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  • How to make an custom button with an self-stretching image?

    - by mystify
    I slightly remember that there is an class which is capable of stretching an image in such a way, that the first x pixels and the last y pixels won't get stretched. For example if you have an button image with round corners, you would want those round corners to stay intact while the middle part of that image gets stretched.

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  • How can I read a continuously updating log file in Perl?

    - by Octopus
    I have a application generating logs in every 5 sec. The logs are in below format. 11:13:49.250,interface,0,RX,0 11:13:49.250,interface,0,TX,0 11:13:49.250,interface,1,close,0 11:13:49.250,interface,4,error,593 11:13:49.250,interface,4,idle,2994215 and so on for other interfaces... I am working to convert these into below CSV format: Time,interface.RX,interface.TX,interface.close.... 11:13:49,0,0,0,.... Simple as of now but the problem is, I have to get the data in CSV format online, i.e as soon the log file updated the CSV should also be updated. What I have tried to read the output and make the header is: #!/usr/bin/perl -w use strict; use File::Tail; my $head=["Time"]; my $pos={}; my $last_pos=0; my $current_event=[]; my $events=[]; my $file = shift; $file = File::Tail->new($file); while(defined($_=$file->read)) { next if $_ =~ some filters; my ($time,$interface,$count,$eve,$value) = split /[,\n]/, $_; my $key = $interface.".".$eve; if (not defined $pos->{$eve_key}) { $last_pos+=1; $pos->{$eve_key}=$last_pos; push @$head,$eve; } print join(",", @$head) . "\n"; } Is there any way to do this using Perl?

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  • Updating a C# 2.0 events example to be idiomatic with C# 3.5?

    - by Damien Wildfire
    I have a short events example from .NET 2.0 that I've been using as a reference point for a while. We're now upgrading to 3.5, though, and I'm not clear on the most idiomatic way to do things. How would this simple events example get updated to reflect idioms that are now available in .NET 3.5? // Args class. public class TickArgs : EventArgs { private DateTime TimeNow; public DateTime Time { set { TimeNow = value; } get { return this.TimeNow; } } } // Producer class that generates events. public class Metronome { public event TickHandler Tick; public delegate void TickHandler(Metronome m, TickArgs e); public void Start() { while (true) { System.Threading.Thread.Sleep(3000); if (Tick != null) { TickArgs t = new TickArgs(); t.Time = DateTime.Now; Tick(this, t); } } } } // Consumer class that listens for events. public class Listener { public void Subscribe(Metronome m) { m.Tick += new Metronome.TickHandler(HeardIt); } private void HeardIt(Metronome m, TickArgs e) { System.Console.WriteLine("HEARD IT AT {0}",e.Time); } } // Example. public class Test { static void Main() { Metronome m = new Metronome(); Listener l = new Listener(); l.Subscribe(m); m.Start(); } }

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • programming in lua, objects

    - by anon
    Sample code: function Account:new (o) o = o or {} -- create object if user does not provide one setmetatable(o, self) self.__index = self return o end taken from: http://www.lua.org/pil/16.1.html What is the purpose of the: self.__index = self line? And why is it executed every time an object is created?

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  • Why is my long polling code for a notification system not updating in real time? PHP MYSQL

    - by tjones
    I am making a notification system similar to the red notification on facebook. It should update the number of messages sent to a user in real time. When the message MYSQL table is updated, it should instantly notify the user, but it does not. There does not seem to be an error inserting into MYSQL because on page refresh the notifications update just fine. I am essentially using code from this video tutorial: http://www.screenr.com/SNH (which updates in realtime if a data.txt file is changed, but it is not written for MYSQL like I am trying to do) Is there something wrong with the below code: **Javascript** <script type="text/javascript"> $(document).ready(function(){ var timestamp = null; function waitForMsg(){ $.ajax({ type: "GET", url: "getData.php", data: "userid=" + userid, async: true, cache: false, success: function(data){ var json = eval('(' + data + ')'); if (json['msg'] != "") { $('.notification').fadeIn().html(json['msg']); } setTimeout('waitForMsg()',30000); }, error: function(XMLHttpRequest, textStatus, errorThrown){ setTimeout('waitForMsg()',30000); } }); } waitForMsg(); </script> <body> <div class="notification"></div> **PHP*** <?php if ($_SERVER['REQUEST_METHOD'] == 'GET' ) { $userid = $_GET['userid']; include("config.php"); $sql="SELECT MAX(time) FROM notification WHERE userid='$userid'"; $result = mysql_query($sql); $row = mysql_fetch_assoc($result); $currentmodif = $row['MAX(time)']; $s="SELECT MAX(lasttimeread) FROM notificationsRead WHERE submittedby='$userid'"; $r = mysql_query($s); $rows = mysql_fetch_assoc($r); $lasttimeread = $rows['MAX(lasttimeread)']; while ($currentmodif <= $lasttimeread) { usleep(10000); clearstatcache(); $currentmodif = $row['MAX(time)']; } $response = array(); $response['msg'] = You have new messages; echo json_encode($response); } ?>

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  • Vista seems to prevent .net from reading/updating file attributes.

    - by CFP
    Hello everyone! The following function copies a file from Source & Path to Dest & Path, normally setting file attributes to normal before copying. Yet, a user of my app has reported it to fail when copying readonly files, returning a permissions-related error. The user is however running the code as administrator, and the error happens - quite strangely - on the SetLastWriteTimeUtc line. Although the code reports that the file attributes are set to normal, windows explorer shows that they are set to read only. Sub CopyFile(ByVal Path As String, ByVal Source As String, ByVal Dest As String) If IO.File.Exists(Dest & Path) Then IO.File.SetAttributes(Dest & Path, IO.FileAttributes.Normal) IO.File.Copy(Source & Path, Dest & Path, True) If Handler.GetSetting(ConfigOptions.TimeOffset, "0") <> "0" Then IO.File.SetAttributes(Dest & Path, IO.FileAttributes.Normal) IO.File.SetLastWriteTimeUtc(Dest & Path, IO.File.GetLastWriteTimeUtc(Dest & Path).AddHours(Handler.GetSetting(ConfigOptions.TimeOffset, "0"))) End If IO.File.SetAttributes(Dest & Path, IO.File.GetAttributes(Source & Path)) End Sub I just fail to see the problem in this code, so after long hours of searching for the solution, I thought one of SO VB.Net Gurus might help :) Thanks a lot. Edit: The actual error is Access to the path '(..)' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) at System.IO.File.OpenFile(String path, FileAccess access, SafeFileHandle& handle) at System.IO.File.SetLastWriteTimeUtc(String path, DateTime lastWriteTimeUtc)

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  • URL redirection if wrong url

    - by xRobot
    I have this method in my book model: def get_absolute_url(self): return "/book/%s/%s/%i/%i/" % ( self.book_title, self.book_editor, self.book_pages, self.id) So the urls of each book are like this: example.com/book/the-bible/gesu-crist/938/12/ I want that if there is an error in the url, then I get redirected to the real url by using book.id in the end of the url. For example if I go to: example.com/book/A-bible/gesu-crist/938/12/ the I will get redirected to: example.com/book/the-bible/gesu-crist/938/12/ How can I do that ?

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  • How to specify hash algorithm when updating LDAP via Java?

    - by JuanZe
    Is there a way to specify the hash algorithm (MD5, SHA1, etc.) to use for storing the passwords when you update an Open LDAP directory using Java APIs with code like this: private void resetPassword(String principal, String newPassword) throws NamingException { InitialDirContext ctxAdmin = null; Hashtable<String, String> ctxData = new Hashtable<String, String>(); ctxData.put(Context.INITIAL_CONTEXT_FACTORY, "com.sun.jndi.ldap.LdapCtxFactory"); ctxData.put(Context.PROVIDER_URL, "ldap://myserver:389"); ctxData.put(Context.SECURITY_AUTHENTICATION, "simple"); ctxData.put(Context.SECURITY_PRINCIPAL, "admin_dn"); ctxData.put(Context.SECURITY_CREDENTIALS, "admin_passwd"); InitialDirContext ctxAdmin = new InitialDirContext(ctxData); if (newPassword == null || newPassword.equals("")) { String msg = "Password can't be null"; throw new NamingException(msg); } else { if (principal == null || principal.equals("")) { String msg = "Principal can't be null"; throw new NamingException(msg); } else { if (ctxAdmin == null) { String errCtx = "Can't get LDAP context"; throw new NamingException(errCtx); } } } BasicAttribute attr = new BasicAttribute("userpassword", newPassword); ModificationItem modItem = new ModificationItem(DirContext.REPLACE_ATTRIBUTE, attr); ModificationItem[] items = new ModificationItem[1]; items[0] = modItem; ctxAdmin.modifyAttributes("cn=" + principal + ",ou=Users,dc=com", items); }

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  • How to make every Class Method call a specified method before execution?

    - by norm
    I want to make my Python Class behave in such a way that when any Class method is called a default method is executed first without explicitly specifying this in the called Class. An example may help :) Class animals: def _internalMethod(): self.respires = True def cat(): self._internalMethod() self.name = 'cat' def dog(): self._internalMethod() self.name = 'dog' I want _internalMethod() to be called automatically when any method is called from an instance of animals, rather than stating it explicitly in the def of each method. Is there an elegant way to do this? Cheers,

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  • unrecognized selector sent to instance while trying to add an object to a mutable array

    - by madpoet
    I'm following the "Your Second iOS App" and I decided to play with the code to understand Objective C well... What I'm trying to do is simply adding an object to a mutable array in a class. Here are the classes: BirdSighting.h #import <Foundation/Foundation.h> @interface BirdSighting : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *location; @property (nonatomic, copy) NSDate *date; -(id) initWithName: (NSString *) name location:(NSString *) location date:(NSDate *) date; @end BirdSighting.m #import "BirdSighting.h" @implementation BirdSighting -(id) initWithName:(NSString *)name location:(NSString *)location date:(NSDate *)date { self = [super init]; if(self) { _name = name; _location = location; _date = date; return self; } return nil; } @end BirdSightingDataController.h #import <Foundation/Foundation.h> @class BirdSighting; @interface BirdSightingDataController : NSObject @property (nonatomic, copy) NSMutableArray *masterBirdSightingList; - (NSUInteger) countOfList; - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex; - (void) addBirdSightingWithSighting: (BirdSighting *) sighting; @end BirdSightingDataController.m #import "BirdSightingDataController.h" @implementation BirdSightingDataController - (id) init { if(self = [super init]) { NSMutableArray *sightingList = [[NSMutableArray alloc] init]; self.masterBirdSightingList = sightingList; return self; } return nil; } -(NSUInteger) countOfList { return [self.masterBirdSightingList count]; } - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex { return [self.masterBirdSightingList objectAtIndex:theIndex]; } - (void) addBirdSightingWithSighting: (BirdSighting *) sighting { [self.masterBirdSightingList addObject:sighting]; } @end And this is where I'm trying to add a BirdSighting instance to the mutable array: #import "BirdsMasterViewController.h" #import "BirdsDetailViewController.h" #import "BirdSightingDataController.h" #import "BirdSighting.h" @implementation BirdsMasterViewController - (void)awakeFromNib { [super awakeFromNib]; BirdSightingDataController *dataController = [[BirdSightingDataController alloc] init]; NSDate *date = [NSDate date]; BirdSighting *sighting = [[[BirdSighting alloc] init] initWithName:@"Ebabil" location:@"Ankara" date: date]; [dataController addBirdSightingWithSighting: sighting]; NSLog(@"dataController: %@", dataController.masterBirdSightingList); self.dataController = dataController; } .......... @end It throws NSInvalidArgumentException in BirdSightingDataController addBirdSightingWithSighting method... What am I doing wrong?

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  • updating a column in a table only if after the update it won't be negative and identifying all updat

    - by Azeem
    Hello all, I need some help with a SQL query. Here is what I need to do. I'm lost on a few aspects as outlined below. I've four relevant tables: Table A has the price per unit for all resources. I can look up the price using a resource id. Table B has the funds available to a given user. Table C has the resource production information for a given user (including the number of units to produce everyday). Table D has the number of units ever produced by any given user (can be identified by user id and resource id) Having said that, I need to run a batch job on a nightly basis to do the following: a. for all users, identify whether they have the funds needed to produce the number of resources specified in table C and deduct the funds if they are available from table B (calculating the cost using table A). b. start the process to produce resources and after the resource production is complete, update table D using values from table C after the resource product is complete. I figured the second part can be done by using an UPDATE with a subquery. However, I'm not sure how I should go about doing part a. I can only think of using a cursor to fetch each row, examine and update. Is there a single sql statement that will help me avoid having to process each row manually? Additionally, if any rows weren't updated, the part b. SQL should not produce resources for that user. Basically, I'm attempting to modify the sql being used for this logic that currently is in a stored procedure to something that will run a lot faster (and won't process each row separately). Please let me know any ideas and thoughts. Thanks! - Azeem

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  • factory class, wrong number of arguments being passed to subclass constructor

    - by Hugh Bothwell
    I was looking at Python: Exception in the separated module works wrong which uses a multi-purpose GnuLibError class to 'stand in' for a variety of different errors. Each sub-error has its own ID number and error format string. I figured it would be better written as a hierarchy of Exception classes, and set out to do so: class GNULibError(Exception): sub_exceptions = 0 # patched with dict of subclasses once subclasses are created err_num = 0 err_format = None def __new__(cls, *args): print("new {}".format(cls)) # DEBUG if len(args) and args[0] in GNULibError.sub_exceptions: print(" factory -> {} {}".format(GNULibError.sub_exceptions[args[0]], args[1:])) # DEBUG return super(GNULibError, cls).__new__(GNULibError.sub_exceptions[args[0]], *(args[1:])) else: print(" plain {} {}".format(cls, args)) # DEBUG return super(GNULibError, cls).__new__(cls, *args) def __init__(self, *args): cls = type(self) print("init {} {}".format(cls, args)) # DEBUG self.args = args if cls.err_format is None: self.message = str(args) else: self.message = "[GNU Error {}] ".format(cls.err_num) + cls.err_format.format(*args) def __str__(self): return self.message def __repr__(self): return '{}{}'.format(type(self).__name__, self.args) class GNULibError_Directory(GNULibError): err_num = 1 err_format = "destination directory does not exist: {}" class GNULibError_Config(GNULibError): err_num = 2 err_format = "configure file does not exist: {}" class GNULibError_Module(GNULibError): err_num = 3 err_format = "selected module does not exist: {}" class GNULibError_Cache(GNULibError): err_num = 4 err_format = "{} is expected to contain gl_M4_BASE({})" class GNULibError_Sourcebase(GNULibError): err_num = 5 err_format = "missing sourcebase argument: {}" class GNULibError_Docbase(GNULibError): err_num = 6 err_format = "missing docbase argument: {}" class GNULibError_Testbase(GNULibError): err_num = 7 err_format = "missing testsbase argument: {}" class GNULibError_Libname(GNULibError): err_num = 8 err_format = "missing libname argument: {}" # patch master class with subclass reference # (TO DO: auto-detect all available subclasses instead of hardcoding them) GNULibError.sub_exceptions = { 1: GNULibError_Directory, 2: GNULibError_Config, 3: GNULibError_Module, 4: GNULibError_Cache, 5: GNULibError_Sourcebase, 6: GNULibError_Docbase, 7: GNULibError_Testbase, 8: GNULibError_Libname } This starts out with GNULibError as a factory class - if you call it with an error number belonging to a recognized subclass, it returns an object belonging to that subclass, otherwise it returns itself as a default error type. Based on this code, the following should be exactly equivalent (but aren't): e = GNULibError(3, 'missing.lib') f = GNULibError_Module('missing.lib') print e # -> '[GNU Error 3] selected module does not exist: 3' print f # -> '[GNU Error 3] selected module does not exist: missing.lib' I added some strategic print statements, and the error seems to be in GNULibError.__new__: >>> e = GNULibError(3, 'missing.lib') new <class '__main__.GNULibError'> factory -> <class '__main__.GNULibError_Module'> ('missing.lib',) # good... init <class '__main__.GNULibError_Module'> (3, 'missing.lib') # NO! ^ why? I call the subclass constructor as subclass.__new__(*args[1:]) - this should drop the 3, the subclass type ID - and yet its __init__ is still getting the 3 anyway! How can I trim the argument list that gets passed to subclass.__init__?

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  • Why is post() not updating the DOM after it returns? Wierd timing problem observed.

    - by Sephrial
    Hi all, I have the following code that is really bugging me, I'm thinking perhaps the post() function needs to be blocking. I am new to jQuery(latest version) and AJAX, but I'm using ColdFusion which returns some HTML in the data variable. var dataResult; var statusResult; $.post('fh_result.cfm',$('#myform').serialize(),function(data,status){ dataResult = data; statusResult = status; }); //alert(statusResult); if ('success' == statusResult) { alert(statusResult); $('#result').html(dataResult); } When I uncomment out the first alert, it returns 'undefined' but then it goes into the if block and the next alert box it says 'success'. If I comment out that line it doesn't make it into the if statement at all. My guess is that I want to make this a blocking call or something because I want to insert the data on the page after the post. I also have a problem when I re-write the top code as follows: var dataResult; var statusResult; $.post('fh_result.cfm',$('#myform').serialize(),function(data,status){ dataResult = data; statusResult = status; alert(statusResult); $('#result').html(dataResult); }); //alert(statusResult); Now in this case, the alert says 'success' when I comment out the second alert box. When I uncomment it out, I get one alert that says success and the other that says undefined, but this time it updates the DOM with the result of the postback as desired. How can I do this without the alert box?

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  • PowerShell; Use Get-Member to Self Document Nested COM Object

    - by Zion
    Anyone know how to use Get-Member to Recursively dump to a text file The entire properties|methods tree of a COM object? (The Output formatting of Get-Object is fine) Instead of giving me only the top level as in this example; New-Object -com AutoItX3.Control | Get-Member I need it to recurse the entire object to return results. If This is not possible, how would I dump the methods/properties of a sub object?

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  • What happens if a user jumps over 10 versions before updating, and every version had a new data mode

    - by dontWatchMyProfile
    Example: User installs app v.1.0, adds data. Then the dev submits 10 updates in 10 weeks. After 11 weeks, the user wants v.11.0 and grabs a copy from the app store. Assuming that the app has got 11 .xcdatamodel versions inside, where ***11.xcdatamodel is the current one, what would happen now since the persistent store of the user is ages old? would the migration happen 10 times, step-by-step through every migration iteration? Or does the actual migration of data (lets assume gigabytes of data) happen exactly once, after Core Data (or the persistent store coordinator) has figured out precisely what to do to go from v.1.0 to v.11.0?

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  • Portrait video to landscape

    - by dappa
    I am aware questions like this one may already be out there but for the sake of others like me I will go ahead and ask I have a app that is set to only allow portrait orientation but this setting affects my videos as I would like only the videos to be able to play in landscape also. Is there a method I can add unto my .m file to make this work? Here is my code; #import "BIDVideosViewController.h" @interface BIDVideosViewController () @end @implementation BIDVideosViewController @synthesize moviePlayer ; @synthesize tableList; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; UITableView *table = [[UITableView alloc]initWithFrame:self.view.bounds]; [table setDelegate:self]; [table setDataSource:self]; [self.view addSubview:table]; tableList = [[NSMutableArray alloc] initWithObjects:@"Gangan",@"SwimGood",@"German Ice", nil]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [tableList count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *DisclosureButtonIdentifier = @"DisclosurebutotonIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:DisclosureButtonIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:DisclosureButtonIdentifier]; } NSInteger row = [indexPath row]; NSString *rowString = [tableList objectAtIndex:row]; cell.textLabel.text = rowString; return cell; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { { NSBundle *str = [tableList objectAtIndex:indexPath.row]; if ([str isEqual:@"Gangan"]) { NSBundle *bundle = [NSBundle mainBundle]; NSString *thePath = [bundle pathForResource:@"Gangan" ofType:@"mp4"]; NSURL *theurl = [NSURL fileURLWithPath:thePath]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:theurl]; [moviePlayer setMovieSourceType:MPMovieSourceTypeFile]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES]; [moviePlayer play]; } else if ([str isEqual:@"SwimGood"]) { NSBundle *bundle = [NSBundle mainBundle]; NSString *thePath = [bundle pathForResource:@"SwimGood" ofType:@"mp4"]; NSURL *theurl = [NSURL fileURLWithPath:thePath]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:theurl]; [moviePlayer setMovieSourceType:MPMovieSourceTypeFile]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES]; [moviePlayer play]; } else if ([str isEqual:@"German Ice"]) { NSBundle *bundle = [NSBundle mainBundle]; NSString *thePath = [bundle pathForResource:@"German Ice" ofType:@"mp4"]; NSURL *theurl = [NSURL fileURLWithPath:thePath]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:theurl]; [moviePlayer setMovieSourceType:MPMovieSourceTypeFile]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES]; [moviePlayer play]; } } } @end

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  • updating the values in detail view from another view....

    - by praseed
    Hi friends, i am building one app almost similar to contact management system...in which i have a detail view .. on pressing one of the table cells, a new view will be shown were the user can enter the new values and on pressing the save button the values will be updated in the database. On going back to the detail view the user should be able to see the updated values in the table cells.. or how can i update the values in detail view from another view...? i came to know that this can be acheived through Appdelegate objects ... but i couldnt understand wat is it or how it is done.... may be bcuz i am new to iPhone apps development... Pls can anyone explain me the process..

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  • Make qwidget in new window in PyQt4

    - by matt
    I'm trying to make a class that extends qwidget, that pops up a new window, I must be missing something fundamental, class NewQuery(QtGui.QWidget): def __init__(self, parent): QtGui.QMainWindow.__init__(self,parent) self.setWindowTitle('Add New Query') grid = QtGui.QGridLayout() label = QtGui.QLabel('blah') grid.addWidget(label,0,0) self.setLayout(grid) self.resize(300,200) when a new instance of this is made in main window's class, and show() called, the content is overlaid on the main window, how can I make it display in a new window?

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