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  • Need help with a complex 3d scene (using Ogre and bullet)

    - by Matthias
    In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the diameter of the stick. In reality, when you would now hold the end of the stick in your hand and move the hand left/right or up/down, the other end of the stick, which is inside the box, would move into the opposite direction of your hand movement (because the stick is affixed at the pivot point where it is entering the box through the hole). (I hope you understand what I mean so far.) Now I need to simulate such a setup in a 3d program. I have already successfully developed an Ogre3d framework for this application, including bullet. But what I don't know is how I can implement in my program what I have described above. This application must include two more features: The scene camera is attached to the end of the stick that is inserted into the box. So when the user would move the mouse (to control "his" end of the stick outside the box), then the camera attached to the stick would move in the opposite direction, as described above. The stick has some length, and the user can push it further into the box, or pull it closer to him again. That means of course that the max. radius on which the end of the stick inside the box can move depends on how far the stick is pushed into the box. Thus, the more the stick is pushed into the box, the larger the max. radius of this end of the stick with the camera will be. I understand this is maybe quite a complex thing, so I don't expect any real source code here. I already have the Ogre and bullet part as said up and running, as well as a camera attached to the stick. This works fine. What I don't know though is how I can simulate the setup described above. Especially the requirement that the stick is affixed at the position of the hole on the box, where it is inserted into the box. Any ideas how I could approach to implement the described setup?

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  • What is UVIndex and how do I use it on OpenGL?

    - by Delta
    I am a noob in OpenGL ES 2.0 (for WebGL) and I'm trying to draw a simple model I've made with a 3D tool and exported to .fbx format. I've been able to draw some models that only have: A vertex buffer, a index buffer for the vertices, a normal buffer and a texture coordinate buffer, but this model now has a "UVIndex" and I'm not sure where am I supposed to put this UVIndex. My code looks like this: GL.bindBuffer(GL.ARRAY_BUFFER, this.Model.House.VertexBuffer); GL.vertexAttribPointer(this.Shader.TextureAndLighting.Attribute["vPosition"],3,GL.FLOAT, false, 0, 0); GL.bindBuffer(GL.ARRAY_BUFFER, this.Model.House.NormalBuffer); GL.vertexAttribPointer(this.Shader.TextureAndLighting.Attribute["vNormal"], 3, GL.FLOAT, false, 0, 0); GL.bindBuffer(GL.ARRAY_BUFFER, this.Model.House.TexCoordBuffer); GL.vertexAttribPointer(this.Shader.TextureAndLighting.Attribute["TexCoord"], 2, GL.FLOAT, false, 0, 0); GL.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, this.Model.House.IndexBuffer); GL.bindTexture(GL.TEXTURE_2D, this.Texture.HTex1); GL.activeTexture(GL.TEXTURE0); GL.drawElements(GL.TRIANGLES, this.Model.House.IndexBuffer.Length, GL.UNSIGNED_SHORT, 0); But my model renders totally incorrect and I think it has to do with the fact that I am ignoring this "UVIndex" in the .fbx file, since I've never drawn any model that uses this UVIndex I really have no clue on what to do with it. This is the json file containing the model's data: http://pastebin.com/raw.php?i=G294TVmz

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  • How do I cap rendering of tiles in a 2D game with SDL?

    - by farmdve
    I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). I have pretty basic collision detection and it works, I can also detetc continuous presses, which allows me to move pretty much anywhere I want. I also have a moving camera, which follows the object. The problem is that, the tile based map is bigger than the resolution, thus not all of the map can be displayed on the screen, but it's still rendered. I would like to cap it, but since this is new to me, I pretty much have no idea. Although I cannot post all the code, as even though I am a newbie and the code pretty basic, it's already quite a few lines, I can post what I tried to do void set_camera() { //Center the camera over the dot camera.x = ( player.box.x + DOT_WIDTH / 2 ) - SCREEN_WIDTH / 2; camera.y = ( player.box.y + DOT_HEIGHT / 2 ) - SCREEN_HEIGHT / 2; //Keep the camera in bounds. if(camera.x < 0 ) { camera.x = 0; } if(camera.y < 0 ) { camera.y = 0; } if(camera.x > LEVEL_WIDTH - camera.w ) { camera.x = LEVEL_WIDTH - camera.w; } if(camera.y > LEVEL_HEIGHT - camera.h ) { camera.y = LEVEL_HEIGHT - camera.h; } } set_camera() is the function which calculates the camera position based on the player's positions. I won't pretend I know much about it. Rectangle box = {0,0,0,0}; for(int t = 0; t < TOTAL_TILES; t++) { if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) apply_surface(box.x - camera.x, box.y - camera.y, surface, screen, &clips[tiles[t]]); box.x += TILE_WIDTH; //If we've gone too far if(box.x >= LEVEL_WIDTH) { //Move back box.x = 0; //Move to the next row box.y += TILE_HEIGHT; } } This is basically my render code. The for loop loops over 192 tiles stored in an int array, each with their own unique value describing the tile type(wall or one of three possible colored tiles). box is an SDL_Rect containing the current position of the tile, which is calculated on render. TILE_HEIGHT and TILE_WIDTH are of value 80. So the cap is determined by if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) However, this is just me playing with the values and see what doesn't break it. I pretty much have no idea how to calculate it. My screen resolution is 1024/768, and the tile map is of size 1280/960.

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  • How can I assign id to subject input box in simple machines forum?

    - by Mahesh Bhat
    I have installed the simple machines forum. For my requirement I need to change the subject input box. Presently the subject input box has the following code <input type="text" class="input_text" maxlength="80" size="80" tabindex="1" name="subject"> I want this to be changed like <input type="text" id="subject" class="input_text" maxlength="80" size="80" tabindex="1" name="subject"> How can I do this? I browsed through many files in simple machines forum and couldn't find out. Anyone one simple machines forum please help me

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  • Can DrawIndexedPrimitives() be used for drawing a loaded model mesh-wise?

    - by Afzal
    I am using DrawIndexedPrimitives() for drawing a loaded 3D model by drawing each mesh part, but this process makes my application very slow. This is perhaps because of a very large number of vertex/index buffer data created in video memory. That is why I am looking for a way to use the same method for each model mesh instead. The problem is that I don't know how I will set the textures of that mesh. Can anyone offer me some guidance?

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  • how to drop down the list of options in a drop down control (COMBO BOX) in a browser

    - by anjanbacchu
    Hi All, I've known for a long time that F4 key drops down the list in a combo box(drop down) in windows applications. In I.E, the address box drops down if you press F4 anywhere in the page. This is NOT what I had expected, though. However, what I want to know is, in Windows(at least), what is the key combination that will drop down the list of a drop down control(combo box) in a web browser (say, Firefox or Chrome) ? Thank you,

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  • How to change Port 27000 from filtered to open status

    - by Nadarajah Ranjan
    In my ubuntu box I am running flexlm licensing software on port 27000 and I am able to pull the license from the this port to run the simulation software locally. I am also trying to run the same software in another Linux machine (opensuse) by using the flexlm license from the Ubuntu box. However, my opensuse box is unable to communicate with port 27000 in my Ubuntu box. I have turned off the firewall on the Ubuntu box, played around with iptables and when I do a nmap from my opensuse box to Ubuntu box the message I get is that port 27000 is on filtered status. My understanding is that filtered status does not allow the opensuse box to communicate with Ubuntu. My question is how to change port 27000 from filtered status to open status? Hope someone can help me out. Thank you.

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  • Journée consacrée aux approches "Model Driven" à Paris le 24 novembre, participation gratuite en présence d'experts de renom

    Journée consacrée aux approches "Model Driven" à Paris le 24 novembre Participation gratuite à une rencontre d'échange en présence d'experts de renom SoftFluent organise en compagnie d'autres sociétés spécialisées en développement logiciel la journée du Model Driven le 24 novembre 2011 à Paris - coeur défense. En présence d'experts reconnus du domaine, les visiteurs assisteront à des discussions et conférences autour des approches de fabrication de logiciels pilotées par les modèles : adhésion des utilisateurs, agilité, performances des applications, qualité du code produit, modernisation du SI, etc. À travers des conférences, démonstrations et retours d'expérienc...

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  • Is it possible to create an SFTP drop box?

    - by Jordan Reiter
    I have a Windows server with folders accessible via SFTP (server is running OpenSSH). scp is blocked. I would like to copy files from a Linux server to the Windows server. SFTP seems like a good option. Ideally I'd like something similar to an FTP drop box, so that the Linux box could just copy files directly over to the Windows box. I'm also open to any solutions to this that would allow me to copy the files while offering the least amount of hassle. The language I'd be using on the Linux box is python; not sure if that factors in or not.

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  • Should I make a seperate unit test for a method, if it only modifies the parent state?

    - by Dante
    Should classes, that modify the state of the parent class, but not itself, be unit tested separately? And by separately, I mean putting the test in the corresponding unit test class, that tests that specific class. I'm developing a library based on chained methods, that return a new instance of a new type in most cases, where a chained method is called. The returned instances only modify the root parent state, but not itself. Overly simplified example, to get the point across: public class BoxedRabbits { private readonly Box _box; public BoxedRabbits(Box box) { _box = box; } public void SetCount(int count) { _box.Items += count; } } public class Box { public int Items { get; set; } public BoxedRabbits AddRabbits() { return new BoxedRabbits(this); } } var box = new Box(); box.AddRabbits().SetCount(14); Say, if I write a unit test under the Box class unit tests: box.AddRabbits().SetCount(14) I could effectively say, that I've already tested the BoxedRabbits class as well. Is this the wrong way of approaching this, even though it's far simpler to first write a test for the above call, then to first write a unit test for the BoxedRabbits separately?

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  • C++ and SDL Trouble Creating a STL Vector of a Game Object

    - by Jackson Blades
    I am trying to create a Space Invaders clone using C++ and SDL. The problem I am having is in trying to create Waves of Enemies. I am trying to model this by making my Waves a vector of 8 Enemy objects. My Enemy constructor takes two arguments, an x and y offset. My Wave constructor also takes two arguments, an x and y offset. What I am trying to do is have my Wave constructor initialize a vector of Enemies, and have each enemy given a different x offset so that they are spaced out appropriately. Enemy::Enemy(int x, int y) { box.x = x; box.y = y; box.w = ENEMY_WIDTH; box.h = ENEMY_HEIGHT; xVel = ENEMY_WIDTH / 2; } Wave::Wave(int x, int y) { box.x = x; box.y = y; box.w = WAVE_WIDTH; box.y = WAVE_HEIGHT; xVel = (-1)*ENEMY_WIDTH; yVel = 0; std::vector<Enemy> enemyWave; for (int i = 0; i < enemyWave.size(); i++) { Enemy temp(box.x + ((ENEMY_WIDTH + 16) * i), box.y); enemyWave.push_back(temp); } } I guess what I am asking is if there is a cleaner, more elegant way to do this sort of initialization with vectors, or if this is right at all. Any help is greatly appreciated.

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  • Are all View Models supposed to be accessed through the Main View Model in MVVM?

    - by chustar
    I am currently working on a WP8 application. My current design is to have each view bind against a specific view model directly. Looking through the samples though, it seems that another way is to have all the view models accessed through the Main View Model and then have all the views to their view models through the MVM. Is this the correct way to do it (So that it doesn't cause flexibility and other issues in the future)?

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  • How to model a system to help my team grasp the project's bigger picture? [closed]

    - by user1796528
    According to the software engineering point of view, I should model the system to make it easier for other people to understand well what they work on. To do so, I have used the Dia drawing program. But, after having used Dia for some time, I find that it falls short in helping me to correctly and efficiently model my project. How do you usually tackle this problem (modelling a project in the large) and what tools would you recommend for the job, and why?

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  • APress Deal of the Day 20/Dec/2010 - Beginning SQL Server Modeling: Model-Driven Application Development in SQL Server 2008

    - by TATWORTH
    Todays $10 bargain PDF from Apress is: Beginning SQL Server Modeling: Model-Driven Application Development in SQL Server 2008 Get ready for model-driven application development with SQL Server Modeling! This book covers Microsoft's SQL Server Modeling (formerly known under the code name "Oslo") in detail and contains the information you need to be successful with designing and implementing workflow modeling. $49.99 | Published Jul 2010 |

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  • Stairway to Transaction Log Management in SQL Server, Level 6: Managing the Log in BULK_LOGGED Recovery Model

    A DBA may consider switching a database to the BULK_LOGGED recovery model in the short term during, for example, bulk load operations. When a database is operating in the BULK_LOGGED model these, and a few other operations such as index rebuilds, can be minimally logged and will therefore use much less space in the log NEW! Never waste another weekend deployingDeploy SQL Server changes and ASP .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try it now.

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  • Doctrine Build-All Task fails in NetBeans - Class not found! Fatal Error: call to evictAll()

    - by Prasad
    When I build my model with the symfony doctrine:build --all --and-load command I have made no major changes to the model/schema, this is something new. I also tried sub-commands like build-model, build-tables, but they all hang.. I'm trying this in net beans. Any clue what this is? This command will remove all data in the following "dev" connection(s): - doctrine Are you sure you want to proceed? (y/N) y >> doctrine Dropping "doctrine" database >> doctrine Creating "dev" environment "doctrine" database >> doctrine generating model classes >> file+ C:\Documents and Settings\Gupte...\Temp/doctrine_schema_69845.yml >> tokens D:/projects/cim/lib/model/doctrine/base/BaseAffiliate.class.php >> tokens D:/projects/cim/lib/model/doctrine/base/BaseContact.class.php >> tokens D:/projects/cim/lib/model/doctr...e/BaseContactLocation.class.php >> tokens D:/projects/cim/lib/model/doctr...se/BaseGroupAffiliate.class.php >> tokens D:/projects/cim/lib/model/doctrine/base/BaseGrouping.class.php >> tokens D:/projects/cim/lib/model/doctrine/base/BaseLocation.class.php >> tokens D:/projects/cim/lib/model/doctr.../base/BasePhonenumber.class.php >> tokens D:/projects/cim/lib/model/doctrine/base/BaseTenant.class.php >> tokens D:/projects/cim/lib/model/doctr...base/BasesfGuardGroup.class.php >> tokens D:/projects/cim/lib/model/doctr...fGuardGroupPermission.class.php >> tokens D:/projects/cim/lib/model/doctr...BasesfGuardPermission.class.php >> tokens D:/projects/cim/lib/model/doctr...asesfGuardRememberKey.class.php >> tokens D:/projects/cim/lib/model/doctr.../base/BasesfGuardUser.class.php >> tokens D:/projects/cim/lib/model/doctr.../BasesfGuardUserGroup.class.php >> tokens D:/projects/cim/lib/model/doctr...sfGuardUserPermission.class.php >> autoload Resetting application autoloaders >> file- D:/projects/cim/cache/frontend/.../config/config_autoload.yml.php >> file- D:/projects/cim/cache/backend/dev/config/config_autoload.yml.php >> doctrine generating form classes [?php /** * Contact form base class. * * @method Contact getObject() Returns the current form's model object * * @package ##PROJECT_NAME## * @subpackage form * @author ##AUTHOR_NAME## * @version SVN: $Id: sfDoctrineFormGeneratedTemplate.php 24171 2009-11-19 16:37:50Z Kris.Wallsmith $ */ abstract class BaseContactForm extends BaseFormDoctrine { public function setup() { $this->setWidgets(array( 'id' Fatal error: Call to a member function evictAll() on a non-object in D:\projects\cim\lib\vendor\symfony\lib\plugins\sfDoctrinePlugin\lib\vendor\doctrine\Doctrine\Connection.php on line 1239 Call Stack: 0.9552 322760 1. {main}() D:\projects\cim\symfony:0 0.9594 587208 2. include('D:\projects\cim\lib\vendor\symfony\lib\command\cli.php') D:\projects\cim\symfony:14 11.9775 17118936 3. sfDatabaseManager->shutdown() D:\projects\cim\lib\vendor\symfony\lib\database\sfDatabaseManager.class.php:0 11.9775 17118936 4. sfDoctrineDatabase->shutdown() D:\projects\cim\lib\vendor\symfony\lib\database\sfDatabaseManager.class.php:134 11.9775 17118936 5. Doctrine_Manager->closeConnection() D:\projects\cim\lib\vendor\symfony\lib\plugins\sfDoctrinePlugin\lib\database\sfDoctrineDatabase.class.php:165 11.9775 17118936 6. Doctrine_Connection->close() D:\projects\cim\lib\vendor\symfony\lib\plugins\sfDoctrinePlugin\lib\vendor\doctrine\Doctrine\Manager.php:579 11.9776 17120160 7. Doctrine_Connection->clear() D:\projects\cim\lib\vendor\symfony\lib\plugins\sfDoctrinePlugin\lib\vendor\doctrine\Doctrine\Connection.php:1268 Couldn't find class Similar thing is mentioned here: http://osdir.com/ml/symfony-users/2010-01/msg00642.html

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  • which metric(s) show the difference between object-oriented and procedural code

    - by twieger
    Which metric(s) could help to indicate that i have procedural code instead of object-oriented code? I would like to have a set of simple metrics, which indicate with a high probability, that the analyzed code contains procedural transaction scripts and an anemic domain model instead of following sound object-oriented design principles. Would be happy about any set of useful metrics and tools for measuring. Thanks, Thomas!

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  • Rails has_many with dinamyc :conditions

    - by Fabiano PS
    Hello! What I want is to create a Model that connects with other by a has_many in a dinamic way, without the foreing_key like this: has_many :faixas_aliquotas, :class_name => 'Fiscal::FaixaAliquota', :conditions => ["regra_fiscal = ?", ( lambda { return self.regra_fiscal } ) ] But I get the error: : SELECT * FROM "fis_faixa_aliquota" WHERE ("fis_faixa_aliquota".situacao_fiscal_id = 1 AND (regra_fiscal = E'--- !ruby/object:Proc {}')) Is my will makeable? I don't wanna black magic solution..

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  • Rails has_many with dynamic conditions

    - by Fabiano PS
    Hello! What I want is to create a Model that connects with another using a has_many association in a dynamic way, without the foreign key like this: has_many :faixas_aliquotas, :class_name => 'Fiscal::FaixaAliquota', :conditions => ["regra_fiscal = ?", ( lambda { return self.regra_fiscal } ) ] But I get the error: : SELECT * FROM "fis_faixa_aliquota" WHERE ("fis_faixa_aliquota".situacao_fiscal_id = 1 AND (regra_fiscal = E'--- !ruby/object:Proc {}')) Is this possible?

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  • point light illumination using Phong model

    - by Myx
    Hello: I wish to render a scene that contains one box and a point light source using the Phong illumination scheme. The following are the relevant code snippets for my calculation: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } ... // obtain ambient term ... // this is zero for my test // obtain emissive term ... // this is also zero for my test // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // check if the light is "behind" the surface normal if(normal.Dot(light_vector)<=0) continue; // calculate diffuse reflection if(!Kd.IsBlack()) intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; if(Ks.IsBlack()) continue; // calculate specular reflection ... // this I believe to be irrelevant for the particular test I'm doing } radiance = intensity_diffuse; return radiance; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + (light->linear_attenuation*distance) + (light->quadratic_attenuation*distance*distance); } switch(light->type) { ... case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; ... } return light_intensity; } R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { ... case R3_POINT_LIGHT: light_direction = position - light->position; break; ... } light_direction.Normalize(); return light_direction; } I believe that the error must be somewhere in either LightDirection(...) or LightIntensity(...) functions because when I run my code using a directional light source, I obtain the desired rendered image (thus this leads me to believe that the Phong illumination equation is correct). Also, in Phong(...), when I computed the intensity_diffuse and while debugging, I divided light_color by 10, I was obtaining a resulting image that looked more like what I need. Am I calculating the light_color correctly? Thanks.

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  • Best way to handle multiple tables to replace one big table in Rails? (e.g. 'Books1', 'Books2', etc.

    - by mikep
    Hello, I've decided to use multiple tables for an entity (e.g. Books1, Books2, Books3, etc.), instead of just one main table which could end up having a lot of rows (e.g. just Books). I'm doing this to try and to avoid a potential future performance drop that could come with having too many rows in one table. With that, I'm looking for a good way to handle this in Rails, mainly by trying to avoid loading a bunch of unused associations. (I know that I could use a partition for this, but, for now, I've decided to go the 'multiple tables' route.) Each user has their books placed into a specific table. The actual book table is chosen when the user is created, and all of their books go into the same table. I'm going to split the adds across the tables. The goal is to try and keep each table pretty much even -- but that's a different issue. One thing I don't particularly want to have is a bunch of unused associations in the User class. Right now, it looks like I'd have to do the following: class User < ActiveRecord::Base has_many :books1, :books2, :books3, :books4, :books5 end class Books1 < ActiveRecord::Base belongs_to :user end class Books2 < ActiveRecord::Base belongs_to :user end class Books3 < ActiveRecord::Base belongs_to :user end I'm assuming that the main performance hit would come in terms of memory and possibly some method call overhead for each User object, since it has to load all of those associations, which in turn creates all of those nice, dynamic model accessor methods like User.find_by_. But for each specific user, only one of the book tables would be usable/applicable, since all of a user's books are stored in the same table. So, only one of the associations would be in use at any time and any other has_many :bookX association that was loaded would be a waste. For example, with a user.id of 2, I'd only need books3.find_by_author('Author'), but the way I'm thinking of setting this up, I'd still have access to Books1..n. I don't really know Ruby/Rails does internally with all of those has_many associations though, so maybe it's not so bad. But right now I'm thinking that it's really wasteful, and that there may just be a better, more efficient way of doing this. So, a few questions: 1) Is there's some sort of special Ruby/Rails methodology that could be applied to this 'multiple tables to represent one entity' scheme? Are there any 'best practices' for this? 2) Is it really bad to have so many unused has_many associations for each object? Is there a better way to do this? 3) Does anyone have any advice on how to abstract the fact that there's multiple book tables behind a single books model/class? For example, so I can call books.find_by_author('Author') instead of books3.find_by_author('Author'). Thank you!

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  • How to bind Lists of a custom view model to a dropDownList an get the selected value after POST in A

    - by user187220
    I have following problem. In my view model I defined some list properties as follows: public class BasketAndOrderSearchCriteriaViewModel { List<KeyValuePair> currencies; public ICollection<KeyValuePair> Currencies { get { if (this.currencies == null) this.currencies = new List<KeyValuePair>(); return this.currencies; } } List<KeyValuePair> deliverMethods; public ICollection<KeyValuePair> DeliveryMethods { get { if (this.deliverMethods == null) this.deliverMethods = new List<KeyValuePair>(); return this.deliverMethods; } } } This view model is embedded in another view model: public class BasketAndOrderSearchViewModel { public BasketAndOrderSearchCriteriaViewModel Criteria { [System.Diagnostics.DebuggerStepThrough] get { return this.criteria; } } } I use 2 action methods; one is for the GET and the other for POST: [HttpGet] public ActionResult Search(BasketAndOrderSearchViewModel model){...} [HttpPost] public ActionResult SubmitSearch(BasketAndOrderSearchViewModel model){...} In the view I implement the whole view model by using the EditorFor-Html Helper which does not want to automatically display DropDownLists for List properties! 1. Question: How can you let EditorFor display DropDownLists? Since I could not figure out how to display DropDownLists by using EditorFor, I used the DropDownList Html helper and filled it through the view model as follows: public IEnumerable<SelectListItem> DeliveryMethodAsSelectListItem() { List<SelectListItem> list = new List<SelectListItem>(); list.Add(new SelectListItem() { Selected = true, Text = "<Choose Delivery method>", Value = "0" }); foreach (var item in this.DeliveryMethods) { list.Add(new SelectListItem() { Selected = false, Text = item.Value, Value = item.Key }); } return list; } My 2. question: As you can see I pass my view model to the action metho with POST attribute! Is there a way to get the selected value of a DropDownList get binded to the passed view model? At the moment all the DropDownList are empty and the selected value can only be fetched by the Request.Form which I definitely want to avoid! I would greatly appreciate some ideas or tips on this!

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  • #validate does not seem to work correctly with :on => :create/:update

    - by Tobias
    Greetings, I have a custom validation in my exemplary Movie model: class Movie < ActiveRecord::Base validate :it, :on => :create private def it self.errors.add 'foo', 'bar' end end This works on movie creation but also on updating an existing movie. :on => :update will also work for both. Might that be a bug or am I missing something? Best regards Tobias

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  • Event on Item Marked as Read in Outlook - Delphi COM Add-in

    - by Tao
    I have a Delphi COM Add-in for Outlook (2000-2007) and am trying to find a way to register an event when an MailItem in Outlook is marked as read. I want to add an additional property to the item as/just after it is marked as read. Does anyone have any idea how to do this using the Outlook Object Model? I am also using Add-In-Express components to help get to additional properties events.

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