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  • External monitor image not centered in the screen

    - by kemp
    I'm using Xorg 7.5 on a Radeon HD4870 with the FOSS radeonhd server on my HP 6830s. The laptop has a VGA connector and I attach it to a 37" panasonic plasma TV. It works fine except for a little annoyance: when activated, the TV screen is set to the resolution of 1360x768 (which it reports as being the highest it supports) but all the image is shifted by about 100 pixels to the right. I can't see the leftmost part of the page, and I have a black vertical bar to the right. If I change the resolution to 1024x768 there is no shifting, the image fills the entire screen with no parts hidden, but at this resolution the image is stretched. How can I tune the position on the external monitor so that the image is centered in the screen filling it entirely?

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  • Firefox: tabs containing a single image sometimes show generic icon instead of thumbnail

    - by ??O?????
    My version of Firefox is 3.5.9, but I've had this issue since single-image tabs started showing a thumbnail of the contained image. Typically, a tab containing a single image will use a thumbnail of the image as the icon before the tab title. Sometimes, though, this icon will be the generic “shaded sphere on blank page” (or perhaps whatever your theme defaults to). I'm guessing this happens whenever height or width is larger than 1024, but I seem to recall (perhaps erroneously) exceptions to this rule. Anyway, hopefully someone will know the definite answer to: Why does this happen? Examples Images showing thumbnails Wikipedia/Natalie Portman #1 (600×887) Wikipedia/Natalie Portman #2 (789×1024) Images not showing thumbnails Wikipedia/BMW series 3 cars (1276×338) Wikipedia/Greek temple (2414×1740)

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  • Best technique for reusing a Windows system image across configurations

    - by Martin Wiboe
    We are a small company that provides solutions for ventilation systems. Part of the solution is a "controller" which communicates with the ventilation equipment. These controllers are simply Dell computers that come with our Windows 7 system image on them and sometimes some special hardware. We typically do a batch of 10 controllers at a time. We have been using Norton Ghost to apply the system image, but this process breaks because Dell changes the system configuration often, and our Windows image now does not contain the correct drivers. This is especially a problem when they change the RAID controller. To improve this, I see 2 options: use some kind of virtualization and install a hypervisor on each PC. This would solve the driver problem, but probably cause trouble with our special hardware. use some method of adding the proper drivers to our Windows image in offline mode. I haven't got much experience in either of these approaches. How would you solve our problem?

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  • IDE compatability with SATA image

    - by Ormis
    We had an old CNC machine's hard-drive fail recently. The hard-drive is an old 1275MB IDE (Seagate) and there were defiantly bad sectors on it. I was able to image the contents of the drive onto a drive in my computer before it became completely unusable (I used DD, replacing all bad sectors w/ 0s). After running a couple chdsks, the SATA drive will boot off of the image. This is great, but there's one problem. The CNC machine old and requires IDE, I've attempted to copy the currently booting image off of the SATA drive and onto IDE drives numerous times in numerous ways and every time I do so the machines return that a boot device cannot be found. Some other information: The file system is fat32, running windows 98 The SATA drive is an 80gb drive I have tried copying the image to three 20gb and two 80gb IDE drives I have checked the jumper on the back of the IDE drives when using them If anyone has any ideas, questions, suggestions, etc. please let me know. P.S. I would just put a fresh install of win98 on the machine if i had the installation media (so that's out of the question). And if it comes to it, this is my last week working here, so I'll leave that to my co-worker. EDIT: Also, I have tried using Clonezilla as well as straight up DD to copy the image to the IDE drives.

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  • how do i determine the image compression algorithm

    - by klijo
    i have a folder containing images. I need to determine the image compression algorithm used in them. Image format is TIFF. Is there a program that i can use to do this ? A program that runs on windows or Linux is ok. When i do a file it gives 100 (2).tif: TIFF image data, little-endian 100.tif: TIFF image data, little-endian It doesnt say which type of algorithm it uses. whether its lossy or lossless and the name of it ?

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  • Take a regular Windows 7 clone with clonezilla (device-to-image)

    - by Mario De Schaepmeester
    I am unexperienced with cloning software and I've decided to use Clonezilla as it seemed best as freeware. I chose device image and left most options standard. I chose expert mode anyway to see what I could configure, and decided to try the lzop algorithm instead of the default one for compression. The rest was left at default. When Clonezilla asked me which partitions to clone (I chose parts to image), I chose the C:\ drive but Windows 7 also creates a 100MB partition on setup for system files (the actual boot partition?). I copied that into the image as well. The reason I didn't choose disk to image is that I also have a data partition that needs to stay intact. Now I'm simply not sure that this is the way to go, should I ever need to restore my disk image. Will Clonezilla know what to do with both partitions and will Windows 7 work perfectly after restoring? Edit: apparantly a similar question has been asked before. The link to the first article in the answer is not relevant to me since it covers a device-to-device clone. It appears the windows installation disk can repair the 100MB partition. As for Clonezilla, it copies "hidden data after the MBR" by default too. I don't know, I feel I'll be allright whether by restoring the partition with Clonezilla or repairing it with the Windows 7 disk.

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  • Preparing a hyper-v VM image

    - by Anteru
    We have a Hyper-V Windows Server 2k3, and we're hosting multiple VMs on it. However, right now, we always start the VM creation right on the server, i.e. when preparing a new Ubuntu image, I just install it into a new VM and set it up and when I'm happy we store the disk image. I wonder if there is a way to prepare a hyper-v image locally on my desktop machine instead? I'm running Windows 7, and I would love to be able to set up a VM so that we can copy the image over to the server and be done with it. This is for linux images only, and we definitely need the hyperv network integration. Is there a recommended way how to prepare hyperv images without running a hyperv instance somewhere?

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  • How to do drag-n-drop and resize on an image using jQuery?

    - by Scott
    How do I resize and image using jQuery but keep its aspect ratio the same? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>CrossSlide - A jQuery plugin to create pan and cross-fade animations</title> <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script> </head> <body> <style type="text/css"> #resizebleImage { background: silver; } </style> <script type="text/javascript"> $(document).ready(function(){ $("#resizebleImage").resizable().parent().draggable(); }); </script> <img id="resizebleImage" src="http://images.askmen.com/galleries/singer/gloria-estefan/pictures/gloria-estefan-picture-4.jpg"> </body> </html>

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  • Best way to render card images

    - by user1065145
    I have high-quality SVG card images, but they drastically lose their quality when I downsize them. I have tried two ways of rendering cards (using Inkscape and Imagemagics): 1) Render SVG to high-res PNG and resize it then; 2) Render SVG to image of proper size at once. Both approaches generate blurry card images, which looks even worse than old Windows cards. What are the best way to generate smaller card images from SVG sources and not to loose their quality a lot?

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  • How to insert images using labels in NetBeans IDE, Java? [migrated]

    - by Vaishnavi Kanduri
    I'm making a virtual mall using NetBeans IDE 7.3.1 I inserted images using the following steps: Drag and drop label onto frame Go to label properties Click on ellipsis of 'icon' option Import to project, select desired image Resize or reposition it accordingly. Then, I saved the project, copied the project folder into a pendrive, tried to 'Open Project' in mate's laptop, using the same Java Netbeans IDE version. When I tried to open the frames, they displayed empty labels, without images. What went wrong?

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  • send sms from background thread in blackberry using j2me

    - by SWATI
    hey i made a lot of search and found some similar types of code. I tried for gsm method 1 gives IllegalArgumentException try { MessageConnection _mc = (MessageConnection)Connector.open("sms://"); TextMessage tm = (TextMessage) _mc.newMessage(MessageConnection.TEXT_MESSAGE); tm.setPayloadText(smsText); tm.setAddress("965xxxxxxx"); _mc.send(tm); _mc.close(); }catch(exception e){} method 2: gives java.lang.error exception try { MessageConnection _mc = (MessageConnection)Connector.open("sms://"); TextMessage tm = (TextMessage) _mc.newMessage(MessageConnection.TEXT_MESSAGE, "//9790XXXXXX"); tm.setPayloadText(text); _mc.send(tm); _mc.close(); }catch(Exception e){} I think the problem is with address i also tried : but no success +91965xxxxxxx , 0091965xxxxxxx , 0965xxxxxxx How my application works---- i have created 2 applications-- 1) Application 1 is a background app that is a System module as well as startup application. 2) Another is a uiapplication the background app runs in background.If there comes an incoming call then a flag value is set in persistent object and after checking that value as true the sms is send to that no from whom call is made.

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  • [iPhone] Background color during flip view animation/transition?

    - by Rob S.
    I have some pretty standing flipping action going on: [UIView beginAnimations:@"swapScreens" context:nil]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES]; [UIView setAnimationDuration:1.0]; [self.view exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [UIView commitAnimations]; To Apple's credit, this style of animation is amazingly easy to work with. Very cool, and I've been able to animate transitions, flips, fades etc. throughout the app very easily. Question: During the flip transition, the background visible 'behind' the two views during the flip is white and I'd like it to be black. I've: Set the background of the containing view (self.view above) - no dice. I really thought that would work. Set the background of each view to black - no dice. I didn't think this would work although you give different things a shot to understand better :) Google'd like crazy; keep landing on Safari-related listings. Thanks in advance!

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  • Animated background image in a hidden <div> doesn't load or loads not animated

    - by Guanche
    Hello, I have spent the whole day trying to make a script which on "submit" hides the form and shows hidden with animated progress bar. The problem is that Internet Explorer doesn't show animated gif images in hidden divs. The images are static. I visited many websites and found a script which uses: document.getElementById(id).style.backgroundImage = 'url(/images/load.gif)'; Finally, my script works in Internet Explorer, Firefox, Opera but... Google Chrome doesn't display the image at all. I see only div text. After many tests I discovered the following: the only way to see the background image in Google Chrome is to include the same image somewhere in the page (outside of hidden div) with 1px dimensions: <img src="/images/load.gif" width="1" heigh="1" /> This did the trick but... after this dirty solution Microsoft Explorer for some reason shows the image as static again. So, my question is: is there any way how to force Gogle Chrome to show the image? Thanks. This is my script: <script language="JavaScript" type="text/javascript"> function ver (id, elementId){ if (document.getElementById('espera').style.visibility == "visible") { return false; }else{ var esplit = document.forms[0]['userfile'].value.split("."); ext = esplit[esplit.length-1]; if (document.forms[0]['userfile'].value == '') { alert('Please select a file'); return false; }else{ if ((ext.toLowerCase() == 'jpg')) { document.getElementById(id).style.position = 'absolute'; document.getElementById(id).style.display = 'inline'; document.getElementById(id).style.visibility = "visible"; document.getElementById(id).style.backgroundImage = 'url(/images/load.gif)'; document.getElementById(id).style.height = "100px"; document.getElementById(id).style.backgroundColor = '#f3f3f3'; document.getElementById(id).style.backgroundRepeat = "no-repeat"; document.getElementById(id).style.backgroundPosition = "50% 50%"; var element; if (document.all) element = document.all[elementId]; else if (document.getElementById) element = document.getElementById(elementId); if (element && element.style) element.style.display = 'none'; return true; }else{ alert('This is not a jpg file'); return false; } } } } </script> <div id="frmDiv"> <form enctype="multipart/form-data" action="/upload.php" method="post" name="upload3" onsubmit="return ver('espera','frmDiv');"> <input type="hidden" name="max_file_size" value="4194304" /> <table border="0" cellspacing="1" cellpadding="2" width="100%"> <tr bgcolor="#f5f5f5"> <td>File (jpg)</td> <td> <input type="file" name="userfile" class="upf" /></td></tr> <tr bgcolor="#f5f5f5"> <td>&nbsp;</td> <td> <input class="upf2" type="submit" name="add" value="Upload" /> </td></tr></table></form> </div> <div id="espera" style="display:none;text-align:center;float:left;width:753px;">&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br /> &nbsp;<br />Please wait...<br />&nbsp; </div>

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  • CSS opacity and child elements

    - by Rob
    <style type="text/css"> div#foo { background: #0000ff; width: 200px; height: 200px; opacity: 0.30; filter: alpha(opacity = 30); } div#foo>div { color: black; opacity:1; filter: alpha(opacity = 100); } </style> <div id="foo"> <div>Lorem</div> <div>ipsum</div> <div>dolor</div> </div> In the above example, the opacity of div#foo is inherited by child elements, causing the text to become nearly unreadable. I suppose it's wrong to say it is inherited, the opacity is applied to the parent div and the children are part of that, so attempting to override it for the child elements doesn't work because technically they are opaque. I typically just use an alpha png background image in such cases, but today i'm wondering if there's a better way to make a background of a div semi-transparent without affecting the contents.

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  • Flex redrawing background when Scrolling, degrafa: How ?.

    - by coulix
    Hi Everyone, I am using a canvas which has a degrafa background, so far so good. However when scrolling apears the background (degrafa grid) does not get redrawn. In the code the bg strokes are linked to the container height. The thing is container.height does not change even when scrolling. How do i get the heigh of the whole area so i can set the new height to my degrafa background ? it looks like this. <mx:Canvas id="blackBoard" width="100%" height="100%" x="0" y="0" backgroundColor="#444444" clipContent="true"> <!-- Degrafa Surface --> <degrafa:Surface id="boardSurfaceContainer"> <degrafa:strokes> <degrafa:SolidStroke id="whiteStroke" color="#EEE" weight="1" alpha=".2"/> </degrafa:strokes> <!-- Grid drawing --> <degrafa:GeometryGroup id="grid"> <degrafa:VerticalLineRepeater count="{blackBoard.width / ApplicationFacade.settings.GRID_SIZE}" stroke="{whiteStroke}" x="0" y="0" y1="{blackBoard.height}" offsetX="0" offsetY="0" moveOffsetX="{ApplicationFacade.settings.GRID_SIZE}" moveOffsetY="0"/> <degrafa:HorizontalLineRepeater count="{blackBoard.height / ApplicationFacade.settings.GRID_SIZE}" stroke="{whiteStroke}" x="0" y="0" x1="{blackBoard.width}" offsetX="0" offsetY="0" moveOffsetX="0" moveOffsetY="{ApplicationFacade.settings.GRID_SIZE}"/> </degrafa:GeometryGroup> </degrafa:Surface>

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  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

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  • In Corona SDK the background image always cover other images

    - by user1446126
    I'm currently making a tower defense game with Corona SDK. However, while I'm making the gaming scene, The background scene always cover the monster spawn, I've tried background:toBack() ,however it's doesn't work.Here is my code: module(..., package.seeall) function new() local localGroup = display.newGroup(); local level=require(data.levelSelected); local currentDes = 1; monsters_list = display.newGroup() --The background local bg = display.newImage ("image/levels/1/bg.png"); bg.x = _W/2;bg.y = _H/2; bg:toBack(); --generate the monsters function spawn_monster(kind) local monster=require("monsters."..kind); newMonster=monster.new() --read the spawn(starting point) in level, and spawn the monster there newMonster.x=level.route[1][1];newMonster.y=level.route[1][2]; monsters_list:insert(newMonster); localGroup:insert(monsters_list); return monsters_list; end function move(monster,x,y) -- Using pythagoras to calauate the moving distace, Hence calauate the time consumed according to speed transition.to(monster,{time=math.sqrt(math.abs(monster.x-x)^2+math.abs(monster.y-y)^2)/(monster.speed/30),x=x, y=y, onComplete=newDes}) end function newDes() currentDes=currentDes+1; end --moake monster move according to the route function move_monster() for i=1,monsters_list.numChildren do move(monsters_list[i],200,200); print (currentDes); end end function agent() spawn_monster("basic"); end --Excute function above. timer2 = timer.performWithDelay(1000,agent,10); timer.performWithDelay(100,move_monster,-1); timer.performWithDelay(10,update,-1); move_monster(); return localGroup; end and the monster just stuck at the spawn point and stay there. but, When i comment these 3 lines of code: --local bg = display.newImage ("image/levels/1/bg.png"); --bg.x = _W/2;bg.y = _H/2; --bg:toBack(); The problem disappear Any ideas??Thanks for helping

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  • PhpBB3: adding background to specific php generated text input without affecting the other text inputs

    - by user1780055
    I have created a custom PhpBB3 style and desperately since a few hours tried to add a background image to a specific comment text area. With firebug I checked if the comment text area had a class and it does, so I tried some css variations and finally tried: sn-inputComment { background: url("{T_THEME_PATH}/images/pencil.png") repeat-x left top #FFFFFF;} { I also tried to find and manipulate the php generated text area but no success. Non of my methods worked. I will provide you all with a tinylink url to my forum with a test user and password access. User: test Password: 123456 url: http://tinyurl.com/9yqpxdb Now when you are logged in you should be redirected to the correct url and you will see a a few text boxes with "Write a comment...". I would be very happy if you could tell me what I did wrong, why im not able to add a background to the text input without having my search boxes and "what is on your mind box" affected. I appreciate your time and hope that this can be somehow solved. Sincerely, Daniel

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  • div with absolute position behind the normal flow

    - by vasion
    i am trying to get a div to be my background and am using absolute positioning to achieve it. everything works fine except for the fact that it appears above anything in the normal flow and fiddling with z-indexes does absolutely nothing. <div id="blind"> <div id="blindbackground"></div> <div id="blindcontainer"><div class="loader"><img class='loader' src="/img/loader.gif"/></div></div> <div id="blindclosecontainer"><img id='blindclose' src="/img/close.gif"/></div> </div> and this is the css: #blind{ position :absolute; width:100%; z-index: 2; border-bottom: 1px silver solid; } #blindclosecontainer{ text-align: right; } #blindbackground{ position:absolute; top:0; width:100%; height:100%; background-color: white; filter:alpha(opacity=60); opacity:0.6; } #blindcontainer{ margin:auto; width:500px; background-color: white; padding:10px; } .loader{ margin: auto; width:18px; margin-top:10px; margin-bottom: 5px; }

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  • How to stop body background displaying between two tables in Iphone Safari

    - by Jason
    The following markup when viewed in Safari on Iphone and Ipad displays the body background color for 1 pixel between the two tables. What is this and how do I stop it? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Title</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <style type="text/css"> body{ background:#000; } table{ background:#ffffff; width:50px; border:0; margin:0; padding:0; } </style> </head> <body> <table border="0" cellpadding="0" cellspacing="0"> <tr> <td>a</td> </tr> </table> <table border="0" cellpadding="0" cellspacing="0"> <tr> <td>b</td> </tr> </table> </body> </html>

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  • Background Image Overlapped Problem with jQuery

    - by Devyn
    Hi, Here is my working page. I attached buttons to white bishop and you can move around but left images are overlapped by right images. I think the problem is with CSS. The brief structure is here. <script> $(document).ready(function(){ $('#top').click(function(){ $('#p81').animate({top: "-=64px"}, 100); }); </script> <style> div.chess_board{ height: 512px; position: relative; width: 512px; } div.chess_square{ height:64px; position: absolute; width:64px; } div.chess_square.white { background: none repeat scroll 0 0 #ffffff; } . . . div.chess_piece{ background-image: url("sprite.png"); height: 64px; width: 64px; position: absolute; } div.chess_piece.bishot.white{ background-position: -64px 0; } </style> <div class="chess_board"> <div id="b81" class="chess_square white" style="top: 448px; left: 64px;"> <div class="chess_square_inner"></div> <div id="p81" class="chess_piece bishot white"></div> </div> </div> <input type="button" id="top" value="top" />

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  • Path to background in servlet

    - by kapil chhattani
    //the below line is the element of my HTML form which renders the image sent by the servlet written further below. <img style="margin-left:91px; margin-top:-6px;" class="image" src="http://www.abcd.com/captchaServlet"> I generate a captcha code using the following code in java. public class captchaServlet extends HttpServlet { protected void processRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { int width = 150; int height = 50; int charsToPrint = 6; String elegibleChars = "ABCDEFGHJKLMPQRSTUVWXYabcdefhjkmnpqrstuvwxy1234567890"; char[] chars = elegibleChars.toCharArray(); StringBuffer finalString = new StringBuffer(); for ( int i = 0; i < charsToPrint; i++ ) { double randomValue = Math.random(); int randomIndex = (int) Math.round(randomValue * (chars.length - 1)); char characterToShow = chars[randomIndex]; finalString.append(characterToShow); } System.out.println(finalString); BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); Graphics2D g2d = bufferedImage.createGraphics(); Font font = new Font("Georgia", Font.BOLD, 18); g2d.setFont(font); RenderingHints rh = new RenderingHints( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); rh.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); g2d.setRenderingHints(rh); GradientPaint gp = new GradientPaint(0, 0, Color.BLUE, 0, height/2, Color.black, true); g2d.setPaint(gp); g2d.fillRect(0, 0, width, height); g2d.setColor(new Color(255, 255, 0)); Random r = new Random(); int index = Math.abs(r.nextInt()) % 5; char[] data=new String(finalString).toCharArray(); String captcha = String.copyValueOf(data); int x = 0; int y = 0; for (int i=0; i<data.length; i++) { x += 10 + (Math.abs(r.nextInt()) % 15); y = 20 + Math.abs(r.nextInt()) % 20; g2d.drawChars(data, i, 1, x, y); } g2d.dispose(); response.setContentType("image/png"); OutputStream os = response.getOutputStream(); ImageIO.write(bufferedImage, "png", os); os.close(); } protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } } But in the above code background is also generated using the setPaint menthod I am guessing. I want the background to be some image from my local machine whoz URL i should be able to mention like URL url=this.getClass().getResource("Desktop/images.jpg"); BufferedImage bufferedImage = ImageIO.read(url); I am just writing the above two lines for making the reader understand better what the issue is. Dont want to use the exact same commands. All I want is the the background of the captcha code generated should be an image of my choice.

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