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  • Error is occured when I try to build and install Numeric-24.2, anybody, help please me

    - by vpras
    vprasopchai@vprasopchai-Aspire-4720Z:~/Downloads/Numeric-24.2$ python setup.py build WARNING: '' not a valid package name; please use only.-separated package names in setup.py WARNING: '' not a valid package name; please use only.-separated package names in setup.py running build running build_py running build_ext MA Version 12.2.0 Numeric Version 24.2 vprasopchai@vprasopchai-Aspire-4720Z:~/Downloads/Numeric-24.2$ python setup.py install WARNING: '' not a valid package name; please use only.-separated package names in setup.py WARNING: '' not a valid package name; please use only.-separated package names in setup.py running install running build running build_py running build_ext running install_lib creating /usr/local/lib/python2.7/dist-packages/Numeric error: could not create '/usr/local/lib/python2.7/dist-packages/Numeric': Permission denied

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  • Is there a way to continue a partially finished MinGW build?

    - by vsz
    I am just trying to become familiar with MinGW (and with more complex command-line compiler tools) I have a really giant project to build, I successfully managed to generate the makefile with CMake, and started mingw. After more than an hour of hard work, and building dozens of libraries successfully, the build ended in an error. It seems I added an option in CMake which is not supported in my system. My problem is, I cannot figure out a way to just skip that library and continue with the build process. If I remove the option in CMake and start mingw again, it starts from the beginning and rebuilds everything, even those libraries which are already built.

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  • How to set AssemblyInfo.cs based on the tfs project build number?

    - by Ahok Rudraraju
    The project is hosted on a tfs server and I need to access the build number which I assume is automatically generated when ever you build a project. I need to retrieve that build number and display it on the web pages so that QAs and testing people know exactly which build they are working on. I found how to create customize build numbers in the following link: http://msdn.microsoft.com/en-us/library/aa395241(v=vs.100).aspx but it dose not solve my problem as I do not have access to the build definition file. I am looking for some kind of post deployment task which can access the build number or may be generate one and probably write it down to a file, from where I can read it. I don't know if that makes any sense as this is my first time working on .Net

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  • Visual Studio compiles WPF application twice during build

    - by Brian Ensink
    I have a WPF app in VS2008 that compiles twice during the build. The two CSC command lines are similar but with some differences. The first CSC command line does not have an /resource options, the second has two /resource options on the command line. The second CSC command line has these additional arguments: /resource:"obj\Debug AutoCAD\VisualApp.g.resources" /resource:"obj\Debug AutoCAD\CAP.Visual.Properties.Resources.resources" I hate to post such a huge ugly compiler output but here are both command lines. 2>c:\WINDOWS\Microsoft.NET\Framework\v3.5\Csc.exe /noconfig /nowarn:1701,1702 /platform:x86 /errorreport:prompt /warn:4 /define:DEBUG;TRACE /reference:..\BIN\RELEASE\FOO.Base.dll /reference:..\BIN\RELEASE\FOO.CAPArchiveHandler.dll /reference:..\BIN\RELEASE\FOO.CAPDOM.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationCore.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationFramework.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Core.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Data.DataSetExtensions.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\System.Runtime.Serialization.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Docking.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Navigation.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\UIAutomationProvider.dll" /reference:c:\project\FooStudio\BIN\DEBUGCAD\VS-3DEngine-Wrapper.dll /reference:c:\project\FooStudio\BIN\DEBUGCAD\VisualServiceClient.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\WindowsBase.dll" /debug+ /debug:full /filealign:512 /out:"obj\Debug AutoCAD\VisualApp.exe" /target:winexe App.xaml.cs MainWindow.xaml.cs CameraAndLightingControl.xaml.cs CameraAndLightingViewModel.cs MainWindowViewModel.cs Properties\AssemblyInfo.cs Properties\Resources.Designer.cs Properties\Settings.Designer.cs ScenarioToolsWindow.xaml.cs SceneGraph.cs ScenePart.cs ToolWindow.xaml.cs "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\CameraAndLightingControl.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\MainWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ScenarioToolsWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ToolWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\App.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\GeneratedInternalTypeHelper.g.cs" 2>Done building project "0ye0i4wb.tmp_proj". 2>c:\WINDOWS\Microsoft.NET\Framework\v3.5\Csc.exe /noconfig /nowarn:1701,1702 /platform:x86 /errorreport:prompt /warn:4 /define:DEBUG;TRACE /reference:..\BIN\RELEASE\FOO.Base.dll /reference:..\BIN\RELEASE\FOO.CAPArchiveHandler.dll /reference:..\BIN\RELEASE\FOO.CAPDOM.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationCore.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationFramework.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Core.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Data.DataSetExtensions.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\System.Runtime.Serialization.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Docking.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Navigation.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\UIAutomationProvider.dll" /reference:c:\project\FooStudio\BIN\DEBUGCAD\VS-3DEngine-Wrapper.dll /reference:c:\project\FooStudio\BIN\DEBUGCAD\VisualServiceClient.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\WindowsBase.dll" /debug+ /debug:full /filealign:512 /out:"obj\Debug AutoCAD\VisualApp.exe" /resource:"obj\Debug AutoCAD\VisualApp.g.resources" /resource:"obj\Debug AutoCAD\FOO.Visual.Properties.Resources.resources" /target:winexe App.xaml.cs MainWindow.xaml.cs CameraAndLightingControl.xaml.cs CameraAndLightingViewModel.cs MainWindowViewModel.cs Properties\AssemblyInfo.cs Properties\Resources.Designer.cs Properties\Settings.Designer.cs ScenarioToolsWindow.xaml.cs SceneGraph.cs ScenePart.cs ToolWindow.xaml.cs "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\CameraAndLightingControl.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\MainWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ScenarioToolsWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ToolWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\App.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\GeneratedInternalTypeHelper.g.cs" Any idea what could possibly cause this? I think this is causing a problem I posted about earlier today.

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  • ERROR: Failed to build gem native extension on Mavericks

    - by Kyle Decot
    I'm attempting to run bundle in my Rails project on OSX 10.9. It fails when getting to the pg gem with this error: Gem::Installer::ExtensionBuildError: ERROR: Failed to build gem native extension. /Users/kyledecot/.rvm/rubies/ruby-2.0.0-p247/bin/ruby extconf.rb checking for pg_config... no No pg_config... trying anyway. If building fails, please try again with --with-pg-config=/path/to/pg_config checking for libpq-fe.h... yes checking for libpq/libpq-fs.h... yes checking for pg_config_manual.h... yes checking for PQconnectdb() in -lpq... yes checking for PQconnectionUsedPassword()... yes checking for PQisthreadsafe()... yes checking for PQprepare()... yes checking for PQexecParams()... yes checking for PQescapeString()... yes checking for PQescapeStringConn()... yes checking for PQescapeLiteral()... yes checking for PQescapeIdentifier()... yes checking for PQgetCancel()... yes checking for lo_create()... yes checking for pg_encoding_to_char()... yes checking for pg_char_to_encoding()... yes checking for PQsetClientEncoding()... yes checking for PQlibVersion()... yes checking for PQping()... yes checking for PQsetSingleRowMode()... yes checking for rb_encdb_alias()... yes checking for rb_enc_alias()... no checking for rb_thread_call_without_gvl()... yes checking for rb_thread_call_with_gvl()... yes checking for rb_thread_fd_select()... yes checking for rb_w32_wrap_io_handle()... no checking for PGRES_COPY_BOTH in libpq-fe.h... no checking for PGRES_SINGLE_TUPLE in libpq-fe.h... no checking for PG_DIAG_TABLE_NAME in libpq-fe.h... no checking for struct pgNotify.extra in libpq-fe.h... yes checking for unistd.h... yes checking for ruby/st.h... yes creating extconf.h creating Makefile make "DESTDIR=" compiling gvl_wrappers.c clang: warning: argument unused during compilation: '-fno-fast-math' compiling pg.c clang: warning: argument unused during compilation: '-fno-fast-math' pg.c:272:9: warning: implicit declaration of function 'PQlibVersion' is invalid in C99 [-Wimplicit-function-declaration] return INT2NUM(PQlibVersion()); ^ In file included from pg.c:48: In file included from ./pg.h:17: In file included from /Users/kyledecot/.rvm/rubies/ruby-2.0.0-p247/include/ruby-2.0.0/ruby.h:33: /Users/kyledecot/.rvm/rubies/ruby-2.0.0-p247/include/ruby-2.0.0/ruby/ruby.h:1167:21: note: instantiated from: # define INT2NUM(v) INT2FIX((int)(v)) ^ pg.c:272:9: note: instantiated from: return INT2NUM(PQlibVersion()); ^ pg.c:272:17: note: instantiated from: return INT2NUM(PQlibVersion()); ^ pg.c:375:48: error: use of undeclared identifier 'PQPING_OK' rb_define_const(rb_mPGconstants, "PQPING_OK", INT2FIX(PQPING_OK)); ^ pg.c:375:56: note: instantiated from: rb_define_const(rb_mPGconstants, "PQPING_OK", INT2FIX(PQPING_OK)); ^ pg.c:377:52: error: use of undeclared identifier 'PQPING_REJECT' rb_define_const(rb_mPGconstants, "PQPING_REJECT", INT2FIX(PQPING_REJECT)); ^ pg.c:377:60: note: instantiated from: rb_define_const(rb_mPGconstants, "PQPING_REJECT", INT2FIX(PQPING_REJECT)); ^ pg.c:379:57: error: use of undeclared identifier 'PQPING_NO_RESPONSE' rb_define_const(rb_mPGconstants, "PQPING_NO_RESPONSE", INT2FIX(PQPING_NO_RESPONSE)); ^ pg.c:379:65: note: instantiated from: rb_define_const(rb_mPGconstants, "PQPING_NO_RESPONSE", INT2FIX(PQPING_NO_RESPONSE)); ^ pg.c:381:56: error: use of undeclared identifier 'PQPING_NO_ATTEMPT' rb_define_const(rb_mPGconstants, "PQPING_NO_ATTEMPT", INT2FIX(PQPING_NO_ATTEMPT)); ^ pg.c:381:64: note: instantiated from: rb_define_const(rb_mPGconstants, "PQPING_NO_ATTEMPT", INT2FIX(PQPING_NO_ATTEMPT)); ^ 1 warning and 4 errors generated. make: *** [pg.o] Error 1 Gem files will remain installed in /Users/kyledecot/.rvm/gems/ruby-2.0.0-p247@skateboxes/gems/pg-0.17.0 for inspection. Results logged to /Users/kyledecot/.rvm/gems/ruby-2.0.0-p247@skateboxes/gems/pg-0.17.0/ext/gem_make.out An error occurred while installing pg (0.17.0), and Bundler cannot continue. Make sure that `gem install pg -v '0.17.0'` succeeds before bundling.

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  • ERROR: Failed to build gem native extension (mysql2 on rails 3.2.3)

    - by Ryan Arneson
    I'm trying to install the mysql2 gem with Rails 3.2.3 and it's failing: ? bundle install Fetching gem metadata from https://rubygems.org/......... Using rake (0.9.2.2) Using i18n (0.6.0) Using multi_json (1.2.0) Using activesupport (3.2.3) Using builder (3.0.0) Using activemodel (3.2.3) Using erubis (2.7.0) Using journey (1.0.3) Using rack (1.4.1) Using rack-cache (1.2) Using rack-test (0.6.1) Using hike (1.2.1) Using tilt (1.3.3) Using sprockets (2.1.2) Using actionpack (3.2.3) Using mime-types (1.18) Using polyglot (0.3.3) Using treetop (1.4.10) Using mail (2.4.4) Using actionmailer (3.2.3) Using arel (3.0.2) Using tzinfo (0.3.32) Using activerecord (3.2.3) Using activeresource (3.2.3) Using bundler (1.1.3) Using coffee-script-source (1.2.0) Using execjs (1.3.0) Using coffee-script (2.2.0) Using rack-ssl (1.3.2) Using json (1.6.6) Using rdoc (3.12) Using thor (0.14.6) Using railties (3.2.3) Using coffee-rails (3.2.2) Using jquery-rails (2.0.2) Installing mysql2 (0.3.11) with native extensions Gem::Installer::ExtensionBuildError: ERROR: Failed to build gem native extension. /Users/rarneson/.rvm/rubies/ruby-1.9.3-p125/bin/ruby extconf.rb checking for rb_thread_blocking_region()... yes checking for rb_wait_for_single_fd()... yes checking for mysql_query() in -lmysqlclient... no checking for main() in -lm... yes checking for mysql_query() in -lmysqlclient... no checking for main() in -lz... yes checking for mysql_query() in -lmysqlclient... no checking for main() in -lsocket... no checking for mysql_query() in -lmysqlclient... no checking for main() in -lnsl... no checking for mysql_query() in -lmysqlclient... no checking for main() in -lmygcc... no checking for mysql_query() in -lmysqlclient... no *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=/Users/rarneson/.rvm/rubies/ruby-1.9.3-p125/bin/ruby --with-mysql-config --without-mysql-config --with-mysql-dir --without-mysql-dir --with-mysql-include --without-mysql-include=${mysql-dir}/include --with-mysql-lib --without-mysql-lib=${mysql-dir}/lib --with-mysqlclientlib --without-mysqlclientlib --with-mlib --without-mlib --with-mysqlclientlib --without-mysqlclientlib --with-zlib --without-zlib --with-mysqlclientlib --without-mysqlclientlib --with-socketlib --without-socketlib --with-mysqlclientlib --without-mysqlclientlib --with-nsllib --without-nsllib --with-mysqlclientlib --without-mysqlclientlib --with-mygcclib --without-mygcclib --with-mysqlclientlib --without-mysqlclientlib Gem files will remain installed in /Users/rarneson/.rvm/gems/ruby-1.9.3-p125/gems/mysql2-0.3.11 for inspection. Results logged to /Users/rarneson/.rvm/gems/ruby-1.9.3-p125/gems/mysql2-0.3.11/ext/mysql2/gem_make.out An error occured while installing mysql2 (0.3.11), and Bundler cannot continue. Make sure that `gem install mysql2 -v '0.3.11'` succeeds before bundling. I'm running bundle install and this is in my Gemfile: gem 'mysql2', '~> 0.3.11' I've currently got MySQL running through MAMP. I'm not sure if this is a bad idea and I should run a vanilla MySQl but it seems my current problem is just getting the gem installed. I've seen quite a few of these problems here on stackoverflow but all seem a bit different or have really complicated solutions. Is there something I'm missing? Something simple? Something stupid? I can provide additional info from the out file if necessary. I've read that some people use SQLite for dev and test then MySQL in prod but that sounds like a pretty horrible idea.

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  • Is it possible to repair a Cisco 3500 XL (3548) switch with POST Error messages?

    - by Alex
    I've got an old Cisco 3500 XL, and it seems to have hardware issues. I've loaded the latest IOS and cleared all config. Does anyone have any experience fixing the switch core? I'm a reasonably competent SMD solderer, can I replace/reflow some chips? I've checked the power supply voltages and it's all within tolerance, and no visible signs of any component damage. Some chips are hot to the touch. I understand that these were EOL as of 2007, but should have a lifetime warranty for the electronics. I don't have a Cisco support contract, so I can't file a ticket. What should I do? Console output: switch: dir flash: Directory of flash:/ 2 -rwx 1811584 <date> c3500xl-c3h2s-mz.120-5.WC17.bin 1799680 bytes available (1812992 bytes used) switch: boot Loading "flash:c3500xl-c3h2s-mz.120-5.WC17.bin"...################################################################################################################################################################################### File "flash:c3500xl-c3h2s-mz.120-5.WC17.bin" uncompressed and installed, entry point: 0x3000 executing... Restricted Rights Legend Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subparagraph (c) of the Commercial Computer Software - Restricted Rights clause at FAR sec. 52.227-19 and subparagraph (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS sec. 252.227-7013. cisco Systems, Inc. 170 West Tasman Drive San Jose, California 95134-1706 Cisco Internetwork Operating System Software IOS (tm) C3500XL Software (C3500XL-C3H2S-M), Version 12.0(5)WC17, RELEASE SOFTWARE (fc1) Copyright (c) 1986-2007 by cisco Systems, Inc. Compiled Tue 13-Feb-07 15:04 by antonino Image text-base: 0x00003000, data-base: 0x00352924 Initializing C3500XL flash... flashfs[1]: 1 files, 1 directories flashfs[1]: 0 orphaned files, 0 orphaned directories flashfs[1]: Total bytes: 3612672 flashfs[1]: Bytes used: 1812992 flashfs[1]: Bytes available: 1799680 flashfs[1]: flashfs fsck took 3 seconds. flashfs[1]: Initialization complete. ...done Initializing C3500XL flash. C3500XL POST: System Board Test: Passed C3500XL POST: Daughter Card Test: Passed C3500XL POST: CPU Buffer Test: Passed C3500XL POST: CPU Notify RAM Test: Passed C3500XL POST: CPU Interface Test: Passed C3500XL POST: Testing Switch Core: Passed Error with Switch Core BIST test Phase 0. Returns: Test Complete Low : 0x0FFFFFFF, Test Complete High : 0xFFFFFFFE Test Phase Low : 0x00000040, Test Phase High : 0x00000000 Test Phase Third : 0x00000000, Test Complete Third : 0x000001F8 C3500XL POST FAILURE: Testing Switch Core: Failed C3500XL POST FAILURE: Testing Buffer Table: Failed C3500XL POST FAILURE: Data Buffer Test: Failed C3500XL POST FAILURE: Configuring Switch Parameters: Failed C3500XL POST FAILURE: Switch Core BIST failed. C3500XL POST FAILURE: Cannot test Modules due to failure of Switch Core POST Del Mar Failure (0th Del Mar): req system failed to init C3500XL POST FAILURE: C3500XL POST FAILURE: ATM: required system failed to init C3500XL POST: Ethernet Controller Test: Passed C3500XL POST FAILURE: MII Test: Failed C3500XL POST FAILURE: Error waiting for Ethernet Controller and SW_PARAMS C3500XL POST FAILURE: Initialization/POST failed C3500XL POST FAILURE: AT: Failing because system POST failed Exception (8192)! Debug Exception (Could be NULL pointer dereference) CPU Register Context: Vector = 0x00002000 PC = 0x000F36F4 MSR = 0x00029200 CR = 0x22000024 LR = 0x000F6964 CTR = 0x001DE46C XER = 0x00000000 R0 = 0x00000000 R1 = 0x004E2580 R2 = 0x00000000 R3 = 0x00000000 R4 = 0x00000001 R5 = 0x00000000 R6 = 0x004E2718 R7 = 0x004E2718 R8 = 0x00000008 R9 = 0x00000000 R10 = 0x0000FFFF R11 = 0x00480000 R12 = 0x42000024 R13 = 0x00000000 R14 = 0x00000000 R15 = 0x00000000 R16 = 0x00000000 R17 = 0x00000000 R18 = 0x00000000 R19 = 0x00000000 R20 = 0x00000000 R21 = 0x00000000 R22 = 0x00000000 R23 = 0x00000000 R24 = 0x00000000 R25 = 0x00000020 R26 = 0x004E2718 R27 = 0x004E2718 R28 = 0x00000020 R29 = 0x00002513 R30 = 0x00000001 R31 = 0x00000000 Stack trace: PC = 0x000F36F4, SP = 0x004E2580 Frame 00: SP = 0x004E25A0 PC = 0x40000016 Frame 01: SP = 0x004E2618 PC = 0x000F6964 Frame 02: SP = 0x004E26A8 PC = 0x000F76DC Frame 03: SP = 0x004E26C8 PC = 0x000E8114 Frame 04: SP = 0x004E26F0 PC = 0x001F5BF8 Frame 05: SP = 0x004E2710 PC = 0x001F5CF4 Frame 06: SP = 0x004E2748 PC = 0x0023F4DC Frame 07: SP = 0x004E2750 PC = 0x0023E650 Frame 08: SP = 0x004E27C8 PC = 0x0023E89C Frame 09: SP = 0x004E27E0 PC = 0x0028AF34 Frame 10: SP = 0x004E27E8 PC = 0x001E38F8 Frame 11: SP = 0x004E2808 PC = 0x001E39A8 Frame 12: SP = 0x004E2820 PC = 0x0014E220 Frame 13: SP = 0x004E28C8 PC = 0x0014E39C Frame 14: SP = 0x00000000 PC = 0x001EB510

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  • Integrate StyleCop in NAnt buildscript

    - by stmax
    Is there a way to integrate StyleCop in a NAnt script such that the build fails if there are too many style violations? There doesn't seem to be a NAnt task for StyleCop, but we've found StyleCopCmd. However this only seems to generate an XML file as output that we'd have to parse. Is there some easier solution?

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  • Compiler can not find AndroidInstrumentationTestCase2 when building Android app test code with Andro

    - by orospakr
    I have a project with some Android test code in it (with the appropriate elements, <uses-library> and <instrumentation>, added to AndroidManifest.xml). This works fine in Eclipse. However, it fails to build with mm, claiming that it can't find the test-runner classes: /home/orospakr/code/my-android/packages/apps/MyApp/src/ca/orospakr/myapp/test/functional/MyActivityTest.java:5: cannot find symbol symbol : class ActivityInstrumentationTestCase2 location: package android.test import android.test.ActivityInstrumentationTestCase2; ^

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  • Making Hudson job depend on another job

    - by Jonik
    I have two Hudson jobs: Upload Launch-instance I want to make Launch-instance dependent on the other one, so that triggering Launch-instance automatically causes Upload to be run first. Can I achieve this using Hudson's built-in features or with a plugin? Note that I do not want Upload to always trigger Launch-instance, which is what the "Build after other projects are built" option on Launch-instance would do. What I want is more analogous to how depends attribute works for an Ant target.

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  • precompiled header .pch files are machine sensitive?

    - by fresky
    Hi, experts, I tried to reuse the .pch to speed the build using the following way: use /Yc on stdafx.cpp to create the .pch files to a folder exclude stdafx.cpp in the project, and modify the link option It success in my machine, but failed in another, got the error message: error C2011: '*' : 'struct' type redefinition So first I want to ask whether the .pch files are machine sensitive? then secondly, the above approaches workable? Thanks!

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  • Automatically generate table of function pointers in C.

    - by jeremytrimble
    I'm looking for a way to automatically (as part of the compilation/build process) generate a "table" of function pointers in C. Specifically, I want to generate an array of structures something like: typedef struct { void (*p_func)(void); char * funcName; } funcRecord; /* Automatically generate the lines below: */ extern void func1(void); extern void func2(void); /* ... */ funcRecord funcTable[] = { { .p_func = &func1, .funcName = "func1" }, { .p_func = &func2, .funcName = "func2" } /* ... */ }; /* End automatically-generated code. */ ...where func1 and func2 are defined in other source files. So, given a set of source files, each of which which contain a single function that takes no arguments and returns void, how would one automatically (as part of the build process) generate an array like the one above that contains each of the functions from the files? I'd like to be able to add new files and have them automatically inserted into the table when I re-compile. I realize that this probably isn't achievable using the C language or preprocessor alone, so consider any common *nix-style tools fair game (e.g. make, perl, shell scripts (if you have to)). But Why? You're probably wondering why anyone would want to do this. I'm creating a small test framework for a library of common mathematical routines. Under this framework, there will be many small "test cases," each of which has only a few lines of code that will exercise each math function. I'd like each test case to live in its own source file as a short function. All of the test cases will get built into a single executable, and the test case(s) to be run can be specified on the command line when invoking the executable. The main() function will search through the table and, if it finds a match, jump to the test case function. Automating the process of building up the "catalog" of test cases ensures that test cases don't get left out (for instance, because someone forgets to add it to the table) and makes it very simple for maintainers to add new test cases in the future (just create a new source file in the correct directory, for instance). Hopefully someone out there has done something like this before. Thanks, StackOverflow community!

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  • Application as part of Android Built

    - by Gidiyo
    Hi, I had built a application using the Android SDK. Now I would like to package this application as part of the Android build. So that when I port Android into my device, it will appear in the Application menu. I tried, copying the apk file into the package folder, and include it in the make file. Doesn't work. How should I do it?

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  • YUI Compressor and .NET Apps

    - by objektivs
    I want to use YUI Compressor (the original) and use it as part of typical MS build processes (Visual Studio 2008, MSBuild). Does anyone have any guidance or thoughts on this? For example, good ways for incorporating into project, what to do with existing CSS and JS references, and the like. I am happy to hear on the benefits of YUI Compressor .NET and alternatives but I'm mor einterested in use of the original. Thanks Scott

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  • How do I copy all referenced jars of an eclipse project using ant4eclipse?

    - by interstellar
    I've tried like this (link): <taskdef resource="net/sf/antcontrib/antlib.xml" /> <taskdef resource="net/sf/ant4eclipse/antlib.xml" /> <target name="copy_jars"> <getEclipseClasspath workspace="${basedir}/.." projectname="MyProject" property="classpath" relative="false" runtime="true" pathseparator="#" /> <!-- iterate over all classpath entries --> <foreach list="${classpath}" delimiter="#" target="copy_jar_file" param="classpath.entry" /> </target> <target name="copy_jar_file"> <!-- check if current is a .jar-file ... --> <if> <isfileselected file="${classpath.entry}"> <filename name="**/*.jar" /> </isfileselected> <then> <!-- copy the jar file to a destination directory --> <copy file="${classpath.entry}" tofile="${dest.dir}"/> </then> </if> </target> But I get the exception: [getEclipseClasspath] net.sf.ant4eclipse.model.FileParserException: Could not parse plugin project 'E:\...\MyProject' since it contains neither a Bundle-Manifest nor a plugin.xml! [getEclipseClasspath] at net.sf.ant4eclipse.model.pdesupport.plugin.PluginDescriptorParser.parseEclipseProject(Unknown Source) [getEclipseClasspath] at net.sf.ant4eclipse.model.pdesupport.plugin.PluginProjectRoleIdentifier.applyRole(Unknown Source) [getEclipseClasspath] at net.sf.ant4eclipse.model.roles.RoleIdentifierRegistry.applyRoles(Unknown Source) [getEclipseClasspath] at net.sf.ant4eclipse.tools.ProjectFactory.readProjectFromWorkspace(Unknown Source) [getEclipseClasspath] at net.sf.ant4eclipse.tools.resolver.AbstractClasspathResolver.resolveEclipseClasspathEntry(Unknown Source) [getEclipseClasspath] at net.sf.ant4eclipse.tools.resolver.AbstractClasspathResolver.resolveProjectClasspath(Unknown Source) [getEclipseClasspath] at net.sf.ant4eclipse.tools.resolver.ProjectClasspathResolver.resolveProjectClasspath(Unknown Source) [getEclipseClasspath] at net.sf.ant4eclipse.ant.task.project.GetEclipseClassPathTask.resolvePath(Unknown Source) [getEclipseClasspath] at net.sf.ant4eclipse.ant.task.project.AbstractGetProjectPathTask.execute(Unknown Source) [getEclipseClasspath] at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:288) [getEclipseClasspath] at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) [getEclipseClasspath] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [getEclipseClasspath] at java.lang.reflect.Method.invoke(Method.java:597) [getEclipseClasspath] at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:105) [getEclipseClasspath] at org.apache.tools.ant.Task.perform(Task.java:348) [getEclipseClasspath] at org.apache.tools.ant.Target.execute(Target.java:357) [getEclipseClasspath] at org.apache.tools.ant.Target.performTasks(Target.java:385) [getEclipseClasspath] at org.apache.tools.ant.Project.executeSortedTargets(Project.java:1329) [getEclipseClasspath] at org.apache.tools.ant.Project.executeTarget(Project.java:1298) [getEclipseClasspath] at org.apache.tools.ant.helper.DefaultExecutor.executeTargets(DefaultExecutor.java:41) [getEclipseClasspath] at org.eclipse.ant.internal.ui.antsupport.EclipseDefaultExecutor.executeTargets(EclipseDefaultExecutor.java:32) [getEclipseClasspath] at org.apache.tools.ant.Project.executeTargets(Project.java:1181) [getEclipseClasspath] at org.eclipse.ant.internal.ui.antsupport.InternalAntRunner.run(InternalAntRunner.java:423) [getEclipseClasspath] at org.eclipse.ant.internal.ui.antsupport.InternalAntRunner.main(InternalAntRunner.java:137) BUILD FAILED E:\...\build.xml:132: Exception whilst resolving the classpath of project MyProject! Reason: Could not parse plugin project 'E:\...\MyProject' since it contains neither a Bundle-Manifest nor a plugin.xml! I wan't to copy just the jars, not the referenced projects. Is there a way to parametrize the task getEclipseClasspath so it only gets the jars, not the projects?

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  • nokogiri xml unescape

    - by user296507
    hi, i'm just trying out nokogiri xml builder, but am having some problem tying to unescape the content. have been spending a bit of time googgling but so far can't find the answer. any help would be greatly appreciated. #build xml docoument builder = Nokogiri::XML::Builder.new do |xml| xml.root{ xml.node { xml.value "text1 & text2" } } end puts builder.to_xml output i'm get is "text1 &amp text2" but i want it to be "text1 & text2"

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  • "error: Unexpected error" during maven build with Android Anotations

    - by zasadnyy
    I have problem with building project with android anotations (v.2.6) using maven, with eclipse all works just fine. Here is some project and error details: build configuration snippet from pom: <plugin> <groupId>com.jayway.maven.plugins.android.generation2</groupId> <artifactId>android-maven-plugin</artifactId> <version>3.3.2</version> <inherited>true</inherited> <configuration> <androidManifestFile>${project.basedir}/AndroidManifest.xml</androidManifestFile> <assetsDirectory>${project.basedir}/assets</assetsDirectory> <resourceDirectory>${project.basedir}/res</resourceDirectory> <nativeLibrariesDirectory>${project.basedir}/src/main/native</nativeLibrariesDirectory> <sdk> <platform>16</platform> </sdk> <undeployBeforeDeploy>true</undeployBeforeDeploy> </configuration> </plugin> <plugin> <artifactId>maven-compiler-plugin</artifactId> <version>2.5</version> <inherited>true</inherited> <configuration> <source>1.6</source> <target>1.6</target> </configuration> <extensions>true</extensions> </plugin> and here is output after executing mvn clean install on parent project: [INFO] --- maven-compiler-plugin:2.5:compile (default-compile) @ native-container framework --- [INFO] Compiling 102 source files to /Users/vitaliyzasadnyy/Development/repository/androidcontainer/native-container- android/native-container-framework/target/classes [INFO] ------------------------------------------------------------- [ERROR] COMPILATION ERROR : [INFO] ------------------------------------------------------------- [ERROR] error: Unexpected error. Please report an issue on AndroidAnnotations, with the following content: java.lang.NullPointerException [ERROR] at com.googlecode.androidannotations.internal.codemodel.JCodeModel.ref(JCodeModel.java:372) at com.googlecode.androidannotations.processing.EBeansHolder.refClass(EBeansHolder.java:160) at com.googlecode.androidannotations.processing.EBeansHolder$Classes.<init>(EBeansHolder.java:50) at com.googlecode.androidannotations.processing.EBeansHolder.<init>(EBeansHolder.java:136) at com.googlecode.androidannotations.processing.ModelProcessor.process(ModelProcessor.java:40) at com.googlecode.androidannotations.AndroidAnnotationProcessor.processAnnotations(AndroidAnnotationProcessor.java:472) at com.googlecode.androidannotations.AndroidAnnotationProcessor.processThrowing(AndroidAnnotationProcessor.java:343) at com.googlecode.androidannotations.AndroidAnnotationProcessor.process(AndroidAnnotationProcessor.java:318) at com.sun.tools.javac.processing.JavacProcessingEnvironment.callProcessor(JavacProcessingEnvironment.java:627) at com.sun.tools.javac.processing.JavacProcessingEnvironment.discoverAndRunProcs(JavacProcessingEnvironment.java:556) at com.sun.tools.javac.processing.JavacProcessingEnvironment.doProcessing(JavacProcessingEnvironment.java:701) at com.sun.tools.javac.main.JavaCompiler.processAnnotations(JavaCompiler.java:987) at com.sun.tools.javac.main.JavaCompiler.compile(JavaCompiler.java:727) at com.sun.tools.javac.main.Main.compile(Main.java:353) at com.sun.tools.javac.main.Main.compile(Main.java:279) at com.sun.tools.javac.main.Main.compile(Main.java:270) at com.sun.tools.javac.Main.compile(Main.java:87) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.plexus.compiler.javac.JavacCompiler.compileInProcess0(JavacCompiler.java:559) at org.codehaus.plexus.compiler.javac.JavacCompiler.compileInProcess(JavacCompiler.java:534) at org.codehaus.plexus.compiler.javac.JavacCompiler.compile(JavacCompiler.java:168) at org.apache.maven.plugin.AbstractCompilerMojo.execute(AbstractCompilerMojo.java:678) at org.apache.maven.plugin.CompilerMojo.execute(CompilerMojo.java:128) at org.apache.maven.plugin.DefaultBuildPluginManager.executeMojo(DefaultBuildPluginManager.java:101) at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:209) at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:153) at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:145) at org.apache.maven.lifecycle.internal.LifecycleModuleBuilder.buildProject(LifecycleModuleBuilder.java:84) at org.apache.maven.lifecycle.internal.LifecycleModuleBuilder.buildProject(LifecycleModuleBuilder.java:59) at org.apache.maven.lifecycle.internal.LifecycleStarter.singleThreadedBuild(LifecycleStarter.java:183) at org.apache.maven.lifecycle.internal.LifecycleStarter.execute(LifecycleStarter.java:161) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:320) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:156) at org.apache.maven.cli.MavenCli.execute(MavenCli.java:537) at org.apache.maven.cli.MavenCli.doMain(MavenCli.java:196) at org.apache.maven.cli.MavenCli.main(MavenCli.java:141) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.plexus.classworlds.launcher.Launcher.launchEnhanced(Launcher.java:290) at org.codehaus.plexus.classworlds.launcher.Launcher.launch(Launcher.java:230) at org.codehaus.plexus.classworlds.launcher.Launcher.mainWithExitCode(Launcher.java:409) at org.codehaus.plexus.classworlds.launcher.Launcher.main(Launcher.java:352) /Users/vitaliyzasadnyy/Development/repository/androidcontainer/native-container-android/native-container-framework/src/main/java/com/nravo/framework/activity/MainScreenActivity.java:[44,-1] Unexpected error. Please report an issue on AndroidAnnotations, with the following content: java.lang.NullPointerException at com.googlecode.androidannotations.internal.codemodel.JCodeModel.ref(JCodeModel.java:372) at com.googlecode.androidannotations.processing.EBeansHolder.refClass(EBeansHolder.java:160) Does anybody faced with this problem?

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  • iPhone Game Developers - What does your toolchain look like?

    - by slf
    For example: source control: git + adobe drive 3d: google sketchup - *.dae - blender - *.obj 2d: photoshop/illustrator - *.png audio: audacity - *.caf code: ArgoUML, Xcode, Textmate test: OCUnit build: rake, Xcode Feel free to mention any other tools that you think are awesome :) Changed to Community Wiki

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  • Java class in JavaFX-project in Eclipse

    - by LMA
    I recently started learning JavaFX. At the moment I can't build any JavaFX project with Java class in Eclipse. For every input I get error "package does not exist" Path to JRE is set in project's properties. Same class compiles if it is Java-project (not JavaFx). What should I check in project settings or Eclipse prefferences?

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  • YUI Calendar: Skinning and CSS

    - by dound
    I'm using YUI 2's calendar in YUI 3. I want to make a few minor changes to the default sam skin. What is the best way to do that? Also, how does it load Sam's skin CSS? I didn't manually include it (though it seems like I should so the user can download it in the one request I make to the combo loader for css?). This is how I'm loading the CSS and JS now: <head> ... <link rel="stylesheet" type="text/css" href="http://yui.yahooapis.com/combo?3.1.0/build/cssreset/reset.css&amp;3.1.0/build/cssfonts/fonts.css&amp;3.1.0/build/cssbase/base.css"/> ... </head> ... <!--and at the end of the body tag:--> <script type="text/javascript" src="http://yui.yahooapis.com/combo?3.1.1/build/yui/yui-min.js&amp;3.1.1/build/oop/oop-min.js&amp;3.1.1/build/event-custom/event-custom-base-min.js&amp;3.1.1/build/event/event-base-min.js&amp;3.1.1/build/json/json-parse-min.js&amp;3.1.1/build/querystring/querystring-stringify-simple-min.js&amp;3.1.1/build/io/io-base-min.js&amp;3.1.1/build/dom/dom-base-min.js&amp;3.1.1/build/dom/selector-native-min.js&amp;3.1.1/build/dom/selector-css2-min.js&amp;3.1.1/build/node/node-base-min.js&amp;3.1.1/build/node/node-style-min.js&amp;3.1.1/build/stylesheet/stylesheet-min.js&amp;2in3.1/2.8.0/build/yui2-calendar/yui2-calendar-min.js&amp;2in3.1/2.8.0/build/yui2-yahoo/yui2-yahoo-min.js&amp;2in3.1/2.8.0/build/yui2-dom/yui2-dom-min.js&amp;2in3.1/2.8.0/build/yui2-event/yui2-event-min.js"></script> <script type="text/javascript">//<![CDATA[ YUI().use('yui2-calendar', function(Y) { var YAHOO = Y.YUI2; var cal = new YAHOO.widget.Calendar("cal",{navigator:true,mindate:'1/1/2000'); cal.render(); // ... The main problem I'm having is that it seems to dynamically load the Sam's skin, so any CSS I specify in my stylesheet or in the <head> section seem to be overridden. I can modify the style by getting the nodes and using YUI's Node.setStyle() method, but this doesn't seem like the best way to do things. Note: The script does include more than I need for just YUI 2's calendar, but that's because I use YUI 3 for other things irrelevant to this question.

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  • Use msbuild community tasks without installing

    - by mickyjtwin
    In our developer environment, no users have administration rights. As such, it's not possible to install MSBuild.CommunityTasks without getting admin to do so. What I'm wondering is similar to NAnt, i.e. is it possible to include the files in your solution directory, and just reference it from there? This way, will not matter if the person has it installed, when they checkout latest code, the msbuild community files will come with, and solution will build. \SolutionDir\{solution}.sln \SolutionDir\Project\{files} \SolutionDir\MSBuild.Community\files

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  • Pylucene in Python 2.6 + MacOs Snow Leopard

    - by jbastos
    Greetings, I'm trying to install Pylucene on my 32-bit python running on Snow Leopard. I compiled JCC with success. But I get warnings while making pylucene: ld: warning: in build/temp.macosx-10.6-i386-2.6/build/_lucene/__init__.o, file is not of required architecture ld: warning: in build/temp.macosx-10.6-i386-2.6/build/_lucene/__wrap01__.o, file is not of required architecture ld: warning: in build/temp.macosx-10.6-i386-2.6/build/_lucene/__wrap02__.o, file is not of required architecture ld: warning: in build/temp.macosx-10.6-i386-2.6/build/_lucene/__wrap03__.o, file is not of required architecture ld: warning: in build/temp.macosx-10.6-i386-2.6/build/_lucene/functions.o, file is not of required architecture ld: warning: in build/temp.macosx-10.6-i386-2.6/build/_lucene/JArray.o, file is not of required architecture ld: warning: in build/temp.macosx-10.6-i386-2.6/build/_lucene/JObject.o, file is not of required architecture ld: warning: in build/temp.macosx-10.6-i386-2.6/build/_lucene/lucene.o, file is not of required architecture ld: warning: in build/temp.macosx-10.6-i386-2.6/build/_lucene/types.o, file is not of required architecture ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/JCC-2.3-py2.6-macosx-10.3-fat.egg/libjcc.dylib, file is not of required architecture ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/JCC-2.3-py2.6-macosx-10.3-fat.egg/libjcc.dylib, file is not of required architecture build of complete Then I try to import lucene: MacBookPro:~/tmp/trunk python Python 2.6.3 (r263:75184, Oct 2 2009, 07:56:03) [GCC 4.0.1 (Apple Inc. build 5493)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import pylucene Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named pylucene >>> import lucene Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/lucene-2.9.0-py2.6-macosx-10.6-i386.egg/lucene/__init__.py", line 7, in <module> import _lucene ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/lucene-2.9.0-py2.6-macosx-10.6-i386.egg/lucene/_lucene.so, 2): Symbol not found: __Z8getVMEnvP7_object Referenced from: /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/lucene-2.9.0-py2.6-macosx-10.6-i386.egg/lucene/_lucene.so Expected in: flat namespace in /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/lucene-2.9.0-py2.6-macosx-10.6-i386.egg/lucene/_lucene.so >>> Any hints?

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