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  • What simple game is good to learn OO principles?

    - by Bogdan Gavril
    I have to come up with a project propsal for my students, here are some details: The design should be gove over OO concepts: encapsulation, interfaces, inheritance, abstract classes Idealy a game, to keep interest high No GUI, just the console Effective time to finish this: ~ 6 days (1 person per proj) I have found one nice example of a game with carnivore and herbivore cells in a drop of water (array), it's a game of life twist. It is a bit too simple. Any ideeas? Aditional info: - language is C#

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  • Django - Better evaluation of relationship at the model level

    - by Brant
    Here's a simple relational pair of models. class Shelf(models.Model): name = models.CharField(max_length=100) def has_books(self): if Book.objects.filter(shelf=self): return True else: return False class Book(models.Model): shelf = models.ForeignKey(Shelf) name = models.CharField(max_length=100) Is there a better (or alternative) way to write the "has_book" method? I'm not a fan of the double database hit but I want to do this at the model level.

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  • UI Code Level Patterns?

    - by DTS
    Is there a book or some other online resource that covers common code-level UI patterns (not widgets/components per se) and idioms. I'm looking for a resource that goes into some depth on MVC, event models, delegates, etc. Something in a similar vein to the POSA series would be excellent. I'm looking for something that is as platform-agnostic as possible, but I'm not sure if that even IS possible.

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  • flash game lags every 20 seg

    - by ZoserLock
    My game has delta time for frame independent movement, at 250 fps run perfectly smooth, but if i limit the fps to 60, the game slow down for a 2-4 seg every 20 seg aprox, even in small programs i have this same problem. no memory is created or released i comment everything i can and the problem persist thanks and sorry for my english

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  • multi player client server game - polling - wamp

    - by stonebold
    Let's say I make a client-server application. A simple game for example. Where each client polls the server every half a minute. How many clients is it possible to have before it overlaods a wamp server? Basically how robust is Apache for this kind of stuff? Getting a request, aggregating data from mysql server, and then returning the data in an xml format. What solution should I use for my case? Thank you in advance.

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  • Android/Java AI agent framework/middleware

    - by corneliu
    I am looking for an AI agent framework to use as a starting point in an Android game I have to create for a university research project. It has been suggested to me to use JADE, but, as far as I can tell, it's not a suitable framework for games (at least for my game idea) because it runs in a split-execution mode, and it needs an always-active network connection to a main host. What I want is just a little something to give me a headstart. I am willing to adjust the game's features to the framework because it's more of a mockup game, and the purpose is to compare the performance of a couple of agents in the game world. The game will be very simplistic, with a minimal UI that displays various stats about the characters in the game (so no graphics, no pathfinding). Thank you.

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  • NHibernate second-level cache with external updates.

    - by SztupY
    I've got a web application that is 99% read-only, with a separate service that updates the database at specific intervals (like every 10 minutes). How can this service tell the application to invalidate it's second-level cache? Is it actually important? (I don't actually care if I have too much stale data) If I don't invalidate the cache how much time is needed to the records to get updated (if using SysCache)

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  • XNA Level config file in C#

    - by Midday
    I'm working on as small game for class and was wondering what is a easy way to handel level configuration files. Like object placements , names, etc. I'm new to C# but fluent in Java, Ruby. so XML? YML? text, serialized objects?

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  • Balancing agressive invites

    - by Nils Munch
    I am designing a trading card game for mobiles, with the possibility to add cards to your collection using Gems, aquired through victories and inapp purchases. I am thinking to increase the spread of the game with a tracking system on game invites, enabling the user to invite a friend to play the game. If the friend doesn't own the game client (which is free) he will be offered to download it. If he joins the game, the original player earns X amount of gems as an reward. There can only be one player per mobile device, which should rule out some harvesting. My question is, how do you think the structure of this would be recieved ? All invites are mail based, unless the player already exists in the game world (then he gets a ingame invitation.) I have set a flood filter, so a player can only invite a friend (without the client installed) once a month.

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  • Switching between levels, re-initialize existing structure or create new one?

    - by Martino Wullems
    This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? Let's say we have a level class that does the following: Load data for the level design (tiles), enemies, graphics etc. Setup all these elements in their appriopate locations and display them Start physics and game logic I'm stuck between the following 2 methods: 1: Throw away everything in the level class and make a new one, we have to load an entirely new level anyway! 2: pause the game logic and physics, unload all currents assets, then re-initialize those components with the level data for the new level. They both have their pros and cons. Method 1 is alot easier and seems to make sense since we have to redo everything anyway. But method 2 allows you to re-use exisiting elements which might save resources and allows for a smoother transfer to the new level.

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  • ASP MVC - Getting Controller Level error handling

    - by RP
    How to get Controller-Level error handling: This is my map-route: routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); And I have 2 controllers - HomeController and AwayController I want both both controllers to handle their own errors For example, a call to /Home/InvalidAction would be handled by one method and /Away/InvalidAction would be handled by another method Where InvalidAction currently results in a 404 as there's no Action method with that name

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  • Content controls have to be top-level controls

    - by horatio
    I have a website that can be accessed from www.blahblah.com and special.blahblah.com. The www site always works but occasionly I get a 'Content controls have to be top-level controls in a content page or a nested master page that references a master page' error on the special site. It's exactly the same code running in both situations and the offending page doesn't even have a master page. Why would it work all the time on one and fail sometimes on the other?

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  • how to set user level

    - by fetty
    Hi, I am doing a system that require a login page. The problem is I dont know how to set the user level. For an example : if admin, can access all the page and if user can access only certain page. How to do that?

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  • Why is it so hard to find a C++ 3d game tutorial

    - by Dave
    I'm planning on learning 3d game development for the iphone using a 3d engine, but because of lack of tutorials for the iphone I was planning on using C++ game tutorials and making the necessary changes. The problem is that I've had limited success when searching for things such as 'c++ 3d fps tutorial ' I dont really get anything useful. Are there any 3d c++ tutorials you can recommend?

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  • AS3 car race game?

    - by ashok patidar
    I am trying to make a racing game with an overhead view looking down. There will be a separate mc for the ground and another separate mc for the players car. How can I do this? O ya and just in case i am thinking the way I did: I tried to "rotate" the ground but when the car moves down the ground it moves away from the registration point, so therefore it rotates non relative to the car i want to make this game in as3.

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