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  • Teaching high school kids ASP.NET programming

    - by dotneteer
    During the 2011 Microsoft MVP Global Summit, I have been talking to people about teaching kids ASP.NET programming. I want to work with volunteer organizations to provide kids volunteer opportunities while learning technical skills that can be applied elsewhere. The goal is to teach motivated kids enough skill to be productive with no more than 6 hours of instruction. Based on my prior teaching experience of college extension courses and involvement with high school math and science competitions, I think this is quite doable with classic ASP but a challenge with ASP.NET. I don’t want to use ASP because it does not provide a good path into the future. After some considerations, I think this is possible with ASP.NET and here are my thoughts: · Create a framework within ASP.NET for kids programming. · Use existing editor. No extra compiler and intelligence work needed. · Using a subset of C# like a scripting language. Teaches data type, expression, statements, if/for/while/switch blocks and functions. Use existing classes but no class creation and OOP. · Linear rendering model. No complicated life cycle. · Bare-metal html with some MVC style helpers for widget creation; ASP.NET control is optional. I want to teach kids to understand something and avoid black boxes as much as possible. · Use SQL for CRUD with a helper class. Again, I want to teach understanding rather than black boxes. · Provide a template to encourage clean separation of concern. · Provide a conversion utility to convert the code that uses template to ASP.NET MVC. This will allow kids with AP Computer Science knowledge to step up to ASP.NET MVC. Let me know if you have thoughts or can help.

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  • OpenGL texture on sphere

    - by Cilenco
    I want to create a rolling, textured ball in OpenGL ES 1.0 for Android. With this function I can create a sphere: public Ball(GL10 gl, float radius) { ByteBuffer bb = ByteBuffer.allocateDirect(40000); bb.order(ByteOrder.nativeOrder()); sphereVertex = bb.asFloatBuffer(); points = build(); } private int build() { double dTheta = STEP * Math.PI / 180; double dPhi = dTheta; int points = 0; for(double phi = -(Math.PI/2); phi <= Math.PI/2; phi+=dPhi) { for(double theta = 0.0; theta <= (Math.PI * 2); theta+=dTheta) { sphereVertex.put((float) (raduis * Math.sin(phi) * Math.cos(theta))); sphereVertex.put((float) (raduis * Math.sin(phi) * Math.sin(theta))); sphereVertex.put((float) (raduis * Math.cos(phi))); points++; } } sphereVertex.position(0); return points; } public void draw() { texture.bind(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, sphereVertex); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } My problem now is that I want to use this texture for the sphere but then only a black ball is created (of course because the top right corner s black). I use this texture coordinates because I want to use the whole texture: 0|0 0|1 1|1 1|0 That's what I learned from texturing a triangle. Is that incorrect if I want to use it with a sphere? What do I have to do to use the texture correctly?

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  • css: zoooming-out inside the browser moves rightmost floated div below other divs

    - by John Sonderson
    I am seeing something strange in both firefox and chrome when I increase the zoom level inside these browsers, although I see nothing wrong with my CSS... I am hoping someone on this group will be able to help. Here is the whole story: I have a right-floated top-level div containing three right-floated right. The three inner divs have all box-model measurements in pixels which add up to the width of the enclosing container. Everything looks fine when the browser size is 100%, but when I start making the browser smaller with CTRL+scrollwheel or CTRL+minus the rightmost margin shrinks down too fast and eventually becomes zero, forcing my rightmost floated inner div to fall down below the other two! I can't make sense out of this, almost seems like some integer division is being performed incorrectly in the browser code, but alas firefox and chrome both display the same result. Here is the example (just zoom out with CTRL-minus to see what I mean): Click Here to View What I Mean on Example Site Just to narrow things down a bit, the tags of interest are the following: div#mainContent div#contentLeft div#contentCenter div#contentRight I've searched stackoverflow for an answer and found the following posts which seem related to my question but was not able to apply them to the problem I am experiencing: http:// stackoverflow.com/questions/6955313/div-moves-incorrectly-on-browser-resize http:// stackoverflow.com/questions/18246882/divs-move-when-resizing-page http:// stackoverflow.com/questions/17637231/moving-an-image-when-browser-resizes http:// stackoverflow.com/questions/5316380/how-to-stop-divs-moving-when-the-browser-is-resized I've duplicated the html and css code below for your convenience: Here is the HTML: <!doctype html> <html> <head> <meta charset="utf-8"> <title>Pinco</title> <link href="css/style.css" rel="stylesheet" type="text/css"> </head> <body> <div id="wrapper"> <header> <div class="logo"> <a href="http://pinco.com"> <img class="logo" src="images/PincoLogo5.png" alt="Pinco" /> </a> </div> <div class="titolo"> <h1>Benvenuti!</h1> <h2>Siete arrivati al sito pinco.</h2> </div> <nav> <ul class="menu"> <li><a href="#">Menù Qui</a></li> <li><a href="#">Menù Quo</a></li> <li><a href="#">Menù Qua</a></li> </ul> </nav> </header> <div id="mainContent"> <div id="contentLeft"> <section> <article> <p> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Quisque tempor turpis est, nec varius est pharetra scelerisque. Sed eu pellentesque purus, at cursus nisi. In bibendum tristique nunc eu mattis. Nulla pretium tincidunt ipsum, non imperdiet metus tincidunt ac. In et lobortis elit, nec lobortis purus. Cras ac viverra risus. Proin dapibus tortor justo, a vulputate ipsum lacinia sed. In hac habitasse platea dictumst. Phasellus sit amet malesuada velit. Fusce diam neque, cursus id dui ac, blandit vehicula tortor. Phasellus interdum ipsum eu leo condimentum, in dignissim erat tincidunt. Ut fermentum consectetur tellus, dignissim volutpat orci suscipit ac. Praesent scelerisque urna metus. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Duis pulvinar, sem a sodales eleifend, odio elit blandit risus, a dapibus ligula orci non augue. Nullam vitae cursus tortor, eget malesuada lectus. Nulla facilisi. Cras pharetra nisi sit amet orci dignissim, a eleifend odio hendrerit. </p> </article> </section> </div> <div id="contentCenter"> <section> <article> <p> Maecenas vitae purus at orci euismod pretium. Nam gravida gravida bibendum. Donec nec dolor vel magna consequat laoreet in a urna. Phasellus cursus ultrices lorem ut sagittis. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Vivamus purus felis, ornare quis ante vel, commodo scelerisque tortor. Integer vel facilisis mauris. </p> <img src="images/auto1.jpg" width="272" height="272" /> <p> In urna purus, fringilla a urna a, ultrices convallis orci. Duis mattis sit amet leo sed luctus. Donec nec sem non nunc mattis semper quis vitae enim. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Suspendisse dictum porta quam, vel lobortis enim bibendum et. Donec iaculis tortor id metus interdum, hendrerit tincidunt orci tempor. Sed dignissim cursus mattis. </p> </article> </section> </div> <div id="contentRight"> <section> <article> <img src="images/auto2.jpg" width="272" height="272" /> <img src="images/auto3.jpg" width="272" height="272" /> <p> Cras eu quam lobortis, sodales felis ultricies, rhoncus neque. Aenean nisi eros, blandit ac lacus sit amet, vulputate sodales mi. Nunc eget purus ultricies, aliquam quam sit amet, porttitor velit. In imperdiet justo in quam tristique, eget semper nisi pellentesque. Cras fringilla eros enim, in euismod nisl imperdiet ac. Fusce tempor justo vitae faucibus luctus. </p> </article> </section> </div> </div> <footer> <div class="footerText"> <p> Copyright &copy; Pinco <br />Lorem ipsum dolor sit amet, consectetur adipiscing elit. <br />Fusce ornare turpis orci, nec egestas leo feugiat ac. <br />Morbi eget sem facilisis, laoreet erat ut, tristique odio. Proin sollicitudin quis nisi id consequat. </p> </div> <div class="footerLogo"> <img class="footerLogo" src="images/auto4.jpg" width="80" height="80" /> </div> </footer> </div> </body> </html> and here is the CSS: /* CSS Document */ * { margin: 0; border: 0; padding: 0; } body { background: #8B0000; /* darkred */; } body { margin: 0; border: 0; padding: 0; } div#wrapper { margin: 0 auto; width: 960px; height: 100%; background: #FFC0CB /* pink */; } header { position: relative; background: #005b97; height: 140px; } header div.logo { float: left; width: 360px; height: 140px; } header div.logo img.logo { width: 360px; height: 140px; } header div.titolo { float: left; padding: 12px 0 0 35px; color: black; } header div.titolo h1 { font-size: 36px; font-weight: bold; } header div.titolo h2 { font-size: 24px; font-style: italic; font-weight: bold; color: white;} header nav { position: absolute; right: 0; bottom: 0; } header ul.menu { background: black; } header ul.menu li { display: inline-block; padding: 3px 15px; font-weight: bold; } div#mainContent { float: left; width: 100%; /* width: 960px; *//* height: 860px; */ padding: 30px 0; text-align: justify; } div#mainContent img { margin: 12px 0; } div#contentLeft { height: 900px; float: left; margin-left: 12px; border: 1px solid black; padding: 15px; width: 272px; background: #ccc; } div#contentCenter { height: 900px; float: left; margin-left: 12px; border: 1px solid transparent; padding: 15px; width: 272px; background: #E00; } div#contentRight { height: 900px; float: left; margin-left: 12px; border: 1px solid black; padding: 15px; width: 272px; background: #ccc; } footer { clear: both; padding: 12px; background: #306; color: white; height: 80px; font-style: italic; font-weight: bold; } footer div.footerText { float: left; } footer div.footerLogo { float: right; } a { color: white; text-decoration: none; } Thanks.

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  • Update to 13.10: blank screen and repeated suspend on resume from suspend

    - by user208026
    On my Asus x201e, after updating from 13.04 to 13.10, intermittently when awaking from suspend, my screen will blink to a black screen a few times, offers a lock screen, and then go back to suspend unexpectedly (during this it is possible to quickly login to the desktop before the system suspends again). This will repeat each time I subsequently awake it from suspend. Only a restart will escape the suspend loop. The problem only occurs when suspending by closing lid, not by manual (pm-suspend) or menu suspend. Opening the lid after a manual or menu-initiated suspend works as expected. When an external monitor is attached, the black screen and second lock screen still appear twice upon wake, but the system does not fall back into suspend (though networking is disabled and needs to be restarted). This issue arose in tandem with the already raised issue regarding networking not restarting on wake from suspend, though appears to be distinct from that issue and persists after a fix is applied for the networking issue. This issue only occurs on waking from suspend, never upon booting. And only on the second suspend cycle after reboot. This question duplicates the second, unanswered question included in this closed question and seems to correspond with this reported bug. Any ideas for a workaround?

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  • Handling multiple Scene in AndEngine

    - by Asad
    I am Developing a game in AndEngine Gles2. I have splash scene, loading scene, menu scene and Level1 scene. I am using a Screen Manager to manage all scenes through which i can easily switch between splash, loading and menu scene, the level1 scene is also loaded from menu perfectly but problem occur when i go back to menu scene on the completion of level, screen turned to black and nothing shown after that. I think the problem is with unloading the resources of Level1 because the switching between other scene is perfect. I can't give complete code, as it is to much lengthy. I am using bitmapTexture region, Sprites, bodies, physics Word, hud and fixtures etc. here is my unload method.. 1 more thing when i loaded the menu scene at the end of level 1 screen turn to black, but the music played and all logs are showed in logcat which i set in menu scene. unload(){ setChildrenIgnorUpdate(); clearChildScene(); clearEntityModifier(); clearTouchAreas(); clearUpdateHandler(); BitmapTextureManager.getInstance().destroyInstance(); destroyPhysics(); } Please Any help...

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  • Issue with multiplayer interpolation

    - by Ben Cracknell
    In a fast-paced multiplayer game I'm working on, there is an issue with the interpolation algorithm. You can see it clearly in the image below. Cyan: Local position when a packet is received Red: Position received from packet (goal) Blue: Line from local position to goal when packet is received Black: Local position every frame As you can see, the local position seems to oscillate around the goals instead of moving between them smoothly. Here is the code: // local transform position when the last packet arrived. Will lerp from here to the goal private Vector3 positionAtLastPacket; // location received from last packet private Vector3 goal; // time since the last packet arrived private float currentTime; // estimated time to reach goal (also the expected time of the next packet) private float timeToReachGoal; private void PacketReceived(Vector3 position, float timeBetweenPackets) { positionAtLastPacket = transform.position; goal = position; timeToReachGoal = timeBetweenPackets; currentTime = 0; Debug.DrawRay(transform.position, Vector3.up, Color.cyan, 5); // current local position Debug.DrawLine(transform.position, goal, Color.blue, 5); // path to goal Debug.DrawRay(goal, Vector3.up, Color.red, 5); // received goal position } private void FrameUpdate() { currentTime += Time.deltaTime; float delta = currentTime/timeToReachGoal; transform.position = FreeLerp(positionAtLastPacket, goal, currentTime / timeToReachGoal); // current local position Debug.DrawRay(transform.position, Vector3.up * 0.5f, Color.black, 5); } /// <summary> /// Lerp without being locked to 0-1 /// </summary> Vector3 FreeLerp(Vector3 from, Vector3 to, float t) { return from + (to - from) * t; } Any idea about what's going on?

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  • How can I create a square 10x10 grid using nested for loops in Java? [migrated]

    - by help
    I'm trying to create a 10x10 grid using for loops in Java. I'm able to create rows going up and down but not repeating. for(int i = 1; i < temperatures.length; i++) { temperatures[i] = (temperatures[i-1] + 12) / 2; //takes average of 12 and previous temp } } public void paint(Graphics g) { for(int y = 1; y < 9; y++) { g.setColor(Color.black); g.drawRect(10, 10, 10, 10); g.drawRect(10, 10, 10, 20); g.drawRect(10, 10, 10, 30); g.drawRect(10, 10, 10, 40); g.drawRect(10, 10, 10, 50); g.drawRect(10, 10, 10, 60); g.drawRect(10, 10, 10, 70); g.drawRect(10, 10, 10, 80); g.drawRect(10, 10, 10, 90); g.drawRect(10, 10, 10, 100); for(int x = 1; x < 9; x++) { g.setColor(Color.black); g.drawRect(10, 10, 10, 10); g.drawRect(10, 10, 20, 10); g.drawRect(10, 10, 30, 10); g.drawRect(10, 10, 40, 10); g.drawRect(10, 10, 50, 10); g.drawRect(10, 10, 60, 10); g.drawRect(10, 10, 70, 10); g.drawRect(10, 10, 80, 10); g.drawRect(10, 10, 90, 10); g.drawRect(10, 10, 100, 10); } } } }

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  • Making an AI walk on a NavigationMesh (2D/Top-Down game)

    - by Lennard Fonteijn
    For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go into details: http://www.jorisdormans.nl/article.php?ref=engineering_emergence Anyway, I'm now at the point of putting the framework to use and have trouble coming up with a solution for AI. I decided to implement a NavigationMesh in the generated levels as I already have that information to start with. Consider the following image (borrowed from http://www.david-gouveia.com/pathfinding-on-a-2d-polygonal-map/): When I run A* on the NavigationMesh, the red path would be suggested when I want to go from point A to B (either direction). However, I don't want my AI to walk that path directly and clipping corners, I'd rather want them to follow the more logical black path. How would I go about going from the Red path to the Black path, are there any algorithms for this. Which steps do I take? Is A* the proper solution for this at all? For some additional information: The proof-of-concept game is a 2D top-down game written in C#, but examples/references in any language are welcome!

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  • How to protect UI components using OPSS Resource Permissions

    - by frank.nimphius
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} table.MsoTableGrid {mso-style-name:"Table Grid"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-priority:59; mso-style-unhide:no; border:solid black 1.0pt; mso-border-alt:solid black .5pt; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-border-insideh:.5pt solid black; mso-border-insidev:.5pt solid black; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} ADF security protects ADF bound pages, bounded task flows and ADF Business Components entities with framework specific JAAS permissions classes (RegionPermission, TaskFlowPermission and EntityPermission). If used in combination with the ADF security expression language and security checks performed in Java, this protection already provides you with fine grained access control that can also be used to secure UI components like buttons and input text field. For example, the EL shown below disables the user profile panel tabs for unauthenticated users: <af:panelTabbed id="pt1" position="above">   ...   <af:showDetailItem        text="User Profile" id="sdi2"                                       disabled="#{!securityContext.authenticated}">   </af:showDetailItem>   ... </af:panelTabbed> The next example disables a panel tab item if the authenticated user is not granted access to the bounded task flow exposed in a region on this tab: <af:panelTabbed id="pt1" position="above">   ...   <af:showDetailItem text="Employees Overview" id="sdi4"                        disabled="#{!securityContext.taskflowViewable         ['/WEB-INF/EmployeeUpdateFlow.xml#EmployeeUpdateFlow']}">   </af:showDetailItem>   ... </af:panelTabbed> Security expressions like shown above allow developers to check the user permission, authentication and role membership status before showing UI components. Similar, using Java, developers can use code like shown below to verify the user authentication status: ADFContext adfContext = ADFContext.getCurrent(); SecurityContext securityCtx = adfContext.getSecurityContext(); boolean userAuthenticated = securityCtx.isAuthenticated(); Note that the Java code lines use the same security context reference that is used with expression language. But is this all that there is? No ! The goal of ADF Security is to enable all ADF developers to build secure web application with JAAS (Java Authentication and Authorization Service). For this, more fine grained protection can be defined using the ResourcePermission, a generic JAAS permission class owned by the Oracle Platform Security Services (OPSS).  Using the ResourcePermission  class, developers can grant permission to functional parts of an application that are not protected by page or task flow security. For example, an application menu allows creating and canceling product shipments to customers. However, only a specific user group - or application role, which is the better way to use ADF Security - is allowed to cancel a shipment. To enforce this rule, a permission is needed that can be used declaratively on the UI to hide a menu entry and programmatically in Java to check the user permission before the action is performed. Note that multiple lines of defense are what you should implement in your application development. Don't just rely on UI protection through hidden or disabled command options. To create menu protection permission for an ADF Security enable application, you choose Application | Secure | Resource Grants from the Oracle JDeveloper menu. The opened editor shows a visual representation of the jazn-data.xml file that is used at design time to define security policies and user identities for testing. An option in the Resource Grants section is to create a new Resource Type. A list of pre-defined types exists for you to create policy definitions for. Many of these pre-defined types use the ResourcePermission class. To create a custom Resource Type, for example to protect application menu functions, you click the green plus icon next to the Resource Type select list. The Create Resource Type editor that opens allows you to add a name for the resource type, a display name that is shown when granting resource permissions and a description. The ResourcePermission class name is already set. In the menu protection sample, you add the following information: Name: MenuProtection Display Name: Menu Protection Description: Permission to grant menu item permissions OK the dialog to close the resource permission creation. To create a resource policy that can be used to check user permissions at runtime, click the green plus icon in the Resources section of the Resource Grants section. In the Create Resource dialog, provide a name for the menu option you want to protect. To protect the cancel shipment menu option, create a resource with the following settings Resource Type: Menu Protection Name: Cancel Shipment Display Name: Cancel Shipment Description: Grant allows user to cancel customer good shipment   A new resource Cancel Shipmentis added to the Resources panel. Initially the resource is not granted to any user, enterprise or application role. To grant the resource, click the green plus icon in the Granted To section, select the Add Application Role option and choose one or more application roles in the opened dialog. Finally, you click the process action to define the policy. Note that permission can have multiple actions that you can grant individually to users and roles. The cancel shipment permission for example could have another action "view" defined to determine which user should see that this option exist and which users don't. To use the cancel shipment permission, select the disabled property on a command item, like af:commandMenuItem and click the arrow icon on the right. From the context menu, choose the Expression Builder entry. Expand the ADF Bindings | securityContext node and click the userGrantedResource option. Hint: You can expand the Description panel below the EL selection panel to see an example of how the grant should look like. The EL that is created needs to be manually edited to show as #{!securityContext.userGrantedResource[               'resourceName=Cancel Shipment;resourceType=MenuProtection;action=process']} OK the dialog so the permission checking EL is added as a value to the disabled property. Running the application and expanding the Shipment menu shows the Cancel Shipments menu item disabled for all users that don't have the custom menu protection resource permission granted. Note: Following the steps listed above, you create a JAAS permission and declaratively configure it for function security in an ADF application. Do you need to understand JAAS for this? No!  This is one of the benefits that you gain from using the ADF development framework. To implement multi lines of defense for your application, the action performed when clicking the enabled "Cancel Shipments" option should also check if the authenticated user is allowed to use process it. For this, code as shown below can be used in a managed bean public void onCancelShipment(ActionEvent actionEvent) {       SecurityContext securityCtx =       ADFContext.getCurrent().getSecurityContext();   //create instance of ResourcePermission(String type, String name,   //String action)   ResourcePermission resourcePermission =     new ResourcePermission("MenuProtection","Cancel Shipment",                            "process");        boolean userHasPermission =          securityCtx.hasPermission(resourcePermission);   if (userHasPermission){       //execute privileged logic here   } } Note: To learn more abput ADF Security, visit http://download.oracle.com/docs/cd/E17904_01/web.1111/b31974/adding_security.htm#BGBGJEAHNote: A monthly summary of OTN Harvest blog postings can be downloaded from ADF Code Corner. The monthly summary is a PDF document that contains supporting screen shots for some of the postings: http://www.oracle.com/technetwork/developer-tools/adf/learnmore/index-101235.html

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  • Silverlight 4 Twitter Client &ndash; Part 6

    - by Max
    In this post, we are going to look into implementing lists into our twitter application and also about enhancing the data grid to display the status messages in a pleasing way with the profile images. Twitter lists are really cool feature that they recently added, I love them and I’ve quite a few lists setup one for DOTNET gurus, SQL Server gurus and one for a few celebrities. You can follow them here. Now let us move onto our tutorial. 1) Lists can be subscribed to in two ways, one can be user’s own lists, which he has created and another one is the lists that the user is following. Like for example, I’ve created 3 lists myself and I am following 1 other lists created by another user. Both of them cannot be fetched in the same api call, its a two step process. 2) In the TwitterCredentialsSubmit method we’ve in Home.xaml.cs, let us do the first api call to get the lists that the user has created. For this the call has to be made to https://twitter.com/<TwitterUsername>/lists.xml. The API reference is available here. myService1.AllowReadStreamBuffering = true; myService1.UseDefaultCredentials = false; myService1.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword()); myService1.DownloadStringCompleted += new DownloadStringCompletedEventHandler(ListsRequestCompleted); myService1.DownloadStringAsync(new Uri("https://twitter.com/" + GlobalVariable.getUserName() + "/lists.xml")); 3) Now let us look at implementing the event handler – ListRequestCompleted for this. public void ListsRequestCompleted(object sender, System.Net.DownloadStringCompletedEventArgs e) { if (e.Error != null) { StatusMessage.Text = "This application must be installed first."; parseXML(""); } else { //MessageBox.Show(e.Result.ToString()); parseXMLLists(e.Result.ToString()); } } 4) Now let us look at the parseXMLLists in detail xdoc = XDocument.Parse(text); var answer = (from status in xdoc.Descendants("list") select status.Element("name").Value); foreach (var p in answer) { Border bord = new Border(); bord.CornerRadius = new CornerRadius(10, 10, 10, 10); Button b = new Button(); b.MinWidth = 70; b.Background = new SolidColorBrush(Colors.Black); b.Foreground = new SolidColorBrush(Colors.Black); //b.Width = 70; b.Height = 25; b.Click += new RoutedEventHandler(b_Click); b.Content = p.ToString(); bord.Child = b; TwitterListStack.Children.Add(bord); } So here what am I doing, I am just dynamically creating a button for each of the lists and put them within a StackPanel and for each of these buttons, I am creating a event handler b_Click which will be fired on button click. We will look into this method in detail soon. For now let us get the buttons displayed. 5) Now the user might have some lists to which he has subscribed to. We need to create a button for these as well. In the end of TwitterCredentialsSubmit method, we need to make a call to http://api.twitter.com/1/<TwitterUsername>/lists/subscriptions.xml. Reference is available here. The code will look like this below. myService2.AllowReadStreamBuffering = true; myService2.UseDefaultCredentials = false; myService2.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword()); myService2.DownloadStringCompleted += new DownloadStringCompletedEventHandler(ListsSubsRequestCompleted); myService2.DownloadStringAsync(new Uri("http://api.twitter.com/1/" + GlobalVariable.getUserName() + "/lists/subscriptions.xml")); 6) In the event handler – ListsSubsRequestCompleted, we need to parse through the xml string and create a button for each of the lists subscribed, let us see how. I’ve taken only the “full_name”, you can choose what you want, refer the documentation here. Note the point that the full_name will have @<UserName>/<ListName> format – this will be useful very soon. xdoc = XDocument.Parse(text); var answer = (from status in xdoc.Descendants("list") select status.Element("full_name").Value); foreach (var p in answer) { Border bord = new Border(); bord.CornerRadius = new CornerRadius(10, 10, 10, 10); Button b = new Button(); b.Background = new SolidColorBrush(Colors.Black); b.Foreground = new SolidColorBrush(Colors.Black); //b.Width = 70; b.MinWidth = 70; b.Height = 25; b.Click += new RoutedEventHandler(b_Click); b.Content = p.ToString(); bord.Child = b; TwitterListStack.Children.Add(bord); } Please note, I am setting the button width to be auto based on the content and also giving it a midwidth value. I wanted to create a rounded corner buttons, but for some reason its not working. Also add this StackPanel – TwitterListStack of the Home.xaml <StackPanel HorizontalAlignment="Center" Orientation="Horizontal" Name="TwitterListStack"></StackPanel> After doing this, you would get a series of buttons in the top of the home page. 7) Now the button click event handler – b_Click, in this method, once the button is clicked, I call another method with the content string of the button which is clicked as the parameter. Button b = (Button)e.OriginalSource; getListStatuses(b.Content.ToString()); 8) Now the getListsStatuses method: toggleProgressBar(true); WebRequest.RegisterPrefix("http://", System.Net.Browser.WebRequestCreator.ClientHttp); WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.DownloadStringCompleted += new DownloadStringCompletedEventHandler(TimelineRequestCompleted); if (listName.IndexOf("@") > -1 && listName.IndexOf("/") > -1) { string[] arrays = null; arrays = listName.Split('/'); arrays[0] = arrays[0].Replace("@", " ").Trim(); //MessageBox.Show(arrays[0]); //MessageBox.Show(arrays[1]); string url = "http://api.twitter.com/1/" + arrays[0] + "/lists/" + arrays[1] + "/statuses.xml"; //MessageBox.Show(url); myService.DownloadStringAsync(new Uri(url)); } else myService.DownloadStringAsync(new Uri("http://api.twitter.com/1/" + GlobalVariable.getUserName() + "/lists/" + listName + "/statuses.xml")); Please note that the url to look at will be different based on the list clicked – if its user created, the url format will be http://api.twitter.com/1/<CurentUser>/lists/<ListName>/statuses.xml But if it is some lists subscribed, it will be http://api.twitter.com/1/<ListOwnerUserName>/lists/<ListName>/statuses.xml The first one is pretty straight forward to implement, but if its a list subscribed, we need to split the listName string to get the list owner and list name and user them to form the string. So that is what I’ve done in this method, if the listName has got “@” and “/” I build the url differently. 9) Until now, we’ve been using only a few nodes of the status message xml string, now we will look to fetch a new field - “profile_image_url”. Images in datagrid – COOL. So for that, we need to modify our Status.cs file to include two more fields one string another BitmapImage with get and set. public string profile_image_url { get; set; } public BitmapImage profileImage { get; set; } 10) Now let us change the generic parseXML method which is used for binding to the datagrid. public void parseXML(string text) { XDocument xdoc; xdoc = XDocument.Parse(text); statusList = new List<Status>(); statusList = (from status in xdoc.Descendants("status") select new Status { ID = status.Element("id").Value, Text = status.Element("text").Value, Source = status.Element("source").Value, UserID = status.Element("user").Element("id").Value, UserName = status.Element("user").Element("screen_name").Value, profile_image_url = status.Element("user").Element("profile_image_url").Value, profileImage = new BitmapImage(new Uri(status.Element("user").Element("profile_image_url").Value)) }).ToList(); DataGridStatus.ItemsSource = statusList; StatusMessage.Text = "Datagrid refreshed."; toggleProgressBar(false); } We are here creating a new bitmap image from the image url and creating a new Status object for every status and binding them to the data grid. Refer to the Twitter API documentation here. You can choose any column you want. 11) Until now, we’ve been using the auto generate columns for the data grid, but if you want it to be really cool, you need to define the columns with templates, etc… <data:DataGrid AutoGenerateColumns="False" Name="DataGridStatus" Height="Auto" MinWidth="400"> <data:DataGrid.Columns> <data:DataGridTemplateColumn Width="50" Header=""> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Image Source="{Binding profileImage}" Width="50" Height="50" Margin="1"/> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> <data:DataGridTextColumn Width="Auto" Header="User Name" Binding="{Binding UserName}" /> <data:DataGridTemplateColumn MinWidth="300" Width="Auto" Header="Status"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock TextWrapping="Wrap" Text="{Binding Text}"/> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> </data:DataGrid.Columns> </data:DataGrid> I’ve used only three columns – Profile image, Username, Status text. Now our Datagrid will look super cool like this. Coincidentally,  Tim Heuer is on the screenshot , who is a Silverlight Guru and works on SL team in Microsoft. His blog is really super. Here is the zipped file for all the xaml, xaml.cs & class files pages. Ok let us stop here for now, will look into implementing few more features in the next few posts and then I am going to look into developing a ASP.NET MVC 2 application. Hope you all liked this post. If you have any queries / suggestions feel free to comment below or contact me. Cheers! Technorati Tags: Silverlight,LINQ,Twitter API,Twitter,Silverlight 4

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  • How to refactor while keeping accuracy and redundancy?

    - by jluzwick
    Before I ask this question I will preface it with our environment. My team consists of 3 programmers working on multiple different projects. Due to this, our use of testing is mostly limited to very general black box testing. Take the following assumptions also: Unit Tests will eventually be written but I'm under strict orders to refactor first Ignore common Test-Driven Development techniques when given this environment, my time is limited. I understand that if this were done correctly, our team would actually save money in the long-term by building Unit-Tests before hand. I'm about to refactor a fairly large portion of the code that is critical. While I believe my code will accurately work when done and after our black box testing, I realize that there will be new data that the new code might not be able to handle. What I wanted to know is how to keep old code that functions 98% of the time so that we can call those subroutines in case the new code doesn't work properly. Right now I'm thinking of separating the old code in a separate class file and adding a variable to our config that will tell the program which code to use. Is there a better way to handle this? NOTE: We do use revision control and we have archived builds so the client could always revert to a previous build, but I would like to see if there is a decent way of doing this besides reverting. I want this so they can use the other new functionality delivered in the new build. Edit: While I agree I will need to write Unit Tests for this, I don't believe I will capture everything with them. I'm looking for ways to easily be able to revert to the old, functional code should anything happen. While I know this is a poor practice, I'm planning on removing this code after our team can guarantee that the new code works to the same standards as the old.

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  • Need to combine a color, mask, and sprite layer in a shader

    - by Donutz
    My task: to display a sprite using different team colors. I have a sprte graphic, part of which has to be displayed as a team color. The color isn't 'flat', i.e. it shades from brighter to darker. I can't "pre-build" the graphics because there are just too many, so I have to generate them at runtime. I've decided to use a shader, and supply it with a texture consisting of the team color, a texture consisting of a mask (black=no color, white=full color, gray=progressively dimmed color), and the sprite grapic, with the areas where the team color shows being transparent. So here's my shader code: // Effect attempts to merge a color layer, a mask layer, and a sprite layer // to produce a complete sprite sampler UnitSampler : register(s0); // the unit sampler MaskSampler : register(s1); // the mask sampler ColorSampler : register(s2); // the color float4 main(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0 { float4 tex1 = tex2D(ColorSampler, texCoord); // get the color float4 tex2 = tex2D(MaskSampler, texCoord); // get the mask float4 tex3 = tex2D(UnitSampler,texCoord); // get the unit float4 tex4 = tex1 * tex2.r * tex3; // color * mask * unit return tex4; } My problem is the calculations involving tex1 through tex4. I don't really understand how the manipulations work, so I'm just thrashing around, producing lots of different incorrect effects. So given tex1 through tex3, what calcs do I do in order to take the color (tex1), mask it (tex2), and apply the result to the unit if it's not zero? And would I be better off to make the mask just on/off (white/black) and put the color shading in the unit graphic?

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  • ubuntu 12.10 installation failure

    - by Eidelmaim
    Here i am asking this question again because someone deemed it a duplicate to another topic which i over looked and NOTHING AT ALL in that topic pertained to my problem. If your going to close a topic believing it is a duplicate at least do somke reasearch into WHY you think its a duplicate and provide a like to a better source. How do i get past this installation username and password issue? I downloaded ubuntu 12.10 directly from Ubuntu.com and created a bootable USB with linuxlive. after loading the boot drive and ubuntu begins, it goes directly from the purple ubuntu startup screen directly to a black DOS like prompt asking for a ubuntu login. this is COMPLETLY before any installation -begins. i need some help with this. FYI : this is what it is saying after it goes to the login area in the DOS (Full black screen) like screen. Ubuntu 12.10 ubuntu tty1 ubuntu login: now i will provide a few images of the problem i am having. and because i DONT HAVE ANY OS on the computer BECAUSE ubuntu WONT go PAST this... i have to snap these pictuires with a cell phone and upload on another PC. these links are in chronological order from time of pressing power button to time i am presented with log in screen : image 1 image 2 can only post 2 links in messages... will post additional links in comments So, again... how do i get past this ? this is entireley before ubuntu is installed on my system. my PC specs... Homebuilt computer: Motherboard is a Asus Sabertooth x58 with a intel core i7 processor. Mushkin memory @ 12gbs. 4ea. Seagate 150gb hard drives. nvidia GTX 260 graphics card. i initially attempted to install to raid 5. failed. i broke down the raid and attempted to install to a single drive with all other drives disconnected from the PC. again, thanks in advanced for any assistance.

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  • Using PowerShell with Office365

    - by Sahil Malik
    SharePoint 2010 Training: more information Did you know, you can fully manage Office365 with PowerShell?What? Wasn’t Office365 supposed to be in the cloud – how do I use powershell with THAT!? Is it black magic? No not really! Office 365 uses the remote powershell functionality of Windows Powershell 2.0. It builds upon the Windows remote management service (you will find it in the services console of Vista+ or Windows2008+ by default, or installed as an addon on XP). It uses that to connect to a web service, and download the available commandlets – based on the logged in user. WHOAA!! So, what can be managed using PowerShell in Office 365? You can manage domains Security Groups Enhanced Authorizations Identity Federation Partner support – where you designate a partner to manage your Office365 And Exchange. Note that Lync and SharePoint online are not manageable via powershell. So, still sound like black magic? What are the actual steps to use Powershell in Office365? Well Read full article ....

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  • Why do some bad websites rank well?

    - by BradB
    Consider the following scenario: you are pitching SEO/Website Optimisation to a prospective client and you explain to them the importance of great copy and content, how acquiring links (ethically) can increase page rank, why the quality of the HTML build matters (H1, H2 tags, w3c validation etc), why keyword research is beneficial, you may drop in a few Google Webmaster Guideline or Matt Cutts references to back up your claims and rubbish the "back hat" approach as being no longer effective for good measure. Your advice is ethical and in the eyes of best practices, spot on. Then, the client points out to you some of their long established competitors on Google and you see these competitor websites ranking in the top spots (1 to 3) for medium to highly competitive search phrases that your client wants to compete for. These websites totally contradict your ethical approach and pretty much violate every best practice previously noted. They even out perform other "white hat" competitors who are in accordance with the above guidelines. I experienced this today. One of these well ranking websites had: About six microsites with more or less the same copy and a slightly varied layout Little or not textual content I would almost say duplicate content across the sites, but there was so little of it it could barely qualify for being duplicate All the content in Flash (with a music track that kicked in on each page load, not so much of an SEO issue - but it helps paint the picture) Keyword stuffing behind the Flash file with a bunch of black text on black background in the style of keyword 1 keyword 2,keyword1,keyword 2,keyword 2 keyword 3 and so on... The exact keyword stuffed combination present on every page of the website A bunch of clearly self made links from poor quality forums and directories with little or no Page Rank Links exchanged across the microsites How do you explain your way out of this when this hard evidence is sat in front of you undermining your great pitch?

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  • Passing javascript array of objects to WebService

    - by Yousef_Jadallah
    Hi folks. In the topic I will illustrate how to pass array of objects to WebService and how to deal with it in your WebService.   suppose we have this javascript code :  <script language="javascript" type="text/javascript"> var people = new Array(); function person(playerID, playerName, playerPPD) { this.PlayerID = playerID; this.PlayerName = playerName; this.PlayerPPD = parseFloat(playerPPD); } function saveSignup() { addSomeSampleInfo(); WebService.SaveSignups(people, SucceededCallback); } function SucceededCallback(result, eventArgs) { var RsltElem = document.getElementById("divStatusMessage"); RsltElem.innerHTML = result; } function OnError(error) { alert("Service Error: " + error.get_message()); } function addSomeSampleInfo() { people[people.length++] = new person(123, "Person 1 Name", 10); people[people.length++] = new person(234, "Person 2 Name", 20); people[people.length++] = new person(345, "Person 3 Name", 10.5); } </script> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } poeple :is the array that we want to send to the WebService. person :The function –constructor- that we are using to create object to our array. SucceededCallback : This is the callback function invoked if the Web service succeeded. OnError : this is the Error callback function so any errors that occur when the Web Service is called will trigger this function. saveSignup : This function used to call the WebSercie Method (SaveSignups), the first parameter that we pass to the WebService and the second is the name of the callback function.   Here is the body of the Page :<body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> <Services> <asp:ServiceReference Path="WebService.asmx" /> </Services> </asp:ScriptManager> <input type="button" id="btn1" onclick="saveSignup()" value="Click" /> <div id="divStatusMessage"> </div> </form> </body> </html> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }     Then main thing is the ServiceReference and it’s path "WebService.asmx” , this is the Web Service that we are using in this example.     A web service will be used to receive the javascript array and handle it in our code :using System; using System.Web; using System.Web.Services; using System.Xml; using System.Web.Services.Protocols; using System.Web.Script.Services; using System.Data.SqlClient; using System.Collections.Generic; [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [ScriptService] public class WebService : System.Web.Services.WebService { [WebMethod] public string SaveSignups(object [] values) { string strOutput=""; string PlayerID="", PlayerName="", PlayerPPD=""; foreach (object value in values) { Dictionary<string, object> dicValues = new Dictionary<string, object>(); dicValues = (Dictionary<string, object>)value; PlayerID = dicValues["PlayerID"].ToString(); PlayerName = dicValues["PlayerName"].ToString(); PlayerPPD = dicValues["PlayerPPD"].ToString(); strOutput += "PlayerID = " + PlayerID + ", PlayerName=" + PlayerName + ",PlayerPPD= " + PlayerPPD +"<br>"; } return strOutput; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The first thing I implement System.Collections.Generic Namespace, we need it to use the Dictionary Class. you can find in this code that I pass the javascript objects to array of object called values, then we need to deal with every separate Object and implicit it to Dictionary<string, object> . The Dictionary Represents a collection of keys and values Dictionary<TKey, TValue> TKey : The type of the keys in the dictionary TValue : The type of the values in the dictionary. For more information about Dictionary check this link : http://msdn.microsoft.com/en-us/library/xfhwa508(VS.80).aspx   Now we can get the value for every element because we have mapping from a set of keys to a set of values, the keys of this example is :  PlayerID ,PlayerName,PlayerPPD, this created from the original object person.    Ultimately,this Web method return the values as string, but the main idea of this method to show you how to deal with array of object and convert it to  Dictionary<string, object> object , and get the values of this Dictionary.   Hope this helps,

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  • libgdx game not disposing

    - by Yesh
    My game does not exit entirely even after calling dispose() method. It loads a black screen when I launch it for the second time and works well if I kill the game manually and restart it. I get an error that says buffer not allocated with newUnsafeByteBuffer or already disposed when I try to dispose off the SpriteBatch object. This is were I suspect the problem to be. But not able to fix it entirely. Please help! Here is how I have built it (I have put the sample code here just to show you guys that there are no visible loop backs in dispose function, please correct me if I'm wrong)- In game screen, public void dispose() { AssetLoader.dispose(); render.dispose(); Gdx.app.exit(); } Under class AssetLoader- public void dispose(){ Texture.dispose(); sound.dispose(); } Under game render class - public void dispose(){ spritebatch.dispose(); //throws an error when I GameScreen.dispose is called font.dispose(); shaperender.dispose(); } I believe that my spritebatch isn't disposing which is causing the black screen but I cannot find a way to dispose it off successfully. Any help would be greatly appreciated.

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  • Packard Bell EasyNote MZ35 freezes when AC unplugged and wireless on

    - by Sense Hofstede
    I would like to ask for some help debugging an irritating problem I'm having with my Packard Bell EasyNote MZ35 and Ubuntu 10.10. Always when the laptop is connected to a wireless network and the AC power lead is unplugged—so it's running on battery power—the system freezes. The screen turns black and shows the error GLib-WARNING **: getpwuid_r(): failed due to unknown user id (0), although this error is completely unrelated to the actual problem. Previous searches on the internet indicate that this error is unrelated to the bug I'm experiencing. It is suggested that Ubuntu tries to hibernate or suspend and that you're seeing the black screen running 'behind' the X server. That would explain the fact that curiously you still see—but cannot move—the mouse cursor. I've already set all the values of the GConf keys in /apps/gnome-power-manager/actions/ to 'nothing', disabled all power management actions I could find, but it didn't solve the problem. It is important to note that the freeze doesn't happen immediately after you unplug the AC power lead. The icon in the notification area may have changed already, but the freeze only occurs when the Notify OSD bubble appears that tells you how many time is left with your battery. Does anyone here have a clue about this problem? A workaround or the cause? If anyone could help me with disabling possible suspend/hibernate behaviour that might be related to this issue, that would be appreciated too. This issue has been reported as bug #666852.

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  • Does Unity's "Transparent Bumped Specular" translate to "semi-shiny must be semi-transparent"?

    - by Shivan Dragon
    Unity's documentation for the "Transparent Bumped Specular" shader/material-type is simply a concatenation of each of the descriptions for its Transparent and Specular Shaders (and also Bumped, but that doesn't apply to the question): Transparent Properties This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alpha channel, the object will appear completely opaque. (...) Specular Properties (...) Additionally, the alpha channel of the main texture acts as a Specular Map (sometimes called "gloss map"), defining which areas of the object are more reflective than others. Black areas of the alpha will be zero specular reflection, while white areas will be full specular reflection. To me this translates to: I have a mesh representig a car tire The texture need to be very shiny on the rims parts, and almost not shiny at all for the rubber parts Also since the rim is really complex, (with like cut-out decoretions and such), I will not build that into the mesh, but fake it with transparency in the texture I can't do all this using Unity's "Transparent Bumped Specular" shader, because the "rubber" part of the texture will become semi transparent due to me painting the alpha channel dark-grey (because I want it to also be less shiny). Is this correct? If not, how can I make this work?

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  • Ubuntu 12.04.2 Dual boot UEFI Windows 8 Preinstalled CX21903W Ultrabook

    - by user180782
    Hi i have a problem trying to install ubuntu. The machine is a CX Ultrabook model CX.21903W Intel I5 with 500GB hard disk, 8 GB ram and 32 GB SSD. From Installing Ubuntu on a Pre-Installed Windows 8 (64-bit) System (UEFI Supported), and according to the steps guide: 1 - We create a partition from Win8 (70 GB) from the own win8 program. 2 - Confirm-SecureBootUEFI=True. 3 - From Win8, shift + Restart and from special menu we selected the UEFI Firmware Setting. 4 - From BIOS Option: ------Option 1) Disable Secure Boot. ------Option 2) Disable UEFI (Not Available) from Option 1: Three ways is available. With Secure Boot enable - We can't even boot ubuntu. A red windows saying Soft unproper signed. With Secure Boot disable - and this config in boot device order: ----1: UEFI: USB ----2: Windows Boot Manger ----3: Others and CSM (Compatibility Support Module): enable - GRUB appears and selecting try Ubuntu then a black windows appears and nothing happens. The same result if install ubuntu is selected. With Secure Boot disable - and this config in boot device order: ----1: USB (No UEFI) ----2: Windows Boot Manger ----3: Others and CSM (Compatibility Support Module): enable - GRUB appears and selecting try Ubuntu, - Ubuntu boots and we can install it even. 5 - Rebooting and just changing the boot order as ----1: Ubuntu [] ----2: Windows Boot Manger ----3: Others then nothings happens. 6 - Booting from LiveUSB again and, as per instructed, making Boot-Repair (A warning windows: Ubuntu is working in legacy mode.). 7 - Saving changes and rebooting, Grub works but selecting Ubuntu, a black windows appears and nothing happens. Selecting Win8, Win8 boots and works. Untill now we can't make the ubuntu installation. Any suggestion will be welcomed. kind regards and thanks in advance.

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  • HLSL - Creating Shadows in 2D

    - by richard
    The way that I create shadows is by the following technique: http://www.catalinzima.com/2010/07/my-technique-for-the-shader-based-dynamic-2d-shadows/ But I have questions to HLSL. The way that I currently do it is, I have a black and white image, where Black means 'object', and white means 'nothing'. I then distort the image like in the tutorial. I do this with a pixel shader, but instead of rendering to the screen, I render to a texture, back to my application. I then take this, and create the shadows, and then send it back to the graphics card to undo the distortion, after the shadow has been added - this comes back and I have a stencil of shadow. I can put this ontop of the original image and send them back to the graphics card, which then puts them on the screen. To me this is alot of back and forth. Is there a way i can avoid this? The problem that I am having is that I need to basically go through all positions in the texture 3 times, and use the new new texture every time instead of the orginal one. I tried to read up on Passes, but i don't think that i am heading in the right direction there. Help?

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  • NVIDIA error "fallen off the bus"

    - by yurividal
    i have been having a Serious Issue with my LG notebook and its Nvidia Geforce 310M GPU. It usualy (99% of the time) happens when i leave the computer idle for a while, but it has also happened sometimes while i was using the PC. Suddenly, (usualy when computer is idle) the screen goes black, and the pc freezes completely on the black screen. (not even ping responses). The only sollution is to Hard Reset the machine. When analizing the syslog, i see the following error: Sep 18 20:58:08 yuri-notebook kernel: [ 1936.510073] NVRM: GPU at 0000:01:00.0 has fallen off the bus. Sep 18 20:58:08 yuri-notebook kernel: [ 1936.510087] NVRM: GPU at 0000:01:00.0 has fallen off the bus. Sep 18 20:58:08 yuri-notebook kernel: [ 1936.510157] delay: estimated 354, actual 1 Sep 18 20:58:08 yuri-notebook kernel: [ 1936.510173] delay: estimated 353, actual 0 I have already tryed different versions of the Nvidia Drivers, and also tryed removing each of my 2 DDR3 memories. The problem does not seem to be hardware, because when i boot into windows 7, it works normaly, for days. I am desperate with this problem, because it makes my Ubuntu practicaly unusable. Thanks in advance, Yuri

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  • Feasability of mobile 2D multiplayer RPG game with interactive bitmap background

    - by user2827214
    I'm looking to develop a 2D multiplayer RPG game for Android, with a bird's eye view similar to that of zelda/pokemon. The game is very simple in all ways since my intent is for thousands of players to occupy the same world which I imagine requires good performance. However, I am unsure about the performance requirements of two properties: the tile map that is used as a background is dynamic (interactive). For example, a player steps in the water, and the water turns black. Every tile in the game does this. the tile map is the same object used for all players, but it is displayed differently on each user's mobile device, even though the players exist in the same world. For example, the water that turned black is displayed as red on all other players' screens. I have knowledge of java, but almost none regarding game dev. tools. Is there a best process for these requirements? Should I develop in pure java, or use some tool like Slick2D etc.? How performance intensive are these properties, if even possible? Edit: There are no collisions in the game or difficult animations, I am imagining simply changing the colors of the tiles (like in the examples), and a client-server architecture

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  • Mutating Programming Language?

    - by MattiasK
    For fun I was thinking about how one could build a programming language that differs from OOP and came up with this concept. I don't have a strong foundation in computer science so it might be common place without me knowing it (more likely it's just a stupid idea :) I apologize in advance for this somewhat rambling question :) Anyways here goes: In normal OOP methods and classes are variant only upon parameters, meaning if two different classes/methods call the same method they get the same output. My, perhaps crazy idea, is that the calling method and class could be an "invisible" part of it's signature and the response could vary depending on who call's an method. Say that we have a Window object with a Break() method, now anyone (who has access) could call this method on Window with the same result. Now say that we have two different objects, Hammer and SledgeHammer. If Break need to produce different results based on these we'd pass them as parameters Break(IBluntObject bluntObject) With a mutating programming language (mpl) the operating objects on the method would be visible to the Break Method without begin explicitly defined and it could adopt itself based on them). So if SledgeHammer calls Window.Break() it would generate vastly different results than if Hammer did so. If OOP classes are black boxes then MPL are black boxes that knows who's (trying) to push it's buttons and can adapt accordingly. You could also have different permission sets on methods depending who's calling them rather than having absolute permissions like public and private. Does this have any advantage over OOP? Or perhaps I should say, would it add anything to it since you should be able to simply add this aspect to methods (just give access to a CallingMethod and CallingClass variable in context) I'm not sure, might be to hard to wrap one's head around, it would be kinda interesting to have classes that adopted themselves to who uses them though. Still it's an interesting concept, what do you think, is it viable?

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  • Difficulty / Process for mobile 2D multiplayer RPG game

    - by user2827214
    I'm looking to develop a 2D multiplayer RPG game for Android, with a bird's eye view similar to that of zelda/pokemon. The game is very simple in all ways since my intent is for thousands of players to occupy the same world which I imagine requires good performance. However, I am unsure about the performance requirements of two properties: the tile map that is used as a background is dynamic (interactive). For example, a player steps in the water, and the water turns black. Every tile in the game does this. the tile map is the same object used for all players, but it is displayed differently on each user's mobile device, even though the players exist in the same world. For example, the water that turned black is displayed as red on all other players' screens. I have knowledge of java, but almost none regarding game dev. tools. Is there a best process for these requirements? Should I develop in pure java, or use some tool like Slick2D etc.? How performance intensive are these properties, if even possible? Edit: There are no collisions in the game or difficult animations, I imagining simply changing colors of the tiles like in the examples, and a client-server architecture

    Read the article

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