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  • How can I get write permission for the Web (Inetpub) directory on a new Win 7 machine?

    - by marcipollo
    I mirror my Web site on my laptop, and am trying to move the mirror site to a new laptop. I copied the files to the Inetpub directory, and can view them perfectly, but they are read-only (the check-mark is grey, not black), and I cannot change the permission. When I un-check the read-only attribute on the Inetpub directory, and click "apply" it displays a dialog box stating that I need administrative permission to change the attributes. (I am logged in as an administrator). When I click "continue," it pops up another dialog box saying access is denied to the attributes of the file: c:\inetpub\custerr\en-us\500-100.asp That dialog box has an "ignore" button, and if I click that, it appears to work through the directory tree setting the permissions. It leaves all of the files (leafs) set to "read-write," but the directories remain "read only." I am using 64-bit Windows 7. I stopped the IIS service while doing all of this. Might it have something to do with the fact that I copied the files from a different machine in the workgroup (my old laptop)?

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  • UIView animation does not animate at first try?

    - by Bacalso Vincent
    Considering that my _palette's frame is like this: _palette.frame = CGRectMake(0,480,320,200); I have this code here to slide up/down a UIView: if(![_pallete superview]) { [self.view addSubview:_pallete]; [self.view insertSubview:_tempViewPaletteListener belowSubview:_pallete]; [UIView animateWithDuration:0.3 animations:^{ _pallete.top -= kPaletteHeight; } completion:^(BOOL isFinished) { }]; } else { [UIView animateWithDuration:0.3 animations:^{ _pallete.top += kPaletteHeight; } completion:^(BOOL isFinished) { [_tempViewPaletteListener removeFromSuperview]; [_pallete removeFromSuperview]; }]; } *the _tempViewPaletteListener is just a view with a tap gesture use to dismiss the palette* The problem is when I first try to run code here, the _palette view will just stiffly display right away. What I expected is, it should slide up the _palette view. Though it works fine after the first try

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  • Not allowing next jqueryui.show() animation to start without finishing previous one

    - by Phonethics
    Im using jquery &jquery UI. $.each(data, function(count,item) { showItem(item); // Dont continue without showItem finishing }); function showItem(item) { $('#div-container').prepend(renderItem(item)); $("#div-container div.block:first").show('blind',{},500,function(){}); } Works, but when there are 3 items in data, it animates all 3 in one go. I need this done one-by-one. How do I tell .show() to execute the next show() after the previous one is completed ? Or do I specify this in each() ?

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  • Repeating animations using the Stop Selector

    - by Tiago
    I'm trying to repeat an animation until a certain condition is met. Something like this: - (void) animateUpdate { if (inUpdate) { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(animateUpdate)]; button.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; } } This will run the first time, but it won't repeat. The selector will just be called until the application crashes. How should I do this? Thanks.

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  • Stop jQuery animations stacking

    - by Chris
    I have an Options box that hovers in the top right of the webpage. It's opacity is set to 10% so as not to be obstructive to users. When they hover over (mouseenter) it I use jQuery to fade it in and slidedown the content (and the reverse on mouseout). If they do this repeatedly though the animation stacks up and you can sometimes be left in a situation where your mouse is stood still but the box is yo-yoing around. How can I get around this situation? Here is how I currently setup the animations $("#dropdown").mouseenter(function() { $(this).fadeTo('fast',1); $("#options").slideDown(); }); $("#dropdown").mouseleave(function() { $(this).fadeTo('fast',0.1); $("#options").slideUp(); }); Note I am using jQuery only and not any other plugins.

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  • How to "flick" a UIImageView?

    - by Meltemi
    I've got some UIViews that I'd like the user to be able to "flick" across the screen. They're not scroll views. They simply contain a raster image (png). Can anyone point me to some sample code, etc to help get me started? Something a little more heavyweight than "MoveMe" out there that helps detect a "flick" (vs a "nudge" or a drag and drop) and then carries the view off in the direction of the "flick"? OpenGL probably overkill. If possible I'd like to stay w/in the realm of Core Graphics/Animation.

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  • How does jQuery have asynchronous functions?

    - by Sam.Rueby
    I'm surprised I can't find a clear answer to this. So, in jQuery, you can do this: $(someElements).fadeOut(1000); $(someElements).remove(); Which, will start a fadeOut animation, but before it finishes executing in the 1 second duration, the elements are removed from the DOM. But how is this possible? I keep reading the JavaScript is single threaded. ( Is javascript guaranteed to be single-threaded? ) This question is not "How do I fix this?" I know I can do either: $(someElements).fadeOut(1000).promise().done(function() { $(someElements).remove();});, or even better:$(someElements).fadeOut(1000, function() { $(this).remove(); } ); What I don't understand is how JavaScript runs in a "single thread" but I'm able to use these jQuery functions that execute asynchronously and visibly see the DOM change in different places at the same time. How does it work?

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  • animating adding/removing layers on iPhone

    - by magesteve
    On the iPhone, when you add a sub layer to a visible view's layer, using either -addSublayer: or -removeFromSuperlayer, shouldn't that sub layer appear or disappear in an animated manner (ie. fade in or fade out gradually)? My program animates using layers (not views). When I change a property of a layer like position or image content, then the change does animate (layer streaks around it's parent layer, the layer fades from the old image to the new image), so I obviously have the layers & view setup correctly. However, when I add or remove a sub layer, the change occurs instantly; there is no animation. Reading the references, it says that if the layer is visible, the sub layer should animate when adder or removed. What am I doing wrong? Has anyone had a similar problem, and was able to find a solution? Thank you, Steve Sheets

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  • How do I tell whether my IE is 64-bit? (For that matter, Java too?)

    - by user225626
    Millions of questions already on the web about how to tell whether the OS is 64-bit, but not whether IE and/or Java runtime is 64-bit. Some background: I installed 64-bit Win 7, and IE installed automatically with it from CD; I didn't download IE. I did download Java runtime. Mouseover tips in Control Panel!Programs shows it as: "Java 32-bit Java(TM) Control Panel" Then I went to http://java.com/en/download/manual.jsp and that page says... We have detected you may be viewing this page in a 32-bit browser. If you use 32-bit and 64-bit browsers interchangeably, you will need to install both 32-bit and 64-bit Java in order to have the Java plug-in for both browsers. But I cannot tell in the aftermath whether my Java is 64-bit. Evidently the "Java(TM) Control Panel" is, but I don't know if that's the same as the runtime. (I'm afraid to ask on the offical Java forums, because they're such a-holes.) Also, How do I issue a command to the OS to tell whether this IE is 64-bit? Help!About doesn't say on that. Thanks.

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  • Help me sort programing languages a bit

    - by b-gen-jack-o-neill
    Hi, so I asked here few days ago about C# and its principles. Now, if I may, I have some additional general questions about some languages, becouse for novice like me, it seems a bit confusing. To be exact I want to ask more about language functions capabilities than syntax and so. To be honest, its just these special functions that bothers me and make me so confused. For exmaple, C has its printf(), Pascal has writeln() and so. I know in basic the output in assembler of these funtions would be similiar, every language has more or less its special functions. For console output, for file manipulation, etc. But all these functions are de-facto part of its OS API, so why is for example in C distinguished between C standard library functions and (on Windows) WinAPI functions when even printf() has to use some Windows feature, call some of its function to actually show desired text on console window, becouse the actuall "showing" is done by OS. Where is the line between language functions and system API? Now languages I dont quite understand - Python, Ruby and similiar. To be more specific, I know they are similiar to java and C# in term they are compiled into bytecode. But, I do not unerstand what are its capabilities in term of building GUI applications. I saw tutorial for using Ruby to program GUI applications on Linux and Windows. But isn´t that just some kind of upgrade? I mean fram other tutorials It seemed like these languages was first intended for small scripts than building big applications. I hope you understand why I am confused. If you do, please help me sort it out a bit, I have no one to ask.

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  • Slideshow in Javascript without framework, animation?

    - by aaron
    The issue I am having is fairly complicated to explain. I have written up a javascript that displays an image slideshow, and it works fairly well, despite using up more resources than I would like // imgArr[] is populated before var i = 0; var pageLoaded = 0; window.onload = function() {pageLoaded = 1;} function loaded(i,f) { if (document.getElementById(i) != null) f(); else if (!pageLoaded) setTimeout('loaded(\''+i+'\','+f+')',100); } } function displaySlideshow() { document.getElementById(destinationId).innerHTML = '<div id="slideWindow"><img src="'+imgArr[i]+'" />' + '<img src="'+imgArr[i + 1]+'" /></div>'; setTimeout('displaySlideshow()',1000*3); i++; if (i >= imgArr.length - 1) i = 0; } loaded(destinationId,displaySlideshow); So, this script dynamically adds two images to a HTML element, and it is wrapped in a div. The div is styled with the height and width of the image, with the overflow (the second image) hidden. The second image is below the first, and the slideshow is meant to go from RIGHT to LEFT. My inquiry is twofold: 1) Is there a more efficient way of doing this? 2) How would I animate the images? Would I need to put the second image on the right of the first with CSS somehow, and then set a timer to pull the images (via a style) leftward?

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  • How is animation accomplished in these apps?

    - by android noob
    Most of the Android users use the GO SMS app, and the iPhone users use their normal messaging app (Android rocks). Now, whenever a user types a message and presses the send button, the message's edit text field sets a glossy green background, also the green colored background comes floating at the back of the edit text field. How do they do it? (I have been searching this for a while, but was unable to find an answer.)

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  • Running game, leaving game and continuing animation

    - by Madrusec
    I have been trying to learn some Actionscript recently and have been trying to run an interactive story that at one point turns into an extremel simple shooter game. After the player either wins or looses, then he/she is taken to the rest of the animated story. So I have everything up to the point where the games runs (successfully) but for some reason I am unable to have flash run the rest of the frames, most of which have no code at all. This is the code for scene 1: stop (); import flash.display.MovieClip; import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; var stoneInGame:uint; var stoneMaker: Timer; var container_mc: MovieClip; var cursor:MovieClip; var score:int; var anxiety:int; var anxiety_mc :MovieClip = new mcAnxiety(); //stage.addChild( anxiety_mc ); function initializeGame():void { stoneInGame = 10; stoneMaker = new Timer(1000, stoneInGame); container_mc = new MovieClip(); addChild(container_mc); container_mc.addChild(anxiety_mc); anxiety_mc.x = 497; anxiety_mc.y = 360; stoneMaker.addEventListener(TimerEvent.TIMER, createStones); stoneMaker.start(); cursor = new Cursor(); addChild(cursor); cursor.enabled = false; Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, dragCursor); score = 0; anxiety = anxiety_mc.totalFrames; anxiety_mc.gotoAndStop(anxiety); } function dragCursor(event:MouseEvent):void { cursor.x = this.mouseX; cursor.y = this.mouseY; } function createStones(event:TimerEvent):void { var stone:MovieClip; stone = new Stone(); stone.x = Math.random() * stage.stageWidth; stone.y = Math.random() * stage.stageHeight; container_mc.addChild(stone); } function increaseScore():void { score ++; if(score >= stoneInGame) { dragCursor.stop(); createStones.stop(); stoneMaker.stop(); trace("you wind!"); } } function decreaseAnxiety():void { anxiety--; if(anxiety <= 0) { stoneMaker.stop(); trace("you lose!"); } else { anxiety_mc.gotoAndStop(anxiety); } increaseScore(); } initializeGame(); So what I tried to do was adding gotoAndPlay() inside both the decreaseAnxiety and increaseScore functions after the trace statements and referenced a frame where I have more keyframes that continue a story. However, Flash just goes back to the beginning of the timeline and I even the functions that change and control the cursor seem to be running. This leads me to believe that I need to make sure that I tell flash o stup running certain functions before jumping to another frame. However, it seems to me that I would still have the same issue and not be able to continue in the timeline. Is there something I am missing? How can I jump out of all this code once the game finishes and simply continue playing the rest of the frames? Any pointers would be greatly appreciated. Thank you

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  • Installed Memory (RAM): 8GB (4GB Useable)

    - by Mike Bannister
    I have 4X 2GB RAM sticks installed, Windows 7 Ultimate x64 shows "Installed Memory (RAM): 8GB (4GB Useable)" in the system information. The motherboard says it supports up to 16GB of memory. I had Windows XP x64 and I'm pretty sure it was able to use all 8Gigs of memory. I've just formatted and am not burning through 4GB for sure. *The BIOS only show 4096MB while booting. I was only able to find one option relating to memory mapping and it took it from 4Gigs to 3 and change. CPU-Z shows all 4 sticks as 2048MB I went in to msconfig and checked the limits, they are not set. I tried resetting the CPU and RAM sticks 3 times, the CPU has no pins to be bent (flat contacts, I5) I rearranged all the RAM. I have separate video memory from the system memory. I have a 64 bit OS (I am 100% certain) Hardware: Memory: Four Corsair XMS3 TW3X4G1333C9AG Motherboard: Asus P7P55D Pro CPU: Intel Core i5-760 BX80605I5760 Graphics: Two ZOTAC ZT-50401-10L GeForce GTX 550 Ti If anyone has new ideas or knows the exact setting in the bios, it would be greatly appreciated.

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  • Win 7 64 with 8 gig of ram, getting running low on memory errors.

    - by John
    I have a new Dell laptop running Win7 64 with 8 meg of ram. If I leave the system running overnight I start getting low memory errors the next day. Looking at task manager it shows 6.27 gig used but looking at the processes list the totals don't show nearly that much. I am showing all processes from all users. I have also looked at the processes with PRocess Explorer and see the same results. Using resource monitor I see 4165 MB in Use, 2328 MB Modified and 1352MB Standby with only about 345 MB free. These numbers don't seem to add up to what I have running. I have Visual Studio 2010 running along with a number of IE8 sessions. I have run the same set of apps with XP SP2 32 bit with 4 gig of memory and never had this sort of problem. What is Modified memory? What is Standby memory? Any suggestions on what might be the issue and what might be a fix? TIA J

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  • Couldn't assign 'top' from variable in jQuery Animate

    - by bhu1st
    Hi, I am stuck here, i am trying to animate number of 'x' divs (the code below is just for one div) by selecting their original 'top' position & adding some 'newTop' pixel values to them. var dur = 1500; var origTop = $("#div_x").position().top; var newTop = parseInt(origTop) + 30; $("#div_x").animate({ top : newTop + "px" }, dur); I checked alerting the 'newTop' variable and it's showing correct values but the animation is not working. I tried different variants to assign 'top' to the animate function but nothing is working. any suggestion would help me a lot. thanks in advance.

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  • Extending a view to the left side, animated

    - by Heinrich
    Hi, I have a view that I want to extend on the left side using an animation. All borders but the left one should remain the same, so the x position and the width of the view are changing. I use this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:5.0]; self.frame = CGRectMake(self.frame.origin.x-100, self.frame.origin.y, self.frame.size.width+100, self.frame.size.height); [UIView commitAnimations]; If I run this code, the width of the view is set to the new value immediately and then the view is moved to the new x point, but why? How can I change this behaviour? Thanks for your ideas!

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  • jQuery inline text scrolling/rotating/carousel effect

    - by Adam Pope
    I trying to create an animation with JQuery that scrolls 1 word in a sentence. For example, I am a nice sententce of text with a MAGIC word in it OTHER HIDDEN WORDS After a second or so, MAGIC would move upwards and OTHER would scroll into view. I've tried playing with a few carousel plugins but I can't seem to get the effect working. Some seem to have so many nested divs that they refuse to display inline, others have issues when one word is longer than another. Does anybody know of a plugin that could make this possible? Is this even possible?

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  • UIView animations on a path not linear

    - by chis54
    I have an iOS application that I want to animate a falling leaf (or several). I have my leaf image in an ImageView and I've figured out a simple animation from the documentation: [UIView animateWithDuration:4.0f delay:0 options:UIViewAnimationTransitionFlipFromLeft animations:^(void) { leaf1ImageView.frame = CGRectMake(320, 480, leaf1ImageView.frame.size.width,leaf1ImageView.frame.size.height); } completion:NULL]; This will make the leaf go from its starting position to the bottom right corner in a straight line. How would I animate this to follow a path or curve like a parabola or sinusoid and maybe even rotate the image or view? Would this be done in the animations block? Thanks in advance!

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  • How can I animate between states in a programmatic skin? [FLEX]

    - by Lewis
    I have a button with the various states (up/over/down etc) that uses a skin file to render the display. I want to achieve animation between the states. For instance, between the change from 'up' to 'over' I want to fade in a color and a border. The way I am doing this at the moment is to use viewstates and animate between them using transitions and the mx:AnimateProperty. However, using this method I can only animate one property per viewstate. So only the border, or the color can be animated. Does anyone know how I can achieve multiple animations on multiple properties of a programmatic button skin? Thanks in advance! Note: I have looked into using tweener but cannot see how it would help my situation

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  • PHP header() redirect not working after shortening URL using bit.ly

    - by Fabian Kreiser
    Hi, I have a problem with php header redirect. I already spent hours trying to fix it. The problem doesn't occur when the bit.ly api is not used in the script, I have no clue why. <?php if (strlen($_GET['url']) > 26) { $shortenedURL = $_GET['url']; if (isset($_GET['login']) && isset($_GET['apikey'])) { $shortenedURL = file_get_contents('http://api.bit.ly/v3/shorten?format=txt&login='.urlencode($_GET['login']).'&apiKey='.$_GET['apikey'].'&uri='.urlencode($_GET['url'])); } else { $shortenedURL = file_get_contents('http://icbrd.net/shorten.php?longurl='.$_GET['url']); } if (strlen($shortenedURL) > 0) { header( 'Location: icebird://compose?status='.$shortenedURL.'%20' ); exit(); } else { header( 'Location: icebird://compose?status='.$_GET['url'].'%20' ); exit(); } } else { header( 'Location: icebird://compose?status='.$_GET['url'].'%20' ); exit(); } ?> I hope you can help me, as this is driving me crazy. Regards

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  • jquery animation - when do they finish?

    - by Naor
    I have two jquery animations one by other: books.animate({ left: left1 }, { duration: this.slideDuration, easing: this.easing, complete: complete }); laptops.animate({ left: left2 }, { duration: this.slideDuration, easing: this.easing, complete: complete }); I want the animations to run simultanusly so I use {queue: false}: books.animate({ left: left1 }, { duration: this.slideDuration, easing: this.easing, queue: false, complete: complete }); laptops.animate({ left: left2 }, { duration: this.slideDuration, easing: this.easing, queue: false, complete: complete }); But now the completed callback called twice! How can I know exactly when does the both animations are done?

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  • Android: implementing sliding cards in widget

    - by DroidIn.net
    I have a widget that periodically updates itself (hourly) to display top result of search query. I would like to extend it so it captures several top results and then loops through these. The best example would be Genie News and Weather widget for which I was unable to find a source code. QUESTIONS: What would be a good way to implement the animation? I'm thinking ViewAnimator + timer, but is there maybe a better way, say FrameLayout + alerts? I'm already using AlertManager to periodically pull search results for the widget How bad such arraignment would affect phone's battery life?

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  • string and z-depth animation, as3

    - by VideoDnd
    How do I pass this string to my children? formatCount(fcount) is the value I'm trying to pass to children timer is the value the children are recieving now Timer that loops through an array of displayObjects var timer:Timer = new Timer(100); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { count++; fcount=int(count*count/1000); //myText.text = formatCount(fcount); //LOOPS THROUGH MY LIST ITEMS 'see array at bottom' var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); //SUBSTRING AND ZERO PLACEHOLDER function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //PASS MATH TO SPRITE HANDLER function spriteHandler(e:Event):void { numbers.setTime(formatCount(fcount)); } //LOST ARGUMENT==>GOES TO NUMBERSVIEW //var numbers:NumbersView; var numbers:*; //MY ARRAY 'list of numbers, one-to-zero' var frames:Array = [new Frame1(),new Frame2(),new Frame3(), new Frame4(),new Frame5(),new Frame6(),new Frame7(),new Frame8(),new Frame9(), new Frame0()]; for each (var frame:Sprite in frames) { addChild(frame); } Example of NumbersView 'increment and place display objects across the stage' function NumbersView() { _listItems = new Array(); previousNums = new Array(); var item:NumberImage; for (var i:Number = 0; i <= 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } }

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  • jQuery menu animation

    - by bomortensen
    Hi Stackoverflow, I'm building a website where I'm using jQuery to animate a horizontal tabbed menu. What I want to achieve can be seen here: / link removed / If you hover/mouseover the "Link 1" tab, you'll see that a white div is expanding. Each of the tab menu items are a styled li-tag. What I want to do is, that when you hover/mouseover i.e. the "Link 2" tab, the white div contracts and then expands again with content related to "Link 2" instead of "Link 1". Also, the "Link 1" tab should be expanded by default (i.e. when you just entered the site) Does any of you jQuery ninjas out there know how to do this? What I currently have is this: <script type="text/javascript"> $(document).ready(function(){ var $div = $('#divtest'); var height = $div.height(); $div.hide().css({ height : 0 }); $('#forside').hover(function () { if ($div.is(':visible')) { $div.animate({ height: 0 }, { duration: 200, complete: function () { $div.hide(); } }); } else { $div.show().animate({ height : height }, { duration: 200 }); } return false; }); }); </script> Do I need to have 4 different div's which expands/contracts for every mouseover? If i'm not being clear about what my problem is, please say so and I'll try to elaborate :) Thanks in advance!

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