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  • How come Java doesn't accept my LinkedList in a Generic, but accepts its own?

    - by master chief
    For a class assignment, we can't use any of the languages bultin types, so I'm stuck with my own list. Anyway, here's the situation: public class CrazyStructure <T extends Comparable<? super T>> { MyLinkedList<MyTree<T>> trees; //error: type parameter MyTree is not within its bound } However: public class CrazyStructure <T extends Comparable<? super T>> { LinkedList<MyTree<T>> trees; } Works. MyTree impleements the Comparable interface, but MyLinkedList doesn't. However, Java's LinkedList doesn't implement it either, according to this. So what's the problem and how do I fix it? MyLinkedList: public class MyLinkedList<T extends Comparable<? super T>> { private class Node<T> { private Node<T> next; private T data; protected Node(); protected Node(final T value); } Node<T> firstNode; public MyLinkedList(); public MyLinkedList(T value); //calls node1.value.compareTo(node2.value) private int compareElements(final Node<T> node1, final Node<T> node2); public void insert(T value); public void remove(T value); } MyTree: public class LeftistTree<T extends Comparable<? super T>> implements Comparable { private class Node<T> { private Node<T> left, right; private T data; private int dist; protected Node(); protected Node(final T value); } private Node<T> root; public LeftistTree(); public LeftistTree(final T value); public Node getRoot(); //calls node1.value.compareTo(node2.value) private int compareElements(final Node node1, final Node node2); private Node<T> merge(Node node1, Node node2); public void insert(final T value); public T extractMin(); public int compareTo(final Object param); }

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  • Cutting down repeating code in c# Class

    - by Tom Gullen
    This is a wrapper for an API I'm working on, am I doing it sort of right? I'm not particularly fond of all the repeating code in the constructor, if someone can show me if I can reduce that it would be very helpful! public class WebWizForumVersion { // Properties of returned data public string Software { get; private set; } public string Version { get; private set; } public string APIVersion { get; private set; } public string Copyright { get; private set; } public string BoardName { get; private set; } public string URL { get; private set; } public string Email { get; private set; } public string Database { get; private set; } public string InstallationID { get; private set; } public bool NewsPad { get; private set; } public string NewsPadURL { get; private set; } public WebWizForumVersion(XmlReader Data) { try { Data.ReadToFollowing("Software"); this.Software = Data.ReadElementContentAsString(); Data.ReadToFollowing("Version"); this.Version = Data.ReadElementContentAsString(); Data.ReadToFollowing("ApiVersion"); this.APIVersion = Data.ReadElementContentAsString(); Data.ReadToFollowing("Copyright"); this.Copyright = Data.ReadElementContentAsString(); Data.ReadToFollowing("BoardName"); this.BoardName = Data.ReadElementContentAsString(); Data.ReadToFollowing("URL"); this.URL = Data.ReadElementContentAsString(); Data.ReadToFollowing("Email"); this.Email = Data.ReadElementContentAsString(); Data.ReadToFollowing("Database"); this.Database = Data.ReadElementContentAsString(); Data.ReadToFollowing("InstallID"); this.InstallationID = Data.ReadElementContentAsString(); Data.ReadToFollowing("NewsPad"); this.NewsPad = bool.Parse(Data.ReadElementContentAsString()); Data.ReadToFollowing("NewsPadURL"); this.NewsPadURL = Data.ReadElementContentAsString(); } catch (Exception e) { } } }

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  • Endless terrain in jMonkey using TerrainGrid fails to render

    - by nightcrawler23
    I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through the wiki and want to use the TerrainGrid class but my code does not seem to work. I have looked around on the web and searched other forums but cannot find any other code example to help. I believe in the below code, ImageTileLoader returns an image which is the heightmap for that tile. I have modified it to return the same image every time. But all I see is a black window. The Namer method is not even called. terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; } })); These are my sources: jMonkeyEngine 3 Tutorial (10) - Hello Terrain TerrainGridTest.java ImageTileLoader This is the result when i use TerrainQuad: , My full code: // Sample 10 - How to create fast-rendering terrains from heightmaps, and how to // use texture splatting to make the terrain look good. public class HelloTerrain extends SimpleApplication { private TerrainQuad terrain; Material mat_terrain; private float grassScale = 64; private float dirtScale = 32; private float rockScale = 64; public static void main(String[] args) { HelloTerrain app = new HelloTerrain(); app.start(); } private FractalSum base; private PerturbFilter perturb; private OptimizedErode therm; private SmoothFilter smooth; private IterativeFilter iterate; @Override public void simpleInitApp() { flyCam.setMoveSpeed(200); initMaterial(); AbstractHeightMap heightmap = null; Texture heightMapImage = assetManager.loadTexture("Textures/heightmap.png"); heightmap = new ImageBasedHeightMap(heightMapImage.getImage()); heightmap.load(); int patchSize = 65; //terrain = new TerrainQuad("my terrain", patchSize, 513, heightmap.getHeightMap()); // * This Works but below doesnt work* terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; // set to return the sme hieghtmap image. } })); terrain.setMaterial(mat_terrain); terrain.setLocalTranslation(0,-100, 0); terrain.setLocalScale(2f, 1f, 2f); rootNode.attachChild(terrain); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); terrain.addControl(control); } public void initMaterial() { // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/white.png"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(-10, 0, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/white.png"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 900, this.dirtScale)); Texture building = this.assetManager.loadTexture("Textures/building.png"); building.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("slopeColorMap", building); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 513); } }

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  • Improvements to Joshua Bloch's Builder Design Pattern?

    - by Jason Fotinatos
    Back in 2007, I read an article about Joshua Blochs take on the "builder pattern" and how it could be modified to improve the overuse of constructors and setters, especially when an object has a large number of properties, most of which are optional. A brief summary of this design pattern is articled here [http://rwhansen.blogspot.com/2007/07/theres-builder-pattern-that-joshua.html]. I liked the idea, and have been using it since. The problem with it, while it is very clean and nice to use from the client perspective, implementing it can be a pain in the bum! There are so many different places in the object where a single property is reference, and thus creating the object, and adding a new property takes a lot of time. So...I had an idea. First, an example object in Joshua Bloch's style: Josh Bloch Style: public class OptionsJoshBlochStyle { private final String option1; private final int option2; // ...other options here <<<< public String getOption1() { return option1; } public int getOption2() { return option2; } public static class Builder { private String option1; private int option2; // other options here <<<<< public Builder option1(String option1) { this.option1 = option1; return this; } public Builder option2(int option2) { this.option2 = option2; return this; } public OptionsJoshBlochStyle build() { return new OptionsJoshBlochStyle(this); } } private OptionsJoshBlochStyle(Builder builder) { this.option1 = builder.option1; this.option2 = builder.option2; // other options here <<<<<< } public static void main(String[] args) { OptionsJoshBlochStyle optionsVariation1 = new OptionsJoshBlochStyle.Builder().option1("firefox").option2(1).build(); OptionsJoshBlochStyle optionsVariation2 = new OptionsJoshBlochStyle.Builder().option1("chrome").option2(2).build(); } } Now my "improved" version: public class Options { // note that these are not final private String option1; private int option2; // ...other options here public String getOption1() { return option1; } public int getOption2() { return option2; } public static class Builder { private final Options options = new Options(); public Builder option1(String option1) { this.options.option1 = option1; return this; } public Builder option2(int option2) { this.options.option2 = option2; return this; } public Options build() { return options; } } private Options() { } public static void main(String[] args) { Options optionsVariation1 = new Options.Builder().option1("firefox").option2(1).build(); Options optionsVariation2 = new Options.Builder().option1("chrome").option2(2).build(); } } As you can see in my "improved version", there are 2 less places in which we need to add code about any addition properties (or options, in this case)! The only negative that I can see is that the instance variables of the outer class are not able to be final. But, the class is still immutable without this. Is there really any downside to this improvement in maintainability? There has to be a reason which he repeated the properties within the nested class that I'm not seeing?

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  • Camera Preview App in Android throwing many errors (Nexus 4)

    - by Jagatheesan Jack
    I am trying to develop a camera app that takes a picture and saves it in a SQLite database. I get a lot of errors when executing the application. My code is as below. Any idea? CameraActivity.java private Camera mCamera; private CameraPreview mPreview; private int CAMERA_RETURN_CODE=100; private static final String TAG = "Take_Picture"; public static final int MEDIA_TYPE_IMAGE = 1; public static final int MEDIA_TYPE_VIDEO = 2; private Bitmap cameraBmp; private int MAX_FACES = 1; private Face[] faceList; public RectF[] rects; private Canvas canvas; private Drawable pictureDataDrawable; private MySQLiteHelper database; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera_activity); //this.requestWindowFeature(Window.FEATURE_NO_TITLE); //Create an instance of Camera mCamera = getCameraInstance(); setCameraDisplayOrientation(this, 0, mCamera); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); database = new MySQLiteHelper(getApplicationContext()); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener( new View.OnClickListener() { private PictureCallback mPicture; @Override public void onClick(View v) { //mCamera.startPreview(); // get an image from the camera mCamera.takePicture(null, null, mPicture); PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { try{ if (data != null) database.addEntry(data); //mCamera.startPreview(); } catch(Exception e){ Log.d(TAG, e.getMessage()); } } } ); } /** A safe way to get an instance of the Camera object. */ public static Camera getCameraInstance(){ Camera c = null; try { c = Camera.open(c.getNumberOfCameras()-1); // attempt to get a Camera instance } catch (Exception e){ // Camera is not available (in use or does not exist) } return c; // returns null if camera is unavailable } public static void setCameraDisplayOrientation(Activity activity, int cameraId, android.hardware.Camera camera) { android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo(); android.hardware.Camera.getCameraInfo(cameraId, info); int rotation = activity.getWindowManager().getDefaultDisplay() .getRotation(); int degrees = 360; /*switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; }*/ int result; if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) { result = (info.orientation + degrees) % 360; result = (360 - result) % 360; // compensate the mirror } else { // back-facing result = (info.orientation - degrees + 360) % 360; } camera.setDisplayOrientation(result); } @Override protected void onPause() { super.onPause(); //releaseMediaRecorder(); // if you are using MediaRecorder, release it first releaseCamera(); // release the camera immediately on pause event } private void releaseCamera(){ if (mCamera != null){ mCamera.release(); // release the camera for other applications mCamera = null; } } public void startFaceDetection(){ // Try starting Face Detection Camera.Parameters params = mCamera.getParameters(); // start face detection only *after* preview has started if (params.getMaxNumDetectedFaces() > 0){ // camera supports face detection, so can start it: mCamera.startFaceDetection(); } } CameraPreview.java public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback { private SurfaceHolder mHolder; private Camera mCamera; private String TAG; private List<Size> mSupportedPreviewSizes; public CameraPreview(Context context, Camera camera) { super(context); mCamera = camera; // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed. mHolder = getHolder(); mHolder.addCallback(this); // deprecated setting, but required on Android versions prior to 3.0 mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(SurfaceHolder holder) { // The Surface has been created, now tell the camera where to draw the preview. try { mCamera.setPreviewDisplay(holder); mCamera.setDisplayOrientation(90); mCamera.startPreview(); } catch (IOException e) { Log.d(TAG, "Error setting camera preview: " + e.getMessage()); } } public void surfaceDestroyed(SurfaceHolder holder) { // empty. Take care of releasing the Camera preview in your activity. } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // If your preview can change or rotate, take care of those events here. // Make sure to stop the preview before resizing or reformatting it. if (mHolder.getSurface() == null){ // preview surface does not exist return; } // stop preview before making changes try { mCamera.stopPreview(); } catch (Exception e){ // ignore: tried to stop a non-existent preview } try { mCamera.setPreviewDisplay(mHolder); mCamera.startPreview(); } catch (Exception e){ Log.d(TAG, "Error starting camera preview: " + e.getMessage()); } } public void setCamera(Camera camera) { if (mCamera == camera) { return; } mCamera = camera; if (mCamera != null) { List<Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes(); mSupportedPreviewSizes = localSizes; requestLayout(); try { mCamera.setPreviewDisplay(mHolder); } catch (IOException e) { e.printStackTrace(); } /* Important: Call startPreview() to start updating the preview surface. Preview must be started before you can take a picture. */ mCamera.startPreview(); } } MySQLiteHelper.java private static final int count = 0; public static final String TABLE_IMAGE = "images"; public static final String COLUMN_ID = "_id"; public static final String PICTURE_DATA = "picture"; public static final String DATABASE_NAME = "images.db"; public static final int DATABASE_VERSION = 1; public static final String DATABASE_CREATE = "create table " + TABLE_IMAGE + "(" + COLUMN_ID + " integer primary key autoincrement, " + PICTURE_DATA + " blob not null);"; public static SQLiteDatabase database; private static String TAG = "test"; public MySQLiteHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); // TODO Auto-generated constructor stub } public MySQLiteHelper(Context context, String name, CursorFactory factory, int version, DatabaseErrorHandler errorHandler) { super(context, name, factory, version, errorHandler); // TODO Auto-generated constructor stub } @Override public void onCreate(SQLiteDatabase database) { database.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(MySQLiteHelper.class.getName(), "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TABLE_IMAGE); onCreate(db); } /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub } public void addEntry(byte [] array) throws SQLiteException{ ContentValues cv = new ContentValues(); //cv.put(KEY_NAME, name); cv.put(PICTURE_DATA, array); database.insert( TABLE_IMAGE, null, cv ); Log.w(TAG , "added " +count+ "images"); database.close(); } Errors 11-07 23:28:39.050: E/mm-libcamera2(176): PROFILE HAL: stopPreview(): E: 1383838119.067589459 11-07 23:28:39.050: E/mm-camera(201): config_MSG_ID_STOP_ACK: streamon_mask is not clear. Should not call PP_Release_HW 11-07 23:28:39.090: E/QCameraHWI(176): android::status_t android::QCameraHardwareInterface::setPreviewWindow(preview_stream_ops_t*):Received Setting NULL preview window 11-07 23:28:39.090: E/QCameraHWI(176): android::status_t android::QCameraHardwareInterface::setPreviewWindow(preview_stream_ops_t*): mPreviewWindow = 0x0x0, mStreamDisplay = 0x0xb8a9df90 11-07 23:28:39.090: E/mm-camera(201): config_shutdown_pp Camera not in streaming mode. Returning. 11-07 23:28:39.090: E/mm-camera(201): vfe_ops_deinit: E 11-07 23:28:39.120: E/qcom_sensors_hal(533): hal_process_report_ind: Bad item quality: 11 11-07 23:28:39.310: E/qcom_sensors_hal(533): hal_process_report_ind: Bad item quality: 11 11-07 23:28:39.330: E/mm-camera(201): sensor_load_chromatix: libchromatix_imx119_preview.so: 30 11-07 23:28:39.340: E/mm-camera(201): vfe_ops_init: E 11-07 23:28:39.360: E/mm-camera(201): vfe_legacy_stats_buffer_init: AEC_STATS_BUFNUM 11-07 23:28:39.360: E/mm-camera(201): vfe_legacy_stats_buffer_init: AEC_STATS_BUFNUM 11-07 23:28:39.360: E/mm-camera(201): mctl_init_stats_proc_info: snap_max_line_cnt =25776 11-07 23:28:39.440: E/QCameraHWI(176): android::status_t android::QCameraHardwareInterface::setPreviewWindow(preview_stream_ops_t*): mPreviewWindow = 0x0xb8aa1780, mStreamDisplay = 0x0xb8a9df90 11-07 23:28:39.440: E/mm-camera(201): config_proc_CAMERA_SET_INFORM_STARTPREVIEW 11-07 23:28:39.450: E/mm-camera(201): config_update_stream_info Storing stream parameters for video inst 1 as : width = 640, height 480, format = 1 inst_handle = 810081 cid = 0 11-07 23:28:39.490: E/mm-camera(201): config_update_stream_info Storing stream parameters for video inst 3 as : width = 640, height 480, format = 1 inst_handle = 830083 cid = 0 11-07 23:28:39.490: E/mm-camera(201): config_update_stream_info Storing stream parameters for video inst 4 as : width = 512, height 384, format = 1 inst_handle = 840084 cid = 0 11-07 23:28:39.500: E/mm-camera(201): config_decide_vfe_outputs: Ports Used 3, Op mode 1 11-07 23:28:39.500: E/mm-camera(201): config_decide_vfe_outputs Current mode 0 Full size streaming : Disabled 11-07 23:28:39.500: E/mm-camera(201): config_decide_vfe_outputs: Primary: 640x480, extra_pad: 0x0, Fmt: 1, Type: 1, Path: 1 11-07 23:28:39.500: E/mm-camera(201): config_decide_vfe_outputs: Secondary: 640x480, extra_pad: 0x0, Fmt: 1, Type: 3, Path: 4 11-07 23:28:39.510: E/mm-camera(201): config_update_inst_handles Updated the inst handles as 810081, 830083, 0, 0 11-07 23:28:39.631: E/mm-camera(201): sensor_load_chromatix: libchromatix_imx119_preview.so: 30 11-07 23:28:39.631: E/mm-camera(201): camif_client_set_params: camif has associated with obj mask 0x1 11-07 23:28:39.631: E/mm-camera(201): config_v2_CAMERA_START_common CAMIF_PARAMS_ADD_OBJ_ID failed -1 11-07 23:28:39.641: E/mm-camera(201): vfe_operation_config: format 3 11-07 23:28:39.641: E/mm-camera(201): vfe_operation_config:vfe_op_mode=5 11-07 23:28:39.641: E/mm-camera(201): Invalid ASD Set Params Type 11-07 23:28:39.641: E/mm-camera(201): vfe_set_bestshot: Bestshot mode not changed

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  • android bindservice

    - by mnish
    hi, I get null pointer exception at line mService.start() when i try to bind to an already started service. I do the same thing from different activity(where the service gets started) everythig goes right. All these activities are part of one application. What do you think I do wrong? public class RouteOnMap extends MapActivity{ private static final int NEW_LOCATION = 1; private static final int GPS_OFF = 2; private MapView mMapView; private ILocService mService; private boolean mServiceStarted; private boolean mBound; private Intent mServiceIntent; private double mLatitude, mLongitude; private ServiceConnection connection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder iservice) { mService = ILocService.Stub.asInterface(iservice); mBound = true; } public void onServiceDisconnected(ComponentName className) { mService = null; mBound = false; } }; public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.mapview); mMapView = (MapView) findViewById(R.id.mapview); mMapView.setBuiltInZoomControls(true); mServiceIntent = new Intent(); mLatitude = 0.0; mLongitude = 0.0; mBound = false; } @Override public void onStart(){ super.onStart(); mServiceIntent.setClass(this, LocationService.class); //startService(mServiceIntent); if(!mBound){ mBound = true; this.bindService(mServiceIntent, connection, Context.BIND_AUTO_CREATE); } } @Override public void onResume(){ super.onResume(); try { mService.start(); } catch (RemoteException e) { e.printStackTrace(); } } @Override public void onPause(){ super.onPause(); if(mBound){ this.unbindService(connection); } } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } }

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  • How to serialize a protected property in wcf

    - by Denis Rosca
    Hello, i need some help with wcf serializing. I have two classes Person and Address. The Address class looks like this: public class Adresa : IExtensibleDataObject { private Guid _id; [DataMember] protected virtual Guid Id { get { return _id; } set { _id = value; } } private ExtensionDataObject _extensionData; [DataMember] public virtual ExtensionDataObject ExtensionData { get { return _extensionData; } set { _extensionData = value; } } private string _street; [DataMember] public virtual string Street { get { return this._cUTAM; } set { this._cUTAM = value; } } private string _number; [DataMember] public virtual string Number { get { return this._number; } set { this._number = value; } } private string _postalCode; [DataMember] public virtual string PostalCode { get { return this._postalCode; } set { this._postalCode = value; } } // and some other stuff related to the address } The Person class looks like this: public class PersoanaFizica :IExtensibleDataObject { private Guid _id; [DataMember] protected virtual Guid Id { get { return _id; } set { _id = value; } } private ExtensionDataObject _extensionData; [DataMember] public virtual ExtensionDataObject ExtensionData { get { return _extensionData; } set { _extensionData = value; } } private string _firstName; [DataMember] public virtual string FirstName { get { return this._firstName; } set { this._firstName = value; } } private string _lastName; [DataMember] public virtual string LastName { get { return this._lastName; } set { this._lastName = value; } } } The problem is that when the wcf client the data the Id properties are set to a bunch of zeros ( something like 000000-0000-000000-0000000). Any ideas on why this is happening? Thanks, Denis.

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  • Serialization Performance and Google Android

    - by Jomanscool2
    I'm looking for advice to speed up serialization performance, specifically when using the Google Android. For a project I am working on, I am trying to relay a couple hundred objects from a server to the Android app, and am going through various stages to get the performance I need. First I tried a terrible XML parser that I hacked together using Scanner specifically for this project, and that caused unbelievably slow performance when loading the objects (~5 minutes for a 300KB file). I then moved away from that and made my classes implement Serializable and wrote the ArrayList of objects I had to a file. Reading that file into the objects the Android, with the file already downloaded mind you, was taking ~15-30 seconds for the ~100KB serialized file. I still find this completely unacceptable for an Android app, as my app requires loading the data when starting the application. I have read briefly about Externalizable and how it can increase performance, but I am not sure as to how one implements it with nested classes. Right now, I am trying to store an ArrayList of the following class, with the nested classes below it. public class MealMenu implements Serializable{ private String commonsName; private long startMillis, endMillis, modMillis; private ArrayList<Venue> venues; private String mealName; } And the Venue class: public class Venue implements Serializable{ private String name; private ArrayList<FoodItem> foodItems; } And the FoodItem class: public class FoodItem implements Serializable{ private String name; private boolean vegan; private boolean vegetarian; } IF Externalizable is the way to go to increase performance, is there any information as to how java calls the methods in the objects when you try to write it out? I am not sure if I need to implement it in the parent class, nor how I would go about serializing the nested objects within each object.

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  • Help regarding composite pattern with hibernate

    - by molleman
    Hello, So i am stuck, i am creating a gwt web application, i will be using a tree(gwt Tree and TreeItems) structure to show a list of folders(class Folder) and files(class FileLocation), the folder and filelocation class will all implement a Hierarchy interface basing the classes on the composite pattern. but i am using hibernate to store my data , and i am using annotations for the mapping of the data to the database. my trouble is i do not know how to annotate my interface. have any of you guys used the composite pattern while persisting the data with hibernate public interface Hierarchy(){ // a few abstract methods that will be implemented by the sub classes } @Entity @Table() public class Folder extends Hierarchy implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "folder_id", updatable = false, nullable = false) private int id; @OneToMany(cascade = CascadeType.ALL,fetch = FetchType.EAGER) @JoinTable(name = "FOLDER_FILELOCATION", joinColumns = { @JoinColumn(name = "folder_id") }, inverseJoinColumns = { @JoinColumn(name = "file_information_id") }) private List<Hierarchy> children = new ArrayList<Hierarchy>() ; @Column(name = "folder_name") private String folderName; @Column(name = "tree_item") private TreeItem item; @Column (name = "parent") private Hierarchy parent; @Entity @Table(name = "FILE_INFORMATION_TABLE") public class FileInformation extends Hierarchy implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "file_information_id", updatable = false, nullable = false) private int fiId; @Column (name = "location") private String location; @Column(name = "tree_item") private TreeItem item; @Column (name = "parent") private Hierarchy parent;

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  • Deserialize complex JSON (VB.NET)

    - by Ssstefan
    I'm trying to deserialize json returned by some directions API similar to Google Maps API. My JSON is as follows (I'm using VB.NET 2008): jsontext = { "version":0.3, "status":0, "route_summary": { "total_distance":300, "total_time":14, "start_point":"43", "end_point":"42" }, "route_geometry":[[51.025421,18.647631],[51.026131,18.6471],[51.027802,18.645639]], "route_instructions": [["Head northwest on 43",88,0,4,"88 m","NW",334.8],["Continue on 42",212,1,10,"0.2 km","NW",331.1,"C",356.3]] } So far I came up with the following code: Dim js As New System.Web.Script.Serialization.JavaScriptSerializer Dim lstTextAreas As Output_CloudMade() = js.Deserialize(Of Output_CloudMade())(jsontext) I'm not sure how to define complex class, i.e. Output_CloudMade. I'm trying something like: Public Class RouteSummary Private mTotalDist As Long Private mTotalTime As Long Private mStartPoint As String Private mEndPoint As String Public Property TotalDist() As Long Get Return mTotalDist End Get Set(ByVal value As Long) mTotalDist = value End Set End Property Public Property TotalTime() As Long Get Return mTotalTime End Get Set(ByVal value As Long) mTotalTime = value End Set End Property Public Property StartPoint() As String Get Return mStartPoint End Get Set(ByVal value As String) mStartPoint = value End Set End Property Public Property EndPoint() As String Get Return mEndPoint End Get Set(ByVal value As String) mEndPoint = value End Set End Property End Class Public Class Output_CloudMade Private mVersion As Double Private mStatus As Long Private mRSummary As RouteSummary 'Private mRGeometry As RouteGeometry 'Private mRInstructions As RouteInstructions Public Property Version() As Double Get Return mVersion End Get Set(ByVal value As Double) mVersion = value End Set End Property Public Property Status() As Long Get Return mStatus End Get Set(ByVal value As Long) mStatus = value End Set End Property Public Property Summary() As RouteSummary Get Return mRSummary End Get Set(ByVal value As RouteSummary) mRSummary = value End Set End Property 'Public Property Geometry() As String ' Get ' End Get ' Set(ByVal value As String) ' End Set 'End Property 'Public Property Instructions() As String ' Get ' End Get ' Set(ByVal value As String) ' End Set 'End Property End Class but it does not work. The problem is with complex properties, like route_summary. It is filled with "nothing". Other properties, like "status" or "version" are filled properly. Any ideas, how to define class for the above JSON? Can you share some working code for deserializing JSON in VB.NET? Thanks,

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  • Netbeans GUI building on pre-defined code

    - by deliriumtremens
    I am supposed edit some code for an assignment, and he gave us the framework and wants us to implement code for it. I load the project into netbeans and can't figure out how I'm supposed to edit the swing components. I don't see how to edit source vs. design. import javax.swing.*; import java.util.*; import java.io.*; public class CurrencyConverterGUI extends javax.swing.JFrame { /************************************************************************************************************** insert your code here - most of this will be generated by NetBeans, however, you must write code for the event listeners and handlers for the two ComboBoxes, the two TextBoxes, and the Button. Please note you must also poulate the ComboBoxes withe currency symbols (which are contained in the KeyList attribute of CurrencyConverter CC) ***************************************************************************************************************/ private CurrencyConverter CC; private javax.swing.JTextField Currency1Field; private javax.swing.JComboBox Currency1List; private javax.swing.JTextField Currency2Field; private javax.swing.JComboBox Currency2List; private javax.swing.JButton jButton1; private javax.swing.JPanel jPanel1; } class CurrencyConverter{ private HashMap HM; // contains the Currency symbols and conversion rates private ArrayList KeyList; // contains the list of currency symbols public CurrencyConverter() { /************************************************** Instantiate HM and KeyList and load data into them. Do this by reading the data from the Rates.txt file ***************************************************/ } public double convert(String FromCurrency, String ToCurrency, double amount){ /*************************************************************************** Will return the converted currency value. For example, to convert 100 USD to GBP, FromCurrency is USD, ToCurrency is GBP and amount is 100. The rate specified in the file represent the amount of each currency which is equivalent to one Euro (EUR). Therefore, 1 Euro is equivalent to 1.35 USD Use the rate specified for USD to convert to equivalent GBP: amount / USD_rate * GBP_rate ****************************************************************************/ } public ArrayList getKeys(){ // return KeyList } } This is what we were given, but I can't do anything with it inside the GUI editor. (Can't even get to the GUI editor). I have been staring at this for about an hour. Any ideas?

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  • Simplest way to automatically alter "const" value in Java during compile time

    - by Michael Mao
    Hi all: This is a question corresponds to my uni assignment so I am very sorry to say I cannot adopt any one of the following best practices in a short time -- you know -- assignment is due tomorrow :( link to Best way to alter const in Java on StackOverflow Basically the only task (I hope so) left for me is the performance tuning. I've got a bunch of predefined "const" values in my single-class agent source code like this: //static final values private static final long FT_THRESHOLD = 400; private static final long FT_THRESHOLD_MARGIN = 50; private static final long FT_SMOOTH_PRICE_IDICATOR = 20; private static final long FT_BUY_PRICE_MODIFIER = 0; private static final long FT_LAST_ROUNDS_STARTTIME = 90; private static final long FT_AMOUNT_ADJUST_MODIFIER = 5; private static final long FT_HISTORY_PIRCES_LENGTH = 10; private static final long FT_TRACK_DURATION = 5; private static final int MAX_BED_BID_NUM_PER_AUC = 12; I can definitely alter the values manually and then compile the code to give it another go around. But the execution time for a thorough "statistic analysis" usually requires over 2000 times of execution, which will typically lasts more than half an hour on my own laptop... So I hope there is a way to alter values using other ways than dig into the source code to change the "const" values there, so I can automatically distributed compiled code to other people's PC and let them run the statistic analysis instead. One other reason for a automatically value adjustment is that I can try using my own agent to defeat itself by choosing different "const" values. Although my values are derived from previous history and statistical results, they are far from the most optimized values. I hope there is a easy way so I can quickly adopt that so to have a good sleep tonight while the computer does everything for me... :) Any hints on this sort of stuff? Any suggestion is welcomed and much appreciated.

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  • How to store some of the entity's values in another table using hibernate?

    - by nimcap
    Hi guys, is there a simple way to persist some of the fields in another class and table using hibernate. For example, I have a Person class with name, surname, email, address1, address2, city, country fields. I want my classes to be: public class Person { private String name; private String surname; private String email; private Address address; // .. } public class Address { private Person person; // to whom this belongs private String address1; private String address2; private String city; private Address country; // .. } and I want to store Address in another table. What is the best way to achieve this? Edit: I am using annotations. It does not have to be the way I described, I am looking for best practices. PS. If there is a way to make Address immutable (to use as a value object) that is even better, or maybe not because I thought everything from wrong perspective :)

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  • How to download Google Cloud Messaging (GCM) from Google Code?

    - by Dennis
    I'm trying to learn how to use GCM and I want download the simple app. I'm following the instructions here: http://developer.android.com/google/gcm/server.html. Using App Engine for Java To set up the server using a standard App Engine for Java: Get the files from the open source site, as described above. I entered the link - https://code.google.com/p/gcm/ but there is no download there, and I don't have Git (and I don't know how to use it..). Can someone please explain how to download it or give me a link or something? Thank you in advance!

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  • Multi-Column Join in Hibernate/JPA Annotations

    - by bowsie
    I have two entities which I would like to join through multiple columns. These columns are shared by an @Embeddable object that is shared by both entities. In the example below, Foo can have only one Bar but Bar can have multiple Foos (where AnEmbeddableObject is a unique key for Bar). Here is an example: @Entity @Table(name = "foo") public class Foo { @Id @Column(name = "id") @GeneratedValue(generator = "seqGen") @SequenceGenerator(name = "seqGen", sequenceName = "FOO_ID_SEQ", allocationSize = 1) private Long id; @Embedded private AnEmbeddableObject anEmbeddableObject; @ManyToOne(targetEntity = Bar.class, fetch = FetchType.LAZY) @JoinColumns( { @JoinColumn(name = "column_1", referencedColumnName = "column_1"), @JoinColumn(name = "column_2", referencedColumnName = "column_2"), @JoinColumn(name = "column_3", referencedColumnName = "column_3"), @JoinColumn(name = "column_4", referencedColumnName = "column_4") }) private Bar bar; // ... rest of class } And the Bar class: @Entity @Table(name = "bar") public class Bar { @Id @Column(name = "id") @GeneratedValue(generator = "seqGen") @SequenceGenerator(name = "seqGen", sequenceName = "BAR_ID_SEQ", allocationSize = 1) private Long id; @Embedded private AnEmbeddableObject anEmbeddableObject; // ... rest of class } Finally the AnEmbeddedObject class: @Embeddable public class AnEmbeddedObject { @Column(name = "column_1") private Long column1; @Column(name = "column_2") private Long column2; @Column(name = "column_3") private Long column3; @Column(name = "column_4") private Long column4; // ... rest of class } Obviously the schema is poorly normalised, it is a restriction that AnEmbeddedObject's fields are repeated in each table. The problem I have is that I receive this error when I try to start up Hibernate: org.hibernate.AnnotationException: referencedColumnNames(column_1, column_2, column_3, column_4) of Foo.bar referencing Bar not mapped to a single property I have tried marking the JoinColumns are not insertable and updatable, but with no luck. Is there a way to express this with Hibernate/JPA annotations? Thank you.

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  • Introducing the Earthquake Locator – A Bing Maps Silverlight Application, part 1

    - by Bobby Diaz
    Update: Live demo and source code now available!  The recent wave of earthquakes (no pun intended) being reported in the news got me wondering about the frequency and severity of earthquakes around the world. Since I’ve been doing a lot of Silverlight development lately, I decided to scratch my curiosity with a nice little Bing Maps application that will show the location and relative strength of recent seismic activity. Here is a list of technologies this application will utilize, so be sure to have everything downloaded and installed if you plan on following along. Silverlight 3 WCF RIA Services Bing Maps Silverlight Control * Managed Extensibility Framework (optional) MVVM Light Toolkit (optional) log4net (optional) * If you are new to Bing Maps or have not signed up for a Developer Account, you will need to visit www.bingmapsportal.com to request a Bing Maps key for your application. Getting Started We start out by creating a new Silverlight Application called EarthquakeLocator and specify that we want to automatically create the Web Application Project with RIA Services enabled. I cleaned up the web app by removing the Default.aspx and EarthquakeLocatorTestPage.html. Then I renamed the EarthquakeLocatorTestPage.aspx to Default.aspx and set it as my start page. I also set the development server to use a specific port, as shown below. RIA Services Next, I created a Services folder in the EarthquakeLocator.Web project and added a new Domain Service Class called EarthquakeService.cs. This is the RIA Services Domain Service that will provide earthquake data for our client application. I am not using LINQ to SQL or Entity Framework, so I will use the <empty domain service class> option. We will be pulling data from an external Atom feed, but this example could just as easily pull data from a database or another web service. This is an important distinction to point out because each scenario I just mentioned could potentially use a different Domain Service base class (i.e. LinqToSqlDomainService<TDataContext>). Now we can start adding Query methods to our EarthquakeService that pull data from the USGS web site. Here is the complete code for our service class: using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceModel.Syndication; using System.Web.DomainServices; using System.Web.Ria; using System.Xml; using log4net; using EarthquakeLocator.Web.Model;   namespace EarthquakeLocator.Web.Services {     /// <summary>     /// Provides earthquake data to client applications.     /// </summary>     [EnableClientAccess()]     public class EarthquakeService : DomainService     {         private static readonly ILog log = LogManager.GetLogger(typeof(EarthquakeService));           // USGS Data Feeds: http://earthquake.usgs.gov/earthquakes/catalogs/         private const string FeedForPreviousDay =             "http://earthquake.usgs.gov/earthquakes/catalogs/1day-M2.5.xml";         private const string FeedForPreviousWeek =             "http://earthquake.usgs.gov/earthquakes/catalogs/7day-M2.5.xml";           /// <summary>         /// Gets the earthquake data for the previous week.         /// </summary>         /// <returns>A queryable collection of <see cref="Earthquake"/> objects.</returns>         public IQueryable<Earthquake> GetEarthquakes()         {             var feed = GetFeed(FeedForPreviousWeek);             var list = new List<Earthquake>();               if ( feed != null )             {                 foreach ( var entry in feed.Items )                 {                     var quake = CreateEarthquake(entry);                     if ( quake != null )                     {                         list.Add(quake);                     }                 }             }               return list.AsQueryable();         }           /// <summary>         /// Creates an <see cref="Earthquake"/> object for each entry in the Atom feed.         /// </summary>         /// <param name="entry">The Atom entry.</param>         /// <returns></returns>         private Earthquake CreateEarthquake(SyndicationItem entry)         {             Earthquake quake = null;             string title = entry.Title.Text;             string summary = entry.Summary.Text;             string point = GetElementValue<String>(entry, "point");             string depth = GetElementValue<String>(entry, "elev");             string utcTime = null;             string localTime = null;             string depthDesc = null;             double? magnitude = null;             double? latitude = null;             double? longitude = null;             double? depthKm = null;               if ( !String.IsNullOrEmpty(title) && title.StartsWith("M") )             {                 title = title.Substring(2, title.IndexOf(',')-3).Trim();                 magnitude = TryParse(title);             }             if ( !String.IsNullOrEmpty(point) )             {                 var values = point.Split(' ');                 if ( values.Length == 2 )                 {                     latitude = TryParse(values[0]);                     longitude = TryParse(values[1]);                 }             }             if ( !String.IsNullOrEmpty(depth) )             {                 depthKm = TryParse(depth);                 if ( depthKm != null )                 {                     depthKm = Math.Round((-1 * depthKm.Value) / 100, 2);                 }             }             if ( !String.IsNullOrEmpty(summary) )             {                 summary = summary.Replace("</p>", "");                 var values = summary.Split(                     new string[] { "<p>" },                     StringSplitOptions.RemoveEmptyEntries);                   if ( values.Length == 3 )                 {                     var times = values[1].Split(                         new string[] { "<br>" },                         StringSplitOptions.RemoveEmptyEntries);                       if ( times.Length > 0 )                     {                         utcTime = times[0];                     }                     if ( times.Length > 1 )                     {                         localTime = times[1];                     }                       depthDesc = values[2];                     depthDesc = "Depth: " + depthDesc.Substring(depthDesc.IndexOf(":") + 2);                 }             }               if ( latitude != null && longitude != null )             {                 quake = new Earthquake()                 {                     Id = entry.Id,                     Title = entry.Title.Text,                     Summary = entry.Summary.Text,                     Date = entry.LastUpdatedTime.DateTime,                     Url = entry.Links.Select(l => Path.Combine(l.BaseUri.OriginalString,                         l.Uri.OriginalString)).FirstOrDefault(),                     Age = entry.Categories.Where(c => c.Label == "Age")                         .Select(c => c.Name).FirstOrDefault(),                     Magnitude = magnitude.GetValueOrDefault(),                     Latitude = latitude.GetValueOrDefault(),                     Longitude = longitude.GetValueOrDefault(),                     DepthInKm = depthKm.GetValueOrDefault(),                     DepthDesc = depthDesc,                     UtcTime = utcTime,                     LocalTime = localTime                 };             }               return quake;         }           private T GetElementValue<T>(SyndicationItem entry, String name)         {             var el = entry.ElementExtensions.Where(e => e.OuterName == name).FirstOrDefault();             T value = default(T);               if ( el != null )             {                 value = el.GetObject<T>();             }               return value;         }           private double? TryParse(String value)         {             double d;             if ( Double.TryParse(value, out d) )             {                 return d;             }             return null;         }           /// <summary>         /// Gets the feed at the specified URL.         /// </summary>         /// <param name="url">The URL.</param>         /// <returns>A <see cref="SyndicationFeed"/> object.</returns>         public static SyndicationFeed GetFeed(String url)         {             SyndicationFeed feed = null;               try             {                 log.Debug("Loading RSS feed: " + url);                   using ( var reader = XmlReader.Create(url) )                 {                     feed = SyndicationFeed.Load(reader);                 }             }             catch ( Exception ex )             {                 log.Error("Error occurred while loading RSS feed: " + url, ex);             }               return feed;         }     } }   The only method that will be generated in the client side proxy class, EarthquakeContext, will be the GetEarthquakes() method. The reason being that it is the only public instance method and it returns an IQueryable<Earthquake> collection that can be consumed by the client application. GetEarthquakes() calls the static GetFeed(String) method, which utilizes the built in SyndicationFeed API to load the external data feed. You will need to add a reference to the System.ServiceModel.Web library in order to take advantage of the RSS/Atom reader. The API will also allow you to create your own feeds to serve up in your applications. Model I have also created a Model folder and added a new class, Earthquake.cs. The Earthquake object will hold the various properties returned from the Atom feed. Here is a sample of the code for that class. Notice the [Key] attribute on the Id property, which is required by RIA Services to uniquely identify the entity. using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ComponentModel.DataAnnotations;   namespace EarthquakeLocator.Web.Model {     /// <summary>     /// Represents an earthquake occurrence and related information.     /// </summary>     [DataContract]     public class Earthquake     {         /// <summary>         /// Gets or sets the id.         /// </summary>         /// <value>The id.</value>         [Key]         [DataMember]         public string Id { get; set; }           /// <summary>         /// Gets or sets the title.         /// </summary>         /// <value>The title.</value>         [DataMember]         public string Title { get; set; }           /// <summary>         /// Gets or sets the summary.         /// </summary>         /// <value>The summary.</value>         [DataMember]         public string Summary { get; set; }           // additional properties omitted     } }   View Model The recent trend to use the MVVM pattern for WPF and Silverlight provides a great way to separate the data and behavior logic out of the user interface layer of your client applications. I have chosen to use the MVVM Light Toolkit for the Earthquake Locator, but there are other options out there if you prefer another library. That said, I went ahead and created a ViewModel folder in the Silverlight project and added a EarthquakeViewModel class that derives from ViewModelBase. Here is the code: using System; using System.Collections.ObjectModel; using System.ComponentModel.Composition; using System.ComponentModel.Composition.Hosting; using Microsoft.Maps.MapControl; using GalaSoft.MvvmLight; using EarthquakeLocator.Web.Model; using EarthquakeLocator.Web.Services;   namespace EarthquakeLocator.ViewModel {     /// <summary>     /// Provides data for views displaying earthquake information.     /// </summary>     public class EarthquakeViewModel : ViewModelBase     {         [Import]         public EarthquakeContext Context;           /// <summary>         /// Initializes a new instance of the <see cref="EarthquakeViewModel"/> class.         /// </summary>         public EarthquakeViewModel()         {             var catalog = new AssemblyCatalog(GetType().Assembly);             var container = new CompositionContainer(catalog);             container.ComposeParts(this);             Initialize();         }           /// <summary>         /// Initializes a new instance of the <see cref="EarthquakeViewModel"/> class.         /// </summary>         /// <param name="context">The context.</param>         public EarthquakeViewModel(EarthquakeContext context)         {             Context = context;             Initialize();         }           private void Initialize()         {             MapCenter = new Location(20, -170);             ZoomLevel = 2;         }           #region Private Methods           private void OnAutoLoadDataChanged()         {             LoadEarthquakes();         }           private void LoadEarthquakes()         {             var query = Context.GetEarthquakesQuery();             Context.Earthquakes.Clear();               Context.Load(query, (op) =>             {                 if ( !op.HasError )                 {                     foreach ( var item in op.Entities )                     {                         Earthquakes.Add(item);                     }                 }             }, null);         }           #endregion Private Methods           #region Properties           private bool autoLoadData;         /// <summary>         /// Gets or sets a value indicating whether to auto load data.         /// </summary>         /// <value><c>true</c> if auto loading data; otherwise, <c>false</c>.</value>         public bool AutoLoadData         {             get { return autoLoadData; }             set             {                 if ( autoLoadData != value )                 {                     autoLoadData = value;                     RaisePropertyChanged("AutoLoadData");                     OnAutoLoadDataChanged();                 }             }         }           private ObservableCollection<Earthquake> earthquakes;         /// <summary>         /// Gets the collection of earthquakes to display.         /// </summary>         /// <value>The collection of earthquakes.</value>         public ObservableCollection<Earthquake> Earthquakes         {             get             {                 if ( earthquakes == null )                 {                     earthquakes = new ObservableCollection<Earthquake>();                 }                   return earthquakes;             }         }           private Location mapCenter;         /// <summary>         /// Gets or sets the map center.         /// </summary>         /// <value>The map center.</value>         public Location MapCenter         {             get { return mapCenter; }             set             {                 if ( mapCenter != value )                 {                     mapCenter = value;                     RaisePropertyChanged("MapCenter");                 }             }         }           private double zoomLevel;         /// <summary>         /// Gets or sets the zoom level.         /// </summary>         /// <value>The zoom level.</value>         public double ZoomLevel         {             get { return zoomLevel; }             set             {                 if ( zoomLevel != value )                 {                     zoomLevel = value;                     RaisePropertyChanged("ZoomLevel");                 }             }         }           #endregion Properties     } }   The EarthquakeViewModel class contains all of the properties that will be bound to by the various controls in our views. Be sure to read through the LoadEarthquakes() method, which handles calling the GetEarthquakes() method in our EarthquakeService via the EarthquakeContext proxy, and also transfers the loaded entities into the view model’s Earthquakes collection. Another thing to notice is what’s going on in the default constructor. I chose to use the Managed Extensibility Framework (MEF) for my composition needs, but you can use any dependency injection library or none at all. To allow the EarthquakeContext class to be discoverable by MEF, I added the following partial class so that I could supply the appropriate [Export] attribute: using System; using System.ComponentModel.Composition;   namespace EarthquakeLocator.Web.Services {     /// <summary>     /// The client side proxy for the EarthquakeService class.     /// </summary>     [Export]     public partial class EarthquakeContext     {     } }   One last piece I wanted to point out before moving on to the user interface, I added a client side partial class for the Earthquake entity that contains helper properties that we will bind to later: using System;   namespace EarthquakeLocator.Web.Model {     /// <summary>     /// Represents an earthquake occurrence and related information.     /// </summary>     public partial class Earthquake     {         /// <summary>         /// Gets the location based on the current Latitude/Longitude.         /// </summary>         /// <value>The location.</value>         public string Location         {             get { return String.Format("{0},{1}", Latitude, Longitude); }         }           /// <summary>         /// Gets the size based on the Magnitude.         /// </summary>         /// <value>The size.</value>         public double Size         {             get { return (Magnitude * 3); }         }     } }   View Now the fun part! Usually, I would create a Views folder to place all of my View controls in, but I took the easy way out and added the following XAML code to the default MainPage.xaml file. Be sure to add the bing prefix associating the Microsoft.Maps.MapControl namespace after adding the assembly reference to your project. The MVVM Light Toolkit project templates come with a ViewModelLocator class that you can use via a static resource, but I am instantiating the EarthquakeViewModel directly in my user control. I am setting the AutoLoadData property to true as a way to trigger the LoadEarthquakes() method call. The MapItemsControl found within the <bing:Map> control binds its ItemsSource property to the Earthquakes collection of the view model, and since it is an ObservableCollection<T>, we get the automatic two way data binding via the INotifyCollectionChanged interface. <UserControl x:Class="EarthquakeLocator.MainPage"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"     xmlns:bing="clr-namespace:Microsoft.Maps.MapControl;assembly=Microsoft.Maps.MapControl"     xmlns:vm="clr-namespace:EarthquakeLocator.ViewModel"     mc:Ignorable="d" d:DesignWidth="640" d:DesignHeight="480" >     <UserControl.Resources>         <DataTemplate x:Key="EarthquakeTemplate">             <Ellipse Fill="Red" Stroke="Black" StrokeThickness="1"                      Width="{Binding Size}" Height="{Binding Size}"                      bing:MapLayer.Position="{Binding Location}"                      bing:MapLayer.PositionOrigin="Center">                 <ToolTipService.ToolTip>                     <StackPanel>                         <TextBlock Text="{Binding Title}" FontSize="14" FontWeight="Bold" />                         <TextBlock Text="{Binding UtcTime}" />                         <TextBlock Text="{Binding LocalTime}" />                         <TextBlock Text="{Binding DepthDesc}" />                     </StackPanel>                 </ToolTipService.ToolTip>             </Ellipse>         </DataTemplate>     </UserControl.Resources>       <UserControl.DataContext>         <vm:EarthquakeViewModel AutoLoadData="True" />     </UserControl.DataContext>       <Grid x:Name="LayoutRoot">           <bing:Map x:Name="map" CredentialsProvider="--Your-Bing-Maps-Key--"                   Center="{Binding MapCenter, Mode=TwoWay}"                   ZoomLevel="{Binding ZoomLevel, Mode=TwoWay}">             <bing:MapItemsControl ItemsSource="{Binding Earthquakes}"                                   ItemTemplate="{StaticResource EarthquakeTemplate}" />         </bing:Map>       </Grid> </UserControl>   The EarthquakeTemplate defines the Ellipse that will represent each earthquake, the Width and Height that are determined by the Magnitude, the Position on the map, and also the tooltip that will appear when we mouse over each data point. Running the application will give us the following result (shown with a tooltip example): That concludes this portion of our show but I plan on implementing additional functionality in later blog posts. Be sure to come back soon to see the next installments in this series. Enjoy!   Additional Resources USGS Earthquake Data Feeds Brad Abrams shows how RIA Services and MVVM can work together

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  • Azure - Part 4 - Table Storage Service in Windows Azure

    - by Shaun
    In Windows Azure platform there are 3 storage we can use to save our data on the cloud. They are the Table, Blob and Queue. Before the Chinese New Year Microsoft announced that Azure SDK 1.1 had been released and it supports a new type of storage – Drive, which allows us to operate NTFS files on the cloud. I will cover it in the coming few posts but now I would like to talk a bit about the Table Storage.   Concept of Table Storage Service The most common development scenario is to retrieve, create, update and remove data from the data storage. In the normal way we communicate with database. When we attempt to move our application over to the cloud the most common requirement should be have a storage service. Windows Azure provides a in-build service that allow us to storage the structured data, which is called Windows Azure Table Storage Service. The data stored in the table service are like the collection of entities. And the entities are similar to rows or records in the tradtional database. An entity should had a partition key, a row key, a timestamp and set of properties. You can treat the partition key as a group name, the row key as a primary key and the timestamp as the identifer for solving the concurrency problem. Different with a table in a database, the table service does not enforce the schema for tables, which means you can have 2 entities in the same table with different property sets. The partition key is being used for the load balance of the Azure OS and the group entity transaction. As you know in the cloud you will never know which machine is hosting your application and your data. It could be moving based on the transaction weight and the number of the requests. If the Azure OS found that there are many requests connect to your Book entities with the partition key equals “Novel” it will move them to another idle machine to increase the performance. So when choosing the partition key for your entities you need to make sure they indecate the category or gourp information so that the Azure OS can perform the load balance as you wish.   Consuming the Table Although the table service looks like a database, you cannot access it through the way you are using now, neither ADO.NET nor ODBC. The table service exposed itself by ADO.NET Data Service protocol, which allows you can consume it through the RESTful style by Http requests. The Azure SDK provides a sets of classes for us to connect it. There are 2 classes we might need: TableServiceContext and TableServiceEntity. The TableServiceContext inherited from the DataServiceContext, which represents the runtime context of the ADO.NET data service. It provides 4 methods mainly used by us: CreateQuery: It will create a IQueryable instance from a given type of entity. AddObject: Add the specified entity into Table Service. UpdateObject: Update an existing entity in the Table Service. DeleteObject: Delete an entity from the Table Service. Beofre you operate the table service you need to provide the valid account information. It’s something like the connect string of the database but with your account name and the account key when you created the storage service on the Windows Azure Development Portal. After getting the CloudStorageAccount you can create the CloudTableClient instance which provides a set of methods for using the table service. A very useful method would be CreateTableIfNotExist. It will create the table container for you if it’s not exsited. And then you can operate the eneities to that table through the methods I mentioned above. Let me explain a bit more through an exmaple. We always like code rather than sentence.   Straightforward Accessing to the Table Here I would like to build a WCF service on the Windows Azure platform, and for now just one requirement: it would allow the client to create an account entity on the table service. The WCF service would have a method named Register and accept an instance of the account which the client wants to create. After perform some validation it will add the entity into the table service. So the first thing I should do is to create a Cloud Application on my VIstial Studio 2010 RC. (The Azure SDK 1.1 only supports VS2008 and VS2010 RC.) The solution should be like this below. Then I added a configuration items for the storage account through the Settings section under the cloud project. (Double click the Services file under Roles folder and navigate to the Setting section.) This setting will be used when to retrieve my storage account information. Since for now I just in the development phase I will select “UseDevelopmentStorage=true”. And then I navigated to the WebRole.cs file under my WCF project. If you have read my previous posts you would know that this file defines the process when the application start, and terminate on the cloud. What I need to do is to when the application start, set the configuration publisher to load my config file with the config name I specified. So the code would be like below. I removed the original service and contract created by the VS template and add my IAccountService contract and its implementation class - AccountService. And I add the service method Register with the parameters: email, password and it will return a boolean value to indicates the result which is very simple. At this moment if I press F5 the application will be established on my local development fabric and I can see my service runs well through the browser. Let’s implement the service method Rigister, add a new entity to the table service. As I said before the entities you want to store in the table service must have 3 properties: partition key, row key and timespan. You can create a class with these 3 properties. The Azure SDK provides us a base class for that named TableServiceEntity in Microsoft.WindowsAzure.StorageClient namespace. So what we need to do is more simply, create a class named Account and let it derived from the TableServiceEntity. And I need to add my own properties: Email, Password, DateCreated and DateDeleted. The DateDeleted is a nullable date time value to indecate whether this entity had been deleted and when. Do you notice that I missed something here? Yes it’s the partition key and row key I didn’t assigned. The TableServiceEntity base class defined 2 constructors one was a parameter-less constructor which will be used to fill values into the properties from the table service when retrieving data. The other was one with 2 parameters: partition key and row key. As I said below the partition key may affect the load balance and the row key must be unique so here I would like to use the email as the parition key and the email plus a Guid as the row key. OK now we finished the entity class we need to store onto the table service. The next step is to create a data access class for us to add it. Azure SDK gives us a base class for it named TableServiceContext as I mentioned below. So let’s create a class for operate the Account entities. The TableServiceContext need the storage account information for its constructor. It’s the combination of the storage service URI that we will create on Windows Azure platform, and the relevant account name and key. The TableServiceContext will use this information to find the related address and verify the account to operate the storage entities. Hence in my AccountDataContext class I need to override this constructor and pass the storage account into it. All entities will be saved in the table storage with one or many tables which we call them “table containers”. Before we operate an entity we need to make sure that the table container had been created on the storage. There’s a method we can use for that: CloudTableClient.CreateTableIfNotExist. So in the constructor I will perform it firstly to make sure all method will be invoked after the table had been created. Notice that I passed the storage account enpoint URI and the credentials to specify where my storage is located and who am I. Another advise is that, make your entity class name as the same as the table name when create the table. It will increase the performance when you operate it over the cloud especially querying. Since the Register WCF method will add a new account into the table service, here I will create a relevant method to add the account entity. Before implement, I should add a reference - System.Data.Services.Client to the project. This reference provides some common method within the ADO.NET Data Service which can be used in the Windows Azure Table Service. I will use its AddObject method to create my account entity. Since the table service are not fully implemented the ADO.NET Data Service, there are some methods in the System.Data.Services.Client that TableServiceContext doesn’t support, such as AddLinks, etc. Then I implemented the serivce method to add the account entity through the AccountDataContext. You can see in the service implmentation I load the storage account information through my configuration file and created the account table entity from the parameters. Then I created the AccountDataContext. If it’s my first time to invoke this method the constructor of the AccountDataContext will create a table container for me. Then I use Add method to add the account entity into the table. Next, let’s create a farely simple client application to test this service. I created a windows console application and added a service reference to my WCF service. The metadata information of the WCF service cannot be retrieved if it’s deployed on the Windows Azure even though the <serviceMetadata httpGetEnabled="true"/> had been set. If we need to get its metadata we can deploy it on the local development service and then changed the endpoint to the address which is on the cloud. In the client side app.config file I specified the endpoint to the local development fabric address. And the just implement the client to let me input an email and a password then invoke the WCF service to add my acocunt. Let’s run my application and see the result. Of course it should return TRUE to me. And in the local SQL Express I can see the data had been saved in the table.   Summary In this post I explained more about the Windows Azure Table Storage Service. I also created a small application for demostration of how to connect and consume it through the ADO.NET Data Service Managed Library provided within the Azure SDK. I only show how to create an eneity in the storage service. In the next post I would like to explain about how to query the entities with conditions thruogh LINQ. I also would like to refactor my AccountDataContext class to make it dyamic for any kinds of entities.   Hope this helps, Shaun   All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Using TPL and PLINQ to raise performance of feed aggregator

    - by DigiMortal
    In this posting I will show you how to use Task Parallel Library (TPL) and PLINQ features to boost performance of simple RSS-feed aggregator. I will use here only very basic .NET classes that almost every developer starts from when learning parallel programming. Of course, we will also measure how every optimization affects performance of feed aggregator. Feed aggregator Our feed aggregator works as follows: Load list of blogs Download RSS-feed Parse feed XML Add new posts to database Our feed aggregator is run by task scheduler after every 15 minutes by example. We will start our journey with serial implementation of feed aggregator. Second step is to use task parallelism and parallelize feeds downloading and parsing. And our last step is to use data parallelism to parallelize database operations. We will use Stopwatch class to measure how much time it takes for aggregator to download and insert all posts from all registered blogs. After every run we empty posts table in database. Serial aggregation Before doing parallel stuff let’s take a look at serial implementation of feed aggregator. All tasks happen one after other. internal class FeedClient {     private readonly INewsService _newsService;     private const int FeedItemContentMaxLength = 255;       public FeedClient()     {          ObjectFactory.Initialize(container =>          {              container.PullConfigurationFromAppConfig = true;          });           _newsService = ObjectFactory.GetInstance<INewsService>();     }       public void Execute()     {         var blogs = _newsService.ListPublishedBlogs();           for (var index = 0; index <blogs.Count; index++)         {              ImportFeed(blogs[index]);         }     }       private void ImportFeed(BlogDto blog)     {         if(blog == null)             return;         if (string.IsNullOrEmpty(blog.RssUrl))             return;           var uri = new Uri(blog.RssUrl);         SyndicationContentFormat feedFormat;           feedFormat = SyndicationDiscoveryUtility.SyndicationContentFormatGet(uri);           if (feedFormat == SyndicationContentFormat.Rss)             ImportRssFeed(blog);         if (feedFormat == SyndicationContentFormat.Atom)             ImportAtomFeed(blog);                 }       private void ImportRssFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = RssFeed.Create(uri);           foreach (var item in feed.Channel.Items)         {             SaveRssFeedItem(item, blog.Id, blog.CreatedById);         }     }       private void ImportAtomFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = AtomFeed.Create(uri);           foreach (var item in feed.Entries)         {             SaveAtomFeedEntry(item, blog.Id, blog.CreatedById);         }     } } Serial implementation of feed aggregator downloads and inserts all posts with 25.46 seconds. Task parallelism Task parallelism means that separate tasks are run in parallel. You can find out more about task parallelism from MSDN page Task Parallelism (Task Parallel Library) and Wikipedia page Task parallelism. Although finding parts of code that can run safely in parallel without synchronization issues is not easy task we are lucky this time. Feeds import and parsing is perfect candidate for parallel tasks. We can safely parallelize feeds import because importing tasks doesn’t share any resources and therefore they don’t also need any synchronization. After getting the list of blogs we iterate through the collection and start new TPL task for each blog feed aggregation. internal class FeedClient {     private readonly INewsService _newsService;     private const int FeedItemContentMaxLength = 255;       public FeedClient()     {          ObjectFactory.Initialize(container =>          {              container.PullConfigurationFromAppConfig = true;          });           _newsService = ObjectFactory.GetInstance<INewsService>();     }       public void Execute()     {         var blogs = _newsService.ListPublishedBlogs();                var tasks = new Task[blogs.Count];           for (var index = 0; index <blogs.Count; index++)         {             tasks[index] = new Task(ImportFeed, blogs[index]);             tasks[index].Start();         }           Task.WaitAll(tasks);     }       private void ImportFeed(object blogObject)     {         if(blogObject == null)             return;         var blog = (BlogDto)blogObject;         if (string.IsNullOrEmpty(blog.RssUrl))             return;           var uri = new Uri(blog.RssUrl);         SyndicationContentFormat feedFormat;           feedFormat = SyndicationDiscoveryUtility.SyndicationContentFormatGet(uri);           if (feedFormat == SyndicationContentFormat.Rss)             ImportRssFeed(blog);         if (feedFormat == SyndicationContentFormat.Atom)             ImportAtomFeed(blog);                }       private void ImportRssFeed(BlogDto blog)     {          var uri = new Uri(blog.RssUrl);          var feed = RssFeed.Create(uri);           foreach (var item in feed.Channel.Items)          {              SaveRssFeedItem(item, blog.Id, blog.CreatedById);          }     }     private void ImportAtomFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = AtomFeed.Create(uri);           foreach (var item in feed.Entries)         {             SaveAtomFeedEntry(item, blog.Id, blog.CreatedById);         }     } } You should notice first signs of the power of TPL. We made only minor changes to our code to parallelize blog feeds aggregating. On my machine this modification gives some performance boost – time is now 17.57 seconds. Data parallelism There is one more way how to parallelize activities. Previous section introduced task or operation based parallelism, this section introduces data based parallelism. By MSDN page Data Parallelism (Task Parallel Library) data parallelism refers to scenario in which the same operation is performed concurrently on elements in a source collection or array. In our code we have independent collections we can process in parallel – imported feed entries. As checking for feed entry existence and inserting it if it is missing from database doesn’t affect other entries the imported feed entries collection is ideal candidate for parallelization. internal class FeedClient {     private readonly INewsService _newsService;     private const int FeedItemContentMaxLength = 255;       public FeedClient()     {          ObjectFactory.Initialize(container =>          {              container.PullConfigurationFromAppConfig = true;          });           _newsService = ObjectFactory.GetInstance<INewsService>();     }       public void Execute()     {         var blogs = _newsService.ListPublishedBlogs();                var tasks = new Task[blogs.Count];           for (var index = 0; index <blogs.Count; index++)         {             tasks[index] = new Task(ImportFeed, blogs[index]);             tasks[index].Start();         }           Task.WaitAll(tasks);     }       private void ImportFeed(object blogObject)     {         if(blogObject == null)             return;         var blog = (BlogDto)blogObject;         if (string.IsNullOrEmpty(blog.RssUrl))             return;           var uri = new Uri(blog.RssUrl);         SyndicationContentFormat feedFormat;           feedFormat = SyndicationDiscoveryUtility.SyndicationContentFormatGet(uri);           if (feedFormat == SyndicationContentFormat.Rss)             ImportRssFeed(blog);         if (feedFormat == SyndicationContentFormat.Atom)             ImportAtomFeed(blog);                }       private void ImportRssFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = RssFeed.Create(uri);           feed.Channel.Items.AsParallel().ForAll(a =>         {             SaveRssFeedItem(a, blog.Id, blog.CreatedById);         });      }        private void ImportAtomFeed(BlogDto blog)      {         var uri = new Uri(blog.RssUrl);         var feed = AtomFeed.Create(uri);           feed.Entries.AsParallel().ForAll(a =>         {              SaveAtomFeedEntry(a, blog.Id, blog.CreatedById);         });      } } We did small change again and as the result we parallelized checking and saving of feed items. This change was data centric as we applied same operation to all elements in collection. On my machine I got better performance again. Time is now 11.22 seconds. Results Let’s visualize our measurement results (numbers are given in seconds). As we can see then with task parallelism feed aggregation takes about 25% less time than in original case. When adding data parallelism to task parallelism our aggregation takes about 2.3 times less time than in original case. More about TPL and PLINQ Adding parallelism to your application can be very challenging task. You have to carefully find out parts of your code where you can safely go to parallel processing and even then you have to measure the effects of parallel processing to find out if parallel code performs better. If you are not careful then troubles you will face later are worse than ones you have seen before (imagine error that occurs by average only once per 10000 code runs). Parallel programming is something that is hard to ignore. Effective programs are able to use multiple cores of processors. Using TPL you can also set degree of parallelism so your application doesn’t use all computing cores and leaves one or more of them free for host system and other processes. And there are many more things in TPL that make it easier for you to start and go on with parallel programming. In next major version all .NET languages will have built-in support for parallel programming. There will be also new language constructs that support parallel programming. Currently you can download Visual Studio Async to get some idea about what is coming. Conclusion Parallel programming is very challenging but good tools offered by Visual Studio and .NET Framework make it way easier for us. In this posting we started with feed aggregator that imports feed items on serial mode. With two steps we parallelized feed importing and entries inserting gaining 2.3 times raise in performance. Although this number is specific to my test environment it shows clearly that parallel programming may raise the performance of your application significantly.

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  • How to label a cuboid?

    - by usha
    Hi this is how my 3dcuboid looks, I have attached the complete code. I want to label this cuboid using different names across sides, how is this possible using opengl on android? public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Platformer Starter Kit - Collision Issues

    - by Cyral
    I'm having trouble with my game that is based off the XNA Platformer starter kit. My game uses smaller tiles (16x16) then the original (32x40) which I'm thinking may be having an effect on collision (Being it needs to be more precise). Standing on the edge of a tile and jumping causes the player to move off the the tile when he lands. And 80% of the time, when the player lands, he goes flying though SOLID tiles in a diagonal fashion. This is very annoying as it is almost impossible to test other features, when spawning and jumping will result in the player landing in another part of the level or falling off the edge completely. The code is as follows: /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity * elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) velocity.Y = 0; } /// <summary> /// Detects and resolves all collisions between the player and his neighboring /// tiles. When a collision is detected, the player is pushed away along one /// axis to prevent overlapping. There is some special logic for the Y axis to /// handle platforms which behave differently depending on direction of movement. /// </summary> private void HandleCollisions() { // Get the player's bounding rectangle and find neighboring tiles. Rectangle bounds = BoundingRectangle; int leftTile = (int)Math.Floor((float)bounds.Left / Tile.Width); int rightTile = (int)Math.Ceiling(((float)bounds.Right / Tile.Width)) - 1; int topTile = (int)Math.Floor((float)bounds.Top / Tile.Height); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / Tile.Height)) - 1; // Reset flag to search for ground collision. isOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { // If this tile is collidable, ItemCollision collision = Level.GetCollision(x, y); if (collision != ItemCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = Level.GetBounds(x, y); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY < absDepthX || collision == ItemCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (previousBottom <= tileBounds.Top) isOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == ItemCollision.Impassable || IsOnGround) { // Resolve the collision along the Y axis. Position = new Vector2(Position.X, Position.Y + depth.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } else if (collision == ItemCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. Position = new Vector2(Position.X + depth.X, Position.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } } } } // Save the new bounds bottom. previousBottom = bounds.Bottom; } It also tends to jitter a little bit sometimes, I'm solved some of this with some fixes I found here on stackexchange, But Ive only seen one other case of the flying though blocks problem. This question seems to have a similar problem in the video, but mine is more crazy. Again this is a very annoying bug! Any help would be greatly appreciated! EDIT: Speed stuff // Constants for controling horizontal movement private const float MoveAcceleration = 13000.0f; private const float MaxMoveSpeed = 1750.0f; private const float GroundDragFactor = 0.48f; private const float AirDragFactor = 0.58f; // Constants for controlling vertical movement private const float MaxJumpTime = 0.35f; private const float JumpLaunchVelocity = -3500.0f; private const float GravityAcceleration = 3400.0f; private const float MaxFallSpeed = 550.0f; private const float JumpControlPower = 0.14f;

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  • Meet the New Windows Azure

    - by ScottGu
    Today we are releasing a major set of improvements to Windows Azure.  Below is a short-summary of just a few of them: New Admin Portal and Command Line Tools Today’s release comes with a new Windows Azure portal that will enable you to manage all features and services offered on Windows Azure in a seamless, integrated way.  It is very fast and fluid, supports filtering and sorting (making it much easier to use for large deployments), works on all browsers, and offers a lot of great new features – including built-in VM, Web site, Storage, and Cloud Service monitoring support. The new portal is built on top of a REST-based management API within Windows Azure – and everything you can do through the portal can also be programmed directly against this Web API. We are also today releasing command-line tools (which like the portal call the REST Management APIs) to make it even easier to script and automate your administration tasks.  We are offering both a Powershell (for Windows) and Bash (for Mac and Linux) set of tools to download.  Like our SDKs, the code for these tools is hosted on GitHub under an Apache 2 license. Virtual Machines Windows Azure now supports the ability to deploy and run durable VMs in the cloud.  You can easily create these VMs using a new Image Gallery built-into the new Windows Azure Portal, or alternatively upload and run your own custom-built VHD images. Virtual Machines are durable (meaning anything you install within them persists across reboots) and you can use any OS with them.  Our built-in image gallery includes both Windows Server images (including the new Windows Server 2012 RC) as well as Linux images (including Ubuntu, CentOS, and SUSE distributions).  Once you create a VM instance you can easily Terminal Server or SSH into it in order to configure and customize the VM however you want (and optionally capture your own image snapshot of it to use when creating new VM instances).  This provides you with the flexibility to run pretty much any workload within Windows Azure.   The new Windows Azure Portal provides a rich set of management features for Virtual Machines – including the ability to monitor and track resource utilization within them.  Our new Virtual Machine support also enables the ability to easily attach multiple data-disks to VMs (which you can then mount and format as drives).  You can optionally enable geo-replication support on these – which will cause Windows Azure to continuously replicate your storage to a secondary data-center at least 400 miles away from your primary data-center as a backup. We use the same VHD format that is supported with Windows virtualization today (and which we’ve released as an open spec), which enables you to easily migrate existing workloads you might already have virtualized into Windows Azure.  We also make it easy to download VHDs from Windows Azure, which also provides the flexibility to easily migrate cloud-based VM workloads to an on-premise environment.  All you need to do is download the VHD file and boot it up locally, no import/export steps required. Web Sites Windows Azure now supports the ability to quickly and easily deploy ASP.NET, Node.js and PHP web-sites to a highly scalable cloud environment that allows you to start small (and for free) and then scale up as your traffic grows.  You can create a new web site in Azure and have it ready to deploy to in under 10 seconds: The new Windows Azure Portal provides built-in administration support for Web sites – including the ability to monitor and track resource utilization in real-time: You can deploy to web-sites in seconds using FTP, Git, TFS and Web Deploy.  We are also releasing tooling updates today for both Visual Studio and Web Matrix that enable developers to seamlessly deploy ASP.NET applications to this new offering.  The VS and Web Matrix publishing support includes the ability to deploy SQL databases as part of web site deployment – as well as the ability to incrementally update database schema with a later deployment. You can integrate web application publishing with source control by selecting the “Set up TFS publishing” or “Set up Git publishing” links on a web-site’s dashboard: Doing do will enable integration with our new TFS online service (which enables a full TFS workflow – including elastic build and testing support), or create a Git repository that you can reference as a remote and push deployments to.  Once you push a deployment using TFS or Git, the deployments tab will keep track of the deployments you make, and enable you to select an older (or newer) deployment and quickly redeploy your site to that snapshot of the code.  This provides a very powerful DevOps workflow experience.   Windows Azure now allows you to deploy up to 10 web-sites into a free, shared/multi-tenant hosting environment (where a site you deploy will be one of multiple sites running on a shared set of server resources).  This provides an easy way to get started on projects at no cost. You can then optionally upgrade your sites to run in a “reserved mode” that isolates them so that you are the only customer within a virtual machine: And you can elastically scale the amount of resources your sites use – allowing you to increase your reserved instance capacity as your traffic scales: Windows Azure automatically handles load balancing traffic across VM instances, and you get the same, super fast, deployment options (FTP, Git, TFS and Web Deploy) regardless of how many reserved instances you use. With Windows Azure you pay for compute capacity on a per-hour basis – which allows you to scale up and down your resources to match only what you need. Cloud Services and Distributed Caching Windows Azure also supports the ability to build cloud services that support rich multi-tier architectures, automated application management, and scale to extremely large deployments.  Previously we referred to this capability as “hosted services” – with this week’s release we are now referring to this capability as “cloud services”.  We are also enabling a bunch of new features with them. Distributed Cache One of the really cool new features being enabled with cloud services is a new distributed cache capability that enables you to use and setup a low-latency, in-memory distributed cache within your applications.  This cache is isolated for use just by your applications, and does not have any throttling limits. This cache can dynamically grow and shrink elastically (without you have to redeploy your app or make code changes), and supports the full richness of the AppFabric Cache Server API (including regions, high availability, notifications, local cache and more).  In addition to supporting the AppFabric Cache Server API, it also now supports the Memcached protocol – allowing you to point code written against Memcached at it (no code changes required). The new distributed cache can be setup to run in one of two ways: 1) Using a co-located approach.  In this option you allocate a percentage of memory in your existing web and worker roles to be used by the cache, and then the cache joins the memory into one large distributed cache.  Any data put into the cache by one role instance can be accessed by other role instances in your application – regardless of whether the cached data is stored on it or another role.  The big benefit with the “co-located” option is that it is free (you don’t have to pay anything to enable it) and it allows you to use what might have been otherwise unused memory within your application VMs. 2) Alternatively, you can add “cache worker roles” to your cloud service that are used solely for caching.  These will also be joined into one large distributed cache ring that other roles within your application can access.  You can use these roles to cache 10s or 100s of GBs of data in-memory very effectively – and the cache can be elastically increased or decreased at runtime within your application: New SDKs and Tooling Support We have updated all of the Windows Azure SDKs with today’s release to include new features and capabilities.  Our SDKs are now available for multiple languages, and all of the source in them is published under an Apache 2 license and and maintained in GitHub repositories. The .NET SDK for Azure has in particular seen a bunch of great improvements with today’s release, and now includes tooling support for both VS 2010 and the VS 2012 RC. We are also now shipping Windows, Mac and Linux SDK downloads for languages that are offered on all of these systems – allowing developers to develop Windows Azure applications using any development operating system. Much, Much More The above is just a short list of some of the improvements that are shipping in either preview or final form today – there is a LOT more in today’s release.  These include new Virtual Private Networking capabilities, new Service Bus runtime and tooling support, the public preview of the new Azure Media Services, new Data Centers, significantly upgraded network and storage hardware, SQL Reporting Services, new Identity features, support within 40+ new countries and territories, and much, much more. You can learn more about Windows Azure and sign-up to try it for free at http://windowsazure.com.  You can also watch a live keynote I’m giving at 1pm June 7th (later today) where I’ll walk through all of the new features.  We will be opening up the new features I discussed above for public usage a few hours after the keynote concludes.  We are really excited to see the great applications you build with them. Hope this helps, Scott

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  • Encrypted Home directory not auto mounting

    - by Valorin
    I somehow managed to break auto-mounting for my encrypted home directory. Every time I login via SSH, I see this: valorin@joshua:~$ ls -la total 44 dr-x------ 3 valorin valorin 4096 2012-03-17 17:10 . drwxr-xr-x 7 root root 4096 2012-03-17 11:45 .. lrwxrwxrwx 1 valorin valorin 56 2012-03-08 20:37 Access-Your-Private-Data.desktop -> /usr/share/ecryptfs-utils/ecryptfs-mount-private.desktop -rw------- 1 valorin valorin 917 2012-03-17 19:24 .bash_history drwx------ 3 valorin valorin 4096 2012-03-16 17:58 .cache lrwxrwxrwx 1 valorin valorin 33 2012-03-08 20:37 .ecryptfs -> /home/.ecryptfs/valorin/.ecryptfs -rw-r--r-- 1 root root 21954 2012-03-08 20:35 .face lrwxrwxrwx 1 valorin valorin 32 2012-03-08 20:37 .Private -> /home/.ecryptfs/valorin/.Private lrwxrwxrwx 1 valorin valorin 52 2012-03-08 20:37 README.txt -> /usr/share/ecryptfs-utils/ecryptfs-mount-private.txt -rw------- 1 root root 703 2012-03-17 17:10 .viminfo Any ideas what I've done, and how I can fix it?

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  • Having a generic data type for a database table column, is it "good" practice?

    - by Yanick Rochon
    I'm working on a PHP project where some object (class member) may contain different data type. For example : class Property { private $_id; // (PK) private $_ref_id; // the object reference id (FK) private $_name; // the name of the property private $_type; // 'string', 'int', 'float(n,m)', 'datetime', etc. private $_data; // ... // ..snip.. public getters/setters } Now, I need to perform some persistence on these objects. Some properties may be a text data type, but nothing bigger than what a varchar may hold. Also, later on, I need to be able to perform searches and sorting. Is it a good practice to use a single database table for this (ie. is there a non negligible performance impact)? If it's "acceptable", then what could be the data type for the data column?

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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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