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  • Adding SQL Cache Dependencies to the Loosely coupled .NET Cache Provider

    - by Rhames
    This post adds SQL Cache Dependency support to the loosely coupled .NET Cache Provider that I described in the previous post (http://geekswithblogs.net/Rhames/archive/2012/09/11/loosely-coupled-.net-cache-provider-using-dependency-injection.aspx). The sample code is available on github at https://github.com/RobinHames/CacheProvider.git. Each time we want to apply a cache dependency to a call to fetch or cache a data item we need to supply an instance of the relevant dependency implementation. This suggests an Abstract Factory will be useful to create cache dependencies as needed. We can then use Dependency Injection to inject the factory into the relevant consumer. Castle Windsor provides a typed factory facility that will be utilised to implement the cache dependency abstract factory (see http://docs.castleproject.org/Windsor.Typed-Factory-Facility-interface-based-factories.ashx). Cache Dependency Interfaces First I created a set of cache dependency interfaces in the domain layer, which can be used to pass a cache dependency into the cache provider. ICacheDependency The ICacheDependency interface is simply an empty interface that is used as a parent for the specific cache dependency interfaces. This will allow us to place a generic constraint on the Cache Dependency Factory, and will give us a type that can be passed into the relevant Cache Provider methods. namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependency { } }   ISqlCacheDependency.cs The ISqlCacheDependency interface provides specific SQL caching details, such as a Sql Command or a database connection and table. It is the concrete implementation of this interface that will be created by the factory in passed into the Cache Provider. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ISqlCacheDependency : ICacheDependency { ISqlCacheDependency Initialise(string databaseConnectionName, string tableName); ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand); } } If we want other types of cache dependencies, such as by key or file, interfaces may be created to support these (the sample code includes an IKeyCacheDependency interface). Modifying ICacheProvider to accept Cache Dependencies Next I modified the exisitng ICacheProvider<T> interface so that cache dependencies may be passed into a Fetch method call. I did this by adding two overloads to the existing Fetch methods, which take an IEnumerable<ICacheDependency> parameter (the IEnumerable allows more than one cache dependency to be included). I also added a method to create cache dependencies. This means that the implementation of the Cache Provider will require a dependency on the Cache Dependency Factory. It is pretty much down to personal choice as to whether this approach is taken, or whether the Cache Dependency Factory is injected directly into the repository or other consumer of Cache Provider. I think, because the cache dependency cannot be used without the Cache Provider, placing the dependency on the factory into the Cache Provider implementation is cleaner. ICacheProvider.cs using System; using System.Collections.Generic;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheProvider<T> { T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   U CreateCacheDependency<U>() where U : ICacheDependency; } }   Cache Dependency Factory Next I created the interface for the Cache Dependency Factory in the domain layer. ICacheDependencyFactory.cs namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependencyFactory { T Create<T>() where T : ICacheDependency;   void Release<T>(T cacheDependency) where T : ICacheDependency; } }   I used the ICacheDependency parent interface as a generic constraint on the create and release methods in the factory interface. Now the interfaces are in place, I moved on to the concrete implementations. ISqlCacheDependency Concrete Implementation The concrete implementation of ISqlCacheDependency will need to provide an instance of System.Web.Caching.SqlCacheDependency to the Cache Provider implementation. Unfortunately this class is sealed, so I cannot simply inherit from this. Instead, I created an interface called IAspNetCacheDependency that will provide a Create method to create an instance of the relevant System.Web.Caching Cache Dependency type. This interface is specific to the ASP.NET implementation of the Cache Provider, so it should be defined in the same layer as the concrete implementation of the Cache Provider (the MVC UI layer in the sample code). IAspNetCacheDependency.cs using System.Web.Caching;   namespace CacheDiSample.CacheProviders { public interface IAspNetCacheDependency { CacheDependency CreateAspNetCacheDependency(); } }   Next, I created the concrete implementation of the ISqlCacheDependency interface. This class also implements the IAspNetCacheDependency interface. This concrete implementation also is defined in the same layer as the Cache Provider implementation. AspNetSqlCacheDependency.cs using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class AspNetSqlCacheDependency : ISqlCacheDependency, IAspNetCacheDependency { private string databaseConnectionName;   private string tableName;   private System.Data.SqlClient.SqlCommand sqlCommand;   #region ISqlCacheDependency Members   public ISqlCacheDependency Initialise(string databaseConnectionName, string tableName) { this.databaseConnectionName = databaseConnectionName; this.tableName = tableName; return this; }   public ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand) { this.sqlCommand = sqlCommand; return this; }   #endregion   #region IAspNetCacheDependency Members   public System.Web.Caching.CacheDependency CreateAspNetCacheDependency() { if (sqlCommand != null) return new SqlCacheDependency(sqlCommand); else return new SqlCacheDependency(databaseConnectionName, tableName); }   #endregion   } }   ICacheProvider Concrete Implementation The ICacheProvider interface is implemented by the CacheProvider class. This implementation is modified to include the changes to the ICacheProvider interface. First I needed to inject the Cache Dependency Factory into the Cache Provider: private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   Next I implemented the CreateCacheDependency method, which simply passes on the create request to the factory: public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   The signature of the FetchAndCache helper method was modified to take an additional IEnumerable<ICacheDependency> parameter:   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) and the following code added to create the relevant System.Web.Caching.CacheDependency object for any dependencies and pass them to the HttpContext Cache: CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add(((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   The full code listing for the modified CacheProvider class is shown below: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class CacheProvider<T> : ICacheProvider<T> { private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   #region Helper Methods   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { U value; if (!TryGetValue<U>(key, out value)) { value = retrieveData(); if (!absoluteExpiry.HasValue) absoluteExpiry = Cache.NoAbsoluteExpiration;   if (!relativeExpiry.HasValue) relativeExpiry = Cache.NoSlidingExpiration;   CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add( ((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   } return value; }   private bool TryGetValue<U>(string key, out U value) { object cachedValue = HttpContext.Current.Cache.Get(key); if (cachedValue == null) { value = default(U); return false; } else { try { value = (U)cachedValue; return true; } catch { value = default(U); return false; } } }   #endregion } }   Wiring up the DI Container Now the implementations for the Cache Dependency are in place, I wired them up in the existing Windsor CacheInstaller. First I needed to register the implementation of the ISqlCacheDependency interface: container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   Next I registered the Cache Dependency Factory. Notice that I have not implemented the ICacheDependencyFactory interface. Castle Windsor will do this for me by using the Type Factory Facility. I do need to bring the Castle.Facilities.TypedFacility namespace into scope: using Castle.Facilities.TypedFactory;   Then I registered the factory: container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); The full code for the CacheInstaller class is: using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using Castle.Facilities.TypedFactory;   using CacheDiSample.Domain.CacheInterfaces; using CacheDiSample.CacheProviders;   namespace CacheDiSample.WindsorInstallers { public class CacheInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { container.Register( Component.For(typeof(ICacheProvider<>)) .ImplementedBy(typeof(CacheProvider<>)) .LifestyleTransient());   container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); } } }   Configuring the ASP.NET SQL Cache Dependency There are a couple of configuration steps required to enable SQL Cache Dependency for the application and database. From the Visual Studio Command Prompt, the following commands should be used to enable the Cache Polling of the relevant database tables: aspnet_regsql -S <servername> -E -d <databasename> –ed aspnet_regsql -S <servername> -E -d CacheSample –et –t <tablename>   (The –t option should be repeated for each table that is to be made available for cache dependencies). Finally the SQL Cache Polling needs to be enabled by adding the following configuration to the <system.web> section of web.config: <caching> <sqlCacheDependency pollTime="10000" enabled="true"> <databases> <add name="BloggingContext" connectionStringName="BloggingContext"/> </databases> </sqlCacheDependency> </caching>   (obviously the name and connection string name should be altered as required). Using a SQL Cache Dependency Now all the coding is complete. To specify a SQL Cache Dependency, I can modify my BlogRepositoryWithCaching decorator class (see the earlier post) as follows: public IList<Blog> GetAll() { var sqlCacheDependency = cacheProvider.CreateCacheDependency<ISqlCacheDependency>() .Initialise("BloggingContext", "Blogs");   ICacheDependency[] cacheDependencies = new ICacheDependency[] { sqlCacheDependency };   string key = string.Format("CacheDiSample.DataAccess.GetAll");   return cacheProvider.Fetch(key, () => { return parentBlogRepository.GetAll(); }, null, null, cacheDependencies) .ToList(); }   This will add a dependency of the “Blogs” table in the database. The data will remain in the cache until the contents of this table change, then the cache item will be invalidated, and the next call to the GetAll() repository method will be routed to the parent repository to refresh the data from the database.

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • CBO????????

    - by Liu Maclean(???)
    ???Itpub????????CBO??????????, ????????: SQL> create table maclean1 as select * from dba_objects; Table created. SQL> update maclean1 set status='INVALID' where owner='MACLEAN'; 2 rows updated. SQL> commit; Commit complete. SQL> create index ind_maclean1 on maclean1(status); Index created. SQL> exec dbms_stats.gather_table_stats('SYS','MACLEAN1',cascade=>true); PL/SQL procedure successfully completed. SQL> explain plan for select * from maclean1 where status='INVALID'; Explained. SQL> set linesize 140 pagesize 1400 SQL> select * from table(dbms_xplan.display()); PLAN_TABLE_OUTPUT --------------------------------------------------------------------------- Plan hash value: 987568083 ------------------------------------------------------------------------------ | Id | Operation | Name | Rows | Bytes | Cost (%CPU)| Time | ------------------------------------------------------------------------------ | 0 | SELECT STATEMENT | | 11320 | 1028K| 85 (0)| 00:00:02 | |* 1 | TABLE ACCESS FULL| MACLEAN1 | 11320 | 1028K| 85 (0)| 00:00:02 | ------------------------------------------------------------------------------ Predicate Information (identified by operation id): --------------------------------------------------- 1 - filter("STATUS"='INVALID') 13 rows selected. 10053 trace Access path analysis for MACLEAN1 *************************************** SINGLE TABLE ACCESS PATH   Single Table Cardinality Estimation for MACLEAN1[MACLEAN1]   Column (#10): STATUS(     AvgLen: 7 NDV: 2 Nulls: 0 Density: 0.500000   Table: MACLEAN1  Alias: MACLEAN1     Card: Original: 22639.000000  Rounded: 11320  Computed: 11319.50  Non Adjusted: 11319.50   Access Path: TableScan     Cost:  85.33  Resp: 85.33  Degree: 0       Cost_io: 85.00  Cost_cpu: 11935345       Resp_io: 85.00  Resp_cpu: 11935345   Access Path: index (AllEqRange)     Index: IND_MACLEAN1     resc_io: 185.00  resc_cpu: 8449916     ix_sel: 0.500000  ix_sel_with_filters: 0.500000     Cost: 185.24  Resp: 185.24  Degree: 1   Best:: AccessPath: TableScan          Cost: 85.33  Degree: 1  Resp: 85.33  Card: 11319.50  Bytes: 0 ?????10053????????????,?????Density = 0.5 ?? 1/ NDV ??? ??????????????STATUS='INVALID"???????????, ????????????????? ????”STATUS”=’INVALID’ condition???2?,?status??????,??????dbms_stats?????????????,???CBO????INDEX Range ind_maclean1,???????,??????opitimizer?????? ?????????????????????????,????????,??????????status=’INVALID’???????card??,????????: [oracle@vrh4 ~]$ sqlplus / as sysdba SQL*Plus: Release 11.2.0.2.0 Production on Mon Oct 17 19:15:45 2011 Copyright (c) 1982, 2010, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.2.0 - 64bit Production With the Partitioning, OLAP, Data Mining and Real Application Testing options SQL> select * from v$version; BANNER -------------------------------------------------------------------------------- Oracle Database 11g Enterprise Edition Release 11.2.0.2.0 - 64bit Production PL/SQL Release 11.2.0.2.0 - Production CORE 11.2.0.2.0 Production TNS for Linux: Version 11.2.0.2.0 - Production NLSRTL Version 11.2.0.2.0 - Production SQL> show parameter optimizer_fea NAME TYPE VALUE ------------------------------------ ----------- ------------------------------ optimizer_features_enable string 11.2.0.2 SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com & www.askmaclean.com SQL> drop table maclean; Table dropped. SQL> create table maclean as select * from dba_objects; Table created. SQL> update maclean set status='INVALID' where owner='MACLEAN'; 2 rows updated. SQL> commit; Commit complete. SQL> create index ind_maclean on maclean(status); Index created. SQL> exec dbms_stats.gather_table_stats('SYS','MACLEAN',cascade=>true, method_opt=>'FOR ALL COLUMNS SIZE 2'); PL/SQL procedure successfully completed. ???????2?bucket????, ??????????????? ???Quest???Guy Harrison???????FREQUENCY????????,??????: rem rem Generate a histogram of data distribution in a column as recorded rem in dba_tab_histograms rem rem Guy Harrison Jan 2010 : www.guyharrison.net rem rem hexstr function is from From http://asktom.oracle.com/pls/asktom/f?p=100:11:0::::P11_QUESTION_ID:707586567563 set pagesize 10000 set lines 120 set verify off col char_value format a10 heading "Endpoint|value" col bucket_count format 99,999,999 heading "bucket|count" col pct format 999.99 heading "Pct" col pct_of_max format a62 heading "Pct of|Max value" rem col endpoint_value format 9999999999999 heading "endpoint|value" CREATE OR REPLACE FUNCTION hexstr (p_number IN NUMBER) RETURN VARCHAR2 AS l_str LONG := TO_CHAR (p_number, 'fm' || RPAD ('x', 50, 'x')); l_return VARCHAR2 (4000); BEGIN WHILE (l_str IS NOT NULL) LOOP l_return := l_return || CHR (TO_NUMBER (SUBSTR (l_str, 1, 2), 'xx')); l_str := SUBSTR (l_str, 3); END LOOP; RETURN (SUBSTR (l_return, 1, 6)); END; / WITH hist_data AS ( SELECT endpoint_value,endpoint_actual_value, NVL(LAG (endpoint_value) OVER (ORDER BY endpoint_value),' ') prev_value, endpoint_number, endpoint_number, endpoint_number - NVL (LAG (endpoint_number) OVER (ORDER BY endpoint_value), 0) bucket_count FROM dba_tab_histograms JOIN dba_tab_col_statistics USING (owner, table_name,column_name) WHERE owner = '&owner' AND table_name = '&table' AND column_name = '&column' AND histogram='FREQUENCY') SELECT nvl(endpoint_actual_value,endpoint_value) endpoint_value , bucket_count, ROUND(bucket_count*100/SUM(bucket_count) OVER(),2) PCT, RPAD(' ',ROUND(bucket_count*50/MAX(bucket_count) OVER()),'*') pct_of_max FROM hist_data; WITH hist_data AS ( SELECT endpoint_value,endpoint_actual_value, NVL(LAG (endpoint_value) OVER (ORDER BY endpoint_value),' ') prev_value, endpoint_number, endpoint_number, endpoint_number - NVL (LAG (endpoint_number) OVER (ORDER BY endpoint_value), 0) bucket_count FROM dba_tab_histograms JOIN dba_tab_col_statistics USING (owner, table_name,column_name) WHERE owner = '&owner' AND table_name = '&table' AND column_name = '&column' AND histogram='FREQUENCY') SELECT hexstr(endpoint_value) char_value, bucket_count, ROUND(bucket_count*100/SUM(bucket_count) OVER(),2) PCT, RPAD(' ',ROUND(bucket_count*50/MAX(bucket_count) OVER()),'*') pct_of_max FROM hist_data ORDER BY endpoint_value; ?????,??????????FREQUENCY?????: ??dbms_stats ?????STATUS=’INVALID’ bucket count=9 percent = 0.04 ,??????10053 trace????????: SQL> explain plan for select * from maclean where status='INVALID'; Explained. SQL>  select * from table(dbms_xplan.display()); PLAN_TABLE_OUTPUT ------------------------------------- Plan hash value: 3087014066 ------------------------------------------------------------------------------------------- | Id  | Operation                   | Name        | Rows  | Bytes | Cost (%CPU)| Time     | ------------------------------------------------------------------------------------------- |   0 | SELECT STATEMENT            |             |     9 |   837 |     2   (0)| 00:00:01 | |   1 |  TABLE ACCESS BY INDEX ROWID| MACLEAN     |     9 |   837 |     2   (0)| 00:00:01 | |*  2 |   INDEX RANGE SCAN          | IND_MACLEAN |     9 |       |     1   (0)| 00:00:01 | ------------------------------------------------------------------------------------------- Predicate Information (identified by operation id): ---------------------------------------------------    2 - access("STATUS"='INVALID') ??????????????CBO???????STATUS=’INVALID’?cardnality?? , ??????????? ,??index range scan??Full table scan? ????????????????10053 trace: SQL> alter system flush shared_pool; System altered. SQL> oradebug setmypid; Statement processed. SQL> oradebug event 10053 trace name context forever ,level 1; Statement processed. SQL> explain plan for select * from maclean where status='INVALID'; Explained. SINGLE TABLE ACCESS PATH Single Table Cardinality Estimation for MACLEAN[MACLEAN] Column (#10): NewDensity:0.000199, OldDensity:0.000022 BktCnt:22640, PopBktCnt:22640, PopValCnt:2, NDV:2 ???NewDensity= bucket_count / SUM(bucket_count) /2 Column (#10): STATUS( AvgLen: 7 NDV: 2 Nulls: 0 Density: 0.000199 Histogram: Freq #Bkts: 2 UncompBkts: 22640 EndPtVals: 2 Table: MACLEAN Alias: MACLEAN Card: Original: 22640.000000 Rounded: 9 Computed: 9.00 Non Adjusted: 9.00 Access Path: TableScan Cost: 85.30 Resp: 85.30 Degree: 0 Cost_io: 85.00 Cost_cpu: 10804625 Resp_io: 85.00 Resp_cpu: 10804625 Access Path: index (AllEqRange) Index: IND_MACLEAN resc_io: 2.00 resc_cpu: 20763 ix_sel: 0.000398 ix_sel_with_filters: 0.000398 Cost: 2.00 Resp: 2.00 Degree: 1 Best:: AccessPath: IndexRange Index: IND_MACLEAN Cost: 2.00 Degree: 1 Resp: 2.00 Card: 9.00 Bytes: 0 ???????????2 bucket?????CBO????????????,???????????????????,???dbms_stats.DEFAULT_METHOD_OPT????????????????????? ???dbms_stats?????????????????????col_usage$??????predicate???????,??col_usage$??<????????SMON??(?):??col_usage$????>? ??????????dbms_stats????????,col_usage$????????????predicate???,??dbms_stats??????????????????, ?: SQL> drop table maclean; Table dropped. SQL> create table maclean as select * from dba_objects; Table created. SQL> update maclean set status='INVALID' where owner='MACLEAN'; 2 rows updated. SQL> commit; Commit complete. SQL> create index ind_maclean on maclean(status); Index created. ??dbms_stats??method_opt??maclean? SQL> exec dbms_stats.gather_table_stats('SYS','MACLEAN'); PL/SQL procedure successfully completed. @histogram.sql Enter value for owner: SYS old  12:    WHERE owner = '&owner' new  12:    WHERE owner = 'SYS' Enter value for table: MACLEAN old  13:      AND table_name = '&table' new  13:      AND table_name = 'MACLEAN' Enter value for column: STATUS old  14:      AND column_name = '&column' new  14:      AND column_name = 'STATUS' no rows selected ????col_usage$?????,????????status????? declare begin for i in 1..500 loop execute immediate ' alter system flush shared_pool'; DBMS_STATS.FLUSH_DATABASE_MONITORING_INFO; execute immediate 'select count(*) from maclean where status=''INVALID'' ' ; end loop; end; / PL/SQL procedure successfully completed. SQL> select obj# from obj$ where name='MACLEAN';       OBJ# ----------      97215 SQL> select * from  col_usage$ where  OBJ#=97215;       OBJ#    INTCOL# EQUALITY_PREDS EQUIJOIN_PREDS NONEQUIJOIN_PREDS RANGE_PREDS LIKE_PREDS NULL_PREDS TIMESTAMP ---------- ---------- -------------- -------------- ----------------- ----------- ---------- ---------- ---------      97215          1              1              0                 0           0          0          0 17-OCT-11      97215         10            499              0                 0           0          0          0 17-OCT-11 SQL> exec dbms_stats.gather_table_stats('SYS','MACLEAN'); PL/SQL procedure successfully completed. @histogram.sql Enter value for owner: SYS Enter value for table: MACLEAN Enter value for column: STATUS Endpoint        bucket         Pct of value            count     Pct Max value ---------- ----------- ------- -------------------------------------------------------------- INVALI               2     .04 VALIC3           5,453   99.96  *************************************************

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  • C#: IEnumerable, GetEnumerator, a simple, simple example please!

    - by Andrew White
    Hi there, Trying to create an uebersimple class that implements get enumerator, but failing madly due to lack of simple / non-functioning examples out there. All I want to do is create a wrapper around a data structure (in this case a list, but I might need a dictionary later) and add some functions. public class Album { public readonly string Artist; public readonly string Title; public Album(string artist, string title) { Artist = artist; Title = title; } } public class AlbumList { private List<Album> Albums = new List<Album>; public Count { get { return Albums.Count; } } ..... //Somehow GetEnumerator here to return Album } Thanks!

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  • Zend_Form : Adding fields in sub-forms on user's click

    - by anu iyer
    I'm having a zend form - comprised of a number of zend - sub forms, where the user is creating a new question (its a content management system). In one of the subforms, the user can click on a button to add more textfields, like this: [----------] [----------] [click to add more] which should give [----------] [----------] [----------] [click to add more] I'm trying to set a flag in the sub form in question - or set a count on how many times the button has been clicked, to add that many total fields to the subform - but its simply not working. I tried using a static count variable - but the value doesnt get incremented at all. Any thoughts on how to do this in a Zend-subform within a zend form? I'll definitely update if I hit a solution. Thanks!

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  • QLogic QLE8152 won't link up with a fiber loop

    - by Mike Pennington
    I have a Dell R710 running Debian Linux 6.0 (Squeeze). I installed a QLogic QLE8152 CNA in the PCI-E riser today and I have been trying to get the CNA's ethernet layer to come up after I put a fiber loop on it; I also scoped it with a light meter, and the SFP+ transceiver is getting the correct amount of light. The whole time I have been working on this problem, the lights on the CNA are blinking green at a rate of about 1 flash every 3 seconds. When I plug the fiber into a Juniper EX4500 10GE in a rack next to it, the Juniper's link stays down as well. I have to confess that this is my first wrangling with a CNA, so perhaps I'm doing something fundamentally wrong, but here is what I have found so far... First the basics... [mpenning@Finger ~]$ uname -a Linux Finger 2.6.32-5-amd64 #1 SMP Mon Oct 3 03:59:20 UTC 2011 x86_64 GNU/Linux [mpenning@Finger ~]$ cat /etc/issue Debian GNU/Linux 6.0 \n \l [mpenning@Finger ~]$ lspci -v shows that the card is properly installed (physically) 04:00.0 Ethernet controller: QLogic Corp. 10GbE Converged Network Adapter (TCP/IP Networking) (rev 02) Subsystem: QLogic Corp. Device 017e Flags: bus master, fast devsel, latency 0, IRQ 34 I/O ports at e000 [size=256] Memory at df8f0000 (64-bit, non-prefetchable) [size=16K] Memory at df900000 (64-bit, non-prefetchable) [size=1M] Expansion ROM at df800000 [disabled] [size=256K] Capabilities: [44] Power Management version 3 Capabilities: [4c] Express Endpoint, MSI 00 Capabilities: [88] MSI: Enable- Count=1/32 Maskable- 64bit+ Capabilities: [98] Vital Product Data Capabilities: [a0] MSI-X: Enable+ Count=8 Masked- Capabilities: [100] Advanced Error Reporting Capabilities: [138] Device Serial Number 00-c0-dd-ff-fe-1c-53-b4 Capabilities: [144] Power Budgeting <?> Kernel driver in use: qlge The output from ethtool shows that eth4 is the QLE8152... [mpenning@Finger ~]$ sudo ethtool eth4 Settings for eth4: Supported ports: [ FIBRE ] Supported link modes: 10000baseT/Full Supports auto-negotiation: No Advertised link modes: 10000baseT/Full Advertised pause frame use: No Advertised auto-negotiation: No Speed: 10000Mb/s Duplex: Full Port: FIBRE PHYAD: 0 Transceiver: external Auto-negotiation: on Current message level: 0x000060f7 (24823) Link detected: no [mpenning@Finger ~]$ sudo ethtool -i eth4 driver: qlge version: v1.00.00-b3 firmware-version: v1.35.11 bus-info: 0000:04:00.0 [mpenning@Finger ~]$ Finally, I tried modprobe -r qlge; modprobe -r qla2xxx and then modprobe qla2xxx; modprobe qlge to kick the system again... I don't see a smoking gun in /var/log/messages... Nov 17 19:46:21 finger kernel: [ 6212.298275] qlge 0000:04:00.1: PCI INT B disabled Nov 17 19:46:22 finger kernel: [ 6213.779974] qlge 0000:04:00.0: PCI INT A disabled Nov 17 19:46:33 finger kernel: [ 6224.554074] qla2xxx 0000:04:00.3: PCI INT D disabled Nov 17 19:46:33 finger kernel: [ 6224.555322] qla2xxx 0000:04:00.2: PCI INT C disabled Nov 17 19:46:54 finger kernel: [ 6245.625854] QLogic Fibre Channel HBA Driver: 8.03.01-k6 Nov 17 19:46:54 finger kernel: [ 6245.625888] qla2xxx 0000:04:00.2: PCI INT C -> GSI 35 (level, low) -> IRQ 35 Nov 17 19:46:54 finger kernel: [ 6245.626837] qla2xxx 0000:04:00.2: MSI-X vector count: 7 Nov 17 19:46:54 finger kernel: [ 6245.626841] qla2xxx 0000:04:00.2: Found an ISP8001, irq 35, iobase 0xffffc90012664000 Nov 17 19:46:54 finger kernel: [ 6245.627113] qla2xxx 0000:04:00.2: Configuring PCI space... Nov 17 19:46:54 finger kernel: [ 6245.639429] qla2xxx 0000:04:00.2: Configure NVRAM parameters... Nov 17 19:46:54 finger kernel: [ 6245.642597] qla2xxx 0000:04:00.2: Verifying loaded RISC code... Nov 17 19:46:54 finger kernel: [ 6245.642708] qla2xxx 0000:04:00.2: FW: Loading from flash (a0000)... Nov 17 19:46:55 finger kernel: [ 6246.273340] qla2xxx 0000:04:00.2: Allocated (64 KB) for FCE... Nov 17 19:46:55 finger kernel: [ 6246.273401] qla2xxx 0000:04:00.2: Allocated (64 KB) for EFT... Nov 17 19:46:55 finger kernel: [ 6246.273486] qla2xxx 0000:04:00.2: Allocated (1350 KB) for firmware dump... Nov 17 19:46:55 finger kernel: [ 6246.273856] scsi9 : qla2xxx Nov 17 19:46:55 finger kernel: [ 6246.274631] qla2xxx 0000:04:00.2: Nov 17 19:46:55 finger kernel: [ 6246.274633] QLogic Fibre Channel HBA Driver: 8.03.01-k6 Nov 17 19:46:55 finger kernel: [ 6246.274634] QLogic QLE8152 - QLogic PCI-Express Dual Channel 10GbE CNA Nov 17 19:46:55 finger kernel: [ 6246.274636] ISP8001: PCIe (5.0GT/s x4) @ 0000:04:00.2 hdma+, host#=9, fw=5.01.04 (8d4) Nov 17 19:46:55 finger kernel: [ 6246.274666] qla2xxx 0000:04:00.3: PCI INT D -> GSI 37 (level, low) -> IRQ 37 Nov 17 19:46:55 finger kernel: [ 6246.274748] qla2xxx 0000:04:00.3: MSI-X vector count: 7 Nov 17 19:46:55 finger kernel: [ 6246.274751] qla2xxx 0000:04:00.3: Found an ISP8001, irq 37, iobase 0xffffc900125c4000 Nov 17 19:46:55 finger kernel: [ 6246.275098] qla2xxx 0000:04:00.3: Configuring PCI space... Nov 17 19:46:55 finger kernel: [ 6246.287329] qla2xxx 0000:04:00.3: Configure NVRAM parameters... Nov 17 19:46:55 finger kernel: [ 6246.290624] qla2xxx 0000:04:00.3: Verifying loaded RISC code... Nov 17 19:46:55 finger kernel: [ 6246.290736] qla2xxx 0000:04:00.3: FW: Loading from flash (a0000)... Nov 17 19:46:55 finger kernel: [ 6246.920204] qla2xxx 0000:04:00.3: Allocated (64 KB) for FCE... Nov 17 19:46:55 finger kernel: [ 6246.920264] qla2xxx 0000:04:00.3: Allocated (64 KB) for EFT... Nov 17 19:46:55 finger kernel: [ 6246.920345] qla2xxx 0000:04:00.3: Allocated (1350 KB) for firmware dump... Nov 17 19:46:55 finger kernel: [ 6246.920749] scsi10 : qla2xxx Nov 17 19:46:55 finger kernel: [ 6246.921715] qla2xxx 0000:04:00.3: Nov 17 19:46:55 finger kernel: [ 6246.921716] QLogic Fibre Channel HBA Driver: 8.03.01-k6 Nov 17 19:46:55 finger kernel: [ 6246.921717] QLogic QLE8152 - QLogic PCI-Express Dual Channel 10GbE CNA Nov 17 19:46:55 finger kernel: [ 6246.921719] ISP8001: PCIe (5.0GT/s x4) @ 0000:04:00.3 hdma+, host#=10, fw=5.01.04 (8d4) Nov 17 19:46:58 finger kernel: [ 6249.519911] qlge 0000:04:00.0: PCI INT A -> GSI 34 (level, low) -> IRQ 34 Nov 17 19:46:58 finger kernel: [ 6249.533970] qlge 0000:04:00.0: QLogic 10 Gigabit PCI-E Ethernet Driver Nov 17 19:46:58 finger kernel: [ 6249.533975] qlge 0000:04:00.0: Driver name: qlge, Version: v1.00.00-b3. Nov 17 19:46:58 finger kernel: [ 6249.534856] qlge 0000:04:00.0: ql_display_dev_info: Function #0, Port 0, NIC Roll 0, NIC Rev = 1, XG Roll = 0, XG Rev = 1. Nov 17 19:46:58 finger kernel: [ 6249.534860] qlge 0000:04:00.0: ql_display_dev_info: MAC address 00:c0:dd:1c:53:b4 Nov 17 19:46:58 finger kernel: [ 6249.534888] qlge 0000:04:00.1: PCI INT B -> GSI 44 (level, low) -> IRQ 44 Nov 17 19:46:58 finger kernel: [ 6249.549109] qlge 0000:04:00.1: ql_display_dev_info: Function #1, Port 1, NIC Roll 0, NIC Rev = 1, XG Roll = 0, XG Rev = 1. Nov 17 19:46:58 finger kernel: [ 6249.549112] qlge 0000:04:00.1: ql_display_dev_info: MAC address 00:c0:dd:1c:53:b6 Any assistance getting a link up on this is greatly appreciated...

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • C#: Accessing a Dictionary.Keys Key through a numeric index

    - by Michael Stum
    I'm using a Dictionary<string, int> where the int is a count of the key. Now, I need to access the last-inserted Key inside the Dictionary, but i do not know the name of it. The obvious attempt: int LastCount = mydict[mydict.keys[mydict.keys.Count]]; does not work, because Dictionary.Keys does not implement a []-indexer. I just wonder if there is any similar class? I thought about using a Stack, but that only stores a string. I could now create my own struct and then use a Stack<MyStruct>, but I wonder if there is another alternative, essentially a Dictionary that implements an []-indexer on the Keys?

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  • How do I use local memory in OpenCL?

    - by splicer
    I've been playing with OpenCL recently, and I'm able to write simple kernels that use only global memory. Now I'd like to start using local memory, but I can't seem to figure out how to use get_local_size() and get_local_id() to compute one "chunk" of output at a time. For example, let's say I wanted to convert Apple's OpenCL Hello World example kernel to something the uses local memory. How would you do it? Here's the original kernel source: __kernel square( __global float *input, __global float *output, const unsigned int count) { int i = get_global_id(0); if (i < count) output[i] = input[i] * input[i]; } If this example can't easily be converted into something that shows how to make use of local memory, any other simple example will do. Thanks!

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  • LIST<> AddRange throwing ArgumentException

    - by Tim
    Hi all, I have a particular method that is occasionally crashing with an ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.: at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Collections.Generic.List`1.CopyTo(T[] array, Int32 arrayIndex) at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection) The code that is causing this crash looks something like this: List<MyType> objects = new List<MyType>(100); objects = FindObjects(someParam); objects.AddRange(FindObjects(someOtherParam); According to MSDN, List<.AddRange() should automatically resize itself as needed: If the new Count (the current Count plus the size of the collection) will be greater than Capacity, the capacity of the List<(Of <(T)) is increased by automatically reallocating the internal array to accommodate the new elements, and the existing elements are copied to the new array before the new elements are added. Can someone think of a circumstance in which AddRange could throw this type of exception?

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  • Search option: jqGrid + PHP

    - by Felix Guerrero
    Hi, I'm trying to get work this code: $("#list").jqGrid({ url: 'docente.php', datatype: 'json', mtype: 'POST', postData: {c : "", n: "", a: "", d: "", t: "", e: "", f: "", g: $('#selectD').value(), p: "", call: "report"}, colNames: ['C&eacute;dula','Nombres', 'Apellidos', 'Direcci&oacute;n', 'E-mail','Tel&eacute;fono', 'Profesi&oacute;n'], colModel: [ { name:'rows.cedula', index: 'cedula', search:true, jsonmap: 'cedula', width: 150, align: 'left', sortable:true}, { name:'rows.nombre', index: 'nombre', jsonmap: 'nombre', width: 150, align: 'left'}, { name:'rows.apellido', index: 'apellido', jsonmap: 'apellido', width: 240, align: 'left'}, { name:'rows.direccion', index: 'direccion', jsonmap: 'direccion', width: 330, align: 'left'}, { name:'rows.email', index: 'email', jsonmap: 'email',width: 200, align: 'left'}, { name:'rows.telefono', index: 'telefono', jsonmap: 'telefono', width: 170, align: 'left'}, { name:'rows.descripcion_profesion', index: 'descripcion_profesion', jsonmap: 'descripcion_profesion',width: 120, align: 'left'}], pager: '#pager', rowNum: 8, autowidth: true, rowList: [10, 20], sortname: 'cedula', sortorder: 'asc', viewrecords: true, caption: 'Docentes', jsonReader : { root: "rows", repeatitems: false }, height: 350, width: 900 }); $("#list").jqGrid('navGrid','#pager',{search:true, searchtext: "buscar",edit:false,add:false,del:false}); The HMTL I'm using: <div id="reporte"> <table id="list"></table> <div id="pager"> </div> <div> And the PHP code: $total_pages = 0; $limit=10; $count = Profesor::CountAll(); if($count> 0) $total_pages= ceil($count/$limit); else $total_pages=0; $cnx = new PDO("mysql:host=localhost;dbname=appsms","root",""); $rows = array(); $strQuery="select cedula, nombre, apellido, direccion, telefono, email, descripcion_profesion from Profesor join Profesion on " . " (profesor.profesion_id = profesion.id) and (profesor.grado_id_grado = '" .$this->grado . "') order by cedula;"; $stmt = $cnx->prepare($strQuery); $stmt->execute(array("reporte")); $rows = $stmt->fetchAll(PDO::FETCH_ASSOC); $response->page = 1; $response->total= $total_pages; $response->records = sizeof($rows); $i=0; foreach($rows as $result){ $response->rows[$i] = $result; $i++; } echo json_encode($response); The JSON I get: {"page":1,"total":1,"records":2, "rows":[{"cedula":"v-108984103","nombre":"Soneia","apellido":"Rond\u00f3n Contreras","direccion":"El Rosal, calle 2-44","telefono":"04544247008457","email":"[email protected]","descripcion_profesion":"Docente"}, {"cedula":"v-135254741","nombre":"Judith","apellido":"Rangel M\u00e1rquez","direccion":"Sabaneta","telefono":"04247644152499","email":"","descripcion_profesion":"Docente"}]} It loads the query from PHP but the search option doesn't work neither the sorting function on "cedula"'s column. What I need to do?. Thanks in advance.

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  • Linq-to-SQL: Ignore null parameters from WHERE clause

    - by Peter Bridger
    The query below should return records that either have a matching Id supplied in ownerGroupIds or that match ownerUserId. However is ownerUserId is null, I want this part of the query to be ignored. public static int NumberUnderReview(int? ownerUserId, List<int> ownerGroupIds) { return ( from c in db.Contacts where c.Active == true && c.LastReviewedOn <= DateTime.Now.AddDays(-365) && ( // Owned by user !ownerUserId.HasValue || c.OwnerUserId.Value == ownerUserId.Value ) && ( // Owned by group ownerGroupIds.Count == 0 || ownerGroupIds.Contains( c.OwnerGroupId.Value ) ) select c ).Count(); } However when a null is passed in for ownerUserId then I get the following error: Nullable object must have a value. I get a tingling I may have to use a lambda expression in this instance?

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  • Check username and password in LINQ query

    - by b0x0rz
    this linq query var users = from u in context.Users where u.UserEMailAdresses.Any(e1 => e1.EMailAddress == userEMail) && u.UserPasswords.Any(e2 => e2.PasswordSaltedHash == passwordSaltedHash) select u; return users.Count(); returns: 1 even when there is nothing in password table. how come? what i am trying to do is get the values of email and passwordHash from two separate tables (UserEMailAddresses and UserPasswords) linked via foreign keys to the third table (Users). it should be simple - checking if email and password mach from form to database. but it is not working for me. i get 1 (for count) even when there are NO entries in the UserPasswords table. is the linq query above completely wrong, or...?

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  • UITableView : crash when adding a section footer view in empty section

    - by Supernico
    Hi everyone, This is the first time I ask a question here, but I have to say this site has been a tremendous help for me over the last couple months (iphone-dev-wise), and I thank you for that. However, I didn't find any solution for this problem I'm having: I have a UITableView with 2 sections, and no rows when the app is launched for the first time. The user can fill the sections later on as he wishes (the content is not relevant here). The UITableView looks good when filled with rows, but looks pretty ugly when there is none (the 2 header sections are stuck together with no white space in between). That is why I'd like to add a nice "No row" view in between when there is no row. I used viewForFooterInSection: - (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section { if(section == 0) { if([firstSectionArray count] == 0) return 44; else return 0; } return 0; } - (UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section{ if(section == 0) { UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 50, 44)]; label.backgroundColor = [UIColor clearColor]; label.textColor = [UIColor colorWithWhite:0.6 alpha:1.0]; label.textAlignment = UITextAlignmentCenter; label.lineBreakMode = UILineBreakModeWordWrap; label.numberOfLines = 0; label.text = @"No row"; return [label autorelease]; } return nil; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) { return [firstSectionArray count]; } return [secondSectionArray count]; } This works great : the footer view appears only when there is no row in section 0. But my app crashes when I enter edit mode and delete the last row in section 0: Assertion failure in -[UIViewAnimation initWithView:indexPath:endRect:endAlpha:startFraction:endFraction:curve:animateFromCurrentPosition:shouldDeleteAfterAnimation:editing:] Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Cell animation stop fraction must be greater than start fraction' This does not happen when there are several rows in section 0. It only happens when there is only one row left. Here's the code for edit mode: - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { // If row is deleted, remove it from the list. if (editingStyle == UITableViewCellEditingStyleDelete) { // Find the book at the deleted row, and remove from application delegate's array. if(indexPath.section == 0) { [firstSectionArray removeObjectAtIndex:indexPath.row]; } else { [secondSectionArray removeObjectAtIndex:indexPath.row]; } // Animate the deletion from the table. [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; [tableView reloadData]; } } Does anyone have any idea why this is happening? Thanks

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  • Comparing strings with user-created string class

    - by meepz
    Basically, I created my own string class, mystring.h and mystring.c. What I want to do is write a function that compares two "strings" and then returns 1 first word is larger than the second, the opposite if word 2 is larger than word 1, and 0 if the two words are equal. What I have so far is this: int compareto(void * S1, void * S2){ String s1 = (String S1); String s2 = (String S2); int i, cs1 = 0, cs2 = 0; //cs1 is count of s1, cs2 is count of s2 while(s1->c[i] != '\0'){ //basically, while there is a word if(s1->c[i] < s2->c[i]) // if string 1 char is less than string 2 char cs2++; //add to string 2 count else (s1->c[i] > s2->c[i]) //vice versa cs1++; i++; } for my return I basically have if(cs1>cs2){ return 1; } else if(cs2 > cs1){ return 2; } return 0; here is mystring.h typedef struct mystring { char * c; int length; int (*sLength)(void * s); char (*charAt)(void * s, int i); int (*compareTo)(void * s1, void * s2); struct mystring * (*concat)(void * s1, void * s2); struct mystring * (*subString)(void * s, int begin, int end); void (*printS)(void * s); } string_t; typedef string_t * String; This does what I want, but only for unspecified order. What I want to do is search through my linked list for the last name. Ex. I have two entries in my linked list, smith and jones; Jones will be output as greater than smith, but alphabetically it isnt. (I'm using this to remove student entries from a generic link list I created) Any suggestions, all of my google searches involve using the library, so I've had no luck)

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  • Code Golf - p day

    - by gnibbler
    The Challenge The shortest code by character count to display a representation of a circle of radius R using the *character, followed by an approximation of p. Input is a single number, R. Since most computers seem to have almost 2:1 ratio you should only output lines where y is odd. The approximation of p is given by dividing twice the number of * characters by R². The approximation should be correct to at least 6 significant digits. Leading or trailing zeros are permitted, so for example any of 3, 3.000000, 003 is accepted for the inputs of 2 and 4. Code count includes input/output (i.e., full program). Test Cases Input 2 Output *** *** 3.0 Input 4 Output ***** ******* ******* ***** 3.0 Input 8 Output ******* ************* *************** *************** *************** *************** ************* ******* 3.125 Input 10 Output ********* *************** ***************** ******************* ******************* ******************* ******************* ***************** *************** ********* 3.16

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  • Implementation of ceil function in C.

    - by RBA
    Hi, I have two doubts regarding ceil function.. 1. The ceil() function is implemented in C. if i use ceil(3/2), it works fine.. But when i use ceil(count/2)-if value of count is 3, then it gives compile time error.. /tmp/ccA4Yj7p.o(.text+0x364): In function FrontBackSplit': : undefined reference toceil' collect2: ld returned 1 exit status How to use the ceil function in second case?? Please suggest.. 2. How can i implement my own ceil function in C. Please give some basic guidelines. Thanks.

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  • Why is my Tomcat 6 executor thread pool not being used by the connector?

    - by jwegan
    My server.xml looks like the following: <!--The connectors can use a shared executor, you can define one or more named thread pools--> <Executor name="tomcatThreadPool" namePrefix="catalina-exec-" maxThreads="200" minSpareThreads="4"/> <Connector executor="tomcatThreadPool" port="8080" protocol="HTTP/1.1" connectionTimeout="10000" maxKeepAliveRequests="1" redirectPort="8443" /> <Connector port="8009" protocol="AJP/1.3" redirectPort="8443" /> However, in the Tomcat manager (http://localhost/manager/status) it shows to following http-8080: Max threads: -1 Current thread count: -1 Current thread busy: -1 jk-8009: Max threads: 200 Current thread count: 4 Current thread busy: 1 For some reason it looks like http-8080 isn't using the executor even though it is directed too and jk-8009 is using the executor even though it isn't instructed to. Is the manager just misreporting or have I not setup the thread pool correctly?

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  • Code Golf - PI day

    - by gnibbler
    The Challenge The shortest code by character count to display a representation of a circle of radius R using the *character. Followed by an approximation of pi Input is a single number, R Since most computers seem to have almost 2:1 ratio you should only output lines where y is odd. The approximation of pi is given by dividing the twice the number of * characters by R squared. The approximation should be correct to at least 6 significant digits. Leading or trailing zeros are permitted, so for example any of 3,3.000000,003 is accepted for the inputs of 2 and 4 Code count includes input/output (i.e full program). Test Cases Input 2 Output *** *** 3.0 Input 4 Output ***** ******* ******* ***** 3.0 Input 8 Output ******* ************* *************** *************** *************** *************** ************* ******* 3.125 Input 10 Output ********* *************** ***************** ******************* ******************* ******************* ******************* ***************** *************** ********* 3.16

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  • Difference between performSelectorInBackground and NSOperation Subclass

    - by AmitSri
    I have created one testing app for running deep counter loop. I run the loop fuction in background thread using performSelectorInBackground and also NSOperation subclass separately. I am also using performSelectorOnMainThread to notify main thread within backgroundthread method and [NSNotificationCenter defaultCenter] postNotificationName within NSOperation subclass to notify main thread for updating UI. Initially both the implementation giving me same result and i am able to update UI without having any problem. The only difference i found is the Thread count between two implementations. The performSelectorInBackground implementation created one thread and got terminated after loop finished and my app thread count again goes to 1. The NSOperation subclass implementation created two new threads and keep exists in the application and i can see 3 threads after loop got finished in main() function. So, my question is why two threads created by NSOperation and why it didn't get terminated just like the first background thread implementation? I am little bit confuse and unable to decide which implementation is best in-terms of performance and memory management. Thanks

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  • Python Ctypes Read/WriteProcessMemory() - Error 5/998 Help!

    - by user299805
    Please don't get scared but the following code, if you are familiar with ctypes or C it should be easy to read. I have been trying to get my ReadProcessMemory() and WriteProcessMemory() functions to be working for so long and have tried almost every possibility but the right one. It launches the target program, returns its PID and handle just fine. But I always get a error code of 5 - ERROR_ACCESS_DENIED. When I run the read function(forget the write for now). I am launching this program as what I believe to be a CHILD process with PROCESS_ALL_ACCESS or CREATE_PRESERVE_CODE_AUTHZ_LEVEL. I have also tried PROCESS_ALL_ACCESS and PROCESS_VM_READ when I open the handle. I can also say that it is a valid memory location because I can find it on the running program with CheatEngine. As for VirtualQuery() I get an error code of 998 - ERROR_NOACCESS which further confirms my suspicion of it being some security/privilege problem. Any help or ideas would be very appreciated, again, it's my whole program so far, don't let it scare you =P. from ctypes import * from ctypes.wintypes import BOOL import binascii BYTE = c_ubyte WORD = c_ushort DWORD = c_ulong LPBYTE = POINTER(c_ubyte) LPTSTR = POINTER(c_char) HANDLE = c_void_p PVOID = c_void_p LPVOID = c_void_p UNIT_PTR = c_ulong SIZE_T = c_ulong class STARTUPINFO(Structure): _fields_ = [("cb", DWORD), ("lpReserved", LPTSTR), ("lpDesktop", LPTSTR), ("lpTitle", LPTSTR), ("dwX", DWORD), ("dwY", DWORD), ("dwXSize", DWORD), ("dwYSize", DWORD), ("dwXCountChars", DWORD), ("dwYCountChars", DWORD), ("dwFillAttribute",DWORD), ("dwFlags", DWORD), ("wShowWindow", WORD), ("cbReserved2", WORD), ("lpReserved2", LPBYTE), ("hStdInput", HANDLE), ("hStdOutput", HANDLE), ("hStdError", HANDLE),] class PROCESS_INFORMATION(Structure): _fields_ = [("hProcess", HANDLE), ("hThread", HANDLE), ("dwProcessId", DWORD), ("dwThreadId", DWORD),] class MEMORY_BASIC_INFORMATION(Structure): _fields_ = [("BaseAddress", PVOID), ("AllocationBase", PVOID), ("AllocationProtect", DWORD), ("RegionSize", SIZE_T), ("State", DWORD), ("Protect", DWORD), ("Type", DWORD),] class SECURITY_ATTRIBUTES(Structure): _fields_ = [("Length", DWORD), ("SecDescriptor", LPVOID), ("InheritHandle", BOOL)] class Main(): def __init__(self): self.h_process = None self.pid = None def launch(self, path_to_exe): CREATE_NEW_CONSOLE = 0x00000010 CREATE_PRESERVE_CODE_AUTHZ_LEVEL = 0x02000000 startupinfo = STARTUPINFO() process_information = PROCESS_INFORMATION() security_attributes = SECURITY_ATTRIBUTES() startupinfo.dwFlags = 0x1 startupinfo.wShowWindow = 0x0 startupinfo.cb = sizeof(startupinfo) security_attributes.Length = sizeof(security_attributes) security_attributes.SecDescriptior = None security_attributes.InheritHandle = True if windll.kernel32.CreateProcessA(path_to_exe, None, byref(security_attributes), byref(security_attributes), True, CREATE_PRESERVE_CODE_AUTHZ_LEVEL, None, None, byref(startupinfo), byref(process_information)): self.pid = process_information.dwProcessId print "Success: CreateProcess - ", path_to_exe else: print "Failed: Create Process - Error code: ", windll.kernel32.GetLastError() def get_handle(self, pid): PROCESS_ALL_ACCESS = 0x001F0FFF PROCESS_VM_READ = 0x0010 self.h_process = windll.kernel32.OpenProcess(PROCESS_VM_READ, False, pid) if self.h_process: print "Success: Got Handle - PID:", self.pid else: print "Failed: Get Handle - Error code: ", windll.kernel32.GetLastError() windll.kernel32.SetLastError(10000) def read_memory(self, address): buffer = c_char_p("The data goes here") bufferSize = len(buffer.value) bytesRead = c_ulong(0) if windll.kernel32.ReadProcessMemory(self.h_process, address, buffer, bufferSize, byref(bytesRead)): print "Success: Read Memory - ", buffer.value else: print "Failed: Read Memory - Error Code: ", windll.kernel32.GetLastError() windll.kernel32.CloseHandle(self.h_process) windll.kernel32.SetLastError(10000) def write_memory(self, address, data): count = c_ulong(0) length = len(data) c_data = c_char_p(data[count.value:]) null = c_int(0) if not windll.kernel32.WriteProcessMemory(self.h_process, address, c_data, length, byref(count)): print "Failed: Write Memory - Error Code: ", windll.kernel32.GetLastError() windll.kernel32.SetLastError(10000) else: return False def virtual_query(self, address): basic_memory_info = MEMORY_BASIC_INFORMATION() windll.kernel32.SetLastError(10000) result = windll.kernel32.VirtualQuery(address, byref(basic_memory_info), byref(basic_memory_info)) if result: return True else: print "Failed: Virtual Query - Error Code: ", windll.kernel32.GetLastError() main = Main() address = None main.launch("C:\Program Files\ProgramFolder\Program.exe") main.get_handle(main.pid) #main.write_memory(address, "\x61") while 1: print '1 to enter an address' print '2 to virtual query address' print '3 to read address' choice = raw_input('Choice: ') if choice == '1': address = raw_input('Enter and address: ') if choice == '2': main.virtual_query(address) if choice == '3': main.read_memory(address) Thanks!

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  • How to query Entities in Entity Framework 4

    - by Picflight
    In VS2008, I think it is EF1.0, this works just fine. string queryString = @"SELECT VALUE USERS FROM ProjectDBEntities.Users AS User INNER JOIN ProjectDBEntities.Favorites AS F ON F.FavUserId = User.UserId WHERE F.UserId = " + 3 + " ORDER BY F.CreateDate DESC "; System.Data.Objects.ObjectQuery<User> usersQuery = new System.Data.Objects.ObjectQuery<User>(queryString, context).Include("Detail"); //int count = usersQuery.Count(); foreach (User result in usersQuery) Console.WriteLine("User Name: {0}", result.UserName); Same code in VS2010 EF4 it crashes on the foreach loop with the following error: The result type of the query is neither an EntityType nor a CollectionType with an entity element type. An Include path can only be specified for a query with one of these result types.

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  • Asynchronous callback for network in Objective-C Iphone

    - by vodkhang
    I am working with network request - response in Objective-C. There is something with asynchronous model that I don't understand. In summary, I have a view that will show my statuses from 2 social networks: Twitter and Facebook. When I clicked refresh, it will call a model manager. That model manager will call 2 service helpers to request for latest items. When 2 service helpers receive data, it will pass back to model manager and this model will add all data into a sorted array. What I don't understand here is that : when response from social networks come back, how many threads will handle the response. From my understanding about multithreading and networking (in Java), there must have 2 threads handle 2 responses and those 2 threads will execute the code to add the responses to the array. So, it can have race condition and the program can go wrong right? Is it the correct working model of iphone objective-C? Or they do it in a different way that it will never have race condition and we don't have to care about locking, synchronize? Here is my example code: ModelManager.m - (void)updateMyItems:(NSArray *)items { self.helpers = [self authenticatedHelpersForAction:NCHelperActionGetMyItems]; for (id<NCHelper> helper in self.helpers) { [helper updateMyItems:items]; // NETWORK request here } } - (void)helper:(id <NCHelper>)helper didReturnItems:(NSArray *)items { [self helperDidFinishGettingMyItems:items callback:@selector(model:didGetMyItems:)]; break; } } // some private attributes int *_currentSocialNetworkItemsCount = 0; // to count the number of items of a social network - (void)helperDidFinishGettingMyItems:(NSArray *)items { for (Item *item in items) { _currentSocialNetworkItemsCount ++; } NSLog(@"count: %d", _currentSocialNetworkItemsCount); _currentSocialNetworkItemsCount = 0; } I want to ask if there is a case that the method helperDidFinishGettingMyItems is called concurrently. That means, for example, faceboook returns 10 items, twitter returns 10 items, will the output of count will ever be larger than 10? And if there is only one single thread, how can the thread finishes parsing 1 response and jump to the other response because, IMO, thread is only executed sequently, block of code by block of code

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  • Embed ASP.NET server code in JavaScript

    - by hotcoder
    I've embeded the following server side code within <script tag. <% Dim dataTable As DataTable = cTab.getTabs(Session("UserID")) If (dataTable.Rows.Count > 0) Then For i As Int16 = 0 To dataTable.Rows.Count%> { contentEl: 'tab'+'<%dataTable.Rows(0)("TabID").ToString()%>', title: '<%dataTable.Rows(0)("TabName").ToString()%>', closable: false, autoScroll: true }, <% Next End If %> But it is not returning the desired results due to syntax problems. How can I write it correctly?

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