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  • Redirecting or routing all traffic to OpenVPN on a Mac OS X client

    - by sdr56p
    I have configured an OpenVPN (2.2.1) server on an Ubuntu virtual machine in the Amazon elastic compute cloud. The server is up and running. I have installed OpenVPN (2.2.1) on a Mac OS X (10.8.2) client and I am using the openvpn2 binary to connect (in opposition to other clients like Tunnelblick or Viscosity). I can connect with the client and successfully ping or ssh the server through the tunnel. However, I can't redirect all internet traffic through the VPN even if I use the push "redirect-gateway def1 bypass-dhcp" option in the server.conf configurations. When I connect to the server with these configurations, I get a successful connection, but then an infinite series of error messages: "write UDPv4: No route to host (code=65)". Traffic routing seems to be compromised because I am not able to access anything anymore, not even the OpenVPN server (by pinging 10.8.0.1 for instance). This is beyond me. I am finding little help on the web and don't know what to try next. I don't think it is a problem of forwarding the traffic on the server since, first, I have also took care of that and, second, I can't even ping the VPN server locally through the tunnel (or ping anything at all for that matter). Thank you for your help. Here is the server.conf. file: port 1194 proto udp dev tun ca ca.crt cert ec2-server.crt key ec2-server.key # This file should be kept secret dh dh1024.pem server 10.8.0.0 255.255.255.0 ifconfig-pool-persist ipp.txt push "redirect-gateway def1 bypass-dhcp" client-to-client keepalive 10 120 comp-lzo persist-key persist-tun status openvpn-status.log verb 3 And the client.conf file: client dev tun proto udp remote servername.com 1194 resolv-retry infinite nobind persist-key persist-tun ca ca.crt cert Toto5.crt key Toto5.key ns-cert-type server comp-lzo verb 3 Here is the connection log with the error messages: $ sudo openvpn2 --config client.conf Wed Mar 13 22:58:22 2013 OpenVPN 2.2.1 x86_64-apple-darwin12.2.0 [SSL] [LZO2] [eurephia] built on Mar 4 2013 Wed Mar 13 22:58:22 2013 NOTE: OpenVPN 2.1 requires '--script-security 2' or higher to call user-defined scripts or executables Wed Mar 13 22:58:22 2013 LZO compression initialized Wed Mar 13 22:58:22 2013 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Wed Mar 13 22:58:22 2013 Socket Buffers: R=[196724->65536] S=[9216->65536] Wed Mar 13 22:58:22 2013 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Wed Mar 13 22:58:22 2013 Local Options hash (VER=V4): '41690919' Wed Mar 13 22:58:22 2013 Expected Remote Options hash (VER=V4): '530fdded' Wed Mar 13 22:58:22 2013 UDPv4 link local: [undef] Wed Mar 13 22:58:22 2013 UDPv4 link remote: 54.234.43.171:1194 Wed Mar 13 22:58:22 2013 TLS: Initial packet from 54.234.43.171:1194, sid=ffbaf343 d0c1a266 Wed Mar 13 22:58:22 2013 VERIFY OK: depth=1, /C=US/ST=CA/L=SanFrancisco/O=Fort-Funst ... ost.domain Wed Mar 13 22:58:22 2013 VERIFY OK: nsCertType=SERVER Wed Mar 13 22:58:22 2013 VERIFY OK: depth=0, /C=US/ST=CA/L=SanFrancisco/O=Fort-Funst ... ost.domain Wed Mar 13 22:58:23 2013 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Wed Mar 13 22:58:23 2013 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Wed Mar 13 22:58:23 2013 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Wed Mar 13 22:58:23 2013 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Wed Mar 13 22:58:23 2013 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Wed Mar 13 22:58:23 2013 [ec2-server] Peer Connection Initiated with 54.234.43.171:1194 Wed Mar 13 22:58:25 2013 SENT CONTROL [ec2-server]: 'PUSH_REQUEST' (status=1) Wed Mar 13 22:58:25 2013 PUSH: Received control message: 'PUSH_REPLY,route 10.8.0.0 255.255.255.0,topology net30,ping 10,ping-restart 120,ifconfig 10.8.0.6 10.8.0.5' Wed Mar 13 22:58:25 2013 OPTIONS IMPORT: timers and/or timeouts modified Wed Mar 13 22:58:25 2013 OPTIONS IMPORT: --ifconfig/up options modified Wed Mar 13 22:58:25 2013 OPTIONS IMPORT: route options modified Wed Mar 13 22:58:25 2013 ROUTE default_gateway=0.0.0.0 Wed Mar 13 22:58:25 2013 TUN/TAP device /dev/tun0 opened Wed Mar 13 22:58:25 2013 /sbin/ifconfig tun0 delete ifconfig: ioctl (SIOCDIFADDR): Can't assign requested address Wed Mar 13 22:58:25 2013 NOTE: Tried to delete pre-existing tun/tap instance -- No Problem if failure Wed Mar 13 22:58:25 2013 /sbin/ifconfig tun0 10.8.0.6 10.8.0.5 mtu 1500 netmask 255.255.255.255 up Wed Mar 13 22:58:25 2013 /sbin/route add -net 10.8.0.0 10.8.0.5 255.255.255.0 add net 10.8.0.0: gateway 10.8.0.5 Wed Mar 13 22:58:25 2013 Initialization Sequence Completed ^CWed Mar 13 22:58:30 2013 event_wait : Interrupted system call (code=4) Wed Mar 13 22:58:30 2013 TCP/UDP: Closing socket Wed Mar 13 22:58:30 2013 /sbin/route delete -net 10.8.0.0 10.8.0.5 255.255.255.0 delete net 10.8.0.0: gateway 10.8.0.5 Wed Mar 13 22:58:30 2013 Closing TUN/TAP interface Wed Mar 13 22:58:30 2013 SIGINT[hard,] received, process exiting toto5:ttntec2 Dominic$ sudo openvpn2 --config client.conf --remote ec2-54-234-43-171.compute-1.amazonaws.com Wed Mar 13 22:58:57 2013 OpenVPN 2.2.1 x86_64-apple-darwin12.2.0 [SSL] [LZO2] [eurephia] built on Mar 4 2013 Wed Mar 13 22:58:57 2013 NOTE: OpenVPN 2.1 requires '--script-security 2' or higher to call user-defined scripts or executables Wed Mar 13 22:58:57 2013 LZO compression initialized Wed Mar 13 22:58:57 2013 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Wed Mar 13 22:58:57 2013 Socket Buffers: R=[196724->65536] S=[9216->65536] Wed Mar 13 22:58:57 2013 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Wed Mar 13 22:58:57 2013 Local Options hash (VER=V4): '41690919' Wed Mar 13 22:58:57 2013 Expected Remote Options hash (VER=V4): '530fdded' Wed Mar 13 22:58:57 2013 UDPv4 link local: [undef] Wed Mar 13 22:58:57 2013 UDPv4 link remote: 54.234.43.171:1194 Wed Mar 13 22:58:57 2013 TLS: Initial packet from 54.234.43.171:1194, sid=a0d75468 ec26de14 Wed Mar 13 22:58:58 2013 VERIFY OK: depth=1, /C=US/ST=CA/L=SanFrancisco/O=Fort-Funst ... ost.domain Wed Mar 13 22:58:58 2013 VERIFY OK: nsCertType=SERVER Wed Mar 13 22:58:58 2013 VERIFY OK: depth=0, /C=US/ST=CA/L=SanFrancisco/O=Fort-Funst ... ost.domain Wed Mar 13 22:58:58 2013 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Wed Mar 13 22:58:58 2013 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Wed Mar 13 22:58:58 2013 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Wed Mar 13 22:58:58 2013 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Wed Mar 13 22:58:58 2013 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Wed Mar 13 22:58:58 2013 [ec2-server] Peer Connection Initiated with 54.234.43.171:1194 Wed Mar 13 22:59:00 2013 SENT CONTROL [ec2-server]: 'PUSH_REQUEST' (status=1) Wed Mar 13 22:59:00 2013 PUSH: Received control message: 'PUSH_REPLY,redirect-gateway def1 bypass-dhcp,route 10.8.0.0 255.255.255.0,topology net30,ping 10,ping-restart 120,ifconfig 10.8.0.6 10.8.0.5' Wed Mar 13 22:59:00 2013 OPTIONS IMPORT: timers and/or timeouts modified Wed Mar 13 22:59:00 2013 OPTIONS IMPORT: --ifconfig/up options modified Wed Mar 13 22:59:00 2013 OPTIONS IMPORT: route options modified Wed Mar 13 22:59:00 2013 ROUTE default_gateway=0.0.0.0 Wed Mar 13 22:59:00 2013 TUN/TAP device /dev/tun0 opened Wed Mar 13 22:59:00 2013 /sbin/ifconfig tun0 delete ifconfig: ioctl (SIOCDIFADDR): Can't assign requested address Wed Mar 13 22:59:00 2013 NOTE: Tried to delete pre-existing tun/tap instance -- No Problem if failure Wed Mar 13 22:59:00 2013 /sbin/ifconfig tun0 10.8.0.6 10.8.0.5 mtu 1500 netmask 255.255.255.255 up Wed Mar 13 22:59:00 2013 /sbin/route add -net 54.234.43.171 0.0.0.0 255.255.255.255 add net 54.234.43.171: gateway 0.0.0.0 Wed Mar 13 22:59:00 2013 /sbin/route add -net 0.0.0.0 10.8.0.5 128.0.0.0 add net 0.0.0.0: gateway 10.8.0.5 Wed Mar 13 22:59:00 2013 /sbin/route add -net 128.0.0.0 10.8.0.5 128.0.0.0 add net 128.0.0.0: gateway 10.8.0.5 Wed Mar 13 22:59:00 2013 /sbin/route add -net 10.8.0.0 10.8.0.5 255.255.255.0 add net 10.8.0.0: gateway 10.8.0.5 Wed Mar 13 22:59:00 2013 Initialization Sequence Completed Wed Mar 13 22:59:00 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:00 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:01 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:01 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:01 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:02 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:02 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:02 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:02 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:02 2013 write UDPv4: No route to host (code=65) ... The routing table after a connection WITHOUT the push redirect-gateway (all traffic is not redirected to the VPN and everything is working fine, I can ping or ssh the OpenVPN server and access all other Internet resources through my default gateway): Destination Gateway Flags Refs Use Netif Expire default user148-1.wireless UGSc 50 0 en1 10.8/24 10.8.0.5 UGSc 2 7 tun0 10.8.0.5 10.8.0.6 UH 3 2 tun0 127 localhost UCS 0 0 lo0 localhost localhost UH 6 6692 lo0 client.openvpn.net client.openvpn.net UH 3 18 lo0 142.1.148/22 link#5 UCS 2 0 en1 user148-1.wireless 0:90:b:27:10:71 UHLWIir 50 0 en1 76 user150-173.wirele localhost UHS 0 0 lo0 142.1.151.255 ff:ff:ff:ff:ff:ff UHLWbI 0 2 en1 169.254 link#5 UCS 1 0 en1 169.254.255.255 0:90:b:27:10:71 UHLSWi 0 0 en1 71 The routing table after a connection with the push redirect-gateway option enable as in the server.conf file above (all internet traffic should be redirected to the VPN tunnel, but nothing is working, I can't access any Internet ressources at all): Destination Gateway Flags Refs Use Netif Expire 0/1 10.8.0.5 UGSc 1 0 tun0 default user148-1.wireless UGSc 7 0 en1 10.8/24 10.8.0.5 UGSc 0 0 tun0 10.8.0.5 10.8.0.6 UHr 6 0 tun0 54.234.43.171/32 0.0.0.0 UGSc 1 0 en1 127 localhost UCS 0 0 lo0 localhost localhost UH 3 6698 lo0 client.openvpn.net client.openvpn.net UH 0 27 lo0 128.0/1 10.8.0.5 UGSc 2 0 tun0 142.1.148/22 link#5 UCS 1 0 en1 user148-1.wireless 0:90:b:27:10:71 UHLWIir 1 0 en1 833 user150-173.wirele localhost UHS 0 0 lo0 169.254 link#5 UCS 1 0 en1 169.254.255.255 0:90:b:27:10:71 UHLSW 0 0 en1

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  • XNA Notes 009

    - by George Clingerman
    This past week the MVPs (myself included) were on Microsoft campus for the MVP summit. So I apologize in advance if you did something cool or heard of something cool happening with XNA and XBLIGs and it’s not in my notes. I did my best to stay on top of things, but honestly this community is fast and furious with what it’s doing and creating. I really can’t keep up and that’s fantastic! But here’s what I *did* notice while I was there on Microsoft Campus (and I did make sure to point out to the XNA team several of these very cool happenings while I had their ears). Time Critical XNA News: The XNA team wants you to know that Dream Build Play registration is now open! http://blogs.msdn.com/b/xna/archive/2011/02/28/registration-now-open-for-dream-build-play-2011-challenge.aspx Join the XNA-UK create on March 24, 2011 at the Microsoft Tech Days Conference http://xna-uk.net/blogs/darkgenesis/archive/2011/02/27/join-the-xna-uk-crew-at-the-microsoft-tech-days-conference-on-24th-march-2011.aspx XNA Team: Shawn Hargreaves shares one of the coolest things that’s happened in the XNA community http://blogs.msdn.com/b/shawnhar/archive/2011/03/02/xbox-indies-pivot-view.aspx Nick Gravelyn continues his unique marketing/work prioritization strategy as he tries to get to 5,000 Pixel Man users before he makes Pixel Man 2 (and he’s almost there!) http://nickgravelyn.com/pixelman2/ XNA MVPs: A lot of the XNA MVPs were at the Microsoft MVP Summit 2011. Due to NDAs, most things can’t be shared, but I’m sure if you’re curious you could ask them about the general vibe and feeling they got from the team and the future of XNA/XBLIG and more. Catalin Zima and team release the free WP7 game Chickens Can Dream http://twitter.com/CatalinZima/statuses/41174062923390976 http://www.amusedsloth.com/2011/02/chickens-can-dream-is-live/ Charles Humphrey (NemoKrad) posts his March talk source and PowerPoint http://xna-uk.net/blogs/randomchaos/archive/2011/03/04/march-2011-talk-post-processing-framework.aspx XNA Developers: Michael B. McLaughlin posts about ANTS Memory Profile and creates a CheckMemoryAllocationGame sample (extremely useful if you’re looking to see how much memory some operation allocates!) http://geekswithblogs.net/mikebmcl/archive/2011/02/28/ants-memory-profiler-7.0-review.aspx http://geekswithblogs.net/mikebmcl/archive/2011/03/01/checkmemoryallocationgame-sample.aspx Andy Schatz (2009 IGF winner for Monaco) talking XNA at GDC 2011 http://www.gamasutra.com/view/news/33313/GDC_2011_Andy_Schatz_Ill_Make_My_Last_Game_When_I_Die.php Xbox LIVE Indie Games (XBLIG): Clover: A Curious Tale by BinaryTweed is coming as a Deal of the Week during St. Patricks Day http://majornelson.com/archive/2011/03/03/comingsoontothexboxlivemarketplacemarchthird.aspx Ska Studios away at GDC but still very post happy as always http://www.ska-studios.com/2011/03/02/swamped-picture-pack/ http://www.ska-studios.com/2011/02/28/the-february-showcase/ http://www.ska-studios.com/2011/02/25/good-morning-gato-51-smelling-the-roses/ Just Press Start interviews Matthew Mikuszewski of Darkwind Media about Blocks Indie http://justpressstart.net/?p=516 Gamergeddon Xbox Indie Game Round Up - February 27th http://www.gamergeddon.com/2011/02/27/xbox-indie-game-round-up-february-27th/ http://www.gamergeddon.com/category/xbox-360/indie-games/ GameMarx does a round up of all the Xbox Live Indie Game podcasts that are currently available http://www.gamemarx.com/news/2011/02/27/xbox-live-indie-game-podcasts.aspx GameMarx episode 11 http://www.gamemarx.com/video/the-show/26/ep-11-february-25-2011.aspx In perhaps what I feel is the most exciting news I’ve heard all week, Michael C. Neel (ViNull of GameMarx fame) re-launch XboxIndies.com! http://www.gamemarx.com/news/2011/03/01/the-relaunch-of-xboxindies-com.aspx http://xboxindies.com/ Armless Octopus shares a little of what they heard from Luke Schneider of Radiangames during his GDC 2011 talk http://www.armlessoctopus.com/2011/03/02/gdc-2011-luke-schneider-offers-insight-into-radiangames-success/ VVGindiecast Episode 1 with guests Derek Strickland(Mr_Deeke), Kris Steele(Kriswd40 from FunInfused Games) and Dave Voyles(From armlessoctopus.com) http://vvgtv.com/2011/02/25/vvgindiecast-xblig-podcast/ If you’re doing Xbox LIVE Indie Game Reviews get in touch with XboxIndies.com to get into their aggregated feed http://forums.create.msdn.com/forums/p/76931/467189.aspx#467189 B.U.T.T.O.N and Flotilla represented XNA very well at the Independent Games Festival (are there any more games entered that were created using XNA? Stand up and be heard!) http://www.igf.com/php-bin/entry2011.php?id=374 Armless Ocotopus interview at GDC 2011 with Soulcaster creator Ian Stocker http://www.armlessoctopus.com/2011/03/04/gdc-2011-interview-with-soulcaster-creator-ian-stocker/ MommysBestGames gets a nod in the DarkBasic newsletter where it features the Explosionade Editor (just do a search for Explosionade to get to the interesting bits!) http://www.thegamecreators.com/pages/newsletters/newsletter_issue_98.html You may be hearing the cries of FortressCraft (coming soon to XBLIG) being so wrong for stealing the idea from MineCraft. But did you know the the game MineCraft started from was an XNA game called Infiniminer? XNA is getting it’s fingers into EVERYTHING! http://www.minecraftwiki.net/wiki/Infiniminer XNA Development: TorqueX is NOT dead thanks to the tremendous efforts of the XNA Community working on the CEV (special thanks to @PinoEire for all his hard work on making that happen!) http://www.garagegames.com/community/blogs/view/20878 http://torquecev.com/ Dave Henry has posted XNA 3.x adding platformer start kit to the network game state management on his new site http://twitter.com/#!/mort8088/status/43407715908853760 http://mort8088.com/2011/03/03/xna-3-x-adding-platformer-starter-kit-to-network-game-state-management/ Mark Bamford releases XNAViewer 4.0, great for running XNA games inside of a Windows Form (for building level editors, etc.) http://twitter.com/#!/xzodia04/status/43466830412660736 http://xnaviewer.codeplex.com/ Unit testing an XNA game with Resharper and NUnit http://smnbss.wordpress.com/2011/02/28/planetx-unit-testing-an-xna-game-with-resharper-and-nunit-wp7-xbox-xna/ XNA for Silverlight developers: Part 5 - Input (touch + gestures) http://ht.ly/1bxwUE Mike McLaughlin shares a link he stumbled across for those looking to understand vector and matrix math http://twitter.com/#!/mikebmcl/status/42587074725036032 http://chortle.ccsu.edu/VectorLessons/vectorIndex.html DigitalRune Resources Pooling in XNA (Part 1) http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/84/DigitalRune-Helper-Library-Resource-Pooling-in-XNA-Part-1.aspx JohnK “bobthecbuilder” released a new SunBurn Update that lowers the requirements for Windows Games http://twitter.com/#!/bobthecbuilder/status/43457306578522112 http://www.synapsegaming.com/blogs/johnk/archive/2011/03/03/sunburn-update-windows-redistributable.aspx Quick update on the Indiefreaks Game Framework v0.4 development status http://indiefreaks.com/2011/03/04/quick-update-on-igf-v0-4-development/

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  • XNA Notes 011

    - by George Clingerman
    Even with a lot of the XNA community working on Dream Build Play entries ( I swear I’m going to finish mine this year!) people are still finding time to do side projects and be amazingly active in the XNA and XBLIG community. With my one eye on my code and one eye on the community, here’s what I noticed these over achievers doing this past week! Time Critical XNA News: Xbox LIVE Indie Games sales data will be delayed March 17-20th due to some schedule maintenance http://create.msdn.com/en-us/news/indie_games_data_delay_march2011 GameMarx is releasing a series of videos to help raise donations for victims of the earthquakes and tsunami in Japan. Help out if you can! http://www.gamemarx.com/video/special/29/help-japan-sushido.aspx XNA MVPs: Catalin Zima shares his thoughts on the MVP summit and my book! http://www.catalinzima.com/2011/03/mvp-summit-2011/ Glenn Wilson (@mykre) helps the XNA team announce some new educational content that you don’t want to miss if you’re porting your app or game to Windows Phone 7 http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/653/Porting-your-App-or-Game-to-Windows-Phone-7.aspx and Windows Phone 7 from scratch http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/654/Windows-Phone-from-Scratch.aspx and shares a link to some free architectural models and textures http://twitter.com/#!/Mykre/status/46410160784158720 George (that’s me!) shares his MVP Summit 2011 summary and XBLIG thoughts http://geekswithblogs.net/clingermangw/archive/2011/03/15/144366.aspx XNA Developers: @SmallCaveGames shares a Code of Ethics for Xbox LIVE Indie Game Developers http://smallcavegames.blogspot.com/2011/03/unofficial-xblig-developers-code-of.html Derek S adds more Xbox LIVE Indie Game studios to his master list of XBLIG links http://twitter.com/#!/Mr_Deeke/status/46140996056125440 http://xbl-indieverse.blogspot.com/p/xblig-links.html Making games and want to help kids? Then share your story with GameFace: America! http://gameitupinitiative.com/about-the-initiative/programs/gameface-america/ Xbox LIVE Indie Games (XBLIG): XonaGames shares some video footage of their booth from GDC 2011 Video 1: http://youtu.be/lxIV9nk3Gq4 Video 2: http://youtu.be/GgfrjqkxR_o Video 3: http://youtu.be/yVcpXrTX7SQ Joystiq on Mommy’s Best Games Serious Sam Double D http://www.joystiq.com/2011/03/16/the-most-important-thing-about-serious-sam-double-d/ And The Escapist recommends that gamers start learning to avoid cleavage now http://www.escapistmagazine.com/news/view/108543-Boobie-Bomber-Makes-First-Appearance-in-Serious-Sam-Double-D Magiko Gaming started a blog on the XBLIG dashboard daily Top 10 games in the US. Good way to go back in time and look at the history of which games were in the the Top 10. http://dailytop10indiegames.wordpress.com/ Where are they going now? XBLIG developers at a crossroads.. http://www.gamesetwatch.com/2011/03/where_are_they_going_now_xblig.php http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads_.php BinaryTweed’s Clover: A Curious Tail is Xbox LIVE’s Deal of the Week! http://www.armlessoctopus.com/2011/03/15/what-luck-clover-a-curious-tale-is-half-price-this-week/ Looking for an Xbox LIVE Indie Game to buy? Writings of Mass Deduction has over 125 suggestions at this point! http://writingsofmassdeduction.com/ SkaStudios shares Vampire Smile Achievements AND their PAX East 2011 Both Setup video http://www.ska-studios.com/2011/03/14/vampire-smile-achievement/ http://www.ska-studios.com/2011/03/15/pax-booth-setup-time-lapse/ MasterBlud and VVGTV starts a new community for XBLIG developers and gamers to join http://vvgtv.forumotion.com/ Raymond Matthews (@DrakstarMatryx) covers Mommy’s Best Games getting Serious http://www.darkstarmatryx.com/?p=286 XNA Development: Dave Henry (@mort8088) posts the 4th tutorial in his series XNA 4.0 SpriteBatch extended http://mort8088.com/2011/03/11/xna-4-0-tutorial-4-spritebatch-extended/ Tutorial 5 - Creating a manual blank texture http://mort8088.com/2011/03/13/xna-4-tutorial-5-manual-blank-texture/ XNA 4.0 Tutorial 6 - Spritesheet Object http://mort8088.com/2011/03/18/xna-4-0-tutorial-6-spritesheet-object/ Jason Mitchell shares a tutorial on setting the alpha value for spritebatch in XNA 4.0 http://www.jason-mitchell.com/index.php/2011/03/13/setting-alpha-value-for-spritebatch-draw-in-xna-4/ XNA for Silverlight Developers: Part 7 - Collision Detection http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-7-Collision-detection.aspx Markus Ewald (@Cygon4) shares the full Ninject 2.0 binding for XNA and Sunburn http://twitter.com/#!/Cygon4/status/48330203826622464 Michael B. McLaughlin shares an AccelerometerInput XNA GameComponent he created (which I’m probably going to snag for a game I’m working on...) http://geekswithblogs.net/mikebmcl/archive/2011/03/17/accelerometerinput-xna-gamecomponent.aspx Extra Credit tackles the building of a good tutorial. Must watch for all Indie game devs (thanks for pointing it out Evan Johnson!) http://twitter.com/#!/johnsonevan/status/48452115680604160 http://www.escapistmagazine.com/videos/view/extra-credits/2921-Tutorials-101 ExEn is fully funded at this point so definitely something for XBLIG developers to keep an eye on as they consider releasing their games on other platforms http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight Channel 9 and Greg Duncan post Mixing the Game State Management and Platformer XNA Recipes http://channel9.msdn.com/coding4fun/blog/Mixing-the-Game-State-Management-and-Platformer-XNA-Recipes Sgt. Conker has noticed Mike McLaughlin has been crazy productive and has done a recap of his recent posts http://www.sgtconker.com/2011/03/recap-of-mikebmcls-posts/

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  • Upcoming EMEA, APAC & US Events with MySQL in 2014

    - by Lenka Kasparova
    As an update to the previous announcement from Mar 25, 2014 please find below the updated list of events where MySQL Community team is attending and/or supporting. This time you can find not only EMEA & APAC ones but also conferences & events we are covering in the US & Canada. You are invited to meet our engineers at the events below.   EMEA  NEW!! BGOUG, Sandanski, Bulgaria, June 13, 2014  Georgi Kodinov will attend and speak at this local Oracle User Group event. Feel free to come. PHP Tour Lyon, Lyon, France, June 23-24, 2014 MySQL team is going to be part of this show as well, we are not going to have a booth here but very active networking by our french MySQL team around the event. Come to meet us and talk to us! NEW!! Converge Conference, Glasgow, Scotland, August 15-16, 2014  MySQL Community Manager, David Stokes attends with MySQL talk. NEW!! CakeFest, Madrid, Spain, August 21-24, 2014  A talk on "Scaling Your MySQL instances AND keeping your Sanity" will be given by the MySQL Community Manager, David Stokes. Froscon 2014, St.Augustin, Germany, August 23-24, 2014 Please visit our booth as well as watch the Froscon website for the schedule updates. NEW!! SymfonyLive, UK, London, September 25-26, 2014 MySQL Community Magers, David Stokes & Morgan Tocker submitted MySQL talks for this show. Schedule will be announced later on. DrupalCon Amsterdam, The Netherlands, September 29-Oct 3, 2014 Meet us at our booth at DrupalCon Amsterdam. For the schedule please watch the DrupalCon website. All Your Base, Oxford UK, October 17, 2014  Come to visit our MySQL booth and talk to our MySQL experts. NEW!! WebTechCon / IPC, Munich Germany, October 26-29, 2014 NEW!! DOAG, Nuremberg, Germany, November 18-20, 2014 There will be a full day of MySQL talks and one full day of MySQL workshop & sessions with live demo. This event is simply hard to miss! NEW!! Forum PHP Paris, France, November 21-22, 2014 More details: TBD NEW!! UK OUG, Liverpool, UK, December 8-10, 2014 MySQL will be part of the Oracle booth and we hope to get more space for MySQL talks.  USA NEW!! Texas Linux Fest, Austin, Texas, US, June 13-14, 2014 NEW!! SouthEast Linux Fest, Charlotte, US, June 20-22, 2014 NEW!! Debian Conference 2014, Portland, OR, US, August 23-31, 2014 NEW!! FossetCon, Orlando, US, September 11-13, 2014 NEW!! Oracle Open World, San Francisco, US, September 29-October 3, 2014 NEW!! MySQL Central @ Open/World, San Francisco, US, September 29-October 3, 2014 NEW!! PyTexas 2014, Dallas, TX, US, October 3-5, 2014 NEW!! All Things Open (replacing POSSCON), Raleigh, NC, October 23-24, 2014 NEW!! Ohio LinuxFest 2014, Columbus, Ohio, US, October 24-25, 2014 NEW!! ZendCon PHP, Santa Clara, US, October 27-30, 2014 NEW!! Kuali Days 2014, Indianapolis, US, November 10-13, 2014 NEW!! Live 360, Orlando, FL, US, November 17-20, 2014 APAC OpenSourceConference Japan, Hokkaido, June 13-14, 2014 MySQL is represented by Ryusuke Kajiyama with the talk on "MySQL Technology Updates". NEW!! db tech showcase, Osaka Japan, June 18-20, 2014 Three MySQL talks are scheduled for this show, "MySQL for Oracle DBA" & "MySQL Technology Updates" by Ryusuke Kajiyama. The last talk will be on MySQL Fabric by Yoshiaki Yamasaki. NEW!! PyCon Singapore, Singapore, June 18-20, 2014 Ryusuke Kajiyama will be talking about "Sharding and scale-out using Python-based MySQL Fabric". NEW!! COSCUP, Taipei, Taiwan, July 19-20, 2014 We are going to run a technical session on MySQL Workbench & one talk on how to make MySQL better MySQL. NEW!! PyCon New Zealand, Wellington, New Zealand, September 13-14, 2014 MySQL talks were submitted as well as one talk by Solaris Modernization team on Python & Solaris, watch the website for schedule updates. NEW!! PyCon Japan, Tokyo Japan, September 13-15, 2014 MySQL will be a MySQL session speaker, no schedule is announced yet. Ruby Kaigi, Tokyo, Japan, September 18-20, 2014 Another event MySQL supports and attends in APAC region. Ruby Kaigi is the international Ruby Conference in Japan, Tokyo. Ruby started in Japan, so Ruby Kaigi has excellent speakers and developers! MySQL team is going to be present at this conference with MySQL talks and active networking around the venue. NEW!! PyCon India, Bangalore, India, September 26-28, 2014 A MySQL talk on "MySQL Utilities scaling MySQL with Python" has been submitted, please watch the PyCon website for the schedule updates. NEW!! OpenSourceConference Japan, Tokyo, October 18-19, 2014 NEW!! OpenSource India, Bengaluru, India, November 7-8, 2014 NEW!! OpenSourceConference Japan, Fukuoka, November 14-15, 2014 You can check the MySQL wikis for updates on the conferences we are attending. Next time I hope to have more details for each event above (especially for the US ones).

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  • Send SYN packet in C#?

    - by Petr
    Hi, I am wondering whether it is even possible or I cannot do such a raw socket manipulation? If so, how can I try it? I am not trying to do this old DoS attack, just curious how to send it thru C#. Thanks

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  • Do WebSockets have exclusive access to their sockets?

    - by Aoriste
    I'm curious to know if, after a WebSocket has been established (after having received the proper handshake from a server that supports them), whether or not the TCP socket used by the "WebSocket connection" is used exclusively by the WebSocket, or if the browser may still make regular HTTP requests with it. It only makes sense to me that WebSockets would have exclusive use of their TCP sockets, but I don't remember having read in any of the documentation that such is the case.

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  • .Net Intermittent System.Web.Services.Protocols.SoapHeaderException

    - by ScottE
    We have a .net 3.5 web app that consumes third party web services. The proxy was created by adding a web reference to their wsdl. This proxy is not compiled. Our error logging is picking up frequent but intermittent exceptions: An exception of type 'System.Web.Services.Protocols.SoapHeaderException' occurred and was caught If I follow the url to the page that generated the exception, I can't recreate it. Edit: Here is most of the exception - where it bubbled up from Message : Internal Error Type : System.Web.Services.Protocols.SoapHeaderException, System.Web.Services, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Source : System.Web.Services Help link : Actor : Code : http://schemas.xmlsoap.org/soap/envelope/:Client Detail : Lang : Node : Role : SubCode : Data : System.Collections.ListDictionaryInternal TargetSite : System.Object[] ReadResponse(System.Web.Services.Protocols.SoapClientMessage, System.Net.WebResponse, System.IO.Stream, Boolean) Stack Trace : at System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(SoapClientMessage message, WebResponse response, Stream responseStream, Boolean asyncCall) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at Vendor.getSearch(getSearchRequest getSearchRequest) in c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\be43c34e\b09edc7e\App_WebReferences.pww-cf-q.0.cs:line 73 Edit 2: Inner exceptions: I sometimes get the following inner exceptions logged: Message : Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. Type : System.IO.IOException, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Source : System Help link : Data : System.Collections.ListDictionaryInternal TargetSite : Int32 Read(Byte[], Int32, Int32) Stack Trace : at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult) at System.Net.TlsStream.CallProcessAuthentication(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) And/Or: Message : An existing connection was forcibly closed by the remote host Type : System.Net.Sockets.SocketException, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Source : System Help link : ErrorCode : 10054 SocketErrorCode : ConnectionReset NativeErrorCode : 10054 Data : System.Collections.ListDictionaryInternal TargetSite : Int32 Receive(Byte[], Int32, Int32, System.Net.Sockets.SocketFlags) Stack Trace : at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) Update We're still working on it. Originally there was a route issue, which was resolved. We're still getting the inner exception with socket errors. We had MS support involved today, and they looked at some traces and network captures. The web service host does round-robin DNS, and they may be responding on a different IP address for the syn syn/ack from one ip, and the next from a different ip. This is not good. This is likely quite specific to our situation, but perhaps it applies to others as well. Microsoft Network Monitor and an application trace got us the information we needed.

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  • How to use SQL file streaming win32 API and support WCF streaming

    - by Mahesh
    I'm using Sql server file stream type to store large files in the backend. I'm trying to use WCf to stream the file across to the clients. I'm able to get the handle to the file using SQLFileStream (API). I then try to return this stream. I have implemenetd data chunking on the client side to retrive the data from the stream. I'm able to do it for regular filestream and memory stream. Also if i convert then sqlfilestream in to memorystream that also works. The only think that doesn't work is when I try to return sqlfilestream. What am I doing wrong. I have tried both nettcpbinding with streaming enabled and http binding with MTOM encoding. This is the error message am getting : Socket connection was aborted. This could be caused by an error processing your mesage or a receive timeout being exceeded by the remote host, or an underlying network issue.. Local socket timneout was 00:09:59.... Here is my sample code RemoteFileInfo info = new RemoteFileInfo(); info.FileName = "SampleXMLFileService.xml"; string pathName = DataAccess.GetDataSnapshotPath("DataSnapshot1"); SqlConnection connection = DataAccess.GetConnection(); SqlTransaction sqlTransaction = connection.BeginTransaction("SQLSileStreamingTrans"); SqlCommand command = new SqlCommand(); command.Connection = connection; command.Transaction = sqlTransaction; command.CommandText = "SELECT GET_FILESTREAM_TRANSACTION_CONTEXT()"; byte[] transcationContext = command.ExecuteScalar() as byte[]; SqlFileStream stream = new SqlFileStream(pathName, transcationContext, FileAccess.Read); // byte[] bytes = new byte[stream.Length]; // stream.Read(bytes, 0, (int) stream.Length); // Stream reeturnStream = stream; // MemoryStream memoryStream = new MemoryStream(bytes); info.FileByteStream = stream; info.Length = info.FileByteStream.Length; connection.Close(); return info; [MessageContract] public class RemoteFileInfo : IDisposable { [MessageHeader(MustUnderstand = true)] public string FileName; [MessageHeader(MustUnderstand = true)] public long Length; [MessageBodyMember(Order = 1)] public System.IO.Stream FileByteStream; public void Dispose() { if (FileByteStream != null) { FileByteStream.Close(); FileByteStream = null; } } } ANy help is appreciated

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  • How to do long polling from iPhone application?

    - by Hitesh Manchanda
    I want to create a iPhone chat application and i do not have any experience of socket programming so can u please help me understand How can i do long polling from iPhone application? Also can NSURLConnection be used for this purpose or we need to use some low level API? Are there any libraries available for the same?

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  • Interfacing Android Nexus One with Arduino + BlueSmirf

    - by efgomez
    I'm a bit new to all of this, so bear with me - I'd really appreciate your help. I am trying to link the Android Nexus One with an arduino (Duemilanove) that is connected to a BlueSmirf. I have a program that is simply outputting the string "Hello Bluetooth" to whatever device the BlueSmirf is connected to. Here is the Arduino program: void setup(){ Serial.begin(115200); int i; } void loop(){Serial.print("Hello Bluetooth!"); delay(1000); } One my computer BT terminal I can see the message and connect no problem. The trouble is with my android code. I can connect to the device with android, but when I look at the log it is not displaying "Hello Bluetooth". Here is the debug log: 04-09 16:27:49.022: ERROR/BTArduino(17288): FireFly-2583 connected 04-09 16:27:49.022: ERROR/BTArduino(17288): STARTING TO CONNECT THE SOCKET 04-09 16:27:55.705: ERROR/BTArduino(17288): Received: 16 04-09 16:27:56.702: ERROR/BTArduino(17288): Received: 1 04-09 16:27:56.712: ERROR/BTArduino(17288): Received: 15 04-09 16:27:57.702: ERROR/BTArduino(17288): Received: 1 04-09 16:27:57.702: ERROR/BTArduino(17288): Received: 15 04-09 16:27:58.704: ERROR/BTArduino(17288): Received: 1 04-09 16:27:58.704: ERROR/BTArduino(17288): Received: 15 ect... Here is the code, I'm trying to put only the relative code but if you need more please let me know: private class ConnectThread extends Thread { private final BluetoothSocket mySocket; private final BluetoothDevice myDevice; public ConnectThread(BluetoothDevice device) { myDevice = device; BluetoothSocket tmp = null; try { tmp = device.createRfcommSocketToServiceRecord(MY_UUID); } catch (IOException e) { Log.e(TAG, "CONNECTION IN THREAD DIDNT WORK"); } mySocket = tmp; } public void run() { Log.e(TAG, "STARTING TO CONNECT THE SOCKET"); InputStream inStream = null; boolean run = false; //...More Connection code here... The more relative code is here: byte[] buffer = new byte[1024]; int bytes; // handle Connection try { inStream = mySocket.getInputStream(); while (run) { try { bytes = inStream.read(buffer); Log.e(TAG, "Received: " + bytes); } catch (IOException e3) { Log.e(TAG, "disconnected"); } } I am reading bytes = inStream.read(buffer). I know bytes is an integer, so I tried sending integers over bluetooth because "bytes" was an integer but it still didn't make sense. It almost appears that is sending incorrect baud rate. Could this be true? Any help would be appreciated. Thank you very much.

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  • What Parallel computing APIs make good use of sockets?

    - by Ole Jak
    My program uses sockets, what Parallel computing APIs could I use that would help me without obligating me to go from sockets to anything else? When we are on a cluster with a special, non-socket infrastructure system this API would emulate something like sockets but using that infrastructure (so programs perform much faster than on sockets, but still use the sockets API).

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  • Ruby IRC bot don't works.

    - by JavaNoob
    require "socket" server = "irc.rizon.net" port = "6667" nick = "Ruby IRC Bot" channel = "#0x40" s = TCPSocket.open(server, port) s.print("USER Testing", 0) s.print("NICK #{nick}", 0) s.print("JOIN #{channel}", 0) This irc bot don't connect to the IRC server, What are i'm doing wrong?

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  • C# Sockets and Proxy Servers

    - by Tristan
    Hi Guys, I'm trying to make some source code for a library I downloaded work with a proxy server. The library uses sockets to connect to a server but if the client using the library is behind a proxy server it can't connect. Does anyone know how I can modify the socket to be able to connect to the server through a proxy server? I really want to just do this with the sockets in the library without having to change too much code to use WebRequest or something similar Cheers -Tristan

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  • Get error with connect to server “Trust anchor for certification path not found.”

    - by user3693568
    I wrote code in android for connecting to server with ssl, I use BKS algorithm, I can create socket but when I send data to switch, I get this error javax.net.ssl.SSLHandshakeException: java.security.cert.CertPathValidatorException: Trust anchor for certification path not found. It is wonderful for me, I can connect to another server in local network with another BKS file and I can get response from that server, but with correct certificate in outside network, I cannot connect to another server, is it possible with network problem? Best regards

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  • Sending large serialized objects over sockets is failing only when trying to grow the byte Array, bu

    - by FinancialRadDeveloper
    I have code where I am trying to grow the byte array while receiving the data over my socket. This is erroring out. public bool ReceiveObject2(ref Object objRec, ref string sErrMsg) { try { byte[] buffer = new byte[1024]; byte[] byArrAll = new byte[0]; bool bAllBytesRead = false; int iRecLoop = 0; // grow the byte array to match the size of the object, so we can put whatever we // like through the socket as long as the object serialises and is binary formatted while (!bAllBytesRead) { if (m_socClient.Receive(buffer) > 0) { byArrAll = Combine(byArrAll, buffer); iRecLoop++; } else { m_socClient.Close(); bAllBytesRead = true; } } MemoryStream ms = new MemoryStream(buffer); BinaryFormatter bf1 = new BinaryFormatter(); ms.Position = 0; Object obj = bf1.Deserialize(ms); objRec = obj; return true; } catch (System.Runtime.Serialization.SerializationException se) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + se.Source + "Error : " + se.Message; return false; } catch (Exception e) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + e.Source + "Error : " + e.Message; return false; } } private byte[] Combine(byte[] first, byte[] second) { byte[] ret = new byte[first.Length + second.Length]; Buffer.BlockCopy(first, 0, ret, 0, first.Length); Buffer.BlockCopy(second, 0, ret, first.Length, second.Length); return ret; } Error: mscorlibError : The input stream is not a valid binary format. The starting contents (in bytes) are: 68-61-73-43-68-61-6E-67-65-73-3D-22-69-6E-73-65-72 ... Yet when I just cheat and use a MASSIVE buffer size its fine. public bool ReceiveObject(ref Object objRec, ref string sErrMsg) { try { byte[] buffer = new byte[5000000]; m_socClient.Receive(buffer); MemoryStream ms = new MemoryStream(buffer); BinaryFormatter bf1 = new BinaryFormatter(); ms.Position = 0; Object obj = bf1.Deserialize(ms); objRec = obj; return true; } catch (Exception e) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + e.Source + "Error : " + e.Message; return false; } } This is really killing me. I don't know why its not working. I have lifted the Combine from a suggestion on here too, so I am pretty sure this is not doing the wrong thing? I hope someone can point out where I am going wrong

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  • Winsock Connect Problem with Eset Nod32

    - by AFgone
    Dear All, my socket library which is implemented using winsock2 is working properly. But when ESET Nod32 installed on the computer, connect() function returns 0(zero) ,that is success, even if remote host is not available. I looked with netstat -b command and saw that ekrn.exe is accepting the client. And after couple of seconds it sends zero byte of information,which means graceful close. So how can I overcome this problem? Many thanks, regards...

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  • .NET Sockets and Proxy Servers

    - by Tristan
    I'm trying to make some source code for a library I downloaded work with a proxy server. The library uses sockets to connect to a server but if the client using the library is behind a proxy server it can't connect. Does anyone know how I can modify the socket to be able to connect to the server through a proxy server? I really want to just do this with the sockets in the library without having to change too much code to use WebRequest or something similar

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  • Differnce between linux write and sendfile syscall

    - by JosiP
    Hi Im programming webserver (C), which should send big files. My question is: What are the main differneces in two syscalls: write and sendfile. Does sendfile depends on size of socket system buffer ? I noticed that write often writes less then i requested. For example, if got many requests for one file: should i open it, copy into memory and use 'write', or maybe i can do 'sendfile' for each client ? thx in advance for all answers

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  • Byte = 8bits, but why doesn't BitConverter think so

    - by Paul Farry
    Given the following information Public Enum Request As Byte None = 0 Identity = 1 License = 2 End Enum Protected mType As Communication.Request mType = Communication.Request.Identity Debug.Print (BitConverter.GetBytes(mType).Length.tostring) 2 Why does bitconverter report that mType is a length of 2. I would have thought that passing a Byte into BitConverter.GetBytes would just return the Byte. I mean it's no big deal because it's only sending a very small block of data across a TCP Socket, but I'm just intrigued why it thinks it's 2 bytes.

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  • Complex error handling

    - by Caspin
    I've got a particularly ornery piece of network code. I'm using asio but that really doesn't matter for this question. I assume there is no way to unbind a socket other than closing it. The problem is that open(), bind(), and listen() can all throw a system_error. So I handled the code with a simple try/catch. The code as written in broken. using namespace boost::asio; class Thing { public: ip::tcp::endpoint m_address; ip::tcp::acceptor m_acceptor; /// connect should handle all of its exceptions internally. bool connect() { try { m_acceptor.open( m_address.protocol() ); m_acceptor.set_option( tcp::acceptor::reuse_address(true) ); m_acceptor.bind( m_address ); m_acceptor.listen(); m_acceptor.async_accept( /*stuff*/ ); } catch( const boost::system::system_error& error ) { assert(acceptor.is_open()); m_acceptor.close(); return false; } return true; } /// don't call disconnect unless connect previously succeeded. void disconnect() { // other stuff needed to disconnect is ommited m_acceptor.close(); } }; The error is if the socket fails to connect it will try to close it in the catch block and throw another system_error about closing an acceptor that has never been opened. One solution is to add an if( acceptor.is_open() ) in the catch block but that tastes wrong. Kinda like mixing C-style error checking with c++ exceptions. If I where to go that route, I may as well use the non-throwing version of open(). boost::system::error_code error; acceptor.open( address.protocol, error ); if( ! error ) { try { acceptor.set_option( tcp::acceptor::reuse_address(true) ); acceptor.bind( address ); acceptor.listen(); acceptor.async_accept( /*stuff*/ ); } catch( const boost::system::system_error& error ) { assert(acceptor.is_open()); acceptor.close(); return false; } } return !error; Is there an elegant way to handle these possible exceptions using RAII and try/catch blocks? Am I just wrong headed in trying to avoid if( error condition ) style error handling when using exceptions?

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  • is there an scp/sftp client library available for flex?

    - by nont
    I need to send files securely from Adobe Air. In any other language, my first thought would be sftp/scp, but I don't see any libraries to do that in Flex. I'm new to flex, so I'm not sure where to look for code examples and repos. It looks like the raw socket interface is available, so I could write one if no good examples exist. Of course, I'm trying to avoid that.

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  • Qt Sockets and Endianness

    - by cake
    Hello I'm writing a program that uses QUdpSocket for transmiting data over the network. This is my first socket program, and I've come across an interesting problem called Endianness. My actual question in, do I have to worry about Endianness when I'm using QNetwork as my sockets library? If I do have to worry, what do I have to do to properly avoid Endianness problems? Thanks in advance.

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  • How to send an IM in C or C++ on Windows

    - by dave9909
    Specifically I am talking about using AIM and sending instant messages to an existing AIM screename. How would I accomplish this? I am trying to do it the simplest way possible -efficiency is not that important. I thought maybe all I would have to do is open a socket connections some how but I am probably wrong.

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  • Data store for capturing votes & aggregating them

    - by Nathan de Vries
    I'm interested in using Node.js as a socket server for stream-based communication with tens of thousands of clients. Clients will be sending votes for particular pieces of content, and receiving near-realtime updates of aggregated vote tallies from the server. The datastore needs to support: Storing the votes Summarising the votes in near-realtime Preventing multiple votes within an arbitrary time period (e.g. clients can only vote once for a piece of content every 1 minute) Something that already has client libraries for Node.js would be preferable.

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