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  • Receive MMS images and make album using iamge using j2me

    - by Abdul Basit
    I am trying to made application which receive MMS images and make a album from them user can view the pictures while running this application. I am facing problem while running application on mobile. while this application is fully working in wireless tookit emulator. Please guide me to fix this problem.`//package hello; import javax.microedition.midlet.; import javax.microedition.lcdui.; import javax.wireless.messaging.*; import java.io.IOException; import java.util.Vector; import javax.microedition.io.Connector; import javax.microedition.lcdui.Display; //, ItemStateListener public class MMSS extends MIDlet implements CommandListener, Runnable, MessageListener { //-----------------------------------Receive MMS --------------------------- private Thread mReceiver = null; private boolean mEndNow = false; private Message msg = null; String msgReceived = null; private Image[] receivedImage = new Image[5]; private Command mExitCommand = new Command("Exit", Command.EXIT, 2); private Command mRedCommand = new Command("Back", Command.SCREEN, 1); private Command mBlueCommand = new Command("Next", Command.SCREEN, 1); private Command mPlay = new Command("Play", Command.SCREEN, 1); protected static final String DEFAULT_IMAGE = "/MMSS_logo.jpg"; //protected static final String DEFAULT_IMAGE = "/wait.png"; private Display mDisplay = null; //protected ImageItem mColorSquare = null; protected Image mInitialImage = null; private String mAppID = "MMSMIDlet"; private TextField imageName = null; //private Form mForm = null; private int count = 0; private int next = 0; private Integer mMonitor = new Integer(0); //----------------------------------- End Receive MMS --------------------------- private boolean midletPaused = false; private Command exitCommand; private Command exitCommand1; private Command backCommand; private Form form; private StringItem stringItem; private ImageItem imageItem; private Image image1; private Alert alert; private List locationList; private Alert cannotAddLocationAlert; public MMSS() { } /** * Initilizes the application. * It is called only once when the MIDlet is started. The method is called before the startMIDlet method. */ private void initialize() { } /** * Performs an action assigned to the Mobile Device - MIDlet Started point. */ public void startMIDlet() { // write pre-action user code here switchDisplayable(null, getForm()); // write post-action user code here } /** * Performs an action assigned to the Mobile Device - MIDlet Resumed point. */ public void resumeMIDlet() { } /** * Switches a current displayable in a display. The display instance is taken from getDisplay method. This method is used by all actions in the design for switching displayable. * @param alert the Alert which is temporarily set to the display; if null, then nextDisplayable is set immediately * @param nextDisplayable the Displayable to be set / public void switchDisplayable(Alert alert, Displayable nextDisplayable) {//GEN-END:|5-switchDisplayable|0|5-preSwitch // write pre-switch user code here Display display = getDisplay();//GEN-BEGIN:|5-switchDisplayable|1|5-postSwitch if (alert == null) { display.setCurrent(nextDisplayable); } else { display.setCurrent(alert, nextDisplayable); } } /* * Called by a system to indicated that a command has been invoked on a particular displayable. * @param command the Command that was invoked * @param displayable the Displayable where the command was invoked */ public void commandAction(Command command, Displayable displayable) { // write pre-action user code here if (displayable == form) { if (command == exitCommand) { // write pre-action user code here exitMIDlet(); // write post-action user code here } } // write post-action user code here } /** * Returns an initiliazed instance of exitCommand component. * @return the initialized component instance */ public Command getExitCommand() { if (exitCommand == null) { // write pre-init user code here exitCommand = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand; } /** * Returns an initiliazed instance of form component. * @return the initialized component instance */ public Form getForm() { if (form == null) { // write pre-init user code here form = new Form("Welcome to MMSS", new Item[] { getStringItem(), getImageItem() }); form.addCommand(getExitCommand()); form.setCommandListener(this); // write post-init user code here } return form; } /** * Returns an initiliazed instance of stringItem component. * @return the initialized component instance */ public StringItem getStringItem() { if (stringItem == null) { // write pre-init user code here stringItem = new StringItem("Hello", "Hello, World!"); // write post-init user code here } return stringItem; } /** * Returns an initiliazed instance of exitCommand1 component. * @return the initialized component instance / public Command getExitCommand1() { if (exitCommand1 == null) { // write pre-init user code here exitCommand1 = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand1; } /* * Returns an initiliazed instance of imageItem component. * @return the initialized component instance */ public ImageItem getImageItem() { if (imageItem == null) { // write pre-init user code here imageItem = new ImageItem("imageItem", getImage1(), ImageItem.LAYOUT_CENTER | Item.LAYOUT_TOP | Item.LAYOUT_BOTTOM | Item.LAYOUT_VCENTER | Item.LAYOUT_EXPAND | Item.LAYOUT_VEXPAND, "");//GEN-LINE:|26-getter|1|26-postInit // write post-init user code here } return imageItem; } /** * Returns an initiliazed instance of image1 component. * @return the initialized component instance */ public Image getImage1() { if (image1 == null) { // write pre-init user code here try { image1 = Image.createImage("/B.jpg"); } catch (java.io.IOException e) { e.printStackTrace(); } // write post-init user code here } return image1; } /** * Returns a display instance. * @return the display instance. */ public Display getDisplay () { return Display.getDisplay(this); } /** * Exits MIDlet. */ public void exitMIDlet() { switchDisplayable (null, null); destroyApp(true); notifyDestroyed(); } /** * Called when MIDlet is started. * Checks whether the MIDlet have been already started and initialize/starts or resumes the MIDlet. */ public void startApp() { if (midletPaused) { resumeMIDlet (); } else { initialize (); startMIDlet (); } midletPaused = false; /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// try { conn = (MessageConnection) Connector.open("mms://:" + mAppID); conn.setMessageListener(this); } catch (Exception e) { System.out.println("startApp caught: "); e.printStackTrace(); } if (conn != null) { startReceive(); } /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// } /** * Called when MIDlet is paused. */ public void pauseApp() { midletPaused = true; mEndNow = true; try { conn.setMessageListener(null); conn.close(); } catch (IOException ex) { System.out.println("pausetApp caught: "); ex.printStackTrace(); } } /** * Called to signal the MIDlet to terminate. * @param unconditional if true, then the MIDlet has to be unconditionally terminated and all resources has to be released. */ public void destroyApp(boolean unconditional) { mEndNow = true; try { conn.close(); } catch (IOException ex) { System.out.println("destroyApp caught: "); ex.printStackTrace(); } } private void startReceive() { mEndNow = false; //---- Start receive thread mReceiver = new Thread(this); mReceiver.start(); } protected MessageConnection conn = null; protected int mMsgAvail = 0; // -------------------- Get Next Images ------------------------------------ private void getMessage() { synchronized(mMonitor) { mMsgAvail++; mMonitor.notify(); } } // -------------------- Display Images Thread ------------------------------ public void notifyIncomingMessage(MessageConnection msgConn) { if (msgConn == conn) getMessage(); } public void itemStateChanged(Item item) { throw new UnsupportedOperationException("Not supported yet."); } class SetImage implements Runnable { private Image img = null; public SetImage(Image inImg) { img = inImg; } public void run() { imageItem.setImage(img); imageName.setString(Integer.toString(count)); } } public void run() { mMsgAvail = 0; while (!mEndNow) { synchronized(mMonitor) { // Enter monitor if (mMsgAvail <= 0) try { mMonitor.wait(); } catch (InterruptedException ex) { } mMsgAvail--; } try { msg = conn.receive(); if (msg instanceof MultipartMessage) { MultipartMessage mpm = (MultipartMessage)msg; MessagePart[] parts = mpm.getMessageParts(); if (parts != null) { for (int i = 0; i < parts.length; i++) { MessagePart mp = parts[i]; byte[] ba = mp.getContent(); receivedImage[count] = Image.createImage(ba, 0, ba.length); } Display.getDisplay(this).callSerially(new SetImage(receivedImage[count])); } } } catch (IOException e) { System.out.println("Receive thread caught: "); e.printStackTrace(); } count++; } // of while } } `

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  • Query on simple C++ threadpool implementation

    - by ticketman
    Stackoverflow has been a tremendous help to me and I'd to give something back to the community. I have been implementing a simple threadpool using the tinythread C++ portable thread library, using what I have learnt from Stackoverflow. I am new to thread programming, so not that comfortable with mutexes, etc. I have a question best asked after presenting the code (which runs quite well under Linux): // ThreadPool.h class ThreadPool { public: ThreadPool(); ~ThreadPool(); // Creates a pool of threads and gets them ready to be used void CreateThreads(int numOfThreads); // Assigns a job to a thread in the pool, but doesn't start the job // Each SubmitJob call will use up one thread of the pool. // This operation can only be undone by calling StartJobs and // then waiting for the jobs to complete. On completion, // new jobs may be submitted. void SubmitJob( void (*workFunc)(void *), void *workData ); // Begins execution of all the jobs in the pool. void StartJobs(); // Waits until all jobs have completed. // The wait will block the caller. // On completion, new jobs may be submitted. void WaitForJobsToComplete(); private: enum typeOfWorkEnum { e_work, e_quit }; class ThreadData { public: bool ready; // thread has been created and is ready for work bool haveWorkToDo; typeOfWorkEnum typeOfWork; // Pointer to the work function each thread has to call. void (*workFunc)(void *); // Pointer to work data void *workData; ThreadData() : ready(false), haveWorkToDo(false) { }; }; struct ThreadArgStruct { ThreadPool *threadPoolInstance; int threadId; }; // Data for each thread ThreadData *m_ThreadData; ThreadPool(ThreadPool const&); // copy ctor hidden ThreadPool& operator=(ThreadPool const&); // assign op. hidden // Static function that provides the function pointer that a thread can call // By including the ThreadPool instance in the void * parameter, // we can use it to access other data and methods in the ThreadPool instance. static void ThreadFuncWrapper(void *arg) { ThreadArgStruct *threadArg = static_cast<ThreadArgStruct *>(arg); threadArg->threadPoolInstance->ThreadFunc(threadArg->threadId); } // The function each thread calls void ThreadFunc( int threadId ); // Called by the thread pool destructor void DestroyThreadPool(); // Total number of threads available // (fixed on creation of thread pool) int m_numOfThreads; int m_NumOfThreadsDoingWork; int m_NumOfThreadsGivenJobs; // List of threads std::vector<tthread::thread *> m_ThreadList; // Condition variable to signal each thread has been created and executing tthread::mutex m_ThreadReady_mutex; tthread::condition_variable m_ThreadReady_condvar; // Condition variable to signal each thread to start work tthread::mutex m_WorkToDo_mutex; tthread::condition_variable m_WorkToDo_condvar; // Condition variable to signal the main thread that // all threads in the pool have completed their work tthread::mutex m_WorkCompleted_mutex; tthread::condition_variable m_WorkCompleted_condvar; }; cpp file: // // ThreadPool.cpp // #include "ThreadPool.h" // This is the thread function for each thread. // All threads remain in this function until // they are asked to quit, which only happens // when terminating the thread pool. void ThreadPool::ThreadFunc( int threadId ) { ThreadData *myThreadData = &m_ThreadData[threadId]; std::cout << "Hello world: Thread " << threadId << std::endl; // Signal that this thread is ready m_ThreadReady_mutex.lock(); myThreadData->ready = true; m_ThreadReady_condvar.notify_one(); // notify the main thread m_ThreadReady_mutex.unlock(); while(true) { //tthread::lock_guard<tthread::mutex> guard(m); m_WorkToDo_mutex.lock(); while(!myThreadData->haveWorkToDo) // check for work to do m_WorkToDo_condvar.wait(m_WorkToDo_mutex); // if no work, wait here myThreadData->haveWorkToDo = false; // need to do this before unlocking the mutex m_WorkToDo_mutex.unlock(); // Do the work switch(myThreadData->typeOfWork) { case e_work: std::cout << "Thread " << threadId << ": Woken with work to do\n"; // Do work myThreadData->workFunc(myThreadData->workData); std::cout << "#Thread " << threadId << ": Work is completed\n"; break; case e_quit: std::cout << "Thread " << threadId << ": Asked to quit\n"; return; // ends the thread } // Now to signal the main thread that my work is completed m_WorkCompleted_mutex.lock(); m_NumOfThreadsDoingWork--; // Unsure if this 'if' would make the program more efficient // if(NumOfThreadsDoingWork == 0) m_WorkCompleted_condvar.notify_one(); // notify the main thread m_WorkCompleted_mutex.unlock(); } } ThreadPool::ThreadPool() { m_numOfThreads = 0; m_NumOfThreadsDoingWork = 0; m_NumOfThreadsGivenJobs = 0; } ThreadPool::~ThreadPool() { if(m_numOfThreads) { DestroyThreadPool(); delete [] m_ThreadData; } } void ThreadPool::CreateThreads(int numOfThreads) { // Check a thread pool has already been created if(m_numOfThreads > 0) return; m_NumOfThreadsGivenJobs = 0; m_NumOfThreadsDoingWork = 0; m_numOfThreads = numOfThreads; m_ThreadData = new ThreadData[m_numOfThreads]; ThreadArgStruct threadArg; for(int i=0; i<m_numOfThreads; ++i) { threadArg.threadId = i; threadArg.threadPoolInstance = this; // Creates the thread and save in a list so we can destroy it later m_ThreadList.push_back( new tthread::thread( ThreadFuncWrapper, (void *)&threadArg ) ); // It takes a little time for a thread to get established. // Best wait until it gets established before creating the next thread. m_ThreadReady_mutex.lock(); while(!m_ThreadData[i].ready) // Check if thread is ready m_ThreadReady_condvar.wait(m_ThreadReady_mutex); // If not, wait here m_ThreadReady_mutex.unlock(); } } // Adds a job to the batch, but doesn't start the job void ThreadPool::SubmitJob(void (*workFunc)(void *), void *workData) { // Check that the thread pool has been created if(!m_numOfThreads) return; if(m_NumOfThreadsGivenJobs >= m_numOfThreads) return; m_ThreadData[m_NumOfThreadsGivenJobs].workFunc = workFunc; m_ThreadData[m_NumOfThreadsGivenJobs].workData = workData; std::cout << "Submitted job " << m_NumOfThreadsGivenJobs << std::endl; m_NumOfThreadsGivenJobs++; } void ThreadPool::StartJobs() { // Check that the thread pool has been created // and some jobs have been assigned if(!m_numOfThreads || !m_NumOfThreadsGivenJobs) return; // Set 'haveworkToDo' flag for all threads m_WorkToDo_mutex.lock(); for(int i=0; i<m_NumOfThreadsGivenJobs; ++i) m_ThreadData[i].haveWorkToDo = true; m_NumOfThreadsDoingWork = m_NumOfThreadsGivenJobs; // Reset this counter so we can resubmit jobs later m_NumOfThreadsGivenJobs = 0; // Notify all threads they have work to do m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); } void ThreadPool::WaitForJobsToComplete() { // Check that a thread pool has been created if(!m_numOfThreads) return; m_WorkCompleted_mutex.lock(); while(m_NumOfThreadsDoingWork > 0) // Check if all threads have completed their work m_WorkCompleted_condvar.wait(m_WorkCompleted_mutex); // If not, wait here m_WorkCompleted_mutex.unlock(); } void ThreadPool::DestroyThreadPool() { std::cout << "Ask threads to quit\n"; m_WorkToDo_mutex.lock(); for(int i=0; i<m_numOfThreads; ++i) { m_ThreadData[i].haveWorkToDo = true; m_ThreadData[i].typeOfWork = e_quit; } m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); // As each thread terminates, catch them here for(int i=0; i<m_numOfThreads; ++i) { tthread::thread *t = m_ThreadList[i]; // Wait for thread to complete t->join(); } m_numOfThreads = 0; } Example of usage: (this calculates pi-squared/6) struct CalculationDataStruct { int inputVal; double outputVal; }; void LongCalculation( void *theSums ) { CalculationDataStruct *sums = (CalculationDataStruct *)theSums; int terms = sums->inputVal; double sum; for(int i=1; i<terms; i++) sum += 1.0/( double(i)*double(i) ); sums->outputVal = sum; } int main(int argc, char** argv) { int numThreads = 10; // Create pool ThreadPool threadPool; threadPool.CreateThreads(numThreads); // Create thread workspace CalculationDataStruct sums[numThreads]; // Set up jobs for(int i=0; i<numThreads; i++) { sums[i].inputVal = 3000*(i+1); threadPool.SubmitJob(LongCalculation, &sums[i]); } // Run the jobs threadPool.StartJobs(); threadPool.WaitForJobsToComplete(); // Print results for(int i=0; i<numThreads; i++) std::cout << "Sum of " << sums[i].inputVal << " terms is " << sums[i].outputVal << std::endl; return 0; } Question: In the ThreadPool::ThreadFunc method, would better performance be obtained if the following if statement if(NumOfThreadsDoingWork == 0) was included? Also, I'd be grateful of criticisms and ways to improve the code. At the same time, I hope the code is of use to others.

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  • Boost Spirit and Lex parser problem

    - by bpw1621
    I've been struggling to try and (incrementally) modify example code from the documentation but with not much different I am not getting the behavior I expect. Specifically, the "if" statement fails when (my intent is that) it should be passing (there was an "else" but that part of the parser was removed during debugging). The assignment statement works fine. I had a "while" statement as well which had the same problem as the "if" statement so I am sure if I can get help to figure out why one is not working it should be easy to get the other going. It must be kind of subtle because this is almost verbatim what is in one of the examples. #include <iostream> #include <fstream> #include <string> #define BOOST_SPIRIT_DEBUG #include <boost/config/warning_disable.hpp> #include <boost/spirit/include/qi.hpp> #include <boost/spirit/include/lex_lexertl.hpp> #include <boost/spirit/include/phoenix_operator.hpp> #include <boost/spirit/include/phoenix_statement.hpp> #include <boost/spirit/include/phoenix_container.hpp> namespace qi = boost::spirit::qi; namespace lex = boost::spirit::lex; inline std::string read_from_file( const char* infile ) { std::ifstream instream( infile ); if( !instream.is_open() ) { std::cerr << "Could not open file: \"" << infile << "\"" << std::endl; exit( -1 ); } instream.unsetf( std::ios::skipws ); return( std::string( std::istreambuf_iterator< char >( instream.rdbuf() ), std::istreambuf_iterator< char >() ) ); } template< typename Lexer > struct LangLexer : lex::lexer< Lexer > { LangLexer() { identifier = "[a-zA-Z][a-zA-Z0-9_]*"; number = "[-+]?(\\d*\\.)?\\d+([eE][-+]?\\d+)?"; if_ = "if"; else_ = "else"; this->self = lex::token_def<> ( '(' ) | ')' | '{' | '}' | '=' | ';'; this->self += identifier | number | if_ | else_; this->self( "WS" ) = lex::token_def<>( "[ \\t\\n]+" ); } lex::token_def<> if_, else_; lex::token_def< std::string > identifier; lex::token_def< double > number; }; template< typename Iterator, typename Lexer > struct LangGrammar : qi::grammar< Iterator, qi::in_state_skipper< Lexer > > { template< typename TokenDef > LangGrammar( const TokenDef& tok ) : LangGrammar::base_type( program ) { using boost::phoenix::val; using boost::phoenix::ref; using boost::phoenix::size; program = +block; block = '{' >> *statement >> '}'; statement = assignment | if_stmt; assignment = ( tok.identifier >> '=' >> expression >> ';' ); if_stmt = ( tok.if_ >> '(' >> expression >> ')' >> block ); expression = ( tok.identifier[ qi::_val = qi::_1 ] | tok.number[ qi::_val = qi::_1 ] ); BOOST_SPIRIT_DEBUG_NODE( program ); BOOST_SPIRIT_DEBUG_NODE( block ); BOOST_SPIRIT_DEBUG_NODE( statement ); BOOST_SPIRIT_DEBUG_NODE( assignment ); BOOST_SPIRIT_DEBUG_NODE( if_stmt ); BOOST_SPIRIT_DEBUG_NODE( expression ); } qi::rule< Iterator, qi::in_state_skipper< Lexer > > program, block, statement; qi::rule< Iterator, qi::in_state_skipper< Lexer > > assignment, if_stmt; typedef boost::variant< double, std::string > expression_type; qi::rule< Iterator, expression_type(), qi::in_state_skipper< Lexer > > expression; }; int main( int argc, char** argv ) { typedef std::string::iterator base_iterator_type; typedef lex::lexertl::token< base_iterator_type, boost::mpl::vector< double, std::string > > token_type; typedef lex::lexertl::lexer< token_type > lexer_type; typedef LangLexer< lexer_type > LangLexer; typedef LangLexer::iterator_type iterator_type; typedef LangGrammar< iterator_type, LangLexer::lexer_def > LangGrammar; LangLexer lexer; LangGrammar grammar( lexer ); std::string str( read_from_file( 1 == argc ? "boostLexTest.dat" : argv[1] ) ); base_iterator_type strBegin = str.begin(); iterator_type tokenItor = lexer.begin( strBegin, str.end() ); iterator_type tokenItorEnd = lexer.end(); std::cout << std::setfill( '*' ) << std::setw(20) << '*' << std::endl << str << std::endl << std::setfill( '*' ) << std::setw(20) << '*' << std::endl; bool result = qi::phrase_parse( tokenItor, tokenItorEnd, grammar, qi::in_state( "WS" )[ lexer.self ] ); if( result ) { std::cout << "Parsing successful" << std::endl; } else { std::cout << "Parsing error" << std::endl; } return( 0 ); } Here is the output of running this (the file read into the string is dumped out first in main) ******************** { a = 5; if( a ){ b = 2; } } ******************** <program> <try>{</try> <block> <try>{</try> <statement> <try></try> <assignment> <try></try> <expression> <try></try> <success>;</success> <attributes>(5)</attributes> </expression> <success></success> <attributes>()</attributes> </assignment> <success></success> <attributes>()</attributes> </statement> <statement> <try></try> <assignment> <try></try> <fail/> </assignment> <if_stmt> <try> if(</try> <fail/> </if_stmt> <fail/> </statement> <fail/> </block> <fail/> </program> Parsing error

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  • Displaying emails in a JTable (Java Swing)

    - by Paul
    Hi I'm new to all this. I have been trying to display fetched emails in a JTable using the JavaMail add-on. However when I ask the program to set the value it never does. I have been working in NetBeans if that is any help? the fetchMail class finds all may on a server. The gui class is used to display all emails in a table as well as creating mail. You will probably think that I have tried it like a bull in a china shop, I am new to Java and trying to give myself a challenge. Any help/advice would be greatly appreciated fetchMail: package mail; import java.util.; import java.io.; import java.text.DateFormat; import java.text.SimpleDateFormat; import javax.mail.; import javax.mail.internet.; import javax.mail.search.; import javax.activation.; public class fetchMail { public void fetch(String username, String pass, String search){ MessagesTableModel tableModel = new MessagesTableModel(); String complete; DateFormat df = new SimpleDateFormat("dd/MM/yyyy"); gui gui = new gui(); // SUBSTITUTE YOUR ISP's POP3 SERVER HERE!!! String host = "imap.gmail.com"; // SUBSTITUTE YOUR USERNAME AND PASSWORD TO ACCESS E-MAIL HERE!!! String user = username; String password = pass; // SUBSTITUTE YOUR SUBJECT SUBSTRING TO SEARCH HERE!!! String subjectSubstringToSearch = search; // Get a session. Use a blank Properties object. Session session = Session.getInstance(new Properties()); Properties props = System.getProperties(); props.setProperty("mail.store.protocol", "imaps"); props.setProperty("mail.imap.socketFactory.class", "javax.net.ssl.SSLSocketFactory"); props.setProperty("mail.imap.socketFactory.fallback", "false"); try { // Get a Store object Store store = session.getStore("imaps"); store.connect(host, user, password); // Get "INBOX" Folder fldr = store.getFolder("INBOX"); fldr.open(Folder.READ_WRITE); int count = fldr.getMessageCount(); System.out.println(count + " total messages"); // Message numebers start at 1 for(int i = 1; i <= count; i++) { // Get a message by its sequence number Message m = fldr.getMessage(i); // Get some headers Date date = m.getSentDate(); int pos = i - 1; String d = df.format(date); Address [] from = m.getFrom(); String subj = m.getSubject(); String mimeType = m.getContentType(); complete = date + "\t" + from[0] + "\t" + subj + "\t" + mimeType; //tableModel.setMessages(m); gui.setDate(d, pos); // System.out.println(d + " " + i); } // Search for e-mails by some subject substring String pattern = subjectSubstringToSearch; SubjectTerm st = new SubjectTerm(pattern); // Get some message references Message [] found = fldr.search(st); System.out.println(found.length + " messages matched Subject pattern \"" + pattern + "\""); for (int i = 0; i < found.length; i++) { Message m = found[i]; // Get some headers Date date = m.getSentDate(); Address [] from = m.getFrom(); String subj = m.getSubject(); String mimeType = m.getContentType(); //System.out.println(date + "\t" + from[0] + "\t" + // subj + "\t" + mimeType); Object o = m.getContent(); if (o instanceof String) { // System.out.println("**This is a String Message**"); // System.out.println((String)o); } else if (o instanceof Multipart) { // System.out.print("**This is a Multipart Message. "); Multipart mp = (Multipart)o; int count3 = mp.getCount(); // System.out.println("It has " + count3 + // " BodyParts in it**"); for (int j = 0; j < count3; j++) { // Part are numbered starting at 0 BodyPart b = mp.getBodyPart(j); String mimeType2 = b.getContentType(); // System.out.println( "BodyPart " + (j + 1) + // " is of MimeType " + mimeType); Object o2 = b.getContent(); if (o2 instanceof String) { // System.out.println("**This is a String BodyPart**"); // System.out.println((String)o2); } else if (o2 instanceof Multipart) { // System.out.print( // "**This BodyPart is a nested Multipart. "); Multipart mp2 = (Multipart)o2; int count2 = mp2.getCount(); // System.out.println("It has " + count2 + // "further BodyParts in it**"); } else if (o2 instanceof InputStream) { // System.out.println( // "**This is an InputStream BodyPart**"); } } //End of for } else if (o instanceof InputStream) { // System.out.println("**This is an InputStream message**"); InputStream is = (InputStream)o; // Assumes character content (not binary images) int c; while ((c = is.read()) != -1) { // System.out.write(c); } } // Uncomment to set "delete" flag on the message //m.setFlag(Flags.Flag.DELETED,true); } //End of for // "true" actually deletes flagged messages from folder fldr.close(true); store.close(); } catch (MessagingException mex) { // Prints all nested (chained) exceptions as well mex.printStackTrace(); } catch (IOException ioex) { ioex.printStackTrace(); } } } gui: /* * gui.java * * Created on 13-May-2010, 18:29:30 */ package mail; import java.text.DateFormat; import java.text.FieldPosition; import java.text.ParsePosition; import java.text.SimpleDateFormat; import java.util.Date; import java.util.Vector; import javax.mail.Address; import javax.swing.JScrollPane; import javax.swing.JTable; import javax.swing.ListSelectionModel; import javax.swing.event.ListSelectionEvent; import javax.swing.event.ListSelectionListener; import javax.swing.event.TableModelListener; import javax.swing.table.DefaultTableModel; import javax.swing.table.TableModel; public class gui extends javax.swing.JFrame { private MessagesTableModel tableModel; // Table listing messages. private JTable table; String date; /** Creates new form gui */ public gui() { initComponents(); } @SuppressWarnings("unchecked") private void initComponents() { recieve = new javax.swing.JButton(); jButton1 = new javax.swing.JButton(); jScrollPane1 = new javax.swing.JScrollPane(); inboxTable = new javax.swing.JTable(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); recieve.setText("Receve"); recieve.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { recieveActionPerformed(evt); } }); jButton1.setText("new"); jButton1.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { jButton1ActionPerformed(evt); } }); inboxTable.setModel(new javax.swing.table.DefaultTableModel( new Object [][] { {null, null, null}, {null, null, null}, {null, null, null}, {null, null, null} }, new String [] { "Date", "subject", "sender" } ) { Class[] types = new Class [] { java.lang.String.class, java.lang.String.class, java.lang.String.class }; public Class getColumnClass(int columnIndex) { return types [columnIndex]; } }); jScrollPane1.setViewportView(inboxTable); inboxTable.getColumnModel().getColumn(0).setResizable(false); inboxTable.getColumnModel().getColumn(1).setResizable(false); inboxTable.getColumnModel().getColumn(2).setResizable(false); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(39, 39, 39) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 558, javax.swing.GroupLayout.PREFERRED_SIZE) .addGroup(layout.createSequentialGroup() .addComponent(recieve) .addGap(18, 18, 18) .addComponent(jButton1, javax.swing.GroupLayout.PREFERRED_SIZE, 75, javax.swing.GroupLayout.PREFERRED_SIZE))) .addGap(73, 73, 73)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(31, 31, 31) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(recieve) .addComponent(jButton1)) .addGap(18, 18, 18) .addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 258, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(179, Short.MAX_VALUE)) ); pack(); }// </editor-fold> private void recieveActionPerformed(java.awt.event.ActionEvent evt) { fetchMail fetch = new fetchMail(); fetch.fetch(email goes here, password goes here, search goes here); } private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { createMail create = new createMail(); centerW center = new centerW(); //create.attVis(); center.center(create); create.setVisible(true); } public void setDate(String Date, int pos){ //pos = pos + 1; String [] s = new String [5]; s[pos] = Date; inboxTable.setValueAt(Date, pos, 0); } public String getDate(){ return date; } /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new gui().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JTable inboxTable; private javax.swing.JButton jButton1; private javax.swing.JScrollPane jScrollPane1; private javax.swing.JButton recieve; // End of variables declaration }

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  • TabHost disappears after locking the phone and reopening it:

    - by Emil Adz
    I have a weird issue with my TabHost in my FragmentActivity that contains a ViewPager. The problem is that when I close my phone (press the power button) while I use my application, and then I turn back the phone and my application gets reopened, at this point my TabHost is missing. So the closing of my phone is causes the TabHost to disappear. My guess would be that I need to save my tabHost state in the saveInstanceState object, and restore it in onResume I only have no idea how it's done. here is my code for the FragmentActivity: public class TabsViewPagerFragmentActivity extends FragmentActivity implements ViewPager.OnPageChangeListener, TabHost.OnTabChangeListener { static final String TAG = TabsViewPagerFragmentActivity.class.getSimpleName(); private TabHost mTabHost; private ViewPager mViewPager; private HashMap<String, TabInfo> mapTabInfo; public ViewPagerAdapter mPagerAdapter; private TextView tvReportName, tvTabTitle; private Button bBackToParameters; private Dialog progressDialog; private SGRaportManagerAppObj application; private int numberOfTabs = 0; private Display display; public static final int POPUP_MARGIN = 6; LeftSideMenu leftSideMenu; public void NotifyTabActivityViewPagerAdapter() { mPagerAdapter.notifyDataSetChanged(); } public ViewPagerAdapter getTabActivityViewPagerAdapter() { return mPagerAdapter; } public ViewPager getTabActivityViewPager() { return mViewPager; } public void setCurrentTabTitle (String title) { tvTabTitle.setText(title); Log.d(TAG, "set tab title from activity: "+title); } /** * Maintains extrinsic info of a tab's construct */ private class TabInfo { private String tag; private Class<?> clss; private Bundle args; private Fragment fragment; TabInfo(String tag, Class<?> clazz, Bundle args) { this.tag = tag; this.clss = clazz; this.args = args; } } /** * A simple factory that returns dummy views to the Tabhost */ class TabFactory implements TabContentFactory { private final Context mContext; /** * @param context */ public TabFactory(Context context) { mContext = context; } /** (non-Javadoc) * @see android.widget.TabHost.TabContentFactory#createTabContent(java.lang.String) */ public View createTabContent(String tag) { View v = new View(mContext); v.setMinimumWidth(0); v.setMinimumHeight(0); return v; } } /** (non-Javadoc) * @see android.support.v4.app.FragmentActivity#onCreate(android.os.Bundle) */ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); application = SGRaportManagerAppObj.getInstance(); display = ((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); // Inflate the layout setContentView(R.layout.tabs_screen_activity_layout); tvTabTitle = (TextView) findViewById(R.id.tvTabName); tvReportName = (TextView)findViewById(R.id.tvReportName); tvReportName.setText(application.currentReport.getName()+ " - "); bBackToParameters = (Button) findViewById(R.id.bBackToParameters); leftSideMenu = (LeftSideMenu) findViewById(R.id.leftSideMenu); applyOnClickListenerToLeftSideMenu(); findViewById(R.id.showLeftMenuButton).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Display d = ((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); int width = d.getWidth(); View panel = findViewById(R.id.leftSideMenu); View appPanel = findViewById(R.id.appLayout); if (panel.getVisibility() == View.GONE){ appPanel.setLayoutParams(new LinearLayout.LayoutParams(width, LayoutParams.FILL_PARENT)); panel.setVisibility(View.VISIBLE); applyOnClickListenerToLeftSideMenu(); }else{ ToggleButton button = (ToggleButton) findViewById(R.id.showLeftMenuButton); button.setChecked(false); panel.setVisibility(View.GONE); } } }); // Initialise the TabHost progressDialog = DialogUtils.createProgressDialog(this, this.getString(R.string.populating_view_pager)); progressDialog.show(); if (SGRaportManagerAppObj.getInstance().parametersRepository.getParametersRepository().size() == 0) { bBackToParameters.setText(R.string.back_to_report_list); } this.initialiseTabHost(savedInstanceState); if (savedInstanceState != null) { mTabHost.setCurrentTabByTag(savedInstanceState.getString("tab")); //set the tab as per the saved state } // Intialise ViewPager this.intialiseViewPager(); progressDialog.dismiss(); } /** (non-Javadoc) * @see android.support.v4.app.FragmentActivity#onSaveInstanceState(android.os.Bundle) */ protected void onSaveInstanceState(Bundle outState) { outState.putString("tab", mTabHost.getCurrentTabTag()); //save the tab selected super.onSaveInstanceState(outState); } /** * Initialise ViewPager */ public void intialiseViewPager() { List<Fragment> fragments = new Vector<Fragment>(); // TabInfo tabInfo = null; if (application.getCurrentDataSource().equals(DataSource.SSRS)) { numberOfTabs = application.currentReport.getTabsList().size(); } else if (application.getCurrentDataSource().equals(DataSource.SGRDL)) { numberOfTabs = application.currentReport.getODTabsList().size(); Log.d(TAG, "CURRENT REPORT FROM VIEW PAGER: "+ application.currentReport.toString()); } Log.d(TAG,"Current Tabs number from TabsViewPager activity: " +numberOfTabs); if (application.getCurrentDataSource().equals(DataSource.SSRS)) { for (int i = 0; i < numberOfTabs; i++) { Tab tempTab = application.currentReport.getTabsList().get(i); if (tempTab.getTabTemplateId() == 7) { GridFragment gridFragment = new GridFragment(tempTab); fragments.add(gridFragment); } else if (tempTab.getTabTemplateId() == 8) { NewChartFragment chartFragment = new NewChartFragment(tempTab, this); fragments.add(chartFragment); } } } else if (application.getCurrentDataSource().equals(DataSource.SGRDL)) { for (int i = 0; i < numberOfTabs; i++) { ODTab tempTab = application.currentReport.getODTabsList().get(i); if (tempTab.getTabType().equals(ODGrid.XML_GRID_ELEMENT)) { GridFragment gridFragment = GridFragment.newInstance(tempTab.getTabId()); fragments.add(gridFragment); } else if (tempTab.getTabType().equals(ODChart.XML_CHART_ELEMENT)) { NewChartFragment chartFragment = NewChartFragment.newInstance(tempTab.getTabId()); fragments.add(chartFragment); } } } Log.d(TAG, "Current report fragments set to adapter: "+fragments.toString()); /* if (this.mPagerAdapter == null) { this.mPagerAdapter = new ViewPagerAdapter(super.getSupportFragmentManager(), fragments); } else { this.mPagerAdapter.removeAllFragments(); this.mPagerAdapter.addFragmentsListToAdapter(fragments); } */ this.mPagerAdapter = new ViewPagerAdapter(super.getSupportFragmentManager(), fragments); this.mViewPager = (ViewPager)super.findViewById(R.id.pager); // this.mViewPager.setAdapter(null); this.mViewPager.setAdapter(this.mPagerAdapter); this.mViewPager.setOffscreenPageLimit(0); this.mViewPager.setOnPageChangeListener(this); Log.d(TAG, "Adapter initialized!"); } /** * Initialise the Tab Host */ public void initialiseTabHost(Bundle args) { mTabHost = (TabHost)findViewById(android.R.id.tabhost); /* //new edit if (mTabHost.getChildCount() > 0) { mTabHost.removeAllViews(); } */ mTabHost.setup(); TabInfo tabInfo = null; mapTabInfo = new HashMap<String, TabsViewPagerFragmentActivity.TabInfo>(); if (args != null) {} else { if (application.getCurrentDataSource().equals(DataSource.SSRS)) { int numberOfTabs = application.currentReport.getTabsList().size(); for (int i = 0; i < numberOfTabs; i++) { Tab tempTab = application.currentReport.getTabsList().get(i); if (tempTab.getTabTemplateId() == 7) { //GridFragment gridFragment = new GridFragment(tempTab); TabsViewPagerFragmentActivity.AddTab(this, this.mTabHost, this.mTabHost.newTabSpec("Tab "+String.valueOf(i)).setIndicator("Tab "+String.valueOf(i)), ( tabInfo = new TabInfo("Tab "+String.valueOf(i), GridFragment.class, args))); this.mapTabInfo.put(tabInfo.tag, tabInfo); } else if (tempTab.getTabTemplateId() == 8) { TabsViewPagerFragmentActivity.AddTab(this, this.mTabHost, this.mTabHost.newTabSpec("Tab "+String.valueOf(i)).setIndicator("Tab "+String.valueOf(i)), ( tabInfo = new TabInfo("Tab "+String.valueOf(i), NewChartFragment.class, args))); this.mapTabInfo.put(tabInfo.tag, tabInfo); } } } else if (application.getCurrentDataSource().equals(DataSource.SGRDL)) { int numberOfTabs = application.currentReport.getODTabsList().size(); for (int i = 0; i < numberOfTabs; i++) { ODTab tempTab = application.currentReport.getODTabsList().get(i); // Log.d(TAG,"Crashed Tab type: "+ tempTab.getTabType()); if (tempTab.getTabType().equals(ODGrid.XML_GRID_ELEMENT)) { //GridFragment gridFragment = new GridFragment(tempTab); TabsViewPagerFragmentActivity.AddTab(this, this.mTabHost, this.mTabHost.newTabSpec("Tab "+String.valueOf(i)).setIndicator("Tab "+String.valueOf(i)), ( tabInfo = new TabInfo("Tab "+String.valueOf(i), GridFragment.class, args))); this.mapTabInfo.put(tabInfo.tag, tabInfo); } else if (tempTab.getTabType().equals(ODChart.XML_CHART_ELEMENT)) { TabsViewPagerFragmentActivity.AddTab(this, this.mTabHost, this.mTabHost.newTabSpec("Tab "+String.valueOf(i)).setIndicator("Tab "+String.valueOf(i)), ( tabInfo = new TabInfo("Tab "+String.valueOf(i), NewChartFragment.class, args))); this.mapTabInfo.put(tabInfo.tag, tabInfo); } } } } // Default to first tab //this.onTabChanged("Tab1"); // mTabHost.setOnTabChangedListener(this); } /** * Add Tab content to the Tabhost * @param activity * @param tabHost * @param tabSpec * @param clss * @param args */ private static void AddTab(TabsViewPagerFragmentActivity activity, TabHost tabHost, TabHost.TabSpec tabSpec, TabInfo tabInfo) { // Attach a Tab view factory to the spec ImageView indicator = new ImageView(activity.getBaseContext()); indicator.setPadding(10, 10, 10, 10); indicator.setImageResource(R.drawable.tab_select_icon_selector); LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); lp.setMargins(10, 10, 10, 10); indicator.setLayoutParams(lp); tabSpec.setIndicator(indicator); tabSpec.setContent(activity.new TabFactory(activity)); tabHost.addTab(tabSpec); } /** (non-Javadoc) * @see android.widget.TabHost.OnTabChangeListener#onTabChanged(java.lang.String) */ public void onTabChanged(String tag) { //TabInfo newTab = this.mapTabInfo.get(tag); int pos = this.mTabHost.getCurrentTab(); this.mViewPager.setCurrentItem(pos); } /* (non-Javadoc) * @see android.support.v4.view.ViewPager.OnPageChangeListener#onPageScrolled(int, float, int) */ @Override public void onPageScrolled(int position, float positionOffset, int positionOffsetPixels) { // TODO Auto-generated method stub } /* (non-Javadoc) * @see android.support.v4.view.ViewPager.OnPageChangeListener#onPageSelected(int) */ @Override public void onPageSelected(int position) { // TODO Auto-generated method stub this.mTabHost.setCurrentTab(position); } /* (non-Javadoc) * @see android.support.v4.view.ViewPager.OnPageChangeListener#onPageScrollStateChanged(int) */ @Override public void onPageScrollStateChanged(int state) { // TODO Auto-generated method stub } How would one save the state of the TabHost and restore it in onResume? Any help would be very appreciated.

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • StackOverFlowError while creating Mac object on AS400/Java

    - by Prasanna K Rao
    Hello all, I am a newbie to AS400-Java programming. I am trying to create my first program to test the implementation of Message Authentication Code (MAC). I am trying to use the HMACSHA1 hash function. My (Java 1.4) program runs fine on a dev box (V5R4).But fails terribly on the QA box (V5R3). My program is as below: ===================================================== import java.security.InvalidKeyException; import java.security.NoSuchAlgorithmException; import java.security.Security; import java.security.Provider; import javax.crypto.Mac; import javax.crypto.spec.SecretKeySpec; import javax.crypto.SecretKey; public class Test01 { private static final String HMAC_SHA1_ALGORITHM = "HmacSHA1"; public static void main (String [] arguments) { byte[] key = { 1,2,3,4,5,6,7,8}; SecretKeySpec SHA1key = new SecretKeySpec(key, "HmacSHA1"); Mac hmac; String strFinalRslt = ""; try { hmac = Mac.getInstance("HmacSHA1"); hmac.init(SHA1key); byte[] result = hmac.doFinal(); strFinalRslt = toHexString(result); }catch (NoSuchAlgorithmException e) { // TODO Auto-generated catch block e.printStackTrace(); }catch (InvalidKeyException e) { // TODO Auto-generated catch block e.printStackTrace(); }catch(StackOverflowError e){ e.printStackTrace(); } System.out.println(strFinalRslt); System.out.println("All done!!!"); } public static byte[] fromHexString ( String s ) { int stringLength = s.length(); if ( (stringLength & 0x1) != 0 ) { throw new IllegalArgumentException ( "fromHexString requires an even number of hex characters" ); } byte[] b = new byte[stringLength / 2]; for ( int i=0,j=0; i 4] ); //look up low nibble char sb.append( hexChar [b[i] & 0x0f] ); } return sb.toString(); } static char[] hexChar = { '0' , '1' , '2' , '3' , '4' , '5' , '6' , '7' , '8' , '9' , 'a' , 'b' , 'c' , 'd' , 'e' , 'f'}; } This program compiles fine and gets the correct response on my win-xp client and also my dev box. But, fails with the following error on the QA box: java.lang.StackOverflowError at java.lang.Throwable.(Throwable.java:180) at java.lang.Error.(Error.java:37) at java.lang.StackOverflowError.(StackOverflowError.java:24) at java.io.Os400FileSystem.list(Native method) at java.io.File.list(File.java:922) at javax.crypto.b.e(Unknown source) at javax.crypto.b.a(Unknown source) at javax.crypto.b.c(Unknown source) at javax.crypto.b£0.run(Unknown source) at javax.crypto.b.(Unknown source) at javax.crypto.Mac.getInstance(Unknown source) I have verified the java.security file and entry corresponding to the jce files are all ok. The DMPJVM command gives me the following response: Thu Jun 03 12:25:34 E Java Virtual Machine Information 016822/QPGMR/11111 ........................................................................ . Classpath . ........................................................................ java.version=1.4 sun.boot.class.path=/QIBM/ProdData/OS400/Java400/jdk/lib/jdkptf14.zip:/QIBM /ProdData/OS400/Java400/ext/ibmjssefw.jar:/QIBM/ProdData/CAP/ibmjsseprovide r.jar:/QIBM/ProdData/OS400/Java400/ext/ibmjsseprovider2.jar:/QIBM/ProdData/ OS400/Java400/ext/ibmpkcs11impl.jar:/QIBM/ProdData/CAP/ibmjssefips.jar:/QIB M/ProdData/OS400/Java400/jdk/lib/IBMiSeriesJSSE.jar:/QIBM/ProdData/OS400/Ja va400/jdk/lib/jce.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/jaas.jar:/QIBM/P rodData/OS400/Java400/jdk/lib/ibmcertpathfw.jar:/QIBM/ProdData/OS400/Java40 0/jdk/lib/ibmcertpathprovider.jar:/QIBM/ProdData/OS400/Java400/ext/ibmpkcs. jar:/QIBM/ProdData/OS400/Java400/jdk/lib/ibmjgssfw.jar:/QIBM/ProdData/OS400 /Java400/jdk/lib/ibmjgssprovider.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/s ecurity.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/charsets.jar:/QIBM/ProdDat a/OS400/Java400/jdk/lib/resources.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/ rt.jar:/QIBM/ProdData/OS400/Java400/jdk/lib/sunrsasign.jar:/QIBM/ProdData/O S400/Java400/ext/IBMmisc.jar:/QIBM/ProdData/Java400/ java.class.path=/myhome/lib/commons-codec-1.3.jar:/myhome/lib/commons-httpc lient-3.1.jar:/myhome/lib/commons-logging-1.1.jar:/myhome/lib/log4j-1.2.15.jar:/myhome/lib/log4j-core.jar ; java.ext.dirs=/QIBM/ProdData/OS400/Java400/jdk/lib/ext:/QIBM/UserData/Java4 00/ext:/QIBM/ProdData/Java400/jdk14/lib/ext java.library.path=/QSYS.LIB/ROBOTLIB.LIB:/QSYS.LIB/QTEMP.LIB:/QSYS.LIB/ODIP GM.LIB:/QSYS.LIB/QGPL.LIB ........................................................................ . Garbage Collection . ........................................................................ Garbage collector parameters Initial size: 16384 K Max size: 240000000 K Current values Heap size: 437952 K Garbage collections: 58 Additional values JIT heap size: 53824 K JVM heap size: 55752 K Last GC cycle time: 1333 ms ........................................................................ . Thread information . ........................................................................ Information for 4 thread(s) of 4 thread(s) processed Thread: 00000004 Thread-0 TDE: B00380000BAA0000 Thread priority: 5 Thread status: Running Thread group: main Runnable: java/lang/Thread Stack: java/io/Os400FileSystem.list(Ljava/io/File;)[Ljava/lang/String;+0 (Os400FileSystem.java:0) java/io/File.list()[Ljava/lang/String;+19 (File.java:922) javax/crypto/b.e()[B+127 (:0) javax/crypto/b.a(Ljava/security/cert/X509Certificate;)V+7 (:0) javax/crypto/b.access$500(Ljava/security/cert/X509Certificate;)V+1 (:0) javax/crypto/b$0.run()Ljava/lang/Object;+98 (:0) javax/crypto/b.()V+507 (:0) javax/crypto/Mac.getInstance(Ljava/lang/String;)Ljavax/crypto/Mac;+10 (:0) Locks: None Thread: 00000007 jitcompilethread TDE: B00380000BD58000 Thread priority: 5 Thread status: Java wait Thread group: system Runnable: java/lang/Thread Stack: None Locks: None Thread: 00000005 Reference Handler TDE: B00380000BAAC000 Thread priority: 10 Thread status: Waiting Wait object: java/lang/ref/Reference$Lock Thread group: system Runnable: java/lang/ref/Reference$ReferenceHandler Stack: java/lang/Object.wait()V+1 (Object.java:452) java/lang/ref/Reference$ReferenceHandler.run()V+47 (Reference.java:169) Locks: None Thread: 00000006 Finalizer TDE: B00380000BAB3000 Thread priority: 8 Thread status: Waiting Wait object: java/lang/ref/ReferenceQueue$Lock Thread group: system Runnable: java/lang/ref/Finalizer$FinalizerThread Stack: java/lang/ref/ReferenceQueue.remove(J)Ljava/lang/ref/Reference;+43 (ReferenceQueue.java:111) java/lang/ref/ReferenceQueue.remove()Ljava/lang/ref/Reference;+1 (ReferenceQueue.java:127) java/lang/ref/Finalizer$FinalizerThread.run()V+3 (Finalizer.java:171) Locks: None ........................................................................ . Class loader information . ........................................................................ 0 Default class loader 1 sun/reflect/DelegatingClassLoader 2 sun/misc/Launcher$ExtClassLoader ........................................................................ . GC heap information . ........................................................................ Loader Objects Class name ------ ------- ---------- 0 1493 [C 0 2122181 java/lang/String 0 47 [Ljava/util/Hashtable$Entry; 0 68 [Ljava/lang/Object; 0 1016 java/lang/Class 0 31 java/util/HashMap 0 37 java/util/Hashtable 0 2 java/lang/ThreadGroup 0 2 java/lang/RuntimePermission 0 2 java/lang/ref/ReferenceQueue$Null 0 5 java/lang/ref/ReferenceQueue 0 50 java/util/Vector 0 4 java/util/Stack 0 3 sun/misc/SoftCache 0 1 [Ljava/lang/ThreadGroup; 0 5 [Ljava/io/ObjectStreamField; 0 1 sun/reflect/ReflectionFactory 0 7 java/lang/ref/ReferenceQueue$Lock 0 10 java/lang/Object 0 1 java/lang/String$CaseInsensitiveComparator 0 1 java/util/Hashtable$EmptyEnumerator 0 1 java/util/Hashtable$EmptyIterator 0 33 [Ljava/util/HashMap$Entry; 0 19210 [J 0 1 sun/nio/cs/StandardCharsets 0 5 java/util/TreeMap 0 1075 java/util/TreeMap$Entry 0 469 [Ljava/lang/String; 0 1 java/lang/StringBuffer 0 2 java/io/FileInputStream 0 2 java/io/FileOutputStream 0 2 java/io/BufferedOutputStream 0 1 java/lang/reflect/ReflectPermission 0 1 [[Ljava/lang/ref/SoftReference; 0 2 [Ljava/lang/ref/SoftReference; 0 2 sun/nio/cs/Surrogate$Parser 0 3 sun/misc/Signal 0 1 [Ljava/io/File; 0 6 java/io/File 0 1 java/util/BitSet 0 17 sun/reflect/NativeConstructorAccessorImpl 0 2 java/net/URLClassLoader$ClassFinder 0 12 java/util/ArrayList 0 32 java/io/RandomAccessFile 0 16 java/lang/Thread 0 1 java/lang/ref/Reference$ReferenceHandler 0 1 java/lang/ref/Finalizer$FinalizerThread 0 266 [B 0 2 java/util/Properties 0 71 java/lang/ref/Finalizer 0 2 com/ibm/nio/cs/DirectEncoder 0 38 java/lang/reflect/Constructor 0 33 java/util/jar/JarFile 0 19200 java/lang/StackOverflowError 0 5 java/security/AccessControlContext 0 2 [Ljava/lang/Thread; 0 4 java/lang/OutOfMemoryError 0 1065 java/util/Hashtable$Entry 0 1 java/io/BufferedInputStream 0 2 java/io/PrintStream 0 2 java/io/OutputStreamWriter 0 428 [I 0 3 java/lang/ClassLoader$NativeLibrary 0 25 java/util/Locale 0 3 sun/misc/URLClassPath 0 30 java/util/zip/Inflater 0 612 java/util/HashMap$Entry 0 2 java/io/FilePermission 0 10 java/io/ObjectStreamField 0 1 java/security/BasicPermissionCollection 0 2 java/security/ProtectionDomain 0 1 java/lang/Integer$1 0 1 java/lang/ref/Reference$Lock 0 1 java/lang/Shutdown$Lock 0 1 java/lang/Runtime 0 36 java/io/FileDescriptor 0 1 java/lang/Long$1 0 202 java/lang/Long 0 3 java/lang/ThreadLocal 0 3 java/nio/charset/CodingErrorAction 0 2 java/nio/charset/CoderResult 0 1 java/nio/charset/CoderResult$1 0 1 java/nio/charset/CoderResult$2 0 1 sun/misc/Unsafe 0 2 java/nio/ByteOrder 0 1 java/io/Os400FileSystem 0 3 java/lang/Boolean 0 1 java/lang/Terminator$1 0 23 java/lang/Integer 0 2 sun/misc/NativeSignalHandler 0 1 sun/misc/Launcher$Factory 0 1 sun/misc/Launcher 0 53 [Ljava/lang/Class; 0 1 java/lang/reflect/ReflectAccess 0 18 sun/reflect/DelegatingConstructorAccessorImpl 0 1 sun/net/www/protocol/file/Handler 0 3 java/util/HashSet 0 3 sun/net/www/protocol/jar/Handler 0 1 java/util/jar/JavaUtilJarAccessImpl 0 1 java/net/UnknownContentHandler 0 2 [Ljava/security/Principal; 0 10 [Ljava/security/cert/Certificate; 0 2 sun/misc/AtomicLongCSImpl 0 3 sun/reflect/DelegatingMethodAccessorImpl 0 1 sun/security/util/ByteArrayLexOrder 0 1 sun/security/util/ByteArrayTagOrder 0 7 sun/security/x509/CertificateVersion 0 7 sun/security/x509/CertificateSerialNumber 0 7 sun/security/x509/SerialNumber 0 7 sun/security/x509/CertificateAlgorithmId 0 7 sun/security/x509/CertificateIssuerName 0 60 sun/security/x509/RDN 0 60 [Lsun/security/x509/AVA; 0 67 sun/security/util/DerInputStream 0 3 [Ljava/math/BigInteger; 0 2 com/ibm/nio/cs/Converter 0 2 sun/nio/cs/StreamEncoder$CharsetSE 0 35 java/lang/ref/SoftReference 0 2 java/nio/HeapByteBuffer 0 2 java/io/BufferedWriter 0 33 sun/misc/URLClassPath$JarLoader 0 4 java/lang/ThreadLocal$ThreadLocalMap$Entry 0 76 java/net/URL 0 1 sun/misc/Launcher$ExtClassLoader 0 1 sun/misc/Launcher$AppClassLoader 0 4 java/lang/Throwable 0 7 java/lang/reflect/Method 0 2 sun/misc/URLClassPath$FileLoader 0 2 java/security/CodeSource 0 2 java/security/Permissions 0 2 java/io/FilePermissionCollection 0 1 java/lang/ThreadLocal$ThreadLocalMap 0 1 javax/crypto/spec/SecretKeySpec 0 17 java/util/jar/Attributes$Name 0 1 [Ljava/lang/ThreadLocal$ThreadLocalMap$Entry; 0 1 java/security/SecureRandom 0 2 sun/security/provider/Sun 0 1 java/util/jar/JarFile$JarFileEntry 0 1 java/util/jar/JarVerifier 0 3 sun/reflect/NativeMethodAccessorImpl 0 116 sun/security/util/ObjectIdentifier 0 1 java/lang/Package 0 2 [S 0 104 java/math/BigInteger 0 20 sun/security/x509/AlgorithmId 0 14 sun/security/x509/X500Name 0 14 [Lsun/security/x509/RDN; 0 60 sun/security/x509/AVA 0 67 sun/security/util/DerValue 0 67 sun/security/util/DerInputBuffer 0 21 sun/security/x509/AVAKeyword 0 6 sun/security/x509/X509CertImpl 0 7 sun/security/x509/X509CertInfo 0 1 [Lsun/security/util/ObjectIdentifier; 0 1 [[Ljava/lang/Byte; 0 3 [[B 0 7 sun/security/provider/DSAPublicKey 0 7 sun/security/x509/AuthorityKeyIdentifierExtension 0 12 [Ljava/lang/Byte; 0 14 java/lang/Byte 0 7 sun/security/x509/CertificateSubjectName 0 7 sun/security/x509/CertificateX509Key 0 14 sun/security/x509/KeyIdentifier 0 4 [Z 0 5 sun/text/Normalizer$Mode 0 7 sun/security/x509/CertificateValidity 0 14 java/util/Date 0 7 sun/security/provider/DSAParameters 0 7 sun/security/util/BitArray 0 7 sun/security/x509/CertificateExtensions 0 7 java/security/AlgorithmParameters 0 7 sun/security/x509/SubjectKeyIdentifierExtension 0 5 sun/security/x509/BasicConstraintsExtension 0 2 sun/security/x509/KeyUsageExtension 0 1 sun/text/CompactCharArray 0 1 sun/text/CompactByteArray 0 1 sun/net/www/protocol/jar/JarFileFactory 0 1 java/util/Collections$EmptySet 0 1 java/util/Collections$EmptyList 0 1 java/util/Collections$ReverseComparator 0 1 com/ibm/security/jgss/i18n/PropertyResource 0 1 javax/crypto/b$0 0 1 sun/security/provider/X509Factory 0 1 sun/reflect/BootstrapConstructorAccessorImpl 1 1 sun/reflect/GeneratedConstructorAccessor3202134454 2 1 com/ibm/crypto/provider/IBMJCE 0 6 java/util/ResourceBundle$LoaderReference 0 1 [Lsun/security/x509/NetscapeCertTypeExtension$MapEntry; 0 1 com/sun/rsajca/Provider 0 1 com/ibm/security/cert/IBMCertPath 0 1 com/ibm/as400/ibmonly/net/ssl/Provider 0 1 com/ibm/jsse/IBMJSSEProvider 0 1 com/ibm/security/jgss/IBMJGSSProvider 0 5 org/ietf/jgss/Oid 0 1 java/util/PropertyResourceBundle 0 7 java/util/ResourceBundle$ResourceCacheKey 0 2 sun/net/www/protocol/jar/URLJarFile 0 6 sun/misc/SoftCache$ValueCell 0 1 java/util/Random 0 1 java/util/Collections$EmptyMap 0 112 com/ibm/security/util/ObjectIdentifier 0 5 java/security/Security$ProviderProperty 0 1 java/security/cert/CertificateFactory 0 1 sun/security/provider/SecureRandom 0 2 java/security/MessageDigest$Delegate 0 2 sun/security/provider/SHA 0 1 sun/util/calendar/ZoneInfo 0 4 com/ibm/security/x509/X500Name 0 2 [Ljava/security/cert/X509Certificate; 0 1 sun/reflect/DelegatingClassLoader 0 1 sun/security/x509/NetscapeCertTypeExtension 0 7 sun/security/x509/NetscapeCertTypeExtension$MapEntry 0 3 [[Ljava/lang/String; 0 3 java/util/Arrays$ArrayList 0 7 com/ibm/security/x509/NetscapeCertTypeExtension$MapEntry 0 1 com/ibm/security/validator/EndEntityChecker 0 1 java/util/AbstractList$Itr 0 1 com/ibm/security/util/ByteArrayLexOrder 0 1 com/ibm/security/util/ByteArrayTagOrder 0 18 [Lcom/ibm/security/x509/AVA; 0 18 com/ibm/security/util/DerInputStream 0 5 com/ibm/security/util/text/Normalizer$Mode 0 1 com/ibm/security/validator/SimpleValidator 0 1 [Lcom/ibm/security/x509/NetscapeCertTypeExtension$MapEntry; 0 4 [Lcom/ibm/security/x509/RDN; 0 1 java/util/Hashtable$Enumerator 0 4 java/util/LinkedHashMap$Entry 0 1 sun/text/resources/LocaleElements 0 1 sun/text/resources/LocaleElements_en 0 22 com/ibm/security/x509/AVAKeyword 0 4 javax/security/auth/x500/X500Principal 0 18 com/ibm/security/x509/RDN 0 18 com/ibm/security/x509/AVA 0 18 com/ibm/security/util/DerInputBuffer 0 18 com/ibm/security/util/DerValue 0 1 com/ibm/security/util/text/CompactCharArray 0 1 com/ibm/security/util/text/CompactByteArray 0 2 java/util/LinkedHashMap 0 1 java/net/InetAddress$1 0 2 [Ljava/net/InetAddress; 0 2 java/net/InetAddress$Cache 0 1 java/net/Inet4AddressImpl 0 3 java/net/Inet4Address 0 2 java/net/InetAddress$CacheEntry ........................................................................ . Global registry information . ........................................................................ Loader Objects Class name ------ ------- ---------- 0 23 [C 0 1017 java/lang/Class 0 1 java/lang/ref/Reference$ReferenceHandler 0 1 java/lang/ref/Finalizer$FinalizerThread 0 1 sun/misc/Launcher$AppClassLoader 0 32 java/io/RandomAccessFile 0 32 [B Can someone please advise me? Thanks a lot, Prasanna

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  • add a from to backup routine

    - by Gerard Flynn
    hi how do you put a process bar and button onto this code i have class and want to add a gui on to the code using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; using System.IO; using System.Threading; using Tamir.SharpSsh; using System.Security.Cryptography; using ICSharpCode.SharpZipLib.Checksums; using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.GZip; namespace backup { public partial class Form1 : Form { public Form1() { InitializeComponent(); } /// <summary> /// Summary description for Class1. /// </summary> public class Backup { private string dbName; private string dbUsername; private string dbPassword; private static string baseDir; private string backupName; private static bool isBackup; private string keyString; private string ivString; private string[] backupDirs = new string[0]; private string[] excludeDirs = new string[0]; private ZipOutputStream zipOutputStream; private string backupFile; private string zipFile; private string encryptedFile; static void Main() { Backup.Log("BackupUtility loaded"); try { new Backup(); if (!isBackup) MessageBox.Show("Restore complete"); } catch (Exception e) { Backup.Log(e.ToString()); if (!isBackup) MessageBox.Show("Error restoring!\r\n" + e.Message); } } private void LoadAppSettings() { this.backupName = System.Configuration.ConfigurationSettings.AppSettings["BackupName"].ToString(); this.dbName = System.Configuration.ConfigurationSettings.AppSettings["DBName"].ToString(); this.dbUsername = System.Configuration.ConfigurationSettings.AppSettings["DBUsername"].ToString(); this.dbPassword = System.Configuration.ConfigurationSettings.AppSettings["DBPassword"].ToString(); //default to using where we are executing this assembly from Backup.baseDir = System.Reflection.Assembly.GetExecutingAssembly().Location.Substring(0, System.Reflection.Assembly.GetExecutingAssembly().Location.LastIndexOf("\\")) + "\\"; Backup.isBackup = bool.Parse(System.Configuration.ConfigurationSettings.AppSettings["IsBackup"].ToString()); this.keyString = System.Configuration.ConfigurationSettings.AppSettings["KeyString"].ToString(); this.ivString = System.Configuration.ConfigurationSettings.AppSettings["IVString"].ToString(); this.backupDirs = GetSetting("BackupDirs", ','); this.excludeDirs = GetSetting("ExcludeDirs", ','); } private string[] GetSetting(string settingName, char delimiter) { if (System.Configuration.ConfigurationSettings.AppSettings[settingName] != null) { string settingVal = System.Configuration.ConfigurationSettings.AppSettings[settingName].ToString(); if (settingVal.Length > 0) return settingVal.Split(delimiter); } return new string[0]; } public Backup() { this.LoadAppSettings(); if (isBackup) this.DoBackup(); else this.DoRestore(); Log("Finished"); } private void DoRestore() { System.Windows.Forms.OpenFileDialog fileDialog = new System.Windows.Forms.OpenFileDialog(); fileDialog.Title = "Choose .encrypted file"; fileDialog.Filter = "Encrypted files (*.encrypted)|*.encrypted|All files (*.*)|*.*"; fileDialog.InitialDirectory = Backup.baseDir; if (fileDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) { //string encryptedFile = GetFileName("encrypted"); string encryptedFile = fileDialog.FileName; string decryptedFile = this.GetDecryptedFilename(encryptedFile); //string originalFile = GetFileName("original"); this.Decrypt(encryptedFile, decryptedFile); //this.UnzipFile(decryptedFile, originalFile); } } //use the same filename as the backup except replace ".encrypted" with ".decrypted.zip" private string GetDecryptedFilename(string encryptedFile) { string name = encryptedFile.Substring(0, encryptedFile.LastIndexOf(".")); name += ".decrypted.zip"; return name; } private void DoBackup() { this.backupFile = GetFileName("bak"); this.zipFile = GetFileName("zip"); this.encryptedFile = GetFileName("encrypted"); this.DeleteFiles(); this.zipOutputStream = new ZipOutputStream(File.Create(zipFile)); try { //backup database first if (this.dbName.Length > 0) { this.BackupDB(backupFile); this.ZipFile(backupFile, this.GetName(backupFile)); } //zip any directories specified in config file this.ZipUserSpecifiedFilesAndDirectories(this.backupDirs); } finally { this.zipOutputStream.Finish(); this.zipOutputStream.Close(); } this.Encrypt(zipFile, encryptedFile); this.SCPFile(encryptedFile); this.DeleteFiles(); } /// <summary> /// Deletes any files created by the backup process, namely the DB backup file, /// the zip of all files backuped up, and the encrypred zip file /// </summary> private void DeleteFiles() { File.Delete(this.backupFile); File.Delete(this.zipFile); ///File.Delete(this.encryptedFile); } private void ZipUserSpecifiedFilesAndDirectories(string[] fileNames) { foreach (string fileName in fileNames) { string name = fileName.Trim(); if (name.Length > 0) { Log("Zipping " + name); this.ZipFile(name, this.GetNameFromDir(name)); } } } private void SCPFile(string inputPath) { string sshServer = System.Configuration.ConfigurationSettings.AppSettings["SSHServer"].ToString(); string sshUsername = System.Configuration.ConfigurationSettings.AppSettings["SSHUsername"].ToString(); string sshPassword = System.Configuration.ConfigurationSettings.AppSettings["SSHPassword"].ToString(); if (sshServer.Length > 0 && sshUsername.Length > 0 && sshPassword.Length > 0) { Scp scp = new Scp(sshServer, sshUsername, sshPassword); //Copy a file from local machine to remote SSH server scp.Connect(); Log("Connected to " + sshServer); //scp.Put(inputPath, "/home/wal/temp.txt"); scp.Put(inputPath, GetName(inputPath)); scp.Close(); } else { Log("Not SCP as missing login details"); } } private string GetName(string inputPath) { FileInfo info = new FileInfo(inputPath); return info.Name; } private string GetNameFromDir(string inputPath) { DirectoryInfo info = new DirectoryInfo(inputPath); return info.Name; } private static void Log(string msg) { try { string toLog = DateTime.Now.ToString() + ": " + msg; System.Diagnostics.Debug.WriteLine(toLog); System.IO.FileStream fs = new System.IO.FileStream(baseDir + "app.log", System.IO.FileMode.OpenOrCreate, System.IO.FileAccess.ReadWrite); System.IO.StreamWriter m_streamWriter = new System.IO.StreamWriter(fs); m_streamWriter.BaseStream.Seek(0, System.IO.SeekOrigin.End); m_streamWriter.WriteLine(toLog); m_streamWriter.Flush(); m_streamWriter.Close(); fs.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private byte[] GetFileBytes(string path) { FileStream stream = new FileStream(path, FileMode.Open); byte[] bytes = new byte[stream.Length]; stream.Read(bytes, 0, bytes.Length); stream.Close(); return bytes; } private void WriteFileBytes(byte[] bytes, string path) { FileStream stream = new FileStream(path, FileMode.Create); stream.Write(bytes, 0, bytes.Length); stream.Close(); } private void UnzipFile(string inputPath, string outputPath) { ZipInputStream zis = new ZipInputStream(File.OpenRead(inputPath)); ZipEntry theEntry = zis.GetNextEntry(); FileStream streamWriter = File.Create(outputPath); int size = 2048; byte[] data = new byte[2048]; while (true) { size = zis.Read(data, 0, data.Length); if (size > 0) { streamWriter.Write(data, 0, size); } else { break; } } streamWriter.Close(); zis.Close(); } private bool ExcludeDir(string dirName) { foreach (string excludeDir in this.excludeDirs) { if (dirName == excludeDir) return true; } return false; } private void ZipFile(string inputPath, string zipName) { FileAttributes fa = File.GetAttributes(inputPath); if ((fa & FileAttributes.Directory) != 0) { string dirName = zipName + "/"; ZipEntry entry1 = new ZipEntry(dirName); this.zipOutputStream.PutNextEntry(entry1); string[] subDirs = Directory.GetDirectories(inputPath); //create directories first foreach (string subDir in subDirs) { DirectoryInfo info = new DirectoryInfo(subDir); string name = info.Name; if (this.ExcludeDir(name)) Log("Excluding " + dirName + name); else this.ZipFile(subDir, dirName + name); } //then store files string[] fileNames = Directory.GetFiles(inputPath); foreach (string fileName in fileNames) { FileInfo info = new FileInfo(fileName); string name = info.Name; this.ZipFile(fileName, dirName + name); } } else { Crc32 crc = new Crc32(); this.zipOutputStream.SetLevel(6); // 0 - store only to 9 - means best compression FileStream fs = null; try { fs = File.OpenRead(inputPath); } catch (IOException ioEx) { Log("WARNING! " + ioEx.Message);//might be in use, skip file in this case } if (fs != null) { byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); ZipEntry entry = new ZipEntry(zipName); entry.DateTime = DateTime.Now; // set Size and the crc, because the information // about the size and crc should be stored in the header // if it is not set it is automatically written in the footer. // (in this case size == crc == -1 in the header) // Some ZIP programs have problems with zip files that don't store // the size and crc in the header. entry.Size = fs.Length; fs.Close(); crc.Reset(); crc.Update(buffer); entry.Crc = crc.Value; this.zipOutputStream.PutNextEntry(entry); this.zipOutputStream.Write(buffer, 0, buffer.Length); } } } private void Encrypt(string inputPath, string outputPath) { RijndaelManaged rijndaelManaged = new RijndaelManaged(); byte[] encrypted; byte[] toEncrypt; //Create a new key and initialization vector. //myRijndael.GenerateKey(); //myRijndael.GenerateIV(); /*des.GenerateKey(); des.GenerateIV(); string temp1 = Convert.ToBase64String(des.Key); string temp2 = Convert.ToBase64String(des.IV);*/ //Get the key and IV. byte[] key = Convert.FromBase64String(keyString); byte[] IV = Convert.FromBase64String(ivString); //Get an encryptor. ICryptoTransform encryptor = rijndaelManaged.CreateEncryptor(key, IV); //Encrypt the data. MemoryStream msEncrypt = new MemoryStream(); CryptoStream csEncrypt = new CryptoStream(msEncrypt, encryptor, CryptoStreamMode.Write); //Convert the data to a byte array. toEncrypt = this.GetFileBytes(inputPath); //Write all data to the crypto stream and flush it. csEncrypt.Write(toEncrypt, 0, toEncrypt.Length); csEncrypt.FlushFinalBlock(); //Get encrypted array of bytes. encrypted = msEncrypt.ToArray(); WriteFileBytes(encrypted, outputPath); } private void Decrypt(string inputPath, string outputPath) { RijndaelManaged myRijndael = new RijndaelManaged(); //DES des = new DESCryptoServiceProvider(); byte[] key = Convert.FromBase64String(keyString); byte[] IV = Convert.FromBase64String(ivString); byte[] encrypted = this.GetFileBytes(inputPath); byte[] fromEncrypt; //Get a decryptor that uses the same key and IV as the encryptor. ICryptoTransform decryptor = myRijndael.CreateDecryptor(key, IV); //Now decrypt the previously encrypted message using the decryptor // obtained in the above step. MemoryStream msDecrypt = new MemoryStream(encrypted); CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read); fromEncrypt = new byte[encrypted.Length]; //Read the data out of the crypto stream. int bytesRead = csDecrypt.Read(fromEncrypt, 0, fromEncrypt.Length); byte[] readBytes = new byte[bytesRead]; Array.Copy(fromEncrypt, 0, readBytes, 0, bytesRead); this.WriteFileBytes(readBytes, outputPath); } private string GetFileName(string extension) { return baseDir + backupName + "_" + DateTime.Now.ToString("yyyyMMdd") + "." + extension; } private void BackupDB(string backupPath) { string sql = @"DECLARE @Date VARCHAR(300), @Dir VARCHAR(4000) --Get today date SET @Date = CONVERT(VARCHAR, GETDATE(), 112) --Set the directory where the back up file is stored SET @Dir = '"; sql += backupPath; sql += @"' --create a 'device' to write to first EXEC sp_addumpdevice 'disk', 'temp_device', @Dir --now do the backup BACKUP DATABASE " + this.dbName; sql += @" TO temp_device WITH FORMAT --Drop the device EXEC sp_dropdevice 'temp_device' "; //Console.WriteLine("sql="+sql); Backup.Log("Starting backup of " + this.dbName); ExecuteSQL(sql); } /// <summary> /// Executes the specified SQL /// Returns true if no errors were encountered during execution /// </summary> /// <param name="procedureName"></param> private void ExecuteSQL(string sql) { SqlConnection conn = new SqlConnection(this.GetDBConnectString()); try { SqlCommand comm = new SqlCommand(sql, conn); conn.Open(); comm.ExecuteNonQuery(); } finally { conn.Close(); } } private string GetDBConnectString() { StringBuilder builder = new StringBuilder(); builder.Append("Data Source=127.0.0.1; User ID="); builder.Append(this.dbUsername); builder.Append("; Password="); builder.Append(this.dbPassword); builder.Append("; Initial Catalog="); builder.Append(this.dbName); builder.Append(";Connect Timeout=30"); return builder.ToString(); } } } }

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  • xutility file???

    - by user574290
    Hi all. I'm trying to use c code with opencv in face detection and counting, but I cannot build the source. I am trying to compile my project and I am having a lot of problems with a line in the xutility file. the error message show that it error with xutility file. Please help me, how to solve this problem? this is my code // Include header files #include "stdafx.h" #include "cv.h" #include "highgui.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <math.h> #include <float.h> #include <limits.h> #include <time.h> #include <ctype.h> #include <iostream> #include <fstream> #include <vector> using namespace std; #ifdef _EiC #define WIN32 #endif int countfaces=0; int numFaces = 0; int k=0 ; int list=0; char filelist[512][512]; int timeCount = 0; static CvMemStorage* storage = 0; static CvHaarClassifierCascade* cascade = 0; void detect_and_draw( IplImage* image ); void WriteInDB(); int found_face(IplImage* img,CvPoint pt1,CvPoint pt2); int load_DB(char * filename); const char* cascade_name = "C:\\Program Files\\OpenCV\\OpenCV2.1\\data\\haarcascades\\haarcascade_frontalface_alt_tree.xml"; // BEGIN NEW CODE #define WRITEVIDEO char* outputVideo = "c:\\face_counting1_tracked.avi"; //int faceCount = 0; int posBuffer = 100; int persistDuration = 10; //faces can drop out for 10 frames int timestamp = 0; float sameFaceDistThreshold = 30; //pixel distance CvPoint facePositions[100]; int facePositionsTimestamp[100]; float distance( CvPoint a, CvPoint b ) { float dist = sqrt(float ( (a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y) ) ); return dist; } void expirePositions() { for (int i = 0; i < posBuffer; i++) { if (facePositionsTimestamp[i] <= (timestamp - persistDuration)) //if a tracked pos is older than three frames { facePositions[i] = cvPoint(999,999); } } } void updateCounter(CvPoint center) { bool newFace = true; for(int i = 0; i < posBuffer; i++) { if (distance(center, facePositions[i]) < sameFaceDistThreshold) { facePositions[i] = center; facePositionsTimestamp[i] = timestamp; newFace = false; break; } } if(newFace) { //push out oldest tracker for(int i = 1; i < posBuffer; i++) { facePositions[i] = facePositions[i - 1]; } //put new tracked position on top of stack facePositions[0] = center; facePositionsTimestamp[0] = timestamp; countfaces++; } } void drawCounter(IplImage* image) { // Create Font char buffer[5]; CvFont font; cvInitFont(&font, CV_FONT_HERSHEY_SIMPLEX, .5, .5, 0, 1); cvPutText(image, "Faces:", cvPoint(20, 20), &font, CV_RGB(0,255,0)); cvPutText(image, itoa(countfaces, buffer, 10), cvPoint(80, 20), &font, CV_RGB(0,255,0)); } #ifdef WRITEVIDEO CvVideoWriter* videoWriter = cvCreateVideoWriter(outputVideo, -1, 30, cvSize(240, 180)); #endif //END NEW CODE int main( int argc, char** argv ) { CvCapture* capture = 0; IplImage *frame, *frame_copy = 0; int optlen = strlen("--cascade="); const char* input_name; if( argc > 1 && strncmp( argv[1], "--cascade=", optlen ) == 0 ) { cascade_name = argv[1] + optlen; input_name = argc > 2 ? argv[2] : 0; } else { cascade_name = "C:\\Program Files\\OpenCV\\OpenCV2.1\\data\\haarcascades\\haarcascade_frontalface_alt_tree.xml"; input_name = argc > 1 ? argv[1] : 0; } cascade = (CvHaarClassifierCascade*)cvLoad( cascade_name, 0, 0, 0 ); if( !cascade ) { fprintf( stderr, "ERROR: Could not load classifier cascade\n" ); fprintf( stderr, "Usage: facedetect --cascade=\"<cascade_path>\" [filename|camera_index]\n" ); return -1; } storage = cvCreateMemStorage(0); //if( !input_name || (isdigit(input_name[0]) && input_name[1] == '\0') ) // capture = cvCaptureFromCAM( !input_name ? 0 : input_name[0] - '0' ); //else capture = cvCaptureFromAVI( "c:\\face_counting1.avi" ); cvNamedWindow( "result", 1 ); if( capture ) { for(;;) { if( !cvGrabFrame( capture )) break; frame = cvRetrieveFrame( capture ); if( !frame ) break; if( !frame_copy ) frame_copy = cvCreateImage( cvSize(frame->width,frame->height), IPL_DEPTH_8U, frame->nChannels ); if( frame->origin == IPL_ORIGIN_TL ) cvCopy( frame, frame_copy, 0 ); else cvFlip( frame, frame_copy, 0 ); detect_and_draw( frame_copy ); if( cvWaitKey( 30 ) >= 0 ) break; } cvReleaseImage( &frame_copy ); cvReleaseCapture( &capture ); } else { if( !input_name || (isdigit(input_name[0]) && input_name[1] == '\0')) cvNamedWindow( "result", 1 ); const char* filename = input_name ? input_name : (char*)"lena.jpg"; IplImage* image = cvLoadImage( filename, 1 ); if( image ) { detect_and_draw( image ); cvWaitKey(0); cvReleaseImage( &image ); } else { /* assume it is a text file containing the list of the image filenames to be processed - one per line */ FILE* f = fopen( filename, "rt" ); if( f ) { char buf[1000+1]; while( fgets( buf, 1000, f ) ) { int len = (int)strlen(buf); while( len > 0 && isspace(buf[len-1]) ) len--; buf[len] = '\0'; image = cvLoadImage( buf, 1 ); if( image ) { detect_and_draw( image ); cvWaitKey(0); cvReleaseImage( &image ); } } fclose(f); } } } cvDestroyWindow("result"); #ifdef WRITEVIDEO cvReleaseVideoWriter(&videoWriter); #endif return 0; } void detect_and_draw( IplImage* img ) { static CvScalar colors[] = { {{0,0,255}}, {{0,128,255}}, {{0,255,255}}, {{0,255,0}}, {{255,128,0}}, {{255,255,0}}, {{255,0,0}}, {{255,0,255}} }; double scale = 1.3; IplImage* gray = cvCreateImage( cvSize(img->width,img->height), 8, 1 ); IplImage* small_img = cvCreateImage( cvSize( cvRound (img->width/scale), cvRound (img->height/scale)), 8, 1 ); CvPoint pt1, pt2; int i; cvCvtColor( img, gray, CV_BGR2GRAY ); cvResize( gray, small_img, CV_INTER_LINEAR ); cvEqualizeHist( small_img, small_img ); cvClearMemStorage( storage ); if( cascade ) { double t = (double)cvGetTickCount(); CvSeq* faces = cvHaarDetectObjects( small_img, cascade, storage, 1.1, 2, 0/*CV_HAAR_DO_CANNY_PRUNING*/, cvSize(30, 30) ); t = (double)cvGetTickCount() - t; printf( "detection time = %gms\n", t/((double)cvGetTickFrequency()*1000.) ); if (faces) { //To save the detected faces into separate images, here's a quick and dirty code: char filename[6]; for( i = 0; i < (faces ? faces->total : 0); i++ ) { /* CvRect* r = (CvRect*)cvGetSeqElem( faces, i ); CvPoint center; int radius; center.x = cvRound((r->x + r->width*0.5)*scale); center.y = cvRound((r->y + r->height*0.5)*scale); radius = cvRound((r->width + r->height)*0.25*scale); cvCircle( img, center, radius, colors[i%8], 3, 8, 0 );*/ // Create a new rectangle for drawing the face CvRect* r = (CvRect*)cvGetSeqElem( faces, i ); // Find the dimensions of the face,and scale it if necessary pt1.x = r->x*scale; pt2.x = (r->x+r->width)*scale; pt1.y = r->y*scale; pt2.y = (r->y+r->height)*scale; // Draw the rectangle in the input image cvRectangle( img, pt1, pt2, CV_RGB(255,0,0), 3, 8, 0 ); CvPoint center; int radius; center.x = cvRound((r->x + r->width*0.5)*scale); center.y = cvRound((r->y + r->height*0.5)*scale); radius = cvRound((r->width + r->height)*0.25*scale); cvCircle( img, center, radius, CV_RGB(255,0,0), 3, 8, 0 ); //update counter updateCounter(center); int y=found_face(img,pt1,pt2); if(y==0) countfaces++; }//end for printf("Number of detected faces: %d\t",countfaces); }//end if //delete old track positions from facePositions array expirePositions(); timestamp++; //draw counter drawCounter(img); #ifdef WRITEVIDEO cvWriteFrame(videoWriter, img); #endif cvShowImage( "result", img ); cvDestroyWindow("Result"); cvReleaseImage( &gray ); cvReleaseImage( &small_img ); }//end if } //end void int found_face(IplImage* img,CvPoint pt1,CvPoint pt2) { /*if (faces) {*/ CvSeq* faces = cvHaarDetectObjects( img, cascade, storage, 1.1, 2, CV_HAAR_DO_CANNY_PRUNING, cvSize(40, 40) ); int i=0; char filename[512]; for( i = 0; i < (faces ? faces->total : 0); i++ ) {//int scale = 1, i=0; //i=iface; //char filename[512]; /* extract the rectanlges only */ // CvRect face_rect = *(CvRect*)cvGetSeqElem( faces, i); CvRect face_rect = *(CvRect*)cvGetSeqElem( faces, i); //IplImage* gray_img = cvCreateImage( cvGetSize(img), IPL_DEPTH_8U, 1 ); IplImage* clone = cvCreateImage (cvSize(img->width, img->height), IPL_DEPTH_8U, img->nChannels ); IplImage* gray = cvCreateImage (cvSize(img->width, img->height), IPL_DEPTH_8U, 1 ); cvCopy (img, clone, 0); cvNamedWindow ("ROI", CV_WINDOW_AUTOSIZE); cvCvtColor( clone, gray, CV_RGB2GRAY ); face_rect.x = pt1.x; face_rect.y = pt1.y; face_rect.width = abs(pt1.x - pt2.x); face_rect.height = abs(pt1.y - pt2.y); cvSetImageROI ( gray, face_rect); //// * rectangle = cvGetImageROI ( clone ); face_rect = cvGetImageROI ( gray ); cvShowImage ("ROI", gray); k++; char *name=0; name=(char*) calloc(512, 1); sprintf(name, "Image%d.pgm", k); cvSaveImage(name, gray); //////////////// for(int j=0;j<512;j++) filelist[list][j]=name[j]; list++; WriteInDB(); //int found=SIFT("result.txt",name); cvResetImageROI( gray ); //return found; return 0; // }//end if }//end for }//end void void WriteInDB() { ofstream myfile; myfile.open ("result.txt"); for(int i=0;i<512;i++) { if(strcmp(filelist[i],"")!=0) myfile << filelist[i]<<"\n"; } myfile.close(); } Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 13 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 18 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 23 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 10 error C2868: 'std::iterator_traits<_Iter>::value_type' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 25 error C2868: 'std::iterator_traits<_Iter>::reference' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 20 error C2868: 'std::iterator_traits<_Iter>::pointer' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 5 error C2868: 'std::iterator_traits<_Iter>::iterator_category' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 15 error C2868: 'std::iterator_traits<_Iter>::difference_type' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 9 error C2602: 'std::iterator_traits<_Iter>::value_type' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 24 error C2602: 'std::iterator_traits<_Iter>::reference' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 19 error C2602: 'std::iterator_traits<_Iter>::pointer' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 4 error C2602: 'std::iterator_traits<_Iter>::iterator_category' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 14 error C2602: 'std::iterator_traits<_Iter>::difference_type' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 7 error C2146: syntax error : missing ';' before identifier 'value_type' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 22 error C2146: syntax error : missing ';' before identifier 'reference' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 17 error C2146: syntax error : missing ';' before identifier 'pointer' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 2 error C2146: syntax error : missing ';' before identifier 'iterator_category' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 12 error C2146: syntax error : missing ';' before identifier 'difference_type' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 6 error C2039: 'value_type' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 21 error C2039: 'reference' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 16 error C2039: 'pointer' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 1 error C2039: 'iterator_category' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 11 error C2039: 'difference_type' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766

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  • OpenGL 3.x Assimp trouble implementing phong shading (normals?)

    - by Defcronyke
    I'm having trouble getting phong shading to look right. I'm pretty sure there's something wrong with either my OpenGL calls, or the way I'm loading my normals, but I guess it could be something else since 3D graphics and Assimp are both still very new to me. When trying to load .obj/.mtl files, the problems I'm seeing are: The models seem to be lit too intensely (less phong-style and more completely washed out, too bright). Faces that are lit seem to be lit equally all over (with the exception of a specular highlight showing only when the light source position is moved to be practically right on top of the model) Because of problems 1 and 2, spheres look very wrong: picture of sphere And things with larger faces look (less-noticeably) wrong too: picture of cube I could be wrong, but to me this doesn't look like proper phong shading. Here's the code that I think might be relevant (I can post more if necessary): file: assimpRenderer.cpp #include "assimpRenderer.hpp" namespace def { assimpRenderer::assimpRenderer(std::string modelFilename, float modelScale) { initSFML(); initOpenGL(); if (assImport(modelFilename)) // if modelFile loaded successfully { initScene(); mainLoop(modelScale); shutdownScene(); } shutdownOpenGL(); shutdownSFML(); } assimpRenderer::~assimpRenderer() { } void assimpRenderer::initSFML() { windowWidth = 800; windowHeight = 600; settings.majorVersion = 3; settings.minorVersion = 3; app = NULL; shader = NULL; app = new sf::Window(sf::VideoMode(windowWidth,windowHeight,32), "OpenGL 3.x Window", sf::Style::Default, settings); app->setFramerateLimit(240); app->setActive(); return; } void assimpRenderer::shutdownSFML() { delete app; return; } void assimpRenderer::initOpenGL() { GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ std::cerr << "Error: " << glewGetErrorString(err) << std::endl; } // check the OpenGL context version that's currently in use int glVersion[2] = {-1, -1}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); // get the OpenGL Major version glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); // get the OpenGL Minor version std::cout << "Using OpenGL Version: " << glVersion[0] << "." << glVersion[1] << std::endl; return; } void assimpRenderer::shutdownOpenGL() { return; } void assimpRenderer::initScene() { // allocate heap space for VAOs, VBOs, and IBOs vaoID = new GLuint[scene->mNumMeshes]; vboID = new GLuint[scene->mNumMeshes*2]; iboID = new GLuint[scene->mNumMeshes]; glClearColor(0.4f, 0.6f, 0.9f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); shader = new Shader("shader.vert", "shader.frag"); projectionMatrix = glm::perspective(60.0f, (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); rot = 0.0f; rotSpeed = 50.0f; faceIndex = 0; colorArrayA = NULL; colorArrayD = NULL; colorArrayS = NULL; normalArray = NULL; genVAOs(); return; } void assimpRenderer::shutdownScene() { delete [] iboID; delete [] vboID; delete [] vaoID; delete shader; } void assimpRenderer::renderScene(float modelScale) { sf::Time elapsedTime = clock.getElapsedTime(); clock.restart(); if (rot > 360.0f) rot = 0.0f; rot += rotSpeed * elapsedTime.asSeconds(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, -3.0f, -10.0f)); // move back a bit modelMatrix = glm::scale(glm::mat4(1.0f), glm::vec3(modelScale)); // scale model modelMatrix = glm::rotate(modelMatrix, rot, glm::vec3(0, 1, 0)); //modelMatrix = glm::rotate(modelMatrix, 25.0f, glm::vec3(0, 1, 0)); glm::vec3 lightPosition( 0.0f, -100.0f, 0.0f ); float lightPositionArray[3]; lightPositionArray[0] = lightPosition[0]; lightPositionArray[1] = lightPosition[1]; lightPositionArray[2] = lightPosition[2]; shader->bind(); int projectionMatrixLocation = glGetUniformLocation(shader->id(), "projectionMatrix"); int viewMatrixLocation = glGetUniformLocation(shader->id(), "viewMatrix"); int modelMatrixLocation = glGetUniformLocation(shader->id(), "modelMatrix"); int ambientLocation = glGetUniformLocation(shader->id(), "ambientColor"); int diffuseLocation = glGetUniformLocation(shader->id(), "diffuseColor"); int specularLocation = glGetUniformLocation(shader->id(), "specularColor"); int lightPositionLocation = glGetUniformLocation(shader->id(), "lightPosition"); int normalMatrixLocation = glGetUniformLocation(shader->id(), "normalMatrix"); glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix[0][0]); glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, &viewMatrix[0][0]); glUniformMatrix4fv(modelMatrixLocation, 1, GL_FALSE, &modelMatrix[0][0]); glUniform3fv(lightPositionLocation, 1, lightPositionArray); for (unsigned int i = 0; i < scene->mNumMeshes; i++) { colorArrayA = new float[3]; colorArrayD = new float[3]; colorArrayS = new float[3]; material = scene->mMaterials[scene->mNumMaterials-1]; normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glUniformMatrix3fv(normalMatrixLocation, 1, GL_FALSE, normalArray); aiColor3D ambient(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_AMBIENT, ambient); aiColor3D diffuse(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); aiColor3D specular(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_SPECULAR, specular); colorArrayA[0] = ambient.r; colorArrayA[1] = ambient.g; colorArrayA[2] = ambient.b; colorArrayD[0] = diffuse.r; colorArrayD[1] = diffuse.g; colorArrayD[2] = diffuse.b; colorArrayS[0] = specular.r; colorArrayS[1] = specular.g; colorArrayS[2] = specular.b; // bind color for each mesh glUniform3fv(ambientLocation, 1, colorArrayA); glUniform3fv(diffuseLocation, 1, colorArrayD); glUniform3fv(specularLocation, 1, colorArrayS); // render all meshes glBindVertexArray(vaoID[i]); // bind our VAO glDrawElements(GL_TRIANGLES, scene->mMeshes[i]->mNumFaces*3, GL_UNSIGNED_INT, 0); glBindVertexArray(0); // unbind our VAO delete [] normalArray; delete [] colorArrayA; delete [] colorArrayD; delete [] colorArrayS; } shader->unbind(); app->display(); return; } void assimpRenderer::handleEvents() { sf::Event event; while (app->pollEvent(event)) { if (event.type == sf::Event::Closed) { app->close(); } if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) { app->close(); } if (event.type == sf::Event::Resized) { glViewport(0, 0, event.size.width, event.size.height); } } return; } void assimpRenderer::mainLoop(float modelScale) { while (app->isOpen()) { renderScene(modelScale); handleEvents(); } } bool assimpRenderer::assImport(const std::string& pFile) { // read the file with some example postprocessing scene = importer.ReadFile(pFile, aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_SortByPType); // if the import failed, report it if (!scene) { std::cerr << "Error: " << importer.GetErrorString() << std::endl; return false; } return true; } void assimpRenderer::genVAOs() { int vboIndex = 0; for (unsigned int i = 0; i < scene->mNumMeshes; i++, vboIndex+=2) { mesh = scene->mMeshes[i]; indexArray = new unsigned int[mesh->mNumFaces * sizeof(unsigned int) * 3]; // convert assimp faces format to array faceIndex = 0; for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; std::memcpy(&indexArray[faceIndex], face->mIndices, sizeof(float) * 3); faceIndex += 3; } // generate VAO glGenVertexArrays(1, &vaoID[i]); glBindVertexArray(vaoID[i]); // generate IBO for faces glGenBuffers(1, &iboID[i]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * mesh->mNumFaces * 3, indexArray, GL_STATIC_DRAW); // generate VBO for vertices if (mesh->HasPositions()) { glGenBuffers(1, &vboID[vboIndex]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, mesh->mVertices, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)0); glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0); } // generate VBO for normals if (mesh->HasNormals()) { normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glGenBuffers(1, &vboID[vboIndex+1]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex+1]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, normalArray, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)1); glVertexAttribPointer((GLuint)1, 3, GL_FLOAT, GL_FALSE, 0, 0); delete [] normalArray; } // tex coord stuff goes here // unbind buffers glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); delete [] indexArray; } vboIndex = 0; return; } } file: shader.vert #version 150 core in vec3 in_Position; in vec3 in_Normal; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; uniform vec3 lightPosition; uniform mat3 normalMatrix; smooth out vec3 vVaryingNormal; smooth out vec3 vVaryingLightDir; void main() { // derive MVP and MV matrices mat4 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix; mat4 modelViewMatrix = viewMatrix * modelMatrix; // get surface normal in eye coordinates vVaryingNormal = normalMatrix * in_Normal; // get vertex position in eye coordinates vec4 vPosition4 = modelViewMatrix * vec4(in_Position, 1.0); vec3 vPosition3 = vPosition4.xyz / vPosition4.w; // get vector to light source vVaryingLightDir = normalize(lightPosition - vPosition3); // Set the position of the current vertex gl_Position = modelViewProjectionMatrix * vec4(in_Position, 1.0); } file: shader.frag #version 150 core out vec4 out_Color; uniform vec3 ambientColor; uniform vec3 diffuseColor; uniform vec3 specularColor; smooth in vec3 vVaryingNormal; smooth in vec3 vVaryingLightDir; void main() { // dot product gives us diffuse intensity float diff = max(0.0, dot(normalize(vVaryingNormal), normalize(vVaryingLightDir))); // multiply intensity by diffuse color, force alpha to 1.0 out_Color = vec4(diff * diffuseColor, 1.0); // add in ambient light out_Color += vec4(ambientColor, 1.0); // specular light vec3 vReflection = normalize(reflect(-normalize(vVaryingLightDir), normalize(vVaryingNormal))); float spec = max(0.0, dot(normalize(vVaryingNormal), vReflection)); if (diff != 0) { float fSpec = pow(spec, 128.0); // Set the output color of our current pixel out_Color.rgb += vec3(fSpec, fSpec, fSpec); } } I know it's a lot to look through, but I'm putting most of the code up so as not to assume where the problem is. Thanks in advance to anyone who has some time to help me pinpoint the problem(s)! I've been trying to sort it out for two days now and I'm not getting anywhere on my own.

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  • Conceal packet loss in PCM stream

    - by ZeroDefect
    I am looking to use 'Packet Loss Concealment' to conceal lost PCM frames in an audio stream. Unfortunately, I cannot find a library that is accessible without all the licensing restrictions and code bloat (...up for some suggestions though). I have located some GPL code written by Steve Underwood for the Asterisk project which implements PLC. There are several limitations; although, as Steve suggests in his code, his algorithm can be applied to different streams with a bit of work. Currently, the code works with 8kHz 16-bit signed mono streams. Variations of the code can be found through a simple search of Google Code Search. My hope is that I can adapt the code to work with other streams. Initially, the goal is to adjust the algorithm for 8+ kHz, 16-bit signed, multichannel audio (all in a C++ environment). Eventually, I'm looking to make the code available under the GPL license in hopes that it could be of benefit to others... Attached is the code below with my efforts. The code includes a main function that will "drop" a number of frames with a given probability. Unfortunately, the code does not quite work as expected. I'm receiving EXC_BAD_ACCESS when running in gdb, but I don't get a trace from gdb when using 'bt' command. Clearly, I'm trampimg on memory some where but not sure exactly where. When I comment out the *amdf_pitch* function, the code runs without crashing... int main (int argc, char *argv[]) { std::ifstream fin("C:\\cc32kHz.pcm"); if(!fin.is_open()) { std::cout << "Failed to open input file" << std::endl; return 1; } std::ofstream fout_repaired("C:\\cc32kHz_repaired.pcm"); if(!fout_repaired.is_open()) { std::cout << "Failed to open output repaired file" << std::endl; return 1; } std::ofstream fout_lossy("C:\\cc32kHz_lossy.pcm"); if(!fout_lossy.is_open()) { std::cout << "Failed to open output repaired file" << std::endl; return 1; } audio::PcmConcealer Concealer; Concealer.Init(1, 16, 32000); //Generate random numbers; srand( time(NULL) ); int value = 0; int probability = 5; while(!fin.eof()) { char arr[2]; fin.read(arr, 2); //Generate's random number; value = rand() % 100 + 1; if(value <= probability) { char blank[2] = {0x00, 0x00}; fout_lossy.write(blank, 2); //Fill in data; Concealer.Fill((int16_t *)blank, 1); fout_repaired.write(blank, 2); } else { //Write data to file; fout_repaired.write(arr, 2); fout_lossy.write(arr, 2); Concealer.Receive((int16_t *)arr, 1); } } fin.close(); fout_repaired.close(); fout_lossy.close(); return 0; } PcmConcealer.hpp /* * Code adapted from Steve Underwood of the Asterisk Project. This code inherits * the same licensing restrictions as the Asterisk Project. */ #ifndef __PCMCONCEALER_HPP__ #define __PCMCONCEALER_HPP__ /** 1. What does it do? The packet loss concealment module provides a suitable synthetic fill-in signal, to minimise the audible effect of lost packets in VoIP applications. It is not tied to any particular codec, and could be used with almost any codec which does not specify its own procedure for packet loss concealment. Where a codec specific concealment procedure exists, the algorithm is usually built around knowledge of the characteristics of the particular codec. It will, therefore, generally give better results for that particular codec than this generic concealer will. 2. How does it work? While good packets are being received, the plc_rx() routine keeps a record of the trailing section of the known speech signal. If a packet is missed, plc_fillin() is called to produce a synthetic replacement for the real speech signal. The average mean difference function (AMDF) is applied to the last known good signal, to determine its effective pitch. Based on this, the last pitch period of signal is saved. Essentially, this cycle of speech will be repeated over and over until the real speech resumes. However, several refinements are needed to obtain smooth pleasant sounding results. - The two ends of the stored cycle of speech will not always fit together smoothly. This can cause roughness, or even clicks, at the joins between cycles. To soften this, the 1/4 pitch period of real speech preceeding the cycle to be repeated is blended with the last 1/4 pitch period of the cycle to be repeated, using an overlap-add (OLA) technique (i.e. in total, the last 5/4 pitch periods of real speech are used). - The start of the synthetic speech will not always fit together smoothly with the tail of real speech passed on before the erasure was identified. Ideally, we would like to modify the last 1/4 pitch period of the real speech, to blend it into the synthetic speech. However, it is too late for that. We could have delayed the real speech a little, but that would require more buffer manipulation, and hurt the efficiency of the no-lost-packets case (which we hope is the dominant case). Instead we use a degenerate form of OLA to modify the start of the synthetic data. The last 1/4 pitch period of real speech is time reversed, and OLA is used to blend it with the first 1/4 pitch period of synthetic speech. The result seems quite acceptable. - As we progress into the erasure, the chances of the synthetic signal being anything like correct steadily fall. Therefore, the volume of the synthesized signal is made to decay linearly, such that after 50ms of missing audio it is reduced to silence. - When real speech resumes, an extra 1/4 pitch period of sythetic speech is blended with the start of the real speech. If the erasure is small, this smoothes the transition. If the erasure is long, and the synthetic signal has faded to zero, the blending softens the start up of the real signal, avoiding a kind of "click" or "pop" effect that might occur with a sudden onset. 3. How do I use it? Before audio is processed, call plc_init() to create an instance of the packet loss concealer. For each received audio packet that is acceptable (i.e. not including those being dropped for being too late) call plc_rx() to record the content of the packet. Note this may modify the packet a little after a period of packet loss, to blend real synthetic data smoothly. When a real packet is not available in time, call plc_fillin() to create a sythetic substitute. That's it! */ /*! Minimum allowed pitch (66 Hz) */ #define PLC_PITCH_MIN(SAMPLE_RATE) ((double)(SAMPLE_RATE) / 66.6) /*! Maximum allowed pitch (200 Hz) */ #define PLC_PITCH_MAX(SAMPLE_RATE) ((SAMPLE_RATE) / 200) /*! Maximum pitch OLA window */ //#define PLC_PITCH_OVERLAP_MAX(SAMPLE_RATE) ((PLC_PITCH_MIN(SAMPLE_RATE)) >> 2) /*! The length over which the AMDF function looks for similarity (20 ms) */ #define CORRELATION_SPAN(SAMPLE_RATE) ((20 * (SAMPLE_RATE)) / 1000) /*! History buffer length. The buffer must also be at leat 1.25 times PLC_PITCH_MIN, but that is much smaller than the buffer needs to be for the pitch assessment. */ //#define PLC_HISTORY_LEN(SAMPLE_RATE) ((CORRELATION_SPAN(SAMPLE_RATE)) + (PLC_PITCH_MIN(SAMPLE_RATE))) namespace audio { typedef struct { /*! Consecutive erased samples */ int missing_samples; /*! Current offset into pitch period */ int pitch_offset; /*! Pitch estimate */ int pitch; /*! Buffer for a cycle of speech */ float *pitchbuf;//[PLC_PITCH_MIN]; /*! History buffer */ short *history;//[PLC_HISTORY_LEN]; /*! Current pointer into the history buffer */ int buf_ptr; } plc_state_t; class PcmConcealer { public: PcmConcealer(); ~PcmConcealer(); void Init(int channels, int bit_depth, int sample_rate); //Process a block of received audio samples. int Receive(short amp[], int frames); //Fill-in a block of missing audio samples. int Fill(short amp[], int frames); void Destroy(); private: int amdf_pitch(int min_pitch, int max_pitch, short amp[], int channel_index, int frames); void save_history(plc_state_t *s, short *buf, int channel_index, int frames); void normalise_history(plc_state_t *s); /** Holds the states of each of the channels **/ std::vector< plc_state_t * > ChannelStates; int plc_pitch_min; int plc_pitch_max; int plc_pitch_overlap_max; int correlation_span; int plc_history_len; int channel_count; int sample_rate; bool Initialized; }; } #endif PcmConcealer.cpp /* * Code adapted from Steve Underwood of the Asterisk Project. This code inherits * the same licensing restrictions as the Asterisk Project. */ #include "audio/PcmConcealer.hpp" /* We do a straight line fade to zero volume in 50ms when we are filling in for missing data. */ #define ATTENUATION_INCREMENT 0.0025 /* Attenuation per sample */ #if !defined(INT16_MAX) #define INT16_MAX (32767) #define INT16_MIN (-32767-1) #endif #ifdef WIN32 inline double rint(double x) { return floor(x + 0.5); } #endif inline short fsaturate(double damp) { if (damp > 32767.0) return INT16_MAX; if (damp < -32768.0) return INT16_MIN; return (short)rint(damp); } namespace audio { PcmConcealer::PcmConcealer() : Initialized(false) { } PcmConcealer::~PcmConcealer() { Destroy(); } void PcmConcealer::Init(int channels, int bit_depth, int sample_rate) { if(Initialized) return; if(channels <= 0 || bit_depth != 16) return; Initialized = true; channel_count = channels; this->sample_rate = sample_rate; ////////////// double min = PLC_PITCH_MIN(sample_rate); int imin = (int)min; double max = PLC_PITCH_MAX(sample_rate); int imax = (int)max; plc_pitch_min = imin; plc_pitch_max = imax; plc_pitch_overlap_max = (plc_pitch_min >> 2); correlation_span = CORRELATION_SPAN(sample_rate); plc_history_len = correlation_span + plc_pitch_min; ////////////// for(int i = 0; i < channel_count; i ++) { plc_state_t *t = new plc_state_t; memset(t, 0, sizeof(plc_state_t)); t->pitchbuf = new float[plc_pitch_min]; t->history = new short[plc_history_len]; ChannelStates.push_back(t); } } void PcmConcealer::Destroy() { if(!Initialized) return; while(ChannelStates.size()) { plc_state_t *s = ChannelStates.at(0); if(s) { if(s->history) delete s->history; if(s->pitchbuf) delete s->pitchbuf; memset(s, 0, sizeof(plc_state_t)); delete s; } ChannelStates.erase(ChannelStates.begin()); } ChannelStates.clear(); Initialized = false; } //Process a block of received audio samples. int PcmConcealer::Receive(short amp[], int frames) { if(!Initialized) return 0; int j = 0; for(int k = 0; k < ChannelStates.size(); k++) { int i; int overlap_len; int pitch_overlap; float old_step; float new_step; float old_weight; float new_weight; float gain; plc_state_t *s = ChannelStates.at(k); if (s->missing_samples) { /* Although we have a real signal, we need to smooth it to fit well with the synthetic signal we used for the previous block */ /* The start of the real data is overlapped with the next 1/4 cycle of the synthetic data. */ pitch_overlap = s->pitch >> 2; if (pitch_overlap > frames) pitch_overlap = frames; gain = 1.0 - s->missing_samples * ATTENUATION_INCREMENT; if (gain < 0.0) gain = 0.0; new_step = 1.0/pitch_overlap; old_step = new_step*gain; new_weight = new_step; old_weight = (1.0 - new_step)*gain; for (i = 0; i < pitch_overlap; i++) { int index = (i * channel_count) + j; amp[index] = fsaturate(old_weight * s->pitchbuf[s->pitch_offset] + new_weight * amp[index]); if (++s->pitch_offset >= s->pitch) s->pitch_offset = 0; new_weight += new_step; old_weight -= old_step; if (old_weight < 0.0) old_weight = 0.0; } s->missing_samples = 0; } save_history(s, amp, j, frames); j++; } return frames; } //Fill-in a block of missing audio samples. int PcmConcealer::Fill(short amp[], int frames) { if(!Initialized) return 0; int j =0; for(int k = 0; k < ChannelStates.size(); k++) { short *tmp = new short[plc_pitch_overlap_max]; int i; int pitch_overlap; float old_step; float new_step; float old_weight; float new_weight; float gain; short *orig_amp; int orig_len; orig_amp = amp; orig_len = frames; plc_state_t *s = ChannelStates.at(k); if (s->missing_samples == 0) { // As the gap in real speech starts we need to assess the last known pitch, //and prepare the synthetic data we will use for fill-in normalise_history(s); s->pitch = amdf_pitch(plc_pitch_min, plc_pitch_max, s->history + plc_history_len - correlation_span - plc_pitch_min, j, correlation_span); // We overlap a 1/4 wavelength pitch_overlap = s->pitch >> 2; // Cook up a single cycle of pitch, using a single of the real signal with 1/4 //cycle OLA'ed to make the ends join up nicely // The first 3/4 of the cycle is a simple copy for (i = 0; i < s->pitch - pitch_overlap; i++) s->pitchbuf[i] = s->history[plc_history_len - s->pitch + i]; // The last 1/4 of the cycle is overlapped with the end of the previous cycle new_step = 1.0/pitch_overlap; new_weight = new_step; for ( ; i < s->pitch; i++) { s->pitchbuf[i] = s->history[plc_history_len - s->pitch + i]*(1.0 - new_weight) + s->history[plc_history_len - 2*s->pitch + i]*new_weight; new_weight += new_step; } // We should now be ready to fill in the gap with repeated, decaying cycles // of what is in pitchbuf // We need to OLA the first 1/4 wavelength of the synthetic data, to smooth // it into the previous real data. To avoid the need to introduce a delay // in the stream, reverse the last 1/4 wavelength, and OLA with that. gain = 1.0; new_step = 1.0/pitch_overlap; old_step = new_step; new_weight = new_step; old_weight = 1.0 - new_step; for (i = 0; i < pitch_overlap; i++) { int index = (i * channel_count) + j; amp[index] = fsaturate(old_weight * s->history[plc_history_len - 1 - i] + new_weight * s->pitchbuf[i]); new_weight += new_step; old_weight -= old_step; if (old_weight < 0.0) old_weight = 0.0; } s->pitch_offset = i; } else { gain = 1.0 - s->missing_samples*ATTENUATION_INCREMENT; i = 0; } for ( ; gain > 0.0 && i < frames; i++) { int index = (i * channel_count) + j; amp[index] = s->pitchbuf[s->pitch_offset]*gain; gain -= ATTENUATION_INCREMENT; if (++s->pitch_offset >= s->pitch) s->pitch_offset = 0; } for ( ; i < frames; i++) { int index = (i * channel_count) + j; amp[i] = 0; } s->missing_samples += orig_len; save_history(s, amp, j, frames); delete [] tmp; j++; } return frames; } void PcmConcealer::save_history(plc_state_t *s, short *buf, int channel_index, int frames) { if (frames >= plc_history_len) { /* Just keep the last part of the new data, starting at the beginning of the buffer */ //memcpy(s->history, buf + len - plc_history_len, sizeof(short)*plc_history_len); int frames_to_copy = plc_history_len; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * (i + frames - plc_history_len)) + channel_index; s->history[i] = buf[index]; } s->buf_ptr = 0; return; } if (s->buf_ptr + frames > plc_history_len) { /* Wraps around - must break into two sections */ //memcpy(s->history + s->buf_ptr, buf, sizeof(short)*(plc_history_len - s->buf_ptr)); short *hist_ptr = s->history + s->buf_ptr; int frames_to_copy = plc_history_len - s->buf_ptr; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * i) + channel_index; hist_ptr[i] = buf[index]; } frames -= (plc_history_len - s->buf_ptr); //memcpy(s->history, buf + (plc_history_len - s->buf_ptr), sizeof(short)*len); frames_to_copy = frames; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * (i + (plc_history_len - s->buf_ptr))) + channel_index; s->history[i] = buf[index]; } s->buf_ptr = frames; return; } /* Can use just one section */ //memcpy(s->history + s->buf_ptr, buf, sizeof(short)*len); short *hist_ptr = s->history + s->buf_ptr; int frames_to_copy = frames; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * i) + channel_index; hist_ptr[i] = buf[index]; } s->buf_ptr += frames; } void PcmConcealer::normalise_history(plc_state_t *s) { short *tmp = new short[plc_history_len]; if (s->buf_ptr == 0) return; memcpy(tmp, s->history, sizeof(short)*s->buf_ptr); memcpy(s->history, s->history + s->buf_ptr, sizeof(short)*(plc_history_len - s->buf_ptr)); memcpy(s->history + plc_history_len - s->buf_ptr, tmp, sizeof(short)*s->buf_ptr); s->buf_ptr = 0; delete [] tmp; } int PcmConcealer::amdf_pitch(int min_pitch, int max_pitch, short amp[], int channel_index, int frames) { int i; int j; int acc; int min_acc; int pitch; pitch = min_pitch; min_acc = INT_MAX; for (i = max_pitch; i <= min_pitch; i++) { acc = 0; for (j = 0; j < frames; j++) { int index1 = (channel_count * (i+j)) + channel_index; int index2 = (channel_count * j) + channel_index; //std::cout << "Index 1: " << index1 << ", Index 2: " << index2 << std::endl; acc += abs(amp[index1] - amp[index2]); } if (acc < min_acc) { min_acc = acc; pitch = i; } } std::cout << "Pitch: " << pitch << std::endl; return pitch; } } P.S. - I must confess that digital audio is not my forte...

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  • How to optimize dynamic programming?

    - by Chan
    Problem A number is called lucky if the sum of its digits, as well as the sum of the squares of its digits is a prime number. How many numbers between A and B are lucky? Input: The first line contains the number of test cases T. Each of the next T lines contains two integers, A and B. Output: Output T lines, one for each case containing the required answer for the corresponding case. Constraints: 1 <= T <= 10000 1 <= A <= B <= 10^18 Sample Input: 2 1 20 120 130 Sample Output: 4 1 Explanation: For the first case, the lucky numbers are 11, 12, 14, 16. For the second case, the only lucky number is 120. The problem is quite simple if we use brute force, however the running time is so critical that my program failed most test cases. My current idea is to use dynamic programming by storing the previous sum in a temporary array, so for example: sum_digits(10) = 1 -> sum_digits(11) = sum_digits(10) + 1 The same idea is applied for sum square but with counter equals to odd numbers. Unfortunately, it still failed 9 of 10 test cases which makes me think there must be a better way to solve it. Any idea would be greatly appreciated. #include <iostream> #include <vector> #include <string> #include <algorithm> #include <unordered_map> #include <unordered_set> #include <cmath> #include <cassert> #include <bitset> using namespace std; bool prime_table[1540] = { 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }; unsigned num_digits(long long i) { return i > 0 ? (long) log10 ((double) i) + 1 : 1; } void get_sum_and_sum_square_digits(long long n, int& sum, int& sum_square) { sum = 0; sum_square = 0; int digit; while (n) { digit = n % 10; sum += digit; sum_square += digit * digit; n /= 10; } } void init_digits(long long n, long long previous_sum[], const int size = 18) { int current_no_digits = num_digits(n); int digit; for (int i = 0; i < current_no_digits; ++i) { digit = n % 10; previous_sum[i] = digit; n /= 10; } for (int i = current_no_digits; i <= size; ++i) { previous_sum[i] = 0; } } void display_previous(long long previous[]) { for (int i = 0; i < 18; ++i) { cout << previous[i] << ","; } } int count_lucky_number(long long A, long long B) { long long n = A; long long end = B; int sum = 0; int sum_square = 0; int lucky_counter = 0; get_sum_and_sum_square_digits(n, sum, sum_square); long long sum_counter = sum; long long sum_square_counter = sum_square; if (prime_table[sum_counter] && prime_table[sum_square_counter]) { lucky_counter++; } long long previous_sum[19] = {1}; init_digits(n, previous_sum); while (n < end) { n++; if (n % 100000000000000000 == 0) { previous_sum[17]++; sum_counter = previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[16] = 0; previous_sum[15] = 0; previous_sum[14] = 0; previous_sum[13] = 0; previous_sum[12] = 0; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10000000000000000 == 0) { previous_sum[16]++; sum_counter = previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[15] = 0; previous_sum[14] = 0; previous_sum[13] = 0; previous_sum[12] = 0; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 1000000000000000 == 0) { previous_sum[15]++; sum_counter = previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[14] = 0; previous_sum[13] = 0; previous_sum[12] = 0; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 100000000000000 == 0) { previous_sum[14]++; sum_counter = previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[13] = 0; previous_sum[12] = 0; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10000000000000 == 0) { previous_sum[13]++; sum_counter = previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[12] = 0; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 1000000000000 == 0) { previous_sum[12]++; sum_counter = previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 100000000000 == 0) { previous_sum[11]++; sum_counter = previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10000000000 == 0) { previous_sum[10]++; sum_counter = previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 1000000000 == 0) { previous_sum[9]++; sum_counter = previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 100000000 == 0) { previous_sum[8]++; sum_counter = previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10000000 == 0) { previous_sum[7]++; sum_counter = previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 1000000 == 0) { previous_sum[6]++; sum_counter = previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 100000 == 0) { previous_sum[5]++; sum_counter = previous_sum[5] + previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[5] * previous_sum[5] + previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10000 == 0) { previous_sum[4]++; sum_counter = previous_sum[4] + previous_sum[5] + previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[4] * previous_sum[4] + previous_sum[5] * previous_sum[5] + previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 1000 == 0) { previous_sum[3]++; sum_counter = previous_sum[3] + previous_sum[4] + previous_sum[5] + previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[3] * previous_sum[3] + previous_sum[4] * previous_sum[4] + previous_sum[5] * previous_sum[5] + previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 100 == 0) { previous_sum[2]++; sum_counter = previous_sum[2] + previous_sum[3] + previous_sum[4] + previous_sum[5] + previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[2] * previous_sum[2] + previous_sum[3] * previous_sum[3] + previous_sum[4] * previous_sum[4] + previous_sum[5] * previous_sum[5] + previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10 == 0) { previous_sum[1]++; sum_counter = previous_sum[1] + previous_sum[2] + previous_sum[3] + previous_sum[4] + previous_sum[5] + previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[1] * previous_sum[1] + previous_sum[2] * previous_sum[2] + previous_sum[3] * previous_sum[3] + previous_sum[4] * previous_sum[4] + previous_sum[5] * previous_sum[5] + previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[0] = 0; } else { sum_counter++; sum_square_counter += ((n - 1) % 10) * 2 + 1; } // get_sum_and_sum_square_digits(n, sum, sum_square); // assert(sum == sum_counter && sum_square == sum_square_counter); if (prime_table[sum_counter] && prime_table[sum_square_counter]) { lucky_counter++; } } return lucky_counter; } void inout_lucky_numbers() { int n; cin >> n; long long a; long long b; while (n--) { cin >> a >> b; cout << count_lucky_number(a, b) << endl; } } int main() { inout_lucky_numbers(); return 0; }

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