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  • touchesBegan and other touch events not getting detected in UINavigationController

    - by SaltyNuts
    In short, I want to detect a touch on the navigation controller titlebar, but having trouble actually catching any touches at all! Everything is done without IB, if that makes a difference. My app delegate's .m file contains: MyViewController *viewController = [[MyViewController alloc] init]; navigationController = [[UINavigationController alloc] initWithRootViewController:viewController]; [window addSubview:navigationController.view]; There are a few other subviews added to this window in a way that overlays navigationController leaving only the navigation bar visible. MyViewController is a subclass of UIViewController and its .m file contains: - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { NSLog(@"ended\n"); } } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { NSLog(@"began\n"); } } I also tried putting these functions directly into app delegate's .m file, but the console remains blank. What am I doing wrong?

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  • Pocket IE onmousedown onmousemove onmouseup ?

    - by eidylon
    Hello all, I have a control which I wrote for capturing signatures on a web page, by using onmousedown, onmousemove and onmouseup on a div to track the mouse, and capture points comprising a signature. Now we need this to work on Windows Mobile 6.5 powered devices... but it seems that the div element does not support the mouse events in Pocket IE, which would seem to be supported by this blog. But according to MSDN, the WinCE (which WinMo/PPC is based off of) version of IE does support these mouse events for some unknown list of elements. So can anyone tell me, are there any elements: img, a, span or whatever that support onmouse[down|move|up] in WinMo 6.5 Pocket IE? Thanks! If not, anyone have any other ideas for capturing a signature on a web page in Pocket IE?

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  • jquery js how to avoid massive onmouseover onmouseout firing

    - by stephan
    i have a table with some columns. in each of them is a picture where i have a onmouseover onmouseout event on it, which show a message in a div and hide the msg. my problem is - after a user goes quick from left to right (and moving) over a lot o images. all mouseover/out events of the images where executed, which looks stupid... is it possible to rearrange the internal event stack to avoid this? so that he executes only the current (mostly the first event) - and than the last one, if it is not same type eg. if mouseover over first image is executed and mouse moving position stops over an image 3times next the first one. i can avoid all other events firing, because the mouse stopped over an image and the mouseover is like the one where i stopped with the mouse. how can i avoid this multiple event firing?!

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  • Intercepting touch events on activity and button on Android

    - by hgpc
    I have an Android activity with an ImageButton. I would like to execute some logic when the button is clicked and show a different image for the pressed state, but also receive the touch event on the activity. By default only the button receives the touch event. If I set the clickable attribute of the button to false then only the activity receives the touch event. What's the best way to receive the touch event in both the activity and the button?

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  • Add client-side events to ASP.Net custom control at runtime

    - by nw
    I'm building an ASP.net custom control that implements IScriptControl. I would like other users of my control to be able to assign client-side event handlers to the control. Unfortunately the JS generated by IScriptControl is always injected at the very bottom of the rendered page (see below), so any attempt to assign an event handler in the ASPX page fails because the code executes too early. ... <script type="text/javascript"> //<![CDATA[ Sys.Application.initialize(); Sys.Application.add_init(function() { $create(MyNamespace.MyControl, {}, null, null, $get("my_control_id")); }); //]]> </script> </form> What's the right way to assign an event handler to the instantiated control upon page load?

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  • Exceptions and Access Violations in Paint events in Windows

    - by Patrick
    After executing some new code, my C++ application started to behave strange (incorrect or incomplete screen updates, sometimes no screen updates at all). After a while we found out that the new code is causing an Access Violation. Strange enough, the application simply keeps on running (but with the incorrect screen updates). At first we thought the problem was caused by a "try-catch(...)" construction (put there by an overactive ex-colleague), but several hours later (carefully inspecting the call stacks, adding many breakpoints, ...) we found out that if there's an Access Violation in a paint event, Windows catches it, and simply continues running the application. Is this normal behavior? Is it normal that Windows catches exceptions/errors during a paint event? Is there a way to disable this? (if not, it would mean that we have to always run in the debugger with all exceptions enabled while testing our code). Patrick

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  • How to integrate conditional logic in postbuild events

    - by codymanix
    Hi I have a visual studio project which includes postbuildevents in the following form: MyTool.exe $(ProjectDir)somesrcfile.txt $(TargetDir)sometargetfile.bin Now I want to add some logic saying that these steps are taking place only if the files have changed. In peudocode: if (somesrcfile.txt is newer than sometargetfile.bin) { MyTool.exe $(ProjectDir)somesrcfile.txt $(TargetDir)sometargetfile.bin } Can I do this with MsBuild?

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  • Increase width of divs, displayed side by side, using draggable events

    - by Vaibhav Shukla
    I have two divs of fixed length as of now, which loads external URL by dynamically embedding iframes inside them. Divs are appearing next to each other - one on left and other right. As of now, I have fixed their width to 50% each. But, I want to give user a flexibility to increase the width of any div to view the URL inside easily without scrolling horizontally. Something like dragging the border separating the two divs to either left or right according to his need. Is there a way I could achieve this? Please suggest any library or something. I have gone through a library twentytwenty which is used for images. I don't know how will that work for dynamic iframes. Here is the JSFiddle which displays the divs. <div> <div id="originalPage" style="width:54%;height: 730px;float:left"> <p>one div </p> </div> <div id="diffReport" style="width:45%; height: 730px;float:right"> <p>another div</p> </div> </div>

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  • Flash AS3 - Dispatching Events from Parent Class to Child Class

    - by John Russell
    I think this is a pretty simply problem but I do not seem to be able to pull it off. Basically I have a parent class A, and a child class B. Class A instantiates class B with addChild. There is a shared object which is being updated from a java server (red5) that has an event listener attached to it in class A. I have a function in class A which will pass certain, specific updates from this shared object to class B. The problem occurs is that when class B is instantiated, the event listener from class A doesn't work anymore. I have not removed the event listener from A. Any thoughts?

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  • NotifyIcon behaviour on Windows 7 with MouseClick, MouseDoubleClick events

    - by binball
    I have strange behaviour with my app after run it on Windows 7. It's connected with NotifyIcon while app is minimized. What should happens: 1) Click once on icon with mouse left button then Balloon with some text should appears 2) Double click on icon will show again app window On Windows 7 MouseDoubleClick is also fired but window is not showing. I don't know why. The same code works good on Windows XP. private void notifyIcon_MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { this.NotifyIconShowBalloonWithData(); } } private void notifyIcon_MouseDoubleClick(object sender, MouseEventArgs e) { this.Show(); WindowState = FormWindowState.Normal; notifyIcon.Visible = false; } What did I wrong? :)

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  • C# NotifyIcon behaviour on Windows 7 with MouseClick, MouseDoubleClick events

    - by binball
    Hi, I have strange behaviour with my app after run it on Windows 7. It's connected with NotifyIcon while app is minimized. What should happens: 1) Click once on icon with mouse left button then Balloon with some text should appears 2) Double click on icon will show again app window On Windows 7 MouseDoubleClick is also fired but window is not showing. I don't know why. The same code works good on Windows XP. private void notifyIcon_MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { this.NotifyIconShowBalloonWithData(); } } private void notifyIcon_MouseDoubleClick(object sender, MouseEventArgs e) { this.Show(); WindowState = FormWindowState.Normal; notifyIcon.Visible = false; } What did I wrong? :) Thanks in advance for your answer.

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  • UITouch Events and Table Views

    - by Andy
    I'm working on a navigation-based iPhone-only app that serves two main purposes: One, to present data in a hierarchical view, allowing users to drill down and eventually edit said data, and, two, to all users to perform a default action when the table view cell is tapped. I now need to offer a small set of options tied to the same data; however, both the didSelectRowAtIndexPath: and accessoryButtonTappedForRowAtIndexPath: methods are obviously taken. So, my options seem to be to implement a double-tap method, wherein the small list of additional options would be presented after (you guessed it) a double-tap on said table row; or, preferably, a tap-and-hold method. From what I can tell, tap-and-hold seems like the way to go in SDK 4.0 - which does me no good right this red-hot minute. I decided to go with the double-tap option, but I'm having a little trouble. First and foremost, the touchesBegan:withEvent: method does not seem to be getting called at all; a breakpoint placed within the method is never called while the application runs, and the table view responds exactly as it did before I inserted the method (which is to say, it performs the default action): - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *aTouch = [touches anyObject]; if (aTouch.tapCount == 2) { [NSObject cancelPreviousPerformRequestsWithTarget:self]; } } Second, I don't really need to handle a single-tap - the didSelectRowAtIndexPath: method can handle the single-tap just fine. The double-tap is the funky one I want to handle. I suspect the answer is going to contain the phrase, "You can't have the table view handle the single-tap and the touchesBegan: method handle the double-tap. The touch handling methods have to handle all of them." I would really appreciate some guidance from some of you who've dealt with this issue. Thanks in advance.

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  • Change TreeNode image on expand-collapse events

    - by Alexander Stalt
    I have a treeView with many nodes. I want that some nodes change their image when node collapsed/expanded. How can I do it ? Unfortunately, TreeNode don't have properties like ExpandNodeImage, CollapseNodeImage \ TreeView can change very often, so nodes can be deleted/added.. i can delete child nodes and so on... Maybe, there is a class like ExpandAndCollapseNode ?

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  • No events are fired from an imagebrush via ImageOpened/ImageFailed

    - by umlgorithm
    A canvas is received from the server, and an image brush is extracted from the canvas via searching for a bunch of pathes. In summary, Canvas - Path - Path.Fill - ImageBrush. Now, I want to take a snapshot of the ImageBrush using WriteableBitmap when it is loaded and here is what I did var imageBrushes = VisualTreeUtility.FindVisualChildren<Path>(canvas) .Where(i => i.Fill.GetType() == typeof(ImageBrush)) .Select(p => p.Fill); foreach(var image in imageBrushes) { image.ImageOpened += delegate { //never gets here }; image.ImageFailed += delegate { //never gets here either }; // if the image is already loaded if (((BitmapSource)image.ImageSource).PixelWidth != 0) { // never gets here either } } As you can see the comments in the code above, no matter what I try, I can't seem to catch an event from the image. Any suggestions?

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  • bottom uicomponent does not receive mouse events

    - by firemonkey
    HI, I am sure this is very basic, however I am not able to find the solution. I have a base ShapeContainer(UIComponent). I add a uicomponent which has mouse down listener to ShapeContainer. the listener works great. When I add a simple sprite(draw square) on the ShapeContainer, The listener does not work any more. In the code, if I comment below lines, The event listener works fine. var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); I have tried few things like, mouseenabled=false on top sprite. also tried to add addChildAt but non of them did any help. How can I draw a shape and also have the event listener work. enter code here protected function application1_creationCompleteHandler(event:FlexEvent):void { var shapeContainer:UIComponent = new UIComponent(); shapeContainer.x=100; shapeContainer.y=100; shapeContainer.width=200; shapeContainer.height=200; rawChildren.addChild(shapeContainer); var EventListenerShape:UIComponent = new UIComponent(); EventListenerShape.x=100; EventListenerShape.y=100; EventListenerShape.width=200;a EventListenerShape.height=200; EventListenerShape.graphics.clear(); EventListenerShape.graphics.beginFill(0xf1f1f1, 0.1); EventListenerShape.graphics.drawRoundRect(0, 0, 200, 200, 10, 10); EventListenerShape.alpha = 0; EventListenerShape.graphics.endFill(); EventListenerShape.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownfunc); shapeContainer.addChild(EventListenerShape); var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); } private function mouseDownfunc(e:MouseEvent){ trace("mouse Down **"); }    ]]> </mx:Script> <mx:Canvas id="uic" width="100%" height="100%" backgroundColor="0xFFFFFF"> </mx:Canvas>

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  • Flash: dynamically adding events code to instances possible?

    - by Kohan
    I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene. I was hoping i could add some code like so: MC Frame one. this.onClipEvent(load) { this._alpha = 0; } but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties? edit: or creating a class for it just to set the alpha.

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  • Detect click events outside div inside usercontrol

    - by toraan
    I have a div inside a user control that is displayed by the user after some event. I want to hide this div when user clicks anywhere elese on the page but not on the div (or not on any element that is inside the div). If it wasn't a user control I could use body's clieck event to check the target, but because this is usercontrol that is hosted by other page I can't just "play" with it's elements. How can I achieve that without using body of the hosting page?

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  • Sproutcore: Changing css properties on mouse events

    - by greg
    In sproutcore I'm trying to change the border thickness of a div when a user mouses over it. All the other code is working but I can't find how to either access the css properties directly or attach a new classname to the div. borderDiv: SC.View.design({ layout:{top:60, left:60, width: 400, height: 525}, classNames:"panel", mouseEntered: function(evt) { alert("this is working"); // // No idea what to put here to change css properties // return YES } })

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  • C++/MFC: Handling multiple CListCtrl's headers HDN_ITEMCLICK events

    - by raph.amiard
    I'm coding an MFC application in which i have a dialog box with multiple CListCtrls in report view. I want one of them to be sortable. So i handled the HDM_ITEMCLICK event, and everything works just fine .. Except that if i click on the headers of another CListCtrl, it does sort the OTHER CListCtrl, which does look kind of dumb. This is apparently due to the fact that headers have an ID of 0, which make the entry in the message map look like this : ON_NOTIFY(HDN_ITEMCLICK, 0, &Ccreationprogramme::OnHdnItemclickList5) But since all the headers have an id of zero, apparently every header of my dialog sends the message. Is there an easy way around this problem ?

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  • Attaching javascript events to form widgets

    - by user334017
    I have a form with a drop down menu and I want to do a javascript action whenever the user changes the selection. I imagine it is possible find the input later, using javascript, and attach an event to to it; but it seems like it would be easier if there was some sort of attribute or option that could be defined in form-configure(): e.g. $this->widgetSchema['menu'] = new sfWidgetFormChoice(array( ... 'onclick' => javascript function )); obviously this doesn't work, and it probably wouldn't be an onclick method either, but my question is how do you attach a javascript event to a input/widget?

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  • Events and references pattern

    - by serhio
    In a project I have the following relation between BO and GUI By e.g. G could represent a graphic with time lines, C a TimeLine curve, P - points of that curve and T the time that represents each point. Each GUI object is associated with the BO corresponding object. When T changes GUI P captures the Changed event and changes its location. So, when G should be modified, it modifies internally its objects and as result T changes, P moves and the GuiG visually changes, everything is OK. But there is an inconvenient of this architecture... BO should not be recreated, because this will breack the link between BO and GUIO. In particular, GUI P should always have the same reference of T. If in a business logic I do by e.g. P1.T = new T(this.T + 10) GUI_P1 will not move anymore, because it wait an event from the reference of former P1.T object, that does not belongs to P1 anymore. So the solution was to always modify the existing objects, not to recreate it. But here is an other inconvenient: performance. Say I have a ready newC object that should replace the older one. Instead of doing G1.C = newC I should do foreach T in foreach P in C replace with T from P from newC. Is there an other more optimal way to do it?

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