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  • UIImage - should be loaded with [UIImage imageNamed:@""] or not ?

    - by sagar
    Hello ! every one. I am having number of images with in my application. ( images more than 50 - approximately & it can extend according to client's need ) Each image are very large round about - 1024 x 768 & 150 dpi Now, I have to add all this images in a scroll view & display it. Ok, My question is as follows. According to me there are two options of loading large images imageNamed:@"" load asynchronously when viewDidLoad Called. Which is more preferable ? imgModel.image=[UIImage imageNamed:[dMain valueForKey:@"imgVal"]]; or like this. NSURL *ur=[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:lblModelName.text ofType:@"png"] isDirectory:NO]; NSURLRequest *req=[NSURLRequest requestWithURL:ur cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:40]; [ur release]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self]; if(con){ myWebData=[[NSMutableData data] retain]; } else { } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [connection release]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"ImageView Ref From - %@",imgV); // my image view & set image imgV.image=[UIImage imageWithData:myWebData]; [connection release]; connection=nil; }

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  • Anchor HTML DIV tag to right of screen

    - by Phillip
    Hello, I have a site that has 2 DIV tags, one floats left the other floats right. The left DIV contains text for the page, the other DIV is used to display a video. When I have text in the left DIV that fits the entire width of the screen the video shows up where I want it. However, a few pages have very little text and cause the video to show up in the right-center of the screen. I want to anchor this DIV to the right of the screen regardless of how much text is shown. I don't seem to get this problem in lower resolutions, it occurs more in the higher resolutions (such as 1280x1024). You can see an example on these pages: http://www.quilnet.com/TechSupport.aspx - Positions the right DIV where I want it regardless of the resolution. http://www.quilnet.com/ContactUs.aspx - Makes the right DIV closer to the center in higher resolutions. I want it in the position of the page TechSupport.aspx. I am trying to refrain from using the width parameter because I want it to be resolutionally compliant. I don't want my viewers to have to move a scroll bar left and right. Any ideas? Thanks!

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

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  • How to make a panel behave like a modal for the form

    - by The King
    Hi All, I have a MDI child Form which displays items that are already in the database. I use a datagridview (PostedItemsDataGrid) to display the items... I also have a Button which enables user to edit the line selected in the datagridview. There are also other controls on the form other than the two controls specified. I use a panel (Name : UpdateItemsPanel) containing various controls to edit the item selected... I want to display this form Modally... ie... When this form is active, user should not be allowed to access any controls other than the controls in the UpdateItemsPanel. I tried the following but got into other problems... If you can help me in solve either the main or one of these problems, it would be great help. I tried putting the contents of UpdateItemsPanel in a seperate form and show it as modal... The trouble was showing the update form as modal, blocks all other MDI forms also. Other problem with this 1 is, I need to position the modalform just below the PostedItemsDataGrid... I'm not sure How to do it... I tried putting the other controls in a panel and disabling the panel when updatepanel is displayed. This ofcourse, makes the (PostedItemsDataGrid) disabled and hence unable to scroll... Could you please help.... Please let me know, incase you need more info...

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  • Faking Fixed Position in IE6

    - by Andrew
    I have a site that utilizes a bottom fixed position masthead here: http://www.entheospartners.com/newsite/ This setup works great in all browsers except IE6, which doesn't support fixed positioning in the least, so here's what I've done: When an IE6 user comes to the page, I make the determination if scrolling is necessary using this bit of code: var windowHeight = $(window).height(); var totalHeight = windowHeight - 100; // where 100 is the sum of the top nav height + footer height var contentHeight; if($('#subpage-content-small').length) { // main content div for a three column layout contentHeight = $('#subpage-content-small').height(); }; if($('#subpage-content-wide').length) { // main content div for a two column layout contentHeight = $('#subpage-content-wide').height(); }; if(contentHeight > totalHeight) { $('#container-container').css({ 'overflow-y' : "scroll", 'height' : totalHeight }); }; ...which calculates everything correctly, puts the scrollbars where they need to be (flush right), and sets them to the appropriate height. The problem is that the scrollbars don't move the content. I can't say that I've ever seen anything quite like this before, so I'm hoping someone else on here has. Thanks in advance! PS - Obviously, this needs to be looked at in IE6 for troubleshooting, which I know will be as painful for you as it is for me.

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  • iOS - when to remove subviews from UITableViewCell

    - by Milad Ghattavi
    I have a UITableView which a UIImage is added as a subview to each cell of it. The images are PNG transparent. The problem is when I scroll through the UITableView, the images get overlapped and then I receive the memory warning and stuff. here's the current code for configuring a cell: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } int cellNumber = indexPath.row + 1; NSString *cellImage1 = [NSString stringWithFormat:@"c%i.png", cellNumber]; UIImage *theImage = [UIImage imageNamed:cellImage1]; UIImageView *cellImage = [[UIImageView alloc] initWithImage:theImage]; [cell.contentView addSubview:cellImage]; return cell; } I know the code for removing the UIImage subview would be like: [cell.imageView removeFromSuperview]; But I don't know where to put it. I've placed it between all the lines; even added an else, in the if statement. didn't seem to work!

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  • Overflow in table cells

    - by Ezdaroth
    I need to create a chat layout that uses all the available space and scales nicely, but has few fixed sizes. Here's the structure: <table style="width: 100%; height: 100%"> <tr> <td></td> <td style="width: 200px; background: red;"></td> </tr> <tr> <td style="height: 100px; background: blue"></td> <td></td> </tr> </table> However, I want to place a lot of content in the first table cell and I want it to scroll, so it won't expand the table. Is it possible to make it overflow properly, without having a fixed height for the cell? Simply adding overflow: auto doesn't seem to work. PS. I hate tables, but can't figure out a very clean and cross-browser way to do a layout like this with divs and css. If someone can come up with one, I'll gladly use it.

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  • stop background of iphone webapp from responding to swipes

    - by JoeS
    I'm making a mobile version of my website, and trying to make it feel as native as possible on the iphone. However, any background areas of the page respond to swiping gestures such that you can shift the page partway off the screen. Specifically, if the user touches and swipes left, for example, the content shifts off the edge of the screen and one can see a gray background 'behind' the page. How can this be prevented? I'd like to have the page itself be 320x480 with scroll-swiping disabled (except on list elements that I choose). I have added the following meta tags to the top of the page: <meta name="viewport" content="width=320; height=480; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/> <meta name="apple-mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-status-bar-style" content="black" /> I've also tried the following as the event handler for the touchstart, touchmove, and touchend events of the body element: function cancelTouchEvent(e) { if (!e) var e = window.event; e.cancelBubble = true; if (e.stopPropagation) e.stopPropagation(); if (e.preventDefault) e.preventDefault(); return false; } It doesn't stop the swiping behavior, but does prevent clicks on all links on the page... Any help is much appreciated. Thanks!

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  • NSCollectionView: Can the same object not be in the array more than once or is this a bug?

    - by Sean
    I may be doing this all wrong, but I thought I was on the right track until I hit this little snag. Basically I was putting together a toy using NSCollectionView and trying to understand how to hook that all up using IB. I have a button which will add a couple of strings to the NSArrayController: The first time I press this button, my strings appear in the collection view as expected: The second time I press the button, the views scroll down and room is made - but the items don't appear to get added. I just see blank space: The button is implemented as follows (controller is a pointer to the NSArrayController I added in IB): - (IBAction)addStuff:(id)control { [controller addObjects:[NSArray arrayWithObjects:@"String 1",@"String 2",@"String 3",nil]]; } I'm not sure what I'm doing wrong. Rather than try to explain all the connections/binds/etc, if you need more info, I'd be grateful if you could just take a quick look at the toy project itself. UPDATE: After more experimentation as suggested by James Williams, it seems the problem stems from having multiple objects with the same memory address in the array. This confuses either NSArrayController or NSCollectionView (not sure which). Changing my addStuff: to this resulted in the behavior I originally expected: [controller addObjects:[NSArray arrayWithObjects:[NSMutableString stringWithString:@"String 1"],[NSMutableString stringWithString:@"String 2"],[NSMutableString stringWithString:@"String 3"],nil]]; So the question now, I guess, is if this is a bug I should report to Apple or if this is intended/documented behavior and I just missed it?

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  • Fulfilling strange requirements with CSS (kind of simulating frames)

    - by Bernhard V
    Hi! I'm struggling to find a way to code a site according to our strange requirements. The site should be displayed correctly in all browsers from IE6 to Opera. The website is structured in three parts. It contains a header at the top, a navigation on the left an the rest of the screen should be filled with the content section. The following picture should help you better understand my description. Here comes the kicker: Each of the three sections should be scrollable separately and no browser scrollbar should appear. The page should be displayed similar as if it would use frames. Of course, on a big enough screen, no scroll bars should appear. It doesn't matter which way is used to display the site, although frames aren't an option an divs would be preferred. There are two conditions: The site should always fill the whole browser screen. The header and the content section should reach to the right border of the page, and the navigation as well as the content to the bottom. As soon as the site is scaled down -- whether due to resizing the browser window or due to a smaller resolution -- a scrollbar for every single section should appear, but no "browser scrollbar" for the whole page. The header should always retain it's height and the navigation always it's width. Do you know a way how all this can be achieved? Yours Bernhard

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  • VB6 Game Development

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "near-zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do suggest solutions with good performance and as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) UPDATE: Here is a screen shot of GearHead Garage. This picture ought to describe what i was attempting in words above... :) Thank You

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  • How to jQuery plugin effects to items created later in the DOM

    - by Dan Denney
    How do I apply jQuery plugin effects to items that are created by an event? So, what I am attempting to do is have all uls throughout a site use the jquery.scroll.js plugin for styling. I currently have it working on all active uls. However, there are some category/subcategory sections. I am still new to writing any jQuery on my own and there is a leap in logic that I don't understand on applying plugins to items when they are loaded later. In the real example, users click a category from a ul and a sub category is loaded via Rails and JSON. For a light sample, I made a jsfiddle that simulates the issue that I run into. The category ul is styled correctly, but the subcategory ul doesn't pick up the styling. I'm hoping for some assistance not just in whipping up some code to fix it, but in pointing me in the direction of what I need to learn for this functionality. http://jsfiddle.net/dandenney/25R8F/1/ Thank you in advance!

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  • Graphical glitches when adding cells and scrolling with UITableView

    - by Daniel I-S
    I am using a UITableView to display the results of a series of calculations. When the user hits 'calculate', I wish to add the latest result to the screen. This is done by adding a new cell to a 'results' section. The UITableViewCell object is added to an array, and then I use the following code to add this new row to what is displayed on the screen: [thisView beginUpdates]; [thisView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation: UITableViewRowAnimationFade]; [thisView endUpdates]; This results in the new cell being displayed. However, I then want to immediately scroll the screen down so that the new cell is the lowermost cell on-screen. I use the following code: [thisView scrollToRowAtIndexPath:newIndexPath atScrollPosition:UITableViewScrollPositionBottom animated:YES]; This almost works great. However, the first time a cell is added and scrolled to, it appears onscreen only briefly before vanishing. The view scrolls down to the correct place, but the cell is not there. Scrolling the view by hand until this invisible new cell's position is offscreen, then back again, causes the cell to appear - after which it behaves normally. This only happens the first time a cell is added; subsequent cells don't have this problem. It also happens regardless of the combination of scrollToRowAtIndexPath and insertRowsAtIndexPath animation settings. There is also a problem where, if new cells are added repeatedly and quickly, the new cells stop 'connecting up'. The lowermost cell in a group is supposed to have rounded corners, and when a new cell is added these turn into square corners so that there is a clean join with the next cell in the group. In this case, however, a cell often does not lose its rounded edges despite not being the last cell anymore. This also gets corrected once the affected area moves offscreen and back. This method of adding and scrolling would be perfect for my application if it weren't for these weird glitches. Any ideas as to what I may be doing wrong?

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  • Standard and reliable mouse-reporting with GLUT

    - by Victor
    Hello! I'm trying to use GLUT (freeglut) in my OpenGL application, and I need to register some callbacks for mouse wheel events. I managed to dig out a fairly undocumented function: api documentation But the man page and the API entry for this function both state the same thing: Note: Due to lack of information about the mouse, it is impossible to implement this correctly on X at this time. Use of this function limits the portability of your application. (This feature does work on X, just not reliably.) You are encouraged to use the standard, reliable mouse-button reporting, rather than wheel events. Fair enough, but how do I use this standard, reliable mouse-reporting? And how do I know which is the standard? Do I just use glutMouseFunc() and use button values like 4 and 5 for the scroll up and down values respectively, say if 1, 2 and 3 are the left, middle and right buttons? Is this the reliable method? Bonus question: it seems the `xev' tool is reporting different values for my buttons. My mouse buttons are numbered from 1 to 5 with xev, but glut is reporting buttons from 0 to 4, i.e. an off-by-one. Is this common?

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  • How do you keep text from wrapping in an NSTableView using NSAttributedString

    - by Justin
    I have an NSTableView that has 2 columns, one for an icon and the other for two lines of text. In the second column, the text column, I have some larger text that is for the name of an item. Then I have a new line and some smaller text that describes the state of the item. When the name becomes so large that it doesn't fit on one line it wraps (or when you shrink the window down so small that it causes the names to not fit on a single line). row1=============== | image |  some name   | | image |   idle               | row2================ | image |  some name really long name   | <- this gets wrapped pushing 'idle' out of the view | image |   idle               | =================== My question is, how could I keep the text from wrapping and just have the NSTableView display a horizontal scroll-bar once the name is too large to fit?

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  • Hibernate: Walk millions of rows and don't leak memory

    - by Autocracy
    The below code functions, but Hibernate never lets go of its grip of any object. Calling session.clear() causes exceptions regarding fetching a joined class, and calling session.evict(currentObject) before retrieving the next object also fails to free the memory. Eventually I exhaust my heap space. Checking my heap dumps, StatefulPersistenceContext is the garbage collector's root for all references pointing to my objects. public class CriteriaReportSource implements JRDataSource { private ScrollableResults sr; private Object currentObject; private Criteria c; private static final int scrollSize = 10; private int offset = 1; public CriteriaReportSource(Criteria c) { this.c = c; advanceScroll(); } private void advanceScroll() { // ((Session) Main.em.getDelegate()).clear(); this.sr = c.setFirstResult(offset) .setMaxResults(scrollSize) .scroll(ScrollMode.FORWARD_ONLY); offset += scrollSize; } public boolean next() { if (sr.next()) { currentObject = sr.get(0); if (sr.isLast()) { advanceScroll(); } return true; } return false; } public Object getFieldValue(JRField jrf) throws JRException { Object retVal = null; if(currentObject == null) { return null; } try { retVal = PropertyUtils.getProperty(currentObject, jrf.getName()); } catch (Exception ex) { Logger.getLogger(CriteriaReportSource.class.getName()).log(Level.SEVERE, null, ex); } return retVal; } }

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  • UITableView with dynamic cell heights -- what do I need to do to fix scrolling down?

    - by Ian Terrell
    I am building a teensy tiny little Twitter client on the iPhone. Naturally, I'm displaying the tweets in a UITableView, and they are of course of varying lengths. I'm dynamically changing the height of the cell based on the text quite fine: - (CGFloat)heightForTweetCellWithString:(NSString *)text { CGFloat height = Buffer + [text sizeWithFont:Font constrainedToSize:Size lineBreakMode:LineBreakMode].height; return MAX(height, MinHeight); } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *text = // get tweet text for this indexpath return [self heightForTweetCellWithString:text]; } } I'm displaying the actual tweet cell using the algorithm in the PragProg book: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"TweetCell"; TweetCell *cell = (TweetCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [self createNewTweetCellFromNib]; } cell.tweet.text = // tweet text // set other labels, etc return cell; } When I boot up, all the tweets visible display just fine. However, when I scroll down, the tweets below are quite mussed up -- it appears that once a cell has scrolled off the screen, the cell height for the one above it gets resized to be larger than it should be, and obscures part of the cell below it. When the cell reaches the top of the view, it resets itself and renders properly. Scrolling up presents no difficulties. Here is a video that shows this in action: http://screencast.com/t/rqwD9tpdltd I've tried quite a bit already: resizing the cell's frame on creation, using different identifiers for cells with different heights (i.e. [NSString stringWithFormat:@"Identifier%d", rowHeight]), changing properties in Interface Builder... If there are additional code snippets I can post, please let me know. Thanks in advance for your help!

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  • div content margin pushing container

    - by jef2904
    Hi, Im running into an issue that's really baffleing me. I have a container that I want to apply a background to an postion it in the top right of the browser screen. The div inside has a top margin of 4em and this is pushing the container div here is the CSS #container { background: transparent url("../images/house-bg.png") top right no-repeat scroll; } #wrapper { background: #FFF; width: 960px; height: 600px; margin: 4em auto 0; border: 10px solid #C3CF21; -moz-border-radius: 20px; -webkit-border-radius: 20px; border-radius: 20px; -moz-box-shadow: 0 0 25px #444; -webkit-box-shadow: 0 0 25px #444; box-shadow: 0 0 25px #444; } and heres the HTML <div id="container"> <div id="wrapper"> <div id="header"> </div> <div id="main"> </div> </div> <div id="footer"> &copy; Copyright <?php echo date("Y");?> Company, Inc. </div> </div> I want the margin of the wrapper to be inside the container div instead of outside. I've tried multiple display properties and position properties to no avail. The only thing that fixes it is inserting an "&nbsp;" before the start of the #wrapper but theres got to be a CSS fix to this. Thanks in Advanced, Jorge

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  • iPhone SDK: Why is didSelectRowAtIndexPath not being fired?

    - by iPhone Developer
    I have a view with a table on it. When the app starts, it loads the first 5 visble cells. That works as expected. My problem is that, when I try to scroll down in the table the app crashes with this error. What I've found is that didSelectRowAtIndexPath is not being called. AFAIK, all I need to do is to subscribe to the delegate. But I must be missing something? @interface LandingRetailersViewController : TableSectionHeaderViewController<UITableViewDataSource, UITableViewDelegate, UITabBarDelegate> { Any help appreciated. 2010-06-06 12:25:42.547 iphoneos[18238:207] * -[NSCFString tableView:cellForRowAtIndexPath:]: unrecognized selector sent to instance 0x451a980 2010-06-06 12:25:42.549 iphoneos[18238:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[NSCFString tableView:cellForRowAtIndexPath:]: unrecognized selector sent to instance 0x451a980' Here is my code to load cells. UITableViewCell * cell = nil; NSInteger index = [indexPath indexAtPosition:1]; NSLog(@"WHAT IS INDEX %i", indexPath); RoundedGradientTableViewCell *retailerCell = (RoundedGradientTableViewCell *)[tb dequeueReusableCellWithIdentifier:@"RET"]; if(!retailerCell){ retailerCell = [[[RoundedGradientTableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"RET"] autorelease]; } [retailerCell setArcSize:5.0]; [retailerCell setStrokeSize:1.0]; [retailerCell setStrokeColor:[UIColor clearColor]]; [retailerCell setBackgroundFillColor:[UIColor clearColor]]; [retailerCell setBackgroundColor:[UIColor clearColor]]; Retailer *retailer = [self retailerAtIndex:index]; if(retailer){ [[retailerCell textLabel] setText:[retailer name]]; if([retailer hasImage]){ [[retailerCell contentImageView] setImage:[retailer image]]; } } else { [[retailerCell textLabel] setText:@"No title"]; } cell = retailerCell; [cell setSelectionStyle:UITableViewCellSelectionStyleNone]; NSLog(@"retailer: %@ ", [retailer name]); NSLog(@"log: %i ", index); return cell;

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  • How can I prevent a page to jump to top position after failed validation?

    - by Slauma
    I have a simple aspx page with a few TextBoxes and a submit button. Some fields are required and below the button is a ValidationSummary. The complete form is larger than screen height so one has to scroll down to reach the submit button. If I don't fill all required fields and click on submit validation fails as expected and the validation summary displays some info messages below the button. Validation happens on the client and no postback occurs. So this all works as wished. But disturbing is that the page moves ("jumps") to top position when I click on the submit button. To see the validation summary one has to move down the page again. I've tried to set the ShowSummary property to false (which doesn't make much sense): The validation still works (no postback) but in this case the page does not move to top position. So the problem seems to depend on rendering the validation texts. Is there a way to prevent this page jump? Thank you in advance!

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  • iphone table view check mark accessory problem

    - by Pankaj Kainthla
    I have a table with 50 rows. I want to select particular rows with checkmark accessory but when i select some rows and scroll down the table then i see pre checked rows. I know that table cell are reused but i want to emit this problem what can i do about this? - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // return [array count]; return 50; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; TableViewCell *cell = (TableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[TableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text=[NSString stringWithFormat:@"%i",[indexPath row]]; return cell; } // Override to support row selection in the table view. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if (cell.accessoryType == UITableViewCellAccessoryNone) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else { cell.accessoryType = UITableViewCellAccessoryNone; }

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  • How to move from custom to transluscent NavigationBar and back? Display problems!

    - by jd291
    So, i got this Navigation-based App (with a custom NavigationBar - Category) and I have 2 problems here... @implementation UINavigationBar (Custom) - (void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed: @"bg_toolbar.png"]; [image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)]; } @end Because of the Navigation-based App, most of the views have a height of 436px (= ScreenSize - NavigationBar height, as you probably know ;). I got one view similar to the photo app overview showing all the thumbnails, from there I push a viewcontroller containing the scroll view (like in photos app) on the stack, like so - (void)buttonPressed:(id)sender { UIButton *btn = (UIButton *)sender; PhotoSetScrollViewController *psc = [[PhotoSetScrollViewController alloc] initWithPhotoArray:photos andID:btn.tag]; [self.navigationController pushViewController:psc animated:YES]; } Problem 1: The view holding the fullscreen scrollview has a height of 480px which seems to be a problem because when poping the viewcontroller by hitting the back button, the view containing the thumbnails (height 436px) moves upward below the navigation bar. And also the Toolbar keeps showing. What could be the problem? Problem 2: How could I switch between my custom navigation bar and the standard black translucent style?

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  • Adding an unknown number of JComponents to a JPanel

    - by Matthew
    Good day, I am building an Applet (JApplet to be exact) and I sub divided that into two panels. The top panel is called DisplayPanel which is a custom class that extends JPanel. The bottom panel is called InputPanel which also extends JPanel. As mentioned above, I can add those two Panel's to the applet and they display fine. The next thing that I would like to do is have the InputPanel be able to hold a random number of JComponent Objects all listed veritcally. This means that the InputPanel should be able to have JButtons, JLabels, JTextFields etc thrown at it. I then want the InputPanel to display some sort of scrolling capability. The catch is that since these two panels are already inside my applet, I need the InputPanel to stay the same size as it was given when added to the Applet. So for example, if my applet (from the web-browser html code) was given the size 700,700, and then the DisplayPanel was 700 by 350, and the InputPanel was below it with the same dimensions, I want to then be able to add lots of JComponents like buttons, to the InputPanel and the panel would stay 700 x 350 in the same position that it is at, only the panel would have scroll bars if needed. I've played with many different combinations of JScrollPane, but just cannot get it. Thank you.

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  • Moving UIScrollView in App

    - by jsetting32
    Currently, I am attempting to create the same effect as Yahoo! Weather's App where the vital day information is at the bottom of the page on the top of a UIScrollView, that's contained by a UIView. I am having a hard time thinking about how this is going to happen or how I should implement this. If the user taps on the top of the UIScrollView which is located near the bottom of the laoded UIView, and starts to scroll up (/), the UIScrollView's frame should be moved to the TOP of the current UIView's frame. So the UIScrollView's y-value should change to UIView's (self.view.frame.origin.y) if the user starts scrolling UP on the UIScrollView which is located on the UIView's y-pixel ~280. Here's what the UIViewController should look like in the beginning of loading the ViewController... Then once the user slides his finger from the bottom to the top of the screen... this should happen........ And when the user scrolls to the top of the UIScrollView with all the content within it... the view should go back to the start picture shown... How is this done? I was thinking several UIGestureRecognizer's and Instantiating the UIscrollview at the lower part of the UIView... _weatherView = [[UIScrollView alloc] initWithFrame:CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y + 250, self.view.bounds.size.width, self.view.bounds.size.height - 44)]; _weatherView.contentSize = CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height * 4); _weatherView.backgroundColor = [UIColor clearColor]; [self.view addSubview:_weatherView]; The adding some UIGestureRecognizer delegate method.... But anyone have any ideas on the UIGestureRecognizer delegate method? And how it should be implemented? I can write the psuedo-code but I am having problems finding the delegate methods :P Thank you!!! ---- Break Time.... :)

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