Search Results

Search found 19688 results on 788 pages for 'con current'.

Page 104/788 | < Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >

  • Nvidia G96 [GeForce 9400 GT] and application graphic issues

    - by Fabio
    I've got a quite old NVIDIA graphic card and I with installed restricted drivers from Settings panel (as also shown in this thread). ? ~ lspci 02:00.0 VGA compatible controller: NVIDIA Corporation G96 [GeForce 9400 GT] (rev a1) I tried a lot of them: version 173-update, current, beta, but the only one that can run unity-2d it's current-update. That's Ubuntu 12.04.1 LTS 64bit. However... Unity crashes, sometimes windows border disappear, Java Virtual Machine doesn't works, font rendering it's slow and so on. How can I solve this? Some suggestions? Thanks!

    Read the article

  • Using the ASP.NET Cache to cache data in a Model or Business Object layer, without a dependency on System.Web in the layer - Part One.

    - by Rhames
    ASP.NET applications can make use of the System.Web.Caching.Cache object to cache data and prevent repeated expensive calls to a database or other store. However, ideally an application should make use of caching at the point where data is retrieved from the database, which typically is inside a Business Objects or Model layer. One of the key features of using a UI pattern such as Model-View-Presenter (MVP) or Model-View-Controller (MVC) is that the Model and Presenter (or Controller) layers are developed without any knowledge of the UI layer. Introducing a dependency on System.Web into the Model layer would break this independence of the Model from the View. This article gives a solution to this problem, using dependency injection to inject the caching implementation into the Model layer at runtime. This allows caching to be used within the Model layer, without any knowledge of the actual caching mechanism that will be used. Create a sample application to use the caching solution Create a test SQL Server database This solution uses a SQL Server database with the same Sales data used in my previous post on calculating running totals. The advantage of using this data is that it gives nice slow queries that will exaggerate the effect of using caching! To create the data, first create a new SQL database called CacheSample. Next run the following script to create the Sale table and populate it: USE CacheSample GO   CREATE TABLE Sale(DayCount smallint, Sales money) CREATE CLUSTERED INDEX ndx_DayCount ON Sale(DayCount) go INSERT Sale VALUES (1,120) INSERT Sale VALUES (2,60) INSERT Sale VALUES (3,125) INSERT Sale VALUES (4,40)   DECLARE @DayCount smallint, @Sales money SET @DayCount = 5 SET @Sales = 10   WHILE @DayCount < 5000  BEGIN  INSERT Sale VALUES (@DayCount,@Sales)  SET @DayCount = @DayCount + 1  SET @Sales = @Sales + 15  END Next create a stored procedure to calculate the running total, and return a specified number of rows from the Sale table, using the following script: USE [CacheSample] GO   SET ANSI_NULLS ON GO   SET QUOTED_IDENTIFIER ON GO   -- ============================================= -- Author:        Robin -- Create date: -- Description:   -- ============================================= CREATE PROCEDURE [dbo].[spGetRunningTotals]       -- Add the parameters for the stored procedure here       @HighestDayCount smallint = null AS BEGIN       -- SET NOCOUNT ON added to prevent extra result sets from       -- interfering with SELECT statements.       SET NOCOUNT ON;         IF @HighestDayCount IS NULL             SELECT @HighestDayCount = MAX(DayCount) FROM dbo.Sale                   DECLARE @SaleTbl TABLE (DayCount smallint, Sales money, RunningTotal money)         DECLARE @DayCount smallint,                   @Sales money,                   @RunningTotal money         SET @RunningTotal = 0       SET @DayCount = 0         DECLARE rt_cursor CURSOR       FOR       SELECT DayCount, Sales       FROM Sale       ORDER BY DayCount         OPEN rt_cursor         FETCH NEXT FROM rt_cursor INTO @DayCount,@Sales         WHILE @@FETCH_STATUS = 0 AND @DayCount <= @HighestDayCount        BEGIN        SET @RunningTotal = @RunningTotal + @Sales        INSERT @SaleTbl VALUES (@DayCount,@Sales,@RunningTotal)        FETCH NEXT FROM rt_cursor INTO @DayCount,@Sales        END         CLOSE rt_cursor       DEALLOCATE rt_cursor         SELECT DayCount, Sales, RunningTotal       FROM @SaleTbl   END   GO   Create the Sample ASP.NET application In Visual Studio create a new solution and add a class library project called CacheSample.BusinessObjects and an ASP.NET web application called CacheSample.UI. The CacheSample.BusinessObjects project will contain a single class to represent a Sale data item, with all the code to retrieve the sales from the database included in it for simplicity (normally I would at least have a separate Repository or other object that is responsible for retrieving data, and probably a data access layer as well, but for this sample I want to keep it simple). The C# code for the Sale class is shown below: using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient;   namespace CacheSample.BusinessObjects {     public class Sale     {         public Int16 DayCount { get; set; }         public decimal Sales { get; set; }         public decimal RunningTotal { get; set; }           public static IEnumerable<Sale> GetSales(int? highestDayCount)         {             List<Sale> sales = new List<Sale>();               SqlParameter highestDayCountParameter = new SqlParameter("@HighestDayCount", SqlDbType.SmallInt);             if (highestDayCount.HasValue)                 highestDayCountParameter.Value = highestDayCount;             else                 highestDayCountParameter.Value = DBNull.Value;               string connectionStr = System.Configuration.ConfigurationManager .ConnectionStrings["CacheSample"].ConnectionString;               using(SqlConnection sqlConn = new SqlConnection(connectionStr))             using (SqlCommand sqlCmd = sqlConn.CreateCommand())             {                 sqlCmd.CommandText = "spGetRunningTotals";                 sqlCmd.CommandType = CommandType.StoredProcedure;                 sqlCmd.Parameters.Add(highestDayCountParameter);                   sqlConn.Open();                   using (SqlDataReader dr = sqlCmd.ExecuteReader())                 {                     while (dr.Read())                     {                         Sale newSale = new Sale();                         newSale.DayCount = dr.GetInt16(0);                         newSale.Sales = dr.GetDecimal(1);                         newSale.RunningTotal = dr.GetDecimal(2);                           sales.Add(newSale);                     }                 }             }               return sales;         }     } }   The static GetSale() method makes a call to the spGetRunningTotals stored procedure and then reads each row from the returned SqlDataReader into an instance of the Sale class, it then returns a List of the Sale objects, as IEnnumerable<Sale>. A reference to System.Configuration needs to be added to the CacheSample.BusinessObjects project so that the connection string can be read from the web.config file. In the CacheSample.UI ASP.NET project, create a single web page called ShowSales.aspx, and make this the default start up page. This page will contain a single button to call the GetSales() method and a label to display the results. The html mark up and the C# code behind are shown below: ShowSales.aspx <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="ShowSales.aspx.cs" Inherits="CacheSample.UI.ShowSales" %>   <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">   <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server">     <title>Cache Sample - Show All Sales</title> </head> <body>     <form id="form1" runat="server">     <div>         <asp:Button ID="btnTest1" runat="server" onclick="btnTest1_Click"             Text="Get All Sales" />         &nbsp;&nbsp;&nbsp;         <asp:Label ID="lblResults" runat="server"></asp:Label>         </div>     </form> </body> </html>   ShowSales.aspx.cs using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls;   using CacheSample.BusinessObjects;   namespace CacheSample.UI {     public partial class ShowSales : System.Web.UI.Page     {         protected void Page_Load(object sender, EventArgs e)         {         }           protected void btnTest1_Click(object sender, EventArgs e)         {             System.Diagnostics.Stopwatch stopWatch = new System.Diagnostics.Stopwatch();             stopWatch.Start();               var sales = Sale.GetSales(null);               var lastSales = sales.Last();               stopWatch.Stop();               lblResults.Text = string.Format( "Count of Sales: {0}, Last DayCount: {1}, Total Sales: {2}. Query took {3} ms", sales.Count(), lastSales.DayCount, lastSales.RunningTotal, stopWatch.ElapsedMilliseconds);         }       } }   Finally we need to add a connection string to the CacheSample SQL Server database, called CacheSample, to the web.config file: <?xmlversion="1.0"?>   <configuration>    <connectionStrings>     <addname="CacheSample"          connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;Initial Catalog=CacheSample"          providerName="System.Data.SqlClient" />  </connectionStrings>    <system.web>     <compilationdebug="true"targetFramework="4.0" />  </system.web>   </configuration>   Run the application and click the button a few times to see how long each call to the database takes. On my system, each query takes about 450ms. Next I shall look at a solution to use the ASP.NET caching to cache the data returned by the query, so that subsequent requests to the GetSales() method are much faster. Adding Data Caching Support I am going to create my caching support in a separate project called CacheSample.Caching, so the next step is to add a class library to the solution. We shall be using the application configuration to define the implementation of our caching system, so we need a reference to System.Configuration adding to the project. ICacheProvider<T> Interface The first step in adding caching to our application is to define an interface, called ICacheProvider, in the CacheSample.Caching project, with methods to retrieve any data from the cache or to retrieve the data from the data source if it is not present in the cache. Dependency Injection will then be used to inject an implementation of this interface at runtime, allowing the users of the interface (i.e. the CacheSample.BusinessObjects project) to be completely unaware of how the caching is actually implemented. As data of any type maybe retrieved from the data source, it makes sense to use generics in the interface, with a generic type parameter defining the data type associated with a particular instance of the cache interface implementation. The C# code for the ICacheProvider interface is shown below: using System; using System.Collections.Generic;   namespace CacheSample.Caching {     public interface ICacheProvider     {     }       public interface ICacheProvider<T> : ICacheProvider     {         T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry);           IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry);     } }   The empty non-generic interface will be used as a type in a Dictionary generic collection later to store instances of the ICacheProvider<T> implementation for reuse, I prefer to use a base interface when doing this, as I think the alternative of using object makes for less clear code. The ICacheProvider<T> interface defines two overloaded Fetch methods, the difference between these is that one will return a single instance of the type T and the other will return an IEnumerable<T>, providing support for easy caching of collections of data items. Both methods will take a key parameter, which will uniquely identify the cached data, a delegate of type Func<T> or Func<IEnumerable<T>> which will provide the code to retrieve the data from the store if it is not present in the cache, and absolute or relative expiry policies to define when a cached item should expire. Note that at present there is no support for cache dependencies, but I shall be showing a method of adding this in part two of this article. CacheProviderFactory Class We need a mechanism of creating instances of our ICacheProvider<T> interface, using Dependency Injection to get the implementation of the interface. To do this we shall create a CacheProviderFactory static class in the CacheSample.Caching project. This factory will provide a generic static method called GetCacheProvider<T>(), which shall return instances of ICacheProvider<T>. We can then call this factory method with the relevant data type (for example the Sale class in the CacheSample.BusinessObject project) to get a instance of ICacheProvider for that type (e.g. call CacheProviderFactory.GetCacheProvider<Sale>() to get the ICacheProvider<Sale> implementation). The C# code for the CacheProviderFactory is shown below: using System; using System.Collections.Generic;   using CacheSample.Caching.Configuration;   namespace CacheSample.Caching {     public static class CacheProviderFactory     {         private static Dictionary<Type, ICacheProvider> cacheProviders = new Dictionary<Type, ICacheProvider>();         private static object syncRoot = new object();           ///<summary>         /// Factory method to create or retrieve an implementation of the  /// ICacheProvider interface for type <typeparamref name="T"/>.         ///</summary>         ///<typeparam name="T">  /// The type that this cache provider instance will work with  ///</typeparam>         ///<returns>An instance of the implementation of ICacheProvider for type  ///<typeparamref name="T"/>, as specified by the application  /// configuration</returns>         public static ICacheProvider<T> GetCacheProvider<T>()         {             ICacheProvider<T> cacheProvider = null;             // Get the Type reference for the type parameter T             Type typeOfT = typeof(T);               // Lock the access to the cacheProviders dictionary             // so multiple threads can work with it             lock (syncRoot)             {                 // First check if an instance of the ICacheProvider implementation  // already exists in the cacheProviders dictionary for the type T                 if (cacheProviders.ContainsKey(typeOfT))                     cacheProvider = (ICacheProvider<T>)cacheProviders[typeOfT];                 else                 {                     // There is not already an instance of the ICacheProvider in       // cacheProviders for the type T                     // so we need to create one                       // Get the Type reference for the application's implementation of       // ICacheProvider from the configuration                     Type cacheProviderType = Type.GetType(CacheProviderConfigurationSection.Current. CacheProviderType);                     if (cacheProviderType != null)                     {                         // Now get a Type reference for the Cache Provider with the                         // type T generic parameter                         Type typeOfCacheProviderTypeForT = cacheProviderType.MakeGenericType(new Type[] { typeOfT });                         if (typeOfCacheProviderTypeForT != null)                         {                             // Create the instance of the Cache Provider and add it to // the cacheProviders dictionary for future use                             cacheProvider = (ICacheProvider<T>)Activator. CreateInstance(typeOfCacheProviderTypeForT);                             cacheProviders.Add(typeOfT, cacheProvider);                         }                     }                 }             }               return cacheProvider;                 }     } }   As this code uses Activator.CreateInstance() to create instances of the ICacheProvider<T> implementation, which is a slow process, the factory class maintains a Dictionary of the previously created instances so that a cache provider needs to be created only once for each type. The type of the implementation of ICacheProvider<T> is read from a custom configuration section in the application configuration file, via the CacheProviderConfigurationSection class, which is described below. CacheProviderConfigurationSection Class The implementation of ICacheProvider<T> will be specified in a custom configuration section in the application’s configuration. To handle this create a folder in the CacheSample.Caching project called Configuration, and add a class called CacheProviderConfigurationSection to this folder. This class will extend the System.Configuration.ConfigurationSection class, and will contain a single string property called CacheProviderType. The C# code for this class is shown below: using System; using System.Configuration;   namespace CacheSample.Caching.Configuration {     internal class CacheProviderConfigurationSection : ConfigurationSection     {         public static CacheProviderConfigurationSection Current         {             get             {                 return (CacheProviderConfigurationSection) ConfigurationManager.GetSection("cacheProvider");             }         }           [ConfigurationProperty("type", IsRequired=true)]         public string CacheProviderType         {             get             {                 return (string)this["type"];             }         }     } }   Adding Data Caching to the Sales Class We now have enough code in place to add caching to the GetSales() method in the CacheSample.BusinessObjects.Sale class, even though we do not yet have an implementation of the ICacheProvider<T> interface. We need to add a reference to the CacheSample.Caching project to CacheSample.BusinessObjects so that we can use the ICacheProvider<T> interface within the GetSales() method. Once the reference is added, we can first create a unique string key based on the method name and the parameter value, so that the same cache key is used for repeated calls to the method with the same parameter values. Then we get an instance of the cache provider for the Sales type, using the CacheProviderFactory, and pass the existing code to retrieve the data from the database as the retrievalMethod delegate in a call to the Cache Provider Fetch() method. The C# code for the modified GetSales() method is shown below: public static IEnumerable<Sale> GetSales(int? highestDayCount) {     string cacheKey = string.Format("CacheSample.BusinessObjects.GetSalesWithCache({0})", highestDayCount);       return CacheSample.Caching.CacheProviderFactory. GetCacheProvider<Sale>().Fetch(cacheKey,         delegate()         {             List<Sale> sales = new List<Sale>();               SqlParameter highestDayCountParameter = new SqlParameter("@HighestDayCount", SqlDbType.SmallInt);             if (highestDayCount.HasValue)                 highestDayCountParameter.Value = highestDayCount;             else                 highestDayCountParameter.Value = DBNull.Value;               string connectionStr = System.Configuration.ConfigurationManager. ConnectionStrings["CacheSample"].ConnectionString;               using (SqlConnection sqlConn = new SqlConnection(connectionStr))             using (SqlCommand sqlCmd = sqlConn.CreateCommand())             {                 sqlCmd.CommandText = "spGetRunningTotals";                 sqlCmd.CommandType = CommandType.StoredProcedure;                 sqlCmd.Parameters.Add(highestDayCountParameter);                   sqlConn.Open();                   using (SqlDataReader dr = sqlCmd.ExecuteReader())                 {                     while (dr.Read())                     {                         Sale newSale = new Sale();                         newSale.DayCount = dr.GetInt16(0);                         newSale.Sales = dr.GetDecimal(1);                         newSale.RunningTotal = dr.GetDecimal(2);                           sales.Add(newSale);                     }                 }             }               return sales;         },         null,         new TimeSpan(0, 10, 0)); }     This example passes the code to retrieve the Sales data from the database to the Cache Provider as an anonymous method, however it could also be written as a lambda. The main advantage of using an anonymous function (method or lambda) is that the code inside the anonymous function can access the parameters passed to the GetSales() method. Finally the absolute expiry is set to null, and the relative expiry set to 10 minutes, to indicate that the cache entry should be removed 10 minutes after the last request for the data. As the ICacheProvider<T> has a Fetch() method that returns IEnumerable<T>, we can simply return the results of the Fetch() method to the caller of the GetSales() method. This should be all that is needed for the GetSales() method to now retrieve data from a cache after the first time the data has be retrieved from the database. Implementing a ASP.NET Cache Provider The final step is to actually implement the ICacheProvider<T> interface, and add the implementation details to the web.config file for the dependency injection. The cache provider implementation needs to have access to System.Web. Therefore it could be placed in the CacheSample.UI project, or in its own project that has a reference to System.Web. Implementing the Cache Provider in a separate project is my favoured approach. Create a new project inside the solution called CacheSample.CacheProvider, and add references to System.Web and CacheSample.Caching to this project. Add a class to the project called AspNetCacheProvider. Make the class a generic class by adding the generic parameter <T> and indicate that the class implements ICacheProvider<T>. The C# code for the AspNetCacheProvider class is shown below: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Caching;   using CacheSample.Caching;   namespace CacheSample.CacheProvider {     public class AspNetCacheProvider<T> : ICacheProvider<T>     {         #region ICacheProvider<T> Members           public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry)         {             return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry);         }           public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry)         {             return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry);         }           #endregion           #region Helper Methods           private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry)         {             U value;             if (!TryGetValue<U>(key, out value))             {                 value = retrieveData();                 if (!absoluteExpiry.HasValue)                     absoluteExpiry = Cache.NoAbsoluteExpiration;                   if (!relativeExpiry.HasValue)                     relativeExpiry = Cache.NoSlidingExpiration;                   HttpContext.Current.Cache.Insert(key, value, null, absoluteExpiry.Value, relativeExpiry.Value);             }             return value;         }           private bool TryGetValue<U>(string key, out U value)         {             object cachedValue = HttpContext.Current.Cache.Get(key);             if (cachedValue == null)             {                 value = default(U);                 return false;             }             else             {                 try                 {                     value = (U)cachedValue;                     return true;                 }                 catch                 {                     value = default(U);                     return false;                 }             }         }           #endregion       } }   The two interface Fetch() methods call a private method called FetchAndCache(). This method first checks for a element in the HttpContext.Current.Cache with the specified cache key, and if so tries to cast this to the specified type (either T or IEnumerable<T>). If the cached element is found, the FetchAndCache() method simply returns it. If it is not found in the cache, the method calls the retrievalMethod delegate to get the data from the data source, and then adds this to the HttpContext.Current.Cache. The final step is to add the AspNetCacheProvider class to the relevant custom configuration section in the CacheSample.UI.Web.Config file. To do this there needs to be a <configSections> element added as the first element in <configuration>. This will match a custom section called <cacheProvider> with the CacheProviderConfigurationSection. Then we add a <cacheProvider> element, with a type property set to the fully qualified assembly name of the AspNetCacheProvider class, as shown below: <?xmlversion="1.0"?>   <configuration>  <configSections>     <sectionname="cacheProvider" type="CacheSample.Base.Configuration.CacheProviderConfigurationSection, CacheSample.Base" />  </configSections>    <connectionStrings>     <addname="CacheSample"          connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;Initial Catalog=CacheSample"          providerName="System.Data.SqlClient" />  </connectionStrings>    <cacheProvidertype="CacheSample.CacheProvider.AspNetCacheProvider`1, CacheSample.CacheProvider, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">  </cacheProvider>    <system.web>     <compilationdebug="true"targetFramework="4.0" />  </system.web>   </configuration>   One point to note is that the fully qualified assembly name of the AspNetCacheProvider class includes the notation `1 after the class name, which indicates that it is a generic class with a single generic type parameter. The CacheSample.UI project needs to have references added to CacheSample.Caching and CacheSample.CacheProvider so that the actual application is aware of the relevant cache provider implementation. Conclusion After implementing this solution, you should have a working cache provider mechanism, that will allow the middle and data access layers to implement caching support when retrieving data, without any knowledge of the actually caching implementation. If the UI is not ASP.NET based, if for example it is Winforms or WPF, the implementation of ICacheProvider<T> would be written around whatever technology is available. It could even be a standalone caching system that takes full responsibility for adding and removing items from a global store. The next part of this article will show how this caching mechanism may be extended to provide support for cache dependencies, such as the System.Web.Caching.SqlCacheDependency. Another possible extension would be to cache the cache provider implementations instead of storing them in a static Dictionary in the CacheProviderFactory. This would prevent a build up of seldom used cache providers in the application memory, as they could be removed from the cache if not used often enough, although in reality there are probably unlikely to be vast numbers of cache provider implementation instances, as most applications do not have a massive number of business object or model types.

    Read the article

  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

    Read the article

  • expand window to free space on screen in kde

    - by Pascal Rosin
    I am using Kubuntu and I want to expand the current window to the free space on the screen or to say it more precisely: I want to make the current window as big as possible without overlapping new windows (windows already overlapped should be ignored). Is there a keyboard shortcut or an extension to the KDE Window management, that realizes such a shortcut or a window button? I would also appreciate a hint, how to write a script that could do this window thing on keyboard shortcut invocation. I am a programmer but don't know what the best way is to control KDE Windows via script.

    Read the article

  • How to start up rsyslog automatically?

    - by Enrique Videni
    Check current status of rsyslog $ chkconfig --list rsyslog rsyslog 0:off 1:off 2:off 3:off 4:off 5:off 6:off Start up rsyslog at some levels $ sudo chkconfig --level 35 rsyslog on It outputs these information: insserv: warning: script 'plymouth-stop' missing LSB tags and overrides insserv: Default-Start undefined, assuming empty start runlevel(s) for script `plymouth-stop' insserv: Default-Stop undefined, assuming empty stop runlevel(s) for script `plymouth-stop' The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'failsafe-x' missing LSB tags and overrides insserv: Default-Start undefined, assuming empty start runlevel(s) for script `failsafe-x' insserv: Default-Stop undefined, assuming empty stop runlevel(s) for script `failsafe-x' The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'udevtrigger' missing LSB tags and overrides insserv: Default-Start undefined, assuming empty start runlevel(s) for script `udevtrigger' Check current status of rsyslog again $ chkconfig --list rsyslog rsyslog 0:off 1:off 2:off 3:off 4:off 5:off 6:off I am a novice. Please show me how to use rsyslog from beginning.

    Read the article

  • Collision detection when pathfinding with pathnodes, UDK

    - by Dave Voyles
    I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes). It's doing a swell job of going from point to point in a set order (although I would like for it to be a random patrol at some point), but it gets caught up on collision from time to time. I.E. He'll walk the same set path, and when he runs into the blocks in the middle of the map he continues to rub against them until they finish, and continues on his merry way to the next path node. How can I prevent this from happening, or at least have him move from the wall if he does a trace and detects that it is there? It looks like I need to use MoveToward() instead of MoveTo(), as MoveToward allows the pawn to adjust its course during movement. I'm just not sure of how to use those paramters. Mougli has a decent tutorial on it[/URL], but I can't seem to get it to work correctly with my pathnode array. class PathfindingAIController extends UDKBot; var array Waypoints; var int _PathNode; //declare it at the start so you can use it throughout the script var int CloseEnough; simulated function PostBeginPlay() { local PathNode Current; super.PostBeginPlay(); //add the pathnodes to the array foreach WorldInfo.AllActors(class'Pathnode',Current) { Waypoints.AddItem( Current ); } } simulated function Tick(float DeltaTime) { local int Distance; local Rotator DesiredRotation; super.Tick(DeltaTime); if (Pawn != None) { // Smoothly rotate the pawn towards the focal point DesiredRotation = Rotator(GetFocalPoint() - Pawn.Location); Pawn.FaceRotation(RLerp(Pawn.Rotation, DesiredRotation, 3.125f * DeltaTime, true), DeltaTime); } Distance = VSize2D(Pawn.Location - Waypoints[_PathNode].Location); if (Distance <= CloseEnough) { _PathNode++; } if (_PathNode >= Waypoints.Length) { _PathNode = 0; } GoToState('Pathfinding'); } auto state Pathfinding { Begin: if (Waypoints[_PathNode] != None) // make sure there is a pathnode to move to { MoveTo(Waypoints[_PathNode].Location); //move to it `log("STATE: Pathfinding"); } } DefaultProperties { CloseEnough=400 bIsplayer = True }

    Read the article

  • Lubuntu with only Ubuntu's workspace/tiling features

    - by Johnny Tremain
    I searched around for a long time but found nothing. I am moving from Ubuntu to Lubuntu. Everything is great (I am okay with the bland style) except for three features that I use regularly in Ubuntu. 1) Win+w / Win+s zooms out to see an overview of the current workspace and all the workspaces respectively. 2) Ctrl+Alt+num which puts the current application in a specific portion of the workspace. 3) Snap to edge of workspace. How would I get those three features onto Lubuntu? Would that cancel out the benefit of Lubuntu, so I should just stick with Ubuntu (or any distro you can recommend)? Thank you.

    Read the article

  • Row Count Plus Transformation

    As the name suggests we have taken the current Row Count Transform that is provided by Microsoft in the Integration Services toolbox and we have recreated the functionality and extended upon it. There are two things about the current version that we thought could do with cleaning up Lack of a custom UI You have to type the variable name yourself In the Row Count Plus Transformation we solve these issues for you. Another thing we thought was missing is the ability to calculate the time taken between components in the pipeline. An example usage would be that you want to know how many rows flowed between Component A and Component B and how long it took. Again we have solved this issue. Credit must go to Erik Veerman of Solid Quality Learning for the idea behind noting the duration. We were looking at one of his packages and saw that he was doing something very similar but he was using a Script Component as a transformation. Our philosophy is that if you have to write or Copy and Paste the same piece of code more than once then you should be thinking about a custom component and here it is. The Row Count Plus Transformation populates variables with the values returned from; Counting the rows that have flowed through the path Returning the time in seconds between when it first saw a row come down this path and when it saw the final row. It is possible to leave both these boxes blank and the component will still work.   All input columns are passed through the transformation unaltered, you are not permitted to change or add to the inputs or outputs of this component. Optionally you can set the component to fire an event, which happens during the PostExecute phase of the execution. This can be useful to improve visibility of this information, such that it is captured in package logging, or can be used to drive workflow in the case of an error event. Properties Property Data Type Description OutputRowCountVariable String The name of the variable into which the amount of row read will be passed (Optional). OutputDurationVariable String The name of the variable into which the duration in seconds will be passed. (Optional). EventType RowCountPlusTransform.EventType The type of event to fire during post execute, included in which are the row count and duration values. RowCountPlusTransform.EventType Enumeration Name Value Description None 0 Do not fire any event. Information 1 Fire an Information event. Warning 2 Fire a Warning event. Error 3 Fire an Error event. Installation The component is provided as an MSI file which you can download and run to install it. This simply places the files on disk in the correct locations and also installs the assemblies in the Global Assembly Cache as per Microsoft’s recommendations. You may need to restart the SQL Server Integration Services service, as this caches information about what components are installed, as well as restarting any open instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. For 2005/2008 Only - Finally you will have to add the transformation to the Visual Studio toolbox manually. Right-click the toolbox, and select Choose Items.... Select the SSIS Data Flow Items tab, and then check the Row Count Plus Transformation in the Choose Toolbox Items window. This process has been described in detail in the related FAQ entry for How do I install a task or transform component? We recommend you follow best practice and apply the current Microsoft SQL Server Service pack to your SQL Server servers and workstations, and this component requires a minimum of SQL Server 2005 Service Pack 1. Downloads The Row Number Transformation is available for SQL Server 2005, SQL Server 2008 (includes R2) and SQL Server 2012. Please choose the version to match your SQL Server version, or you can install multiple versions and use them side by side if you have more than one version of SQL Server installed. Row Count Plus Transformation for SQL Server 2005 Row Count Plus Transformation for SQL Server 2008 Row Count Plus Transformation for SQL Server 2012 Version History SQL Server 2012 Version 3.0.0.6 - SQL Server 2012 release. Includes upgrade support for both 2005 and 2008 packages to 2012. (5 Jun 2012) SQL Server 2008 Version 2.0.0.5 - SQL Server 2008 release. (15 Oct 2008) SQL Server 2005 Version 1.1.0.43 - Bug fix for duration. For long running processes the duration second count may have been incorrect. (8 Sep 2006) Version 1.1.0.42 - SP1 Compatibility Testing. Added the ability to raise an event with the count and duration data for easier logging or workflow. (18 Jun 2006) Version 1.0.0.1 - SQL Server 2005 RTM. Made available as general public release. (20 Mar 2006) Screenshot Troubleshooting Make sure you have downloaded the version that matches your version of SQL Server. We offer separate downloads for SQL Server 2005, SQL Server 2008 and SQL Server 2012. If you get an error when you try and use the component along the lines of The component could not be added to the Data Flow task. Please verify that this component is properly installed.  ... The data flow object "Konesans ..." is not installed correctly on this computer, this usually indicates that the internal cache of SSIS components needs to be updated. This is held by the SSIS service, so you need restart the the SQL Server Integration Services service. You can do this from the Services applet in Control Panel or Administrative Tools in Windows. You can also restart the computer if you prefer. You may also need to restart any current instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. Once installation is complete you need to manually add the task to the toolbox before you will see it and to be able add it to packages - How do I install a task or transform component?

    Read the article

  • SQL SERVER – Script to Update a Specific Column in Entire Database

    - by Pinal Dave
    Last week, I have received a very interesting question and I find in email and I really liked the question as I had to play around with SQL Script for a while to come up with the answer he was looking for. Please read the question and I believe that all of us face this kind of situation. “Pinal, In our database we have recently introduced ModifiedDate column in all of the tables. Now onwards any update happens in the row, we are updating current date and time to that field. Now here is the issue, when we added that field we did not update it with a default value because we were not sure when we will go live with the system so we let it be NULL. Now modification to the application went live yesterday and we are now updating this field. Here is where I need your help. We need to update all the tables in our database where we have column created ModifiedDate and now want to update with current datetime. As our system is already live since yesterday there are several thousands of the rows which are already updated with real world value so we do not want to update those values. Essentially, in our entire database where ever there is a ModifiedDate column and if it is NULL we want to update that with current date time?  Do you have a script for it?” Honestly I did not have such a script. This is very specific required but I was able to come up with two different methods how he can use this method. Method 1 : Using INFORMATION_SCHEMA SELECT 'UPDATE ' + T.TABLE_SCHEMA + '.' + T.TABLE_NAME + ' SET ModifiedDate = GETDATE() WHERE ModifiedDate IS NULL;' FROM INFORMATION_SCHEMA.TABLES T INNER JOIN INFORMATION_SCHEMA.COLUMNS C ON T.TABLE_NAME = C.TABLE_NAME AND c.COLUMN_NAME ='ModifiedDate' WHERE T.TABLE_TYPE = 'BASE TABLE' ORDER BY T.TABLE_SCHEMA, T.TABLE_NAME; Method 2: Using DMV SELECT 'UPDATE ' + SCHEMA_NAME(t.schema_id) + '.' + t.name + ' SET ModifiedDate = GETDATE() WHERE ModifiedDate IS NULL;' FROM sys.tables AS t INNER JOIN sys.columns c ON t.OBJECT_ID = c.OBJECT_ID WHERE c.name ='ModifiedDate' ORDER BY SCHEMA_NAME(t.schema_id), t.name; Above scripts will create an UPDATE script which will do the task which is asked. We can pretty much the update script to any other SELECT statement and retrieve any other data as well. Click to Download Scripts Reference: Pinal Dave (http://blog.sqlauthority.com)  Filed under: PostADay, SQL, SQL Authority, SQL Joins, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • Tellago releases a RESTful API for BizTalk Server business rules

    - by Charles Young
    Jesus Rodriguez has blogged recently on Tellago Devlabs' release of an open source RESTful API for BizTalk Server Business Rules.   This is an excellent addition to the BizTalk ecosystem and I congratulate Tellago on their work.   See http://weblogs.asp.net/gsusx/archive/2011/02/08/tellago-devlabs-a-restful-api-for-biztalk-server-business-rules.aspx   The Microsoft BRE was originally designed to be used as an embedded library in .NET applications. This is reflected in the implementation of the Rules Engine Update (REU) Service which is a TCP/IP service that is hosted by a Windows service running locally on each BizTalk box. The job of the REU is to distribute rules, managed and held in a central database repository, across the various servers in a BizTalk group.   The engine is therefore distributed on each box, rather than exploited behind a central rules service.   This model is all very well, but proves quite restrictive in enterprise environments. The problem is that the BRE can only run legally on licensed BizTalk boxes. Increasingly we need to deliver rules capabilities across a more widely distributed environment. For example, in the project I am working on currently, we need to surface decisioning capabilities for use within WF workflow services running under AppFabric on non-BTS boxes. The BRE does not, currently, offer any centralised rule service facilities out of the box, and hence you have to roll your own (and then run your rules services on BTS boxes which has raised a few eyebrows on my current project, as all other WCF services run on a dedicated server farm ).   Tellago's API addresses this by providing a RESTful API for querying the rules repository and executing rule sets against XML passed in the request payload. As Jesus points out in his post, using a RESTful approach hugely increases the reach of BRE-based decisioning, allowing simple invocation from code written in dynamic languages, mobile devices, etc.   We developed our own SOAP-based general-purpose rules service to handle scenarios such as the one we face on my current project. SOAP is arguably better suited to enterprise service bus environments (please don't 'flame' me - I refuse to engage in the RESTFul vs. SOAP war). For example, on my current project we use claims based authorisation across the entire service bus and use WIF and WS-Federation for this purpose.   We have extended this to the rules service. I can't release the code for commercial reasons :-( but this approach allows us to legally extend the reach of BRE far beyond the confines of the BizTalk boxes on which it runs and to provide general purpose decisioning capabilities on the bus.   So, well done Tellago.   I haven't had a chance to play with the API yet, but am looking forward to doing so.

    Read the article

  • Why enumerator structs are a really bad idea

    - by Simon Cooper
    If you've ever poked around the .NET class libraries in Reflector, I'm sure you would have noticed that the generic collection classes all have implementations of their IEnumerator as a struct rather than a class. As you will see, this design decision has some rather unfortunate side effects... As is generally known in the .NET world, mutable structs are a Very Bad Idea; and there are several other blogs around explaining this (Eric Lippert's blog post explains the problem quite well). In the BCL, the generic collection enumerators are all mutable structs, as they need to keep track of where they are in the collection. This bit me quite hard when I was coding a wrapper around a LinkedList<int>.Enumerator. It boils down to this code: sealed class EnumeratorWrapper : IEnumerator<int> { private readonly LinkedList<int>.Enumerator m_Enumerator; public EnumeratorWrapper(LinkedList<int> linkedList) { m_Enumerator = linkedList.GetEnumerator(); } public int Current { get { return m_Enumerator.Current; } } object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { return m_Enumerator.MoveNext(); } public void Reset() { ((System.Collections.IEnumerator)m_Enumerator).Reset(); } public void Dispose() { m_Enumerator.Dispose(); } } The key line here is the MoveNext method. When I initially coded this, I thought that the call to m_Enumerator.MoveNext() would alter the enumerator state in the m_Enumerator class variable and so the enumeration would proceed in an orderly fashion through the collection. However, when I ran this code it went into an infinite loop - the m_Enumerator.MoveNext() call wasn't actually changing the state in the m_Enumerator variable at all, and my code was looping forever on the first collection element. It was only after disassembling that method that I found out what was going on The MoveNext method above results in the following IL: .method public hidebysig newslot virtual final instance bool MoveNext() cil managed { .maxstack 1 .locals init ( [0] bool CS$1$0000, [1] valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator CS$0$0001) L_0000: nop L_0001: ldarg.0 L_0002: ldfld valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator EnumeratorWrapper::m_Enumerator L_0007: stloc.1 L_0008: ldloca.s CS$0$0001 L_000a: call instance bool [System]System.Collections.Generic.LinkedList`1/Enumerator::MoveNext() L_000f: stloc.0 L_0010: br.s L_0012 L_0012: ldloc.0 L_0013: ret } Here, the important line is 0002 - m_Enumerator is accessed using the ldfld operator, which does the following: Finds the value of a field in the object whose reference is currently on the evaluation stack. So, what the MoveNext method is doing is the following: public bool MoveNext() { LinkedList<int>.Enumerator CS$0$0001 = this.m_Enumerator; bool CS$1$0000 = CS$0$0001.MoveNext(); return CS$1$0000; } The enumerator instance being modified by the call to MoveNext is the one stored in the CS$0$0001 variable on the stack, and not the one in the EnumeratorWrapper class instance. Hence why the state of m_Enumerator wasn't getting updated. Hmm, ok. Well, why is it doing this? If you have a read of Eric Lippert's blog post about this issue, you'll notice he quotes a few sections of the C# spec. In particular, 7.5.4: ...if the field is readonly and the reference occurs outside an instance constructor of the class in which the field is declared, then the result is a value, namely the value of the field I in the object referenced by E. And my m_Enumerator field is readonly! Indeed, if I remove the readonly from the class variable then the problem goes away, and the code works as expected. The IL confirms this: .method public hidebysig newslot virtual final instance bool MoveNext() cil managed { .maxstack 1 .locals init ( [0] bool CS$1$0000) L_0000: nop L_0001: ldarg.0 L_0002: ldflda valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator EnumeratorWrapper::m_Enumerator L_0007: call instance bool [System]System.Collections.Generic.LinkedList`1/Enumerator::MoveNext() L_000c: stloc.0 L_000d: br.s L_000f L_000f: ldloc.0 L_0010: ret } Notice on line 0002, instead of the ldfld we had before, we've got a ldflda, which does this: Finds the address of a field in the object whose reference is currently on the evaluation stack. Instead of loading the value, we're loading the address of the m_Enumerator field. So now the call to MoveNext modifies the enumerator stored in the class rather than on the stack, and everything works as expected. Previously, I had thought enumerator structs were an odd but interesting feature of the BCL that I had used in the past to do linked list slices. However, effects like this only underline how dangerous mutable structs are, and I'm at a loss to explain why the enumerators were implemented as structs in the first place. (interestingly, the SortedList<TKey, TValue> enumerator is a struct but is private, which makes it even more odd - the only way it can be accessed is as a boxed IEnumerator!). I would love to hear people's theories as to why the enumerators are implemented in such a fashion. And bonus points if you can explain why LinkedList<int>.Enumerator.Reset is an explicit implementation but Dispose is implicit... Note to self: never ever ever code a mutable struct.

    Read the article

  • Javascript Implementation Patterns for Server-side MVC Websites

    - by tmo256
    I'm looking for information on common patterns for initializing and executing Javascript page by page in a "traditional" server-side MVC website architecture. A few months ago, my development team began, but abandoned, a major re-architecture of our company's primary web app, including a full front-end redesign. In the process, there was some debate about the architecture of the Javascript in the current version of the site, and whether it fit into a clear, modern design pattern. Now I've returned to the process of overhauling the front end of this and several other MVC websites (Ruby on Rails and MVC.net) to implement a responsive framework (Bootstrap), and in the process will again need to review then revamp and update a lot of Javascript. These web applications are NOT single-page Javascript applications (in fact, we are ripping out a lot of Ajax) or designed to require a Javascript MVC pattern; these apps are basically brochure, catalog and administrative sites that follow a server-side MVC pattern. The vast majority of the Javascript required is behavioral, pre-built plugins (JQuery and Bootstrap, et al) that execute on specific DOM nodes. I'm going to give a very brief (as brief as I can be) run-down of the current architecture only in order to illustrate the scope and type of paradigm I'm talking about. Hopefully, it will help you understand the nature of the patterns I'm looking for, but I'm not looking for commentary on the specifics of this code. What I've done in the past is relatively straight-forward and easy to maintain, but, as mentioned above, some of the other developers don't like the current architecture. Currently, on document ready, I execute whatever global Javascript needs to occur on every page, and then call a page-specific init function to initialize node-specific functionality, retrieving the init method from a JS object. On each page load, something like this will happen: $(document).ready(function(){ $('header').menuAction(); App.pages.executePage('home','show'); //dynamic from framework request object }); And the main App javascript is like App = { usefulGlobalVar: 0, pages: { executePage: function(action, controller) { // if exists, App.pages[action][controller].init() }, home: { show: { init: function() { $('#tabs').tabs(); //et. al }, normalizeName: function() { // dom-specific utility function that // doesn't require a full-blown component/class/module } }, edit: ... }, user_profile: ... } } Any common features and functionality requiring modularization or compotentizing is done as needed with prototyping. For common implementation of plugins, I often extend JQuery, so I can easily initialize a plugin with the same options throughout the site. For example, $('[data-tabs]').myTabs() with this code in a utility javascript file: (function($) { $.fn.myTabs = function() { this.tabs( { //...common options }); }; }) Pointers to articles, books or other discussions would be most welcome. Again, I am looking for a site-wide implementation pattern, NOT a JS MVC framework or general how-tos on creating JS classes or components. Thanks for your help!

    Read the article

  • Patterns for Handling Changing Property Sets in C++

    - by Bhargav Bhat
    I have a bunch "Property Sets" (which are simple structs containing POD members). I'd like to modify these property sets (eg: add a new member) at run time so that the definition of the property sets can be externalized and the code itself can be re-used with multiple versions/types of property sets with minimal/no changes. For example, a property set could look like this: struct PropSetA { bool activeFlag; int processingCount; /* snip few other such fields*/ }; But instead of setting its definition in stone at compile time, I'd like to create it dynamically at run time. Something like: class PropSet propSetA; propSetA("activeFlag",true); //overloading the function call operator propSetA("processingCount",0); And the code dependent on the property sets (possibly in some other library) will use the data like so: bool actvFlag = propSet["activeFlag"]; if(actvFlag == true) { //Do Stuff } The current implementation behind all of this is as follows: class PropValue { public: // Variant like class for holding multiple data-types // overloaded Conversion operator. Eg: operator bool() { return (baseType == BOOLEAN) ? this->ToBoolean() : false; } // And a method to create PropValues various base datatypes static FromBool(bool baseValue); }; class PropSet { public: // overloaded[] operator for adding properties void operator()(std::string propName, bool propVal) { propMap.insert(std::make_pair(propName, PropVal::FromBool(propVal))); } protected: // the property map std::map<std::string, PropValue> propMap; }; This problem at hand is similar to this question on SO and the current approach (described above) is based on this answer. But as noted over at SO this is more of a hack than a proper solution. The fundamental issues that I have with this approach are as follows: Extending this for supporting new types will require significant code change. At the bare minimum overloaded operators need to be extended to support the new type. Supporting complex properties (eg: struct containing struct) is tricky. Supporting a reference mechanism (needed for an optimization of not duplicating identical property sets) is tricky. This also applies to supporting pointers and multi-dimensional arrays in general. Are there any known patterns for dealing with this scenario? Essentially, I'm looking for the equivalent of the visitor pattern, but for extending class properties rather than methods. Edit: Modified problem statement for clarity and added some more code from current implementation.

    Read the article

  • SQL Server 2008 Service Pack 1 and the Invoke or BeginInvoke cannot be called error message

    - by Jeff Widmer
    When trying to install SQL Server 2008 Service Pack 1 to a SQL Server 2008 instance that is running on a virtual machine, the installer will start:   But then after about 20 seconds I receive the following error message: TITLE: SQL Server Setup failure. ----------------------------- SQL Server Setup has encountered the following error: Invoke or BeginInvoke cannot be called on a control until the window handle has been created. ------------------------------ BUTTONS: OK ------------------------------ Searching for this issue I found that several people have the same problem and there is no clear solution.  Some had success with closing windows or Internet Explorer but that didn’t work for me; what did work is to make sure the SQL Server 2008 “Please wait while SQL Server 2008 Setup processes the current operation.” dialog is selected and has the focus when it first shows up.  Selected (with the current focus) it looks like this:   Without focus the dialog looks like this: Add a comment if you find out any information about how to consistently get around this issue or why it is happening in the first place.

    Read the article

  • How to create Custom ListForm WebPart

    - by DipeshBhanani
    Mostly all who works extensively on SharePoint (including meJ) don’t like to use out-of-box list forms (DispForm.aspx, EditForm.aspx, NewForm.aspx) as interface. Actually these OOB list forms bind hands of developers for the customization. It gives headache to developers to add just one post back event, for a dropdown field and to populate other fields in NewForm.aspx or EditForm.aspx. On top of that clients always ask such stuff. So here I am going to give you guys a flight for SharePoint Customization world. In this blog, I will explain, how to create CustomListForm WebPart. In my next blogs, I am going to explain easy deployment of List Forms through features and last, guidance on using SharePoint web controls. 1.       First thing, create a class library project through Visual Studio and inherit the class with WebPart class.     public class CustomListForm : WebPart   2.       Declare the public variables and properties which we are going to use throughout the class. You will get to know these once you see them in use.         #region "Variable Declaration"           Table spTableCntl;         FormToolBar formToolBar;         Literal ltAlertMessage;         Guid SiteId;         Guid ListId;         int ItemId;         string ListName;           #endregion           #region "Properties"           SPControlMode _ControlMode = SPControlMode.New;         [Personalizable(PersonalizationScope.Shared),          WebBrowsable(true),          WebDisplayName("Control Mode"),          WebDescription("Set Control Mode"),          DefaultValue(""),          Category("Miscellaneous")]         public SPControlMode ControlMode         {             get { return _ControlMode; }             set { _ControlMode = value; }         }           #endregion     The property “ControlMode” is used to identify the mode of the List Form. The property is of type SPControlMode which is an enum type with values (Display, Edit, New and Invalid). When we will add this WebPart to DispForm.aspx, EditForm.aspx and NewForm.aspx, we will set the WebPart property “ControlMode” to Display, Edit and New respectively.     3.       Now, we need to override the CreateChildControl method and write code to manually add SharePoint Web Controls related to each list fields as well as ToolBar controls.         protected override void CreateChildControls()         {             base.CreateChildControls();               try             {                 SiteId = SPContext.Current.Site.ID;                 ListId = SPContext.Current.ListId;                 ListName = SPContext.Current.List.Title;                   if (_ControlMode == SPControlMode.Display || _ControlMode == SPControlMode.Edit)                     ItemId = SPContext.Current.ItemId;                   SPSecurity.RunWithElevatedPrivileges(delegate()                 {                     using (SPSite site = new SPSite(SiteId))                     {                         //creating a new SPSite with credentials of System Account                         using (SPWeb web = site.OpenWeb())                         {                               //<Custom Code for creating form controls>                         }                     }                 });             }             catch (Exception ex)             {                 ShowError(ex, "CreateChildControls");             }         }   Here we are assuming that we are developing this WebPart to plug into List Forms. Hence we will get the List Id and List Name from the current context. We can have Item Id only in case of Display and Edit Mode. We are putting our code into “RunWithElevatedPrivileges” to elevate privileges to System Account. Now, let’s get deep down into the main code and expand “//<Custom Code for creating form controls>”. Before initiating any SharePoint control, we need to set context of SharePoint web controls explicitly so that it will be instantiated with elevated System Account user. Following line does the job.     //To create SharePoint controls with new web object and System Account credentials     SPControl.SetContextWeb(Context, web);   First thing, let’s add main table as container for all controls.     //Table to render webpart     Table spTableMain = new Table();     spTableMain.CellPadding = 0;     spTableMain.CellSpacing = 0;     spTableMain.Width = new Unit(100, UnitType.Percentage);     this.Controls.Add(spTableMain);   Now we need to add Top toolbar with Save and Cancel button at top as you see in the below screen shot.       // Add Row and Cell for Top ToolBar     TableRow spRowTopToolBar = new TableRow();     spTableMain.Rows.Add(spRowTopToolBar);     TableCell spCellTopToolBar = new TableCell();     spRowTopToolBar.Cells.Add(spCellTopToolBar);     spCellTopToolBar.Width = new Unit(100, UnitType.Percentage);         ToolBar toolBarTop = (ToolBar)Page.LoadControl("/_controltemplates/ToolBar.ascx");     toolBarTop.CssClass = "ms-formtoolbar";     toolBarTop.ID = "toolBarTbltop";     toolBarTop.RightButtons.SeparatorHtml = "<td class=ms-separator> </td>";       if (_ControlMode != SPControlMode.Display)     {         SaveButton btnSave = new SaveButton();         btnSave.ControlMode = _ControlMode;         btnSave.ListId = ListId;           if (_ControlMode == SPControlMode.New)             btnSave.RenderContext = SPContext.GetContext(web);         else         {             btnSave.RenderContext = SPContext.GetContext(this.Context, ItemId, ListId, web);             btnSave.ItemContext = SPContext.GetContext(this.Context, ItemId, ListId, web);             btnSave.ItemId = ItemId;         }         toolBarTop.RightButtons.Controls.Add(btnSave);     }       GoBackButton goBackButtonTop = new GoBackButton();     toolBarTop.RightButtons.Controls.Add(goBackButtonTop);     goBackButtonTop.ControlMode = SPControlMode.Display;       spCellTopToolBar.Controls.Add(toolBarTop);   Here we have use “SaveButton” and “GoBackButton” which are internal SharePoint web controls for save and cancel functionality. I have set some of the properties of Save Button with if-else condition because we will not have Item Id in case of New Mode. Item Id property is used to identify which SharePoint List Item need to be saved. Now, add Form Toolbar to the page which contains “Attach File”, “Delete Item” etc buttons.       // Add Row and Cell for FormToolBar     TableRow spRowFormToolBar = new TableRow();     spTableMain.Rows.Add(spRowFormToolBar);     TableCell spCellFormToolBar = new TableCell();     spRowFormToolBar.Cells.Add(spCellFormToolBar);     spCellFormToolBar.Width = new Unit(100, UnitType.Percentage);       FormToolBar formToolBar = new FormToolBar();     formToolBar.ID = "formToolBar";     formToolBar.ListId = ListId;     if (_ControlMode == SPControlMode.New)         formToolBar.RenderContext = SPContext.GetContext(web);     else     {         formToolBar.RenderContext = SPContext.GetContext(this.Context, ItemId, ListId, web);         formToolBar.ItemContext = SPContext.GetContext(this.Context, ItemId, ListId, web);         formToolBar.ItemId = ItemId;     }     formToolBar.ControlMode = _ControlMode;     formToolBar.EnableViewState = true;       spCellFormToolBar.Controls.Add(formToolBar);     The ControlMode property will take care of which button to be displayed on the toolbar. E.g. “Attach files”, “Delete Item” in new/edit forms and “New Item”, “Edit Item”, “Delete Item”, “Manage Permissions” etc in display forms. Now add main section which contains form field controls.     //Create Form Field controls and add them in Table "spCellCntl"     CreateFieldControls(web);     //Add public variable "spCellCntl" containing all form controls to the page     spRowCntl.Cells.Add(spCellCntl);     spCellCntl.Width = new Unit(100, UnitType.Percentage);     spCellCntl.Controls.Add(spTableCntl);       //Add a Blank Row with height of 5px to render space between ToolBar table and Control table     TableRow spRowLine1 = new TableRow();     spTableMain.Rows.Add(spRowLine1);     TableCell spCellLine1 = new TableCell();     spRowLine1.Cells.Add(spCellLine1);     spCellLine1.Height = new Unit(5, UnitType.Pixel);     spCellLine1.Controls.Add(new LiteralControl("<IMG SRC='/_layouts/images/blank.gif' width=1 height=1 alt=''>"));       //Add Row and Cell for Form Controls Section     TableRow spRowCntl = new TableRow();     spTableMain.Rows.Add(spRowCntl);     TableCell spCellCntl = new TableCell();       //Create Form Field controls and add them in Table "spCellCntl"     CreateFieldControls(web);     //Add public variable "spCellCntl" containing all form controls to the page     spRowCntl.Cells.Add(spCellCntl);     spCellCntl.Width = new Unit(100, UnitType.Percentage);     spCellCntl.Controls.Add(spTableCntl);       TableRow spRowLine2 = new TableRow();     spTableMain.Rows.Add(spRowLine2);     TableCell spCellLine2 = new TableCell();     spRowLine2.Cells.Add(spCellLine2);     spCellLine2.CssClass = "ms-formline";     spCellLine2.Controls.Add(new LiteralControl("<IMG SRC='/_layouts/images/blank.gif' width=1 height=1 alt=''>"));       // Add Blank row with height of 5 pixel     TableRow spRowLine3 = new TableRow();     spTableMain.Rows.Add(spRowLine3);     TableCell spCellLine3 = new TableCell();     spRowLine3.Cells.Add(spCellLine3);     spCellLine3.Height = new Unit(5, UnitType.Pixel);     spCellLine3.Controls.Add(new LiteralControl("<IMG SRC='/_layouts/images/blank.gif' width=1 height=1 alt=''>"));   You can add bottom toolbar also to get same look and feel as OOB forms. I am not adding here as the blog will be much lengthy. At last, you need to write following lines to allow unsafe updates for Save and Delete button.     // Allow unsafe update on web for save button and delete button     if (this.Page.IsPostBack && this.Page.Request["__EventTarget"] != null         && (this.Page.Request["__EventTarget"].Contains("IOSaveItem")         || this.Page.Request["__EventTarget"].Contains("IODeleteItem")))     {         SPContext.Current.Web.AllowUnsafeUpdates = true;     }   So that’s all. We have finished writing Custom Code for adding field control. But something most important is skipped. In above code, I have called function “CreateFieldControls(web);” to add SharePoint field controls to the page. Let’s see the implementation of the function:     private void CreateFieldControls(SPWeb pWeb)     {         SPList listMain = pWeb.Lists[ListId];         SPFieldCollection fields = listMain.Fields;           //Main Table to render all fields         spTableCntl = new Table();         spTableCntl.BorderWidth = new Unit(0);         spTableCntl.CellPadding = 0;         spTableCntl.CellSpacing = 0;         spTableCntl.Width = new Unit(100, UnitType.Percentage);         spTableCntl.CssClass = "ms-formtable";           SPContext controlContext = SPContext.GetContext(this.Context, ItemId, ListId, pWeb);           foreach (SPField listField in fields)         {             string fieldDisplayName = listField.Title;             string fieldInternalName = listField.InternalName;               //Skip if the field is system field or hidden             if (listField.Hidden || listField.ShowInVersionHistory == false)                 continue;               //Skip if the control mode is display and field is read-only             if (_ControlMode != SPControlMode.Display && listField.ReadOnlyField == true)                 continue;               FieldLabel fieldLabel = new FieldLabel();             fieldLabel.FieldName = listField.InternalName;             fieldLabel.ListId = ListId;               BaseFieldControl fieldControl = listField.FieldRenderingControl;             fieldControl.ListId = ListId;             //Assign unique id using Field Internal Name             fieldControl.ID = string.Format("Field_{0}", fieldInternalName);             fieldControl.EnableViewState = true;               //Assign control mode             fieldLabel.ControlMode = _ControlMode;             fieldControl.ControlMode = _ControlMode;             switch (_ControlMode)             {                 case SPControlMode.New:                     fieldLabel.RenderContext = SPContext.GetContext(pWeb);                     fieldControl.RenderContext = SPContext.GetContext(pWeb);                     break;                 case SPControlMode.Edit:                 case SPControlMode.Display:                     fieldLabel.RenderContext = controlContext;                     fieldLabel.ItemContext = controlContext;                     fieldLabel.ItemId = ItemId;                       fieldControl.RenderContext = controlContext;                     fieldControl.ItemContext = controlContext;                     fieldControl.ItemId = ItemId;                     break;             }               //Add row to display a field row             TableRow spCntlRow = new TableRow();             spTableCntl.Rows.Add(spCntlRow);               //Add the cells for containing field lable and control             TableCell spCellLabel = new TableCell();             spCellLabel.Width = new Unit(30, UnitType.Percentage);             spCellLabel.CssClass = "ms-formlabel";             spCntlRow.Cells.Add(spCellLabel);             TableCell spCellControl = new TableCell();             spCellControl.Width = new Unit(70, UnitType.Percentage);             spCellControl.CssClass = "ms-formbody";             spCntlRow.Cells.Add(spCellControl);               //Add the control to the table cells             spCellLabel.Controls.Add(fieldLabel);             spCellControl.Controls.Add(fieldControl);               //Add description if there is any in case of New and Edit Mode             if (_ControlMode != SPControlMode.Display && listField.Description != string.Empty)             {                 FieldDescription fieldDesc = new FieldDescription();                 fieldDesc.FieldName = fieldInternalName;                 fieldDesc.ListId = ListId;                 spCellControl.Controls.Add(fieldDesc);             }               //Disable Name(Title) in Edit Mode             if (_ControlMode == SPControlMode.Edit && fieldDisplayName == "Name")             {                 TextBox txtTitlefield = (TextBox)fieldControl.Controls[0].FindControl("TextField");                 txtTitlefield.Enabled = false;             }         }         fields = null;     }   First of all, I have declared List object and got list fields in field collection object called “fields”. Then I have added a table for the container of all controls and assign CSS class as "ms-formtable" so that it gives consistent look and feel of SharePoint. Now it’s time to navigate through all fields and add them if required. Here we don’t need to add hidden or system fields. We also don’t want to display read-only fields in new and edit forms. Following lines does this job.             //Skip if the field is system field or hidden             if (listField.Hidden || listField.ShowInVersionHistory == false)                 continue;               //Skip if the control mode is display and field is read-only             if (_ControlMode != SPControlMode.Display && listField.ReadOnlyField == true)                 continue;   Let’s move to the next line of code.             FieldLabel fieldLabel = new FieldLabel();             fieldLabel.FieldName = listField.InternalName;             fieldLabel.ListId = ListId;               BaseFieldControl fieldControl = listField.FieldRenderingControl;             fieldControl.ListId = ListId;             //Assign unique id using Field Internal Name             fieldControl.ID = string.Format("Field_{0}", fieldInternalName);             fieldControl.EnableViewState = true;               //Assign control mode             fieldLabel.ControlMode = _ControlMode;             fieldControl.ControlMode = _ControlMode;   We have used “FieldLabel” control for displaying field title. The advantage of using Field Label is, SharePoint automatically adds red star besides field label to identify it as mandatory field if there is any. Here is most important part to understand. The “BaseFieldControl”. It will render the respective web controls according to type of the field. For example, if it’s single line of text, then Textbox, if it’s look up then it renders dropdown. Additionally, the “ControlMode” property tells compiler that which mode (display/edit/new) controls need to be rendered with. In display mode, it will render label with field value. In edit mode, it will render respective control with item value and in new mode it will render respective control with empty value. Please note that, it’s not always the case when dropdown field will be rendered for Lookup field or Choice field. You need to understand which controls are rendered for which list fields. I am planning to write a separate blog which I hope to publish it very soon. Moreover, we also need to assign list field specific properties like List Id, Field Name etc to identify which SharePoint List field is attached with the control.             switch (_ControlMode)             {                 case SPControlMode.New:                     fieldLabel.RenderContext = SPContext.GetContext(pWeb);                     fieldControl.RenderContext = SPContext.GetContext(pWeb);                     break;                 case SPControlMode.Edit:                 case SPControlMode.Display:                     fieldLabel.RenderContext = controlContext;                     fieldLabel.ItemContext = controlContext;                     fieldLabel.ItemId = ItemId;                       fieldControl.RenderContext = controlContext;                     fieldControl.ItemContext = controlContext;                     fieldControl.ItemId = ItemId;                     break;             }   Here, I have separate code for new mode and Edit/Display mode because we will not have Item Id to assign in New Mode. We also need to set CSS class for cell containing Label and Controls so that those controls get rendered with SharePoint theme.             spCellLabel.CssClass = "ms-formlabel";             spCellControl.CssClass = "ms-formbody";   “FieldDescription” control is used to add field description if there is any.    Now it’s time to add some more customization,               //Disable Name(Title) in Edit Mode             if (_ControlMode == SPControlMode.Edit && fieldDisplayName == "Name")             {                 TextBox txtTitlefield = (TextBox)fieldControl.Controls[0].FindControl("TextField");                 txtTitlefield.Enabled = false;             }   The above code will disable the title field in edit mode. You can add more code here to achieve more customization according to your requirement. Some of the examples are as follow:             //Adding post back event on UserField to auto populate some other dependent field             //in new mode and disable it in edit mode             if (_ControlMode != SPControlMode.Display && fieldDisplayName == "Manager")             {                 if (fieldControl.Controls[0].FindControl("UserField") != null)                 {                     PeopleEditor pplEditor = (PeopleEditor)fieldControl.Controls[0].FindControl("UserField");                     if (_ControlMode == SPControlMode.New)                         pplEditor.AutoPostBack = true;                     else                         pplEditor.Enabled = false;                 }             }               //Add JavaScript Event on Dropdown field. Don't forget to add the JavaScript function on the page.             if (_ControlMode == SPControlMode.Edit && fieldDisplayName == "Designation")             {                 DropDownList ddlCategory = (DropDownList)fieldControl.Controls[0];                 ddlCategory.Attributes.Add("onchange", string.Format("javascript:DropdownChangeEvent('{0}');return false;", ddlCategory.ClientID));             }    Following are the screenshots of my Custom ListForm WebPart. Let’s play a game, check out your OOB List forms of SharePoint, compare with these screens and find out differences.   DispForm.aspx:   EditForm.aspx:   NewForm.aspx:   Enjoy the SharePoint Soup!!! ­­­­­­­­­­­­­­­­­­­­

    Read the article

  • Enumerable Interleave Extension Method

    - by João Angelo
    A recent stackoverflow question, which I didn’t bookmark and now I’m unable to find, inspired me to implement an extension method for Enumerable that allows to insert a constant element between each pair of elements in a sequence. Kind of what String.Join does for strings, but maintaining an enumerable as the return value. Having done the single element part I got a bit carried away and ended up expanding it adding overloads to support interleaving elements of another sequence and support for a predicate to control when interleaving takes place. I have to confess that I did this for fun and now I can’t think of any real usage scenario, nonetheless, it may prove useful for someone. First a simple example: var target = new string[] { "(", ")", "(", ")" }; var result = target.Interleave(".", (f, s) => f == "("); // Prints: (.)(.) Console.WriteLine(String.Join(string.Empty, result)); And now the untested but documented implementation: using System; using System.Collections; using System.Collections.Generic; using System.Linq; public static class EnumerableExtensions { /// <summary> /// Iterates infinitely over a constant element. /// </summary> /// <typeparam name="T"> /// The type of element in the sequence. /// </typeparam> private class InfiniteSequence<T> : IEnumerable<T>, IEnumerator<T> { public InfiniteSequence(T element) { this.Element = element; } public T Element { get; private set; } public IEnumerator<T> GetEnumerator() { return this; } IEnumerator IEnumerable.GetEnumerator() { return this; } T IEnumerator<T>.Current { get { return this.Element; } } void IDisposable.Dispose() { } object IEnumerator.Current { get { return this.Element; } } bool IEnumerator.MoveNext() { return true; } void IEnumerator.Reset() { } } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); return InterleaveInternal(target, new InfiniteSequence<T>(element), (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); return InterleaveInternal(target, elements, (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, new InfiniteSequence<T>(element), predicate); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, elements, predicate); } private static IEnumerable<T> InterleaveInternal<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { var targetEnumerator = target.GetEnumerator(); if (targetEnumerator.MoveNext()) { var elementsEnumerator = elements.GetEnumerator(); while (true) { T first = targetEnumerator.Current; yield return first; if (!targetEnumerator.MoveNext()) yield break; T second = targetEnumerator.Current; bool interleave = true && predicate(first, second) && elementsEnumerator.MoveNext(); if (interleave) yield return elementsEnumerator.Current; } } } }

    Read the article

  • ntfsresize volume and size information

    - by antonio
    I am going to resize my sda2 NTFS partition. When gathering info with ntfsresize, I get: ntfsresize --info /dev/sda2 ntfsresize v2013.1.13 (libntfs-3g) Device name : /dev/sda2 NTFS volume version: 3.1 Cluster size : 4096 bytes Current volume size: 21999993344 bytes (22000 MB) Current device size: 23622320128 bytes (23623 MB) Checking filesystem consistency ... Accounting clusters ... Space in use : 10673 MB (48.5%) Collecting resizing constraints ... You might resize at 10672590848 bytes or 10673 MB (freeing 11327 MB). Please make a test run using both the -n and -s options before real resizing! Can you tell me what is the difference between volume and device size? As for device size, 23622320128 bytes / 1000^2 = 23622.3 MB. Why is 23623 MB reported instead of 23622? Note that parted confirms this value: parted /dev/sda2 unit MB p Model: Unknown (unknown) Disk /dev/sda2: 23622MB Sector size (logical/physical): 512B/512B Partition Table: loop Disk Flags: Number Start End Size File system Flags 1 0.00MB 23622MB 23622MB ntfs

    Read the article

  • Java 2D Rectangle Collision? [on hold]

    - by Andreas Elia
    I am just wanting to know of another (longer OR shorter) way of getting 100% effective collisions on a 2D plat-former. The current collision system that is in place works from coords on the level and does not always work reliably. Thank you in advance for any help/support. The current system draws a rectangle and is checking to see if any two points collide. From testing, the system can sometimes "glitch" and allow the player to collide into walls etc. Player Class http://pastebin.com/2zE8vz8R Main Class http://pastebin.com/A6Utb3ti

    Read the article

  • Drawing simple geometric figures with DrawUserPrimitives?

    - by Navy Seal
    I'm trying to draw a simple triangle based on an array of vertex. I've been searching for a tutorial and I found a simple example on riemers but I couldn't get it to work. I think it was made for XNA 3 and it seems there were some changes to XNA 4? Using this example: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series1/The_first_triangle.php I get this error: Additional information: The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing. I'm not english so I'm having some trouble to understand everything. For what I understand error is confusing because I'm trying to draw a triangle color based and not texture based and it shouldn't need a texture. Also I saw some articles about dynamic shadows and lights and I would like to know if this is the kind of code used to do it with some tweaks like culling because I'm wondering if its heavy code for performance in real time.

    Read the article

  • Exporting XNA class library as a DLL file

    - by Will Bagley
    I have downloaded an open source project that I intend to use with my current game. The download came with all the class files from the original project as well as a pre-compiled DLL file representing the project. I was able to easily link this DLL with my current project and get it working just fine, no problems there. The problem I now have is that I want to make a couple of changes to the original libraries (extend its functionality a bit to better suit my needs) and re-export the class library as a DLL again, but I have no clue how to do this. Is there some simple way in VS where I can just take the class library and export/compile it as a DLL file again or is there more to it than that? This seems like something that should be pretty simple but my efforts to find an answer have so far come up with nothing. Thanks in advance.

    Read the article

  • Maintaining State in Mud Engine

    - by Johnathon Sullinger
    I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the user has started a tutorial, which requires specific input. If the user types "help" I want to switch in to a help state, so they can get the help they need, then return them to the original state once exiting the help. my state system uses a State Manager to manage the state per user: public class StateManager { /// <summary> /// Gets the current state. /// </summary> public IState CurrentState { get; private set; } /// <summary> /// Gets the states available for use. /// </summary> /// <value> public List<IState> States { get; private set; } /// <summary> /// Gets the commands available. /// </summary> public List<ICommand> Commands { get; private set; } /// <summary> /// Gets the mob that this manager controls the state of. /// </summary> public IMob Mob { get; private set; } public void Initialize(IMob mob, IState initialState = null) { this.Mob = mob; if (initialState != null) { this.SwitchState(initialState); } } /// <summary> /// Performs the command. /// </summary> /// <param name="message">The message.</param> public void PerformCommand(IMessage message) { if (this.CurrentState != null) { ICommand command = this.CurrentState.GetCommand(message); if (command is NoOpCommand) { // NoOperation commands indicate that the current state is not finished yet. this.CurrentState.Render(this.Mob); } else if (command != null) { command.Execute(this.Mob); } else if (command == null) { new InvalidCommand().Execute(this.Mob); } } } /// <summary> /// Switches the state. /// </summary> /// <param name="state">The state.</param> public void SwitchState(IState state) { if (this.CurrentState != null) { this.CurrentState.Cleanup(); } this.CurrentState = state; if (state != null) { this.CurrentState.Render(this.Mob); } } } Each of the different states that the user can be in, is a Type implementing IState. public interface IState { /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="player">The player to render to</param> void Render(IMob mob); /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <returns></returns> ICommand GetCommand(IMessage command); /// <summary> /// Cleanups this instance during a state change. /// </summary> void Cleanup(); } Example state: public class ConnectState : IState { /// <summary> /// The connected player /// </summary> private IMob connectedPlayer; public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; var game = mob.Game as IGame; // It is not guaranteed that mob.Game will implement IServer. We are only guaranteed that it will implement IGame. if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } //Output the game information mob.Send(new InformationalMessage(game.Name)); mob.Send(new InformationalMessage(game.Description)); mob.Send(new InformationalMessage(string.Empty)); //blank line //Output the server MOTD information mob.Send(new InformationalMessage(string.Join("\n", server.MessageOfTheDay))); mob.Send(new InformationalMessage(string.Empty)); //blank line mob.StateManager.SwitchState(new LoginState()); } /// <summary> /// Gets the command. /// </summary> /// <param name="message">The message.</param> /// <returns>Returns no operation required.</returns> public Commands.ICommand GetCommand(IMessage message) { return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // We have nothing to clean up. return; } } With the way that I have my FSM set up at the moment, the user can only ever have one state at a time. I read a few different posts on here about state management but nothing regarding keeping a stack history. I thought about using a Stack collection, and just pushing new states on to the stack then popping them off as the user moves out from one. It seems like it would work, but I'm not sure if it is the best approach to take. I'm looking for recommendations on this. I'm currently swapping state from within the individual states themselves as well which I'm on the fence about if it makes sense to do there or not. The user enters a command, the StateManager passes the command to the current State and lets it determine if it needs it (like passing in a password after entering a user name), if the state doesn't need any further commands, it returns null. If it does need to continue doing work, it returns a No Operation to let the state manager know that the state still requires further input from the user. If null is returned, the state manager will then go find the appropriate state for the command entered by the user. Example state requiring additional input from the user public class LoginState : IState { /// <summary> /// The connected player /// </summary> private IPlayer connectedPlayer; private enum CurrentState { FetchUserName, FetchPassword, InvalidUser, } private CurrentState currentState; /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="mob"></param> /// <exception cref="System.NullReferenceException"> /// ConnectState can only be used with a player object implementing IPlayer /// or /// LoginState can only be set to a player object that is part of a server. /// </exception> public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; // Register to receive new input from the user. mob.ReceivedMessage += connectedPlayer_ReceivedMessage; if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } this.currentState = CurrentState.FetchUserName; switch (this.currentState) { case CurrentState.FetchUserName: mob.Send(new InputMessage("Please enter your user name")); break; case CurrentState.FetchPassword: mob.Send(new InputMessage("Please enter your password")); break; case CurrentState.InvalidUser: mob.Send(new InformationalMessage("Invalid username/password specified.")); this.currentState = CurrentState.FetchUserName; mob.Send(new InputMessage("Please enter your user name")); break; } } /// <summary> /// Receives the players input. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> void connectedPlayer_ReceivedMessage(object sender, IMessage e) { // Be good memory citizens and clean ourself up after receiving a message. // Not doing this results in duplicate events being registered and memory leaks. this.connectedPlayer.ReceivedMessage -= connectedPlayer_ReceivedMessage; ICommand command = this.GetCommand(e); } /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <param name="command"></param> /// <returns>Returns the ICommand specified.</returns> public Commands.ICommand GetCommand(IMessage command) { if (this.currentState == CurrentState.FetchUserName) { this.connectedPlayer.Name = command.Message; this.currentState = CurrentState.FetchPassword; } else if (this.currentState == CurrentState.FetchPassword) { // find user } return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // If we have a player instance, we clean up the registered event. if (this.connectedPlayer != null) { this.connectedPlayer.ReceivedMessage -= this.connectedPlayer_ReceivedMessage; } } Maybe my entire FSM isn't wired up in the best way, but I would appreciate input on what would be the best to maintain a stack of state in a MUD game engine, and if my states should be allowed to receive the input from the user or not to check what command was entered before allowing the state manager to switch states. Thanks in advance.

    Read the article

  • Possible for one developer to work on a site thats on another developer's server?

    - by cire4
    Sorry for the confusing title. Let me explain: I am currently trying to get a site developed. My current developer has taken the site about as far as I think they are capable of and I am planning on hiring another developer to put the finishing touches on it, debug it and upgrade some of the more technical details. The site is hosted on my current developer's server. They are scheduled to work on it until mid-April, at which point they will transfer the site to my server. I would like the new developer to get started on the upgrades to the site as soon as possible. So my question is this: Is it possible for the new developer to start working on upgrades to the site while it is still on the old developer's server (and without the old developer knowing about it)? Would the new developer have to create a mirror site and work on it that way? I'm having trouble imagining if this is possible so any advice you can offer would be much appreciated!

    Read the article

  • How to point GoDaddy to EntryDNS domain

    - by geminiCoder
    I have a server connected via dynamic IP. I have set up EntryDNS to manage the change of my IP. If I put in my EntryDNS URL it points me to my server's current IP. I purchased a domain from GoDaddy, but I have been unable to get it to point to my EntryDNS. What I want is to be able to ssh to my server, but ideally I'd like to do this by using my domain name. I must confess I'm a bit overwhelmed by the GoDaddy interface. So the bottom line is, how do I point my GoDaddy domain to my DNS domain so that when I look up the domain I get the current IP of the server?

    Read the article

  • How to upgrade server from 8.10 to newer version?

    - by DisgruntledGoat
    I have a server still running Ubuntu 8.10. If I run apt-get update I get a bunch of 404 errors on the packages. I've asked a few questions on Server Fault but got nowhere. Here's what I've done: Run apt-get update which returns errors like: Err http://gb.archive.ubuntu.com intrepid/main Packages 404 Not Found [and same for many other packages] Run do-release-upgrade which returns: Checking for a new ubuntu release Failed Upgrade tool signature Failed Upgrade tool Done downloading extracting 'jaunty.tar.gz' Failed to extract Extracting the upgrade failed. There may be a problem with the network or with the server. Edited /etc/update-manager/release-upgrades and changed from Prompt=normal to Prompt=lts (as suggested here). Running do-release-upgrade after this returns: Checking for a new ubuntu release current dist not found in meta-release file No new release found So basically, it seems like I cannot upgrade because my current distro is out of date and not supported. Is there a way to upgrade direct to 10.x or 11.x?

    Read the article

< Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >