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  • Autocomplete and User define keyboard

    - by Geetha
    Hi All, I am using asp:button to create a keyboard with A-Z and 0-9 for touch screen using Java script. This keyboard is linked with one textbox. If we click one button corresponding text will be displayed on the textbox. Its working fine. I have included the autocomplete feature to this textbox using jquery JQuery Autocomplete. Problem: The autocomplete is not working if i my user define keyboard. How to modify my key buttons as keyboard keys? Is it possible? Is there any other way to achieve this? Code: <asp:TextBox ID="txtSearch" runat="server"></asp:TextBox> <asp:Button ID="zero" runat="server" Text="0" CssClass="myclass" OnClientClick="return typeLetter(this);" TabIndex="20"/> function typeLetter(currentbutton) { if (previousActiveElement != null) { if (previousActiveElement == 'antSearchText'){ var position = document.getElementById('position').value; if (position == '') { alert('chk position'); } else { var existingString = document.getElementById(previousActiveElement).value; var beforeString = existingString.substring(0, position); var afterString = existingString.substring(position, existingString.length); document.getElementById(previousActiveElement).value = beforeString + currentbutton.value + afterString; setCaretPosition(document.getElementById(previousActiveElement), parseInt(position) + 1); setCaretPosition(document.getElementById(previousActiveElement), parseInt(position) + 1); } } } return false; }

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  • Can't get screen pixel from a specific full screen game with any language?

    - by user1007059
    Okay, I know this might seem like I'm posting a duplicate question since I've asked something similar like a day ago HOWEVER, if anyone sees any problem with this, please read my question first before judging: Yesterday I tried getting a specific pixel from a fullscreen game in C#. I thought my C# code was faulty but when I tried with multiple full screen games today they all worked except for that specific game. I literally tried with 10 different full screen games, a couple being mmofps, mmorpg, mmotps, regular rpg games, regular shooters, regular action adventure games, etc. I tried with multiple programming languages, and with every game except that specific game I'm dealing with, it returns the pixel color to me like I wanted. So let me explain what I tried: first I tried returning an IntPtr with C# using GetDC(IntPtr.Zero) before invoking GetPixel(int x, int y) and then getting the color out of it. Then I tried using the Robot class in Java and using the getPixelColor(int x, int y) method. I also tried using GetDC(0) to return an HDC object in C++ and then invoking GetPixel(int x, int y) before again extracting the color. These three methods worked EXACTLY the same in every single game except that specific game I was talking about. They returned the pixel perfectly, and extracted the exact same color perfectly. I don't feel it's necessary to tell you the game name or anything, since you probably don't even know it, but what could possibly be causing this malfunction in 1 specific game? PS: The game ALWAYS returns an RGB color of: A = 255, R = 0, G = 0, B = 0. Also, I tried taking a snapshot of the game with the 3 programming languages, and then getting the pixel which actually works in all 3 languages, but since I need to get this pixel every 30 ms, it kind of makes my game lag a bit (+ I think it takes up a lot of memory)

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  • VC9 C1083 Cannot open include file: 'boost...' after trying to abstract an include dependency

    - by ronivek
    Hey, So I've been working on a project for the past number of weeks and it uses a number of Boost libraries. In particular I'm using the boost::dynamic_bitset library quite extensively. I've had zero issues up until now; but tonight I discovered a dependency between some includes which I had to resolve; and I tried to do so by providing an abstract callback class. Effectively I now have the following: First include... class OtherClassCallback { public: virtual int someOtherMethod() const = 0; }; class SomeClass { public: void someMethod(OtherClassCallback *oc) { ... oc->someOtherMethod(); ... } }; Second include... #include "SomeClass.h" class SomeOtherClass : public OtherClassCallback { public: int someOtherMethod() const { return this->someInt; } }; Here is the issue; ever since I implemented this class I'm now getting the following error: fatal error C1083: Cannot open include file: 'boost/dynamic_bitset/dynamic_bitset.hpp': No such file or directory Now I'm getting no other compiler errors; and it's a pretty substantial project. My include paths and so on are perfect; my files are fully accessible and removing the changes fixes the issue. Does anyone have any idea what might be going on? I'm compiling to native Windows executables in VS9. I should confess that I'm very inexperienced with C++ in general so go easy on me if it's something horribly straightforward; I can't figure it out.

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  • Actionscript: How Can I Know When The Source Property Of An Image Is Completely Updated

    - by Joshua
    var I:Image=new Image(); I.source='C:\\Abc.png'; var H:int=I.height; H is always Zero! I am presuming this is because the image hasn't finished reading the png file off the disk yet. What event can I monitor to know when it's width and height will have the right values? The 'Complete' event only seems to work for DOWNLOADED images. The 'Render' event happens EVERY FRAME. The (undocumented?) 'sourceChanged', happens as soon as source changes, and has the same problem! What event do I watch that will let me know when the image's width and height properties will have valid values? Or is there some Synchronous version of I.source='xxx.png', that I don't know about? P.S. Yes, I know I shouldn't use "C:\" in an Air Program. This was just for illustrative purposes, so that you won't suggest I use "Complete", which never even seems to fire when the file indicated by source is local.

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  • Parameter meaning of CBasePin::GetMediaType(int iPosition, ...) method

    - by user325320
    Thanks to everyone who views my question. http://msdn.microsoft.com/en-us/library/windows/desktop/dd368709(v=vs.85).aspx It is not very clear from the documentation regarding the iPosition parameter for virtual HRESULT GetMediaType( int iPosition, CMediaType *pMediaType ); It is said "Zero-based index value.", but what kind of index it is? the index of the samples? I have a source filter sending the H.264 NALU flows (MEDIASUBTYPE_AVC1) and it works very well except that the SPS/PPS may be changed after the video is played for a while. The SPS and PPS are appended to the MPEG2VIDEOINFO structure, which is passed in CMediaType::SetFormat method when GetMediaType method is called. and there is another version of GetMediaType which accepts the iPosition parameter. It seems I can use this method to update the SPS / PPS. My question is: What does the iPosition param mean, and how does Decoder Filter know which SPS/PPS are assigned for each NALU sample. HRESULT GetMediaType(int iPosition, CMediaType *pMediaType) { ATLTRACE( "\nGetMediaType( iPosition = %d ) ", iPosition); CheckPointer(pMediaType,E_POINTER); CAutoLock lock(m_pFilter->pStateLock()); if (iPosition < 0) { return E_INVALIDARG; } if (iPosition == 0) { pMediaType->InitMediaType(); pMediaType->SetType(&MEDIATYPE_Video); pMediaType->SetFormatType(&FORMAT_MPEG2Video); pMediaType->SetSubtype(&MEDIASUBTYPE_AVC1); pMediaType->SetVariableSize(); } int nCurrentSampleID; DWORD dwSize = m_pFlvFile->GetVideoFormatBufferSize(nCurrentSampleID); LPBYTE pBuffer = pMediaType->ReallocFormatBuffer(dwSize); memcpy( pBuffer, m_pFlvFile->GetVideoFormatBuffer(nCurrentSampleID), dwSize); pMediaType->SetFormat(pBuffer, dwSize); return S_OK; }

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  • Matlab fft function

    - by CTZStef
    The code below is from the Matlab 2011a help about fft function. I think there is a problem here : why do they multiply t(1:50) by Fs, and then say it's time in millisecond ? Certainly, it happens to be true in this very particular case, but change the value of Fs to, say, 2000, and it won't work anymore, obviously because of this factor of 2. Right ? Quite misleading, isn't it ? What do I miss ? Fs = 1000; % Sampling frequency T = 1/Fs; % Sample time L = 1000; % Length of signal t = (0:L-1)*T; % Time vector % Sum of a 50 Hz sinusoid and a 120 Hz sinusoid x = 0.7*sin(2*pi*50*t) + sin(2*pi*120*t); y = x + 2*randn(size(t)); % Sinusoids plus noise plot(Fs*t(1:50),y(1:50)) title('Signal Corrupted with Zero-Mean Random Noise') xlabel('time (milliseconds)') Clearer with this : fs = 2000; % Sampling frequency T = 1 / fs; % Sample time L = 1000; % Length of signal t2 = (0:L-1)*T; % Time vector f = 50; % signal frequency s2 = sin(2*pi*f*t2); figure, plot(fs*t2(1:50),s2(1:50)); % NOT good figure, plot(t2(1:50),s2(1:50)); % good

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  • How can I map to a field that is joined in via one of three possible tables

    - by Mongus Pong
    I have this object : public class Ledger { public virtual Person Client { get; set; } // .... } The Ledger table joins to the Person table via one of three possible tables : Bill, Receipt or Payment. So we have the following tables : Ledger LedgerID PK Bill BillID PK, LedgerID, ClientID Receipt ReceiptID PK, LedgerID, ClientID Payment PaymentID PK, LedgerID, ClientID If it was just the one table, I could map this as : Join ( "Bill", x => { x.ManyToOne ( ledger => ledger.Client, mapping => mapping.Column ( "ClientID" ) ); x.Key ( l => l.Column ( "LedgerID" ) ); } ); This won't work for three tables. For a start the Join performs an inner join. Since there will only ever be one of Bill, Receipt or Payment - an inner join on these tables will always return zero rows. Then it would need to know to do a Coalesce on the ClientID of each of these tables to know the ClientID to grab the data from. Is there a way to do this? Or am I asking too much of the mappings here?

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  • cannot eliminate space between 2 horizontal divs inside containing div

    - by wantTheBest
    Should be easy, right? Just set the outer containing div's padding to zero, and set the two side-by-side divs inside the outer div to have margin:0 but that's having no effect on the space between the 2 horizontal divs. What I need is the red-outlined left div to touch the green-outlined right-side div. Despite my effort using padding and margin, the space between the 2 divs will not go away. I have looked at many answers on SO but so far no one's broken it down to this simple example -- my fiddle shows this issue, at http://jsfiddle.net/Shomer/tLZrm/7/ And here is the very simple code: <div style="border: 4px solid blue; white-space:nowrap; margin:0; padding:0; width:80%"> <div style="display:inline-block; width:45%; overflow:hidden; margin:0; border: 1px solid red"> Flimmy-flammy </div> <div style="display:inline-block; width:50%; overflow:hidden; margin:0px; border: 1px solid green"> Hambone-Sammy </div> </div>

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  • Wrong values reported by pyPDF for various box regions

    - by romor
    Using pyPdf, for most files I get matched results concerning various box's dimensions compared to what Acrobat reports. However for some files I get different values reported by pyPdf and Acrobat, like: pyPdf: artBox: 595.3 x 841.9 bleedBox: 595.3 x 841.9 cropBox: 595.3 x 841.9 trimBox: 517.3 x 754 Acrobat: artBox: 439.35 x 666.13 pt bleedBox: 439.35 x 666.13 pt cropBox: 439.35 x 666.13 pt trimBox: 439.35 x 666.13 pt I thought it's units issue, but then ratio between widths and heights doesn't match also, not mentioning trimBox mismatch Correct results are those reported by Acrobat of course. Does someone know why is this and is there a way I get correct dimensions by using pyPdf? Thanks couple of minutes later... After reading this question: Are PDF box coordinates relative or absolute? I figured I didn't considered uper left corner to be different then 0 (zero). It turned out that box starts at 77.95 x 87.87, so if we reduce reported values of trimBox by this values correct result is obtained. artBox: 0 x 0 bleedBox: 0 x 0 cropBox: 0 x 0 trimBox: 77.95 x 87.87 Other boxes seem with misleading values or I misinterpret them. Snippet: from pyPdf import PdfFileReader pdfread = PdfFileReader(file('my.pdf', 'rb')) page = 1 width = pdfread.getPage(page).trimBox[2]-pdfread.getPage(page).trimBox[0] height = pdfread.getPage(page).trimBox[3] - pdfread.getPage(page).trimBox[1] print width, height

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  • how should i create my own 'now' / DateTime.Now ?

    - by Michel
    Hi all, i'm starting to build a part of a system which will hold a lot of DateTime validations, and a lot of 'if it was done before now' or 'if it will start in an hour etc'. Usual way to go is to use DateTime.Now to get the actual time. I predict however, that during unit test that will give me a real headache because i will have to setup my testdata for the time when the test will run in stead of use a default set of test data. So i thought: why not use my own 'now' so i can set the current datetime to any moment in time. As i don't want to set the testservers internal clock i was thinking about this solution, and i was wondering what you think of it. Base thought is that i use my own DateTime class. That class gives you the current datetime, but you can also set your own time from outside. public static class MyDateTime { private static TimeSpan _TimeDifference = TimeSpan.Zero; public static DateTime Now { get { return DateTime.Now + _TimeDifference; } } public static void SetNewNow(DateTime newNow) { _TimeDifference = newNow - DateTime.Now; } public static void AddToRealTime(TimeSpan timeSpan ) { _TimeDifference = timeSpan; } public static void SubtractFromRealTime(TimeSpan timeSpan) { _TimeDifference = - timeSpan; } }

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  • In Scrum, should a team remove points from (defect) stories that don't result in a code change?

    - by CanIgtAW00tW00t
    My work uses a Scrum-like process to manage projects. I say Scrum-like, because we call it Scrum, but our project managers exclude aspects of Scrum that are inconvenient (most notably customer interaction). One of the stories in our current sprint was to correct a defect. After spending almost an entire day working on the issue, I determined the issue was the result of a permissions issue, so I didn't end up modifying any code. Our Scrum master / project manager decided that no code change equals zero points. I know that Scrum points are supposed to measure size / complexity and not time, but our Scrum master invests a lot of time in preparing graphs and statistical information from past sprints (average velocity, average points completed, etc.) I've always been of the opinion that for statistics to be meaningful in any way, the data must be as accurate as possible. All of our data is fuzzy to begin with, because, from time to time, we're encouraged by the Scrum master to "adjust" our size / complexity estimates, both increasing and decreasing them. I'd like to hear some other developers / Scrum team members thoughts on the merits of statistics based on past sprints, and also whether they think it's appropriate to "adjust" size / complexity estimates in the middle of a sprint, or the remove all points from a story all together for situations similar to what I've just described.

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  • Why initialize an object to empty

    - by ProgEnthu
    I am learning windows programming with the help of MSDN.Why would somebody initialize an object like the following? WNDCLASS wc = { }; Will this zero all the memory of the object? Whole source code is following: #ifndef UNICODE #define UNICODE #endif #include <windows.h> LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow) { // Register the window class. const wchar_t CLASS_NAME[] = L"Sample Window Class"; WNDCLASS wc = { }; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.lpszClassName = CLASS_NAME; RegisterClass(&wc); // Create the window. HWND hwnd = CreateWindowEx( 0, // Optional window styles. CLASS_NAME, // Window class L"Learn to Program Windows", // Window text WS_OVERLAPPEDWINDOW, // Window style // Size and position CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, // Parent window NULL, // Menu hInstance, // Instance handle NULL // Additional application data ); if (hwnd == NULL) { return 0; } ShowWindow(hwnd, nCmdShow); // Run the message loop. MSG msg = { }; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return 0; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_DESTROY: PostQuitMessage(0); return 0; case WM_PAINT: { PAINTSTRUCT ps; HDC hdc = BeginPaint(hwnd, &ps); FillRect(hdc, &ps.rcPaint, (HBRUSH) (COLOR_WINDOW+1)); EndPaint(hwnd, &ps); } return 0; } return DefWindowProc(hwnd, uMsg, wParam, lParam); }

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  • Trie Backtracking in Recursion

    - by Darksky
    I am building a tree for a spell checker with suggestions. Each node contains a key (a letter) and a value (array of letters down that path). So assume the following sub-trie in my big trie: W / \ a e | | k k | | is word--> e e | ... This is just a subpath of a sub-trie. W is a node and a and e are two nodes in its value array etc... At each node, I check if the next letter in the word is a value of the node. I am trying to support mistyped vowels for now. So 'weke' will yield 'wake' as a suggestion. Here's my searchWord function in my trie: def searchWord(self, word, path=""): if len(word) > 0: key = word[0] word = word[1:] if self.values.has_key(key): path = path + key nextNode = self.values[key] return nextNode.searchWord(word, path) else: # check here if key is a vowel. If it is, check for other vowel substitutes else: if self.isWord: return path # this is the word found else: return None Given 'weke', at the end when word is of length zero and path is 'weke', my code will hit the second big else block. weke is not marked as a word and so it will return with None. This will return out of searchWord with None. To avoid this, at each stack unwind or recursion backtrack, I need to check if a letter is a vowel and if it is, do the checking again. I changed the if self.values.has_key(key) loop to the following: if self.values.has_key(key): path = path + key nextNode = self.values[key] ret = nextNode.searchWord(word, path) if ret == None: # check if key == vowel and replace path # return nextNode.searchWord(... return ret What am I doing wrong here? What can I do when backtracking to achieve what I'm trying to do?

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  • Query Parameter Value Is Null When Enum Item 0 is Cast with Int32

    - by Timothy
    When I use the first item in a zero-based Enum cast to Int32 as a query parameter, the parameter value is null. I've worked around it by simply setting the first item to a value of 1, but I was wondering though what's really going on here? This one has me scratching my head. Why is the parameter value regarded as null, instead of 0? Enum LogEventType : int { SignIn, SignInFailure, SignOut, ... } private static DataTable QueryEventLogSession(DateTime start, DateTime stop) { DataTable entries = new DataTable(); using (FbConnection conn = new FbConnection(DSN)) { using (FbDataAdapter adapter = new FbDataAdapter( "SELECT event_type, event_timestamp, event_details FROM event_log " + "WHERE event_timestamp BETWEEN @start AND @stop " + "AND event_type IN (@signIn, @signInFailure, @signOut) " + "ORDER BY event_timestamp ASC", conn)) { adapter.SelectCommand.Parameters.AddRange(new Object[] { new FbParameter("@start", start), new FbParameter("@stop", stop), new FbParameter("@signIn", (Int32)LogEventType.SignIn), new FbParameter("@signInFailure", (Int32)LogEventType.SignInFailure), new FbParameter("@signOut", (Int32)LogEventType.SignOut)}); Trace.WriteLine(adapter.SelectCommand.CommandText); foreach (FbParameter p in adapter.SelectCommand.Parameters) { Trace.WriteLine(p.Value.ToString()); } adapter.Fill(entries); } } return entries; }

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  • Error in bisection method code in Matlab

    - by Amanda Collins
    I need to write a proper implementation of the bisection method, which means I must address all possible user input errors. Here is my code: function [x_sol, f_at_x_sol, N_iterations] = bisection(f, xn, xp, eps_f, eps_x) % solving f(x)=0 with bisection method % f is the function handle to the desired function, % xn and xp are borders of search, % f(xn)<0 and f(xp)>0 required, % eps_f defines how close f(x) should be to zero, % eps_x defines uncertainty of solution x if(f(xp) < 0) error('xp must be positive') end; if(f(xn)>0) error('xn must be negative') end; if (xn >= xp) error ('xn must be less than xp') end; xg=(xp+xn)/2; %initial guess fg=f(xg); % initial function evaluation N_iterations=1; while ( (abs(fg) > eps_f) & (abs(xg-xp) > eps_x) ) if (fg>0) xp=xg; else xn=xg; end xg=(xp+xn)/2; %update guess fg=f(xg); %update function evaluation N_iterations=N_iterations+1; end x_sol=xg; %solution is ready f_at_x_sol=fg; if (f_at_x_sol > eps_f) error('No convergence') end and here is the error message I receive when I try to test this in Matlab: >> bisection(x.^2, 2, -1, 1e-8, 1e-10) Attempted to access f(-1); index must be a positive integer or logical. Error in bisection (line 9) if(f(xp)<0) I was attempting to see if my error codes worked, but it doesn't look like they do. I get the same error when I try to test it on a function that should work.

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  • std::vector elements initializing

    - by Chameleon
    std::vector<int> v1(1000); std::vector<std::vector<int>> v2(1000); std::vector<std::vector<int>::const_iterator> v3(1000); How elements of these 3 vectors initialized? About int, I test it and I saw that all elements become 0. Is this standard? I believed that primitives remain undefined. I create a vector with 300000000 elements, give non-zero values, delete it and recreate it, to avoid OS memory clear for data safety. Elements of recreated vector were 0 too. What about iterator? Is there a initial value (0) for default constructor or initial value remains undefined? When I check this, iterators point to 0, but this can be OS When I create a special object to track constructors, I saw that for first object, vector run the default constructor and for all others it run the copy constructor. Is this standard? Is there a way to completely avoid initialization of elements? Or I must create my own vector? (Oh my God, I always say NOT ANOTHER VECTOR IMPLEMENTATION) I ask because I use ultra huge sparse matrices with parallel processing, so I cannot use push_back() and of course I don't want useless initialization, when later I will change the value.

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  • WordPress website getting hung up for 10-15 seconds

    - by synergy989
    Problem I have a website (which loads fine): http://testupg.videve.com/ Go to the blog section (and it begins to load, gets hung up, then loads): http://testupg.videve.com/blog/ It's all one WordPress install. The only pages that are getting hung up are the blog page itself and any article page. The video pages load fine etc. What Have I done and noticed. If I disable all plugins, the blog page loads fine. I narrowed it down to DisplayBuddy plugins (Featured posts, Carousel, Slider)...as soon as I enable any single one of them, the site loads slow. The thing that doesn't make sense is, I disabled the sidebar (deleted it from the template) and the article page still loaded slow and it has ZERO instances of this plugin. I disable the plugin and the article page loads fine. How on earth can this be? I am hoping this case above can give just a little bit of insight! One other thing. The video pages use a custom taxonomy so I am wondering if its something to do with the default wordpress taxonomy. Any help is GREATLY appreciated, I have been at this thing for hours and it's time to call in some support. Cheers

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  • C programming - How to print numbers with a decimal component using only loops?

    - by californiagrown
    I'm currently taking a basic intro to C programming class, and for our current assignment I am to write a program to convert the number of kilometers to miles using loops--no if-else, switch statements, or any other construct we haven't learned yet are allowed. So basically we can only use loops and some operators. The program will generate three identical tables (starting from 1 kilometer through the input value) for one number input using the while loop for the first set of calculations, the for loop for the second, and the do loop for the third. I've written the entire program, however I'm having a bit of a problem with getting it to recognize an input with a decimal component. Here is what I have for the while loop conversions: #include <stdio.h> #define KM_TO_MILE .62 main (void) { double km, mi, count; printf ("This program converts kilometers to miles.\n"); do { printf ("\nEnter a positive non-zero number"); printf (" of kilometers of the race: "); scanf ("%lf", &km); getchar(); }while (km <= 1); printf ("\n KILOMETERS MILES (while loop)\n"); printf (" ========== =====\n"); count = 1; while (count <= km) { mi = KM_TO_MILE * count; printf ("%8.3lf %14.3lf\n", count, mi); ++count; } getchar(); } The code reads in and converts integers fine, but because the increment only increases by 1 it won't print a number with a decimal component (e.g. 3.2, 22.6, etc.). Can someone point me in the right direction on this? I'd really appreciate any help! :)

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  • crash when using stl vector at instead of operator[]

    - by Jamie Cook
    I have a method as follows (from a class than implements TBB task interface - not currently multithreading though) My problem is that two ways of accessing a vector are causing quite different behaviour - one works and the other causes the entire program to bomb out quite spectacularly (this is a plugin and normally a crash will be caught by the host - but this one takes out the host program as well! As I said quite spectacular) void PtBranchAndBoundIterationOriginRunner::runOrigin(int origin, int time) const // NOTE: const method { BOOST_FOREACH(int accessMode, m_props->GetAccessModes()) { // get a const reference to appropriate vector from member variable // map<int, vector<double>> m_rowTotalsByAccessMode; const vector<double>& rowTotalsForAccessMode = m_rowTotalsByAccessMode.find(accessMode)->second; if (origin != 129) continue; // Additional debug constrain: I know that the vector only has one non-zero element at index 129 m_job->Write("size: " + ToString(rowTotalsForAccessMode.size())); try { // check for early return... i.e. nothing to do for this origin if (!rowTotalsForAccessMode[origin]) continue; // <- this works if (!rowTotalsForAccessMode.at(origin)) continue; // <- this crashes } catch (...) { m_job->Write("Caught an exception"); // but its not an exception } // do some other stuff } } I hate not putting in well defined questions but at the moment my best phrasing is : "WTF?" I'm compiling this with Intel C++ 11.0.074 [IA-32] using Microsoft (R) Visual Studio Version 9.0.21022.8 and my implementation of vector has const_reference operator[](size_type _Pos) const { // subscript nonmutable sequence #if _HAS_ITERATOR_DEBUGGING if (size() <= _Pos) { _DEBUG_ERROR("vector subscript out of range"); _SCL_SECURE_OUT_OF_RANGE; } #endif /* _HAS_ITERATOR_DEBUGGING */ _SCL_SECURE_VALIDATE_RANGE(_Pos < size()); return (*(_Myfirst + _Pos)); } (Iterator debugging is off - I'm pretty sure) and const_reference at(size_type _Pos) const { // subscript nonmutable sequence with checking if (size() <= _Pos) _Xran(); return (*(begin() + _Pos)); } So the only difference I can see is that at calls begin instead of simply using _Myfirst - but how could that possibly be causing such a huge difference in behaviour?

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  • I need a fast runtime expression parser

    - by Chris Lively
    I need to locate a fast, lightweight expression parser. Ideally I want to pass it a list of name/value pairs (e.g. variables) and a string containing the expression to evaluate. All I need back from it is a true/false value. The types of expressions should be along the lines of: varA == "xyz" and varB==123 Basically, just a simple logic engine whose expression is provided at runtime. UPDATE At minimum it needs to support ==, !=, , =, <, <= Regarding speed, I expect roughly 5 expressions to be executed per request. We'll see somewhere in the vicinity of 100/requests a second. Our current pages tend to execute in under 50ms. Usually there will only be 2 or 3 variables involved in any expression. However, I'll need to load approximately 30 into the parser prior to execution. UPDATE 2012/11/5 Update about performance. We implemented nCalc nearly 2 years ago. Since then we've expanded it's use such that we average 40+ expressions covering 300+ variables on post backs. There are now thousands of post backs occurring per second with absolutely zero performance degradation. We've also extended it to include a handful of additional functions, again with no performance loss. In short, nCalc met all of our needs and exceeded our expectations.

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  • C++ Constructor With Parameters Won't Initialize, Errors C2059 and C2228

    - by Some Girl
    I'm a C# programmer trying to muddle through C++ to create a Windows Forms Application. I have a Windows Form that makes use of a user-created class. Basically I'm trying to use a constructor that takes parameters, but my form won't let me initialize the object with parameter. Here's the code, hopefully somebody can explain the problem to me because I'm completely baffled... Here's my header file: BankAcct.h public ref class BankAcct { private: int money; public: BankAcct(); BankAcct(int); void Deposit(int); void GetBalance(int&); }; And my definition file: BankAcct.cpp #include "StdAfx.h" #include "BankAcct.h" BankAcct::BankAcct() { money = 0; } BankAcct::BankAcct(int startAmt) { money = startAmt; } void BankAcct::Deposit(int depAmt) { money += depAmt; } void BankAcct::GetBalance(int& balance) { balance = money; } And finally my main form. Won't copy the whole thing, of course, but I'm trying to declare the new bank account object, and start it with a balance of say $50. private: BankAcct myAccount(50); //does not work! WHY?? //private: //BankAcct myAccount; //works then in the form constructor my code is this: public: frmBank(void) { InitializeComponent(); int bal; myAccount.GetBalance(bal); lblBankBalance->Text += Convert::ToString(bal); } I've included the BankAcct.h file at the top of my frmBank.h, what else am I doing wrong here? It works great if I use the default constructor (the one that starts the bank balance at zero). I get the following error messages: error C2059: syntax error: 'constant' and error C2228: left of '.GetBalance' must have class/struct/union Thank you for any and all help on this one!!

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  • Access array of c-structs using Python ctypes

    - by sadris
    I have a C-function that allocates memory at the address passed to and is accessed via Python. The pointer contents does contain an array of structs in the C code, but I am unable to get ctypes to access the array properly beyond the 0th element. How can I get the proper memory offset to be able to access the non-zero elements? Python's ctypes.memset is complaining about TypeErrors if I try to use their ctypes.memset function. typedef struct td_Group { unsigned int group_id; char groupname[256]; char date_created[32]; char date_modified[32]; unsigned int user_modified; unsigned int user_created; } Group; int getGroups(LIBmanager * handler, Group ** unallocatedPointer); ############# python code below: class Group(Structure): _fields_ = [("group_id", c_uint), ("groupname", c_char*256), ("date_created", c_char*32), ("date_modified", c_char*32), ("user_modified", c_uint), ("user_created", c_uint)] myGroups = c_void_p() count = libnativetest.getGroups( nativePointer, byref(myGroups) ) casted = cast( myGroups, POINTER(Group*count) ) for x in range(0,count): theGroup = cast( casted[x], POINTER(Group) ) # this only works for the first entry in the array: print "~~~~~~~~~~" + theGroup.contents.groupname Related: Access c_char_p_Array_256 in Python using ctypes

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  • NVelocity (or Velocity) as a stand-alone formula evaluator

    - by dana
    I am using NVelocity in my application to generate html emails. My application has an event-driven model, where saving and/or updating of objects causes these emails to be sent out. Each event can trigger zero, one or multiple multiple emails. I want to be able to configure which emails get sent out at run-time without having to modify code. I was thinking I could leverage the NVelocity #if() directive to do this. Here is my idea... Step 1) Prior to email sending, the administrator must configure a formula for NVelocity to evaluate. For example: $User.FirstName == "Jack" Step 2) When an object is saved or created, build an NVelocity template in memory based on the input formula. For example: String formula = GetFormulaFromDB(); // $User.FirstName == "Jack" String templ = "#if( " + formula + ") 1 #else 0 #end"; Step 3) Execute the NVelocity engine in memory against the template. Check the results to see if we have to send the email: String result = VelocityMerge(templ); // utility function if( result.Trim() == "1" ) { SendEmail(); } I know this is not exactly what NVelocity was intended to do, but I think it just might work :) One of the benefits of doing things this way is that the same syntax can be used for the formula as is used inside the template. Does anybody have any words of caution or suggestions? Is there a way to execute the #if() directive without jumping through hoops like I have above? Is there a recommended way to validate the formula syntax ahead of time? Thanks.

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  • Query Parameter Value Is Null When Enum Item 0 is Cast to Int32

    - by Timothy
    When I use the first item in a zero-based Enum cast to Int32 as a query parameter, the parameter value is null. I've worked around it by simply setting the first item to a value of 1, but I was wondering though what's really going on here? This one has me scratching my head. Why does the parameter regarded the value as null, instead of 0? Enum LogEventType : int { SignIn, SignInFailure, SignOut, ... } private static DataTable QueryEventLogSession(DateTime start, DateTime stop) { DataTable entries = new DataTable(); using (FbConnection conn = new FbConnection(DSN)) { using (FbDataAdapter adapter = new FbDataAdapter( "SELECT event_type, event_timestamp, event_details FROM event_log " + "WHERE event_timestamp BETWEEN @start AND @stop " + "AND event_type IN (@signIn, @signInFailure, @signOut) " + "ORDER BY event_timestamp ASC", conn)) { adapter.SelectCommand.Parameters.AddRange(new Object[] { new FbParameter("@start", start), new FbParameter("@stop", stop), new FbParameter("@signIn", (Int32)LogEventType.SignIn), new FbParameter("@signInFailure", (Int32)LogEventType.SignInFailure), new FbParameter("@signOut", (Int32)LogEventType.SignOut)}); Trace.WriteLine(adapter.SelectCommand.CommandText); foreach (FbParameter p in adapter.SelectCommand.Parameters) { Trace.WriteLine(p.Value.ToString()); } adapter.Fill(entries); } } return entries; }

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  • Creating a C++ DLL and then using it in C#

    - by Major
    Ok I'm trying to make a C++ DLL that I can then call and reference in a c# App. I've already made a simple dll using the numberous guides out there, however when I try to reference it in the C# app I get the error Unable to load DLL 'SDES.dll': The specified module could not be found. The code for the program is as follows (bear with me I'm going to include all the files) //These are the DLL Files. ifndef TestDLL_H define TestDLL_H extern "C" { // Returns a + b __declspec(dllexport) double Add(double a, double b); // Returns a - b __declspec(dllexport) double Subtract(double a, double b); // Returns a * b __declspec(dllexport) double Multiply(double a, double b); // Returns a / b // Throws DivideByZeroException if b is 0 __declspec(dllexport) double Divide(double a, double b); } endif //.cpp include "test.h" include using namespace std; extern double __cdecl Add(double a, double b) { return a + b; } extern double __cdecl Subtract(double a, double b) { return a - b; } extern double __cdecl Multiply(double a, double b) { return a * b; } extern double __cdecl Divide(double a, double b) { if (b == 0) { throw new invalid_argument("b cannot be zero!"); } return a / b; } //C# Program using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace ConsoleApplication1 { class Program { [DllImport("SDES.dll")] public static extern void SimulateGameDLL(int a, int b); static void Main(string[] args) { SimulateGameDLL(1, 2); //Error here... } } } Anyone have any idea's what I may be missing in my program? Let me know if I missed some code or if you have any questions.

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