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  • Points on lines where the two lines are the closest together

    - by James Bedford
    Hey guys, I'm trying to find the points on two lines where the two lines are the closest. I've implemented the following method (Points and Vectors are as you'd expect, and a Line consists of a Point on the line and a non-normalized direction Vector from that point): void CDClosestPointsOnTwoLines(Line line1, Line line2, Point* closestPoints) { closestPoints[0] = line1.pointOnLine; closestPoints[1] = line2.pointOnLine; Vector d1 = line1.direction; Vector d2 = line2.direction; float a = d1.dot(d1); float b = d1.dot(d2); float e = d2.dot(d2); float d = a*e - b*b; if (d != 0) // If the two lines are not parallel. { Vector r = Vector(line1.pointOnLine) - Vector(line2.pointOnLine); float c = d1.dot(r); float f = d2.dot(r); float s = (b*f - c*e) / d; float t = (a*f - b*c) / d; closestPoints[0] = line1.positionOnLine(s); closestPoints[1] = line2.positionOnLine(t); } else { printf("Lines were parallel.\n"); } } I'm using OpenGL to draw three lines that move around the world, the third of which should be the line that most closely connects the other two lines, the two end points of which are calculated using this function. The problem is that the first point of closestPoints after this function is called will lie on line1, but the second point won't lie on line2, let alone at the closest point on line2! I've checked over the function many times but I can't see where the mistake in my implementation is. I've checked my dot product function, scalar multiplication, subtraction, positionOnLine() etc. etc. So my assumption is that the problem is within this method implementation. If it helps to find the answer, this is function supposed to be an implementation of section 5.1.8 from 'Real-Time Collision Detection' by Christer Ericson. Many thanks for any help!

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  • NServiceBus Generic Host and mqsvc.exe high CPU

    - by Michael Stephenson
    We have been doing some work with NServiceBus recently and observed some unusual behaviour which was caused by our mistake and seemed worthy of a small post.   The Scenario In our solution we were doing some standard NServiceBus stuff by pushing a message to a queue using NServiceBus.  We had a direct send/receive scenario rather than a publish/subscribe one.   The background process which was meant to collect the message and then process it was a normal NServiceBus message handler.  We would run the NServiceBus.Host.exe which would find the handler and then do the usual NServiceBus magic.   The Problem In this solution we were creating some automated tests around this module of the integration process to ensure that it would work well.  We had two tests.   Test 1 This test would start NServiceBus.Host.exe using the Process object, then seed a message to the queue via our web service façade sitting above the queue which wrapped NServiceBus.  The background process would then process the message and the test would check the message had been processed fine.   If all was well then the NServiceBus.Host.exe process was stopped.   Test 2 In test 2 we would do a very similar thing except that instead of starting the process the test would install NServiceBus.Host.exe as a windows service and then start the service before the test and once the test was executed it would stop the test.   The Results of the Tests Test 1 worked really well, however in test 2 we found that it didn’t really work at all, instead of doing the background process we were finding that between mqsvc.exe and NServiceBus.Host.exe the CPU on the machine was maxed and nothing was really happening.   The Solution After trying a few things we found it was the permissions on the queue were not set correctly.  Once this was resolved it all worked fine and CPU was not excessive and ran just like the console application.   I think the couple of take aways from this are:   Make sure you set the windows service for NserviceBus Generic Host to the right credentials When you install the generic host as a windows service then by default it will use the default windows credentials.  For any production like scenario you should be using a domain account to run the process as via the windows service. Make sure you have the queue set with the right permissions For the credentials you have used to configure the generic host as a windows service you should ensure that this user has the appropriate permissions for any queues it will interact with. Make sure you turn on the right logging configuration in NServiceBus When this wasnt working correctly we didnt know there was an issue, we were just experiencing the high CPU condition.  I am a little surprised that there wasnt something logged and that the process didnt crash.  I guess this could be by design bearing in mind that the process could be monitoring many queues.  In this point Im just saying that originally we didnt have all of the log4net logging which is available from NServiceBus turned on.  Its probably a good idea to have this turned on and configured until you are happy your solution is working fine.   Thanks to Ahmed Hashmi on my team who got this working in the end.

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  • RTL (Arabic and Hebrew) Support for Windows Phone 7

    - by Daniel Moth
    Problem and Background Currently there is no support for Right-To-Left rendering in Windows Phone 7, when developing with Silverlight (itself built on .NET Compact Framework). When I encountered that limitation, I had a flashback to 2005 when I complained about the luck of RTL on NETCF. Unfortunately, the partial solution I proposed back then requires PInvoke and there is no such support on Windows Phone today. Fortunately, my RTL requirements this time were more modest: all I wanted to do was display correctly a translation (of Hebrew or Arabic) in my FREE WP7 translator app. For v1.0 of the app, the code received a string from the service and just put it up on the screen as the translated text. In Arabic and Hebrew, that string (incorrectly) appeared reversed. I knew that, but decided that since it is a platform limitation, I could live with it and so could the users. Yuval P, a colleague at Microsoft, pushed me to offer support for Hebrew (something that I wasn't motivated to pursue if I am honest). After many back and forths, we landed on some code that works. It is certainly not the most efficient code (quite the opposite), but it works and met the bar of minimum effort for v1.1. Thanks Yuval for insisting and contributing most of the code! After Hebrew support was there, I thought the same solution would work for Arabic. Apparently, reversing the Arabic text is not enough: Arabic characters render themselves differently dependent on what preceded/succeeds them(!). So I needed some kind of utility that takes a reversed Arabic string and returns the same string but with the relevant characters "fixed". Luckily, another MS colleague has put out such a library (thanks Bashar): http://arabic4wp7.codeplex.com/. RTL Solution So you have a reversed RTL string and want to make it "right" before displaying on the screen. This is what worked for me (ymmv). Need to split the string into "lines". Not doing this and just reversing the string and sticking it a wrapping text control means that the user not only has to read right to left, they also have to read bottom up. The previous step must take into account a line length that works for both portrait and landscape modes, and of course, not break words in the middle, i.e. find natural breaks. For each line, break it up into words and reverse the order of the words and the order of the letters within each word On the previous step, do not reverse words that should be preserved, e.g. Windows and other such English words that are mixed in with the Arabic or Hebrew words. The same exclusion from reversal applies to numbers. Specifically, for Arabic, once there is a word that is reversed also change its characters. For some code paths, the above has to take into account whether the translation is "from" an RTL language or if it is "to" an RTL language. I packaged the solution in a single code file containing a static class (see the 'Background" section above for… background and credits). Download RTL.cs for your Windows Phone app (to see its usage in action download for FREE "The best translator app") Enjoy, and if you decide to improve on the code, feel free to share back with me… Comments about this post welcome at the original blog.

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  • Generic Sorting using C# and Lambda Expression

    - by Haitham Khedre
    Download : GenericSortTester.zip I worked in this class from long time and I think it is a nice piece of code that I need to share , it might help other people searching for the same concept. this will help you to sort any collection easily without needing to write special code for each data type , however if you need special ordering you still can do it , leave a comment and I will see if I need to write another article to cover the other cases. I attached also a fully working example to make you able to see how do you will use that .     public static class GenericSorter { public static IOrderedEnumerable<T> Sort<T>(IEnumerable<T> toSort, Dictionary<string, SortingOrder> sortOptions) { IOrderedEnumerable<T> orderedList = null; foreach (KeyValuePair<string, SortingOrder> entry in sortOptions) { if (orderedList != null) { if (entry.Value == SortingOrder.Ascending) { orderedList = orderedList.ApplyOrder<T>(entry.Key, "ThenBy"); } else { orderedList = orderedList.ApplyOrder<T>(entry.Key,"ThenByDescending"); } } else { if (entry.Value == SortingOrder.Ascending) { orderedList = toSort.ApplyOrder<T>(entry.Key, "OrderBy"); } else { orderedList = toSort.ApplyOrder<T>(entry.Key, "OrderByDescending"); } } } return orderedList; } private static IOrderedEnumerable<T> ApplyOrder<T> (this IEnumerable<T> source, string property, string methodName) { ParameterExpression param = Expression.Parameter(typeof(T), "x"); Expression expr = param; foreach (string prop in property.Split('.')) { expr = Expression.PropertyOrField(expr, prop); } Type delegateType = typeof(Func<,>).MakeGenericType(typeof(T), expr.Type); LambdaExpression lambda = Expression.Lambda(delegateType, expr, param); MethodInfo mi = typeof(Enumerable).GetMethods().Single( method => method.Name == methodName && method.IsGenericMethodDefinition && method.GetGenericArguments().Length == 2 && method.GetParameters().Length == 2) .MakeGenericMethod(typeof(T), expr.Type); return (IOrderedEnumerable<T>)mi.Invoke (null, new object[] { source, lambda.Compile() }); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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  • Implicit and Explicit implementations for Multiple Interface inheritance

    Following C#.NET demo explains you all the scenarios for implementation of Interface methods to classes. There are two ways you can implement a interface method to a class. 1. Implicit Implementation 2. Explicit Implementation. Please go though the sample. using System;   namespace ImpExpTest { class Program { static void Main(string[] args) { C o3 = new C(); Console.WriteLine(o3.fu());   I1 o1 = new C(); Console.WriteLine(o1.fu());   I2 o2 = new C(); Console.WriteLine(o2.fu());   var o4 = new C(); //var is considered as C Console.WriteLine(o4.fu());   var o5 = (I1)new C(); //var is considered as I1 Console.WriteLine(o5.fu());   var o6 = (I2)new C(); //var is considered as I2 Console.WriteLine(o6.fu());   D o7 = new D(); Console.WriteLine(o7.fu());   I1 o8 = new D(); Console.WriteLine(o8.fu());   I2 o9 = new D(); Console.WriteLine(o9.fu()); } }   interface I1 { string fu(); }   interface I2 { string fu(); }   class C : I1, I2 { #region Imicitly Defined I1 Members public string fu() { return "Hello C"; } #endregion Imicitly Defined I1 Members   #region Explicitly Defined I1 Members   string I1.fu() { return "Hello from I1"; }   #endregion Explicitly Defined I1 Members   #region Explicitly Defined I2 Members   string I2.fu() { return "Hello from I2"; }   #endregion Explicitly Defined I2 Members }   class D : C { #region Imicitly Defined I1 Members public string fu() { return "Hello from D"; } #endregion Imicitly Defined I1 Members } }.csharpcode, .csharpcode pre{ font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/}.csharpcode pre { margin: 0em; }.csharpcode .rem { color: #008000; }.csharpcode .kwrd { color: #0000ff; }.csharpcode .str { color: #006080; }.csharpcode .op { color: #0000c0; }.csharpcode .preproc { color: #cc6633; }.csharpcode .asp { background-color: #ffff00; }.csharpcode .html { color: #800000; }.csharpcode .attr { color: #ff0000; }.csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em;}.csharpcode .lnum { color: #606060; }Output:-Hello C Hello from I1 Hello from I2 Hello C Hello from I1 Hello from I2 Hello from D Hello from I1 Hello from I2 span.fullpost {display:none;}

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  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

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  • Correct For Loop Design

    - by Yttrill
    What is the correct design for a for loop? Felix currently uses if len a > 0 do for var i in 0 upto len a - 1 do println a.[i]; done done which is inclusive of the upper bound. This is necessary to support the full range of values of a typical integer type. However the for loop shown does not support zero length arrays, hence the special test, nor will the subtraction of 1 work convincingly if the length of the array is equal to the number of integers. (I say convincingly because it may be that 0 - 1 = maxval: this is true in C for unsigned int, but are you sure it is true for unsigned char without thinking carefully about integral promotions?) The actual implementation of the for loop by my compiler does correctly handle 0 but this requires two tests to implement the loop: continue: if not (i <= bound) goto break body if i == bound goto break ++i goto continue break: Throw in the hand coded zero check in the array example and three tests are needed. If the loop were exclusive it would handle zero properly, avoiding the special test, but there'd be no way to express the upper bound of an array with maximum size. Note the C way of doing this: for(i=0; predicate(i); increment(i)) has the same problem. The predicate is tested after the increment, but the terminating increment is not universally valid! There is a general argument that a simple exclusive loop is enough: promote the index to a large type to prevent overflow, and assume no one will ever loop to the maximum value of this type.. but I'm not entirely convinced: if you promoted to C's size_t and looped from the second largest value to the largest you'd get an infinite loop!

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  • Creating shapes on the fly

    - by Bertrand Le Roy
    Most Orchard shapes get created from part drivers, but they are a lot more versatile than that. They can actually be created from pretty much anywhere, including from templates. One example can be found in the Layout.cshtml file of the ThemeMachine theme: WorkContext.Layout.Footer .Add(New.BadgeOfHonor(), "5"); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } What this is really doing is create a new shape called BadgeOfHonor and injecting it into the Footer global zone (that has not yet been defined, which in itself is quite awesome) with an ordering rank of "5". We can actually come up with something simpler, if we want to render the shape inline instead of sending it into a zone: @Display(New.BadgeOfHonor()) Now let's try something a little more elaborate and create a new shape for displaying a date and time: @Display(New.DateTime(date: DateTime.Now, format: "d/M/yyyy")) For the moment, this throws a "Shape type DateTime not found" exception because the system has no clue how to render a shape called "DateTime" yet. The BadgeOfHonor shape above was rendering something because there is a template for it in the theme: Themes/ThethemeMachine/Views/BadgeOfHonor.cshtml. We need to provide a template for our new shape to get rendered. Let's add a DateTime.cshtml file into our theme's Views folder in order to make the exception go away: Hi, I'm a date time shape. Now we're just missing one thing. Instead of displaying some static text, which is not very interesting, we can display the actual time that got passed into the shape's dynamic constructor. Those parameters will get added to the template's Model, so they are easy to retrieve: @(((DateTime)Model.date).ToString(Model.format)) Now that may remind you a little of WebForm's user controls. That's a fair comparison, except that these shapes are much more flexible (you can add properties on the fly as necessary), and that the actual rendering is decoupled from the "control". For example, any theme can override the template for a shape, you can use alternates, wrappers, etc. Most importantly, there is no lifecycle and protocol abstraction like there was in WebForms. I think this is a real improvement over previous attempts at similar things.

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  • Binding a select in a client template

    - by Bertrand Le Roy
    I recently got a question on one of my client template posts asking me how to bind a select tag’s value to data in client templates. I was surprised not to find anything on the web addressing the problem, so I thought I’d write a short post about it. It really is very simple once you know where to look. You just need to bind the value property of the select tag, like this: <select sys:value="{binding color}"> If you do it from markup like here, you just need to use the sys: prefix. It just works. Here’s the full source code for my sample page: <!DOCTYPE html> <html> <head> <title>Binding a select tag</title> <script src=http://ajax.microsoft.com/ajax/beta/0911/Start.js type="text/javascript"></script> <script type="text/javascript"> Sys.require(Sys.scripts.Templates, function() { var colors = [ "red", "green", "blue", "cyan", "purple", "yellow" ]; var things = [ { what: "object", color: "blue" }, { what: "entity", color: "purple" }, { what: "thing", color: "green" } ]; Sys.create.dataView("#thingList", { data: things, itemRendered: function(view, ctx) { Sys.create.dataView( Sys.get("#colorSelect", ctx), { data: colors }); } }); }); </script> <style type="text/css"> .sys-template {display: none;} </style> </head> <body xmlns:sys="javascript:Sys"> <div> <ul id="thingList" class="sys-template"> <li> <span sys:id="thingName" sys:style-color="{binding color}" >{{what}}</span> <select sys:id="colorSelect" sys:value="{binding color}" class="sys-template"> <option sys:value="{{$dataItem}}" sys:style-background-color="{{$dataItem}}" >{{$dataItem}}</option> </select> </li> </ul> </div> </body> </html> This produces the following page: Each of the items sees its color change as you select a different color in the drop-down. Other details worth noting in this page are the use of the script loader to get the framework from the CDN, and the sys:style-background-color syntax to bind the background color style property from markup. Of course, I’ve used a fair amount of custom ASP.NET Ajax markup in here, but everything could be done imperatively and with completely clean markup from the itemRendered event using Sys.bind.

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  • Serving up a RSS feed in MVC using WCF Syndication

    - by brian_ritchie
    With .NET 3.5, Microsoft added the SyndicationFeed class to WCF for generating ATOM 1.0 & RSS 2.0 feeds.  In .NET 3.5, it lives in System.ServiceModel.Web but was moved into System.ServiceModel in .NET 4.0. Here's some sample code on constructing a feed: .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: SyndicationFeed feed = new SyndicationFeed(title, description, new Uri(link)); 2: feed.Categories.Add(new SyndicationCategory(category)); 3: feed.Copyright = new TextSyndicationContent(copyright); 4: feed.Language = "en-us"; 5: feed.Copyright = new TextSyndicationContent(DateTime.Now.Year + " " + ownerName); 6: feed.ImageUrl = new Uri(imageUrl); 7: feed.LastUpdatedTime = DateTime.Now; 8: feed.Authors.Add(new SyndicationPerson() { Name = ownerName, Email = ownerEmail }); 9:   10: var feedItems = new List<SyndicationItem>(); 11: foreach (var item in Items) 12: { 13: var sItem = new SyndicationItem(item.title, null, new Uri(link)); 14: sItem.Summary = new TextSyndicationContent(item.summary); 15: sItem.Id = item.id; 16: if (item.publishedDate != null) 17: sItem.PublishDate = (DateTimeOffset)item.publishedDate; 18: sItem.Links.Add(new SyndicationLink() { Title = item.title, Uri = new Uri(link), Length = item.size, MediaType = item.mediaType }); 19: feedItems.Add(sItem); 20: } 21: feed.Items = feedItems;   Then, we create a custom ContentResult to serialize the feed & stream it to the client: 1: public class SyndicationFeedResult : ContentResult 2: { 3: public SyndicationFeedResult(SyndicationFeed feed) 4: : base() 5: { 6: using (var memstream = new MemoryStream()) 7: using (var writer = new XmlTextWriter(memstream, System.Text.UTF8Encoding.UTF8)) 8: { 9: feed.SaveAsRss20(writer); 10: writer.Flush(); 11: memstream.Position = 0; 12: Content = new StreamReader(memstream).ReadToEnd(); 13: ContentType = "application/rss+xml" ; 14: } 15: } 16: } Finally, we wire it up through the controller: 1: public class RssController : Controller 2: { 3: public SyndicationFeedResult Feed() 4: { 5: var feed = new SyndicationFeed(); 6: // populate feed... 7: return new SyndicationFeedResult(feed); 8: } 9: }   In the next post, I'll discuss how to add iTunes markup to the feed to publish it on iTunes as a Podcast. 

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  • Programming as a minor

    - by Tomas Cokis
    Hello Everyone! I've never asked a question here at programmers, and for reasons which will become obvious later I've never answered one here, but I do poke around in short bursts. Anyway, I'm 15 right now, and I've been programming in C++ for 4 years, just working on my own projects that are aim so high as to never be finished. I've been working on a single project for the last year, and every 3 months, I add a new system into it. It might be a value tabling directory enabled log system, or a render system, or a class to load up xml files, whatever it is, I don't mind too much that the overall project (a 3d engine) isn't ever going to get finished, I just get some satisfaction from getting what I have done building and running. I don't know what I want to do when I grow up, although I suspect I'll go into some form of engineering, but I was interested in knowing if I do choose to go into a career as a developer, what kind of material I could look at to push myself up and get myself experience that might help my career later. I'm not talking about books in particular, I'm more interested in subjects areas that will get me access to good job opportunities, or that will give me a hand-up if I do computer science and software related courses at uni. One of the things I was thinking of doing was designing some of the logic gate components of a small computer - which I started briefly over the holidays, working out integer addition, subtraction and multiplication. That kind of stuff interests me, but is it really useful - or more useful then just more programming? But anyway, Any advice? Should I continue on my perpetual 3d engine? Are there any other projects or particular accomplishments that would help my education? Perhaps I should mention that I live in Perth, Australia, so local software companies are likely to be more scarce then usual.

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  • Encode two integers into colour values and compare them in a HLSL shader

    - by Ben Slinger
    I am writing a 2D point and click adventure game in Monogame, and I'd like to be able to create an image mask for every room which defines which parts of the background a character can walk behind, and at which Y value a character needs to be at for the background to be drawn above the character. I haven't done any shader work before but after doing some reading I thought the following solution should work: Create a mask for the room with different walk behind areas painted in a colour that defines the baseline Y value (Walk Behind Mask) Render all objects to a RenderTarget2D (Base Texture) Render all objects to a different RenderTarget2D, but changing every pixel of each object to a colour that defines its Y value (Position Mask) Pass these two textures plus the image mask into the shader, and for each pixel compare the colour of the image mask to the colour of the Position Mask to the Walk Behind Mask - if the Position Mask pixel is larger (thus lower on the screen and closer to the camera) than the Walk Behind Mask, draw the pixel from the Base Texture, otherwise draw a transparent pixel (allowing the background to show through). I've got it mostly working, but I'm having trouble packing and unpacking the Y values into colours and retrieving them correctly in the shader. Here are some code examples of how I'm doing it so far: (When drawing to the Position Mask RenderTarget2D) Color posColor = new Color(((int)Position.Y >> 16) & 255, ((int)Position.Y >> 8) & 255, (int)Position.Y & 255); So as far as I can tell, this should be taking the first 3 bytes of the position integer and encoding them into a 4 byte colour (ignoring the alpha as the 4th byte). This seems to work fine, as when my character is at Y = 600, the resulting Color from this is: {[Color: R=0, G=2, B=88, A=255, PackedValue=4283957760]}. I then have an area in my Walk Behind Mask that I only want the character to be displayed behind if his Y value is lower than 655, so I've painted it with R=0, G=2, B=143, A=255. Now, I think I have the shader OK as well, here's what I have: sampler BaseTexture : register(s0); sampler MaskTexture : register(s1); sampler PositionTexture : register(s2); float4 mask( float2 coords : TEXCOORD0 ) : COLOR0 { float4 color = tex2D(BaseTexture, coords); float4 maskColor = tex2D(MaskTexture, coords); float4 positionColor = tex2D(PositionTexture, coords); float maskCompare = (maskColor.r * pow(2,24)) + (maskColor.g * pow(2,16)) + (maskColor.b * pow(2,8)); float positionCompare = (positionColor.r * pow(2,24)) + (positionColor.g * pow(2,16)) + (positionColor.b * pow(2,8)); return positionCompare < maskCompare ? float4(0,0,0,0) : color; } technique Technique1 { pass NoEffect { PixelShader = compile ps_3_0 mask(); } } This isn't working, however - currently all characters are displayed behind the walk behind area, regardless of their Y value. I tried printing out some debug info by grabbing the pixel from both the Position Mask and the Walk Under Mask under the current mouse position, and it seems like maybe the colours aren't being rendered to the Position Mask correctly? When calculating the colour in that code above I'm getting R=0, G=2, B=88, A=255, but when I mouseover my character I get R=0, G=0, B=30, A=255. Any ideas what I'm doing wrong? It seems like maybe I'm losing some information when rendering to the RenderTarget2D, but I'm now knowledgeable enough to figure out what's happening. Also, I should probably ask, is this an efficient way to do this? Will there be a performance impact? Edit: Whoops, turns out there was a bug that I'd introduced myself, I was drawing out the Position Mask with the position Color, left over from some early testing I was doing. So this solution is working perfectly, though I'm still interested in whether this is an efficient solution performance wise.

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  • Using Teleriks new LINQ implementation to connect to MySQL

    Last week Telerik released a new LINQ implementation that is simple to use and produces domain models very fast. Built on top of the enterprise grade OpenAccess ORM, you can connect to any database that OpenAccess can connect to such as: SQL Server, MySQL, Oracle, SQL Azure, VistaDB, etc. Today I will show you how to build a domain model using MySQL as your back end. To get started, you have to download MySQL 5.x and the MySQL Workbench and also, as my colleague Alexander Filipov at Telerik reminded me, make sure you install the MySQL .NET Connector, which is available here.  I like to use Northwind, ok it gives me the warm and fuzzies, so I ran a script to produce Northwind on my MySQL server. There are many ways you can get Northwind on your MySQL database, here is a helpful blog to get your started. I also manipulated the first record to indicate that I am in MySQL and gave a look via the MySQL Workbench. Ok, time to build our model! Start up the Domain Model wizard by right clicking on the project in Visual Studio (I have a Web project) and select Add|New Item and choose Telerik OpenAccess Domain Model from the new item list. When the wizard comes up, choose MySQL as your back end and enter in the name of your saved MySQL connection. If you dont have a saved MySQL connection set up in Visual Studio, click on New Connection and enter in the proper connection information. *Note, this is where you need to have the MySQL .NET connector installed. After you set your connection to the MySQL database server, you have to choose which tables to include in your model. Just for fun, I will choose all of them. Give your model a name, like NorthwindEntities and click finish. That is it. Now lets consume the model with ASP .net. I created a simple page that also has a GridView on it. On my page load I wrote this code, by now it should look very familiar, a simple LINQ query filtering customers by country (Germany) and binding the results to the grid.  1: protected void Page_Load(object sender, EventArgs e) 2: { 3: if (!IsPostBack) 4: { 5: //a reference to the data context 6: NorthwindEntities dat = new NorthwindEntities(); 7: //LINQ Statement 8: var result = from c in dat.Customers 9: where c.Country == "Germany" 10: select c; 11: //Databinding to the Gridview 12: GridView1.DataSource = result; 13: GridView1.DataBind(); 14: } 15: } .csharpcode, .csharpcode pre{ font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/}.csharpcode pre { margin: 0em; }.csharpcode .rem { color: #008000; }.csharpcode .kwrd { color: #0000ff; }.csharpcode .str { color: #006080; }.csharpcode .op { color: #0000c0; }.csharpcode .preproc { color: #cc6633; }.csharpcode .asp { background-color: #ffff00; }.csharpcode .html { color: #800000; }.csharpcode .attr { color: #ff0000; }.csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em;}.csharpcode .lnum { color: #606060; } F5 produces the following. Tomorrow Ill show how to take the same model and create an Astoria/OData data feed. Technorati Tags: MySQL Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Overriding the Pager rendering in Orchard

    - by Bertrand Le Roy
    The Pager shape that is used in Orchard to render pagination is one of those shapes that are built in code rather than in a Razor template. This can make it a little more confusing to override, but nothing is impossible. If we look at the Pager method in CoreShapes, here is what we see: [Shape] public IHtmlString Pager(dynamic Shape, dynamic Display) { Shape.Metadata.Alternates.Clear(); Shape.Metadata.Type = "Pager_Links"; return Display(Shape); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The Shape attribute signals a shape method. All it does is remove all alternates that may exist and replace the type of the shape with “Pager_Links”. In turn, this shape method is rather large and complicated, but it renders as a set of smaller shapes: a List with a “pager” class, and under that Pager_First, Pager_Previous, Pager_Gap, for each page a Pager_Link or a Pager_Current, then Pager_Gap, Pager_Next and Pager_Last. Each of these shapes can be displayed or not depending on the properties of the pager. Each can also be overridden with a Razor template. This can be done by dropping a file into the Views folder of your theme. For example, if you want the current page to appear between square braces, you could drop this Pager-CurrentPage.cshtml into your views folder: <span>[@Model.Value]</span> This overrides the original shape method, which was this: [Shape] public IHtmlString Pager_CurrentPage(HtmlHelper Html, dynamic Display, object Value) { var tagBuilder = new TagBuilder("span"); tagBuilder.InnerHtml = Html.Encode(Value is string ? (string)Value : Display(Value)); return MvcHtmlString.Create(tagBuilder.ToString()); } And here is what it would look like: Now what if we want to completely hide the pager if there is only one page? Well, the easiest way to do that is to override the Pager shape by dropping the following into the Views folder of your theme: @{ if (Model.TotalItemCount > Model.PageSize) { Model.Metadata.Alternates.Clear(); Model.Metadata.Type = "Pager_Links"; @Display(Model) } } And that’s it. The code in this template just adds a check for the number of items to display (in a template, Model is the shape) and only displays the Pager_Links shape if it knows that there’s going to be more than one page.

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  • What is the best way to "carve" a terrain created from a heightmap?

    - by tigrou
    I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it. That operation will be done in the game editor so it doesn't need to be realtime. In the end, rendering is done using traditional polygons. What would be the best/easiest way to do that ? I already think about several solutions : Solution 1 1) Create voxels from the heightmap (very easy). In other words, fill a 3D array like this : voxels[32][32][32] from the heightmap values. 2) Carve holes in the voxels as i want (easy too). 3) Convert voxels to polygons using some iso-surface extraction technique (like marching cubes). 4) Reduce (decimate) polygons created in 3). This technique seems to be the most promising for giving good results (untested). However the problem with marching cubes is that they tends to produce lots of polygons thus reducing them is mandatory. Implementing 4) also seems not trivial, i have read several papers on the web and it seems pretty complex. I was also unable to find an example, code snippet or something to start writing an algorithm for triangle mesh decimation. Maybe there is a special decimation algorithm (simpler) for meshes created from marching cubes ? Solution 2 1) Create some triangle mesh from the heighmap (easy). 2) Apply severals 3D boolean operation (eg: subtraction with a sphere) to carve the mesh. 3) apply some procedure to reduce polygons (optional). Operation 2) seems to be very complex and to be honest i have no idea how to do that. Also applying many boolean operation seems to be slow and will maybe degrade the triangle mesh every time a boolean operation is applied.

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  • Writing an unthemed view while still using Orchard shapes and helpers

    - by Bertrand Le Roy
    This quick tip will show how you can write a custom view for a custom controller action in Orchard that does not use the current theme, but that still retains the ability to use shapes, as well as zones, Script and Style helpers. The controller action, first, needs to opt out of theming: [Themed(false)] public ActionResult Index() {} .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Then, we still want to use a shape as the view model, because Clay is so awesome: private readonly dynamic _shapeFactory; public MyController(IShapeFactory shapeFactory) { _shapeFactory = shapeFactory; } [Themed(false)] public ActionResult Index() { return View(_shapeFactory.MyShapeName( Foo: 42, Bar: "baz" )); } As you can see, we injected a shape factory, and that enables us to build our shape from our action and inject that into the view as the model. Finally, in the view (that would in Views/MyController/Index.cshtml here), just use helpers as usual. The only gotcha is that you need to use “Layout” in order to declare zones, and that two of those zones, Head and Tail, are mandatory for the top and bottom scripts and stylesheets to be injected properly. Names are important here. @{ Style.Include("somestylesheet.css"); Script.Require("jQuery"); Script.Include("somescript.js"); using(Script.Foot()) { <script type="text/javascript"> $(function () { // Do stuff }) </script> } } <!DOCTYPE html> <html> <head> <title>My unthemed page</title> @Display(Layout.Head) </head> <body> <h1>My unthemed page</h1> <div>@Model.Foo is the answer.</div> </body> @Display(Layout.Tail) </html> Note that if you define your own zones using @Display(Layout.SomeZone) in your view, you can perfectly well send additional shapes to them from your controller action, if you injected an instance of IWorkContextAccessor: _workContextAccessor.GetContext().Layout .SomeZone.Add(_shapeFactory.SomeOtherShape()); Of course, you’ll need to write a SomeOtherShape.cshtml template for that shape but I think this is pretty neat.

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  • Internet Explorer and margins

    - by Hailwood
    Hi there. I have some pretty simple html which is meant to make a layout as below. To push the tabs down from the userbar I am using margin-top: 35px; However in internet explorer the tabs are completly misaligned(the top of the tabs is where the bottom should be). So I need to use margin-top: -50px; for internet explorer. Why is this and how can I fix it without using a ie specific stylesheet <div id="pageHead"> <div id="userBar"> <span class="bold">Hi Matthew Hailwood | <a href="#">Logout</a> </div> <a href="http://localhost/buzz/" id="pageLogo"></a> <div id="pageTabs" class="clearfix"> <ul> <li><a href="http://localhost/buzzil/templates">Templates</a></li> <li><a href="http://localhost/buzzil/messaging">Messaging</a></li> <li><a href="http://localhost/buzzil/contacts">Contacts</a></li> </ul> </div> </div> With the css being #pageHead { height: 100px; } #pageLogo { float: left; width: 149px; height: 77px; margin-top: 11px; background: transparent url('../images/logo.png') no-repeat; } #userBar { text-align: right; color: #fff; margin-top: 10px; } #userBar a:link, #userBar a:visited, #userBar a:active { font-weight: normal; color: #E0B343; text-decoration: none; } .clearfix:after { content: "."; display: block; clear: both; visibility: hidden; line-height: 0; height: 0; } .clearfix { display: inline-block; } html[xmlns] .clearfix { display: block; } * html .clearfix { height: 1%; } #pageTabs { float: right; margin-top: 35px; } #pageTabs ul { position: relative; width: 100%; list-style: none; margin: 0; padding: 0; border-left: 1px solid #000; } #pageTabs ul li { float: right; background: url(../images/tabsBg.png) no-repeat 0% 0%; border-left: 1px solid #000; margin-left: -1px; } #pageTabs ul li a:link, #pageTabs ul li a:visited, #pageTabs ul li a:active { color: #fff; background: url(../images/tabsBg.png) no-repeat 100% 0%; display: block; font-size: 14px; font-weight: bold; line-height: 42px; text-transform: uppercase; padding: 4px 32px; text-decoration: none; } #pageTabs ul li a:hover, #pageTabs ul li a:focus { text-decoration: underline; }

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  • Azure Web Sites FTP credentials

    - by Bertrand Le Roy
    A quick tip for all you new enthusiastic users of the amazing new Azure. I struggled for a few minutes finding this, so I thought I’d share. The Azure dashboard doesn’t seem to give easy access to your FTP credentials, and they are not the login and password you use everywhere else. What Azure does give you though is a Publish Profile that you can download: This is a plain XML file that should look something like this: <publishData> <publishProfile profileName="nameofyoursite - Web Deploy" publishMethod="MSDeploy" publishUrl="waws-prod-blu-001.publish.azurewebsites.windows.net:443" msdeploySite="nameofyoursite" userName="$NameOfYourSite" userPWD="sOmeCrYPTicL00kIngStr1nG" destinationAppUrl="http://nameofyoursite.azurewebsites.net" SQLServerDBConnectionString="" mySQLDBConnectionString="" hostingProviderForumLink="" controlPanelLink="http://windows.azure.com"> <databases/> </publishProfile> <publishProfile profileName="nameofyoursite - FTP" publishMethod="FTP" publishUrl="ftp://waws-prod-blu-001.ftp.azurewebsites.windows.net/site/wwwroot" ftpPassiveMode="True" userName="nameofyoursite\$nameofyoursite" userPWD="sOmeCrYPTicL00kIngStr1nG" destinationAppUrl="http://nameofyoursite.azurewebsites.net" SQLServerDBConnectionString="" mySQLDBConnectionString="" hostingProviderForumLink="" controlPanelLink="http://windows.azure.com"> <databases/> </publishProfile> </publishData> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } I’ve highlighted the FTP server name, user name and password. This is what you need to use in Filezilla or whatever you use to access your site remotely. Notice how the password looks encrypted. Well, it’s not really encrypted in fact. This is your password in clear text. It’s just crypto-random gibberish, which is the best kind of password. UPDATE: About 2 minutes after I posted that, David Ebbo mentioned to me on Twitter that if you've configured publishing credentials (for Git typically) those will work too. Don't forget to include the full user name though, which should be of the form nameofthesite\username. The password is the one you defined. That’s it. Enjoy.

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  • Quaternion LookAt for camera

    - by Homar
    I am using the following code to rotate entities to look at points. glm::vec3 forwardVector = glm::normalize(point - position); float dot = glm::dot(glm::vec3(0.0f, 0.0f, 1.0f), forwardVector); float rotationAngle = (float)acos(dot); glm::vec3 rotationAxis = glm::normalize(glm::cross(glm::vec3(0.0f, 0.0f, 1.0f), forwardVector)); rotation = glm::normalize(glm::quat(rotationAxis * rotationAngle)); This works fine for my usual entities. However, when I use this on my Camera entity, I get a black screen. If I flip the subtraction in the first line, so that I take the forward vector to be the direction from the point to my camera's position, then my camera works but naturally my entities rotate to look in the opposite direction of the point. I compute the transformation matrix for the camera and then take the inverse to be the View Matrix, which I pass to my OpenGL shaders: glm::mat4 viewMatrix = glm::inverse( cameraTransform->GetTransformationMatrix() ); The orthographic projection matrix is created using glm::ortho. What's going wrong?

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  • Access Master Page Controls II

    - by Bunch
    Here is another way to access master page controls. This way has a bit less coding then my previous post on the subject. The scenario would be that you have a master page with a few navigation buttons at the top for users to navigate the app. After a button is clicked the corresponding aspx page would load in the ContentPlaceHolder. To make it easier for the users to see what page they are on I wanted the clicked navigation button to change color. This would be a quick visual for the user and is useful when inevitably they are interrupted with something else and cannot get back to what they were doing for a little while. Anyway the code is something like this. Master page: <body>     <form id="form1" runat="server">     <div id="header">     <asp:Panel ID="Panel1" runat="server" CssClass="panelHeader" Width="100%">        <center>            <label style="font-size: large; color: White;">Test Application</label>        </center>       <asp:Button ID="btnPage1" runat="server" Text="Page1" PostBackUrl="~/Page1.aspx" CssClass="navButton"/>       <asp:Button ID="btnPage2" runat="server" Text="Page2" PostBackUrl="~/Page2.aspx" CssClass="navButton"/>       <br />     </asp:Panel>     <br />     </div>     <div>         <asp:scriptmanager ID="Scriptmanager1" runat="server"></asp:scriptmanager>         <asp:ContentPlaceHolder id="ContentPlaceHolder1" runat="server">         </asp:ContentPlaceHolder>     </div>     </form> </body> Page 1: VB Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load     Dim clickedButton As Button = Master.FindControl("btnPage1")     clickedButton.CssClass = "navButtonClicked" End Sub CSharp protected void Page_Load(object sender, EventArgs e) {     Button clickedButton;     clickedButton = (Button)Master.FindControl("btnPage1");     clickedButton.CssClass = "navButtonClicked"; } CSS: .navButton {     background-color: White;     border: 1px #4e667d solid;     color: #2275a7;     display: inline;     line-height: 1.35em;     text-decoration: none;     white-space: nowrap;     width: 100px;     text-align: center;     margin-bottom: 10px;     margin-left: 5px;     height: 30px; } .navButtonClicked {     background-color:#FFFF86;     border: 1px #4e667d solid;     color: #2275a7;     display: inline;     line-height: 1.35em;     text-decoration: none;     white-space: nowrap;     width: 100px;     text-align: center;     margin-bottom: 10px;     margin-left: 5px;     height: 30px; } The idea is pretty simple, use FindControl for the master page in the page load of your aspx page. In the example I changed the CssClass for the aspx page's corresponding button to navButtonClicked which has a different background-color and makes the clicked button stand out. Technorati Tags: ASP.Net,CSS,CSharp,VB.Net

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  • C# 5 Async, Part 3: Preparing Existing code For Await

    - by Reed
    While the Visual Studio Async CTP provides a fantastic model for asynchronous programming, it requires code to be implemented in terms of Task and Task<T>.  The CTP adds support for Task-based asynchrony to the .NET Framework methods, and promises to have these implemented directly in the framework in the future.  However, existing code outside the framework will need to be converted to using the Task class prior to being usable via the CTP. Wrapping existing asynchronous code into a Task or Task<T> is, thankfully, fairly straightforward.  There are two main approaches to this. Code written using the Asynchronous Programming Model (APM) is very easy to convert to using Task<T>.  The TaskFactory class provides the tools to directly convert APM code into a method returning a Task<T>.  This is done via the FromAsync method.  This method takes the BeginOperation and EndOperation methods, as well as any parameters and state objects as arguments, and returns a Task<T> directly. For example, we could easily convert the WebRequest BeginGetResponse and EndGetResponse methods into a method which returns a Task<WebResponse> via: Task<WebResponse> task = Task.Factory .FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Event-based Asynchronous Pattern (EAP) code can also be wrapped into a Task<T>, though this requires a bit more effort than the one line of code above.  This is handled via the TaskCompletionSource<T> class.  MSDN provides a detailed example of using this to wrap an EAP operation into a method returning Task<T>.  It demonstrates handling cancellation and exception handling as well as the basic operation of the asynchronous method itself. The basic form of this operation is typically: Task<YourResult> GetResultAsync() { var tcs = new TaskCompletionSource<YourResult>(); // Handle the event, and setup the task results... this.GetResultCompleted += (o,e) => { if (e.Error != null) tcs.TrySetException(e.Error); else if (e.Cancelled) tcs.TrySetCanceled(); else tcs.TrySetResult(e.Result); }; // Call the asynchronous method this.GetResult(); // Return the task from the TaskCompletionSource return tcs.Task; } We can easily use these methods to wrap our own code into a method that returns a Task<T>.  Existing libraries which cannot be edited can be extended via Extension methods.  The CTP uses this technique to add appropriate methods throughout the framework. The suggested naming for these methods is to define these methods as “Task<YourResult> YourClass.YourOperationAsync(…)”.  However, this naming often conflicts with the default naming of the EAP.  If this is the case, the CTP has standardized on using “Task<YourResult> YourClass.YourOperationTaskAsync(…)”. Once we’ve wrapped all of our existing code into operations that return Task<T>, we can begin investigating how the Async CTP can be used with our own code.

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  • ConcurrentDictionary<TKey,TValue> used with Lazy<T>

    - by Reed
    In a recent thread on the MSDN forum for the TPL, Stephen Toub suggested mixing ConcurrentDictionary<T,U> with Lazy<T>.  This provides a fantastic model for creating a thread safe dictionary of values where the construction of the value type is expensive.  This is an incredibly useful pattern for many operations, such as value caches. The ConcurrentDictionary<TKey, TValue> class was added in .NET 4, and provides a thread-safe, lock free collection of key value pairs.  While this is a fantastic replacement for Dictionary<TKey, TValue>, it has a potential flaw when used with values where construction of the value class is expensive. The typical way this is used is to call a method such as GetOrAdd to fetch or add a value to the dictionary.  It handles all of the thread safety for you, but as a result, if two threads call this simultaneously, two instances of TValue can easily be constructed. If TValue is very expensive to construct, or worse, has side effects if constructed too often, this is less than desirable.  While you can easily work around this with locking, Stephen Toub provided a very clever alternative – using Lazy<TValue> as the value in the dictionary instead. This looks like the following.  Instead of calling: MyValue value = dictionary.GetOrAdd( key, () => new MyValue(key)); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } We would instead use a ConcurrentDictionary<TKey, Lazy<TValue>>, and write: MyValue value = dictionary.GetOrAdd( key, () => new Lazy<MyValue>( () => new MyValue(key))) .Value; This simple change dramatically changes how the operation works.  Now, if two threads call this simultaneously, instead of constructing two MyValue instances, we construct two Lazy<MyValue> instances. However, the Lazy<T> class is very cheap to construct.  Unlike “MyValue”, we can safely afford to construct this twice and “throw away” one of the instances. We then call Lazy<T>.Value at the end to fetch our “MyValue” instance.  At this point, GetOrAdd will always return the same instance of Lazy<MyValue>.  Since Lazy<T> doesn’t construct the MyValue instance until requested, the actual MyClass instance returned is only constructed once.

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  • How to handle monetary values in PHP and MySql?

    - by Songo
    I've inherited a huge pile of legacy code written in PHP on top of a MySQL database. The thing I noticed is that the application uses doubles for storage and manipulation of data. Now I came across of numerous posts mentioning how double are not suited for monetary operations because of the rounding errors. However, I have yet to come across a complete solution to how monetary values should be handled in PHP code and stored in a MySQL database. Is there a best practice when it comes to handling money specifically in PHP? Things I'm looking for are: How should the data be stored in the database? column type? size? How should the data be handling in normal addition, subtraction. multiplication or division? When should I round the values? How much rounding is acceptable if any? Is there a difference between handling large monetary values and low ones? Note: A VERY simplified sample code of how I might encounter money values in everyday life: $a= $_POST['price_in_dollars']; //-->(ex: 25.06) will be read as a string should it be cast to double? $b= $_POST['discount_rate'];//-->(ex: 0.35) value will always be less than 1 $valueToBeStored= $a * $b; //--> any hint here is welcomed $valueFromDatabase= $row['price']; //--> price column in database could be double, decimal,...etc. $priceToPrint=$valueFromDatabase * 0.25; //again cast needed or not? I hope you use this sample code as a means to bring out more use cases and not to take it literally of course. Bonus Question If I'm to use an ORM such as Doctrine or PROPEL, how different will it be to use money in my code.

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  • HTML, JavaScript, and CSS in a NetBeans Platform Application

    - by Geertjan
    I broke down the code I used yesterday, to its absolute bare minimum, and then realized I'm not using HTML 5 at all: <html> <head> <link rel="stylesheet" href="style.css" type="text/css" media="all" /> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.3/jquery.min.js"></script> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.16/jquery-ui.min.js"></script> <script type="text/javascript" src="script.js"></script> </head> <body> <div id="logo"> </div> <div id="infobox"> <h2 id="statustext"/> </div> </body> </html> Here's the script.js file referred to above: $(function(){ var banana = $("#logo"); var statustext = $("#statustext"); var defaulttxt = "Drag the banana!"; var dragtxt = "Dragging the banana!"; statustext.text(defaulttxt); banana.draggable({ drag: function(event, ui){ statustext.text(dragtxt); }, stop: function(event, ui){ statustext.text(defaulttxt); } }); }); And here's the stylesheet: body { background:#3B4D61 repeat 0 0; margin:0; padding:0; } h2 { color:#D1D8DF; display:block; font:bold 15px/10px Tahoma, Helvetica, Arial, Sans-Serif; text-align:center; } #infobox { position:absolute; width:300px; bottom:20px; left:50%; margin-left:-150px; padding:0 20px; background:rgba(0,0,0,0.5); -webkit-border-radius:15px; -moz-border-radius:15px; border-radius:15px; z-index:999; } #logo { position:absolute; width:450px; height:150px; top:40%; left: 30%; background:url(bananas.png) no-repeat 0 0; cursor:move; z-index:700; } However, I've replaced the content of the HTML file with a few of the samples from here, without any problem; in other words, if the HTML 5 canvas were to be needed, it could seamlessly be incorporated into my NetBeans Platform application: https://developer.mozilla.org/en/Canvas_tutorial/Basic_usage

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  • How do I implement deceleration for the player character?

    - by tesselode
    Using delta time with addition and subtraction is easy. player.speed += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.speed = player.speed * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time? Edit: it looks like my question has confused everyone. I really just wanted to be able to implement deceleration without this horrible mass of code: else if speed > 0 then speed = speed - 20 * dt if speed < 0 then speed = 0 end end if speed < 0 then speed = speed + 20 * dt if speed > 0 then speed = 0 end end end Because that's way bigger than it needs to be. So far a better solution seems to be: speed = speed - speed * whatever_number * dt

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