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  • Full & Last Lunar Eclipse Of 2010 On December 21st

    - by Kavitha
    A total and last eclipse of the Moon occurs during the early morning hours of December 21, 2010 (for observers in western North America and Hawaii, the eclipse actually begins on the evening of December 20). You can fully view the total lunar eclipse from North America, Greenland and Iceland. The beginning stages of the eclipse is visible in Western Europe and the later stages after moonrise is visible in Western Asia. Total Lunar Eclipse Timings According to NASA “The Moon’s orbital trajectory takes it through the northern half of Earth’s umbral shadow. Although the eclipse is not central, the total phase still lasts 72 minutes”. The timings of the major eclipse phases are listed below. Penumbral Eclipse Begins 05:29:17 UT Partial Eclipse Begins 06:32:37 UT Total Eclipse Begins 07:40:47 UT Greatest Eclipse 08:16:57 UT Total Eclipse Ends 08:53:08 UT Partial Eclipse Ends 10:01:20 UT Penumbral Eclipse Ends 11:04:31 UT The timings of the major eclipse phases are listed below.   Total Lunar Eclipse of December 21, 2010   Europe North America Pacific Event GMT AST EST CST MST PST AKST HST Partial Eclipse Begins: 06:33 am 02:33 am 01:33 am 12:33 am 11:33 pm* 10:33 pm* 09:33 pm* 08:33 pm* Total Eclipse Begins: 07:41 am 03:41 am 02:41 am 01:41 am 12:41 am 11:41 pm* 10:41 pm* 09:41 pm* Mid-Eclipse: 08:17 am 04:17 am 03:17 am 02:17 am 01:17 am 12:17 am 11:17 pm* 10:17 pm* Total Eclipse Ends: 08:53 am 04:53 am 03:53 am 02:53 am 01:53 am 12:53 am 11:53 pm* 10:53 pm* Partial Eclipse Ends: 10:01 am 06:01 am 05:01 am 04:01 am 03:01 am 02:01 am 01:01 am 12:01 am Note: * Event occurs on evening of December 20, 2010 In India the Total Lunar Eclipse will take place between 13:10:47 and 14:23:08 on December 21st 2010. Animation Of Total Lunar Eclipse ShadowsAndSubstance website has a beautiful flash animation of December 21 2010 Total Lunar Eclipse and you can view it here Image Credit : flickr/stargazer95050 This article titled,Full & Last Lunar Eclipse Of 2010 On December 21st, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How To Restore Firefox Options To Default Without Uninstalling

    - by Gopinath
    Firefox plugins are awesome and they are the pillars for the huge success of Firefox browser. Plugins vary from simple ones like changing color scheme of the browser to powerful ones likes changing the behavior of the browser itself. Recently I installed one of the powerful Firefox plugins and played around to tweak the behavior of the browser. At the end of my half an hour play, Firefox has completely become useless and stopped rending web pages properly. To continue using Firefox I had to restore it to default settings. But I don’t like to uninstall and then install it again as it’s a time consuming process and also I’ll loose all the plugins I’m using. How did I restore the default settings in a single click? Default Settings Restore Through Safe Mode Options It’s very easy to restore default settings of Firefox with the safe mode options. All we need to do is 1.  Close all the Firefox browser windows that are open 2. Launch Firefox in safe mode 3. Choose the option Reset all user preferences to Firefox defaults 4. Click on Make Changes and Restart button. Note: When Firefox restore the default settings, it erases all the stored passwords, browser history and other settings you have done. That’s all. This excellent feature of Firefox saved me from great pain and hope it’s going to help you too. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • How To Restore Firefox Options To Default Without Uninstalling

    - by Gopinath
    Firefox plugins are awesome and they are the pillars for the huge success of Firefox browser. Plugins vary from simple ones like changing color scheme of the browser to powerful ones likes changing the behavior of the browser itself. Recently I installed one of the powerful Firefox plugins and played around to tweak the behavior of the browser. At the end of my half an hour play, Firefox has completely become useless and stopped rending web pages properly. To continue using Firefox I had to restore it to default settings. But I don’t like to uninstall and then install it again as it’s a time consuming process and also I’ll loose all the plugins I’m using. How did I restore the default settings in a single click? Default Settings Restore Through Safe Mode Options It’s very easy to restore default settings of Firefox with the safe mode options. All we need to do is 1.  Close all the Firefox browser windows that are open 2. Launch Firefox in safe mode 3. Choose the option Reset all user preferences to Firefox defaults 4. Click on Make Changes and Restart button. Note: When Firefox restore the default settings, it erases all the stored passwords, browser history and other settings you have done. That’s all. This excellent feature of Firefox saved me from great pain and hope it’s going to help you too. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • AJI Report #19 | Scott K Davis and his son Tommy on Gamification and Programming for Kids

    - by Jeff Julian
    We are very excited about this show. John and Jeff sat down with Scott Davis and his son Tommy to talk about Gamification and Programming for Kids. Tommy is nine years old and the Iowa Code Camp was his second time presenting. Scott and Tommy introduce a package called Scratch that was developed by MIT to teach kids about logic and interacting with programming using sprites. Tommy's favorite experience with programming right now is Lego Mindstorms because of the interaction with the Legos and the development. Most adults when they get started with development also got started with interacting more with the physical machines. The next generation is given amazing tools, but the tools tend to be sealed and the physical interaction is not there. With some of these alternative hobby platforms like Legos, Arduino, and .NET Micro Framework, kids can write some amazing application and see their code work with physical movement and interaction with devices and sensors. In the second half of this podcast, Scott talks about how companies can us Gamification to prompt employees to interact with software and processes in the organization. We see gamification throughout the consumer space and you need to do is open up the majority of the apps on our phones or tablets and there is some interaction point to give the user a reward for using the tool. Scott gets into his product Qonqr which is described as the board game Risk and Foursquare together. Scott gets into the different mindsets of gamers (Bartle Index) and how you can use these mindsets to get the most out of your team through gamification techniques. Listen to the Show Site: http://scottkdavis.com/ Twitter: @ScottKDavis LinkedIn: ScottKDavis Scratch: http://scratch.mit.edu/ Lego Mindstorms: http://mindstorms.lego.com/ Bartle Test: Wikipedia Gamification: Wikipedia

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  • Book Review &ndash; Developer&rsquo;s Guide To Collections in Microsoft&reg; .NET

    - by Lori Lalonde
    Developer’s Guide To Collections in Microsoft® .NET, by Calvin Janes, discusses the various collections available in the built-in NET libraries, as well as  the advantages and disadvantages of using each type of collection. Other areas are also covered including how collections utilize memory, how to use LINQ with collections, using threading with collections, serializing collections, and how to bind collections to controls in Windows Forms, WPF and Silverlight. For developers looking for a simple reference book on collections, then this book will serve that purpose and serve it well. For those looking for a great read from cover-to-cover, they may be disappointed. This book tends to be repetitive in discussion topics, examples, and code samples in the first two parts of the book. In the first part, the author conducts walk-throughs to develop custom collections. In  the second part, the author conducts walk-throughs on using the built-in .NET collections. For experienced .NET developers, the first two parts will not provide much value. However, it is beneficial for new developers who have not worked with the built-in collections in .NET. They will obtain an understanding of the mechanics of the built-in collections and how memory is utilized when using the various types of collections. So in this aspect, new developers will get more value out of this book. The third and fourth parts delve into advanced topics, including using LINQ, threading, serialization and data binding. I find these two parts of the book are well written and flow better than the first two parts. Both beginner and experienced developers will find value in this half of the book, mainly on the topics of threading and serialization. The eBook format of this book was provided free through O'Reilly's Blogger Review program. This book can be purchased from the O'Reilly book store at: http://shop.oreilly.com/product/0790145317193.do

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  • Free .NET Training at DevCare in Dallas...

    - by [email protected]
    Come take an early look at the debugging experience in VS 2010 this Friday (3/25/2010) at TekFocus in Dallas, at the InfoMart, at 9 AM: In this session, we’ll … Dive deep into the new IntelliTrace (formerly, historical debugging) feature, which enables you to step back in time within your debugging session and inspect or re-execute code, without having to restart your application See how to manage large numbers of breakpoints with labeling, searching and filtering Extend “data tips” by adding comments, notes and strategically “pinning” these resources to maintain their visibility throughout your session Demonstrate “collaborative debugging,“ by debugging a portion of an application and then exporting breakpoints and labeled data tips, so that others can leverage your effort, without having to start over Leverage these new debugging features in applications built in earlier versions of the .NET Framework through the MultiTargeting features available in VS 2010 You’ll walk-away with a clear understanding of how you can use this upcoming technology to vastly increase your productivity and build better software.Register to attend ==>  http://www.dallasdevcares.com/upcoming-sessions/ DevCares is a monthly series of FREE half-day events sponsored by TekFocus and Microsoft. Targeted specifically at developers, the content is presented by experts on a variety of .NET topics. These briefings include expert testimonials, working demos and sample code designed to help you get the most out of application development with .NET. Events are held on the last Friday of each month at the TekFocus offices in the Infomart near downtown Dallas.TekFocus is a full-service technology training provider with a core business delivering Microsoft-certified technical training and product skills enhancements to customers worldwide    

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  • Best of "The Moth" 2011

    - by Daniel Moth
    Once again (like in 2004, 2005, 2006, 2007, 2008, 2009, 2010) the time has come to wish you a Happy New Year and to share my favorite posts from the year we just left behind. 1. My first blog entry in January and last one in December were both about my Windows Phone app: Translator by Moth and Translator by Moth v2. In between, I shared a few code snippets for Windows Phone development including a watermark textbox, a scroll helper, an RTL helper and a network connectivity helper - there will be more coming in 2012. 2. Efficiently using Microsoft Office products is the hallmark of an efficient Program Manager (and not only), and I'll continue sharing tips on this blog in that area. An example from last year is tracking changes in SharePoint-hosted Word document. 3. Half-way through last year I moved from managing the parallel debugger team to managing the C++ AMP team (both of them in Visual Studio 11). That means I had to deprioritize sharing content on VS parallel debugging features (I promise to do that in 2012), and it also meant that I wrote a lot about C++ AMP. You'll need a few cups of coffee to go through all of it, and most of the links were aggregated on this single highly recommended post: Give a session on C++ AMP – here is how You can stay tuned for more by subscribing via one of the options on the left… Comments about this post by Daniel Moth welcome at the original blog.

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  • Streaming Netflix Media with My Wii

    - by Ben Griswold
    Late last year, I wrote about Streaming Media with my Sony Blu-ray Disc Player. I am still digging the Blu-ray player setup but guess what showed up in the mail yesterday?   That’s right!  A free Netflix disc which now let’s me instantly watch TV episodes and movies via my Wii console.  I popped the disc into the console and in less than 2 minutes the brain-numbingly simple activation was complete.  (Full-disclosure: I already had my Wi-Fi connection configured, but I’m confident that the Netflix installation disc would have helpfully walked me through this additional step if need be.) As it turns out, the Wii Netflix UI offers far more options than what one gets with the Blu-ray setup.  Not only can I view my Instant Queue, but there’s a list of recently watched movies, a list of recommended titles by category, the star rating system, movies information and nearly everything you find on the web.  I reread Steve Krug’s Don’t Make Me Think: A Common Sense Approach to Web Usability on a flight back from Orlando on Wednesday, so my current view of the world may be a little skewed but, the brilliance of Netflix Wii’s user interface is undeniable. It’s not like the Blu-ray navigation is complicated but the Wii navigation feels familiar and intuitive. How intuitive?  Well, you won’t find a single bit of help text on any of the Wii screens – just a simple and obvious point-and-click navigation system.  And the UI is really pretty (which is still very important if you ask me) and so easy it became fun. Did I mention the media streaming works!  Yep, we watched 2 half-hour kid videos yesterday without any streaming issues at all.  If you have a Netflix account and a Wii, order your disc and give it a go. It’s good stuff.

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  • What’s new in SQL Prompt 6.3?

    - by Tom Crossman
    This post describes some of the improvements we’ve made in the latest version of SQL Prompt. Code suggestions In recent months, the focus of the SQL Prompt development team has been to remove annoyances and improve code suggestions. Here’s just a few of the improvements to code suggestions we’ve made in SQL Prompt 6.3: The suggestions box is no longer shown when there are no suggestions Suggestions are now shown if you continue to type a half-completed word More suggestions for new SQL Server 2014 syntax Improvements to partial match suggestions Improved suggestion ordering As well as improving suggestions, we’ve also added some new features. Select in Object Explorer You can now use SQL Prompt to select an object in the Object Explorer from a query window. This is useful because many SSMS features are available from an object’s Object Explorer context menu (eg select top 1000 rows, design, script as). To select an object in the Object Explorer, place the cursor over the object you want to select and press Ctrl + F12: Here’s a short video of the feature in action. $SELECTIONSTART$ and $SELECTIONEND$ placeholders You can now use $SELECTIONSTART$ and $SELECTIONEND$ placeholders in your snippet code. The code between these placeholders is selected when you insert the snippet. For example, the following snippet: $SELECTIONSTART$SELECT TOP 100 * FROM Table1$SELECTIONEND$ is inserted as: You can then press F5 to run the selected snippet code. For the full list of snippet placeholders you can use, see the documentation. Highlighting matching parentheses If your cursor is next to an opening or closing parenthesis in a query, SQL Prompt now automatically highlights the matching parenthesis: You can then use the SSMS and Visual Studio shortcut Ctrl + ] to move between parentheses. More improvements Those are just a few of the improvements in SQL Prompt 6.3. For the full list of features and bug fixes, see the release notes.

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  • Your finger prints may unlock your iPhone and it’s digital wallets

    - by Gopinath
    The next version of iPhone is going to have a biometric sensor which may allow your finger prints to authenticate and authorize – unlock the device, sign in to an account, authorize a credit card transaction, etc . The iOS 7 beta 4 released couple of days ago had many traces of biometric software libraries embedded in the OS and they make it pretty clear that Apple is preparing a new iPhone with finger sensor. Biometric sensors are not something new in digital devices. Most of us have been already using them on your laptops to unlock the computers as well as to launch applications. Though these sensors are available in many devices, they are hardly reliable. My personal laptop has a biometric sensor and half of the time either it does not work or it does not recognize my finger prints. When works, it works like a charm and very easy to unlock my device. But Apple is known for delivering great products by nailing down technical challenges and blending technology with beautiful user interfaces.  They had been doing when Steve Jobs was leading the pack and hope his legacy will be carried forward by Tim Cook by delivering amazing products in coming months.  I expect iPhone finger sensors to work flawlessly. Photo credit: flickr/nettsu

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  • Recover Data Like a Forensics Expert Using an Ubuntu Live CD

    - by Trevor Bekolay
    There are lots of utilities to recover deleted files, but what if you can’t boot up your computer, or the whole drive has been formatted? We’ll show you some tools that will dig deep and recover the most elusive deleted files, or even whole hard drive partitions. We’ve shown you simple ways to recover accidentally deleted files, even a simple method that can be done from an Ubuntu Live CD, but for hard disks that have been heavily corrupted, those methods aren’t going to cut it. In this article, we’ll examine four tools that can recover data from the most messed up hard drives, regardless of whether they were formatted for a Windows, Linux, or Mac computer, or even if the partition table is wiped out entirely. Note: These tools cannot recover data that has been overwritten on a hard disk. Whether a deleted file has been overwritten depends on many factors – the quicker you realize that you want to recover a file, the more likely you will be able to do so. Our setup To show these tools, we’ve set up a small 1 GB hard drive, with half of the space partitioned as ext2, a file system used in Linux, and half the space partitioned as FAT32, a file system used in older Windows systems. We stored ten random pictures on each hard drive. We then wiped the partition table from the hard drive by deleting the partitions in GParted. Is our data lost forever? Installing the tools All of the tools we’re going to use are in Ubuntu’s universe repository. To enable the repository, open Synaptic Package Manager by clicking on System in the top-left, then Administration > Synaptic Package Manager. Click on Settings > Repositories and add a check in the box labelled “Community-maintained Open Source software (universe)”. Click Close, and then in the main Synaptic Package Manager window, click the Reload button. Once the package list has reloaded, and the search index rebuilt, search for and mark for installation one or all of the following packages: testdisk, foremost, and scalpel. Testdisk includes TestDisk, which can recover lost partitions and repair boot sectors, and PhotoRec, which can recover many different types of files from tons of different file systems. Foremost, originally developed by the US Air Force Office of Special Investigations, recovers files based on their headers and other internal structures. Foremost operates on hard drives or drive image files generated by various tools. Finally, scalpel performs the same functions as foremost, but is focused on enhanced performance and lower memory usage. Scalpel may run better if you have an older machine with less RAM. Recover hard drive partitions If you can’t mount your hard drive, then its partition table might be corrupted. Before you start trying to recover your important files, it may be possible to recover one or more partitions on your drive, recovering all of your files with one step. Testdisk is the tool for the job. Start it by opening a terminal (Applications > Accessories > Terminal) and typing in: sudo testdisk If you’d like, you can create a log file, though it won’t affect how much data you recover. Once you make your choice, you’re greeted with a list of the storage media on your machine. You should be able to identify the hard drive you want to recover partitions from by its size and label. TestDisk asks you select the type of partition table to search for. In most cases (ext2/3, NTFS, FAT32, etc.) you should select Intel and press Enter. Highlight Analyse and press enter. In our case, our small hard drive has previously been formatted as NTFS. Amazingly, TestDisk finds this partition, though it is unable to recover it. It also finds the two partitions we just deleted. We are able to change their attributes, or add more partitions, but we’ll just recover them by pressing Enter. If TestDisk hasn’t found all of your partitions, you can try doing a deeper search by selecting that option with the left and right arrow keys. We only had these two partitions, so we’ll recover them by selecting Write and pressing Enter. Testdisk informs us that we will have to reboot. Note: If your Ubuntu Live CD is not persistent, then when you reboot you will have to reinstall any tools that you installed earlier. After restarting, both of our partitions are back to their original states, pictures and all. Recover files of certain types For the following examples, we deleted the 10 pictures from both partitions and then reformatted them. PhotoRec Of the three tools we’ll show, PhotoRec is the most user-friendly, despite being a console-based utility. To start recovering files, open a terminal (Applications > Accessories > Terminal) and type in: sudo photorec To begin, you are asked to select a storage device to search. You should be able to identify the right device by its size and label. Select the right device, and then hit Enter. PhotoRec asks you select the type of partition to search. In most cases (ext2/3, NTFS, FAT, etc.) you should select Intel and press Enter. You are given a list of the partitions on your selected hard drive. If you want to recover all of the files on a partition, then select Search and hit enter. However, this process can be very slow, and in our case we only want to search for pictures files, so instead we use the right arrow key to select File Opt and press Enter. PhotoRec can recover many different types of files, and deselecting each one would take a long time. Instead, we press “s” to clear all of the selections, and then find the appropriate file types – jpg, gif, and png – and select them by pressing the right arrow key. Once we’ve selected these three, we press “b” to save these selections. Press enter to return to the list of hard drive partitions. We want to search both of our partitions, so we highlight “No partition” and “Search” and then press Enter. PhotoRec prompts for a location to store the recovered files. If you have a different healthy hard drive, then we recommend storing the recovered files there. Since we’re not recovering very much, we’ll store it on the Ubuntu Live CD’s desktop. Note: Do not recover files to the hard drive you’re recovering from. PhotoRec is able to recover the 20 pictures from the partitions on our hard drive! A quick look in the recup_dir.1 directory that it creates confirms that PhotoRec has recovered all of our pictures, save for the file names. Foremost Foremost is a command-line program with no interactive interface like PhotoRec, but offers a number of command-line options to get as much data out of your had drive as possible. For a full list of options that can be tweaked via the command line, open up a terminal (Applications > Accessories > Terminal) and type in: foremost –h In our case, the command line options that we are going to use are: -t, a comma-separated list of types of files to search for. In our case, this is “jpeg,png,gif”. -v, enabling verbose-mode, giving us more information about what foremost is doing. -o, the output folder to store recovered files in. In our case, we created a directory called “foremost” on the desktop. -i, the input that will be searched for files. This can be a disk image in several different formats; however, we will use a hard disk, /dev/sda. Our foremost invocation is: sudo foremost –t jpeg,png,gif –o foremost –v –i /dev/sda Your invocation will differ depending on what you’re searching for and where you’re searching for it. Foremost is able to recover 17 of the 20 files stored on the hard drive. Looking at the files, we can confirm that these files were recovered relatively well, though we can see some errors in the thumbnail for 00622449.jpg. Part of this may be due to the ext2 filesystem. Foremost recommends using the –d command-line option for Linux file systems like ext2. We’ll run foremost again, adding the –d command-line option to our foremost invocation: sudo foremost –t jpeg,png,gif –d –o foremost –v –i /dev/sda This time, foremost is able to recover all 20 images! A final look at the pictures reveals that the pictures were recovered with no problems. Scalpel Scalpel is another powerful program that, like Foremost, is heavily configurable. Unlike Foremost, Scalpel requires you to edit a configuration file before attempting any data recovery. Any text editor will do, but we’ll use gedit to change the configuration file. In a terminal window (Applications > Accessories > Terminal), type in: sudo gedit /etc/scalpel/scalpel.conf scalpel.conf contains information about a number of different file types. Scroll through this file and uncomment lines that start with a file type that you want to recover (i.e. remove the “#” character at the start of those lines). Save the file and close it. Return to the terminal window. Scalpel also has a ton of command-line options that can help you search quickly and effectively; however, we’ll just define the input device (/dev/sda) and the output folder (a folder called “scalpel” that we created on the desktop). Our invocation is: sudo scalpel /dev/sda –o scalpel Scalpel is able to recover 18 of our 20 files. A quick look at the files scalpel recovered reveals that most of our files were recovered successfully, though there were some problems (e.g. 00000012.jpg). Conclusion In our quick toy example, TestDisk was able to recover two deleted partitions, and PhotoRec and Foremost were able to recover all 20 deleted images. Scalpel recovered most of the files, but it’s very likely that playing with the command-line options for scalpel would have enabled us to recover all 20 images. These tools are lifesavers when something goes wrong with your hard drive. If your data is on the hard drive somewhere, then one of these tools will track it down! Similar Articles Productive Geek Tips Recover Deleted Files on an NTFS Hard Drive from a Ubuntu Live CDUse an Ubuntu Live CD to Securely Wipe Your PC’s Hard DriveReset Your Ubuntu Password Easily from the Live CDBackup Your Windows Live Writer SettingsAdding extra Repositories on Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle !

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  • 2.5D game development

    - by ne5tebiu
    2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are terms used to describe either: graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane. (Information taken from Wikipedia.org) I have a question based on 2.5D game development. As stated before, 2.5D uses graphical projections and techniques to make fake 3d or a gameplay restricted to a two-dimensional plane. A good example is a TQ Digital made game: Zero Online (screenshot) the whole map is made of 2d images and only NPCs and players are 3d. The maps were drawn manually by hand without any 3d software rendering. As I'm playing the game I feel like I'm going from a lower part of the map (ground) to a higher one (some metal platform) and it feels like I'm moving in 3 dimensions. But when I look closely, I see that the player size didn't change and the shadow too but I'm still feeling like I'm somehow higher then before (I had rendered a simple map myself that I made in 3dmax but it didn't quite give the result I wanted). How to accomplish such an effect?

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  • guvciew/youtube problem

    - by Anonymous
    I'm fairly new to Linux. Running on 12.10 Ubuntu. I've been running into some problems recording videos. Cheese crashes (as I've read from other users), YouTube will not allow me to select Allow (flash in Chrome and in Firefox). I managed to get 1 video uploaded from my cam and it worked about half the time, cut the audio off, lagged, etc. My computer is fine 4gigs, 32-bit i5 so it shouldn't be a problem. Now onto guv, I managed to get 1 video to work and after that every video I save it comes up with an orange file that looks like a film. I tried to change the file name, open in VLC, everything. I love Ubuntu and I'm never going back to Windows, ever One other thing to note is I am allowed to click "allowed" in Tiny chat. I even went to the adobe website to allow everything to bypass allow, deny option and nothing. Even went out of my way to add youtube/upload/cam for it to allow it and nothing. I realize right now Flash has been terrible for the past couple of months (especially in Chrome). What my question is well first and foremost, how do I fix this, if possible? I've thought about running Wine but I haven't heard anything good about it and I've already re reformated Ubuntu twice. Is there a codec pack I need too? Like I said everything works fine, especially in Chrome. It allows me to broadcast, no lag, and my mic works fine. guv would be my best option at this point because everything I've tried has given me nothing but trouble Thanks and I hope you guys can give me an answer. I've been at this for 2-3 days straight now. I could even go out of my way to not use Youtube and use something similar if it came down to it.

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  • Custom Profile Provider with Web Deployment Project

    - by Ben Griswold
    I wrote about implementing a custom profile provider inside of your ASP.NET MVC application yesterday. If you haven’t read the article, don’t sweat it.  Most of the stuff I write is rubbish anyway. Since you have joined me today, though, I might as well offer up a little tip: you can run into trouble, like I did, if you enable your custom profile provider inside of an application which is deployed using a Web Deployment Project.  Everything will run great on your local machine and you’ll probably take an early lunch because you got the code running in no time flat and the build server is happy and all tests pass and, gosh, maybe you’ll just cut out early because it is Friday after all.  But then the first user hits the integration machine and, that’s right, yellow screen of death. Lucky you, just as you’re walking out the door, the user kindly sends the exception message and stack trace: Value cannot be null. Parameter name: type Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Stack Trace: [ArgumentNullException: Value cannot be null. Parameter name: type] System.Activator.CreateInstance(Type type, Boolean nonPublic) +2796915 System.Web.Profile.ProfileBase.CreateMyInstance(String username, Boolean isAuthenticated) +76 System.Web.Profile.ProfileBase.Create(String username, Boolean isAuthenticated) +312 User error?  Not this time. Damn! One hour later… you notice the harmless “Treat as library component (remove the App_Code.compiled file)” setting on the Output Assemblies Tab of your Web Deployment Project. You have no idea why, but you uncheck it.  You test and everything works great both locally and on the integration machine.  Application users think you’re the best and you’re still going to catch the last half hour of happy hour.  Happy Friday.

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  • Why does my computer crash when I minimise the last window?

    - by TRiG
    I am runnung Ubuntu 12.04 LTS. If I have a few windows open (say four to six, not a large amount), and minimise all by pressing Ctrl+Super+D, they all minimise immediately with no problems. However, if I minimise them one at a time, by clicking the minimise button with my mouse, the last one often hangs. Usually it will appear as a ghost on the screen for a while, semi-minimised (in other words, shrunk toward the Unity launcher bar, half-size or smaller, and semi-transparent). Usually it will eventually clear; sometimes the computer just freezes and I have to restart it. It doesn’t seem to matter what the window actually is. Just now, I had to restart my computer with Skype* semi-minimised. I’ve seen it freeze before with the Terminal semi-minimised (and the Terminal wasn’t even doing anything at the time). The only pattern is that it’s always the last window minimised which freezes, and that minimising all windows together using the keyboard shortcut works fine. What on earth is going on, and how can I stop it? * I hate Skype, but I need it for work.

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  • UK Partner Briefing – Business Analytics - 24 Sept 2012

    - by Mike.Hallett(at)Oracle-BI&EPM
    Monday 24th September 2012 - Oracle City Office, London Register Here for this important, free briefing Oracle Partners are invited to attend this Business Analytics Partner Briefing on 24th September 2012 in Oracle’s London Moorgate Offices with Particular focus on Exalytics, Endeca and, BI Mobile. Who should attend? Oracle Business Analytics is one of our fastest growing product lines, hence this briefing will be of value to any executives looking for new business opportunities or extending their existing Analytics line of business Background This half day event will inform you of Oracle's Business Analytics strategy, how your organisation can gain commercial advantage from reselling and deploying Oracle's BI portfolio, and the tools and resources to support your sales engagements. Agenda 13:45 – Registration, Coffee, and iPad set up 14:30 – Briefing Commences: Welcome & Introduction to the Business Analytics FY13 Strategy from Mike Pell, VP UK Business Analytics Sales 15:15 – Exalytics: Speed of Thought Analytics 16:00 – Mobile BI & Endeca 16:45 – Event Wrap-up and Q&A 17:00 – Meet the UK BI Sales Team: Networking Please note – If you have an iPad please bring it with you to the session, as we will be helping to set these up with BI Mobile from 13:45 onwards. Click here to register now for this briefing for Oracle Partners. Best regards, Mike Pell                                  Duncan Fitter                           Mike Thompson VP UK Analytics Sales             BA Business Development       Alliances & Channels

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  • Charging by the hour/project

    - by thesam18888
    This is related to a question I asked earlier - How to end a relationship with a client without pissing them off? What are your obligations when charging by the hour vs charging by project? If you agree to take on a project, give a rough estimate that it might take 10 days for you to work on and charge £X per hour - are you obligated to work for free after those 10 days are up and you have still not managed to complete your project due to unanticipated issues? What if you have delivered the project but bugs are found - should you fix these bugs for free if the 10 days are up or should you charge your client? Also, for the above project, what should be the result when you start on the project, but after the 10 days for whatever reason you have to give up and tell your client that you cannot do it anymore? I realise that this does nothing to build your reputation and relationship with the client but are you obligated to pay back the money paid to you or do you just deliver the half/nearly completed source code and help them find someone else to complete it? The reason I am asking the above questions is because I am very new to freelancing and would like to know how to deal with the above situations if they ever crop up. Thanks!

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  • MAA a Database Machine-nel, maximális rendelkezésre állás

    - by Fekete Zoltán
    Néhány napja jelent meg egy, a maximális rendelkezésre állást boncolgató Oracle fehérpapír :): Oracle Data Guard: Disaster Recovery for Sun Oracle Database Machine. Ez a dokumentum az Exadata környezetben az Oracle Data Guard használatát elemzi. Az utolsó oldalakon néhány rendkívül hasznos linket is találunk. Mire is használható a Data Guard? - katasztrófa helyzet kezelése - adatbázis gördülo upgrade - egy megoldás az Exadata környezetre migrálásra - a standby adatbázis kihasználása A Sun Oracle Database Machine háromféle konfigurációban kapható: Full Rack, Half Rack és Quarter Rack, azaz teljes, fél és negyed szekrény kiépítésben. Felfelé upgrade-elheto és akár sok Full Rack összekapcsolva is egyetlen gépként tud muködni. A határ tehát a csillagos ég! :) Hiszen a nap a legfontosabb csillagunk. A Database Machine már önmagában is magas rendelkezésreállást biztosít, hiszen minden - a muködés szempontjából fontos - minden komponense legalább duplikált! Természetesen ez az adatokra is vonatkozik. A Database Machine ideális gyors környezet mind OLTP, mind DW futtatására, mind adatbázis konszolidációra. A tranzakciós (OLTP) rendszereknél régóta fontos követelmény, hogy az elsodleges site mögött legyen egy katasztrófa site, mely át tudja venni az adatbázis-kezelés feladatát, ha árvíz, tuz, vagy más szomorú katasztrófa történne az elsodleges site-on. Manapság már az adattárházak (DW) üzemeltetésében is fontos szerepet kap az MAA architektúra, azaz a Maximum Availability Architecture. Innen letöltheto a pdf: Oracle Data Guard: Disaster Recovery for Sun Oracle Database Machine.

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  • Silverlight Firestarter 2010 Keynote with Scott Guthrie: Silverlight has a bright future!

    - by Jim Duffy
    If you didn’t get chance to watch the Silverlight Firestart event live during the webcast it is available online to view now. If you’re a Silverlight developer or perhaps a shop actively planning on developing a Silverlight application then you’re going to want to watch this video. The Silverlight 5 feature set unveiled during the keynote is fantastic! I particularly like Scott’s approach and comments on the future of Silverlight. I appreciated his open and direct acknowledgment that there has “been a lot of angst on this topic in the last few weeks” and he took the bull by the horns and stated “Let me say up front that there is a Silverlight future, and we think it’s going to be a very bright one.” That comment drew applause from the local audience and in our local viewing event held in Raleigh, NC. Of course my first question was when can we get our grubby little hands on Silverlight 5 and start working with it. The answer unfortunately wasn’t “right now” but they did announce the Silverlight 5 beta will be available in the first half of 2011. Of course the following is pure speculation on my part but I wouldn’t be surprised if they made it available at a certain event in April 2011. Additional information about the Silverlight 5 announcement is available on Scott’s blog. Have a day.

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  • Ogre 3d and bullet physics interaction

    - by Tim
    I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base this on what I had done there, but modifying it to fit with Ogre. It is working but not correctly and I would like some help to understand what it is I am doing wrong. I have a state system and when I enter the "gamestate" I call some functions such as setting up a basic scene, creating the physics simulation. I am doing that as follows. void GameState::enter() { ... // Setup Physics btBroadphaseInterface *BroadPhase = new btAxisSweep3(btVector3(-1000,-1000,-1000), btVector3(1000,1000,1000)); btDefaultCollisionConfiguration *CollisionConfiguration = new btDefaultCollisionConfiguration(); btCollisionDispatcher *Dispatcher = new btCollisionDispatcher(CollisionConfiguration); btSequentialImpulseConstraintSolver *Solver = new btSequentialImpulseConstraintSolver(); World = new btDiscreteDynamicsWorld(Dispatcher, BroadPhase, Solver, CollisionConfiguration); ... createScene(); } In the createScene method I add a light and try to setup a "ground" plane to act as the ground for things to collide with.. as follows. I expect there is issues with this as I get objects colliding with the ground but half way through it and they glitch around like crazy on collision. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); Transform.setOrigin(btVector3(0,1,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } I then have a method to create a cube and give it rigid body physics properties. I know there will be errors here as I get the items colliding with the ground but not with each other properly. So I would appreciate some input on what I am doing wrong. void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); size = boundingB.getSize(); //size /= 2.0f; // Only the half needed? //size *= 0.96f; // Bullet margin is a bit bigger so we need a smaller size entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btVector3 HalfExtents(TScale.getX()*0.5f,TScale.getY()*0.5f,TScale.getZ()*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } Then in the GameState::update() method which which runs every frame to handle input and render etc I call an UpdatePhysics method to update the physics simulation. void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // set rotation btVector3 EulerRotation; QuaternionToEuler(TObject->getOrientation(), EulerRotation); node->setOrientation(1,(Ogre::Real)EulerRotation[0], (Ogre::Real)EulerRotation[1], (Ogre::Real)EulerRotation[2]); //node->rotate(Ogre::Vector3(EulerRotation[0], EulerRotation[1], EulerRotation[2])); } } void GameState::QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btScalar Y = TQuat.getY(); btScalar Z = TQuat.getZ(); float WSquared = W * W; float XSquared = X * X; float YSquared = Y * Y; float ZSquared = Z * Z; TEuler.setX(atan2f(2.0f * (Y * Z + X * W), -XSquared - YSquared + ZSquared + WSquared)); TEuler.setY(asinf(-2.0f * (X * Z - Y * W))); TEuler.setZ(atan2f(2.0f * (X * Y + Z * W), XSquared - YSquared - ZSquared + WSquared)); TEuler *= RADTODEG; } I seem to have issues with the cubes not colliding with each other and colliding strangely with the ground. I have tried to capture the effect with the attached image. I would appreciate any help in understanding what I have done wrong. Thanks. EDIT : Solution The following code shows the changes I made to get accurate physics. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); // Fixed the transform vector here for y back to 0 to stop the objects sinking into the ground. Transform.setOrigin(btVector3(0,0,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); // The ogre bounding box is slightly bigger so I am reducing it for // use with the rigid body. size = boundingB.getSize()*0.95f; entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); node->showBoundingBox(true); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); // I got the size of the bounding box above but wasn't using it to set // the size for the rigid body. This now does. btVector3 HalfExtents(size.x*0.5f,size.y*0.5f,size.z*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // Convert the bullet Quaternion to an Ogre quaternion btQuaternion btq = TObject->getOrientation(); Ogre::Quaternion quart = Ogre::Quaternion(btq.w(),btq.x(),btq.y(),btq.z()); // use the quaternion with setOrientation node->setOrientation(quart); } } The QuaternionToEuler function isn't needed so that was removed from code and header files. The objects now collide with the ground and each other appropriately.

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  • Leaving Microsoft

    - by Stephen Walther
    After two and a half years working with the ASP.NET team, I’ve decided that this is the right time to leave Microsoft and, with the help of some friends, re-launch my ASP.NET training and consulting company. The company has the modest name Superexpert. While working on my Ph.D. at MIT, I was surrounded by professors and students who were passionate about knowledge. During the Internet boom, I was lucky enough to work side-by-side with some very smart and hard-working people to create several successful startups. However, the people I worked with at Microsoft were among the smartest and hardest working. Microsoft hires a small number of people and gives them huge responsibilities. It continues to amaze me that so few people work on the ASP.NET team when you consider how much the team produces. I had the opportunity to work with a number of inspiring people at Microsoft. I’ll miss working with Scott Hunter, Dave Reed, Boris Moore, Eilon Lipton, Scott Guthrie, James Senior, Jim Wang, Phil Haack, Damian Edwards, Vishal Joshi, Mike Pope, Jon Young, Dmitry Robsman, Simon Calvert, Stefan Schackow, and many others. I’m proud of what we accomplished while I was working at Microsoft. We reached out to the jQuery team and changed direction from Microsoft Ajax to jQuery. We successfully contributed several important new features to the open-source jQuery project including jQuery Templates, jQuery Data-Linking, jQuery Globalization, and (as John Resig announced at the last jQuery conference) jQuery Require. I’m looking forward to returning to training and consulting. We want to focus on providing consulting on the “right way” of building ASP.NET websites, which we call Modern ASP.NET applications. By Modern ASP.NET applications, I mean applications built with ASP.NET MVC, jQuery, HTML5, and Visual Studio ALM. Additionally, we want to help companies that have existing ASP.NET Web Forms applications migrate to ASP.NET MVC. If you are interested in having us provide training for your company or you need help building a custom ASP.NET application then please contact us at [email protected] or visit our website at Superexpert.com.

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  • Time Travel 101

    - by Jim Duffy
    I’m thinking maybe I should have used Time Crunching 101 as the title instead… or maybe ‘Duh Duffy, where have you been? Everyone knows that!” Ok, so maybe you won’t actually learn how to travel through time from this post but you will learn how to cram more learning into one day. We all know you can’t make it to every conference, every presentation, or every training session. The good news is that many of those events make their content available to either watch online or to download for off-line viewing. The problem is who has time to sit and watch all those presentations in real time? Not me. One trick I use is to view the content at an increased play rate. Why listen to a boring speaker like me drone on for the entire length of the session when you can listen to them drone on in almost half the time. :-) I view nearly all off-line content with Windows Media Player though I’m sure you can implement this idea with any media playback software. The idea is changing the playback speed you view the content at. With Windows Media Player you can change the play speed from the menu system. Once you have the Play Speed Setting panel open you can specify the playback speed. Depending on the content and the presenter I can typically listen between 1.6 and 2.0 times normal speed. My Florida edumacation taught me that playing the video back at twice the speed means I’ll listen to it twice as fast and that means I can view it in almost 1/2 the time.  Too bad it won’t make me twice as smart. :-) I hope this helps you speed your way through more training content. Have a day. :-|

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  • Inside Red Gate - Introduction

    - by Simon Cooper
    I work for Red Gate Software, a software company based in Cambridge, UK. In this series of posts, I'll be discussing how we develop software at Red Gate, and what we get up to, all from a dev's perspective. Before I start the series proper, in this post I'll give you a brief background to what I have done and continue to do as part of my job. The initial few posts will be giving an overview of how the development sections of the company work. There is much more to a software company than writing the products, but as I'm a developer my experience is biased towards that, and so that is what this series will concentrate on. My background Red Gate was founded in 1999 by Neil Davidson & Simon Galbraith, who continue to be joint CEOs. I joined in September 2007, and immediately set to work writing a new Check for Updates client and server (CfU), as part of a team of 2. That was finished at the end of 2007. I then joined the SQL Compare team. The first large project I worked on was updating SQL Compare for SQL Server 2008, resulting in SQL Compare 7, followed by a UI redesign in SQL Compare 8. By the end of this project in early 2009 I had become the 'go-to' guy for the SQL Compare Engine (I'll explain what that means in a later post), which is used by most of the other tools in the SQL Tools division in one way or another. After that, we decided to expand into Oracle, and I wrote the prototype for what became the engine of Schema Compare for Oracle (SCO). In the latter half of 2009 a full project was started, resulting in the release of SCO v1 in early 2010. Near the end of 2010 I moved to the .NET division, where I joined the team working on SmartAssembly. That's what I continue to work on today. The posts in this series will cover my experience in software development at Red Gate, within the SQL Tools and .NET divisions. Hopefully, you'll find this series an interesting look at what exactly goes into producing the software at Red Gate.

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  • ArchBeat Link-o-Rama for December 11, 2012

    - by Bob Rhubart
    Good To Know - Conflicting View Objects and Shared Entity | Andrejus Baranovskis Oracle ACE Director Andrejus Baranovskis shares his thoughts—and a sample application—dealing with an "interesting ADF behavior" encountered over the weekend. Patching Oracle Exalogic - Updating Linux on the Compute Nodes - Part 1 | Jos Nijhoff Jos Nijhoff launches a series of posts the deal with "patching the operating system on the modified Sun Fire X4170 M2 servers...dubbed compute nodes in Exalogic terminology." Expanding on requestaudit - Tracing who is doing what...and for how long | Kyle Hatlestad "One of the most helpful tracing sections in WebCenter Content (and one that is on by default) is the requestaudit tracing," says Oracle Fusion Middleware A-Team architect Kyle Hatlestad. Get up close and technical in his post. Oracle Data Integrator Presentation from NYOUG Webinar | Gurcan Orhan Oracle ACE Director and award-winning data warehouse architect Gurcan Orhan shares his presentation from the recent NYOUG LI SIG. SOA 11g Technology Adapters – ECID Propagation | Greg Mally "Many SOA Suite 11g deployments include the use of the technology adapters for various activities including integration with FTP, database, and files to name a few," says Oracle Fusion Middleware A-Team member Greg Mally. "Although the integrations with these adapters are easy and feature rich, there can be some challenges from the operations perspective." Greg's post focuses on technical tips for dealing with one of these challenges. Missing Duties for RUP3 upgrade in Fusion Applications Richard from the Oracle Fusion Middleware A-Team explains how to safely apply policy store changes in thirteen easy steps. Thought for the Day "Well over half of the time you spend working on a project (on the order of 70 percent) is spent thinking, and no tool, no matter how advanced, can think for you." — Frederick P. Brooks Source: SoftwareQuotes.com

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  • printable PHP manual - 'all but the Function Reference section'

    - by JW01
    My Motivation I find it easier to learn things by reading 'offline'. I'd like to lean back and read the narrative part of a paper version of the official php manual. My Scuppered Plan My plan was to download the manual, print all but the Function Reference section and then read it. I have downloaded the "Single HTML file" version of the manual from the php.net download page. (That version did not contain any images, so I patched-in the ones from the Many HTML files version with no problem.) My plan was to open that "Single HTML file" in an HTML editor, delete the Function Reference section then print it out. Unfortunately, although I have tried three different editors, I have not been able to successfully load-up that massive html file to be able to edit it. Its about (~40MB). I started to look into the phpdoc framework with a view to rendering my own html docs from the source...but that's a steep learning curve for a newby..and is a last resort. I would use a file splitter, but they tend to split files crudely with no regard for html/xml/xhtml sematics. So the question is... Does anyone know know where you can download the php manual in a version that is a kind of half-way house between the 'Single HTML file' and the 'Many HTML files'? Ideally with the docs split into 3 parts: File 1 - stuff before the function reference File 2 - function reference File 3 - stuff after the function reference Or Can you suggest any editors/tools will enable me to split up this file myself?

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