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  • Get highlighted state for NSButtonCell

    - by dvg
    I have a NSTableView that contains a NSButtonCell in one of the columns. To draw a custom background in neighbor cells (based on NSTextFieldCell) I use isHighlighted method: - (void)drawWithFrame:(NSRect)cellFrame inView:(NSView *)controlView { if ([self isHighlighted]) { //here I draw the cell background But for NSButtonCell isHighlighted shows only the button pressed state. How to determine when the NSButtonCell is selected, i.e. when it's highlighted in the row?

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  • Setting shadowColor with property syntax gives compiler error: Expected identifier before '[' token.

    - by sam
    I have an iPad app in which I'm setting the shadow color of a UILabel in a UIView's initWithFrame: method. When I use the following syntax: m_label.shadowColor = [UIColor colorWithWhite:1.0 alpha:0.5]; I get this compiler error: Expected identifier before '[' token However, when I use the following syntax: [m_label setShadowColor:[UIColor colorWithWhite:1.0 alpha:0.5]]; It compiles without complaint. Using property syntax for other properties of the UILabel is working fine (shadowOffset, autoresizingMask, backgroundColor, font, textColor, etc.). Incidentally, I get the same error message when the statement is simply this: m_label.shadowColor; Whereas this, for example, gives no error: m_label.shadowOffset; FWIW, the entire method looks like this: #define shadowColor [UIColor colorWithWhite:1.00 alpha:0.5] #define selectedColor [UIColor colorWithWhite:0.25 alpha:1.0] #define unselectedColor [UIColor colorWithWhite:0.45 alpha:1.0] #define CLOSEBUTTON_WIDTH 26.0 #define CLOSEBUTTON_HEIGHT 26.0 - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { m_imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height)]; m_imageView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; m_imageView.backgroundColor = [UIColor clearColor]; m_imageView.image = [[UIImage imageNamed:@"tab.png"] stretchableImageWithLeftCapWidth:8.0 topCapHeight:0.0]; m_imageView.highlightedImage = [[UIImage imageNamed:@"tabSelected.png"] stretchableImageWithLeftCapWidth:8.0 topCapHeight:0.0]; m_label = [[UILabel alloc] initWithFrame:CGRectZero]; m_label.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; m_label.backgroundColor = [UIColor clearColor]; m_label.font = [UIFont boldSystemFontOfSize:12.0]; m_label.textColor = unselectedColor; m_label.shadowOffset = CGSizeMake(0.0, 1.0); m_label.shadowColor = shadowColor; // Expected identifier before '[' token [m_label setShadowColor:shadowColor]; m_closeButton = [[UIButton alloc] initWithFrame:CGRectMake(9.0, 1.0, CLOSEBUTTON_WIDTH, CLOSEBUTTON_HEIGHT)]; [m_closeButton setBackgroundImage:[UIImage imageNamed:@"tabClose.png"] forState:UIControlStateNormal]; [m_closeButton addTarget:self action:@selector(closeTab) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:m_imageView]; [self addSubview:m_label]; [self addSubview:m_closeButton]; self.backgroundColor = [UIColor clearColor]; } return self; } Any ideas?

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  • I need help to debug my XML parsing please

    - by Griffo
    I'm parsing this line: <type>branch</type> with this code if ([elementName isEqualToString:@"type"]) { [currentBranchDictionary setValue:currentText forKey:currentElementName]; } When I test the value in the type key, it does not contain branch but instead it contains branch\n. Here is the test I'm performing: if ([[currentBranchDictionary valueForKey:@"type"] isEqualToString:@"branch"]) { NSLog(@"no new-line"); } else if ([[currentBranchDictionary valueForKey:@"type"] isEqualToString:@"branch\n"]) { NSLog(@"new-line"); } this returns the "new-line" output I don't understand where the carriage return is being added, can anyone help?

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  • UITextfield check if its a number

    - by Jacob
    Hi, How can I check if a user enters a number in my UITextField. Basically its a mark im accepting between 0-100 and it can be a decimal....I heard i can try to convert it to a NSNumber type and see if it returns null. Not suree Any help would be appreciated. I have tried if(grade.text doubleValue] == 0){ //Not a number } but then it still can accept "23f". Thanks

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  • UIImage couldn't load some png picture.

    - by www.ruu.cc
    I Use the following code to load png image: UIImage *imageBack1 = [UIImage imageNamed:@"Bar1.png"]; UIImage *imageBack2 = [UIImage imageNamed:@"Bar2.png"]; imageBack1 work right when imageBack2's value is nil, Bar1.png and Bar2.png are located at the same place,but why Bar2.png couldn't be load?

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  • Is it possible to invoke NSDictionary's valueForKeyPath: when a key contains periods?

    - by Jonukas
    I'm trying to get the value of the repeatInterval key in the com.apple.scheduler plist. I'd like to just use NSDictionary's valueForKeyPath: method like so: CFPropertyListRef value; value = CFPreferencesCopyValue(CFSTR("AbsoluteSchedule"), CFSTR("com.apple.scheduler"), kCFPreferencesCurrentUser, kCFPreferencesCurrentHost); NSNumber *repeatInterval = [(NSDictionary *)value valueForKeyPath:@"com.apple.SoftwareUpdate.SUCheckSchedulerTag.Timer.repeatInterval"]; But the problem with this is that the first key is really "com.apple.SoftwareUpdate", not just "com". I can get around this by getting that first value separately: NSDictionary *dict = [(NSDictionary *)value valueForKey:@"com.apple.SoftwareUpdate"]; NSNumber *repeatInterval = [dict valueForKeyPath:@"SUCheckSchedulerTag.Timer.repeatInterval"]; I just wanted to know if there is a way to escape periods in a keypath so I can eliminate this extra step.

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  • Strange behaviour of NSScanner on simple whitespace removal

    - by Michael Waterfall
    I'm trying to replace all multiple whitespace in some text with a single space. This should be a very simple task, however for some reason it's returning a different result than expected. I've read the docs on the NSScanner and it seems like it's not working properly! NSScanner *scanner = [[NSScanner alloc] initWithString:@"This is a test of NSScanner !"]; NSMutableString *result = [[NSMutableString alloc] init]; NSString *temp; NSCharacterSet *whitespace = [NSCharacterSet whitespaceCharacterSet]; while (![scanner isAtEnd]) { // Scan upto and stop before any whitespace [scanner scanUpToCharactersFromSet:whitespace intoString:&temp]; // Add all non whotespace characters to string [result appendString:temp]; // Scan past all whitespace and replace with a single space if ([scanner scanCharactersFromSet:whitespace intoString:NULL]) { [result appendString:@" "]; } } But for some reason the result is @"ThisisatestofNSScanner!" instead of @"This is a test of NSScanner !". If you read through the comments and what each line should achieve it seems simple enough!? scanUpToCharactersFromSet should stop the scanner just as it encounters whitespace. scanCharactersFromSet should then progress the scanner past the whitespace up to the non-whitespace characters. And then the loop continues to the end. What am I missing or not understanding?

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  • iPhone Simulator - Restores Plist - Weird Issue

    - by David Schiefer
    Hi All, today I've come across a rather weird issue. After adding code to validate a key (i added it below), the Simulator refuses to let go of the old plist file. I deleted the simulator folder in the Application Support folder, then deleted the *build directory and restarted xcode & build & run my app...still the same issue. the old plist is still there and 100% identical. I then changed the identifier and the snippet's validation keys, the plist however stayed the same. basically, no matter what i do it won't go. the same thing happens on the iphone itself. I have checked through the code, i don't create the key anywhere, but it still returns YES for it at every restart. Here's the code I added: + (void)initialize{ ////////////////////////////SPECIFING THE PREDATA/////////////////// NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSDictionary *appDefaults = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:NO] forKey:@"protect"]; [defaults registerDefaults:appDefaults]; } if ([[NSUserDefaults standardUserDefaults] boolForKey:@"protect"] == NO) { [navigationController pushViewController:help animated:YES]; [help.navigationItem hidesBackButton]; } else { [window addSubview:passcode.view]; [self performSelector:@selector(responder) withObject:nil afterDelay:1]; } as a result, it will always go for the else option, which for some reason, doesn't get executed either. I assumed an error but the log is empty and there's no crash.

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  • Save method in cocoatouch?

    - by Henry D'Andrea
    What is the save method for cocoatouch? I need to add it where the comment is: // whatever you want to do. (BOOL) webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)ntype { if ([request.URL.scheme isEqualToString:@"hide"]) { // whatever you want to do. } return true; }

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  • How to stop moving the image in objective c?

    - by user1589452
    I have done a coding to check whether the image crossed particular area or not, -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint loc=[touch locationInView:self.view]; if (touch.view==img2Obj) { NSLog(@"image2"); img2Obj.center=loc; currentx1=img2Obj.frame.origin.x; currenty1=img2Obj.frame.origin.y; //NSLog(@"top left corner x and y is %.1f and %.1f",img2Obj.frame.origin.x,img2Obj.frame.origin.y); [self isImg1InPos]; }} -(void)isImg1InPos { int dx,dy; dx=currentx1-x1; dy=currenty1-y1; if (abs(dx)<5 && abs(dx)<5) { NSLog(@"Image must stop moving after this!!!"); [img2Obj setUserInteractionEnabled:FALSE]; } //NSLog(@"unsigned int is %d",abs(dx)); } I want the image to stop moving when when it passes the condition. [img2Obj setUserInteractionEnabled:FALSE]; But its not working, can anyone tell me how to solve this problem Many thanks in advance

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  • Localizing a plist with grouped data

    - by Robert Altman
    Is there a way to localize a plist that contain hierarchical or grouped data? For instance, if the plist contains: Book 1 (dictionary) Key (string) Name (string) Description (localizable string) Book 2 (dictionary) Key (string) Name (string) Description (localizable string) (etcetera...) For the sake of the example, the Key and Name should not be translated (and preferably should not be duplicated in multiple localized property lists). Is there a mechanism for providing localizations for the localizable Description field without localizing the entire property list? The only other strategy that came to my mind is to store a lookup key in the description field and than use that to retrieve the localized text via NSLocalizedString(...) Thanks.

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  • Question on ExtAudioFileRead and AudioBuffer for iPhone SDK

    - by backspacer
    I'm developing an iPhone app that uses the Extended Audio File Services. I try to use ExtAudioFileRead to read the audio file, and store the data in an AudioBufferList structure. AudioBufferList is defined as: struct AudioBufferList { UInt32 mNumberBuffers; AudioBuffer mBuffers[1]; }; typedef struct AudioBufferList AudioBufferList; and AudioBuffer is defined as struct AudioBuffer { UInt32 mNumberChannels; UInt32 mDataByteSize; void* mData; }; typedef struct AudioBuffer AudioBuffer; I want to manipulate the mData but I wonder what does the void* mean. Why is it void*? How can I decide what data type is actually stored in mData?

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  • First and last UITableViewCell keep changing while scrolling.

    - by W Dyson
    I have a tableView with cells containing one UITextField as a subview for each cell. My problem is that when I scroll down, the text in the first cell is duplicated in the last cell. I can't for the life if me figure out why. I have tried loading the cells from different nibs, having the textFields as ivars. The UITextFields don't seem to be the problem, I'm thinking it has something to do with the tableView reusing the cells. The textFields all have a data source that keeps track of the text within the textField and the text is reset each time the cell is shown. Any ideas? UPDATE: Thanks guys, here's a sample: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Section %i, Row %i", indexPath.section, indexPath.row); static NSString *JournalCellIdentifier = @"JournalCellIdentifier"; UITableViewCell *cell = (UITableViewCell *)[self.tableView dequeueReusableCellWithIdentifier:JournalCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:JournalCellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.accessoryType = UITableViewCellAccessoryNone; } if (indexPath.section == 0) { UITextField *textField = (UITextField *)[self.authorCell viewWithTag:1]; [cell addSubview:textField]; self.authorTextField = textField; self.authorTextField.text = [self.textFieldDictionary objectForKey:@"author"]; NSLog(@"Reading Author:%@", [self.textFieldDictionary objectForKey:@"author"]); } else if (indexPath.section == 1) { UITextField *textField = (UITextField *)[self.yearCell viewWithTag:1]; [cell addSubview:textField]; self.yearTextField = textField; self.yearTextField.text = [self.textFieldDictionary objectForKey:@"year"]; NSLog(@"Reading Year:%@", [self.textFieldDictionary objectForKey:@"year"]); } else if (indexPath.section == 2) { UITextField *textField = (UITextField *)[self.volumeCell viewWithTag:1]; [cell addSubview:textField]; self.volumeTextField = textField; self.volumeTextField.text = [self.textFieldDictionary objectForKey:@"volume"]; NSLog(@"Reading Volume:%@", [self.textFieldDictionary objectForKey:@"volume"]); } return cell; }

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  • in playgame button Game Get freezed

    - by bmindhacker
    Hey guys i have done a game in cocos2d.And now i am stuck .i have a menu scene and a game scene. In menu scene i have a button named "Play Game". when i press this button game starts perfectly after game over i have a button named "Go back to main menu" that is used to take back to main menu scene now after game over when i click "PlayGame" button game does not perform any action and get freeze. please please help me guys i will be really thankful to you.

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  • Nested functions not allowed in drawrect problem

    - by Martin
    I have a custom view onto which I draw some graphics from the drawrect function, which works fine. However I like to draw based on the contens of an array I pass on the the view just before I do a setNeedsDisplay. In the drawRect function I try to access the array but then I get a nested functions error which I do not understand. Here's my code: // // MyView.h // window // #import <UIKit/UIKit.h> @interface MyView : UIView { NSArray * nary; } @property (nonatomic, copy) NSArray *nary; @end // // MyView.m // window // #import "MyView.h" @implementation MyView @synthesize nary; CGContextRef c; CGFloat black[4] = {0.0f, 0.0f, 0.0f, 1.0f}; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { c = UIGraphicsGetCurrentContext(); CGContextSetStrokeColor(c, black); NSLog(@"mview"); NSArray *ns = [nary objectAtIndex:0]; } - (void)dealloc { [super dealloc]; } @end

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  • NSDecimalNumber multiplication strangeness

    - by rein
    ExclusivePrice, quantity are both NSDecimalNumbers. NSDecimalNumber *price = [exclusivePrice decimalNumberByMultiplyingBy:quantity]; NSLog(@"%@ * %@ = %@", exclusivePrice, quantity, price); The result I get: 2010-04-05 00:22:29.111 TestApp[13269:207] 65 * 2 = -0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007169919476068871316457914368 What I expected: 2010-04-05 00:22:29.111 TestApp[13269:207] 65 * 2 = 130 Can anyone explain this please?

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  • iOS subview widget hooked up to multiple controllers

    - by Allison A
    So, I want to create a reusable widget as a xib and subview that can appear on a set amount of specific screens. This widget will have three buttons, each with an Action. I want to be able to handle these actions on multiple viewcontrollers. So say ViewControllerA, ViewControllerD, and ViewControllerF can handle the three button events, each in their own way. I've created the nib file. How do I import it into the specific viewcontrollers, and then how do I wire up those events? EDIT: I know that I could potentially get outlets set up via a viewcontroller, but Apple states that UIViewController is for full-screen views only, and my widget is only taking up a small portion of the screen.

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  • objective-c releasing uninitialized class members in dealloc method

    - by Dude Man
    Regarding over-releasing. Say I have a instance variable defined in Test.h NSString *mystring; In my implementation Test.m I do not initialize the variable mystring anywhere. But I release it in dealloc: -(void)dealloc { [mystring release]; } Is this now over-released? I've been doing the following in dealloc to avoid any issues, however, is this really necessary? -(void)dealloc { if (mystring) [mystring release]; } It seems that [nil release] shouldn't do anything, can someone verify this with class members?

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  • Change window title to the one in text box in Objective-C?

    - by Nick Brooks
    I'm just getting started with Objective-C and I'm writing a simple application. I made two outlets : wnd - main window display - the text box Then I've tried using this code: [wnd setTitle:[display value]]; Unfortuanately it didn't work ... The debugger said : 2010-05-22 XX:XX:08.577 HelloWorld[2536:a0f] -[NSTextField value]: unrecognized selector sent to instance 0x102e032a0 Does anyone know how to get it to work?

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  • Building a NSPredicate for a filter

    - by John
    Hi, Just wondering what the best way to build a NSPredicate is if some filters are optional? This is basically for a filter, so if some options aren't selected I don't to filter by them eg. If I have option1 and option2 set for the filter. NSPredicate* predicate = [NSPredicate predicateWithFormat:@"option1 = %@ AND option2 = %@] .... otherwise if just option1 NSPredicate* predicate = [NSPredicate predicateWithFormat:@"option1 = %@] .... The key being there are 10 different options to filter, so I don't want to have to code for the 10x10 possible combinations. Thanks

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