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  • Allowing user to type only one "."

    - by Tartar
    I am trying to implement a simple javascript-html calculator. What i want to do is,typing only one '.' by the user. How can i control this ? Here is the code that i tried. I can already find the number of '.' but i'am confused now also this replaceAll function is not replacing '.' with empty string. String.prototype.replaceAll = function(search, replace) { //if replace is null, return original string otherwise it will //replace search string with 'undefined'. if(!replace) return this; return this.replace(new RegExp('[' + search + ']', 'g'), replace); }; function calculate(){ var value = document.calculator.text.value; var valueArray = value.split(""); var arrayLenght = valueArray.length; var character = "."; var charCount = 0; for(i=0;i<arrayLenght;i++){ if (valueArray[i]===character) { charCount += 1; } } if(charCount>1){ var newValue=value.replaceAll(".",""); alert(newValue); } }

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  • How to retain secondary hard drive mounts at reboot and keep shares?

    - by Tom
    I'm running Ubuntu 12.04. A second hard drive connected to this computer does not mount when the computer boots. Additionally, I have set up the drive to be shared but the share is not retained, the share is lost after each boot. My main system drive and a removable drive mount OK and shares remain between boots. Additional information follows: D2Linux sda1 is the secondary hard drive L-Freeagent sdc1 is the removeable drive Here is the contents of fstab immediately after booting (D2Linux /dev/sda1 not yet mounted): '# /etc/fstab: static file system information. ' '# ' '# Use 'blkid' to print the universally unique identifier for a ' '# device; this may be used with UUID= as a more robust way to name devices ' '# that works even if disks are added and removed. See fstab(5). ' '# ' '# ' proc /proc proc nodev,noexec,nosuid 0 0 '# / was on /dev/sdb1 during installation ' UUID=43d29a82-66b3-40f3-91ed-735a27a60004 / ext4 errors=remount-ro 0 1 '# swap was on /dev/sdb5 during installation UUID=cf8e3351-11d0-487a-8a6e-e499c2e88a10 none swap sw ' 0 0 Here is the output of mount with all drives mounted (I did not restore the share): /dev/sdb1 on / type ext4 (rw,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) gvfs-fuse-daemon on /home/tom/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=tom) /dev/sdc1 on /media/L-Freeagent type ext4 (rw,nosuid,nodev,uhelper=udisks) /dev/sda1 on /media/D2Linux type ext4 (rw,nosuid,nodev,uhelper=udisks) Thank you!

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  • Why does Scala require functions to have explicit return type?

    - by garbage collection
    I recently began learning to program in Scala, and it's been fun so far. I really like the ability to declare functions within another function which just seems to intuitive thing to do. One pet peeve I have about Scala is the fact that Scala requires explicit return type in its functions. And I feel like this hinders on expressiveness of the language. Also it's just difficult to program with that requirement. Maybe it's because I come from Javascript and Ruby comfort zone. But for a language like Scala which will have tons of connected functions in an application, I cannot conceive how I brainstorm in my head exactly what type the particular function I am writing should return with recursions after recursions. This requirement of explicit return type declaration on functions, do not bother me for languages like Java and C++. Recursions in Java and C++, when they did happen, often were dealt with 2 to 3 functions max. Never several functions chained up together like Scala. So I guess I'm wondering if there is a good reason why Scala should have the requirement of functions having explicit return type?

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  • Serve up syntactic XHTML5 using the text/html MIME type?

    - by cboettig
    I have a site currently written with HTML5 tags. I'd like to be able to parse the site as XML, with support for namespaces, etc, to facilitate programmatic extraction of data. Currently I have <!DOCTYPE html> and <meta charset="utf-8"> Which I gather is equivalent in HTML5 to explicitly setting the content-types as <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> for my current setup. In order to serve XML it sounds like the right thing to do is <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> Should I also change my Content-Type to <meta http-equiv="content-type" content="application/xhtml+xml; charset=iso-8859-1" /> Or is that not necessary? What is the advantage of having content-type be "application/xhtml+xml"? What is the disadvantage? (Sounds like it may break internet explorer rendering of the site? but maybe that information is out of date now?) Many thanks!

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  • New features of C# 4.0

    This article covers New features of C# 4.0. Article has been divided into below sections. Introduction. Dynamic Lookup. Named and Optional Arguments. Features for COM interop. Variance. Relationship with Visual Basic. Resources. Other interested readings… 22 New Features of Visual Studio 2008 for .NET Professionals 50 New Features of SQL Server 2008 IIS 7.0 New features Introduction It is now close to a year since Microsoft Visual C# 3.0 shipped as part of Visual Studio 2008. In the VS Managed Languages team we are hard at work on creating the next version of the language (with the unsurprising working title of C# 4.0), and this document is a first public description of the planned language features as we currently see them. Please be advised that all this is in early stages of production and is subject to change. Part of the reason for sharing our plans in public so early is precisely to get the kind of feedback that will cause us to improve the final product before it rolls out. Simultaneously with the publication of this whitepaper, a first public CTP (community technology preview) of Visual Studio 2010 is going out as a Virtual PC image for everyone to try. Please use it to play and experiment with the features, and let us know of any thoughts you have. We ask for your understanding and patience working with very early bits, where especially new or newly implemented features do not have the quality or stability of a final product. The aim of the CTP is not to give you a productive work environment but to give you the best possible impression of what we are working on for the next release. The CTP contains a number of walkthroughs, some of which highlight the new language features of C# 4.0. Those are excellent for getting a hands-on guided tour through the details of some common scenarios for the features. You may consider this whitepaper a companion document to these walkthroughs, complementing them with a focus on the overall language features and how they work, as opposed to the specifics of the concrete scenarios. C# 4.0 The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include a. objects from dynamic programming languages, such as Python or Ruby b. COM objects accessed through IDispatch c. ordinary .NET types accessed through reflection d. objects with changing structure, such as HTML DOM objects While C# remains a statically typed language, we aim to vastly improve the interaction with such objects. A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set. The new features in C# 4.0 fall into four groups: Dynamic lookup Dynamic lookup allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. Named and optional parameters Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position. COM specific interop features Dynamic lookup as well as named and optional parameters both help making programming against COM less painful than today. On top of that, however, we are adding a number of other small features that further improve the interop experience. Variance It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance” and common BCL types are updated to take advantage of that. Dynamic Lookup Dynamic lookup allows you a unified approach to invoking things dynamically. With dynamic lookup, when you have an object in your hand you do not need to worry about whether it comes from COM, IronPython, the HTML DOM or reflection; you just apply operations to it and leave it to the runtime to figure out what exactly those operations mean for that particular object. This affords you enormous flexibility, and can greatly simplify your code, but it does come with a significant drawback: Static typing is not maintained for these operations. A dynamic object is assumed at compile time to support any operation, and only at runtime will you get an error if it wasn’t so. Oftentimes this will be no loss, because the object wouldn’t have a static type anyway, in other cases it is a tradeoff between brevity and safety. In order to facilitate this tradeoff, it is a design goal of C# to allow you to opt in or opt out of dynamic behavior on every single call. The dynamic type C# 4.0 introduces a new static type called dynamic. When you have an object of type dynamic you can “do things to it” that are resolved only at runtime: dynamic d = GetDynamicObject(…); d.M(7); The C# compiler allows you to call a method with any name and any arguments on d because it is of type dynamic. At runtime the actual object that d refers to will be examined to determine what it means to “call M with an int” on it. The type dynamic can be thought of as a special version of the type object, which signals that the object can be used dynamically. It is easy to opt in or out of dynamic behavior: any object can be implicitly converted to dynamic, “suspending belief” until runtime. Conversely, there is an “assignment conversion” from dynamic to any other type, which allows implicit conversion in assignment-like constructs: dynamic d = 7; // implicit conversion int i = d; // assignment conversion Dynamic operations Not only method calls, but also field and property accesses, indexer and operator calls and even delegate invocations can be dispatched dynamically: dynamic d = GetDynamicObject(…); d.M(7); // calling methods d.f = d.P; // getting and settings fields and properties d[“one”] = d[“two”]; // getting and setting thorugh indexers int i = d + 3; // calling operators string s = d(5,7); // invoking as a delegate The role of the C# compiler here is simply to package up the necessary information about “what is being done to d”, so that the runtime can pick it up and determine what the exact meaning of it is given an actual object d. Think of it as deferring part of the compiler’s job to runtime. The result of any dynamic operation is itself of type dynamic. Runtime lookup At runtime a dynamic operation is dispatched according to the nature of its target object d: COM objects If d is a COM object, the operation is dispatched dynamically through COM IDispatch. This allows calling to COM types that don’t have a Primary Interop Assembly (PIA), and relying on COM features that don’t have a counterpart in C#, such as indexed properties and default properties. Dynamic objects If d implements the interface IDynamicObject d itself is asked to perform the operation. Thus by implementing IDynamicObject a type can completely redefine the meaning of dynamic operations. This is used intensively by dynamic languages such as IronPython and IronRuby to implement their own dynamic object models. It will also be used by APIs, e.g. by the HTML DOM to allow direct access to the object’s properties using property syntax. Plain objects Otherwise d is a standard .NET object, and the operation will be dispatched using reflection on its type and a C# “runtime binder” which implements C#’s lookup and overload resolution semantics at runtime. This is essentially a part of the C# compiler running as a runtime component to “finish the work” on dynamic operations that was deferred by the static compiler. Example Assume the following code: dynamic d1 = new Foo(); dynamic d2 = new Bar(); string s; d1.M(s, d2, 3, null); Because the receiver of the call to M is dynamic, the C# compiler does not try to resolve the meaning of the call. Instead it stashes away information for the runtime about the call. This information (often referred to as the “payload”) is essentially equivalent to: “Perform an instance method call of M with the following arguments: 1. a string 2. a dynamic 3. a literal int 3 4. a literal object null” At runtime, assume that the actual type Foo of d1 is not a COM type and does not implement IDynamicObject. In this case the C# runtime binder picks up to finish the overload resolution job based on runtime type information, proceeding as follows: 1. Reflection is used to obtain the actual runtime types of the two objects, d1 and d2, that did not have a static type (or rather had the static type dynamic). The result is Foo for d1 and Bar for d2. 2. Method lookup and overload resolution is performed on the type Foo with the call M(string,Bar,3,null) using ordinary C# semantics. 3. If the method is found it is invoked; otherwise a runtime exception is thrown. Overload resolution with dynamic arguments Even if the receiver of a method call is of a static type, overload resolution can still happen at runtime. This can happen if one or more of the arguments have the type dynamic: Foo foo = new Foo(); dynamic d = new Bar(); var result = foo.M(d); The C# runtime binder will choose between the statically known overloads of M on Foo, based on the runtime type of d, namely Bar. The result is again of type dynamic. The Dynamic Language Runtime An important component in the underlying implementation of dynamic lookup is the Dynamic Language Runtime (DLR), which is a new API in .NET 4.0. The DLR provides most of the infrastructure behind not only C# dynamic lookup but also the implementation of several dynamic programming languages on .NET, such as IronPython and IronRuby. Through this common infrastructure a high degree of interoperability is ensured, but just as importantly the DLR provides excellent caching mechanisms which serve to greatly enhance the efficiency of runtime dispatch. To the user of dynamic lookup in C#, the DLR is invisible except for the improved efficiency. However, if you want to implement your own dynamically dispatched objects, the IDynamicObject interface allows you to interoperate with the DLR and plug in your own behavior. This is a rather advanced task, which requires you to understand a good deal more about the inner workings of the DLR. For API writers, however, it can definitely be worth the trouble in order to vastly improve the usability of e.g. a library representing an inherently dynamic domain. Open issues There are a few limitations and things that might work differently than you would expect. · The DLR allows objects to be created from objects that represent classes. However, the current implementation of C# doesn’t have syntax to support this. · Dynamic lookup will not be able to find extension methods. Whether extension methods apply or not depends on the static context of the call (i.e. which using clauses occur), and this context information is not currently kept as part of the payload. · Anonymous functions (i.e. lambda expressions) cannot appear as arguments to a dynamic method call. The compiler cannot bind (i.e. “understand”) an anonymous function without knowing what type it is converted to. One consequence of these limitations is that you cannot easily use LINQ queries over dynamic objects: dynamic collection = …; var result = collection.Select(e => e + 5); If the Select method is an extension method, dynamic lookup will not find it. Even if it is an instance method, the above does not compile, because a lambda expression cannot be passed as an argument to a dynamic operation. There are no plans to address these limitations in C# 4.0. Named and Optional Arguments Named and optional parameters are really two distinct features, but are often useful together. Optional parameters allow you to omit arguments to member invocations, whereas named arguments is a way to provide an argument using the name of the corresponding parameter instead of relying on its position in the parameter list. Some APIs, most notably COM interfaces such as the Office automation APIs, are written specifically with named and optional parameters in mind. Up until now it has been very painful to call into these APIs from C#, with sometimes as many as thirty arguments having to be explicitly passed, most of which have reasonable default values and could be omitted. Even in APIs for .NET however you sometimes find yourself compelled to write many overloads of a method with different combinations of parameters, in order to provide maximum usability to the callers. Optional parameters are a useful alternative for these situations. Optional parameters A parameter is declared optional simply by providing a default value for it: public void M(int x, int y = 5, int z = 7); Here y and z are optional parameters and can be omitted in calls: M(1, 2, 3); // ordinary call of M M(1, 2); // omitting z – equivalent to M(1, 2, 7) M(1); // omitting both y and z – equivalent to M(1, 5, 7) Named and optional arguments C# 4.0 does not permit you to omit arguments between commas as in M(1,,3). This could lead to highly unreadable comma-counting code. Instead any argument can be passed by name. Thus if you want to omit only y from a call of M you can write: M(1, z: 3); // passing z by name or M(x: 1, z: 3); // passing both x and z by name or even M(z: 3, x: 1); // reversing the order of arguments All forms are equivalent, except that arguments are always evaluated in the order they appear, so in the last example the 3 is evaluated before the 1. Optional and named arguments can be used not only with methods but also with indexers and constructors. Overload resolution Named and optional arguments affect overload resolution, but the changes are relatively simple: A signature is applicable if all its parameters are either optional or have exactly one corresponding argument (by name or position) in the call which is convertible to the parameter type. Betterness rules on conversions are only applied for arguments that are explicitly given – omitted optional arguments are ignored for betterness purposes. If two signatures are equally good, one that does not omit optional parameters is preferred. M(string s, int i = 1); M(object o); M(int i, string s = “Hello”); M(int i); M(5); Given these overloads, we can see the working of the rules above. M(string,int) is not applicable because 5 doesn’t convert to string. M(int,string) is applicable because its second parameter is optional, and so, obviously are M(object) and M(int). M(int,string) and M(int) are both better than M(object) because the conversion from 5 to int is better than the conversion from 5 to object. Finally M(int) is better than M(int,string) because no optional arguments are omitted. Thus the method that gets called is M(int). Features for COM interop Dynamic lookup as well as named and optional parameters greatly improve the experience of interoperating with COM APIs such as the Office Automation APIs. In order to remove even more of the speed bumps, a couple of small COM-specific features are also added to C# 4.0. Dynamic import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object from context, but explicitly has to perform a cast on the returned value to make use of that knowledge. These casts are so common that they constitute a major nuisance. In order to facilitate a smoother experience, you can now choose to import these COM APIs in such a way that variants are instead represented using the type dynamic. In other words, from your point of view, COM signatures now have occurrences of dynamic instead of object in them. This means that you can easily access members directly off a returned object, or you can assign it to a strongly typed local variable without having to cast. To illustrate, you can now say excel.Cells[1, 1].Value = "Hello"; instead of ((Excel.Range)excel.Cells[1, 1]).Value2 = "Hello"; and Excel.Range range = excel.Cells[1, 1]; instead of Excel.Range range = (Excel.Range)excel.Cells[1, 1]; Compiling without PIAs Primary Interop Assemblies are large .NET assemblies generated from COM interfaces to facilitate strongly typed interoperability. They provide great support at design time, where your experience of the interop is as good as if the types where really defined in .NET. However, at runtime these large assemblies can easily bloat your program, and also cause versioning issues because they are distributed independently of your application. The no-PIA feature allows you to continue to use PIAs at design time without having them around at runtime. Instead, the C# compiler will bake the small part of the PIA that a program actually uses directly into its assembly. At runtime the PIA does not have to be loaded. Omitting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. Contrary to refs in C#, these are typically not meant to mutate a passed-in argument for the subsequent benefit of the caller, but are simply another way of passing value parameters. It therefore seems unreasonable that a C# programmer should have to create temporary variables for all such ref parameters and pass these by reference. Instead, specifically for COM methods, the C# compiler will allow you to pass arguments by value to such a method, and will automatically generate temporary variables to hold the passed-in values, subsequently discarding these when the call returns. In this way the caller sees value semantics, and will not experience any side effects, but the called method still gets a reference. Open issues A few COM interface features still are not surfaced in C#. Most notably these include indexed properties and default properties. As mentioned above these will be respected if you access COM dynamically, but statically typed C# code will still not recognize them. There are currently no plans to address these remaining speed bumps in C# 4.0. Variance An aspect of generics that often comes across as surprising is that the following is illegal: IList<string> strings = new List<string>(); IList<object> objects = strings; The second assignment is disallowed because strings does not have the same element type as objects. There is a perfectly good reason for this. If it were allowed you could write: objects[0] = 5; string s = strings[0]; Allowing an int to be inserted into a list of strings and subsequently extracted as a string. This would be a breach of type safety. However, there are certain interfaces where the above cannot occur, notably where there is no way to insert an object into the collection. Such an interface is IEnumerable<T>. If instead you say: IEnumerable<object> objects = strings; There is no way we can put the wrong kind of thing into strings through objects, because objects doesn’t have a method that takes an element in. Variance is about allowing assignments such as this in cases where it is safe. The result is that a lot of situations that were previously surprising now just work. Covariance In .NET 4.0 the IEnumerable<T> interface will be declared in the following way: public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IEnumerator { bool MoveNext(); T Current { get; } } The “out” in these declarations signifies that the T can only occur in output position in the interface – the compiler will complain otherwise. In return for this restriction, the interface becomes “covariant” in T, which means that an IEnumerable<A> is considered an IEnumerable<B> if A has a reference conversion to B. As a result, any sequence of strings is also e.g. a sequence of objects. This is useful e.g. in many LINQ methods. Using the declarations above: var result = strings.Union(objects); // succeeds with an IEnumerable<object> This would previously have been disallowed, and you would have had to to some cumbersome wrapping to get the two sequences to have the same element type. Contravariance Type parameters can also have an “in” modifier, restricting them to occur only in input positions. An example is IComparer<T>: public interface IComparer<in T> { public int Compare(T left, T right); } The somewhat baffling result is that an IComparer<object> can in fact be considered an IComparer<string>! It makes sense when you think about it: If a comparer can compare any two objects, it can certainly also compare two strings. This property is referred to as contravariance. A generic type can have both in and out modifiers on its type parameters, as is the case with the Func<…> delegate types: public delegate TResult Func<in TArg, out TResult>(TArg arg); Obviously the argument only ever comes in, and the result only ever comes out. Therefore a Func<object,string> can in fact be used as a Func<string,object>. Limitations Variant type parameters can only be declared on interfaces and delegate types, due to a restriction in the CLR. Variance only applies when there is a reference conversion between the type arguments. For instance, an IEnumerable<int> is not an IEnumerable<object> because the conversion from int to object is a boxing conversion, not a reference conversion. Also please note that the CTP does not contain the new versions of the .NET types mentioned above. In order to experiment with variance you have to declare your own variant interfaces and delegate types. COM Example Here is a larger Office automation example that shows many of the new C# features in action. using System; using System.Diagnostics; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Word = Microsoft.Office.Interop.Word; class Program { static void Main(string[] args) { var excel = new Excel.Application(); excel.Visible = true; excel.Workbooks.Add(); // optional arguments omitted excel.Cells[1, 1].Value = "Process Name"; // no casts; Value dynamically excel.Cells[1, 2].Value = "Memory Usage"; // accessed var processes = Process.GetProcesses() .OrderByDescending(p =&gt; p.WorkingSet) .Take(10); int i = 2; foreach (var p in processes) { excel.Cells[i, 1].Value = p.ProcessName; // no casts excel.Cells[i, 2].Value = p.WorkingSet; // no casts i++; } Excel.Range range = excel.Cells[1, 1]; // no casts Excel.Chart chart = excel.ActiveWorkbook.Charts. Add(After: excel.ActiveSheet); // named and optional arguments chart.ChartWizard( Source: range.CurrentRegion, Title: "Memory Usage in " + Environment.MachineName); //named+optional chart.ChartStyle = 45; chart.CopyPicture(Excel.XlPictureAppearance.xlScreen, Excel.XlCopyPictureFormat.xlBitmap, Excel.XlPictureAppearance.xlScreen); var word = new Word.Application(); word.Visible = true; word.Documents.Add(); // optional arguments word.Selection.Paste(); } } The code is much more terse and readable than the C# 3.0 counterpart. Note especially how the Value property is accessed dynamically. This is actually an indexed property, i.e. a property that takes an argument; something which C# does not understand. However the argument is optional. Since the access is dynamic, it goes through the runtime COM binder which knows to substitute the default value and call the indexed property. Thus, dynamic COM allows you to avoid accesses to the puzzling Value2 property of Excel ranges. Relationship with Visual Basic A number of the features introduced to C# 4.0 already exist or will be introduced in some form or other in Visual Basic: · Late binding in VB is similar in many ways to dynamic lookup in C#, and can be expected to make more use of the DLR in the future, leading to further parity with C#. · Named and optional arguments have been part of Visual Basic for a long time, and the C# version of the feature is explicitly engineered with maximal VB interoperability in mind. · NoPIA and variance are both being introduced to VB and C# at the same time. VB in turn is adding a number of features that have hitherto been a mainstay of C#. As a result future versions of C# and VB will have much better feature parity, for the benefit of everyone. Resources All available resources concerning C# 4.0 can be accessed through the C# Dev Center. Specifically, this white paper and other resources can be found at the Code Gallery site. Enjoy! span.fullpost {display:none;}

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  • Conversion constructor vs. conversion operator: precedence

    - by GRB
    Reading some questions here on SO about conversion operators and constructors got me thinking about the interaction between them, namely when there is an 'ambiguous' call. Consider the following code: class A; class B { public: B(){} B(const A&) //conversion constructor { cout << "called B's conversion constructor" << endl; } }; class A { public: operator B() //conversion operator { cout << "called A's conversion operator" << endl; return B(); } }; int main() { B b = A(); //what should be called here? apparently, A::operator B() return 0; } The above code displays "called A's conversion operator", meaning that the conversion operator is called as opposed to the constructor. If you remove/comment out the operator B() code from A, the compiler will happily switch over to using the constructor instead (with no other changes to the code). My questions are: Since the compiler doesn't consider B b = A(); to be an ambiguous call, there must be some type of precedence at work here. Where exactly is this precedence established? (a reference/quote from the C++ standard would be appreciated) From an object-oriented philosophical standpoint, is this the way the code should behave? Who knows more about how an A object should become a B object, A or B? According to C++, the answer is A -- is there anything in object-oriented practice that suggests this should be the case? To me personally, it would make sense either way, so I'm interested to know how the choice was made. Thanks in advance

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  • using text and ntext SQL Datatypes in RPG

    - by David Stratton
    I'll preface this with saying that I'm a .NET developer, and am NOT an RPG developer. I'm working with one of our RPG developers to come up with a solution, so any suggestions you provide will get passed to him. We have a scenario where we want our iSeries to read from a SQL Server database. One of the columns is a TEXT column. IN RPG, there is no equivalent data type to use for this. We've gone back and forth on this, and our current plan is to change course, and have our SQL Server write out a text file, which the iSeries can pick up and parse. This is, however, a last resort option, as the data in the file is sensitive, and we'd like to avoid the additional security overhead. We've already got the SQL Server locked down as tight as possible (one user only has read access to this, and that user is an iSeries user.) We don't want to have to worry about transferring files back and forth. However, at this point, we see no other option. We have no in-house Java developers, and need to do this in RPG. So I'm wondering if there are any RPG developers out there who have faced this situation and have any advice.

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  • Weird error running com-exposed assembly

    - by Bernabé Panarello
    I am facing the following issue when deploying a com-exposed assembly to my client's. The COM component should be consummed by a vb6 application. Here's how it's done 1) I have one c# project which has a class with a couple of methods exposed to COM 2) The project has references to multiple assemblies 3) I compile the project, generating a folder (named dllcom) that contains the assembly plus all the referenced dlls 4) I include in the folder a .bat which does the following: regasm /u c:\dllcom\LibInsertador.dll del LibInsertador.tlb regasm c:\dllcom\LibInsertador.dll /tlb:c:\dllcom\LibInsertador.tlb /codebase c:\dllcom\ pause 5) After running the bat locally in many workstations of my laboratory, i'm able to consume the generated tlb from my vb6 application without any problems. I'm even able to update the dll by only means of running this bat, without having to recompile the vb6 application. I mean that im not having issues of vb6 fiding and invoking the exposed com object. The problem 6) I send the SAME FOLDER to my client 7) They execute the .bat locally, without any errors 8) They execute the vb6 application, vb6 finds the main assembly, the .net code seems to run correctly (it's even able to generate a log file) until it has to intantiate it's first referenced assembly. Then, they get the following exception: "Could not load type 'GYF.Common.TypeBuilder' from assembly 'GYF_Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'." Where "GYF.Common" is an assembly referenced by LibInsertador and TypeBuilder is a class contained in GYF.Common. GYF.Common is not a signed assembly and it's not in the GAC, just in the same folder with Libinsertador. According to .net reflector, the version is correct. ¿Any ideas about what could be happening?

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  • DBD::SQLite::st execute failed: datatype mismatch

    - by Barton Chittenden
    Here's a snippit of perl code: sub insert_timesheet { my $dbh = shift; my $entryref = shift; my $insertme = join(',', @_); my $values_template = '?, ' x scalar(@_); chop $values_template; chop $values_template; #remove trailing comma my $insert = "INSERT INTO timesheet( $insertme ) VALUES ( $values_template );"; my $sth = $dbh->prepare($insert); debug("$insert"); my @values; foreach my $entry (@_){ push @values, $$entryref{$entry} } debug("@values"); my $rv = $sth->execute( @values ) or die $dbh->errstr; debug("sql return value: $rv"); $dbh->disconnect; } The value of $insert: [INSERT INTO timesheet( idx,Start_Time,End_Time,Project,Ticket_Number,Site,Duration,Notes ) VALUES ( ?, ?, ?, ?, ?, ?, ?, ? );] Here are @values: [null '1270950742' '1270951642' 'asdf' 'asdf' 'adsf' 15 ''] Here's the schema of 'timesheet' timesheet( idx INTEGER PRIMARY KEY AUTOINCREMENT, Start_Time VARCHAR, End_Time VARCHAR, Duration INTEGER, Project VARCHAR, Ticket_Number VARCHAR, Site VARCHAR, Notes VARCHAR) Here's how things line up: ---- Insert Statement Schema @values ---- idx idx INTEGER PRIMARY KEY AUTOINCREMENT null: # this is not a mismatch, passing null will allow auto-increment. Start_Time Start_Time VARCHAR '1270950742' End_Time End_Time VARCHAR '1270951642' Project Project VARCHAR 'asdf' Ticket_Number Ticket_Number VARCHAR 'asdf' Site Site VARCHAR 'adsf' Duration Duration INTEGER 15 Notes Notes VARCHAR '' ... I can't see the data-type mis-match.

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  • Reading DATA from an OBJECT asp.net MVC C#

    - by kalyan
    Hi, I am new to the MVC and I am stuck with a wierd situation. I have to read the Data from the type object and I tried different ways and I couldn't get a solution.Please help. IList<User> u = new UserRepository().Getuser(Name.ToUpper(), UserName.ToUpper(), UserCertNumber.ToUpper(), Date.ToUpper(), UserType.ToUpper(), Company.ToUpper(), PageNumber, Orderby, SearchALL.ToUpper(), PrintAllPages.ToUpper()); object[] users = new object[u.Count]; for (int i = 0; i < u.Count; i++) { users[i] = new { Id = u[i].UserId, Title = u[i].Title, FirstName = u[i].FirstName, LastName = u[i].LastName, Privileges = (from apps in u[i].UserPrivileges select new { PrivilegeId = apps.Privilege.PrivilegeId, PrivilegeName = apps.Privilege.Name, DeactiveDate = apps.DeactiveDate }), Status = (from status in u[i].UserStatus select new { StatusId = status.Status.StatusId, StatusName = status.Status.StatusName, DeactiveDate = status.DeactiveDate }), ActiveDate = u[i].ActiveDate, UserName = u[i].Email, UserCN = (from cert in u[i].UserCertificates select new { CertificateNumber = cert.CertificateNumber, DeactiveDate = cert.DeactiveDate }), Company = u[i].Company.Name }; } string x = ""; string y = ""; var report = users; foreach (var r in report) { x = r[0].....; i want to assign the values from the report to something else and I am not able to read the data from the report object. Please help. } Thank you.

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  • Compile time float packing/punning

    - by detly
    I'm writing C for the PIC32MX, compiled with Microchip's PIC32 C compiler (based on GCC 3.4). My problem is this: I have some reprogrammable numeric data that is stored either on EEPROM or in the program flash of the chip. This means that when I want to store a float, I have to do some type punning: typedef union { int intval; float floatval; } IntFloat; unsigned int float_as_int(float fval) { IntFloat intf; intf.floatval = fval; return intf.intval; } // Stores an int of data in whatever storage we're using void StoreInt(unsigned int data, unsigned int address); void StoreFPVal(float data, unsigned int address) { StoreInt(float_as_int(data), address); } I also include default values as an array of compile time constants. For (unsigned) integer values this is trivial, I just use the integer literal. For floats, though, I have to use this Python snippet to convert them to their word representation to include them in the array: import struct hex(struct.unpack("I", struct.pack("f", float_value))[0]) ...and so my array of defaults has these indecipherable values like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 0x3C83126F, // Some default float value, 0.005 } (These actually take the form of X macro constructs, but that doesn't make a difference here.) Commenting is nice, but is there a better way? It's be great to be able to do something like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 COMPILE_TIME_CONVERT(0.005), // Some default float value, 0.005 } ...but I'm completely at a loss, and I don't even know if such a thing is possible. Notes Obviously "no, it isn't possible" is an acceptable answer if true. I'm not overly concerned about portability, so implementation defined behaviour is fine, undefined behaviour is not (I have the IDB appendix sitting in front of me). As fas as I'm aware, this needs to be a compile time conversion, since DEFAULTS is in the global scope. Please correct me if I'm wrong about this.

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  • inline images in email using javamail

    - by manu1001
    I want to send an email with an inline image using javamail. I'm doing something like this. MimeMultipart content = new MimeMultipart("related"); BodyPart bodyPart = new MimeBodyPart(); bodyPart.setContent(message, "text/html; charset=ISO-8859-1"); content.addBodyPart(bodyPart); bodyPart = new MimeBodyPart(); DataSource ds = new ByteArrayDataSource(image, "image/jpeg"); bodyPart.setDataHandler(new DataHandler(ds)); bodyPart.setHeader("Content-Type", "image/jpeg; name=image.jpg"); bodyPart.setHeader("Content-ID", "<image>"); bodyPart.setHeader("Content-Disposition", "inline"); content.addBodyPart(bodyPart); msg.setContent(content); I've also tried bodyPart.setHeader("inline; filename=image.jpg"); and bodyPart.setDisposition("inline"); but no matter what, the image is being sent as an attachment and the Content-Dispostion is turning into "attachment". How do I send an image inline in the email using javamail?

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  • Overriding content_type for Rails Paperclip plugin

    - by Fotios
    I think I have a bit of a chicken and egg problem. I would like to set the content_type of a file uploaded via Paperclip. The problem is that the default content_type is only based on extension, but I'd like to base it on another module. I seem to be able to set the content_type with the before_post_process class Upload < ActiveRecord::Base has_attached_file :upload before_post_process :foo def foo logger.debug "Changing content_type" #This works self.upload.instance_write(:content_type,"foobar") # This fails because the file does not actually exist yet self.upload.instance_write(:content_type,file_type(self.upload.path) end # Returns the filetype based on file command (assume it works) def file_type(path) return `file -ib '#{path}'`.split(/;/)[0] end end But...I cannot base the content type on the file because Paperclip doesn't write the file until after_create. And I cannot seem to set the content_type after it has been saved or with the after_create callback (even back in the controller) So I would like to know if I can somehow get access to the actual file object (assume there are no processors doing anything to the original file) before it is saved, so that I can run the file_type command on that. Or is there a way to modify the content_type after the objects have been created.

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  • How do you perform arithmetic calculations on symbols in Scheme/Lisp?

    - by kunjaan
    I need to perform calculations with a symbol. I need to convert the time which is of hh:mm form to the minutes passed. ;; (get-minutes symbol)->number ;; convert the time in hh:mm to minutes ;; (get-minutes 6:19)-> 6* 60 + 19 (define (get-minutes time) (let* ((a-time (string->list (symbol->string time))) (hour (first a-time)) (minutes (third a-time))) (+ (* hour 60) minutes))) This is an incorrect code, I get a character after all that conversion and cannot perform a correct calculation. Do you guys have any suggestions? I cant change the input type. Context: The input is a flight schedule so I cannot alter the data structure. ;; ---------------------------------------------------------------------- Edit: Figured out an ugly solution. Please suggest something better. (define (get-minutes time) (let* ((a-time (symbol->string time)) (hour (string->number (substring a-time 0 1))) (minutes (string->number (substring a-time 2 4)))) (+ (* hour 60) minutes)))

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  • Conversion between different template instantiation of the same template

    - by Naveen
    I am trying to write an operator which converts between the differnt types of the same implementation. This is the sample code: template <class T = int> class A { public: A() : m_a(0){} template <class U> operator A<U>() { A<U> u; u.m_a = m_a; return u; } private: int m_a; }; int main(void) { A<int> a; A<double> b = a; return 0; } However, it gives the following error for line u.m_a = m_a;. Error 2 error C2248: 'A::m_a' : cannot access private member declared in class 'A' d:\VC++\Vs8Console\Vs8Console\Vs8Console.cpp 30 Vs8Console I understand the error is because A<U> is a totally different type from A<T>. Is there any simple way of solving this (may be using a friend?) other than providing setter and getter methods? I am using Visual studio 2008 if it matters.

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  • Aliasing `T*` with `char*` is allowed. Is it also allowed the other way around?

    - by StackedCrooked
    Note: This question has been renamed and reduced to make it more focused and readable. Most of the comments refer to the old text. According to the standard objects of different type may not share the same memory location. So this would not be legal: int i = 0; short * s = reinterpret_cast<short*>(&i); // BAD! The standard however allows an exception to this rule: any object may be accessed through a pointer to char or unsigned char: int i = 0; char * c = reinterpret_cast<char*>(&i); // OK However, it is not clear to me if this is also allowed the other way around. For example: char * c = read_socket(...); unsigned * u = reinterpret_cast<unsigned*>(c); // huh? Summary of the answers The answer is NO for two reasons: You an only access an existing object as char*. There is no object in my sample code, only a byte buffer. The pointer address may not have the right alignment for the target object. In that case dereferencing it would result in undefined behavior. On the Intel and AMD platforms it will result performance overhead. On ARM it will trigger a CPU trap and your program will be terminated! This is a simplified explanation. For more detailed information see answers by @Luc Danton, @Cheers and hth. - Alf and @David Rodríguez.

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  • Can not print after upgrading from 12.x to 14.04

    - by user318889
    After upgrading from V12.04 to V14.04 I am not able to print. I am using an HP LaserJet 400 M451dn. The printer troubleshooter told me that there is no solution to the problem. This is the output of the advanced diagnositc output. (Due to limited space I cut the output!) Can anybody tell me what is going wrong. I am using the printer via USB ? Page 1 (Scheduler not running?): {'cups_connection_failure': False} Page 2 (Is local server publishing?): {'local_server_exporting_printers': False} Page 3 (Choose printer): {'cups_dest': , 'cups_instance': None, 'cups_queue': u'HP-LaserJet-400-color-M451dn', 'cups_queue_listed': True} Page 4 (Check printer sanity): {'cups_device_uri_scheme': u'hp', 'cups_printer_dict': {'device-uri': u'hp:/usb/HP_LaserJet_400_color_M451dn?serial=CNFF308670', 'printer-info': u'Hewlett-Packard HP LaserJet 400 color M451dn', 'printer-is-shared': True, 'printer-location': u'Pinatubo', 'printer-make-and-model': u'HP LJ 300-400 color M351-M451 Postscript (recommended)', 'printer-state': 4, 'printer-state-message': u'', 'printer-state-reasons': [u'none'], 'printer-type': 8556636, 'printer-uri-supported': u'ipp://localhost:631/printers/HP-LaserJet-400-color-M451dn'}, 'cups_printer_remote': False, 'hplip_output': (['', '\x1b[01mHP Linux Imaging and Printing System (ver. 3.14.6)\x1b[0m', '\x1b[01mDevice Information Utility ver. 5.2\x1b[0m', '', 'Copyright (c) 2001-13 Hewlett-Packard Development Company, LP', 'This software comes with ABSOLUTELY NO WARRANTY.', 'This is free software, and you are welcome to distribute it', 'under certain conditions. See COPYING file for more details.', '', '', '\x1b[01mhp:/usb/HP_LaserJet_400_color_M451dn?serial=CNFF308670\x1b[0m', '', '\x1b[01mDevice Parameters (dynamic data):\x1b[0m', '\x1b[01m Parameter Value(s) \x1b[0m', ' ---------------------------- ----------------------------------------------------------', ' back-end hp ', " cups-printers ['HP-LaserJet-400-color-M451dn'] ", ' cups-uri hp:/usb/HP_LaserJet_400_color_M451dn?serial=CNFF308670 ', ' dev-file ', ' device-state -1 ', ' device-uri hp:/usb/HP_LaserJet_400_color_M451dn?serial=CNFF308670 ', ' deviceid ', ' error-state 101 ', ' host ', ' is-hp True ', ' panel 0 ', ' panel-line1 ', ' panel-line2 ', ' port 1 ', ' serial CNFF308670 ', ' status-code 5002 ', ' status-desc ', '\x1b[01m', 'Model Parameters (static data):\x1b[0m', '\x1b[01m Parameter Value(s) \x1b[0m', ' ---------------------------- ----------------------------------------------------------', ' align-type 0 ', ' clean-type 0 ', ' color-cal-type 0 ', ' copy-type 0 ', ' embedded-server-type 0 ', ' fax-type 0 ', ' fw-download False ', ' icon hp_color_laserjet_cp2025.png ', ' io-mfp-mode 1 ', ' io-mode 1 ', ' io-support 6 ', ' job-storage 0 ', ' linefeed-cal-type 0 ', ' model HP_LaserJet_400_color_M451dn ', ' model-ui HP LaserJet 400 Color m451dn ', ' model1 HP LaserJet 400 Color M451dn ', ' monitor-type 0 ', ' panel-check-type 0 ', ' pcard-type 0 ', ' plugin 0 ', ' plugin-reason 0 ', ' power-settings 0 ', ' ppd-name lj_300_400_color_m351_m451 ', ' pq-diag-type 0 ', ' r-type 0 ', ' r0-agent1-kind 4 ', ' r0-agent1-sku CE410A/CE410X ', ' r0-agent1-type 1 ', ' r0-agent2-kind 4 ', ' r0-agent2-sku CE411A ', ' r0-agent2-type 4 ', ' r0-agent3-kind 4 ', ' r0-agent3-sku CE413A ', ' r0-agent3-type 5 ', ' r0-agent4-kind 4 ', ' r0-agent4-sku CE412A ', ' r0-agent4-type 6 ', ' scan-src 0 ', ' scan-type 0 ', ' status-battery-check 0 ', ' status-dynamic-counters 0 ', ' status-type 3 ', ' support-released True ', ' support-subtype 2202411 ', ' support-type 2 ', ' support-ver 3.12.2 ', " tech-class ['Postscript'] ", " tech-subclass ['Normal'] ", ' tech-type 4 ', ' usb-pid 3882 ', ' usb-vid 1008 ', ' wifi-config 0 ', '\x1b[01m', 'Status History (most recent first):\x1b[0m', '\x1b[01m Date/Time Code Status Description User Job ID \x1b[0m', ' -------------------- ----- ---------------------------------------- -------- --------', ' 08/21/14 00:07:25 5012 Device communication error richard 0 ', ' 08/20/14 13:42:44 500 Started a print job richard 4214 ', '', '', 'Done.', ''], ['\x1b[35;01mwarning: No display found.\x1b[0m', '\x1b[31;01merror: hp-info -u/--gui requires Qt4 GUI support. Entering interactive mode.\x1b[0m', '\x1b[31;01merror: Unable to communicate with device (code=12): hp:/usb/HP_LaserJet_400_color_M451dn?serial=CNFF308670\x1b[0m', '\x1b[31;01merror: Error opening device (Device not found).\x1b[0m', ''], 0), 'is_cups_class': False, 'local_cups_queue_attributes': {'charset-configured': u'utf-8', 'charset-supported': [u'us-ascii', u'utf-8'], 'color-supported': True, 'compression-supported': [u'none', u'gzip'], 'copies-default': 1, 'copies-supported': (1, 9999), 'cups-version': u'1.7.2', 'device-uri': u'hp:/usb/HP_LaserJet_400_color_M451dn?serial=CNFF308670', 'document-format-default': u'application/octet-stream', 'document-format-supported': [u'application/octet-stream', u'application/pdf', u'application/postscript', u'application/vnd.adobe-reader-postscript', u'application/vnd.cups-command', u'application/vnd.cups-pdf', u'application/vnd.cups-pdf-banner', u'application/vnd.cups-postscript', u'application/vnd.cups-raw', u'application/vnd.samsung-ps', u'application/x-cshell', u'application/x-csource', u'application/x-perl', u'application/x-shell', u'image/gif', u'image/jpeg', u'image/png', u'image/tiff', u'image/urf', u'image/x-bitmap', u'image/x-photocd', u'image/x-portable-anymap', u'image/x-portable-bitmap', u'image/x-portable-graymap', u'image/x-portable-pixmap', u'image/x-sgi-rgb', u'image/x-sun-raster', u'image/x-xbitmap', u'image/x-xpixmap', u'image/x-xwindowdump', u'text/css', u'text/html', u'text/plain'], 'finishings-default': 3, 'finishings-supported': [3], 'generated-natural-language-supported': [u'en-us'], 'ipp-versions-supported': [u'1.0', u'1.1', u'2.0', u'2.1'], 'ippget-event-life': 15, 'job-creation-attributes-supported': [u'copies', u'finishings', u'ipp-attribute-fidelity', u'job-hold-until', u'job-name', u'job-priority', u'job-sheets', u'media', u'media-col', u'multiple-document-handling', u'number-up', u'output-bin', u'orientation-requested', u'page-ranges', u'print-color-mode', u'print-quality', u'printer-resolution', u'sides'], 'job-hold-until-default': u'no-hold', 'job-hold-until-supported': [u'no-hold', u'indefinite', u'day-time', u'evening', u'night', u'second-shift', u'third-shift', u'weekend'], 'job-ids-supported': True, 'job-k-limit': 0, 'job-k-octets-supported': (0, 470914416), 'job-page-limit': 0, 'job-priority-default': 50, 'job-priority-supported': [100], 'job-quota-period': 0, 'job-settable-attributes-supported': [u'copies', u'finishings', u'job-hold-until', u'job-name', u'job-priority', u'media', u'media-col', u'multiple-document-handling', u'number-up', u'output-bin', u'orientation-requested', u'page-ranges', u'print-color-mode', u'print-quality', u'printer-resolution', u'sides'], 'job-sheets-default': (u'none', u'none'), 'job-sheets-supported': [u'none', u'classified', u'confidential', u'form', u'secret', u'standard', u'topsecret', u'unclassified'], 'jpeg-k-octets-supported': (0, 470914416), 'jpeg-x-dimension-supported': (0, 65535), 'jpeg-y-dimension-supported': (1, 65535), 'marker-change-time': 0, 'media-bottom-margin-supported': [423], 'media-col-default': u'(unknown IPP value tag 0x34)', 'media-col-supported': [u'media-bottom-margin', u'media-left-margin', u'media-right-margin', u'media-size', u'media-source', u'media-top-margin', u'media-type'], 'media-default': u'iso_a4_210x297mm', 'media-left-margin-supported': [423], 'media-right-margin-supported': [423],

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  • Having a generic data type for a database table column, is it "good" practice?

    - by Yanick Rochon
    I'm working on a PHP project where some object (class member) may contain different data type. For example : class Property { private $_id; // (PK) private $_ref_id; // the object reference id (FK) private $_name; // the name of the property private $_type; // 'string', 'int', 'float(n,m)', 'datetime', etc. private $_data; // ... // ..snip.. public getters/setters } Now, I need to perform some persistence on these objects. Some properties may be a text data type, but nothing bigger than what a varchar may hold. Also, later on, I need to be able to perform searches and sorting. Is it a good practice to use a single database table for this (ie. is there a non negligible performance impact)? If it's "acceptable", then what could be the data type for the data column?

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  • I have a new file type that I would like to handle in gnome how to get file properties?

    - by Mark
    I have a new file type that I would like to handle in gnome. Establishing a new mime type, a new thumbnailer and a new application to display the file type is done. But I need a new tab on the file properties page. This tab is analogous to the tabs for exif information for jpg files or for encoding information for video codecs, that says how long the video is. The files concerned are embroidery files and the file properties needed to be displayed are things like phisical dimentions of the design, how much thread will be used and how many colours. My belief is that with current gnome 3 this is not possible, am I right? Or should I take a wider view that in Ubuntu, anything is possible, just may be a bit difficult?

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  • C# Reading and Writing a Char[] to and from a Byte[]

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank

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  • Returning different data types C#

    - by user1810659
    i have create a class library (DLL) with many different methods. and the return different types of data(string string[] double double[]). Therefore i have created one class i called CustomDataType for all the methods containing different data types so each method in the Library can return object of the custom class and this way be able to return multiple data types I have done it like this: public class CustomDataType { public double Value; public string Timestamp; public string Description; public string Unit; // special for GetparamterInfo public string OpcItemUrl; public string Source; public double Gain; public double Offset; public string ParameterName; public int ParameterID; public double[] arrayOfValue; public string[] arrayOfTimestamp; // public string[] arrayOfParameterName; public string[] arrayOfUnit; public string[] arrayOfDescription; public int[] arrayOfParameterID; public string[] arrayOfItemUrl; public string[] arrayOfSource; public string[] arrayOfModBusRegister; public string[] arrayOfGain; public string[] arrayOfOffset; } The Library contains methods like these: public CustomDataType GetDeviceParameters(string deviceName) { ...................... code getDeviceParametersObj.arrayOfParameterName; return getDeviceParametersObj; } public CustomDataType GetMaxMin(string parameterName, string period, string maxMin) { .....................................code getMaxMingObj.Value = (double)reader["MaxMinValue"]; getMaxMingObj.Timestamp = reader["MeasurementDateTime"].ToString(); getMaxMingObj.Unit = reader["Unit"].ToString(); getMaxMingObj.Description = reader["Description"].ToString(); return getMaxMingObj; } public CustomDataType GetSelectedMaxMinData(string[] parameterName, string period, string mode) {................................code selectedMaxMinObj.arrayOfValue = MaxMinvalueList.ToArray(); selectedMaxMinObj.arrayOfTimestamp = MaxMintimeStampList.ToArray(); selectedMaxMinObj.arrayOfDescription = MaxMindescriptionList.ToArray(); selectedMaxMinObj.arrayOfUnit = MaxMinunitList.ToArray(); return selectedMaxMinObj; } As illustrated thi different methods returns different data types,and it works fine for me but when i import the DLL and want to use the methods Visual studio shwos all the data types in the CustomDataType class as suggestion for all the methods even though the return different data.This is illusrtated in the picture below. As we can see from the picture with the suggestion of all the different return data the user can get confused and choose wrong return data for some of the methods. So my question is how can i improve this. so Visual studio suggest just the belonging return data type for each method.

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  • String.valueOf(int value) gives error [closed]

    - by Davidrd91
    I am trying to convert an int into a String so that I can put the String values into an SQLite Cursor. I've tried multiple syntax and methods but none seem to work for me. The Error occurs in MangaItemDB() while trying to convert any Int types aswell as the boolean. I've looked through several articles like this one but none works for me. Here's my code: public class MangaItem { private int _id; private String mangaName; private String mangaLink; private static String mangaAlpha; private static int mangaCount; private static int alphaCount; private boolean mangaComplete = false; public MangaItem MangaItemDB(int id, String mangaName, String mangaLink, String mangaAlpha, String mangaCount, String alphaCount, String mangaComplete) { MangaItem MangaItemDB = new MangaItem(); MangaItemDB._id = id; MangaItemDB.mangaName = mangaName; MangaItemDB.mangaLink = mangaLink; MangaItemDB.mangaAlpha = mangaAlpha; MangaItemDB.mangaCount = String.valueOf(int mangaCount); MangaItemDB.alphaCount = Integer.toString(getAlphaCount()); MangaItemDB.mangaComplete = String.valueOf(getMangaComplete()); return MangaItemDB; } public void incrementMangaCount() { mangaCount++; } public int getMangaCount() { return mangaCount; } public void incrementAlphaCount() { alphaCount++; } public int getAlphaCount() { return alphaCount; } public boolean setMangaComplete(boolean mangaComplete) { return true; } public boolean getMangaComplete() { return mangaComplete; } /** * @return the mangaName */ public String getMangaName() { return mangaName; } /** * @param mangaName the mangaName to set */ public void setMangaName(String mangaName) { this.mangaName = mangaName; } /** * @return the mangaLink */ public String getMangaLink() { return mangaLink; } /** * @param mangaLink the mangaLink to set */ public void setMangaLink(String mangaLink) { this.mangaLink = mangaLink; } /** * @return the mangaAlpha */ public String getMangaAlpha() { return mangaAlpha; } /** * @param mangaAlpha the mangaAlpha to set */ public void setMangaAlpha(String mangaAlpha) { this.mangaAlpha = mangaAlpha; } /** * @return the _id */ public int get_id() { return _id; } /** * @param _id the _id to set */ public void set_id(int _id) { this._id = _id; } } The lines : MangaItemDB.mangaCount = String.valueOf(mangaCount); MangaItemDB.alphaCount = Integer.toString(getAlphaCount()); MangaItemDB.mangaComplete = String.valueOf(getMangaComplete()); all give "Type mismatch: cannot convert from String to Int"

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  • Inheritance Mapping Strategies with Entity Framework Code First CTP5: Part 3 – Table per Concrete Type (TPC) and Choosing Strategy Guidelines

    - by mortezam
    This is the third (and last) post in a series that explains different approaches to map an inheritance hierarchy with EF Code First. I've described these strategies in previous posts: Part 1 – Table per Hierarchy (TPH) Part 2 – Table per Type (TPT)In today’s blog post I am going to discuss Table per Concrete Type (TPC) which completes the inheritance mapping strategies supported by EF Code First. At the end of this post I will provide some guidelines to choose an inheritance strategy mainly based on what we've learned in this series. TPC and Entity Framework in the Past Table per Concrete type is somehow the simplest approach suggested, yet using TPC with EF is one of those concepts that has not been covered very well so far and I've seen in some resources that it was even discouraged. The reason for that is just because Entity Data Model Designer in VS2010 doesn't support TPC (even though the EF runtime does). That basically means if you are following EF's Database-First or Model-First approaches then configuring TPC requires manually writing XML in the EDMX file which is not considered to be a fun practice. Well, no more. You'll see that with Code First, creating TPC is perfectly possible with fluent API just like other strategies and you don't need to avoid TPC due to the lack of designer support as you would probably do in other EF approaches. Table per Concrete Type (TPC)In Table per Concrete type (aka Table per Concrete class) we use exactly one table for each (nonabstract) class. All properties of a class, including inherited properties, can be mapped to columns of this table, as shown in the following figure: As you can see, the SQL schema is not aware of the inheritance; effectively, we’ve mapped two unrelated tables to a more expressive class structure. If the base class was concrete, then an additional table would be needed to hold instances of that class. I have to emphasize that there is no relationship between the database tables, except for the fact that they share some similar columns. TPC Implementation in Code First Just like the TPT implementation, we need to specify a separate table for each of the subclasses. We also need to tell Code First that we want all of the inherited properties to be mapped as part of this table. In CTP5, there is a new helper method on EntityMappingConfiguration class called MapInheritedProperties that exactly does this for us. Here is the complete object model as well as the fluent API to create a TPC mapping: public abstract class BillingDetail {     public int BillingDetailId { get; set; }     public string Owner { get; set; }     public string Number { get; set; } }          public class BankAccount : BillingDetail {     public string BankName { get; set; }     public string Swift { get; set; } }          public class CreditCard : BillingDetail {     public int CardType { get; set; }     public string ExpiryMonth { get; set; }     public string ExpiryYear { get; set; } }      public class InheritanceMappingContext : DbContext {     public DbSet<BillingDetail> BillingDetails { get; set; }              protected override void OnModelCreating(ModelBuilder modelBuilder)     {         modelBuilder.Entity<BankAccount>().Map(m =>         {             m.MapInheritedProperties();             m.ToTable("BankAccounts");         });         modelBuilder.Entity<CreditCard>().Map(m =>         {             m.MapInheritedProperties();             m.ToTable("CreditCards");         });                 } } The Importance of EntityMappingConfiguration ClassAs a side note, it worth mentioning that EntityMappingConfiguration class turns out to be a key type for inheritance mapping in Code First. Here is an snapshot of this class: namespace System.Data.Entity.ModelConfiguration.Configuration.Mapping {     public class EntityMappingConfiguration<TEntityType> where TEntityType : class     {         public ValueConditionConfiguration Requires(string discriminator);         public void ToTable(string tableName);         public void MapInheritedProperties();     } } As you have seen so far, we used its Requires method to customize TPH. We also used its ToTable method to create a TPT and now we are using its MapInheritedProperties along with ToTable method to create our TPC mapping. TPC Configuration is Not Done Yet!We are not quite done with our TPC configuration and there is more into this story even though the fluent API we saw perfectly created a TPC mapping for us in the database. To see why, let's start working with our object model. For example, the following code creates two new objects of BankAccount and CreditCard types and tries to add them to the database: using (var context = new InheritanceMappingContext()) {     BankAccount bankAccount = new BankAccount();     CreditCard creditCard = new CreditCard() { CardType = 1 };                      context.BillingDetails.Add(bankAccount);     context.BillingDetails.Add(creditCard);     context.SaveChanges(); } Running this code throws an InvalidOperationException with this message: The changes to the database were committed successfully, but an error occurred while updating the object context. The ObjectContext might be in an inconsistent state. Inner exception message: AcceptChanges cannot continue because the object's key values conflict with another object in the ObjectStateManager. Make sure that the key values are unique before calling AcceptChanges. The reason we got this exception is because DbContext.SaveChanges() internally invokes SaveChanges method of its internal ObjectContext. ObjectContext's SaveChanges method on its turn by default calls AcceptAllChanges after it has performed the database modifications. AcceptAllChanges method merely iterates over all entries in ObjectStateManager and invokes AcceptChanges on each of them. Since the entities are in Added state, AcceptChanges method replaces their temporary EntityKey with a regular EntityKey based on the primary key values (i.e. BillingDetailId) that come back from the database and that's where the problem occurs since both the entities have been assigned the same value for their primary key by the database (i.e. on both BillingDetailId = 1) and the problem is that ObjectStateManager cannot track objects of the same type (i.e. BillingDetail) with the same EntityKey value hence it throws. If you take a closer look at the TPC's SQL schema above, you'll see why the database generated the same values for the primary keys: the BillingDetailId column in both BankAccounts and CreditCards table has been marked as identity. How to Solve The Identity Problem in TPC As you saw, using SQL Server’s int identity columns doesn't work very well together with TPC since there will be duplicate entity keys when inserting in subclasses tables with all having the same identity seed. Therefore, to solve this, either a spread seed (where each table has its own initial seed value) will be needed, or a mechanism other than SQL Server’s int identity should be used. Some other RDBMSes have other mechanisms allowing a sequence (identity) to be shared by multiple tables, and something similar can be achieved with GUID keys in SQL Server. While using GUID keys, or int identity keys with different starting seeds will solve the problem but yet another solution would be to completely switch off identity on the primary key property. As a result, we need to take the responsibility of providing unique keys when inserting records to the database. We will go with this solution since it works regardless of which database engine is used. Switching Off Identity in Code First We can switch off identity simply by placing DatabaseGenerated attribute on the primary key property and pass DatabaseGenerationOption.None to its constructor. DatabaseGenerated attribute is a new data annotation which has been added to System.ComponentModel.DataAnnotations namespace in CTP5: public abstract class BillingDetail {     [DatabaseGenerated(DatabaseGenerationOption.None)]     public int BillingDetailId { get; set; }     public string Owner { get; set; }     public string Number { get; set; } } As always, we can achieve the same result by using fluent API, if you prefer that: modelBuilder.Entity<BillingDetail>()             .Property(p => p.BillingDetailId)             .HasDatabaseGenerationOption(DatabaseGenerationOption.None); Working With The Object Model Our TPC mapping is ready and we can try adding new records to the database. But, like I said, now we need to take care of providing unique keys when creating new objects: using (var context = new InheritanceMappingContext()) {     BankAccount bankAccount = new BankAccount()      {          BillingDetailId = 1                          };     CreditCard creditCard = new CreditCard()      {          BillingDetailId = 2,         CardType = 1     };                      context.BillingDetails.Add(bankAccount);     context.BillingDetails.Add(creditCard);     context.SaveChanges(); } Polymorphic Associations with TPC is Problematic The main problem with this approach is that it doesn’t support Polymorphic Associations very well. After all, in the database, associations are represented as foreign key relationships and in TPC, the subclasses are all mapped to different tables so a polymorphic association to their base class (abstract BillingDetail in our example) cannot be represented as a simple foreign key relationship. For example, consider the the domain model we introduced here where User has a polymorphic association with BillingDetail. This would be problematic in our TPC Schema, because if User has a many-to-one relationship with BillingDetail, the Users table would need a single foreign key column, which would have to refer both concrete subclass tables. This isn’t possible with regular foreign key constraints. Schema Evolution with TPC is Complex A further conceptual problem with this mapping strategy is that several different columns, of different tables, share exactly the same semantics. This makes schema evolution more complex. For example, a change to a base class property results in changes to multiple columns. It also makes it much more difficult to implement database integrity constraints that apply to all subclasses. Generated SQLLet's examine SQL output for polymorphic queries in TPC mapping. For example, consider this polymorphic query for all BillingDetails and the resulting SQL statements that being executed in the database: var query = from b in context.BillingDetails select b; Just like the SQL query generated by TPT mapping, the CASE statements that you see in the beginning of the query is merely to ensure columns that are irrelevant for a particular row have NULL values in the returning flattened table. (e.g. BankName for a row that represents a CreditCard type). TPC's SQL Queries are Union Based As you can see in the above screenshot, the first SELECT uses a FROM-clause subquery (which is selected with a red rectangle) to retrieve all instances of BillingDetails from all concrete class tables. The tables are combined with a UNION operator, and a literal (in this case, 0 and 1) is inserted into the intermediate result; (look at the lines highlighted in yellow.) EF reads this to instantiate the correct class given the data from a particular row. A union requires that the queries that are combined, project over the same columns; hence, EF has to pad and fill up nonexistent columns with NULL. This query will really perform well since here we can let the database optimizer find the best execution plan to combine rows from several tables. There is also no Joins involved so it has a better performance than the SQL queries generated by TPT where a Join is required between the base and subclasses tables. Choosing Strategy GuidelinesBefore we get into this discussion, I want to emphasize that there is no one single "best strategy fits all scenarios" exists. As you saw, each of the approaches have their own advantages and drawbacks. Here are some rules of thumb to identify the best strategy in a particular scenario: If you don’t require polymorphic associations or queries, lean toward TPC—in other words, if you never or rarely query for BillingDetails and you have no class that has an association to BillingDetail base class. I recommend TPC (only) for the top level of your class hierarchy, where polymorphism isn’t usually required, and when modification of the base class in the future is unlikely. If you do require polymorphic associations or queries, and subclasses declare relatively few properties (particularly if the main difference between subclasses is in their behavior), lean toward TPH. Your goal is to minimize the number of nullable columns and to convince yourself (and your DBA) that a denormalized schema won’t create problems in the long run. If you do require polymorphic associations or queries, and subclasses declare many properties (subclasses differ mainly by the data they hold), lean toward TPT. Or, depending on the width and depth of your inheritance hierarchy and the possible cost of joins versus unions, use TPC. By default, choose TPH only for simple problems. For more complex cases (or when you’re overruled by a data modeler insisting on the importance of nullability constraints and normalization), you should consider the TPT strategy. But at that point, ask yourself whether it may not be better to remodel inheritance as delegation in the object model (delegation is a way of making composition as powerful for reuse as inheritance). Complex inheritance is often best avoided for all sorts of reasons unrelated to persistence or ORM. EF acts as a buffer between the domain and relational models, but that doesn’t mean you can ignore persistence concerns when designing your classes. SummaryIn this series, we focused on one of the main structural aspect of the object/relational paradigm mismatch which is inheritance and discussed how EF solve this problem as an ORM solution. We learned about the three well-known inheritance mapping strategies and their implementations in EF Code First. Hopefully it gives you a better insight about the mapping of inheritance hierarchies as well as choosing the best strategy for your particular scenario. Happy New Year and Happy Code-Firsting! References ADO.NET team blog Java Persistence with Hibernate book a { color: #5A99FF; } a:visited { color: #5A99FF; } .title { padding-bottom: 5px; font-family: Segoe UI; font-size: 11pt; font-weight: bold; padding-top: 15px; } .code, .typeName { font-family: consolas; } .typeName { color: #2b91af; } .padTop5 { padding-top: 5px; } .padTop10 { padding-top: 10px; } .exception { background-color: #f0f0f0; font-style: italic; padding-bottom: 5px; padding-left: 5px; padding-top: 5px; padding-right: 5px; }

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  • C# Reading and Writing a Char[] to and from a Byte[] - Updated with Solution

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank Solution Here's my solution should anyone want it. If you have a better way of doing then let me know please. First I created a new class for the array: public class CharArrayList : ArrayList { char[] arr; private byte[] blob; private int length = 0; private int position = 0; public CharArrayList( byte[] blob, int position, int length ) { this.blob = blob; this.length = length; this.position = position; PopulateInternalArray(); SetArray(); } private void PopulateInternalArray() { arr = blob.ToCharArray( position, length ); } private void SetArray() { foreach ( char c in arr ) { this.Add( c ); } } private void UpdateInternalArray() { this.Clear(); SetArray(); } public char this[int i] { get { return arr[i]; } set { arr[i] = value; UpdateInternalArray(); } } } Then I created a couple of extension methods to help with converting to a byte[] public static byte[] ToByteArray( this CharArrayList c ) { byte[] b = new byte[c.Count]; for ( int i = 0; i < c.Count; i++ ) { b[i] = Convert.ToChar( c[i] ).ToByte(); } return b; } public static byte[] ToByteArray( this CharArrayList c, byte[] blob, int position, int length ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, position, length ); return b; } So to read and write to the object: private CharArrayList _usercaplass; public CharArrayList usercaplas { get { if ( _usercaplass == null ) _usercaplass = new CharArrayList( _tariffBlob, 2035, 100 ); return _usercaplass; } set { _usercaplass = value; _usercaplass.ToByteArray( _tariffBlob, 2035, 100 ); } } As mentioned before its not an ideal solutions as I have to have private variables and extra code in the setter but I couldnt see a way around it.

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