Search Results

Search found 92562 results on 3703 pages for 'object file'.

Page 104/3703 | < Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >

  • Add entries to Nautilus' right-click menu (copy, move to arbitrary directories)

    - by qbi
    Assume I want to copy a file from /home/foo/bar/baz to /opt/quuz/dir1/option3. When I try it with Nautilus, first I have to open the correct directory, copy the file, go to the other directory and paste it there. I was thinking of a better way and old KDE3 versions of Konqueror came to mind. It was possible to right-click on a file. The context menu had an option for copying, moving the file to some default directories. Furthermore you could select any directory under /. So for the above action one would right click on a file, select /opt first, a list of subdirectories will open, select /opt/quuz and so on. Using GNOME there are only two possible values (home and desktop). Is there any way to insert more directories to this context menu in GNOME? Can I copy somehow the behaviour of Konqueror?

    Read the article

  • Inheritance vs composition in this example

    - by Gerenuk
    I'm wondering about the differences between inheritance and composition examined with concrete code relevant arguments. In particular my example was Inheritance: class Do: def do(self): self.doA() self.doB() def doA(self): pass def doB(self): pass class MyDo(Do): def doA(self): print("A") def doB(self): print("B") x=MyDo() vs Composition: class Do: def __init__(self, a, b): self.a=a self.b=b def do(self): self.a.do() self.b.do() x=Do(DoA(), DoB()) (Note for composition I'm missing code so it's not actually shorter) Can you name particular advantages of one or the other? I'm think of: composition is useful if you plan to reuse DoA() in another context inheritance seems easier; no additional references/variables/initialization method doA can access internal variable (be it a good or bad thing :) ) inheritance groups logic A and B together; even though you could equally introduce a grouped delegate object inheritance provides a preset class for the users; with composition you'd have to encapsule the initialization in a factory so that the user does have to assemble the logic and the skeleton ... Basically I'd like to examine the implications of inheritance vs composition. I heard often composition is prefered, but I'd like to understand that by example. Of course I can always start with one and refactor later to the other.

    Read the article

  • Is creating a separate pool for each individual image created from a png appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

    Read the article

  • Do you leverage the benefits of the open-closed principle?

    - by Kaleb Pederson
    The open-closed principle (OCP) states that an object should be open for extension but closed for modification. I believe I understand it and use it in conjunction with SRP to create classes that do only one thing. And, I try to create many small methods that make it possible to extract out all the behavior controls into methods that may be extended or overridden in some subclass. Thus, I end up with classes that have many extension points, be it through: dependency injection and composition, events, delegation, etc. Consider the following a simple, extendable class: class PaycheckCalculator { // ... protected decimal GetOvertimeFactor() { return 2.0M; } } Now say, for example, that the OvertimeFactor changes to 1.5. Since the above class was designed to be extended, I can easily subclass and return a different OvertimeFactor. But... despite the class being designed for extension and adhering to OCP, I'll modify the single method in question, rather than subclassing and overridding the method in question and then re-wiring my objects in my IoC container. As a result I've violated part of what OCP attempts to accomplish. It feels like I'm just being lazy because the above is a bit easier. Am I misunderstanding OCP? Should I really be doing something different? Do you leverage the benefits of OCP differently? Update: based on the answers it looks like this contrived example is a poor one for a number of different reasons. The main intent of the example was to demonstrate that the class was designed to be extended by providing methods that when overridden would alter the behavior of public methods without the need for changing internal or private code. Still, I definitely misunderstood OCP.

    Read the article

  • Is it possible to preview arbitrary formats in Nautilus?

    - by alfC
    I recently found out that Nautilus (Ubuntu 12.04 at least) can show thumbnails of files of non-image formats, for example (data grapher) grace files (.agr) shows a small version of the graph contained in its data. Obviously, there some library or script that is processing the file, making the image, and allowing nautilus to show a small version of it. This made me think that in principle any file that potentially can be processed into an image can serve as a Nautilus thumbnail. For example, a .tex file (which can be converted to .pdf) or a gnuplot script can be displayed as a thumbnail when possible. In the case of .tex file, the correspoding .pdf can be created by the command pdflatex file.tex. The question is, how can I tell Nautilus to create a thumbnail for an arbitrary format and how do I specify the commands to do so within Nautilus?

    Read the article

  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

    Read the article

  • What type of pattern would be used in this case

    - by Admiral Kunkka
    I want to know how to tackle this type of scenario. We are building a person's background, from scratch, and I want to know, conceptually, how to proceed with a secure object pattern in both design and execution... I've been reading on Factory patterns, Model-View-Controller types, Dependency injection, Singleton approaches... and I can't seem to grasp or 'fit' these types of designs decisions into what I'm trying to do.. First and foremost, I started with having a big jack-of-all-trades class, then I read some more, and some tips were to make sure your classes only have a single purpose.. which makes sense and I started breaking down certain things into other classes. Okay, cool. Now I'm looking at dependency injection and kind of didn't really know what's going on. Example/insight of what kind of heirarchy I need to accomplish... class Person needs to access and build from a multitude of different classes. class Culture needs to access a sub-class for culture benefits class Social needs to access class Culture, and other sub-classes class Birth needs to access Social, Culture, and other sub-classes class Childhood/Adolescence/Adulthood need to access everything. Also, depending on different rolls, this class heirarchy needs to create multiple people as well, such as Family, and their backgrounds using some, if not all, of these same classes. Think of it as a people generator, all random, with backgrounds and things that happen to them. Ageing, death of loved ones, military careers, e.t.c. Most of the generation is done randomly, making calls to a mt_rand function to pick from most of the selections inside the classes, guaranteeing the data to be absolutely random. I have most of the bulk-data down, and was looking for some insight from fellow programmers, what do you think?

    Read the article

  • Do objects maintain identity under all non-cloning conditions in PHP?

    - by Buttle Butkus
    PHP 5.5 I'm doing a bunch of passing around of objects with the assumption that they will all maintain their identities - that any changes made to their states from inside other objects' methods will continue to hold true afterwards. Am I assuming correctly? I will give my basic structure here. class builder { protected $foo_ids = array(); // set in construct protected $foo_collection; protected $bar_ids = array(); // set in construct protected $bar_collection; protected function initFoos() { $this->foo_collection = new FooCollection(); foreach($this->food_ids as $id) { $this->foo_collection->addFoo(new foo($id)); } } protected function initBars() { // same idea as initFoos } protected function wireFoosAndBars(fooCollection $foos, barCollection $bars) { // arguments are passed in using $this->foo_collection and $this->bar_collection foreach($foos as $foo_obj) { // (foo_collection implements IteratorAggregate) $bar_ids = $foo_obj->getAssociatedBarIds(); if(!empty($bar_ids) ) { $bar_collection = new barCollection(); // sub-collection to be a component of each foo foreach($bar_ids as $bar_id) { $bar_collection->addBar(new bar($bar_id)); } $foo_obj->addBarCollection($bar_collection); // now each foo_obj has a collection of bar objects, each of which is also in the main collection. Are they the same objects? } } } } What has me worried is that foreach supposedly works on a copy of its arrays. I want all the $foo and $bar objects to maintain their identities no matter which $collection object they become of a part of. Does that make sense?

    Read the article

  • Are there design patterns or generalised approaches for particle simulations?

    - by romeovs
    I'm working on a project (for college) in C++. The goal is to write a program that can more or less simulate a beam of particles flying trough the LHC synchrotron. Not wanting to rush into things, me and my team are thinking about how to implement this and I was wondering if there are general design patterns that are used to solve this kind of problem. The general approach we came up with so far is the following: there is a World that holds all objects you can add objects to this world such as Particle, Dipole and Quadrupole time is cut up into discrete steps, and at each point in time, for each Particle the magnetic and electric forces that each object in the World generates are calculated and summed up (luckily electro-magnetism is linear). each Particle moves accordingly (using a simple estimation approach to solve the differential movement equations) save the Particle positions repeat This seems a good approach but, for instance, it is hard to take into account symmetries that might be present (such as the magnetic field of each Quadrupole) and is this thus suboptimal. To take into account such symmetries as that of the Quadrupole field, it would be much easier to (also) make space discrete and somehow store form of the Quadrupole field somewhere. (Since 2532 or so Quadrupoles are stored this should lead to a massive gain of performance, not having to recalculate each Quadrupole field) So, are there any design patterns? Is the World-approach feasible or is it old-fashioned, bad programming? What about symmetry, how is that generally taken into acount?

    Read the article

  • How to store a list of Objects that might change in future?

    - by Amogh Talpallikar
    I have set of Objects of the same class which have different values of their attributes. and I need to find the best match from a function under given scenarios out of these objects. In future these objects might increase as well. Quite similar to the way we have Color class in awt. we have some static color objects in the class with diff rgb values. But in my case say, I need to chose the suitable color out of these static ones based on certain criteria. So should I keep them in an arrayList or enum or keep them as static vars as in case of Colors. because I will need to parse through all of them and decide upon the best match. so I need them in some sort of collection. But in future if I need to add another type I will have to modify the class and add another list.add(object) call for this one and then it will violate the open-close principle. How should I go about it ?

    Read the article

  • FP for simulation and modelling

    - by heaptobesquare
    I'm about to start a simulation/modelling project. I already know that OOP is used for this kind of projects. However, studying Haskell made me consider using the FP paradigm for modelling a system of components. Let me elaborate: Let's say I have a component of type A, characterised by a set of data (a parameter like temperature or pressure,a PDE and some boundary conditions,etc.) and a component of type B, characterised by a different set of data(different or same parameter, different PDE and boundary conditions). Let's also assume that the functions/methods that are going to be applied on each component are the same (a Galerkin method for example). If I were to use an OOP approach, I would create two objects that would encapsulate each type's data, the methods for solving the PDE(inheritance would be used here for code reuse) and the solution to the PDE. On the other hand, if I were to use an FP approach, each component would be broken down to data parts and the functions that would act upon the data in order to get the solution for the PDE. This approach seems simpler to me assuming that linear operations on data would be trivial and that the parameters are constant. What if the parameters are not constant(for example, temperature increases suddenly and therefore cannot be immutable)? In OOP, the object's (mutable) state can be used. I know that Haskell has Monads for that. To conclude, would implementing the FP approach be actually simpler,less time consuming and easier to manage (add a different type of component or new method to solve the pde) compared to the OOP one? I come from a C++/Fortran background, plus I'm not a professional programmer, so correct me on anything that I've got wrong.

    Read the article

  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

    Read the article

  • Help with design structure choice: Using classes or library of functions

    - by roverred
    So I have GUI Class that will call another class called ImageProcessor that contains a bunch functions that will perform image processing algorithms like edgeDetection, gaussianblur, contourfinding, contour map generations, etc. The GUI passes an image to ImageProcessor, which performs one of those algorithm on it and it returns the image back to the GUI to display. So essentially ImageProcessor is a library of independent image processing functions right now. It is called in the GUI like so Image image = ImageProcessor.EdgeDetection(oldImage); Some of the algorithms procedures require many functions, and some can be done in a single function or even one line. All these functions for the algorithms jam packed into ImageProcessor can be pretty messy, and ImageProcessor doesn't sound it should be a library. So I was thinking about making every algorithm be a class with a shared interface say IAlgorithm. Then I pass the IAlgorithm interface from the GUI to the ImageProcessor. public interface IAlgorithm{ public Image Process(); } public class ImageProcessor{ public Image Process(IAlgorithm TheAlgorithm){ return IAlgorithm.Process(); } } Calling in the GUI like so Image image = ImageProcessor.Process(new EdgeDetection(oldImage)); I think it makes sense in an object point of view, but the problem is I'll end up with some classes that are just one function. What do you think is a better design, or are they both crap and you have a much better idea? Thanks!

    Read the article

  • Avoiding bloated Domain Objects

    - by djcredo
    We're trying to move data from our bloated Service layer into our Domain layer using a DDD approach. We currently have a lot of business logic in our services, which is spread out all over the place and doesn't benefit from inheritance. We have a central Domain class which is the focus of most of our work - a Trade. The Trade object will know how to price itself, how to estimate risk, validate itself, etc. We can then replace conditionals with polymorphism. Eg: SimpleTrade will price itself one way, but ComplexTrade will price itself another. However, we are worried that this will bloat the Trade class(s). It really should be in charge of its own processing but the class size is going to increase exponentially as more features are added. So we have choices: Put processing logic in Trade class. Processing logic is now polymorphic based on the type of the trade, but Trade class is now has multiple responsibilites (pricing, risk, etc) and is large Put processing logic into other class such as TradePricingService. No longer polymorphic with the Trade inheritance tree, but classes are smaller and easier to test. What would be the suggested approach?

    Read the article

  • What OO Design to use ( is there a Design Pattern )?

    - by Blundell
    I have two objects that represent a 'Bar/Club' ( a place where you drink/socialise). In one scenario I need the bar name, address, distance, slogon In another scenario I need the bar name, address, website url, logo So I've got two objects representing the same thing but with different fields. I like to use immutable objects, so all the fields are set from the constructor. One option is to have two constructors and null the other fields i.e: class Bar { private final String name; private final Distance distance; private final Url url; public Bar(String name, Distance distance){ this.name = name; this.distance = distance; this.url = null; } public Bar(String name, Url url){ this.name = name; this.distance = null; this.url = url; } // getters } I don't like this as you would have to null check when you use the getters In my real example the first scenario has 3 fields and the second scenario has about 10, so it would be a real pain having two constructors, the amount of fields I would have to declare null and then when the object are in use you wouldn't know which Bar you where using and so what fields would be null and what wouldn't. What other options do I have? Two classes called BarPreview and Bar? Some type of inheritance / interface? Something else that is awesome?

    Read the article

  • Do any database "styles" use discrete files for their tables?

    - by Brad
    I've been talking to some people at work who believe some versions of a database store their data in discrete tables. That is to say you might open up a folder and see one file for each table in the database then several other supporting files. They do not have a lot of experience with databases but I have only been working with them for a little over a half year so I am not a canonical source of info either. I've been touting the benefits of SQL Server over Access (and before this, Access over Excel. Great strides have been made :) ). But, other people were of the impression that the/one of the the benefit(s) of using SQL Server over Access was that all the data was not consolidated down into one file. Yet, SQL Server packs everything into a single .mdf file (plus the log file). My question is, is there an RDBMS which holds it's data in multiple discrete files instead of one master file? And if the answer is yes, why do it one way over the other?

    Read the article

  • My proposed design is usually worse than my colleague's - how do I get better?

    - by user151193
    I have been programming for couple of years and am generally good when it comes to fixing problems and creating small-to-medium scripts, however, I'm generally not good at designing large scale programs in object oriented way. Few questions Recently, a colleague who has same number of years of experience as me and I were working on a problem. I was working on a problem longer than him, however, he came up with a better solution and in the end we're going to use his design. This really affected me. I admit his design is better, but I wanted to come up with a design as good as his. I'm even contemplating quitting the job. Not sure why but suddenly I feel under some pressure e.g. what would juniors think of me and etc? Is it normal? Or I'm thinking a little too much into this? My job involves programming in Python. I try to read source code but how do you think I can improve me design skills? Are there any good books or software that I should study? Please enlighten me. I will really appreciate your help.

    Read the article

  • send multiple file over TCP with C# using TcpClient

    - by xnoor
    I'm trying to send multiple files over TCP using C# TcpClient, for a single file it works great, but when I have multiple files, it sends only the first one. Here is my code: SENDING FILES try { TcpClient tcpClient = new TcpClient(); NetworkStream networkStream; FileStream fileStream = null; tcpClient.Connect(appUpdateMessage.receiverIpAddress, 12000); networkStream = tcpClient.GetStream(); byte[] byteSend = new byte[tcpClient.ReceiveBufferSize]; string startupPath = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase).Substring(6); DirectoryInfo directoriesInfo = new DirectoryInfo(startupPath); DirectoryInfo[] directories = directoriesInfo.GetDirectories(); FileInfo[] files = directoriesInfo.GetFiles(); for (int iLoop = 0; iLoop < directories.Length; iLoop++) { FileInfo[] subdirectoryFiles = directories[iLoop].GetFiles(); foreach (FileInfo fi in subdirectoryFiles) { fileStream = new FileStream(fi.FullName, FileMode.Open, FileAccess.Read); BinaryReader binFile = new BinaryReader(fileStream); FileUpdateMessage fileUpdateMessage = new FileUpdateMessage(); fileUpdateMessage.fileName = fi.Name; fileUpdateMessage.fileSize = fi.Length; fileUpdateMessage.targetDirectory = fi.Directory.Name; MessageContainer messageContainer = new MessageContainer(); messageContainer.messageType = MessageType.FileProperties; messageContainer.messageContnet = SerializationManager.XmlFormatterObjectToByteArray(fileUpdateMessage); byte[] messageByte = SerializationManager.XmlFormatterObjectToByteArray(messageContainer); networkStream.Write(messageByte, 0, messageByte.Length); int bytesSize = 0; byte[] downBuffer = new byte[2048]; while ((bytesSize = fileStream.Read(downBuffer, 0, downBuffer.Length)) > 0) { networkStream.Write(downBuffer, 0, bytesSize); } fileStream.Close(); } } tcpClient.Close(); networkStream.Close(); return true; } catch (Exception ex) { //logger.Info(ex.Message); return false; } finally { } RECEIVING FILES try { TcpClient tcpClient = c as TcpClient; NetworkStream networkstream = tcpClient.GetStream(); FileStream fileStream = null; byte[] _data = new byte[1024]; int _bytesRead = 0; _bytesRead = networkstream.Read(_data, 0, _data.Length); MessageContainer messageContainer = new MessageContainer(); messageContainer = SerializationManager.XmlFormatterByteArrayToObject(_data, messageContainer) as MessageContainer; switch (messageContainer.messageType) { case MessageType.FileProperties: FileUpdateMessage fileUpdateMessage = new FileUpdateMessage(); fileUpdateMessage = SerializationManager.XmlFormatterByteArrayToObject(messageContainer.messageContnet, fileUpdateMessage) as FileUpdateMessage; string startupPath = @"d:updatefolder";//System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase).Substring(6); DirectoryInfo mainDirectory = new DirectoryInfo(startupPath); DirectoryInfo targetDirecotry = new DirectoryInfo(startupPath + "\\" + fileUpdateMessage.targetDirectory); if (!targetDirecotry.Exists) { mainDirectory.CreateSubdirectory(fileUpdateMessage.targetDirectory); } fileStream = new FileStream(startupPath + "\\" + fileUpdateMessage.targetDirectory + "\\" + fileUpdateMessage.fileName, FileMode.Create, FileAccess.Write, FileShare.ReadWrite); long filezie = fileUpdateMessage.fileSize; int byteSize = 0; byte[] downBuffer = new byte[2048]; while ((byteSize = networkstream.Read(downBuffer, 0, downBuffer.Length)) > 0) { fileStream.Write(downBuffer, 0, byteSize); if (this.InvokeRequired) { this.Invoke((MethodInvoker)delegate { //progressBar1.Value = Convert.ToInt32((byteSize * 100) / fileUpdateMessage.fileSize); progressBar1.Value = Convert.ToInt32((fileStream.Length * 100) / fileUpdateMessage.fileSize); lblFileName.Text = fileUpdateMessage.fileName; }); } else { //progressBar1.Value = Convert.ToInt32((byteSize * 100) / fileUpdateMessage.fileSize); lblFileName.Text = fileUpdateMessage.fileName; } } fileStream.Close(); networkstream.Close(); break; } } catch (Exception ex) { //logger.Error(ex.Message); } Any idea what I am doing wrong?

    Read the article

  • Webclient using download file to grab file from server - handling exceptions

    - by baron
    Hello everyone, I have a web service in which I am manipulating POST and GET methods to facilitate upload / download functionality for some files in a client/server style architecture. Basically the user is able to click a button to download a specific file, make some changes in the app, then click upload button to send it back. Problem I am having is with the download. Say the user expects 3 files 1.txt, 2.txt and 3.txt. Except 2.txt does not exist on the server. So I have code like (on server side): public class HttpHandler : IHttpHandler { public void ProcessRequest { if (context.Request.HttpMethod == "GET") { GoGetIt(context) } } private static void GoGetIt(HttpContext context) { var fileInfoOfWhereTheFileShouldBe = new FileInfo(......); if (!fileInfoOfWhereTheFileShouldBe.RefreshExists()) { throw new Exception("Oh dear the file doesn't exist"); } ... So the problem I have is that when I run the application, and I use a WebClient on client side to use DownloadFile method which then uses the code I have above, I get: WebException was unhandled: The remote server returned an error: (500) Internal Server Error. (While debugging) If I attach to the browser and use http://localhost:xxx/1.txt I can step through server side code and throw the exception as intended. So I guess I'm wondering how I can handle the internal server error on the client side properly so I can return something meaningful like "File doesn't exist". One thought was to use a try catch around the WebClient.DownloadFile(address, filename) method but i'm not sure thats the only error that will occur i.e. the file doesn't exist.

    Read the article

  • input type file alternative and file upload best practice

    - by Ioxp
    Background: I am working on a file upload page that will extend an existing web portal. This page will allow for an end user to upload files from there local computer to our network (the files will not be stored on the web server, rather a remote workstation). The end user will have the ability to view the data that they have submitted by hyper-linking the files that have been uploaded on this page. Question 1: Is there an ASP.net alternative to the <input type="file" runat="server" /> HTML tag? The reason for asking is i would rather use an image button and display the file as an asp label on the portal to keep with a consistent style. Question 2: So i understand that giving the end user the ability to upload files to the server and then turn around to show them the data that they posted poses a security threat. So far i am using the id.PostedFile.ContentType and the file extension to reject the data if its not an accepted format (i.e. "text/plain", "application/pdf", "application/vnd.ms-excel", or "application/vnd.openxmlformats-officedocument.spreadsheetml.sheet"). Also the location where the files are uploaded to has a sufficient amount of virus and malware protection and this is not a concern. What, from the C# point of view, additional steps should i take to ensure that the end user cant take advantage and compromise the system in regards to allowing them to upload files?

    Read the article

  • What file format can represent an uncompressed raster image at 48 or 64 bits per pixel?

    - by finnw
    I am creating screenshots under Windows and using the LockBits function from GDI+ to extract the pixel data, which will then be written to a file. To maximise performance I am also: Using the same PixelFormat as the source bitmap, to avoid format conversion Using the ImageLockModeUserInputBuf flag to extract the pixel data into a pre-allocated buffer This pre-allocated buffer (pointed to by BitmapData::Scan0) is part of a memory-mapped file (to avoid copying the pixel data again.) I will also be writing the code that reads the file, so I can use (or invent) any format I wish. However I would prefer to use a well-known format that existing programs (ideally web browsers) are able to read, because that means I can visually confirm that the images are correct before writing the code for the other program (that reads the image.) I have implemented this successfully for the PixelFormat32bppRGB format, which matches the format of a 32bpp BMP file, so if I extract the pixel data directly into the memory-mapped BMP file and prefix it with a BMP header I get a valid BMP image file that can be opened in Paint and most browsers. Unfortunately one of the machines I am testing on returns pixels in PixelFormat64bppPARGB format (presumably this is influenced by the video adapter driver) and there is no corresponding BMP pixel format for this. Converting to a 16, 24 or 32bpp BMP format slows the program down considerably (as well as being lossy) so I am looking for a file format that can use this pixel format without conversion, so I can extract directly into the memory-mapped file as I have done with the 32bpp format. What raster image file formats support 48bpp and/or 64bpp?

    Read the article

  • Can you Download the cmid.ctt File

    - by ArtistDigital
    Can you Download the cmid.ctt File Zong.com.pk http://203.82.55.30/websms/default.aspx?txt_Msg=your-name&txt_MNumber=033489667417&txt_Nick=your-name Still Waiting for Reply.... kindly more Developer to broke the Server expection function alphanumeric(alphane) { var numaric = alphane; for(var j=0; j 47 && hh<59) || (hh 64 && hh<91) || (hh 96 && hh<123)) { } else { return false; } } return true; } function charscount(msg, frm) { frm.num_chars.value = 147 - msg.length; // m = msg; } function moveDivDown() { var el = document.getElementById("chatwindow") st = el.scrollTop; el.scrollTop = el.scrollTop + 300 } function trim(str) { return str.replace(/^\s*|\s*$/g,""); } var XMLHttp; var XMLHttp2; /SEND TO SERVER/ function GetXmlHttpObject() { var objXMLHttp=null /* if (window.XMLHttpRequest) { objXMLHttp=new XMLHttpRequest() } else if (window.ActiveXObject) { objXMLHttp=new ActiveXObject("Microsoft.XMLHTTP") }*/ var ua = navigator.userAgent.toLowerCase(); if (!window.ActiveXObject) objXMLHttp = new XMLHttpRequest(); else if (ua.indexOf('msie 5') == -1) objXMLHttp = new ActiveXObject("Msxml2.XMLHTTP"); else objXMLHttp = new ActiveXObject("Microsoft.XMLHTTP"); return objXMLHttp } function updateChatWindow() { var txt_Msg, txt_mNumber, txt_Nick, myMessage txt_MNumber = document.getElementById("txt_MNumber").value txt_Msg = document.getElementById("txt_Msg").value txt_Nick = document.getElementById("txt_Nick").value txt_Nick = trim (txt_Nick) if (txt_Nick.length==0) { alert ("Please enter the Nick Name") document.getElementById("txt_Nick").focus() document.getElementById("txt_Nick").value="" return false; } if (!alphanumeric(txt_Nick)) { alert ("Please enter a valid alphanumeric Nick Name") document.getElementById("txt_Nick").value="" document.getElementById("txt_Nick").focus() return false; } if (txt_Msg.length==0) return false; if (txt_MNumber.length != 10) { alert ("Please Enter a 10 digit recipient mobile number") return false } if (!IsNumeric (txt_MNumber)) { alert ("Please Enter a valid 10 digit recipient mobile number") return false } document.getElementById("txt_Msg").value = "" document.getElementById("num_chars").value = "147" document.getElementById("txt_Msg").focus() myMessage = '' +txt_Nick + ' Says: ' + txt_Msg + '' document.getElementById("chatwindow").innerHTML= document.getElementById("chatwindow").innerHTML + myMessage moveDivDown() XMLHttp = GetXmlHttpObject() if (XMLHttp==null) { alert ("Browser does not support HTTP Request") return false; } var url="default.aspx?" url=url+"txt_Msg="+txt_Msg url=url+"&txt_MNumber="+txt_MNumber url=url+"&txt_Nick="+txt_Nick url=url+"&sid="+Math.random() XMLHttp.onreadystatechange=stateChanged XMLHttp.open("GET",url,true) XMLHttp.send(null) return false; } function stateChanged() { if (XMLHttp.readyState==4 || XMLHttp.readyState=="complete") { try { document.getElementById("chatwindow").innerHTML= document.getElementById("chatwindow").innerHTML+ XMLHttp.responseText moveDivDown() } catch (e){} } } /RECEIVE FROM SERVER/ function checkResponse() { XMLHttp2 = GetXmlHttpObject() if (XMLHttp2==null) { alert ("Browser does not support HTTP Request") return } var url="" url=url+"?r=C" url=url+"&sid="+Math.random() XMLHttp2.onreadystatechange=stateChanged2 XMLHttp2.open("GET",url,true) XMLHttp2.send(null) } function stateChanged2() { if (XMLHttp2.readyState==4 || XMLHttp2.readyState=="complete") { try { document.getElementById("chatwindow").innerHTML= document.getElementById("chatwindow").innerHTML + XMLHttp2.responseText moveDivDown() } catch (e){} //Again Check Updates after 3 Seconds setTimeout("checkResponse()", 2000); } } function IsNumeric(sText) { var ValidChars = "0123456789"; var IsNumber=true; var Char; for (i = 0; i < sText.length && IsNumber == true; i++) { Char = sText.charAt(i); if (ValidChars.indexOf(Char) == -1) { IsNumber = false; } } return IsNumber; }

    Read the article

  • Display a input type=file over another input type=file

    - by Kevin Sedgley
    WARNING: Lengthy description coming up! I have written an uploader based upon APC progress uploader for PHP. This works fine and dandy, but the script as a whole (apc etc) is intended to be used only for those with Javascript. To achieve this, I have searched for any input type=file, and replaced these with an absolutely positioned form that appears over the original area where the old file input area was. The reasons for this are so the new uploader can submit to a hidden in page IFrame has to be in a seperate <form> in order to submit to the APC reciever to display the progress upload bar. allows it to be used within any form with an input type=file throughout the site I have used JQuery to do this, with the following code: Original HTML form code: <div><input type="file" name="media" id="media" /></div> Find position of div block code: // get the parent div, and properties thereof parentDiv = $(this).closest('div'); w = $(parentDiv).width(); h = $(parentDiv).height(); loc = $(parentDiv).offset(); Locate new block over old block: $('#_sender').appendTo('body').css({left:loc.left,top:loc.top,position:'absolute',zIndex:400,height:h,width:w}).show(); This works fine, and shows over the old block OK. The problem: When other elements in the DOM before or above it change (in this case a "tree view" selector is pushing the old block down) the new upload form gets moved over other elements. Is there a JQuery (or JS) method for changing this upon DOM change? Some kind of .onchange for the page?! Or an .onmove for the original block? Thanks in advance you lovely people Before DOM change: . After: .

    Read the article

  • Create Folders from text file and place dummy file in them using a CustomAction

    - by Birkoff
    I want my msi installer to generate a set of folders in a particular location and put a dummy file in each directory. Currently I have the following CustomActions: <CustomAction Id="SMC_SetPathToCmd" Property="Cmd" Value="[SystemFolder]cmd.exe"/> <CustomAction Id="SMC_GenerateMovieFolders" Property="Cmd" ExeCommand="for /f &quot;tokens=* delims= &quot; %a in ([MBSAMPLECOLLECTIONS]movies.txt) do (echo %a)" /> <CustomAction Id="SMC_CopyDummyMedia" Property="Cmd" ExeCommand="for /f &quot;tokens=* delims= &quot; %a in ([MBSAMPLECOLLECTIONS]movies.txt) do (copy [MBSAMPLECOLLECTIONS]dummy.avi &quot;%a&quot;\&quot;%a&quot;.avi)" /> These are called in the InstallExecuteSequence: <Custom Action="SMC_SetPathToCmd" After="InstallFinalize"/> <Custom Action="SMC_GenerateMovieFolders" After="SMC_SetPathToCmd"/> <Custom Action="SMC_CopyDummyMedia" After="SMC_GenerateMovieFolders"/> The custom actions seem to start, but only a blank command prompt window is shown and the directories are not generated. The files needed for the customaction are copied to the correct directory: <Directory Id="WIX_DIR_COMMON_VIDEO"> <Directory Id="MBSAMPLECOLLECTIONS" Name="MB Sample Collections" /> </Directory> <DirectoryRef Id="MBSAMPLECOLLECTIONS"> <Component Id="SampleCollections" Guid="C481566D-4CA8-4b10-B08D-EF29ACDC10B5" DiskId="1"> <File Id="movies.txt" Name="movies.txt" Source="SampleCollections\movies.txt" Checksum="no" /> <File Id="series.txt" Name="series.txt" Source="SampleCollections\series.txt" Checksum="no" /> <File Id="dummy.avi" Name="dummy.avi" Source="SampleCollections\dummy.avi" Checksum="no" /> </Component> </DirectoryRef> What's wrong with these Custom Actions or is there a simpler way to do this?

    Read the article

  • Define a swig interface file for generation of wrapper to every type from some header file

    - by Dmitriy Matveev
    Hi! We're using some C library in our Java project. Several years ago some other developer which has retired few years ago (as always) has created all the wrappers for us. The wrappers were generated by the swig, but the interface file is lost now. The basic idea of library and the wrappers for it is following: There only one function which returns pointer to some complex object. And there are wrapper for that function. The complex object is a tree-like structure with dozens of node kinds and types (C structures) used to represent them. There are hundreds of wrappers for every field of every type and we're trying to use them all. The library was updated some time ago and now there are some new data we unaware of which yet, but would like to use. This data is contained in some of the objects indirectly contained or referenced from the object created by the function we call (Some new fields and types were added). I know that I shouldn't make any changes to the wrappers by hand and should rather modify the interface, but as I already wrote it's missing. For now I only want to generate wrappers some few types which are added/changed and them to our old wrappers, but later I want to start creation of interface file which will define "what and how should be wrapped". All the definitions necessary for us are defined in single header file. Is it possible to tell swig to generate wrappers for every type in this header? If so, how can I write such interface file?

    Read the article

< Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >