Pre baked fractures and explosion : I need an answer for C++
- by Ken
What are the prebaked or precomputed explosions or fractures from a programmer viewpoint ?
I would like to know how to achieve this in C++ and how this things are usually considered (they are animations? textures?), it would be perfect if there will be some examples available or someone that can picture a broad view about this.
I need to add a really small support for this in my code and i need an hint about how to start, i would like to do this on my own without other libraries.