Initializing OpenFeint for Android outside the main Application
- by Ef Es
I am trying to create a generic C++ bridge to use OpenFeint with Cocos2d-x, which is supposed to be just "add and run" but I am finding problems.
OpenFeint is very exquisite when initializing, it requires a Context parameter that MUST be the main Application, in the onCreate method, never the constructor. Also, the main Apps name must be edited into the manifest. I am trying to fix this. So far I have tried to create a new Application that calls my Application to test if just the type is needed, but you do really need the main Android application. I also tried using a handler for a static initialization but I found pretty much the same problem.
Has anybody been able to do it? This is my working-but-not-as-intended code snippet
public class DerpHurr extends Application{
@Override
public void onCreate() {
super.onCreate();
initializeOpenFeint("TestApp", "edthedthedthedth", "aeyaetyet", "65462");
}
public void initializeOpenFeint(String appname, String key, String secret, String id){
Map<String, Object> options = new HashMap<String, Object>();
options.put(OpenFeintSettings.SettingCloudStorageCompressionStrategy, OpenFeintSettings.CloudStorageCompressionStrategyDefault);
OpenFeintSettings settings = new OpenFeintSettings(appname, key, secret, id, options);
//RIGHT HERE
OpenFeint.initialize(***this***, settings, new OpenFeintDelegate() { });
System.out.println("OpenFeint Started");
}
}
Manifest
<application
android:debuggable="true"
android:label="@string/app_name"
android:name=".DerpHurr">