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  • Excel 2007: plot data points not on an axis/ force linear x-incrementation without altering integrity of non-linear data

    - by Ennapode
    In Excel, how does one go about plotting points that don't have an x component that is an x-axis label? For example, in my graph, the x-components are derived from the cosine function and aren't linear, but Excel is displaying them as if .0016 to .0062 to .0135 is an equal incrementation. How would I change this so that the x-axis has an even incrementation without altering the integrity of the points themselves? In other words, how do I plot a point with an x component independent from the x-axis label?

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  • Can I recover a non-system disk deleted during 2008 R2 setup?

    - by serialhobbyist
    I've done a truly stupid thing and 'deleted' the data disk on a Server 2008 R2 box. Can I recover it? If so, how? I was rebuilding the box because a motherboard change had broken things. I've built loads of boxes and was going through the standard stuff without much concentration. I got to the disk screen which normally displays the two paritions on the drive: the recovery one and the system one. As normal, I deleted the two things I saw. It was only when two lots of unallocated space didn't merge into one that the full horror of what I'd done hit me. Yes, I've got backups... of the stuff I have space to back up. The real irony is that, earlier in the day, I'd ordered to 1 TB disks to deal with the problem. So, anyway, I'd really like to get this partition back because it'll save me a lot of time. How can I do it?

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  • Excel 2013: VLookup for cells that share common characters within cell but are both surrounded by other non-matching text

    - by Kylie Z
    I am pulling information from 2 different databases. The databases use different naming protocol for the exact same item/specified placement however they always have certain components of the name in common. The length of these names can vary throughout each of the databases (see the pic below) so I don't think counting characters would help. I need a formula (probably a vlookup/match/index of some sort) to pair up the names from the 2nd database name with the 1st database name and then place it in the adjacent column(B2) on sheet1. Until this point I've had to match, copy, and paste the pairs manually from one sheet to the other and it takes FOREVER. Any help would be much appreciated!!! For example: Database1 Name in Sheet1,A2: 728x90_Allstate_629930_ALL_JUL_2013_MASSACHUSETTSAUTO_BAN_MSN_ROSMSNAUTOSMASSACHUSETTS_7.2.13 Database2 Name in Sheet2, A13: BAN_MSN_ROSMSNAUTOSMASSACHUSETTS728X90_728X90_DFA Common Factors: "ROSMSNAUTOSMASSACHUSETTS" & "728X90" Therefore A2 and A13 need to pair up In some cases, Database 1 and 2 will have a common name aspect but sizing will be different. They need to have BOTH aspects in common in order to be paired so I would NOT want the below example to pair up. Database1 Name in Sheet1,A2: 728x90_Allstate_629930_ALL_JUL_2013_MASSACHUSETTSAUTO_BAN_MSN_ROSMSNAUTOSMASSACHUSETTS_7.2.13 Database2 Name in Sheet2, A12: BAN_MSN_ROSMSNAUTOSMASSACHUSETTS300X250_300X250_DFA Common Factor: Only "ROSMSNAUTOSMASSACHUSETTS" matches. "728x90" is not equal to "300X250" - Sizing is different so they should not be paired.

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  • How to rewrite nginx non-existing file under condition?

    - by cobra91
    For a mature website I only need to generate a thumbnail once, using timthumb, which places the thumbnail in /thumbs/. try_files $uri ^thumbs/(.*)$ /thumb.php?w=290&q=90&src=../full/%1 last; How could I fix this code? Working apache code: RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} ^/thumbs/(.*)$ RewriteRule ^(.*)$ /thumb.php?h=90&q=90&src=../full/%1 [NS,L] Thanks in advance :)

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  • Total network data sent/received of a non-daemon Linux process?

    - by leden
    I'm looking for a simple and effective way of measuring total bytes received/sent from a single process upon its termination. Basically, I am looking for a tool which has the interface similar to "time" and "/usr/bin/time", e.g. measure-net-data <prog_to_run> <prog_args> Received (b): XYZ Sent (b): ABC I know that there are many tools for bandwidth/network monitoring, but as far I can tell all of them are performing the measurements it real-time, which is inappropriate not only because of overhead but also because of the inconvenience - I would need to stop the program, capture the output of the tool and then kill it. I have seen that newer versions of Linux 2.6.20+ provide /proc/<pid>/io/ which contain the information I'm looking for; however, everything under /proc/<pid> when the process terminates, so I'm again back to the same problem as with any network monitoring tool.

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  • Django TemplateSyntaxError only on live server (templates exist)

    - by Tom
    I'm getting a strange error that only occurs on the live server. My Django templates directory is set up like so base.html two-column-base.html portfolio index.html extranet base.html index.html The portfolio pages work correctly locally on multiple machines. They inherit from either the root base.html or two-column-base.html. However, now that I've posted them to the live box (local machines are Windows, live is Linux), I get a TemplateSyntaxError: "Caught TemplateDoesNotExist while rendering: base.html" when I try to load any portfolio pages. It seems to be a case where the extends tag won't work in that root directory (???). Even if I do a direct_to_template on two-column-base.html (which extends base.html), I get that error. The extranet pages all work perfectly, but those templates all live inside the /extranet folder and inherit from /extranet/base.html. Possible issues I've checked: file permissions on the server are fine the template directory is correct on the live box (I'm using os.path.dirname(os.path.realpath(__file__)) to make things work across machines) files exist and the /templates directories exactly match my local copy removing the {% extends %} block from the top of any broken template causes the templates to render without a problem manually starting a shell session and calling get_template on any of the files works, but trying to render it blows up with the same exception on any of the extended templates. Doing the same with base.html, it renders perfectly (base.html also renders via direct_to_template) Django 1.2, Python 2.6 on Webfaction. Apologies in advance because this is my 3rd or 4th "I'm doing something stupid" question in a row. The only x-factor I can think of is this is my first time using Mercurial instead ofsvn. Not sure how I could have messed things up via that. EDIT: One possible source of problems: local machine is Python 2.5, live is 2.6. Here's a traceback of me trying to render 'two-column-base.html', which extends 'base.html'. Both files are in the same directory, so if it can find the first, it can find the second. c is just an empty Context object. >>> render_to_string('two-column-base.html', c) Traceback (most recent call last): File "<console>", line 1, in <module> File "/home/lightfin/webapps/django/lib/python2.6/django/template/loader.py", line 186, in render_to_string return t.render(context_instance) File "/home/lightfin/webapps/django/lib/python2.6/django/template/__init__.py", line 173, in render return self._render(context) File "/home/lightfin/webapps/django/lib/python2.6/django/template/__init__.py", line 167, in _render return self.nodelist.render(context) File "/home/lightfin/webapps/django/lib/python2.6/django/template/__init__.py", line 796, in render bits.append(self.render_node(node, context)) File "/home/lightfin/webapps/django/lib/python2.6/django/template/debug.py", line 72, in render_node result = node.render(context) File "/home/lightfin/webapps/django/lib/python2.6/django/template/loader_tags.py", line 103, in render compiled_parent = self.get_parent(context) File "/home/lightfin/webapps/django/lib/python2.6/django/template/loader_tags.py", line 100, in get_parent return get_template(parent) File "/home/lightfin/webapps/django/lib/python2.6/django/template/loader.py", line 157, in get_template template, origin = find_template(template_name) File "/home/lightfin/webapps/django/lib/python2.6/django/template/loader.py", line 138, in find_template raise TemplateDoesNotExist(name) TemplateSyntaxError: Caught TemplateDoesNotExist while rendering: base.html I'm wondering if this is somehow related to the template caching that was just added to Django. EDIT 2 (per lazerscience): template-related settings: import os PROJECT_ROOT = os.path.dirname(os.path.realpath(__file__)) TEMPLATE_DIRS = ( os.path.join(PROJECT_ROOT, 'templates'), ) sample view: def project_list(request, jobs, extra_context={}): context = { 'jobs': jobs, } print context context.update(extra_context) return render_to_response('portfolio/index.html', context, context_instance=RequestContext(request)) The templates in reverse-order are: http://thosecleverkids.com/junk/index.html http://thosecleverkids.com/junk/portfolio-base.html http://thosecleverkids.com/junk/two-column-base.html http://thosecleverkids.com/junk/base.html though in the real project the first two live in a directory called "portfolio".

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  • Detecting when Bluetooth is disabled on iOS5

    - by Non Umemoto
    I'm developing blog speaker app. I wanna pause the audio when bluetooth is disabled like iPod app. I thought it's not possible without using private api after reading this. Check if Bluetooth is Enabled? But, my customer told me that Rhapsody and DI Radio apps both support it. Then I found iOS5 has Core Bluetooth framework. https://developer.apple.com/library/ios/documentation/CoreBluetooth/Reference/CoreBluetooth_Framework/CoreBluetooth_Framework.pdf CBCentralManagerStatePoweredOff status seems like the one. But, the description says this api only supports Bluetooth 4.0 low energy devices. Did anyone try doing the same thing? I want to support current popular bluetooth headsets, or bluetooth enabled steering wheel on the car. I don't know if it's worth trying when it only supports some brand new bluetooth.

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  • Weirdest PHP error

    - by yes123
    I found in my error log this [12-Nov-2011 19:22:26] PHP Warning: Attempt to assign property of non-object in on line 1768776801 [12-Nov-2011 19:22:31] PHP Warning: Attempt to assign property of non-object in on line 1768776801 [12-Nov-2011 19:22:39] PHP Warning: Attempt to assign property of non-object in on line 1768776801 [12-Nov-2011 19:22:40] PHP Warning: Attempt to assign property of non-object in on line 1768776801 [12-Nov-2011 19:22:46] PHP Warning: Attempt to assign property of non-object in on line 1768776801 [12-Nov-2011 19:22:51] PHP Warning: Attempt to assign property of non-object in on line 1768776801 Of course I don't have any script with 1 bn lines. PHP Version 5.3.3-7 Apache 2 The other weird thing is that I have a set_error_handler( 'myHandler' ); To write in the error log other inforamtion too, but with this error it seems PHP just ignores my error_handler =/ I don't have any code that can generate this errore before my call to set_error_handler

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  • What variable dictates position of non-focused elements in the roundabout plugin?

    - by kristina childs
    Part of the problem here is that i'm not sure what the best language to use in order to find the solution. I search and searched so please forgive if this is already a thread somewhere. I'm using the roundabout plugin to cycle through 3 divs. Each div is 794px wide, which makes the roundabout-in-focus element 794 and the two not in focus 315.218px wide, positioned so half of each is hidden by the in-focus div. This is all well and good, however the total width of the display needs to stay within 1000px (ideally 980px, but i can fudge if need be.) Basically I want to make the non-focused divs be 3/4 hidden by the in-focus div but for the life of me can't figure out what variables i need to edit in order to do it. Unfortunately it's not one of the many easily-changed options like z-index and minScale. i tried minScale but it's clear this isn't going to work. the plugin outputs this code: <li class="roundabout-moveable-item" style="position: absolute; left: -57px; top: 205px; width: 319.982px; height: 149.513px; opacity: 0.7; z-index: 146; font-size: 5.6px;"> i need to find out what changes the left positioning so it's shifted closer to the center of the stage, like this: <li class="roundabout-moveable-item" style="position: absolute; left: 5px; top: 205px; width: 319.982px; height: 149.513px; opacity: 0.7; z-index: 146; font-size: 5.6px;"> i tried playing with the positioning functions of the plugin but all that did was shift everything in tandem left or right. any help is greatly appreciated. this site is going to be awesome once i figure out all this jquery stuff! here is a link to my .js file: http://avalon.eaw.com/scripts/jquery.roundabout2.js i've got an overflow:hidden on the to help guide the positioning of those no-focused items.

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • How do I get through proxy server environments for non-standard services?

    - by Ripred
    I'm not real hip on exactly what role(s) today's proxy servers can play and I'm learning so go easy on me :-) I have a client/server system I have written using a homegrown protocol and need to enhance the client side to negotiate its way out of a proxy environment. I have an existing client and server system written in C and C++ for the speed and a small amount of MFC in the client to handle the user interface. I have written both the server and client side of the system on Windows (the people I work for are mainly web developers using Windows everything - not a choice) sticking to Berkeley Sockets as it were via wsock32 for efficiency. The clients connect to the server through a nonstandard port (even though using port 80 is an option to get out of some environments but the protocol that goes over it isn't HTTP). The TCP connection(s) stay open for the duration of the clients participation in real time conferences. Our customer base is expanding to all kinds of networked environments. I have been able to solve a lot of problems by adding the ability to connect securely over port 443 and using secure sockets which allows the protocol to pass through a lot environments since the internal packets can't be sniffed. But more and more of our customers are behind a proxy server environment and my direct connections don't make it through. My old school understanding of proxy servers is that they act as a proxy for external HTML content over HTTP, possibly locally caching popular material for faster local access, and also allowing their IT staff to blacklist certain destination sites. Customer are complaining that my software doesn't recognize and easily navigate its way through their proxy environments but I'm finding it difficult to decide what my "best fit" solution should be. My software doesn't tear down the connection after each client request, and on top of that packets can come from either side at any time, basically your typical custom client/server system for a specific niche. My first reaction is "why can't they just add my servers addresses to their white list" but if there is a programmatic way I can get through without requiring their IT staff to help it is politically better and arguably a better solution anyway. Plus maybe I'm still not understanding the role and purpose of what proxy servers and environments have grown to be these days. My first attempt at a solution was to use WinInet with its various proxy capabilities to establish a connection over port 80 to my non-standard protocol server (which knows enough to recognize and answer a simple HTTP-looking GET request and answer it with a simple HTTP response page to get around some environments that employ initial packet sniffing (DPI)). I retrieved the actual SOCKET handle behind WinInet's HINTERNET request object and had hoped to use that in place of my software's existing SOCKET connection and hopefully not need to change much more on the client side. It initially seemed to be my solution but on further inspection it seems that the OS gets first-chance at the received data on this socket since when I get notified of events via the standard select(...) statement on the socket and query the size of the data available via ioctlsocket the call succeeds but returns 0 bytes available, the reads don't work and it goes downhill from there. Can someone tell me of a client-side library (commercial is fine) will let me get past these proxy server environments with as little user and IT staff help as possible? From what I read it has grown past SOCKS and I figure someone has to have solved this problem before me. Thanks for reading my long-winded question, Ripred

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  • TypeError: Error #2007: Parameter child must be non-null.

    - by Bobby Francis Joseph
    I am running the following piece of code: package { import fl.controls.Button; import fl.controls.Label; import fl.controls.RadioButton; import fl.controls.RadioButtonGroup; import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextFieldAutoSize; public class RadioButtonExample extends Sprite { private var j:uint; private var padding:uint = 10; private var currHeight:uint = 0; private var verticalSpacing:uint = 30; private var rbg:RadioButtonGroup; private var questionLabel:Label; private var answerLabel:Label; private var question:String = "What day is known internationally as Speak Like A Pirate Day?"; private var answers:Array = [ "August 12", "March 4", "September 19", "June 22" ]; public function RadioButtonExample() { setupQuiz(); } private function setupQuiz():void { setupQuestionLabel(); setupRadioButtons(); setupButton(); setupAnswerLabel(); } private function setupQuestionLabel():void { questionLabel = new Label(); questionLabel.text = question; questionLabel.autoSize = TextFieldAutoSize.LEFT; questionLabel.move(padding, padding + currHeight); currHeight += verticalSpacing; addChild(questionLabel); } private function setupAnswerLabel():void { answerLabel = new Label(); answerLabel.text = ""; answerLabel.autoSize = TextFieldAutoSize.LEFT; answerLabel.move(padding + 120, padding + currHeight); addChild(answerLabel); } private function setupRadioButtons():void { rbg = new RadioButtonGroup("question1"); createRadioButton(answers[0], rbg); createRadioButton(answers[1], rbg); createRadioButton(answers[2], rbg); createRadioButton(answers[3], rbg); } private function setupButton():void { var b:Button = new Button(); b.move(padding, padding + currHeight); b.label = "Check Answer"; b.addEventListener(MouseEvent.CLICK, checkAnswer); addChild(b); } private function createRadioButton(rbLabel:String, rbg:RadioButtonGroup):void { var rb:RadioButton = new RadioButton(); rb.group = rbg; rb.label = rbLabel; rb.move(padding, padding + currHeight); addChild(rb); currHeight += verticalSpacing; } private function checkAnswer(e:MouseEvent):void { if (rbg.selection == null) { return; } var resultStr:String = (rbg.selection.label == answers[2]) ? "Correct" : "Incorrect"; answerLabel.text = resultStr; } } } This is from Adobe Livedocs. http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/ I have added a Radiobutton to stage and then deleted it so that its there in the library. However I am getting the following error TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChildAt() at fl.controls::BaseButton/fl.controls:BaseButton::drawBackground() at fl.controls::LabelButton/fl.controls:LabelButton::draw() at fl.controls::Button/fl.controls:Button::draw() at fl.core::UIComponent/::callLaterDispatcher() Can anyone tell me what is going on and how to remove this error.

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  • What is the fastest way to Initialize a multi-dimensional array to non-default values in .NET?

    - by AMissico
    How do I initialize a multi-dimensional array of a primitive type as fast as possible? I am stuck with using multi-dimensional arrays. My problem is performance. The following routine initializes a 100x100 array in approx. 500 ticks. Removing the int.MaxValue initialization results in approx. 180 ticks just for the looping. Approximately 100 ticks to create the array without looping and without initializing to int.MaxValue. Routines similiar to this are called a few hundred-thousand to several million times during a "run". The array size will not change during a run and arrays are created one-at-a-time, used, then discarded, and a new array created. A "run" which may last from one minute (using 10x10 arrays) to forty-five minutes (100x100). The application creates arrays of int, bool, and struct. There can be multiple "runs" executing at same time, but are not because performance degrades terribly. I am using 100x100 as a base-line. I am open to suggestions on how to optimize this non-default initialization of an array. One idea I had is to use a smaller primitive type when available. For instance, using byte instead of int, saves 100 ticks. I would be happy with this, but I am hoping that I don't have to change the primitive data type. public int[,] CreateArray(Size size) { int[,] array = new int[size.Width, size.Height]; for (int x = 0; x < size.Width; x++) { for (int y = 0; y < size.Height; y++) { array[x, y] = int.MaxValue; } } return array; } Down to 450 ticks with the following: public int[,] CreateArray1(Size size) { int iX = size.Width; int iY = size.Height; int[,] array = new int[iX, iY]; for (int x = 0; x < iX; x++) { for (int y = 0; y < iY; y++) { array[x, y] = int.MaxValue; } } return array; } Down to approximately 165 ticks after a one-time initialization of 2800 ticks. (See my answer below.) If I can get stackalloc to work with multi-dimensional arrays, I should be able to get the same performance without having to intialize the private static array. private static bool _arrayInitialized5; private static int[,] _array5; public static int[,] CreateArray5(Size size) { if (!_arrayInitialized5) { int iX = size.Width; int iY = size.Height; _array5 = new int[iX, iY]; for (int x = 0; x < iX; x++) { for (int y = 0; y < iY; y++) { _array5[x, y] = int.MaxValue; } } _arrayInitialized5 = true; } return (int[,])_array5.Clone(); } Down to approximately 165 ticks without using the "clone technique" above. (See my answer below.) I am sure I can get the ticks lower, if I can just figure out the return of CreateArray9. public unsafe static int[,] CreateArray8(Size size) { int iX = size.Width; int iY = size.Height; int[,] array = new int[iX, iY]; fixed (int* pfixed = array) { int count = array.Length; for (int* p = pfixed; count-- > 0; p++) *p = int.MaxValue; } return array; }

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  • How to revert-back from SSL to non-SSL in Tomcat 6 ?

    - by mohamida
    I'm using jsf 2 + jaas + ssl + tomcat 6.0.26 I have in my web site 2 paths: /faces/protected/* which uses SSL /faces/unprotected/* which don't uses SSL. I've put this in my web.xml: <login-config> <auth-method>FORM</auth-method> <form-login-config> <form-login-page>/faces/login.jsp</form-login-page> <form-error-page>/faces/error.jsp</form-error-page> </form-login-config> </login-config> <security-constraint> <web-resource-collection> <web-resource-name>Secure Resource</web-resource-name> <description/> <url-pattern>/faces/unprotected/*</url-pattern> <http-method>GET</http-method> <http-method>POST</http-method> <http-method>HEAD</http-method> <http-method>PUT</http-method> <http-method>OPTIONS</http-method> <http-method>TRACE</http-method> <http-method>DELETE</http-method> </web-resource-collection> <auth-constraint> <role-name>C</role-name> </auth-constraint> </security-constraint> <security-constraint> <web-resource-collection> <web-resource-name>Secure Resource</web-resource-name> <description /> <url-pattern>/faces/protected/*</url-pattern> <http-method>GET</http-method> <http-method>POST</http-method> <http-method>HEAD</http-method> <http-method>PUT</http-method> <http-method>OPTIONS</http-method> <http-method>TRACE</http-method> <http-method>DELETE</http-method> </web-resource-collection> <auth-constraint> <role-name>C</role-name> </auth-constraint> <user-data-constraint> <transport-guarantee>CONFIDENTIAL</transport-guarantee> </user-data-constraint> </security-constraint> <security-role> <description> Role Client </description> <role-name>C</role-name> </security-role> and this is my server.xml: <Connector port="8080" protocol="HTTP/1.1" maxThreads="400" maxKeepAliveRequests="1" acceptCount="100" connectionTimeout="3000" redirectPort="8443" compression="on" compressionMinSize="2048" noCompressionUserAgents="gozilla, traviata" compressableMimeType="text/javascript,text/css,text/html, text/xml,text/plain,application/x-javascript,application/javascript,application/xhtml+xml" /> <Connector port="8443" protocol="org.apache.coyote.http11.Http11AprProtocol" SSLEnabled="true" maxThreads="400" scheme="https" secure="true" clientAuth="optional" sslProtocol="TLS" SSLCertificateFile="path/to/crt" SSLCertificateKeyFile="path/to/pem"/> when i enter to protected paths, it switches to HTTPS (port 8443), but when i enter to path /faces/unprotected/somthing... it stays using HTTPS. what i want is when i enter to unprotected paths, it revert-back to non-SSL communications ( otherwise, i have to re-login again when i set the exact adress in my browser). What's wrong with my configurations ? Is there a way so i can do such a thing ?

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  • JSF f:event preRenderView is triggered by f:ajax calls and partial renders, something else?

    - by Andrew
    So we have an f:event: <f:metadata> <f:event type="preRenderView" listener="#{dashboardBacking.loadProjectListFromDB}"/> </f:metadata> Which is triggered as desired on initial page load (render). However this preRenderView event is also triggered by an ajax partial page render, which re-renders an h:panelgroup with the id projectListing, as below. <h:commandButton action="#{mrBean.addProject}" value="Create Project" title="Start a new project"> <f:ajax render="projectListing" /> </h:commandButton> I only want the dashboardBacking.loadProjectListFromDB to be called for the initial page render, but not when there is an ajax partial render. Is there a more appropriate event or method I could be using?

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  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

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  • url template tag in django template

    - by user192048
    guys: I was trying to use the url template tag in django, but no lucky, I defined my urls.py like this urlpatterns = patterns('', url(r'^analyse/$', views.home, name="home"), url(r'^analyse/index.html', views.index, name="index"), url(r'^analyse/setup.html', views.setup, name="setup"), url(r'^analyse/show.html', views.show, name="show"), url(r'^analyse/generate.html', views.generate, name="generate"), I defined the url pattern in my view like this {% url 'show'%} then I got this error message Caught an exception while rendering: Reverse for ''show'' with arguments '()' and keyword arguments '{}' not found. Original Traceback (most recent call last): File "/Library/Python/2.5/site-packages/django/template/debug.py", line 71, in render_node result = node.render(context) File "/Library/Python/2.5/site-packages/django/template/defaulttags.py", line 155, in render nodelist.append(node.render(context)) File "/Library/Python/2.5/site-packages/django/template/defaulttags.py", line 382, in render raise e NoReverseMatch: Reverse for ''show'' with arguments '()' and keyword arguments '{}' not found. I am wondering why django failed to render? what is the right way to define it in the tempalte?

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  • How to merge two FBOs?

    - by DevDevDev
    OK so I have 4 buffers, 3 FBOs and a render buffer. Let me explain. I have a view FBO, which will store the scene before I render it to the render buffer. I have a background buffer, which contains the background of the scene. I have a user buffer, which the user manipulates. When the user makes some action I draw to the user buffer, using some blending. Then to redraw the whole scene what I want to do is clear the view buffer, draw the background buffer to the view buffer, change the blending, then draw the user buffer to the view buffer. Finally render the view buffer to the render buffer. However I can't figure out how to draw a FBO to another FBO. What I want to do is essentially merge and blend two FBOs, but I can't figure out how! I'm very new to OpenGL ES, so thanks for all the help.

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  • Decorator for determining HTTP response from a view

    - by polera
    I want to create a decorator that will allow me to return a raw or "string" representation of a view if a GET parameter "raw" equals "1". The concept works, but I'm stuck on how to pass context to my renderer. Here's what I have so far: from django.shortcuts import render_to_response from django.http import HttpResponse from django.template.loader import render_to_string def raw_response(template): def wrap(view): def response(request,*args,**kwargs): if request.method == "GET": try: if request.GET['raw'] == "1": render = HttpResponse(render_to_string(template,{}),content_type="text/plain") return render except Exception: render = render_to_response(template,{}) return render return response return wrap Currently, the {} is there just as a place holder. Ultimately, I'd like to be able to pass a dict like this: @raw_response('my_template_name.html') def view_name(request): render({"x":42}) Any assistance is appreciated.

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  • Non recursive way to position a genogram in 2D points for x axis. Descendant are below

    - by Nassign
    I currently was tasked to make a genogram for a family consisting of siblings, parents with aunts and uncles with grandparents and greatgrandparents for only blood relatives. My current algorithm is using recursion. but I am wondering how to do it in non recursive way to make it more efficient. it is programmed in c# using graphics to draw on a bitmap. Current algorithm for calculating x position, the y position is by getting the generation number. public void StartCalculatePosition() { // Search the start node (The only node with targetFlg set to true) Person start = null; foreach (Person p in PersonDic.Values) { if (start == null) start = p; if (p.Targetflg) { start = p; break; } } CalcPositionRecurse(start); // Normalize the position (shift all values to positive value) // Get the minimum value (must be negative) // Then offset the position of all marriage and person with that to make it start from zero float minPosition = float.MaxValue; foreach (Person p in PersonDic.Values) { if (minPosition > p.Position) { minPosition = p.Position; } } if (minPosition < 0) { foreach (Person p in PersonDic.Values) { p.Position -= minPosition; } foreach (Marriage m in MarriageList) { m.ParentsPosition -= minPosition; m.ChildrenPosition -= minPosition; } } } /// <summary> /// Calculate position of genogram using recursion /// </summary> /// <param name="psn"></param> private void CalcPositionRecurse(Person psn) { // End the recursion if (psn.BirthMarriage == null || psn.BirthMarriage.Parents.Count == 0) { psn.Position = 0.0f; if (psn.BirthMarriage != null) { psn.BirthMarriage.ParentsPosition = 0.0f; psn.BirthMarriage.ChildrenPosition = 0.0f; } CalculateSiblingPosition(psn); return; } // Left recurse if (psn.Father != null) { CalcPositionRecurse(psn.Father); } // Right recurse if (psn.Mother != null) { CalcPositionRecurse(psn.Mother); } // Merge Position if (psn.Father != null && psn.Mother != null) { AdjustConflict(psn.Father, psn.Mother); // Position person in center of parent psn.Position = (psn.Father.Position + psn.Mother.Position) / 2; psn.BirthMarriage.ParentsPosition = psn.Position; psn.BirthMarriage.ChildrenPosition = psn.Position; } else { // Single mom or single dad if (psn.Father != null) { psn.Position = psn.Father.Position; psn.BirthMarriage.ParentsPosition = psn.Position; psn.BirthMarriage.ChildrenPosition = psn.Position; } else if (psn.Mother != null) { psn.Position = psn.Mother.Position; psn.BirthMarriage.ParentsPosition = psn.Position; psn.BirthMarriage.ChildrenPosition = psn.Position; } else { // Should not happen, checking in start of function } } // Arrange the siblings base on my position (left younger, right older) CalculateSiblingPosition(psn); } private float GetRightBoundaryAncestor(Person psn) { float rPos = psn.Position; // Get the rightmost position among siblings foreach (Person sibling in psn.Siblings) { if (sibling.Position > rPos) { rPos = sibling.Position; } } if (psn.Father != null) { float rFatherPos = GetRightBoundaryAncestor(psn.Father); if (rFatherPos > rPos) { rPos = rFatherPos; } } if (psn.Mother != null) { float rMotherPos = GetRightBoundaryAncestor(psn.Mother); if (rMotherPos > rPos) { rPos = rMotherPos; } } return rPos; } private float GetLeftBoundaryAncestor(Person psn) { float rPos = psn.Position; // Get the rightmost position among siblings foreach (Person sibling in psn.Siblings) { if (sibling.Position < rPos) { rPos = sibling.Position; } } if (psn.Father != null) { float rFatherPos = GetLeftBoundaryAncestor(psn.Father); if (rFatherPos < rPos) { rPos = rFatherPos; } } if (psn.Mother != null) { float rMotherPos = GetLeftBoundaryAncestor(psn.Mother); if (rMotherPos < rPos) { rPos = rMotherPos; } } return rPos; } /// <summary> /// Check if two parent group has conflict and compensate on the conflict /// </summary> /// <param name="leftGroup"></param> /// <param name="rightGroup"></param> public void AdjustConflict(Person leftGroup, Person rightGroup) { float leftMax = GetRightBoundaryAncestor(leftGroup); leftMax += 0.5f; float rightMin = GetLeftBoundaryAncestor(rightGroup); rightMin -= 0.5f; float diff = leftMax - rightMin; if (diff > 0.0f) { float moveHalf = Math.Abs(diff) / 2; RecurseMoveAncestor(leftGroup, 0 - moveHalf); RecurseMoveAncestor(rightGroup, moveHalf); } } /// <summary> /// Recursively move a person and all his/her ancestor /// </summary> /// <param name="psn"></param> /// <param name="moveUnit"></param> public void RecurseMoveAncestor(Person psn, float moveUnit) { psn.Position += moveUnit; foreach (Person siblings in psn.Siblings) { if (siblings.Id != psn.Id) { siblings.Position += moveUnit; } } if (psn.BirthMarriage != null) { psn.BirthMarriage.ChildrenPosition += moveUnit; psn.BirthMarriage.ParentsPosition += moveUnit; } if (psn.Father != null) { RecurseMoveAncestor(psn.Father, moveUnit); } if (psn.Mother != null) { RecurseMoveAncestor(psn.Mother, moveUnit); } } /// <summary> /// Calculate the position of the siblings /// </summary> /// <param name="psn"></param> /// <param name="anchor"></param> public void CalculateSiblingPosition(Person psn) { if (psn.Siblings.Count == 0) { return; } List<Person> sibling = psn.Siblings; int argidx; for (argidx = 0; argidx < sibling.Count; argidx++) { if (sibling[argidx].Id == psn.Id) { break; } } // Compute position for each brother that is younger that person int idx; for (idx = argidx - 1; idx >= 0; idx--) { sibling[idx].Position = sibling[idx + 1].Position - 1; } for (idx = argidx + 1; idx < sibling.Count; idx++) { sibling[idx].Position = sibling[idx - 1].Position + 1; } }

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  • Default /etc/apt/sources.list?

    - by piemesons
    I need default source list for ubuntu 10.04. Can anybody help me? Here is Mine:--- Ubuntu supported packages deb http://archive.ubuntu.com/ubuntu/ lucid main restricted multiverse universe deb http://archive.ubuntu.com/ubuntu/ lucid-backports main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ lucid-updates main restricted multiverse universe deb http://security.ubuntu.com/ubuntu lucid-security main restricted universe multiverse deb http://security.ubuntu.com/ubuntu lucid-proposed main restricted universe multiverse deb-src http://archive.ubuntu.com/ubuntu/ lucid main restricted multiverse universe deb-src http://archive.ubuntu.com/ubuntu/ lucid-backports main restricted universe multiverse deb-src http://archive.ubuntu.com/ubuntu/ lucid-updates main restricted multiverse universe deb-src http://security.ubuntu.com/ubuntu lucid-security main restricted universe multiverse deb-src http://security.ubuntu.com/ubuntu lucid-proposed main restricted universe multiverse Canonical Commercial Repository deb http://archive.canonical.com/ubuntu lucid partner deb http://archive.canonical.com/ubuntu lucid-backports partner deb http://archive.canonical.com/ubuntu lucid-updates partner deb http://archive.canonical.com/ubuntu lucid-security partner deb http://archive.canonical.com/ubuntu lucid-proposed partner deb-src http://archive.canonical.com/ubuntu lucid partner deb-src http://archive.canonical.com/ubuntu lucid-backports partner deb-src http://archive.canonical.com/ubuntu lucid-updates partner deb-src http://archive.canonical.com/ubuntu lucid-security partner deb-src http://archive.canonical.com/ubuntu lucid-proposed partner medibuntu deb http://packages.medibuntu.org/ lucid free non-free deb-src http://packages.medibuntu.org/ lucid free non-free PlayOnLinux deb http://deb.playonlinux.com/ lucid main opera deb http://deb.opera.com/opera/ lenny non-free google deb http://dl.google.com/linux/deb/ stable non-free main Dropbox Official Source deb http://linux.dropbox.com/ubuntu karmic main Skype deb http://download.skype.com/linux/repos/debian/ stable non-free This is the error i am getting:-- (sudo apt-get update) Get:9 http://dl.google.com stable/main Packages [1,076B] Err http://ppa.launchpad.net lucid/main Packages 404 Not Found Get:10 http://dl.google.com stable/main Packages [735B] and finally :-- Fetched 9,724B in 3s (2,645B/s) W: Failed to fetch http://ppa.launchpad.net/bisig/ppa/ubuntu/dists/lucid/main/binary-i386/Packages.gz 404 Not Found E: Some index files failed to download, they have been ignored, or old ones used instead.

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  • PPA causing 404 error?

    - by piemesons
    I need default source list for ubuntu 10.04. Can anybody help me? Here is Mine:--- Ubuntu supported packages deb http://archive.ubuntu.com/ubuntu/ lucid main restricted multiverse universe deb http://archive.ubuntu.com/ubuntu/ lucid-backports main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ lucid-updates main restricted multiverse universe deb http://security.ubuntu.com/ubuntu lucid-security main restricted universe multiverse deb http://security.ubuntu.com/ubuntu lucid-proposed main restricted universe multiverse deb-src http://archive.ubuntu.com/ubuntu/ lucid main restricted multiverse universe deb-src http://archive.ubuntu.com/ubuntu/ lucid-backports main restricted universe multiverse deb-src http://archive.ubuntu.com/ubuntu/ lucid-updates main restricted multiverse universe deb-src http://security.ubuntu.com/ubuntu lucid-security main restricted universe multiverse deb-src http://security.ubuntu.com/ubuntu lucid-proposed main restricted universe multiverse Canonical Commercial Repository deb http://archive.canonical.com/ubuntu lucid partner deb http://archive.canonical.com/ubuntu lucid-backports partner deb http://archive.canonical.com/ubuntu lucid-updates partner deb http://archive.canonical.com/ubuntu lucid-security partner deb http://archive.canonical.com/ubuntu lucid-proposed partner deb-src http://archive.canonical.com/ubuntu lucid partner deb-src http://archive.canonical.com/ubuntu lucid-backports partner deb-src http://archive.canonical.com/ubuntu lucid-updates partner deb-src http://archive.canonical.com/ubuntu lucid-security partner deb-src http://archive.canonical.com/ubuntu lucid-proposed partner medibuntu deb http://packages.medibuntu.org/ lucid free non-free deb-src http://packages.medibuntu.org/ lucid free non-free PlayOnLinux deb http://deb.playonlinux.com/ lucid main opera deb http://deb.opera.com/opera/ lenny non-free google deb http://dl.google.com/linux/deb/ stable non-free main Dropbox Official Source deb http://linux.dropbox.com/ubuntu karmic main Skype deb http://download.skype.com/linux/repos/debian/ stable non-free This is the error i am getting:-- (sudo apt-get update) Get:9 http://dl.google.com stable/main Packages [1,076B] Err http://ppa.launchpad.net lucid/main Packages 404 Not Found Get:10 http://dl.google.com stable/main Packages [735B] and finally :-- Fetched 9,724B in 3s (2,645B/s) W: Failed to fetch http://ppa.launchpad.net/bisig/ppa/ubuntu/dists/lucid/main/binary-i386/Packages.gz 404 Not Found E: Some index files failed to download, they have been ignored, or old ones used instead.

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  • Something for the weekend - Whats the most complex query?

    - by simonsabin
    Whenever I teach about SQL Server performance tuning I try can get across the message that there is no such thing as a table. Does that sound odd, well it isn't, trust me. Rather than tables you need to consider structures. You have 1. Heaps 2. Indexes (b-trees) Some people split indexes in two, clustered and non-clustered, this I feel confuses the situation as people associate clustered indexes with sorting, but don't associate non clustered indexes with sorting, this is wrong. Clustered and non-clustered indexes are the same b-tree structure(and even more so with SQL 2005) with the leaf pages sorted in a linked list according to the keys of the index.. The difference is that non clustered indexes include in their structure either, the clustered key(s), or the row identifier for the row in the table (see http://sqlblog.com/blogs/kalen_delaney/archive/2008/03/16/nonclustered-index-keys.aspx for more details). Beyond that they are the same, they have key columns which are stored on the root and intermediary pages, and included columns which are on the leaf level. The reason this is important is that this is how the optimiser sees the world, this means it can use any of these structures to resolve your query. Even if your query only accesses one table, the optimiser can access multiple structures to get your results. One commonly sees this with a non-clustered index scan and then a key lookup (clustered index seek), but importantly it's not restricted to just using one non-clustered index and the clustered index or heap, and that's the challenge for the weekend. So the challenge for the weekend is to produce the most complex single table query. For those clever bods amongst you that are thinking, great I will just use lots of xquery functions, sorry these are the rules. 1. You have to use a table from AdventureWorks (2005 or 2008) 2. You can add whatever indexes you like, but you must document these 3. You cannot use XQuery, Spatial, HierarchyId, Full Text or any open rowset function. 4. You can only reference your table once, i..e a FROM clause with ONE table and no JOINs 5. No Sub queries. The aim of this is to show how the optimiser can use multiple structures to build the results of a query and to also highlight why the optimiser is doing that. How many structures can you get the optimiser to use? As an example create these two indexes on AdventureWorks2008 create index IX_Person_Person on Person.Person (lastName, FirstName,NameStyle,PersonType) create index IX_Person_Person on Person.Person(BusinessentityId,ModifiedDate)with drop_existing    select lastName, ModifiedDate   from Person.Person  where LastName = 'Smith' You will see that the optimiser has decided to not access the underlying clustered index of the table but to use two indexes above to resolve the query. This highlights how the optimiser considers all storage structures, clustered indexes, non clustered indexes and heaps when trying to resolve a query. So are you up to the challenge for the weekend to produce the most complex single table query? The prize is a pdf version of a popular SQL Server book, or a physical book if you live in the UK.  

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  • Beware Sneaky Reads with Unique Indexes

    - by Paul White NZ
    A few days ago, Sandra Mueller (twitter | blog) asked a question using twitter’s #sqlhelp hash tag: “Might SQL Server retrieve (out-of-row) LOB data from a table, even if the column isn’t referenced in the query?” Leaving aside trivial cases (like selecting a computed column that does reference the LOB data), one might be tempted to say that no, SQL Server does not read data you haven’t asked for.  In general, that’s quite correct; however there are cases where SQL Server might sneakily retrieve a LOB column… Example Table Here’s a T-SQL script to create that table and populate it with 1,000 rows: CREATE TABLE dbo.LOBtest ( pk INTEGER IDENTITY NOT NULL, some_value INTEGER NULL, lob_data VARCHAR(MAX) NULL, another_column CHAR(5) NULL, CONSTRAINT [PK dbo.LOBtest pk] PRIMARY KEY CLUSTERED (pk ASC) ); GO DECLARE @Data VARCHAR(MAX); SET @Data = REPLICATE(CONVERT(VARCHAR(MAX), 'x'), 65540);   WITH Numbers (n) AS ( SELECT ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2 ) INSERT LOBtest WITH (TABLOCKX) ( some_value, lob_data ) SELECT TOP (1000) N.n, @Data FROM Numbers N WHERE N.n <= 1000; Test 1: A Simple Update Let’s run a query to subtract one from every value in the some_value column: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; As you might expect, modifying this integer column in 1,000 rows doesn’t take very long, or use many resources.  The STATITICS IO and TIME output shows a total of 9 logical reads, and 25ms elapsed time.  The query plan is also very simple: Looking at the Clustered Index Scan, we can see that SQL Server only retrieves the pk and some_value columns during the scan: The pk column is needed by the Clustered Index Update operator to uniquely identify the row that is being changed.  The some_value column is used by the Compute Scalar to calculate the new value.  (In case you are wondering what the Top operator is for, it is used to enforce SET ROWCOUNT). Test 2: Simple Update with an Index Now let’s create a nonclustered index keyed on the some_value column, with lob_data as an included column: CREATE NONCLUSTERED INDEX [IX dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest (some_value) INCLUDE ( lob_data ) WITH ( FILLFACTOR = 100, MAXDOP = 1, SORT_IN_TEMPDB = ON ); This is not a useful index for our simple update query; imagine that someone else created it for a different purpose.  Let’s run our update query again: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; We find that it now requires 4,014 logical reads and the elapsed query time has increased to around 100ms.  The extra logical reads (4 per row) are an expected consequence of maintaining the nonclustered index. The query plan is very similar to before (click to enlarge): The Clustered Index Update operator picks up the extra work of maintaining the nonclustered index. The new Compute Scalar operators detect whether the value in the some_value column has actually been changed by the update.  SQL Server may be able to skip maintaining the nonclustered index if the value hasn’t changed (see my previous post on non-updating updates for details).  Our simple query does change the value of some_data in every row, so this optimization doesn’t add any value in this specific case. The output list of columns from the Clustered Index Scan hasn’t changed from the one shown previously: SQL Server still just reads the pk and some_data columns.  Cool. Overall then, adding the nonclustered index hasn’t had any startling effects, and the LOB column data still isn’t being read from the table.  Let’s see what happens if we make the nonclustered index unique. Test 3: Simple Update with a Unique Index Here’s the script to create a new unique index, and drop the old one: CREATE UNIQUE NONCLUSTERED INDEX [UQ dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest (some_value) INCLUDE ( lob_data ) WITH ( FILLFACTOR = 100, MAXDOP = 1, SORT_IN_TEMPDB = ON ); GO DROP INDEX [IX dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest; Remember that SQL Server only enforces uniqueness on index keys (the some_data column).  The lob_data column is simply stored at the leaf-level of the non-clustered index.  With that in mind, we might expect this change to make very little difference.  Let’s see: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; Whoa!  Now look at the elapsed time and logical reads: Scan count 1, logical reads 2016, physical reads 0, read-ahead reads 0, lob logical reads 36015, lob physical reads 0, lob read-ahead reads 15992.   CPU time = 172 ms, elapsed time = 16172 ms. Even with all the data and index pages in memory, the query took over 16 seconds to update just 1,000 rows, performing over 52,000 LOB logical reads (nearly 16,000 of those using read-ahead). Why on earth is SQL Server reading LOB data in a query that only updates a single integer column? The Query Plan The query plan for test 3 looks a bit more complex than before: In fact, the bottom level is exactly the same as we saw with the non-unique index.  The top level has heaps of new stuff though, which I’ll come to in a moment. You might be expecting to find that the Clustered Index Scan is now reading the lob_data column (for some reason).  After all, we need to explain where all the LOB logical reads are coming from.  Sadly, when we look at the properties of the Clustered Index Scan, we see exactly the same as before: SQL Server is still only reading the pk and some_value columns – so what’s doing the LOB reads? Updates that Sneakily Read Data We have to go as far as the Clustered Index Update operator before we see LOB data in the output list: [Expr1020] is a bit flag added by an earlier Compute Scalar.  It is set true if the some_value column has not been changed (part of the non-updating updates optimization I mentioned earlier). The Clustered Index Update operator adds two new columns: the lob_data column, and some_value_OLD.  The some_value_OLD column, as the name suggests, is the pre-update value of the some_value column.  At this point, the clustered index has already been updated with the new value, but we haven’t touched the nonclustered index yet. An interesting observation here is that the Clustered Index Update operator can read a column into the data flow as part of its update operation.  SQL Server could have read the LOB data as part of the initial Clustered Index Scan, but that would mean carrying the data through all the operations that occur prior to the Clustered Index Update.  The server knows it will have to go back to the clustered index row to update it, so it delays reading the LOB data until then.  Sneaky! Why the LOB Data Is Needed This is all very interesting (I hope), but why is SQL Server reading the LOB data?  For that matter, why does it need to pass the pre-update value of the some_value column out of the Clustered Index Update? The answer relates to the top row of the query plan for test 3.  I’ll reproduce it here for convenience: Notice that this is a wide (per-index) update plan.  SQL Server used a narrow (per-row) update plan in test 2, where the Clustered Index Update took care of maintaining the nonclustered index too.  I’ll talk more about this difference shortly. The Split/Sort/Collapse combination is an optimization, which aims to make per-index update plans more efficient.  It does this by breaking each update into a delete/insert pair, reordering the operations, removing any redundant operations, and finally applying the net effect of all the changes to the nonclustered index. Imagine we had a unique index which currently holds three rows with the values 1, 2, and 3.  If we run a query that adds 1 to each row value, we would end up with values 2, 3, and 4.  The net effect of all the changes is the same as if we simply deleted the value 1, and added a new value 4. By applying net changes, SQL Server can also avoid false unique-key violations.  If we tried to immediately update the value 1 to a 2, it would conflict with the existing value 2 (which would soon be updated to 3 of course) and the query would fail.  You might argue that SQL Server could avoid the uniqueness violation by starting with the highest value (3) and working down.  That’s fine, but it’s not possible to generalize this logic to work with every possible update query. SQL Server has to use a wide update plan if it sees any risk of false uniqueness violations.  It’s worth noting that the logic SQL Server uses to detect whether these violations are possible has definite limits.  As a result, you will often receive a wide update plan, even when you can see that no violations are possible. Another benefit of this optimization is that it includes a sort on the index key as part of its work.  Processing the index changes in index key order promotes sequential I/O against the nonclustered index. A side-effect of all this is that the net changes might include one or more inserts.  In order to insert a new row in the index, SQL Server obviously needs all the columns – the key column and the included LOB column.  This is the reason SQL Server reads the LOB data as part of the Clustered Index Update. In addition, the some_value_OLD column is required by the Split operator (it turns updates into delete/insert pairs).  In order to generate the correct index key delete operation, it needs the old key value. The irony is that in this case the Split/Sort/Collapse optimization is anything but.  Reading all that LOB data is extremely expensive, so it is sad that the current version of SQL Server has no way to avoid it. Finally, for completeness, I should mention that the Filter operator is there to filter out the non-updating updates. Beating the Set-Based Update with a Cursor One situation where SQL Server can see that false unique-key violations aren’t possible is where it can guarantee that only one row is being updated.  Armed with this knowledge, we can write a cursor (or the WHILE-loop equivalent) that updates one row at a time, and so avoids reading the LOB data: SET NOCOUNT ON; SET STATISTICS XML, IO, TIME OFF;   DECLARE @PK INTEGER, @StartTime DATETIME; SET @StartTime = GETUTCDATE();   DECLARE curUpdate CURSOR LOCAL FORWARD_ONLY KEYSET SCROLL_LOCKS FOR SELECT L.pk FROM LOBtest L ORDER BY L.pk ASC;   OPEN curUpdate;   WHILE (1 = 1) BEGIN FETCH NEXT FROM curUpdate INTO @PK;   IF @@FETCH_STATUS = -1 BREAK; IF @@FETCH_STATUS = -2 CONTINUE;   UPDATE dbo.LOBtest SET some_value = some_value - 1 WHERE CURRENT OF curUpdate; END;   CLOSE curUpdate; DEALLOCATE curUpdate;   SELECT DATEDIFF(MILLISECOND, @StartTime, GETUTCDATE()); That completes the update in 1280 milliseconds (remember test 3 took over 16 seconds!) I used the WHERE CURRENT OF syntax there and a KEYSET cursor, just for the fun of it.  One could just as well use a WHERE clause that specified the primary key value instead. Clustered Indexes A clustered index is the ultimate index with included columns: all non-key columns are included columns in a clustered index.  Let’s re-create the test table and data with an updatable primary key, and without any non-clustered indexes: IF OBJECT_ID(N'dbo.LOBtest', N'U') IS NOT NULL DROP TABLE dbo.LOBtest; GO CREATE TABLE dbo.LOBtest ( pk INTEGER NOT NULL, some_value INTEGER NULL, lob_data VARCHAR(MAX) NULL, another_column CHAR(5) NULL, CONSTRAINT [PK dbo.LOBtest pk] PRIMARY KEY CLUSTERED (pk ASC) ); GO DECLARE @Data VARCHAR(MAX); SET @Data = REPLICATE(CONVERT(VARCHAR(MAX), 'x'), 65540);   WITH Numbers (n) AS ( SELECT ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2 ) INSERT LOBtest WITH (TABLOCKX) ( pk, some_value, lob_data ) SELECT TOP (1000) N.n, N.n, @Data FROM Numbers N WHERE N.n <= 1000; Now here’s a query to modify the cluster keys: UPDATE dbo.LOBtest SET pk = pk + 1; The query plan is: As you can see, the Split/Sort/Collapse optimization is present, and we also gain an Eager Table Spool, for Halloween protection.  In addition, SQL Server now has no choice but to read the LOB data in the Clustered Index Scan: The performance is not great, as you might expect (even though there is no non-clustered index to maintain): Table 'LOBtest'. Scan count 1, logical reads 2011, physical reads 0, read-ahead reads 0, lob logical reads 36015, lob physical reads 0, lob read-ahead reads 15992.   Table 'Worktable'. Scan count 1, logical reads 2040, physical reads 0, read-ahead reads 0, lob logical reads 34000, lob physical reads 0, lob read-ahead reads 8000.   SQL Server Execution Times: CPU time = 483 ms, elapsed time = 17884 ms. Notice how the LOB data is read twice: once from the Clustered Index Scan, and again from the work table in tempdb used by the Eager Spool. If you try the same test with a non-unique clustered index (rather than a primary key), you’ll get a much more efficient plan that just passes the cluster key (including uniqueifier) around (no LOB data or other non-key columns): A unique non-clustered index (on a heap) works well too: Both those queries complete in a few tens of milliseconds, with no LOB reads, and just a few thousand logical reads.  (In fact the heap is rather more efficient). There are lots more fun combinations to try that I don’t have space for here. Final Thoughts The behaviour shown in this post is not limited to LOB data by any means.  If the conditions are met, any unique index that has included columns can produce similar behaviour – something to bear in mind when adding large INCLUDE columns to achieve covering queries, perhaps. Paul White Email: [email protected] Twitter: @PaulWhiteNZ

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