAuthSub. Also google discourages apparently clientLogin (which would be my approach) for web apps. My question is: if I were asking the user to register to my app by passing me a 'read only' google account ? so effectively I don't ask them to pass me their account but to create another account which is readonly. does anybody see anything wrong with this ? am I missing something ? Since their google account continues to be the admin they don't risk (in terms of security) anything. Any help would be welcome ? Thanks

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  • how to display the Grid on row click evnt on other jquery grid

    - by kumar
    Hello all, please help me out from this problem which i was facing since from long,, Comming to my applicaiton: Using Asp.net MVC with Jquery stuff, with back end DB2 I have a user controls with jquery grid in it, for the Jquery grid the URL I am assing is something like this. ID EmployeName PHoneNumber Deatils /Employee/Orders/Details /// Deails is my actionresult class.. I am getting the output result exactly what I am expecting... now I have one more action result calls LIST( List for that Deatils).. when User click on any row in the Jquery grid I need to pass ID( for that Employee to the DB2 to get that Employee List) and this Grid I need to show i nthe bottom of the first grid, Like If I click on second row I need to pass the ID to the DB2 to get second user result to display on the second grid. can anybody help me with the code.. Thanks

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  • Python 2.6, 3 abstract base class misunderstanding

    - by Aaron
    I'm not seeing what I expect when I use ABCMeta and abstractmethod. This works fine in python3: from abc import ABCMeta, abstractmethod class Super(metaclass=ABCMeta): @abstractmethod def method(self): pass a = Super() TypeError: Can't instantiate abstract class Super ... And in 2.6: class Super(): __metaclass__ = ABCMeta @abstractmethod def method(self): pass a = Super() TypeError: Can't instantiate abstract class Super ... They both also work fine (I get the expected exception) if I derive Super from object, in addition to ABCMeta. They both "fail" (no exception raised) if I derive Super from list. I want an abstract base class to be a list but abstract, and concrete in sub classes. Am I doing it wrong, or should I not want this in python?

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  • Dynamic dispatch and inheritance in python

    - by Bill Zimmerman
    Hi, I'm trying to modify Guido's multimethod (dynamic dispatch code): http://www.artima.com/weblogs/viewpost.jsp?thread=101605 to handle inheritance and possibly out of order arguments. e.g. (inheritance problem) class A(object): pass class B(A): pass @multimethod(A,A) def foo(arg1,arg2): print 'works' foo(A(),A()) #works foo(A(),B()) #fails Is there a better way than iteratively checking for the super() of each item until one is found? e.g. (argument ordering problem) I was thinking of this from a collision detection standpoint. e.g. foo(Car(),Truck()) and foo(Truck(), Car()) and should both trigger foo(Car,Truck) # Note: @multimethod(Truck,Car) will throw an exception if @multimethod(Car,Truck) was registered first? I'm looking specifically for an 'elegant' solution. I know that I could just brute force my way through all the possibilities, but I'm trying to avoid that. I just wanted to get some input/ideas before sitting down and pounding out a solution. Thanks

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  • SQLAlchemy declarative syntax with autoload in Pylons

    - by Juliusz Gonera
    I would like to use autoload to use an existings database. I know how to do it without declarative syntax (model/_init_.py): def init_model(engine): """Call me before using any of the tables or classes in the model""" t_events = Table('events', Base.metadata, schema='events', autoload=True, autoload_with=engine) orm.mapper(Event, t_events) Session.configure(bind=engine) class Event(object): pass This works fine, but I would like to use declarative syntax: class Event(Base): __tablename__ = 'events' __table_args__ = {'schema': 'events', 'autoload': True} Unfortunately, this way I get: sqlalchemy.exc.UnboundExecutionError: No engine is bound to this Table's MetaData. Pass an engine to the Table via autoload_with=<someengine>, or associate the MetaData with an engine via metadata.bind=<someengine> The problem here is that I don't know where to get the engine from (to use it in autoload_with) at the stage of importing the model (it's available in init_model()). I tried adding meta.Base.metadata.bind(engine) to environment.py but it doesn't work. Anyone has found some elegant solution?

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  • dragging components in flex

    - by SuperString
    so I am trying to drag around some images in a canvas. I am adding eventlisteners to the components and calling startDrag() and stopDrag() to pick them up and stuff: component.addEventListener(MouseEvent.MOUSE_DOWN, component.startDrag) The problem is that it is selecting the image at its (0,0) location and not where I initially click on it. So there's a sudden "jump" when I click on the image. It is not smooth. I noticed that startDrag() has two default parameters, one of them is lockCenter and it is default to false. Maybe do I set it equal to true somehow? (I don't know how to pass arguments to my second parameter in addeventlistener) Another question: if I want to add more conditions to it, like make a new function that uses component.startDrag(), how do I pass the component to this function while adding event listener to it at the same time? for example: I want to do: component.addEventListener(MouseEvent.MOUSE_DOWN, some_other_function); where some_other_function uses component.startDrag(); Thanks!

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  • how to copy char * into a string and visa versa

    - by user295030
    If i pass a char * into a function. I want to then take that char * convert it to a std::string and once I get my result convert it back to char * from a std::string to show the result. I don't know how to do this for conversion ( I am not talking const char * but just char *) I am not sure how to manipulate the value of the pointer I send in. so steps i need to do take in a char * convert it into a string. take the result of that string and put it back in the form of a char * return the result such that the value should be available outside the function and not get destroyed. If possible can i see how it could be done via reference vs a pointer (whose address I pass in by value however I can still modify the value that pointer is pointing to. so even though the copy of the pointer address in the function gets destroyed i still see the changed value outside. thanks!

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  • Python: User-Defined Exception That Proves The Rule

    - by bandana
    Python documentations states: Exceptions should typically be derived from the Exception class, either directly or indirectly. the word 'typically' leaves me in an ambiguous state. consider the code: class good(Exception): pass class bad(object): pass Heaven = good() Hell = bad() >>> raise Heaven Traceback (most recent call last): File "<pyshell#163>", line 1, in <module> raise Heaven good >>> raise Hell Traceback (most recent call last): File "<pyshell#171>", line 1, in <module> raise Hell TypeError: exceptions must be classes or instances, not bad so when reading the python docs, should i change 'typically' with ''? what if i have a class hierarchy that has nothing to do with the Exception class, and i want to 'raise' objects belonging to the hierarchy? i can always raise an exception with an argument: raise Exception, Hell This seems slightly awkward to me What's so special about the Exception class, that only its family members can be raised?

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • PHP Connect to 4D Database

    - by Matt Reid
    Trying to connect to 4D Database. PHPINFO says PDO is installed etc etc... Testing on localhost MAMP system. However when I run my code I get: Fatal error: Uncaught exception 'PDOException' with message 'could not find driver' in /Applications/MAMP/htdocs/4d/index.php:12 Stack trace: #0 /Applications/MAMP/htdocs/4d/index.php(12): PDO->__construct('4D:host=127.0.0...', 'test', 'test') #1 {main} thrown in /Applications/MAMP/htdocs/4d/index.php on line 12 My code is: $dsn = '4D:host=127.0.0.1;charset=UTF-8'; $user = 'test'; $pass = 'test'; // Connection to the 4D SQL server $db = new PDO($dsn, $user, $pass); try { echo "OK"; } catch (PDOException $e) { die("Error 4D : " . $e->getMessage()); } Can't put my finger on the error, i'm using the settings under the PHP tab... Thank you.

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  • How do I keep track of the session for each servlet request, until I use it? Singletons wont work?

    - by corgrath
    For each servlet request I get, I pass, perhaps, 10 methods before I am at where I need to check something in the session and I need the HttpSession. The only way I can get the HttpSession is from the HttpServletRequest, correct? How do I keep track of the session for each servlet request? Unfortuantly I cannot simple make a singleton (ex, SessionInformation.instance().getAttribute("name")) because that session would then be used over all requests. Is there a way to store the session globally for each request without having to pass it (or it's information) down all the methods just in case I need it?

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  • Passing arguments via header in php

    - by Prasoon Saurav
    I have got 3 files with me. login.html login_check.php welcome.php In login.html when the username and password is entered and submit button is clicked login_check.php checks whether the username entry is in the database on the basis of $_POST['username'] and some SQL querry. Now I have put the following code at the bottom of login_check.php login_check.php header('Location:welcome.php') But I want to pass $_POST['username'] from login_check.php to welcome.php so that I can make use of $_POST['username'] in my welcome page. Is there any way by which I can pass an argument like in the above case?

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  • PHP - database not selected. What is wrong with my code?

    - by Petr
    Hi, I am learning PHP and tried to connect to MySQL. Altough I am using select DB, is still reports "No database selected". What is wrong, please? Thanks. <?php $user="test"; $pass="aaa"; ConnectToDb(); function ConnectToDb() { $pripojeni=mysql_connect('localhost',$user,$pass); $selectedDB=mysql_select_db('1a'); if($query=mysql_query('select * from project')) { while($d=mysql_fetch_array($query)) { echo "TEST"; } } else echo mysql_error($pripojeni); } ?>

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  • Passing URIs as URL arguments in Drupal

    - by wynz
    I'm running into problems trying to pass absolute URIs as parameters with clean URLs enabled. I've got hook_menu() set up like this: function mymodule_menu() { return array( 'page/%' = array( 'title' = 'DBpedia Display Test', 'page callback' = 'mymodule_dbpedia_display', 'page arguments' = array(1), ), ); } and in the page callback: function mymodule_dbpedia_display($uri) { // Make an HTTP request for this URI // and then render some things return $output; } What I'm hoping to do is somehow pass full URIs (e.g. "http://dbpedia.org/resource/Coffee") to my page callback. I've tried a few things and nothing's worked so far... http://mysite.com/page/http%3A%2F%2Fdbpedia.org%2Fresource%2FCoffee Completely breaks Drupal's rewriting http://mysite.com/page/?uri=http%3A%2F%2Fdbpedia.org%2Fresource%2FCoffee Gives a 404 http://mysite.com/page/http://dbpedia.org/resource/Coffee Returns just "http:", which makes sense I could probably use $_GET to pull out the whole query string, but I guess I'm hoping for a more 'Drupal' solution. Any suggestions?

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  • Processing an n-ary ANTLR AST one child at a time

    - by Chris Lieb
    I currently have a compiler that uses an AST where all children of a code block are on the same level (ie, block.children == {stm1, stm2, stm3, etc...}). I am trying to do liveness analysis on this tree, which means that I need to take the value returned from the processing of stm1 and then pass it to stm2, then take the value returned by stm2 and pass it to stm3, and so on. I do not see a way of executing the child rules in this fashion when the AST is structured this way. Is there a way to allow me to chain the execution of the child grammar items with my given AST, or am I going to have to go through the painful process of refactoring the parser to generate a nested structure and updating the rest of the compiler to work with the new AST? Example ANTLR grammar fragment: block : ^(BLOCK statement*) ; statement : // stuff ; What I hope I don't have to go to: block : ^(BLOCK statementList) ; statementList : ^(StmLst statement statement+) | ^(StmLst statement) ; statement : // stuff ;

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