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  • 1>main.obj : error LNK2001: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32

    - by numerical25
    having trouble getting my directx going I get the following error 1>Linking... 1>main.obj : error LNK2001: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 1>C:\Users\numerical25\Desktop\Intro ToDirectX\msdnTutorials\tutorial0\tutorial\Debug\tutorial.exe : fatal error LNK1120: 1 unresolved externals below is my code // include the basic windows header file #include <windows.h> #include <windowsx.h> #include <d3d10.h> ID3D10Device* g_pd3dDevice; IDXGISwapChain* g_pSwapChain; // the WindowProc function prototype LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); bool InitDirect3D(HWND); // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // the handle for the window, filled by a function HWND hWnd; // this struct holds information for the window class WNDCLASSEX wc; // clear out the window class for use ZeroMemory(&wc, sizeof(WNDCLASSEX)); // fill in the struct with the needed information wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = L"WindowClass1"; // register the window class RegisterClassEx(&wc); // create the window and use the result as the handle hWnd = CreateWindowEx(NULL, L"WindowClass1", // name of the window class L"Our First Windowed Program", // title of the window WS_OVERLAPPEDWINDOW, // window style 300, // x-position of the window 300, // y-position of the window 640, // width of the window 480, // height of the window NULL, // we have no parent window, NULL NULL, // we aren't using menus, NULL hInstance, // application handle NULL); // used with multiple windows, NULL // display the window on the screen ShowWindow(hWnd, nCmdShow); // enter the main loop: // this struct holds Windows event messages MSG msg; bool finished = InitDirect3D(hWnd); // Enter the infinite message loop while(TRUE) { // Check to see if any messages are waiting in the queue while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { // Translate the message and dispatch it to WindowProc() TranslateMessage(&msg); DispatchMessage(&msg); } // If the message is WM_QUIT, exit the while loop if(msg.message == WM_QUIT) break; // Run game code here // ... // ... }; } // this is the main message handler for the program LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { // sort through and find what code to run for the message given switch(message) { // this message is read when the window is closed case WM_DESTROY: { // close the application entirely PostQuitMessage(0); return 0; } break; } // Handle any messages the switch statement didn't return DefWindowProc (hWnd, message, wParam, lParam); } bool InitDirect3D(HWND g_hWnd) { DXGI_SWAP_CHAIN_DESC sd; ZeroMemory( &sd, sizeof(sd) ); sd.BufferCount = 1; sd.BufferDesc.Width = 640; sd.BufferDesc.Height = 480; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; if( FAILED( D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice ) ) ) { return FALSE; } return TRUE; }

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  • Java Synchronized List Deadlock

    - by portoalet
    From Effective Java 2nd edition item 67 page 266-268: The background thread calls s.removeObserver, which attempts to lock observers, but it can’t acquire the lock, because the main thread already has the lock. All the while, the main thread is waiting for the background thread to finish removing the observer, which explains the deadlock. I am trying to find out which threads deadlock in the main method by using ThreadMXBean (http://stackoverflow.com/questions/1102359/programmatic-deadlock-detection-in-java) , but why does it not return the deadlocked threads? I used a new Thread to run the ThreadMXBean detection. public class ObservableSet<E> extends ForwardingSet<E> { public ObservableSet(Set<E> set) { super(set); } private final List<SetObserver<E>> observers = new ArrayList<SetObserver<E>>(); public void addObserver(SetObserver<E> observer) { synchronized(observers) { observers.add(observer); } } public boolean removeObserver(SetObserver<E> observer) { synchronized(observers) { return observers.remove(observer); } } private void notifyElementAdded(E element) { synchronized(observers) { for (SetObserver<E> observer : observers) observer.added(this, element); } } @Override public boolean add(E element) { boolean added = super.add(element); if (added) notifyElementAdded(element); return added; } @Override public boolean addAll(Collection<? extends E> c) { boolean result = false; for (E element : c) result|=add(element); //callsnotifyElementAdded return result; } public static void main(String[] args) { ObservableSet<Integer> set = new ObservableSet<Integer>(new HashSet<Integer>()); final ThreadMXBean threadMxBean = ManagementFactory.getThreadMXBean(); Thread t = new Thread(new Runnable() { @Override public void run() { while( true ) { long [] threadIds = threadMxBean.findDeadlockedThreads(); if( threadIds != null) { ThreadInfo[] infos = threadMxBean.getThreadInfo(threadIds); for( ThreadInfo threadInfo : infos) { StackTraceElement[] stacks = threadInfo.getStackTrace(); for( StackTraceElement stack : stacks ) { System.out.println(stack.toString()); } } } try { System.out.println("Sleeping.."); TimeUnit.MILLISECONDS.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }); t.start(); set.addObserver(new SetObserver<Integer>() { public void added(ObservableSet<Integer> s, Integer e) { ExecutorService executor = Executors.newSingleThreadExecutor(); final SetObserver<Integer> observer = this; try { executor.submit(new Runnable() { public void run() { s.removeObserver(observer); } }).get(); } catch (ExecutionException ex) { throw new AssertionError(ex.getCause()); } catch (InterruptedException ex) { throw new AssertionError(ex.getCause()); } finally { executor.shutdown(); } } }); for (int i = 0; i < 100; i++) set.add(i); } } public interface SetObserver<E> { // Invoked when an element is added to the observable set void added(ObservableSet<E> set, E element); } // ForwardingSet<E> simply wraps another Set and forwards all operations to it.

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  • Can you Download the cmid.ctt File

    - by ArtistDigital
    Can you Download the cmid.ctt File Zong.com.pk http://203.82.55.30/websms/default.aspx?txt_Msg=your-name&txt_MNumber=033489667417&txt_Nick=your-name Still Waiting for Reply.... kindly more Developer to broke the Server expection function alphanumeric(alphane) { var numaric = alphane; for(var j=0; j 47 && hh<59) || (hh 64 && hh<91) || (hh 96 && hh<123)) { } else { return false; } } return true; } function charscount(msg, frm) { frm.num_chars.value = 147 - msg.length; // m = msg; } function moveDivDown() { var el = document.getElementById("chatwindow") st = el.scrollTop; el.scrollTop = el.scrollTop + 300 } function trim(str) { return str.replace(/^\s*|\s*$/g,""); } var XMLHttp; var XMLHttp2; /SEND TO SERVER/ function GetXmlHttpObject() { var objXMLHttp=null /* if (window.XMLHttpRequest) { objXMLHttp=new XMLHttpRequest() } else if (window.ActiveXObject) { objXMLHttp=new ActiveXObject("Microsoft.XMLHTTP") }*/ var ua = navigator.userAgent.toLowerCase(); if (!window.ActiveXObject) objXMLHttp = new XMLHttpRequest(); else if (ua.indexOf('msie 5') == -1) objXMLHttp = new ActiveXObject("Msxml2.XMLHTTP"); else objXMLHttp = new ActiveXObject("Microsoft.XMLHTTP"); return objXMLHttp } function updateChatWindow() { var txt_Msg, txt_mNumber, txt_Nick, myMessage txt_MNumber = document.getElementById("txt_MNumber").value txt_Msg = document.getElementById("txt_Msg").value txt_Nick = document.getElementById("txt_Nick").value txt_Nick = trim (txt_Nick) if (txt_Nick.length==0) { alert ("Please enter the Nick Name") document.getElementById("txt_Nick").focus() document.getElementById("txt_Nick").value="" return false; } if (!alphanumeric(txt_Nick)) { alert ("Please enter a valid alphanumeric Nick Name") document.getElementById("txt_Nick").value="" document.getElementById("txt_Nick").focus() return false; } if (txt_Msg.length==0) return false; if (txt_MNumber.length != 10) { alert ("Please Enter a 10 digit recipient mobile number") return false } if (!IsNumeric (txt_MNumber)) { alert ("Please Enter a valid 10 digit recipient mobile number") return false } document.getElementById("txt_Msg").value = "" document.getElementById("num_chars").value = "147" document.getElementById("txt_Msg").focus() myMessage = '' +txt_Nick + ' Says: ' + txt_Msg + '' document.getElementById("chatwindow").innerHTML= document.getElementById("chatwindow").innerHTML + myMessage moveDivDown() XMLHttp = GetXmlHttpObject() if (XMLHttp==null) { alert ("Browser does not support HTTP Request") return false; } var url="default.aspx?" url=url+"txt_Msg="+txt_Msg url=url+"&txt_MNumber="+txt_MNumber url=url+"&txt_Nick="+txt_Nick url=url+"&sid="+Math.random() XMLHttp.onreadystatechange=stateChanged XMLHttp.open("GET",url,true) XMLHttp.send(null) return false; } function stateChanged() { if (XMLHttp.readyState==4 || XMLHttp.readyState=="complete") { try { document.getElementById("chatwindow").innerHTML= document.getElementById("chatwindow").innerHTML+ XMLHttp.responseText moveDivDown() } catch (e){} } } /RECEIVE FROM SERVER/ function checkResponse() { XMLHttp2 = GetXmlHttpObject() if (XMLHttp2==null) { alert ("Browser does not support HTTP Request") return } var url="" url=url+"?r=C" url=url+"&sid="+Math.random() XMLHttp2.onreadystatechange=stateChanged2 XMLHttp2.open("GET",url,true) XMLHttp2.send(null) } function stateChanged2() { if (XMLHttp2.readyState==4 || XMLHttp2.readyState=="complete") { try { document.getElementById("chatwindow").innerHTML= document.getElementById("chatwindow").innerHTML + XMLHttp2.responseText moveDivDown() } catch (e){} //Again Check Updates after 3 Seconds setTimeout("checkResponse()", 2000); } } function IsNumeric(sText) { var ValidChars = "0123456789"; var IsNumber=true; var Char; for (i = 0; i < sText.length && IsNumber == true; i++) { Char = sText.charAt(i); if (ValidChars.indexOf(Char) == -1) { IsNumber = false; } } return IsNumber; }

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  • matplotlib and python multithread file processing

    - by Napseis
    I have a large number of files to process. I have written a script that get, sort and plot the datas I want. So far, so good. I have tested it and it gives the desired result. Then I wanted to do this using multithreading. I have looked into the doc and examples on the internet, and using one thread in my program works fine. But when I use more, at some point I get random matplotlib error, and I suspect some conflict there, even though I use a function with names for the plots, and iI can't see where the problem could be. Here is the whole script should you need more comment, i'll add them. Thank you. #!/usr/bin/python import matplotlib matplotlib.use('GTKAgg') import numpy as np from scipy.interpolate import griddata import matplotlib.pyplot as plt import matplotlib.colors as mcl from matplotlib import rc #for latex import time as tm import sys import threading import Queue #queue in 3.2 and Queue in 2.7 ! import pdb #the debugger rc('text', usetex=True)#for latex map=0 #initialize the map index. It will be use to index the array like this: array[map,[x,y]] time=np.zeros(1) #an array to store the time middle_h=np.zeros((0,3)) #x phi c #for the middle of the box current_file=open("single_void_cyl_periodic_phi_c_middle_h_out",'r') for line in current_file: if line.startswith('# === time'): map+=1 np.append(time,[float(line.strip('# === time '))]) elif line.startswith('#'): pass else: v=np.fromstring(line,dtype=float,sep=' ') middle_h=np.vstack( (middle_h,v[[1,3,4]]) ) current_file.close() middle_h=middle_h.reshape((map,-1,3)) #3d array: map, x, phi,c ##### def load_and_plot(): #will load a map file, and plot it along with the corresponding profile loaded before while not exit_flag: print("fecthing work ...") #try: if not tasks_queue.empty(): map_index=tasks_queue.get() print("----> working on map: %s" %map_index) x,y,zp=np.loadtxt("single_void_cyl_growth_periodic_post_map_"+str(map_index),unpack=True, usecols=[1, 2,3]) for i,el in enumerate(zp): if el<0.: zp[i]=0. xv=np.unique(x) yv=np.unique(y) X,Y= np.meshgrid(xv,yv) Z = griddata((x, y), zp, (X, Y),method='nearest') figure=plt.figure(num=map_index,figsize=(14, 8)) ax1=plt.subplot2grid((2,2),(0,0)) ax1.plot(middle_h[map_index,:,0],middle_h[map_index,:,1],'*b') ax1.grid(True) ax1.axis([-15, 15, 0, 1]) ax1.set_title('Profiles') ax1.set_ylabel(r'$\phi$') ax1.set_xlabel('x') ax2=plt.subplot2grid((2,2),(1,0)) ax2.plot(middle_h[map_index,:,0],middle_h[map_index,:,2],'*r') ax2.grid(True) ax2.axis([-15, 15, 0, 1]) ax2.set_ylabel('c') ax2.set_xlabel('x') ax3=plt.subplot2grid((2,2),(0,1),rowspan=2,aspect='equal') sub_contour=ax3.contourf(X,Y,Z,np.linspace(0,1,11),vmin=0.) figure.colorbar(sub_contour,ax=ax3) figure.savefig('single_void_cyl_'+str(map_index)+'.png') plt.close(map_index) tasks_queue.task_done() else: print("nothing left to do, other threads finishing,sleeping 2 seconds...") tm.sleep(2) # except: # print("failed this time: %s" %map_index+". Sleeping 2 seconds") # tm.sleep(2) ##### exit_flag=0 nb_threads=2 tasks_queue=Queue.Queue() threads_list=[] jobs=list(range(map)) #each job is composed of a map print("inserting jobs in the queue...") for job in jobs: tasks_queue.put(job) print("done") #launch the threads for i in range(nb_threads): working_bee=threading.Thread(target=load_and_plot) working_bee.daemon=True print("starting thread "+str(i)+' ...') threads_list.append(working_bee) working_bee.start() #wait for all tasks to be treated tasks_queue.join() #flip the flag, so the threads know it's time to stop exit_flag=1 for t in threads_list: print("waiting for threads %s to stop..."%t) t.join() print("all threads stopped")

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  • Using boost locks for RAII access to a semaphore

    - by dan
    Suppose I write a C++ semaphore class with an interface that models the boost Lockable concept (i.e. lock(); unlock(); try_lock(); etc.). Is it safe/recommended to use boost locks for RAII access to such an object? In other words, do boost locks (and/or other related parts of the boost thread library) assume that the Lockable concept will only be modeled by mutex-like objects which are locked and unlocked from the same thread? My guess is that it should be OK to use a semaphore as a model for Lockable. I've browsed through some of the boost source and it "seems" OK. The locks don't appear to store explicit references to this_thread or anything like that. Moreover, the Lockable concept doesn't have any function like whichThreadOwnsMe(). It also looks like I should even be able to pass a boost::unique_lock<MySemaphore> reference to boost::condition_variable_any::wait. However, the documentation is not explicitly clear about the requirements. To illustrate what I mean, consider a bare-bones binary semaphore class along these lines: class MySemaphore{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } Now suppose that somewhere, either on an object or globally, I have MySemaphore sem; I want to lock and unlock it using RAII. Also I want to be able to "pass" ownership of the lock from one thread to another. For example, in one thread I execute void doTask() { boost::unique_lock<MySemaphore> lock(sem); doSomeWorkWithSharedObject(); signalToSecondThread(); waitForSignalAck(); lock.release(); } While another thread is executing something like { waitForSignalFromFirstThread(); ackSignal(); boost::unique_lock<MySemaphore>(sem,boost::adopt_lock_t()); doMoreWorkWithSameSharedObject(); } The reason I am doing this is that I don't want anyone else to be able to get the lock on sem in between the time that the first thread executes doSomeWorkWithSharedObject() and the time the second executes doMoreWorkWithSameSharedObject(). Basically, I'm splitting one task into two parts. And the reason I'm splitting the task up is because (1) I want the first part of the task to get started as soon as possible, (2) I want to guarantee that the first part is complete before doTask() returns, and (3) I want the second, more time-consuming part of the task to be completed by another thread, possibly chosen from a pool of slave threads that are waiting around to finish tasks that have been started by master threads. NOTE: I recently posted this same question (sort of) here http://stackoverflow.com/questions/2754884/unlocking-a-mutex-from-a-different-thread-c but I confused mutexes with semaphores, and so the question about using boost locks didn't really get addressed.

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  • Java Hibernate/C3P0 error: "Could not obtain connection metadata. An attempt by a client to checkout

    - by Allan
    I'm trying to get some code I was passed up and running. It appears to use the Hibernate framework. I've gotten past most of the errors tweaking the configuration, but this one has me dead stumped. It's trying to connect to two databases: gameapp and gamelog. Both exist. It seems to have issues connecting to gamelog, but none connecting to gameapp (later in the init, it connects to and loads other DBs just fine). Below, I've pasted the error and exception stack dump. I imaging there's something else in the configs, so I've also included the configuration file for that db. I know this is very vague, but I'm hoping some pro can see the stupid mistake I'm missing. <?xml version="1.0" encoding="GBK"?> <!DOCTYPE hibernate-configuration PUBLIC "-//Hibernate/Hibernate Configuration DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-configuration-3.0.dtd"> <hibernate-configuration> <session-factory> <property name="dialect">org.hibernate.dialect.MySQLDialect</property> <property name="connection.driver_class">com.mysql.jdbc.Driver</property> <property name="connection.url">jdbc:mysql://127.0.0.1:3306/gamelog</property> <property name="connection.username">root</property> <property name="connection.password"></property> <property name="connection.useUnicode">true</property> <property name="connection.characterEncoding">UTF-8</property> <property name="hibernate.jdbc.batch_size">100</property> <property name="jdbc.fetch_size">1</property> <property name="hbm2ddl.auto">none</property><!-- update --> <property name="connection.useUnicode">true</property> <property name="show_sql">true</property> <!-- c3p0-configuration --> <property name="hibernate.connection.provider_class">org.hibernate.connection.C3P0ConnectionProvider</property> <property name="hibernate.c3p0.min_size">5</property> <property name="hibernate.c3p0.max_size">10</property> <property name="hibernate.c3p0.timeout">30</property> <property name="hibernate.c3p0.idle_test_period">30</property> <property name="hibernate.c3p0.max_statements">0</property> <property name="hibernate.c3p0.acquire_increment">5</property> </session-factory> </hibernate-configuration> Exception and stack trace: 2010-04-30 17:50:00,411 WARN [org.hibernate.cfg.SettingsFactory] - Could not obtain connection metadata java.sql.SQLException: An attempt by a client to checkout a Connection has timed out. at com.mchange.v2.sql.SqlUtils.toSQLException(SqlUtils.java:106) at com.mchange.v2.sql.SqlUtils.toSQLException(SqlUtils.java:65) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutPooledConnection(C3P0PooledConnectionPool.java:527) at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(AbstractPoolBackedDataSource.java:128) at org.hibernate.connection.C3P0ConnectionProvider.getConnection(C3P0ConnectionProvider.java:35) at org.hibernate.cfg.SettingsFactory.buildSettings(SettingsFactory.java:76) at org.hibernate.cfg.Configuration.buildSettings(Configuration.java:1933) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1216) at com.database.hibernate.util.HibernateFactory.<init>(Unknown Source) at com.database.hibernate.util.HibernateUtil.<clinit>(Unknown Source) at com.server.databaseop.goodOp.GoodOpImpl.initBreedGoods(Unknown Source) at com.server.databaseop.goodOp.GoodOpImpl.access$000(Unknown Source) at com.server.databaseop.goodOp.GoodOpImpl$1.run(Unknown Source) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:351) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:178) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:165) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:267) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603) at java.lang.Thread.run(Thread.java:636) Caused by: com.mchange.v2.resourcepool.TimeoutException: A client timed out while waiting to acquire a resource from com.mchange.v2.resourcepool.BasicResourcePool@ca470 -- timeout at awaitAvailable() at com.mchange.v2.resourcepool.BasicResourcePool.awaitAvailable(BasicResourcePool.java:1317) at com.mchange.v2.resourcepool.BasicResourcePool.prelimCheckoutResource(BasicResourcePool.java:557) at com.mchange.v2.resourcepool.BasicResourcePool.checkoutResource(BasicResourcePool.java:477) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool.checkoutPooledConnection(C3P0PooledConnectionPool.java:525) ... 18 more

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  • JSTL c:forEach causes @ViewScoped bean to invoke @PostConstruct on every request

    - by Nitesh Panchal
    Hello, Again i see that the @PostConstruct is firing every time even though no binding attribute is used. See this code :- <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:c="http://java.sun.com/jsp/jstl/core"> <h:head> <title>Facelet Title</title> </h:head> <h:body> <h:form> <c:forEach var="item" items="#{TestBean.listItems}"> <h:outputText value="#{item}"/> </c:forEach> <h:commandButton value="Click" actionListener="#{TestBean.actionListener}"/> </h:form> </h:body> </html> And this is the simplest possible bean in JSF :- package managedBeans; import java.io.Serializable; import java.util.ArrayList; import java.util.List; import javax.annotation.PostConstruct; import javax.faces.bean.ManagedBean; import javax.faces.bean.ViewScoped; @ManagedBean(name="TestBean") @ViewScoped public class TestBean implements Serializable { private List<String> listItems; public List<String> getListItems() { return listItems; } public void setListItems(List<String> listItems) { this.listItems = listItems; } public TestBean() { } @PostConstruct public void init(){ System.out.println("Post Construct fired!"); listItems = new ArrayList<String>(); listItems.add("Mango"); listItems.add("Apple"); listItems.add("Banana"); } public void actionListener(){ System.out.println("Action Listener fired!"); } } Do you see any behaviour that should cause postconstruct callback to fire each time? I think JSF 2.0 is highly unstable. If it has to fire PostConstruct each and every time what purpose does @ViewScoped serve. Why not to use @RequestScoped only? I thought i have made some mistake in my application. But when i created this simplest possible in JSF, i still get this error. Am i not understanding the scopes of JSF? or are they not testing it properly? Further, if you remove c:forEach and replace it with ui:repeat, then it works fine. Waiting for replies to confirm whether it is bug or it is intentional to stop the programmers from using jstl?

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  • Did I find a bug in PHP's `crypt()`?

    - by Nathan Long
    I think I may have found a bug in PHP's crypt() function under Windows. However: I recognize that it's probably my fault. PHP is used by millions and worked on by thousands; my code is used by tens and worked on by me. (This argument is best explained on Coding Horror.) So I'm asking for help: show me my fault. I've been trying to find it for a few days now, with no luck. The setup I'm using a Windows server installation with Apache 2.2.14 (Win32) and PHP 5.3.2. My development box runs Windows XP Professional; the 'production' server (this is an intranet setup) runs Windows Storage Server 2003. The problem happens on both. I don't see anything in php.ini related to crypt(), but will happily answer questions about my config. The problem Several scripts in my PHP app occasionally hang: the page sits there on 'waiting for localhost' and never finishes. Each of these scripts uses crypt to hash a user's password before storing it in the database, or, in the case of the login page, to hash the entered password before comparing it to the version stored in the database. Since the login page is the simplest, I focused on it for testing. I repeatedly logged in, and found that it would hang maybe 4 out of 10 times. As an experiment, I changed the login page to use the plain text password and changed my password in the database to its plain text version. The page stopped hanging. I saw that PHP's latest version lists this bugfix: Fixed bug #51059 (crypt crashes when invalid salt are [sic] given). So I created a very simple test script, as follows, using the same salt given in an official example: $foo = crypt('rasmuslerdorf','r1'); echo $foo; This page, too, will hang, if I reload it like crazy. I only see it hanging in Chrome, but regardless of browser, the effect on Apache is the same. Effect on Apache When these pages hang, Apache's server-status page (which I explained here, regarding a different problem) increments the number of requests being processed and decrements the number of idle workers. The requests being processed almost all have a status of 'Sending Reply,' though sometimes for a moment they will show either 'Reading request' or 'keepalive (read).' Eventually, Apache may crash. When it does, the Windows crash report looks like this: szAppName: httpd.exe szAppVer: 2.2.14.0 szModName: php5ts.dll szModVer: 5.3.1.0 // OK, this report was before I upgraded to PHP 5.3.2, // but that didn't fix it offset: 00a2615 Is it my fault? I'm tempted to file a bug report to PHP on this. The argument against it is, as stated above, that bugs are nearly always my fault. However, my argument in favor of 'it's PHP's fault' is: I'm using Windows, whereas most servers use Linux (I don't get to choose this), so the chances are greater that I've found an edge case There was recently a bug with crypt(), so maybe it still has issues I have made the simplest test case I can, and I still have the problem Can anyone duplicate this? Can you suggest where I've gone wrong? Should I file the bug after all? Thanks in advance for any help you may give.

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  • How to Force an Exception from a Task to be Observed in a Continuation Task?

    - by Richard
    I have a task to perform an HttpWebRequest using Task<WebResponse>.Factory.FromAsync(req.BeginGetRespone, req.EndGetResponse) which can obviously fail with a WebException. To the caller I want to return a Task<HttpResult> where HttpResult is a helper type to encapsulate the response (or not). In this case a 4xx or 5xx response is not an exception. Therefore I've attached two continuations to the request task. One with TaskContinuationOptions OnlyOnRanToCompletion and the other with OnlyOnOnFaulted. And then wrapped the whole thing in a Task<HttpResult> to pick up the one result whichever continuation completes. Each of the three child tasks (request plus two continuations) is created with the AttachedToParent option. But when the caller waits on the returned outer task, an AggregateException is thrown is the request failed. I want to, in the on faulted continuation, observe the WebException so the client code can just look at the result. Adding a Wait in the on fault continuation throws, but a try-catch around this doesn't help. Nor does looking at the Exception property (as section "Observing Exceptions By Using the Task.Exception Property" hints here). I could install a UnobservedTaskException event handler to filter, but as the event offers no direct link to the faulted task this will likely interact outside this part of the application and is a case of a sledgehammer to crack a nut. Given an instance of a faulted Task<T> is there any means of flagging it as "fault handled"? Simplified code: public static Task<HttpResult> Start(Uri url) { var webReq = BuildHttpWebRequest(url); var result = new HttpResult(); var taskOuter = Task<HttpResult>.Factory.StartNew(() => { var tRequest = Task<WebResponse>.Factory.FromAsync( webReq.BeginGetResponse, webReq.EndGetResponse, null, TaskCreationOptions.AttachedToParent); var tError = tRequest.ContinueWith<HttpResult>( t => HandleWebRequestError(t, result), TaskContinuationOptions.AttachedToParent |TaskContinuationOptions.OnlyOnFaulted); var tSuccess = tRequest.ContinueWith<HttpResult>( t => HandleWebRequestSuccess(t, result), TaskContinuationOptions.AttachedToParent |TaskContinuationOptions.OnlyOnRanToCompletion); return result; }); return taskOuter; } with: private static HttpDownloaderResult HandleWebRequestError( Task<WebResponse> respTask, HttpResult result) { Debug.Assert(respTask.Status == TaskStatus.Faulted); Debug.Assert(respTask.Exception.InnerException is WebException); // Try and observe the fault: Doesn't help. try { respTask.Wait(); } catch (AggregateException e) { Log("HandleWebRequestError: waiting on antecedent task threw inner: " + e.InnerException.Message); } // ... populate result with details of the failure for the client ... return result; } (HandleWebRequestSuccess will eventually spin off further tasks to get the content of the response...) The client should be able to wait on the task and then look at its result, without it throwing due to a fault that is expected and already handled.

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  • Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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  • [C#][Design] Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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  • Yet another bug of JSF?

    - by Nitesh Panchal
    Hello, Again i see that the @PostConstruct is firing every time even though no binding attribute is used. See this code :- <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:c="http://java.sun.com/jsp/jstl/core"> <h:head> <title>Facelet Title</title> </h:head> <h:body> <h:form> <c:forEach var="item" items="#{TestBean.listItems}"> <h:outputText value="#{item}"/> </c:forEach> <h:commandButton value="Click" actionListener="#{TestBean.actionListener}"/> </h:form> </h:body> </html> And this is the simplest possible bean in JSF :- package managedBeans; import java.io.Serializable; import java.util.ArrayList; import java.util.List; import javax.annotation.PostConstruct; import javax.faces.bean.ManagedBean; import javax.faces.bean.ViewScoped; @ManagedBean(name="TestBean") @ViewScoped public class TestBean implements Serializable { private List<String> listItems; public List<String> getListItems() { return listItems; } public void setListItems(List<String> listItems) { this.listItems = listItems; } public TestBean() { } @PostConstruct public void init(){ System.out.println("Post Construct fired!"); listItems = new ArrayList<String>(); listItems.add("Mango"); listItems.add("Apple"); listItems.add("Banana"); } public void actionListener(){ System.out.println("Action Listener fired!"); } } Do you see any behaviour that should cause postconstruct callback to fire each time? I think JSF 2.0 is highly unstable. If it has to fire PostConstruct each and every time what purpose does @ViewScoped serve. Why not to use @RequestScoped only? I thought i have made some mistake in my application. But when i created this simplest possible in JSF, i still get this error. Am i not understanding the scopes of JSF? or are they not testing it properly? Further, if you remove c:forEach and replace it with ui:repeat, then it works fine. Waiting for replies to confirm whether it is bug or it is intentional to stop the programmers from using jstl?

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  • Ensuring a divs content has changed over time in Selenium

    - by Stewart Robinson
    I have a div that contains a slideshow. ( http://film.robinhoodtax.org/issues/education ) I am using Selenium to test it. So far I have been using the HTML/Selenium script below to validate that the slideshow is actually working. But my assertEval is failing. How can I correctly detect the slideshow and make sure it is moving?. You can see I've approached this by storing the HTML and waiting then trying again but it isn't working. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head profile="http://selenium-ide.openqa.org/profiles/test-case"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <link rel="selenium.base" href="" /> <title>New Test</title> </head> <body> <table cellpadding="1" cellspacing="1" border="1"> <thead> <tr><td rowspan="1" colspan="3">New Test</td></tr> </thead><tbody> <tr> <td>open</td> <td>/issues/education</td> <td></td> </tr> <tr> <td>waitForPageToLoad</td> <td></td> <td></td> </tr> <tr> <td>assertElementPresent</td> <td>css=div[id='views-nivo-slider-ImagesGallery-block_1']</td> <td></td> </tr> <tr> <td>storeHtmlSource</td> <td>css=div[id='views-nivo-slider-ImagesGallery-block_1']</td> <td>first</td> </tr> <tr> <td>pause</td> <td>3000</td> <td></td> </tr> <tr> <td>storeHtmlSource</td> <td>css=div[id='views-nivo-slider-ImagesGallery-block_1']</td> <td>second</td> </tr> <tr> <td>assertEval</td> <td>${first} == ${second}</td> <td>second</td> </tr> </tbody></table> </body> </html>

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  • Apache/PHP serving file multiple times

    - by easement
    I have a system with a download.php page. The page takes and id and loads a file based on from the DB Record and then serves it up. I've noticed a couple instances where files are requested multiple times in short time spans (20ms). Times that are too quick for human input. There are plenty of instances where the downloader functions fine. However, in taking a closer look at the downloader’s usage, I did see some interesting behavior. For instance, the IP address xxx.xxx.xxx.xxx (which is one in a range owned by xxxxxx.de in Germany) came to the site through Google. They browsed around and then came to the page http://site.com/xxxx/press+125.php There they issued a request for /download.php?id=/ZZ/n+aH55Y= (a PDF) at 9:04:23AM. That alone is not a big deal. However, what is interesting is that the server seems to have been quite preoccupied with serving that request. In the logs the request first completes between 9:09:48 and 9:10:00. It looks like the user must have gotten tired of waiting during that time and requested the document two more times. Between 09:14:47 and 09:15:00 the same request appears again, except it is from 9:04:43AM, 20ms later than the first request. Then it pops up a third time, with a request that started at 09:05:06 completing between 09:19:55 and 09:19:58! I’m suspicious of that document. In looking through the logs I see other instances where it takes the server a little while to handle that specific file. Check out this list of requests from zzz.zzz.zzz.zzz[different than above] for the file /download.php?id=/ZZ/n+aH55Y= (the same docuemnt as before): Request time Complete Time 04:32:43 04:33:36 04:32:50 04:33:36 04:32:51 04:33:38 04:33:05 04:33:38 04:33:34 04:33:42 04:33:05 04:33:42 So something is definitely going on. Whether it has to do with this specific document tripping up the server, the download.php page’s code, or if we’re just seeing the evidence of some server level overload as it plays out in real time I’m not yet sure. In fairness, there are other instances of people downloading /download.php?id=/ZZ/n+aH55Y= (the same PDF) without error. However, it is interesting that the multiple processes only seem to happen with this one file, and then only when it is accessed through the page http://site.com/press+125.php . It bears further investigation if there’s something amiss inside the code that causes the system to fire off multiple download requests that occupy the server. I don't know if this press+125.php is a rabbit hole, but there is weird consicence. Any ideas? I'm totally out of ideas. Apache maxed out? Things like that. ///DOWNLOAD.php $file = new files(); $file->comparison_filter("id", "=", $id); //sql to load if ($file->load()) { $file->serve(); } //FILES function serve() { if ($this->is_loaded) { if (file_exists($this->get_value("filename"))) { if ($this->get_value("content_type") != "") { header("Content-Type: " . $this->get_value("content_type")); } header("Content-Length: " . filesize($this->get_value("filename"))); if ($this->get_value("flag_image") == 0 || $this->get_value("flag_image") == false) { header("Cache-Control: private"); header("Content-Disposition: attachment; filename=" . urlencode($this->get_value("original_filename"))); } set_time_limit(0); @readfile($this->get_value("filename")); exit; } } }

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  • Simple Detached pThread does not cancel! (cout blocks and interleaves even if mutexed)

    - by Gabriel
    I have a hard problem here, which I can not solve and do not find the right answer on the net: I have created a detached thread with a clean up routing, the problem is that on my Imac and Ubuntu 9.1 (Dual Core). I am not able to correctly cancel the detached thread in the fallowing code: #include <iostream> #include <pthread.h> #include <sched.h> #include <signal.h> #include <time.h> pthread_mutex_t mutex_t; using namespace std; static void cleanup(void *arg){ pthread_mutex_lock(&mutex_t); cout << " doing clean up"<<endl; pthread_mutex_unlock(&mutex_t); } static void *thread(void *aArgument) { pthread_setcancelstate(PTHREAD_CANCEL_ENABLE,NULL); pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED,NULL); pthread_cleanup_push(&cleanup,NULL); int n=0; while(1){ pthread_testcancel(); sched_yield(); n++; pthread_mutex_lock(&mutex_t); cout << " Thread 2: "<< n<<endl; pthread_mutex_unlock(&mutex_t); } pthread_cleanup_pop(0); return NULL; } int main() { pthread_t thread_id; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_DETACHED); int error; if (pthread_mutex_init(&mutex_t,NULL) != 0) return 1; if (pthread_create(&thread_id, &attr, &(thread) , NULL) != 0) return 1; pthread_mutex_lock(&mutex_t); cout << "waiting 1s for thread...\n" <<endl; pthread_mutex_unlock(&mutex_t); int n =0; while(n<1E3){ pthread_testcancel(); sched_yield(); n++; pthread_mutex_lock(&mutex_t); cout << " Thread 1: "<< n<<endl; pthread_mutex_unlock(&mutex_t); } pthread_mutex_lock(&mutex_t); cout << "canceling thread...\n" <<endl; pthread_mutex_unlock(&mutex_t); if (pthread_cancel(thread_id) == 0) { //This doesn't wait for the thread to exit pthread_mutex_lock(&mutex_t); cout << "detaching thread...\n"<<endl; pthread_mutex_unlock(&mutex_t); pthread_detach(thread_id); while (pthread_kill(thread_id,0)==0) { sched_yield(); } pthread_mutex_lock(&mutex_t); cout << "thread is canceled"; pthread_mutex_unlock(&mutex_t); } pthread_mutex_lock(&mutex_t); cout << "exit"<<endl; pthread_mutex_unlock(&mutex_t); return 0; } When I replace the Cout with printf() i workes to the end "exit" , but with the cout (even locked) the executable hangs after outputting "detaching thread... It would be very cool to know from a Pro, what the problem here is?. Why does this not work even when cout is locked by a mutex!? Thanks a lot for your support!!

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  • Use component id in Castle Windsor generic object configuration

    - by ChoccyButton
    2 questions in one, but very much related. Is it possible with Castle Windsor to resolve a configuration entry such as - Assembly.Namespace.Object1`2[[${ComponentId1}],[${ComponentId2}]], Assembly Where ComponentId1 and ComponentId2 are defined as components. Castle Windsor doesn't seem to be resolving the ComponentId, it is just looking for ComponentId1 in the Castle.Windsor assembly. The second question comes in to play if you can't do the first question. If you have to use a full assembly reference instead of a ComponentId, how can you pass any parameters to the object being created? eg to set ComponentId1.Field1 = "blah", or pass something to the constructor of ComponentId1 Hope that makes sense Update - Following the request for code I've knocked together the following - Objects public class Wrapper<T, T1> where T : ICollector where T1:IProcessor { private T _collector; private T1 _processor; public Wrapper(T collector, T1 processor) { _collector = collector; _processor = processor; } public void GetData() { _collector.CollectData(); _processor.ProcessData(); } } public class Collector1 : ICollector { public void CollectData() { Console.WriteLine("Collecting data from Collector1 ..."); } } public class Processor1 : IProcessor { public void ProcessData() { Console.WriteLine("Processing data from Processor1 ..."); } } repeated so 3 of each type of object in the example Config <components> <component id="Collector1" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector1, CastleWindsorPlay"/> <component id="Collector2" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector2, CastleWindsorPlay"/> <component id="Collector3" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector3, CastleWindsorPlay"/> <component id="Processor1" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor1, CastleWindsorPlay"/> <component id="Processor2" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor2, CastleWindsorPlay"/> <component id="Processor3" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor3, CastleWindsorPlay"/> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[[CastleWindsorPlay.Collector1, CastleWindsorPlay],[CastleWindsorPlay.Processor3, CastleWindsorPlay]], CastleWindsorPlay" /> </components> Instantiation var wrapper = (Wrapper<ICollector, IProcessor>) container.Resolve("Wrapper1"); wrapper.GetData(); This brief example errors with this error message though - Can't create component 'Wrapper1' as it has dependencies to be satisfied. Wrapper1 is waiting for the following dependencies: Services: - CastleWindsorPlay.Collector1 which was not registered. - CastleWindsorPlay.Processor3 which was not registered. The curious part about this is that I can get it to resolve Collector1 and Processor3 individually before the call to the wrapper, but the wrapper still can't see them. This is a basic example, the next thing I'd like to be able to do is when instantiating the Wrapper, set a property on the collector and/or processor. So it could be something like Collector.Id = 10, but set in the config where the wrapper is defined. Setting against the Collector component definition wouldn't work as I'd want to be able to instantiate multiple copies of each Collector, using different Id's Update 2 What I'm actually trying to do is have - <components> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=1)],[${Processor3}]], CastleWindsorPlay" /> <component id="Wrapper2" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=3)],[${Processor3}]], CastleWindsorPlay" /> </components> Then have another object defined as <component id="Manager" type="CastleWindsorPlay.Manager,CastleWindsorPlay"> <parameters> <wrappers> <array> <item>${Wrapper1}</item> <item>${Wrapper2}</item> </array> </wrappers> </parameters> Then finally in code just be able to call - var manager = (Manager)container.Resolve("Manager"); This should return the manager object, with an array of wrappers populated and the wrappers configured with the correct Collector and Convertor. I know there are errors in the Castle config here, that's why I'm asking the question, I don't know how to set the config up to do what I'm after, or even if it's possible to do it in Castle Windsor

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  • Source code versioning with comments (organizational practice) - leave or remove?

    - by ADTC
    Before you start admonishing me with "DON'T DO IT," "BAD PRACTICE!" and "Learn to use proper source code control", please hear me out first. I am fully aware that the practice of commenting out old code and leaving it there forever is very bad and I hate such practice myself. But here's the situation I'm in. A few months ago I joined a company as software developer. I had worked in the company for few months as an intern, about a year before joining recently. Our company uses source code version control (CVS) but not properly. Here's what happened both in my internship and my current permanent position. Each time I was assigned to work on a project (legacy, about 8-10 years old). Instead of creating a CVS account and letting me check out code and check in changes, a senior colleague exported the code from CVS, zipped it up and passed it to me. While this colleague checks in all changes in bulk every few weeks, our usual practice is to do fine-grained versioning in the actual source code itself (each file increments in versions independent from the rest). Whenever a change is made to a file, old code is commented out, new code entered below it, and this whole section is marked with a version number. Finally a note about the changes is placed at the top of the file in a section called Modification History. Finally the changed files are placed in a shared folder, ready and waiting for the bulk check-in. /* * Copyright notice blah blah * Some details about file (project name, file name etc) * Modification History: * Date Version Modified By Description * 2012-10-15 1.0 Joey Initial creation * 2012-10-22 1.1 Chandler Replaced old code with new code */ code .... //v1.1 start //old code new code //v1.1 end code .... Now the problem is this. In the project I'm working on, I needed to copy some new source code files from another project (new in the sense that they didn't exist in destination project before). These files have a lot of historical commented out code and comment-based versioning including usually long or very long Modification History section. Since the files are new to this project I decided to clean them up and remove unnecessary code including historical code, and start fresh at version 1.0. (I still have to continue the practice of comment-based versioning despite hating it. And don't ask why not start at version 0.1...) I have done similar something during my internship and no one said anything. My supervisor has seen the work a few times and didn't say I shouldn't do such clean-up (if at all it was noticed). But a same-level colleague saw this and said it's not recommended as it may cause downtime in the future and increase maintenance costs. An example is when changes are made in another project on the original files and these changes need to be propagated to this project. With code files drastically different, it could cause confusion to an employee doing the propagation. It makes sense to me, and is a valid point. I couldn't find any reason to do my clean-up other than the inconvenience of a ridiculously messy code. So, long story short: Given the practice in our company, should I not do such clean-up when copying new files from project to project? Is it better to make changes on the (copy of) original code with full history in comments? Or what justification can I give for doing the clean-up? PS to mods: Hope you allow this question some time even if for any reason you determine it to be unfit in SO. I apologize in advance if anything is inappropriate including tags.

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  • c# send recive object over network?

    - by Data-Base
    Hello, I'm working on a server/client project the client will be asking the server for info and the server will send them back to the client the info may be string,number, array, list, arraylist or any other object I found allot of examples but I faced issues!!!! the solution I found so far is to serialize the object (data) and send it then de-serialize it to process here is the server code public void RunServer(string SrvIP,int SrvPort) { try { var ipAd = IPAddress.Parse(SrvIP); /* Initializes the Listener */ if (ipAd != null) { var myList = new TcpListener(ipAd, SrvPort); /* Start Listeneting at the specified port */ myList.Start(); Console.WriteLine("The server is running at port "+SrvPort+"..."); Console.WriteLine("The local End point is :" + myList.LocalEndpoint); Console.WriteLine("Waiting for a connection....."); while (true) { Socket s = myList.AcceptSocket(); Console.WriteLine("Connection accepted from " + s.RemoteEndPoint); var b = new byte[100]; int k = s.Receive(b); Console.WriteLine("Recieved..."); for (int i = 0; i < k; i++) Console.Write(Convert.ToChar(b[i])); string cmd = Encoding.ASCII.GetString(b); if (cmd.Contains("CLOSE-CONNECTION")) break; var asen = new ASCIIEncoding(); // sending text s.Send(asen.GetBytes("The string was received by the server.")); // the line bove to be modified to send serialized object? Console.WriteLine("\nSent Acknowledgement"); s.Close(); Console.ReadLine(); } /* clean up */ myList.Stop(); } } catch (Exception e) { Console.WriteLine("Error..... " + e.StackTrace); } } here is the client code that should return an object public object runClient(string SrvIP, int SrvPort) { object obj = null; try { var tcpclnt = new TcpClient(); Console.WriteLine("Connecting....."); tcpclnt.Connect(SrvIP, SrvPort); // use the ipaddress as in the server program Console.WriteLine("Connected"); Console.Write("Enter the string to be transmitted : "); var str = Console.ReadLine(); Stream stm = tcpclnt.GetStream(); var asen = new ASCIIEncoding(); if (str != null) { var ba = asen.GetBytes(str); Console.WriteLine("Transmitting....."); stm.Write(ba, 0, ba.Length); } var bb = new byte[2000]; var k = stm.Read(bb, 0, bb.Length); string data = null; for (var i = 0; i < k; i++) Console.Write(Convert.ToChar(bb[i])); //convert to object code ?????? Console.ReadLine(); tcpclnt.Close(); } catch (Exception e) { Console.WriteLine("Error..... " + e.StackTrace); } return obj; } I need to know a good serialize/serialize and how to integrate it into the solution above :-( I would be really thankful for any help cheers

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  • window.requestFileSystem fails/events firing multiple times in PhoneGap Cordova 3

    - by ezycheez
    cordova 3.1.0-0.2.0 Droid Razr M Android 4.1.2 Windows 7 New to PhoneGap/Cordova. Running one of the filesystem demos from http://docs.phonegap.com/en/3.1.0/cordova_file_file.md.html#File. Using "cordova run android" to compile the code and run it on the phone attached via USB. Problem #1: When the app first starts I get alert("1") twice and then nothing else. Problem #2: When I kick of the code via the button onclick I get the following alert pattern: 1, 2, 2, 3, 3, 4, 6, 5, 7, 4, 6, 5, 7. Some of that makes sense based on the code flow but most of them are firing twice. I'm suspecting problem #2 is being caused by some asynchronous calls hanging out from the first attempt but no matter how long I wait those events don't fire until I kick of the code via the button. So why is the requestFileSystem call failing even though it is waiting for deviceready and why is the other code getting intermingled? Any thoughts are appreciated. <!DOCTYPE html> <html> <head> <title>FileReader Example</title> <script type="text/javascript" charset="utf-8" src="cordova.js"></script> <script type="text/javascript" charset="utf-8"> // Wait for device API libraries to load // document.addEventListener("deviceready", onDeviceReady, false); // device APIs are available // function onDeviceReady() { alert("1"); window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail); } function gotFS(fileSystem) { alert("2"); fileSystem.root.getFile("readme.txt", null, gotFileEntry, fail); } function gotFileEntry(fileEntry) { alert("3"); fileEntry.file(gotFile, fail); } function gotFile(file) { alert("4"); readDataUrl(file); alert("5"); readAsText(file); } function readDataUrl(file) { alert("6"); var reader = new FileReader(); reader.onloadend = function (evt) { console.log("Read as data URL"); console.log(evt.target.result); }; reader.readAsDataURL(file); } function readAsText(file) { alert("7"); var reader = new FileReader(); reader.onloadend = function (evt) { console.log("Read as text"); console.log(evt.target.result); }; reader.readAsText(file); } function fail(error) { alert("8"); console.log(error.code); } </script> </head> <body> <h1>Example</h1> <p>Read File</p> <button onclick="onDeviceReady();">Read File</button> </body> </html>

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  • All UITableCells rendered at once... why?

    - by Greg
    I'm extremely confused by the proper behavior of UITableView cell rendering. Here's the situation: I have a list of 250 items that are loading into a table view, each with an image. To optimize the image download, I followed along with Apple's LazyTableImages sample code... pretty much following it exactly. Really good system... for reference, here's the cell renderer within the Apple sample code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // customize the appearance of table view cells // static NSString *CellIdentifier = @"LazyTableCell"; static NSString *PlaceholderCellIdentifier = @"PlaceholderCell"; // add a placeholder cell while waiting on table data int nodeCount = [self.entries count]; if (nodeCount == 0 && indexPath.row == 0) { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:PlaceholderCellIdentifier] autorelease]; cell.detailTextLabel.textAlignment = UITextAlignmentCenter; cell.selectionStyle = UITableViewCellSelectionStyleNone; } cell.detailTextLabel.text = @"Loading…"; return cell; } UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } // Leave cells empty if there's no data yet if (nodeCount > 0) { // Set up the cell... AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row]; cell.textLabel.text = appRecord.appName; cell.detailTextLabel.text = appRecord.artist; // Only load cached images; defer new downloads until scrolling ends if (!appRecord.appIcon) { if (self.tableView.dragging == NO && self.tableView.decelerating == NO) { [self startIconDownload:appRecord forIndexPath:indexPath]; } // if a download is deferred or in progress, return a placeholder image cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = appRecord.appIcon; } } return cell; } So – my implementation of Apple's LazyTableImages system has one crucial flaw: it starts all downloads for all images immediately. Now, if I remove this line: //[self startIconDownload:appRecord forIndexPath:indexPath]; Then the system behaves exactly like you would expect: new images load as their placeholders scroll into view. However, the initial view cells do not automatically load their images without that prompt in the cell renderer. So, I have a problem: with the prompt in the cell renderer, all images load at once. Without the prompt, the initial view doesn't load. Now, this works fine in Apple sample code, which got me wondering what was going on with mine. It's almost like it was building all cells up front rather than just the 8 or so that would appear within the display. So, I got looking into it, and this is indeed the case... my table is building 250 unique cells! I didn't think the UITableView worked like this, I guess I thought it only built as many items as were needed to populate the table. Is this the case, or is it correct that it would build all 250 cells up front? Also – related question: I've tried to compare my implementation against the Apple LazyTableImages sample, but have discovered that NSLog appears to be disabled within the Apple sample code (which makes direct behavior comparisons extremely difficult). Is that just a simple publish setting somewhere, or has Apple somehow locked down their samples so that you can't log output at runtime? Thanks!

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  • Dynamically loading modules in Python (+ multi processing question)

    - by morpheous
    I am writing a Python package which reads the list of modules (along with ancillary data) from a configuration file. I then want to iterate through each of the dynamically loaded modules and invoke a do_work() function in it which will spawn a new process, so that the code runs ASYNCHRONOUSLY in a separate process. At the moment, I am importing the list of all known modules at the beginning of my main script - this is a nasty hack I feel, and is not very flexible, as well as being a maintenance pain. This is the function that spawns the processes. I will like to modify it to dynamically load the module when it is encountered. The key in the dictionary is the name of the module containing the code: def do_work(work_info): for (worker, dataset) in work_info.items(): #import the module defined by variable worker here... # [Edit] NOT using threads anymore, want to spawn processes asynchronously here... #t = threading.Thread(target=worker.do_work, args=[dataset]) # I'll NOT dameonize since spawned children need to clean up on shutdown # Since the threads will be holding resources #t.daemon = True #t.start() Question 1 When I call the function in my script (as written above), I get the following error: AttributeError: 'str' object has no attribute 'do_work' Which makes sense, since the dictionary key is a string (name of the module to be imported). When I add the statement: import worker before spawning the thread, I get the error: ImportError: No module named worker This is strange, since the variable name rather than the value it holds are being used - when I print the variable, I get the value (as I expect) whats going on? Question 2 As I mentioned in the comments section, I realize that the do_work() function written in the spawned children needs to cleanup after itself. My understanding is to write a clean_up function that is called when do_work() has completed successfully, or an unhandled exception is caught - is there anything more I need to do to ensure resources don't leak or leave the OS in an unstable state? Question 3 If I comment out the t.daemon flag statement, will the code stil run ASYNCHRONOUSLY?. The work carried out by the spawned children are pretty intensive, and I don't want to have to be waiting for one child to finish before spawning another child. BTW, I am aware that threading in Python is in reality, a kind of time sharing/slicing - thats ok Lastly is there a better (more Pythonic) way of doing what I'm trying to do? [Edit] After reading a little more about Pythons GIL and the threading (ahem - hack) in Python, I think its best to use separate processes instead (at least IIUC, the script can take advantage of multiple processes if they are available), so I will be spawning new processes instead of threads. I have some sample code for spawning processes, but it is a bit trivial (using lambad functions). I would like to know how to expand it, so that it can deal with running functions in a loaded module (like I am doing above). This is a snippet of what I have: def do_mp_bench(): q = mp.Queue() # Not only thread safe, but "process safe" p1 = mp.Process(target=lambda: q.put(sum(range(10000000)))) p2 = mp.Process(target=lambda: q.put(sum(range(10000000)))) p1.start() p2.start() r1 = q.get() r2 = q.get() return r1 + r2 How may I modify this to process a dictionary of modules and run a do_work() function in each loaded module in a new process?

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  • Lockless queue implementation ends up having a loop under stress

    - by Fozi
    I have lockless queues written in C in form of a linked list that contains requests from several threads posted to and handled in a single thread. After a few hours of stress I end up having the last request's next pointer pointing to itself, which creates an endless loop and locks up the handling thread. The application runs (and fails) on both Linux and Windows. I'm debugging on Windows, where my COMPARE_EXCHANGE_PTR maps to InterlockedCompareExchangePointer. This is the code that pushes a request to the head of the list, and is called from several threads: void push_request(struct request * volatile * root, struct request * request) { assert(request); do { request->next = *root; } while(COMPARE_EXCHANGE_PTR(root, request, request->next) != request->next); } This is the code that gets a request from the end of the list, and is only called by a single thread that is handling them: struct request * pop_request(struct request * volatile * root) { struct request * volatile * p; struct request * request; do { p = root; while(*p && (*p)->next) p = &(*p)->next; // <- loops here request = *p; } while(COMPARE_EXCHANGE_PTR(p, NULL, request) != request); assert(request->next == NULL); return request; } Note that I'm not using a tail pointer because I wanted to avoid the complication of having to deal with the tail pointer in push_request. However I suspect that the problem might be in the way I find the end of the list. There are several places that push a request into the queue, but they all look generaly like this: // device->requests is defined as struct request * volatile requests; struct request * request = malloc(sizeof(struct request)); if(request) { // fill out request fields push_request(&device->requests, request); sem_post(device->request_sem); } The code that handles the request is doing more than that, but in essence does this in a loop: if(sem_wait_timeout(device->request_sem, timeout) == sem_success) { struct request * request = pop_request(&device->requests); // handle request free(request); } I also just added a function that is checking the list for duplicates before and after each operation, but I'm afraid that this check will change the timing so that I will never encounter the point where it fails. (I'm waiting for it to break as I'm writing this.) When I break the hanging program the handler thread loops in pop_request at the marked position. I have a valid list of one or more requests and the last one's next pointer points to itself. The request queues are usually short, I've never seen more then 10, and only 1 and 3 the two times I could take a look at this failure in the debugger. I thought this through as much as I could and I came to the conclusion that I should never be able to end up with a loop in my list unless I push the same request twice. I'm quite sure that this never happens. I'm also fairly sure (although not completely) that it's not the ABA problem. I know that I might pop more than one request at the same time, but I believe this is irrelevant here, and I've never seen it happening. (I'll fix this as well) I thought long and hard about how I can break my function, but I don't see a way to end up with a loop. So the question is: Can someone see a way how this can break? Can someone prove that this can not? Eventually I will solve this (maybe by using a tail pointer or some other solution - locking would be a problem because the threads that post should not be locked, I do have a RW lock at hand though) but I would like to make sure that changing the list actually solves my problem (as opposed to makes it just less likely because of different timing).

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  • Broken Multithreading With Core Data

    - by spamguy
    This is a better-focused version of an earlier question that touches upon an entirely different subject from before. I am working on a Cocoa Core Data application with multiple threads. There is a Song and Artist; every Song has an Artist relation. There is a delegate code file not cited here; it more or less looks like the template XCode generates. I am far better working with the former technology than the latter, and any multithreading capability came from a Core Data template. When I'm doing all my ManagedObjectContext work in one method, I am fine. When I put fetch-or-insert-then-return-object work into a separate method, the application halts (but does not crash) at the new method's return statement, seen below. The new method even gets its own MOC to be safe, and it has not helped any. The result is one addition to Song and a halt after generating an Artist. I get no errors or exceptions, and I don't know why. I've debugged out the wazoo. My theory is that any errors occurring are in another thread, and the one I'm watching is waiting on something forever. What did I do wrong with getArtistObject: , and how can I fix it? Thanks. - (void)main { NSInteger songCount = 1; NSManagedObjectContext *moc = [[NSManagedObjectContext alloc] init]; [moc setPersistentStoreCoordinator:[[self delegate] persistentStoreCoordinator]]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(contextDidSave:) name:NSManagedObjectContextDidSaveNotification object:moc]; /* songDict generated here */ for (id key in songDict) { NSManagedObject *song = [NSEntityDescription insertNewObjectForEntityForName:@"Song" inManagedObjectContext:moc]; [song setValue:[songDictItem objectForKey:@"Name"] forKey:@"title"]; [song setValue:[self getArtistObject:(NSString *) [songDictItem objectForKey:@"Artist"]] forKey:@"artist"]; [songDictItem release]; songCount++; } NSError *error; if (![moc save:&error]) [NSApp presentError:error]; [[NSNotificationCenter defaultCenter] removeObserver:self name:NSManagedObjectContextDidSaveNotification object:moc]; [moc release], moc = nil; [[self delegate] importDone]; } - (NSManagedObject*) getArtistObject:(NSString*)theArtist { NSError *error = nil; NSManagedObjectContext *moc = [[NSManagedObjectContext alloc] init]; [moc setPersistentStoreCoordinator:[[self delegate] persistentStoreCoordinator]]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(contextDidSave:) name:NSManagedObjectContextDidSaveNotification object:moc]; NSFetchRequest *fetch = [[[NSFetchRequest alloc] init] autorelease]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Artist" inManagedObjectContext:moc]; [fetch setEntity:entityDescription]; // object to be returned NSManagedObject *artistObject = [[NSManagedObject alloc] initWithEntity:entityDescription insertIntoManagedObjectContext:moc]; // set predicate (artist name) NSPredicate *pred = [NSPredicate predicateWithFormat:[NSString stringWithFormat:@"name = \"%@\"", theArtist]]; [fetch setPredicate:pred]; NSArray *response = [moc executeFetchRequest:fetch error:&error]; if (error) [NSApp presentError:error]; if ([response count] == 0) // empty resultset --> no artists with this name { [artistObject setValue:theArtist forKey:@"name"]; NSLog(@"%@ not found. Adding.", theArtist); return artistObject; } else return [response objectAtIndex:0]; } @end

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  • Looking for best practise for writing a serial device communication app in C#

    - by cdotlister
    I am pretty new to serial comms, but would like advise on how to best achieve a robust application which speak to and listens to a serial device. I have managed to make use of System.IO.serialport, and successfully connected to, sent data to and recieved from my device. The way things work is this. My application connects to the Com Port and opens the port.... I then connect my device to the com port, and it detects a connectio to the PC, so sends a bit of text. it's really just copyright info, as well as the version of the firmware. I don't do anything with that, except display it in my 'activity' window. The device then waits. I can then query information, but sending a command such as 'QUERY PARAMETER1'. It then replies with something like: 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n' I then process that. I can then update it by sending 'SET PARAMETER1 12345', and it will reply with 'QUERY PARAMETER1\r\n\r\n12345\r\n\r\n'. All pretty basic. So, what I have done is created a Communication Class. this call is called in it's own thread, and sends data back to the main form... and also allows me to send messages to it. Sending data is easy. Recieving is a bit more tricky. I have employed the use of the datarecieved event, and when ever data comes in, I echo that to my screen. My problem is this: When I send a command, I feel I am being very dodgy in my handling. What I am doing is, lets say I am sending 'QUERY PARAMETER1'. I send the command to the device, I then put 'PARAMETER1' into a global variable, and I do a Thread.Sleep(100). On the data recieved, I then have a bit of logic that checks the incoming data, and sees if the string CONTAINS the value in the gloabl variable. As the reply may be 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n', it sees that it contains my parameter, parses the string, and returns the value I am looking for, but placing it into another global variable. My sending method was sleeping for 100ms. It then wakes, and checks the returned global variable. If it has data... then I'm happy, and I process the data. Problem is... if the sleep is too short.. it will fail. And I feel it's flakey.. putting stuff into variables.. then waiting... The other option is to use ReadLine instead, but that's very blocking. So I remove the datarecieved method, and instead... just send the data... then call ReadLine(). That may give me better results. There's no time, except when we connect initially, that data comes from the device, without me requesting it. So, maybe readline will be simpler and safer? Is this known as 'Blocking' reads? Also, can I set a timeout? Hopefully someone can guide me.

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  • Listening for TCP and UDP requests on the same port

    - by user339328
    I am writing a Client/Server set of programs Depending on the operation requested by the client, I use make TCP or UDP request. Implementing the client side is straight-forward, since I can easily open connection with any protocol and send the request to the server-side. On the servers-side, on the other hand, I would like to listen both for UDP and TCP connections on the same port. Moreover, I like the the server to open new thread for each connection request. I have adopted the approach explained in: link text I have extended this code sample by creating new threads for each TCP/UDP request. This works correctly if I use TCP only, but it fails when I attempt to make UDP bindings. Please give me any suggestion how can I correct this. tnx Here is the Server Code: public class Server { public static void main(String args[]) { try { int port = 4444; if (args.length > 0) port = Integer.parseInt(args[0]); SocketAddress localport = new InetSocketAddress(port); // Create and bind a tcp channel to listen for connections on. ServerSocketChannel tcpserver = ServerSocketChannel.open(); tcpserver.socket().bind(localport); // Also create and bind a DatagramChannel to listen on. DatagramChannel udpserver = DatagramChannel.open(); udpserver.socket().bind(localport); // Specify non-blocking mode for both channels, since our // Selector object will be doing the blocking for us. tcpserver.configureBlocking(false); udpserver.configureBlocking(false); // The Selector object is what allows us to block while waiting // for activity on either of the two channels. Selector selector = Selector.open(); tcpserver.register(selector, SelectionKey.OP_ACCEPT); udpserver.register(selector, SelectionKey.OP_READ); System.out.println("Server Sterted on port: " + port + "!"); //Load Map Utils.LoadMap("mapa"); System.out.println("Server map ... LOADED!"); // Now loop forever, processing client connections while(true) { try { selector.select(); Set<SelectionKey> keys = selector.selectedKeys(); // Iterate through the Set of keys. for (Iterator<SelectionKey> i = keys.iterator(); i.hasNext();) { SelectionKey key = i.next(); i.remove(); Channel c = key.channel(); if (key.isAcceptable() && c == tcpserver) { new TCPThread(tcpserver.accept().socket()).start(); } else if (key.isReadable() && c == udpserver) { new UDPThread(udpserver.socket()).start(); } } } catch (Exception e) { e.printStackTrace(); } } } catch (Exception e) { e.printStackTrace(); System.err.println(e); System.exit(1); } } } The UDPThread code: public class UDPThread extends Thread { private DatagramSocket socket = null; public UDPThread(DatagramSocket socket) { super("UDPThread"); this.socket = socket; } @Override public void run() { byte[] buffer = new byte[2048]; try { DatagramPacket packet = new DatagramPacket(buffer, buffer.length); socket.receive(packet); String inputLine = new String(buffer); String outputLine = Utils.processCommand(inputLine.trim()); DatagramPacket reply = new DatagramPacket(outputLine.getBytes(), outputLine.getBytes().length, packet.getAddress(), packet.getPort()); socket.send(reply); } catch (IOException e) { e.printStackTrace(); } socket.close(); } } I receive: Exception in thread "UDPThread" java.nio.channels.IllegalBlockingModeException at sun.nio.ch.DatagramSocketAdaptor.receive(Unknown Source) at server.UDPThread.run(UDPThread.java:25) 10x

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