Search Results

Search found 56140 results on 2246 pages for 'super computer'.

Page 104/2246 | < Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >

  • Flash CS3 -- tahoma text loading differently than on client's computer.

    - by codemonkey613
    A client has sent me a Flash CS3 website template she was working on. I'm supposed to do some work on it. When I load it, it displays incorrectly. The body type appears incorrectly. It's different then what it appears on her computer. Causing all the body text to overlap each other. She has Windows Vista with Flash CS3. I'm using Windows XP Professional with Flash CS4. When I open the file, it says that 'tahoma' font is missing on my computer. And asks me to select a replacement. Obviously, I have Tahoma on my computer -- everyone does. I even got her to send her version of Tahoma to me from her Windows Font Folder. When I tried to install it, it says "font already installed". So, I pointed it to my Tahoma font as a replacement. This could be the problem. But why does it not recognize my version of tahoma? Anyone know what's going on, or how I can fix it? I'm supposed to be working on this website, but can't proceed because I might be wasting time if it doesn't match up.

    Read the article

  • How to find the last user logged onto a computer in Active Directory?

    - by hamstar
    I was wondering if there was a way in Active Directory to query a Computer object to find the last user who logged on. Poor asset tracking has left me with a couple of un-locatable machines and I would like to know who used them last. Thanks Edit: Just to clarify, I can't find the machines physically and it doesn't look like its been powered on for a while, that's why I want to know who had them last so I can query them.

    Read the article

  • Login to a Windows 7 Computer with disabled Administrator account.

    - by sirlancelot
    I just built a Windows 7 Image using sysprep and a custom answer file that's supposed to attach to our domain. However, it did not attach to the domain and so I have a computer that has been automatically setup via unattend.xml and is sitting at a login screen; with no active users (Administrator account says it is disabled). Is there a way I can activate the Administrator account and rescue this machine or do I have to rebuild it from scratch?

    Read the article

  • Subversion and project management web based super tool. Like Team Foundation Server but not TFS.

    - by Rob Stevenson-Leggett
    Hi, We're currently looking at an IT upgrade and I'm after recommendations for a tool which can do some or all of the following. SVN management (authz, web viewer, commit log, diff) Create template projects (1 click e.g. create me a microsite with this name in svn and give these people access) Reporting on code churn, time spent on tasks on a per project basis User story management Basically like Team Foundation Server but that integrates with SVN properly (reason for this - we have a wide range of skill sets and not everyone can use a TFS client). Is there a combination of Trac plugins + something that can create trac instances (a la Dreamhost's admin panel) that can acheive this. On a side note, does anyone have any experience of version controlling designery type files - e.g. PSDs, Illustrator files. Any advice at all appreciated. Cheers, Rob

    Read the article

  • Super Cam iphone app how do they make it possible?

    - by Silent
    there is an iphone app called supercam and you can get it through the app store free. This app features a way to connect your webcam or dv cam that is connected on the internet, you could set up the ip address and enter the data on the app and it will connect to your online camera. the thing is that they have the video stream and it looks like they embedded the video in a uiview or webview at the bottom they have buttons to choose from all the cameras you have set up. so this is different from other video streaming apps because it does not play the video from the full screen mode (MPMediaPlayer API) would there be any tutorials about this or somehow take reverse engineer this?

    Read the article

  • How to define generic super type for static factory method?

    - by Esko
    If this has already been asked, please link and close this one. I'm currently prototyping a design for a simplified API of a certain another API that's a lot more complex (and potentially dangerous) to use. Considering the related somewhat complex object creation I decided to use static factory methods to simplify the API and I currently have the following which works as expected: public class Glue<T> { private List<Type<T>> types; private Glue() { types = new ArrayList<Type<T>>(); } private static class Type<T> { private T value; /* some other properties, omitted for simplicity */ public Type(T value) { this.value = value; } } public static <T> Glue<T> glueFactory(String name, T first, T second) { Glue<T> g = new Glue<T>(); Type<T> firstType = new Glue.Type<T>(first); Type<T> secondType = new Glue.Type<T>(second); g.types.add(firstType); g.types.add(secondType); /* omitted complex stuff */ return g; } } As said, this works as intended. When the API user (=another developer) types Glue<Horse> strongGlue = Glue.glueFactory("2HP", new Horse(), new Horse()); he gets exactly what he wanted. What I'm missing is that how do I enforce that Horse - or whatever is put into the factory method - always implements both Serializable and Comparable? Simply adding them to factory method's signature using <T extends Comparable<T> & Serializable> doesn't necessarily enforce this rule in all cases, only when this simplified API is used. That's why I'd like to add them to the class' definition and then modify the factory method accordingly. PS: No horses (and definitely no ponies!) were harmed in writing of this question.

    Read the article

  • Adding the domain account to a security group on the SQL Server computer that has sufficient privileges to log on as a service

    - by Alberto
    After reading this article, http://www.red-gate.com/supportcenter/content/knowledgebase/SQL_Backup/KB200710000173 I have some problems configuring point 2) and 3): 2) Create a SQL Server login that has the ability to backup (and restore) databases (y) by adding it to the SYSADMIN server role. 3) Add the domain account (x) to a security group on the SQL Server computer that has sufficient privileges to log on as a service, etc. Where can I find detailed instructions on how to accomplish them? Thanks.

    Read the article

  • Can i install wamp and xampp on same computer?

    - by mysqllearner
    Currently I am using wamp 2.X, and been using it for 1 year. Recently I found this XAMPP, and it looks pretty good (well, I could say AWESOME), can I install XAMPP and WAMP on same computer? Will it crash or conflict each other? I already back up my wamp files, but I just dont want to waste my time to install and uninstall and install again. Thats why I am asking this question here.

    Read the article

  • When is a domain computer account scheduled to change the password?

    - by Jason Stangroome
    I understand domain-joined computers have machine accounts in AD and these accounts have passwords that expire (apparently every 30 days by default) and those passwords are automatically changed without user intervention. Given that this is known to cause issues when restoring snapshots of domain-joined virtual machines, is it possible to query the domain-joined computer or AD to determine when the machine account password is next scheduled to be changed?

    Read the article

  • Get class of caller's method (via inspect) in Python; or: super(Class,self).method() replacement wit

    - by Slava Vishnyakov
    Is it possible to get reference to class B in this example? class A(object): pass class B(A): def test(self): test2() class C(B): pass import inspect def test2(): frame = inspect.currentframe().f_back cls = frame.[?something here?] # cls here should == B (class) c = C() c.test() Basically, C is child of B, B is child of A. Then we create c of type C. Then the call to c.test() actually calls B.test() (via inheritance), which calls to test2(). test2() can get the parent frame frame; code reference to method via frame.f_code; self via frame.f_locals['self']; but type(frame.f_locals['self']) is C (of course), but not B, where method is defined. Any way to get B?

    Read the article

  • Why does my Windows 7 computer wake itself up from sleep mode?

    - by AbuHamzah
    I have XPS9100 DELL desktop computer awakes out of the sleep mode without me prompting it. I have 64 bit OS Before I go to sleep I put that in sleep mode but in the morning I see its awake and I try every setting possible but could not help I have tried this command and here is what I got and I am not sure what to do. C:\Users\NAME>powercfg -lastwake Wake History Count - 1 Wake History [0] Wake Source Count - 1 Wake Source [0] Type: Wake Timer Owner: [SERVICE] \Device\HarddiskVolume3\Windows\System32\svchost.exe (wuauserv)

    Read the article

  • Is it theoretically possible to emulate a human brain on a computer?

    - by JoelK
    Our brain consists of billions of neurons which basically work with all the incoming data from our senses, handle our consciousness, emotions and creativity as well as our hormone system, etc. So I'm completely new to this topic but doesn't each neuron have a fixed function? E.g.: If a signal of strength x enters, if the last signal was x ms ago, redirect it. From what I've learned in biology about our nerves system which includes our brain because both consist of simple neurons, it seems to me as our brain is one big, complicated computer. Maybe so complicated that things such as intelligence and cognition become possible? As the most complicated things about a neuron pretty much are the chemical aspects on generating an electric singal, keeping itself alive, and eventually segmenting itself, it should be pretty easy emulating some on a computer, or? You won't have to worry about keeping your virtual neuron alive, or? If you can emulate a single neuron on a computer, which shouldn't be too hard, could you theoretically emulate more than 1000 billions of them, recreating intelligence, cognition and maybe even creativity? In my question I'm leaving out the following aspects: Speed of our current (super) computers Actually writing a program for emulating neurons I don't know much about this topic, please tell me if I got anything wrong :) (My secret goal: Make a copy of my brain and store it on some 10 million TB HDD and make someone start it up in the future)

    Read the article

  • Is it safe to unset PHP super-globals if this behavior is documented?

    - by Stephen
    I'm building a PHP framework, and in it I have a request object that parses the url as well as the $_GET, $_POST and $_FILE superglobals. I want to encourage safe web habits, so I'm protecting the data against SQL injection, etc. In order to ensure users of this framework are accessing the safe, clean data through the request object, I plan to use unset($_GET, $_POST, $_REQUEST); after parsing those variables. I will document this in the method comments, and explain in the framework documentation that this is happening. My question is: Would this be desirable behavior? What are the potential pitfalls that I have not foreseen?

    Read the article

  • Website load perfectly from localhost but after 3 or 4 hours is not load from remote computer until restart iis

    - by kia
    I have a web application on IIS 7.5 and windows server 2008 r2. It's load perfectly from localhost but after 3 or 4 hours is not load from remote computer until restart iis or recycle pool. Users of this site are about 900 people. Some setting of my pool: .Net frame work version: v2.0 Manage pipe line mode: Integrated Enable 32-Bit applications: true Identity: Administrator Idle time-out: 120 Load user profile: false Rapid fail protection enabled: false Disable recycling for configuration changes: true

    Read the article

  • Clojure: I have many sorted maps and want to reduce in order all there values a super maps of keys -> vector

    - by Alex Foreman
    I have seen this but can't work out how to apply it (no pun intended) to my situation. I have a sorted list of maps like this: (note there can be more than two keys in the map) ({name1 3, name2 7}, {name1 35, name2 7}, {name1 0, name2 3}) What I am after is this data structure afterwards: ({:name1 [3,35,0]}, {:name2 [7,7,3]}) Ive been struggling with this for a while and cant seem to get anywhere near. Caveats: The data must stay sorted and I have N keywords not just two.

    Read the article

  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

    Read the article

  • Here i m sending my code for presentmodelViewController

    - by aman-gupta
    Hi Please help me out i want to switch to first view from third view directly here is my code:-where i m using presentModelViewcontroller // // ExperimentAppDelegate.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class ExperimentViewController; @class SecondView; @class ThirdView; BOOL parentScreenNo; @interface ExperimentAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; ExperimentViewController *viewController; SecondView *ptrSecond; ThirdView *ptrThird; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet ExperimentViewController *viewController; @property (nonatomic, retain) IBOutlet SecondView *ptrSecond; @property (nonatomic, retain) IBOutlet ThirdView *ptrThird; @end ///////////////////////////////////// // // ExperimentAppDelegate.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentAppDelegate.h" #import "ExperimentViewController.h" @implementation ExperimentAppDelegate @synthesize window; @synthesize viewController,ptrThird,ptrSecond; - (void)applicationDidFinishLaunching:(UIApplication *)application { parentScreenNo = NO; // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////////////////////////// // // ExperimentViewController.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface ExperimentViewController : UIViewController { } -(IBAction)second:(id)sender; @end /////////////////////////////// // // ExperimentViewController.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentViewController.h" #import "ExperimentAppDelegate.h" @implementation ExperimentViewController /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ -(IBAction)second:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrSecond animated:YES]; } /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////// // // SecondView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface SecondView : UIViewController { } -(IBAction)third:(id)sender; -(void)down; @end //////////////////////////////////////////// // // SecondView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SecondView.h" #import "ExperimentAppDelegate.h" @implementation SecondView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } -(void)viewWillAppear:(BOOL)animated { if(parentScreenNo == YES) { [self performSelector:@selector(down) withObject:nil]; } [super viewWillAppear:YES]; } -(IBAction)third:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrThird animated:YES]; } -(void)down { [self dismissModalViewControllerAnimated:YES]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ////////////////////////////////// // // ThirdView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface ThirdView : UIViewController { } -(IBAction)back:(id)sender; @end ////////////////////////////////// // // ThirdView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ThirdView.h" #import "ExperimentAppDelegate.h" @implementation ThirdView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ -(IBAction)back:(id)sender { [self dismissModalViewControllerAnimated:YES]; parentScreenNo = YES; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Above is my code for calling other view please tell how i can call my first view by using dismismodelViewController from third screen Please help me out

    Read the article

  • Why can't I boot in to Windows Recovery Environment to fix my HDD or salvage my data?

    - by Kevin
    I've been trying to get in to WindowsRE to salvage the files on my Sony Vaio laptop after it failed to load Vista (it finally, consistently displays "Error loading operating system" after months of such intermittent failures, usually rectified via restarts or utilizing Startup Repair or CHKDSK from WindowsRE) . The problem is, after successfully accessing it once after this failure (and many times before over the course of the laptop's life), I can no longer get it to load. During the last successful access (right after the failure), I ran startup repair, which itself failed and notified me that the boot sector was corrupt. I attempted to head in to Sony's proprietary recovery tools menu, which is accessible from WindowsRE when it is loaded from the recovery partition or recovery disk, however it hung. I have since been unable to access the recovery environment after restarting, using any of these methods: Access via the recovery partition (pressing F10 on boot) Access via recovery DVD (created using the same computer when it was healthy) Access via a Windows Vista installation DVD All three methods produce the same results: The computer acknowledges the boot attempt The computer successfully gets passed the "Windows is loading files" screen The computer successfully gets passed the Windows loading screen The computer then stalls at a black screen, while showing HDD activity (via indicator light). After a few minutes, the HDD activity ceases, and after a few more minutes, the over sized cursor that is utilized in WindowsRE appears on the black screen. The actual recovery environment, however, never appears, even after leaving the computer in such a state overnight. What is fustrating is that other bootable utilities, such as SeaTools for DOS and MemTest, boot up and run fine. In running perfectly normally, MemTest was able to produce a plethora of errors utilizing my RAM. I'm inclined to believe the RAM's faultiness may causing the WindowsRE booting to fail. Would this be a valid assumption? If I'm not mistaken, booting from external media utilizes the RAM, so such a reason is plausible, assuming my knowledge of bootloading is correct. Other than that, I can't figure out any reason why all the bootable utilities except WindowsRE run fine. Does anyone know what the problem is, or could be? Any solutions?

    Read the article

  • Hard drive degredation from large memory usage and paging files?

    - by Stephen R
    I've had a question(s) regarding computer degradation going through my head for a while and haven't found many good resources for researching it. 1) First off, when is the virtual RAM/paging file on a hard drive used by Windows? Is it used when the RAM is full? Or does it use the Virtual RAM/paging file as intermediate caching between the RAM and actual hard drive space all the time? 2) If I were to run many applications on my computer at the same time and have a bad habit of doing this for the entire lifetime of the computer, does it use more of the virtual RAM/paging file than if I were to have fewer programs running? Just to note, the RAM never fills up on my computer but it is used heavily. 3) By extension of question 2, if the virtual RAM/paging file is used more heavily, would that result in rapid hard drive degradation? I have seen a pattern among all of the computers that I have owned or used in the past 5 years. I am the kind of person to leave my web browser up with 40 tabs among other programs which will eat up 40% of my memory typically. Over time my computer will slow down, browsers start crashing, programs start seizing up or crashing themselves, eventually the computer becomes essentially unusable. I have been trying to rack my mind to come up with a solution other than to purchase a new PC to have it die on me in the next couple years as well. This is the only thought that has come to mind that might have a simple hardware fix...Windows ReadyBoost...Maybe? I'd like to be able to discuss this so I can learn something about all of the above. Thanks.

    Read the article

< Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >