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  • Disabling compression for IE pre SP2 with Apache mod_rewrite

    - by Ra y Mon
    I am trying to replicate this fix ( http://sebduggan.com/posts/ie6-gzip-bug-solved-using-isapi-rewrite ) with Apache mod_rewrite, but with no success... Can somebody help me translate those ISAPI rules to APACHE mod_rewrite? I don't know how to 'translate' those rules... My objective is to avoid sending compressed css and js when the user has an XP version prior to SP2, since there is a bug that prevents IE6&7 under SP1 to read the gzipped CSSs of my website BuscoUnViaje.com The rules I am trying to 'translate' to Apache mod_rewrite: RewriteCond %{HTTP:User-Agent} MSIE\ [56] RewriteCond %{HTTP:User-Agent} !SV1 RewriteCond %{REQUEST_URI} \.(css|js)$ RewriteHeader Accept-Encoding: .* $1 Thanks in advance...

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  • A very weird problem with texbox control in .net

    - by Kazoom
    Well i know textbox is a very simple user control, perhaps the first input control ever made. I have been facing a very frustrating problem with this simple control. I programatically add a textbox in my user control. From ui i am able to edit it like a normal textbox. however, i am not able to read the user inputed value in the program. my program all the time sees the old value with which my text box was initialized. i textchange event getting triggered but the value never gets updated. This seemingly looks to be some innocuous bug in the code, but the program is very simple and it does not seem to be having any bug. Any guidelines on this issue?

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  • Highlight field in source code pane of Findbugs UI

    - by Ryan Fernandes
    I'm using a class that extends BytecodeScanningDetector to check for some problematic fields in a class. After detecting whether the field is problematic, I add it to the bug report like below: Once I run findbugs, it identifies the bug, lists it in the left pane, but does not highlight the corresponding source line. Any hints/help on this will be very appreciated. public void visit(Field f) { if (isProblematic(getXField())) { bugReporter.reportBug(new BugInstance(this, tBugType, HIGH_PRIORITY) .addClass(currentClass) //from visit(JavaClass) .addField(this)); } } public void visit(JavaClass someObj) { currentClass = someObj.getClassName(); } P.S. I tried posting this on the findbugs list but... no joy.

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  • UIAlertView crashing on undocumented method

    - by morticae
    Our app has been crashing with a frequency of roughly 1 in 1,500 launches due to a bug that is proving elusive. The relevant portion of the stack trace is included. It's being fired as a callback so I have no reference for where it's occurring in my own code. It looks like what's going on is there is a UIViewAnimationState object that is calling UIAlertView's private method (_popoutAnimationDidStop:finished:). Only problem is, it appears the UIAlertView has been dealloced by this point. I don't do anything weird with alert views. I throw them up, and I wait for user input. They are all shown before being released. Anyone encountered this? At this point, I'm leaning toward it being an Apple bug. Thread 0 Crashed: 0 libobjc.A.dylib 0x3138cec0 objc_msgSend + 24 1 UIKit 0x326258c4 -[UIAlertView(Private) _popoutAnimationDidStop:finished:] 2 UIKit 0x324fad70 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 UIKit 0x324fac08 -[UIViewAnimationState animationDidStop:finished:] 4 QuartzCore 0x311db05c run_animation_cal lbacks

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  • Is .net 4.0 really not capable of sending emails with attachments larger than 3MB's

    - by JL
    I recently had an issue after upgrading my .net framework to 4.0 from 3.5, I did this because in 4.0 the SMTPClient finally sends a QUIT command to the SMTP server. However recently I was most disturbed to run into a base64 decoding issue, when sending out emails with attachments larger than 3MB's using .net v4 smtpclient: System.Net.Mail.SmtpException: Failure sending mail. --- System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Net.Base64Stream.EncodeBytes(Byte[] buffer, Int32 offset, Int32 count, Boolean dontDeferFinalBytes, Boolean shouldAppendSpaceToCRLF) at System.Net.Base64Stream.Write(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Mime.MimePart.Send(BaseWriter writer) at System.Net.Mime.MimeMultiPart.Send(BaseWriter writer) at System.Net.Mail.Message.Send(BaseWriter writer, Boolean sendEnvelope) at System.Net.Mail.SmtpClient.Send(MailMessage message) --- End of inner exception stack trace --- I read this connect bug listing here: http://connect.microsoft.com/VisualStudio/feedback/details/544562/cannot-send-e-mails-with-large-attachments-system-net-mail-smtpclient-system-net-mail-mailmessage and also this bug listing here: http://connect.microsoft.com/VisualStudio/feedback/details/102644/system-net-mail-fails-to-send-index-was-outside-the-bounds-of-the-array So my question is - is .net 4.0 RTM really not capable of such an easy task as sending a message with an attachment larger than 3MB's?

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  • System.WIndows.Application static members are thread safe?

    - by Lirik
    The Application static members are supposed to be thread safe: The public static (Shared in Visual Basic) members of this type are thread safe. In addition, the FindResource and TryFindResource methods and the Properties and Resources properties are thread safe.1 How much can we trust that statement in a multithreaded environment when calling static member methods of System.Windows.Application? Update: It's all in reference to this question: http://stackoverflow.com/questions/2463822/threading-errors-with-application-loadcomponent-key-already-exists/2463866#2463866 I never thought I'd see a real bug in the library, but this must be the day for me... that question seems to show a genuine bug. Usually it's "user error," but this doesn't seem to be the case.

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  • can't run a scala script on Mac OS X

    - by wataradio
    Running a scala script on Mac OS X results in the following error: Unable to establish connection to compilation daemon I googled and found a page reported the same problem: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=576568 To solve the problem, the page said: Can you please tell what does /etc/sysctl.d/bindv6only.conf contain? If the value is 1, can you try to: 1) sudo sed -i 's/net.ipv6.bindv6only\ =\ 1/net.ipv6.bindv6only\ =\ 0/' \ /etc/sysctl.d/bindv6only.conf && sudo invoke-rc.d procps restart 2) Then, run scala/fsc as usual and see if the bug is still there. But I can't find a bindv6only.conf in my Mac OS X. How can I solve the problem? -- System Information: Scala version 2.7.7.final (Java HotSpot(TM) 64-Bit Server VM, Java 1.6.0_20) Mac OS X 10.6.3

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  • Procedures before checking in to source control?

    - by Mongus Pong
    I am starting to get a reputation at work as the "guy who breaks the builds". The problem is not that I am writing dodgy code, but when it comes to checking my fixes back into source control, it all goes wrong. I am regularly doing stupid things like : forgetting to add new files accidentally checking in code for a half fixed bug along with another bug fix forgetting to save the files in VS before checking them in I need to develop some habits / tools to stop this. What do you regularly do to ensure the code you check in is correct and is what needs to go in? Edit I forgot to mention that things can get pretty chaotic in this place. I quite often have two or three things that Im working on in the same code base at any one time. When I check in I will only really want to check in one of those things.

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  • Masks and transparency

    - by Henrik
    Hi, I'm fairly new to Shoes and ran into two problems. First I want to set a mask using a partially transparent png, like this: mask do image "images/stencilMask.png" end Is this possible somehow or can only vector shapes be used? Apart from that, I noticed a small bug(?) when trying to set a transparent color as a stroke on any kind of text, like this: title "Hello", :stroke => rgb(1.0, 0.0, 0.0, 0.5) The transparency simply isn't applied. Am I doing anything wrong, or is this actually a bug? Cheers and thanks for all answers

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  • Dealing with Unity's Global Menu and Overlay Scrollbars under Free Pascal/Lazarus

    - by Gustavo Carreno
    I've had some problems under the IDE that were fixed with unsettings and disabling Global menu and the Overlay Scrollbars. I've reported the problem in Lazarus' Mantis: #0021465, #0021467. There is also this bug report talking a bit more about it: #0019266 Their solution was to use unsettings to turn off Global Menu and Overlay Scrollbars. I've had a quick search about the problem and there's an open bug report at Launchpad: overlay scrolling is broken in lazarus. So, is the problem related to "lib overlay scrollbar"? If it is, is there a solution via code, to avoid turning off both the Global Menu and Overlay Scrollbars? If NOT, is there anyone taking notice and fixing the issue? Many thanks, Gus

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  • IAuthenticationRequest.RedirectToProvider is not supposed to return, yet it does

    - by ripper234
    The method DotNetOpenAuth.OpenId.RelyingParty.IAuthenticationRequest.RedirectToProvider() is documented never to return: Redirects the user agent to the provider for authentication. Execution of the current page terminates after this call. However, it does return under the latest implementation (3.4.3). I'm using the following code: using (var relayingParty = new OpenIdRelyingParty()) { var response = relayingParty.GetResponse(); if (response == null) { // Stage 2: user submitting Identifier var openId = Request.Form["openId"]; relayingParty.CreateRequest(openId).RedirectToProvider(); throw new Exception("Never gets here"); } ... } (The line with "Never gets here" is reached). I need to return an ActionResult from this method ... Is this a known bug? Is there a aorkaround? Should I return EmptyResult? As far as I understand this is a bug - I submitted it in the project issue tracker.

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  • Boggling Direct3D9 dynamic vertex buffer Lock crash/post-lock failure on Intel GMA X3100.

    - by nj
    Hi, For starters I'm a fairly seasoned graphics programmer but as wel all know, everyone makes mistakes. Unfortunately the codebase is a bit too large to start throwing sensible snippets here and re-creating the whole situation in an isolated CPP/codebase is too tall an order -- for which I am sorry, do not have the time. I'll do my best to explain. B.t.w, I will of course supply specific pieces of code if someone wonders how I'm handling this-or-that! As with all resources in the D3DPOOL_DEFAULT pool, when the device context is taken away from you you'll sooner or later will have to reset your resources. I've built a mechanism to handle this for all relevant resources that's been working for years; but that fact nothingwithstanding I've of course checked, asserted and doubted any assumption since this bug came to light. What happens is as follows: I have a rather large dynamic vertex buffer, exact size 18874368 bytes. This buffer is locked (and discarded fully using the D3DLOCK_DISCARD flag) each frame prior to generating dynamic geometry (isosurface-related, f.y.i) to it. This works fine, until, of course, I start to reset. It might take 1 time, it might take 2 or it might take 5 resets to set off a bug that causes an access violation either on the pointer returned by the Lock() operation on the renewed resource or a plain crash -- regarding a somewhat similar address, but without the offset that it has tacked on to it in the first case because in that case we're somewhere halfway writing -- iside the D3D9 dll Lock() call. I've tested this on other hardware, upgraded my GMA X3100 drivers (using a MacBook with BootCamp) to the latest ones, but I can't reproduce it on any other machine and I'm at a loss about what's wrong here. I have tried to reproduce a similar situation with a similar buffer (I've got a large scratch pad of the same type I filled with quads) and beyond a certain amount of bytes it started to behave likewise. I'm not asking for a solution here but I'm very interested if there are other developers here who have battled with the same foe or maybe some who can point me in some insightful direction, maybe ask some questions that might shed a light on what I may or may not be overlooking. Another interesting artifact is that the vertex buffer starts to bug if I supply both D3DLOCK_DISCARD and D3DLOCK_NOOVERWRITE together which, even though not very logical (you're not going to overwrite if you've just discarded all), gives graphics glitches. Thanks and any corrections are more than welcome. Niels p.s - A friend of mine raised the valid point that it is a huge buffer for onboard video RAM and it's being at least double or triple buffered internally due to it's dynamic nature. On the other hand, the debug output (D3D9 debug DLL + max. warning output) remains silent. p.s 2 - Had it tested on more machines and still works -- it's probably a matter of circumstance: the huge dynamic, internally double/trippled buffered buffer, not a lot of memory and drivers that don't complain when they should.. Unless someone has a better suggestion; I'd still love to hear it :)

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  • Public ASPXAUTH cookie and security

    - by Bara
    Due to a bug in Flash, I have to use the ASPXAuth cookie to log a user in on a page that a flash upload script calls after upload. See this page for more information: http://geekswithblogs.net/apopovsky/archive/2009/05/06/working-around-flash-cookie-bug-in-asp.net-mvc.aspx I have to make the ASPXAUTH string "public" in the sense that it will be in the HTML of the page. My question is, how secure is this? I understand that anyone that can get to the string in the HTML can probably get to it from the cookie just as easily, but let's say someone does have this ASPXAUTH string. Is it possible that they can login as another user using this cookie? Would they be able to decrypt it? Bara

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  • Java map / nio / NFS issue causing a VM fault: "a fault occurred in a recent unsafe memory access op

    - by Matthew Bloch
    I have written a parser class for a particular binary format (nfdump if anyone is interested) which uses java.nio's MappedByteBuffer to read through files of a few GB each. The binary format is just a series of headers and mostly fixed-size binary records, which are fed out to the called by calling nextRecord(), which pushes on the state machine, returning null when it's done. It performs well. It works on a development machine. On my production host, it can run for a few minutes or hours, but always seems to throw "java.lang.InternalError: a fault occurred in a recent unsafe memory access operation in compiled Java code", fingering one of the Map.getInt, getShort methods, i.e. a read operation in the map. The uncontroversial (?) code that sets up the map is this: /** Set up the map from the given filename and position */ protected void open() throws IOException { // Set up buffer, is this all the flexibility we'll need? channel = new FileInputStream(file).getChannel(); MappedByteBuffer map1 = channel.map(FileChannel.MapMode.READ_ONLY, 0, channel.size()); map1.load(); // we want the whole thing, plus seems to reduce frequency of crashes? map = map1; // assumes the host writing the files is little-endian (x86), ought to be configurable map.order(java.nio.ByteOrder.LITTLE_ENDIAN); map.position(position); } and then I use the various map.get* methods to read shorts, ints, longs and other sequences of bytes, before hitting the end of the file and closing the map. I've never seen the exception thrown on my development host. But the significant point of difference between my production host and development is that on the former, I am reading sequences of these files over NFS (probably 6-8TB eventually, still growing). On my dev machine, I have a smaller selection of these files locally (60GB), but when it blows up on the production host it's usually well before it gets to 60GB of data. Both machines are running java 1.6.0_20-b02, though the production host is running Debian/lenny, the dev host is Ubuntu/karmic. I'm not convinced that will make any difference. Both machines have 16GB RAM, and are running with the same java heap settings. I take the view that if there is a bug in my code, there is enough of a bug in the JVM not to throw me a proper exception! But I think it is just a particular JVM implementation bug due to interactions between NFS and mmap, possibly a recurrence of 6244515 which is officially fixed. I already tried adding in a "load" call to force the MappedByteBuffer to load its contents into RAM - this seemed to delay the error in the one test run I've done, but not prevent it. Or it could be coincidence that was the longest it had gone before crashing! If you've read this far and have done this kind of thing with java.nio before, what would your instinct be? Right now mine is to rewrite it without nio :)

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  • What guides or standards do you use for CVS in your team ?

    - by PaulHurleyuk
    I'm starting to do a small amount of development within my company. I'm intending to use Git for CVS, and I'm interested to see what guidelines or standards people are using around CVS in their groups, similar to coding standards are often written within the group for the group. I'm assuming there will be things like; Commit often (at least every day/week/meeting etc) Release builds are always made from the master branch Prior to release, a new branch will be created for Testing and tagged as such. only bug fixes from this point onwards. The final release of this will be tagged as such and the bug fixes merged back into the trunk Each developer will have a public repo New features should get their own branch Obviously a lot of this will depend on what cvs you're using and how you've structured it. Similar Questions; http://stackoverflow.com/questions/273695/git-branch-naming-best-practices http://stackoverflow.com/questions/2006265/is-there-an-standard-naming-convention-for-git-tags

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  • Why does GetClusterShape return null when the cluster specification was retrieved through the GetClu

    - by Markus Olsson
    Suppose I have a virtual earth shape layer called shapeLayer1 (my creative energy is apparently at an alltime low). When i call the GetClusteredShapes method I get an array of VEClusterSpecification objects that represent each and every one of my currently visible clusters; no problem there. But when I call the GetClusterShape() method it returns null... null! Why on earth would it do that? I used firebug to confirm that the private variable of the VEClusterSpecification that's supposed to hold a reference to the shape is indeed null so it's not the method that's causing the problem. Some have suggested that this is actually documented behavior Returns null if a VEClusterSpecification object was returned from the VEShapeLayer.GetClusteredShapes Method But looking at the current MSDN documentation for the VEShape class it says: Returns if a VEClusterSpecification object was returned from the VEShapeLayer.GetClusteredShapes Method Is this a bug or a feature? Is there any known workarounds or (if it is a bug) some plan on when they are going to fix it?

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  • SharePoint filtered column that only allows item to be used once

    - by Jason
    I have a WSS 3.0 site that I use for change management. There are three primary lists on it -- a bug list, an enhancement list, and a release list. The release list has two lookup columns that provide a list of bugs and enhancements that are included in that particular release. I am trying to figure out how to filter the bug and enhancement list to include only items that have not already been included in another release. All the docs and examples I have seen regarding filtered lookups deal with a query on the list itself. For my situation, and if this was a SQL query, I would need to use a LEFT JOIN to generate the list.

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  • Shadow maps unable to properly project shadows in some situations?

    - by meds
    In the shadow map sample provided by Microsoft I've noticed an issue where shadows are not properly projected when thin geometry is projected at high angles, see here the shadows being projected, notice the poles from the lights are not projected: http://imgur.com/QwOBa.png And in this screenshot we see things from the lights perspective, not ethe poles are clearly visible: http://imgur.com/k2woZ.png So two questions really, is this an actual bug or a limitation with shadow mapping and if it's a bug how can I fix it? The source is directly from the Microsoft DirectX Sample Browser 'ShadowMap' sample from July 2004, the sample browser is the latest August 2009 one.

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  • Is there a way to log when a particular memory location gets written and by which function?

    - by rusbi
    I'm having a bug in my c++ program which happens very rarely but crashes my program. It's seems I have some buffer overflow problem or something similar. I find that these types of bug are most difficult to find. My program always crashes because of the same corrupted memory location. I'm wondering if there is some debugging tool which could detect when a particular memory location get written to and logs the function which does it. I'm using VLD (visual leak detector) for my memory leak hunting and it works great. It substitutes the original mallocs which its own and logs every allocation. I was wondering if there is something similar for memory? I know that something like that would cripple a program, but it could be really helpful.

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  • Visual Studio Packaging: Another version of this product is already installed

    - by Sam
    Hi All, I have a msi created for a project which uses C# & Jscript. version-1.0 is currently public. I want to release a bug-fixed version v-1.0.1 of this package but while testing it, I am getting "Another version of this product is already installed Installation of this version cannot continue.To configure or remove the existing version of this product, use Add/Remove program on the Control Panel". I want this bug-fixed version to install silently without asking user to uninstall and install new one. Please help me how can I achieve this, I am using visual studio 2008. Thanks in Advance! Sam

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  • EXC_BAD_ACCESS when not using self.

    - by chris
    I got nabbed by the following bug again and would like some clarification to exactly why it is a bug. I have a simple UITableView that loads some data: // myclass.h @property (nonatomic, retain) NSArray *myData // myclass.m @synthesize myData; - (void) viewDidLoad { ... myData = someDataSource // note the lack of self } - (UITableViewCell *) cellForRowAtIndexPath ... { ... cell.textLabel.text = [self.myData objectAtIndex:indexPath.row]; // EXC_BAD_ACCESS } The table first loads fine, but when scrolling up enough that one of the cells is totally out of the view I then get the EXC_BAD_ACCESS error. Am I missing something in regards to @property retain. My understanding is that it releases anything that the pointer was previously pointing to before the reassignment. If I am correct then why would not using self. cause any problems? Thanks for the help.

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  • Question about a http form GET method, using query arguments

    - by Lasse V. Karlsen
    I am looking at a bug in WebSVN where when I get into a file log and click on compare, it looses the repository name as part of the request. The details are unimportant. However, I've tracked down the bug to a http form that looks like this: <form method="get" action="comp.php?repname=Binaries&amp;" id="compare"> .... <input type="hidden" name="KEY" value="VALUE"> Is this supposed to work? Will both the "repname" argument, specified as part of the URL, and the hidden value be sent? It seems Chrome 4.1 only sends the hidden argument, and removes the repname parameter altogether. Is this correct? I fixed it temporarily, pending more information, by adding another hidden field for repname with the same value, and now everything works, I'm just wondering if Chrome or WebSVN is in fault here.

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  • PHP PDO: Fetching data as objects - properties assigned BEFORE __construct is called. Is this correc

    - by Erik
    The full question should be "Is this correct or is it some bug I can't count on?" I've been working with PDO more and in particular playing with fetching data directly into objects. While doing so I discovered this: If I fetch data directly into an object like this: $STH = $DBH->prepare('SELECT first_name, address from people WHERE 1'); $obj = $STH->fetchAll(PDO::FETCH_CLASS, 'person'); and have an object like this: class person { public $first_name; public $address; function __construct() { $this->first_name = $this->first_name . " is the name"; } } It shows me that the properties are being assigned before the __construct is being called -- because the names all have " is the name" appended. Is this some bug (in which case I can't/won't count on it) or is this The Way It Should Be. Because it's really quite a nice thing the way it works currently.

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  • Is google gson running on android?

    - by Janusz
    I'm playing arround with google gson for communication with my web back end at the moment. This and this older posts indicate that there are some problems with gson on android. I did some easy tests on the device already but maybe I just missed the bug. Edit I'm now parsing a lot more data. Generic lists etc. still not encountered the bug. Has anybody used gson on Android already? How does it work? Has somebody encountered bugs or something that will stop me from using it once it gets more complicated?

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  • Why is this if statement failing?

    - by Rawling
    I'm working on an existing class that is two steps derived from System.Windows.Forms.Combo box. The class overrides the Text property thus: public override string Text { get { return this.AccessibilityObject.Value; } set { if (base.Text != value) { base.Text = value; } } } The reason given for that "get" is this MS bug: http://support.microsoft.com/kb/814346 However, I'm more interested in the fact that the "if" doesn't work. There are times where "base.Text != value" is true and yet pressing F10 steps straight to the closing } of the "set" and the Text property is not changed. I've seen this both by just checking values in the debugger, and putting a conditional breakpoint on that only breaks when the "if" statement's predicate is true. How on earth can "if" go wrong? The class between this and ComboBox doesn't touch the Text property. The bug above shouldn't really be affecting anything - it says it's fixed in VS2005. Is the debugger showing different values than the program itself sees?

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