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  • How to visually reject user input in a table?

    - by FX
    In the programming of a table-based application module (i.e. the user mostly enters tabular data in an already laid-out table), how would you reject user input for a given cell? The scenario is: the user edits the cell, enters something (text, picture, ...) and you want them to notice when they finish editing (hitting enter, for example) that their entry is not valid for your given "format" (in the wider meaning: it can be that they entered a string instead of a number, that their entry is too long, too short, they include a picture while it's not acceptable, ...). I can see two different things happening: You can rather easily fit their entry into your format, and you do so, but you want them to notice it so they can change if your guess is not good enough (example: they entered "15.47" in a field that needs to be an integer, so your program makes it "15") You cannot guess what to do with their entry, and want to inform them that it's not valid. My question specifically is: what visual display can you offer to inform the user that his input is invalid? Is it preferable to refuse to leave the editing mode, or not? The two things I can imagine are: using colors (red background if invalid, yellow background for my case 1 above) when you reject an input, do something like Apple does for password entry of user accounts: you make the cell "shaking" (i.e. oscillating left and right) for one second, and keep the focus/editing in their so they don't loose what they've typed. Let's hear your suggestions. PS: This question is, at least in my thought process, somehow a continuation and a specialization of my previous question on getting users to read error messages. PPS: Made this community wiki, was that the right thing to do on this kind of question or not?

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  • jQuery resizable() dynamic maxWidth option

    - by Vitaliy Isikov
    I have 3 columns that are resizable. When one is made wider, the one to it's left is made smaller. Essentially there are only 2 handles. Left col and Mid col. So when Mid col is made thinner, Right col expands accordingly. All three of them are contained with a 900px parent div, so the sum of all three is always 900. They have max and min widths set statically. My issue is that if you take the left handle and move it all the way to the right you're still able to use the right handle and expand the mid col past the edge of the parent div. I thought of a way to solve that issue by writing up a function that checks the widths of the columns and then subtracts left and right columns from the parent div width, I called it mWid. This leaves me with the number I want to set as the maxWidth for Mid col. Now the issue is that mWid is not gettings updated for here "maxWidth: mWid" Here is what the function for the right handle looks like: $(function() { $("#midResizable").resizable({ handles: 'e', containment: '#container', maxWidth: mWid, // gets set once, but doesn't update! WHY? minWidth: 195, resize: function(event, ui) { contWidth = $('#container').width() newWidth = $(this).width() leftWidth = $('#leftResizable').width() rightWidth = $('#rightResizable').width() $("#rightResizable").css("width", (contWidth-15)-(newWidth)-(leftWidth)+"px"); checkWid() } }); }); function checkWid() { rightWidth = $('#rightResizable').width() leftWidth = $('#leftResizable').width() contWidth = $('#container').width() mWid = (contWidth-15)-(rightWidth)-(leftWidth) }

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  • How can I hook up an IBAction method to a plain view for a touch up event?

    - by Thanks
    I have created a blank new view-based application project in Xcode. It generated a myProjectViewController and an nib for it. In that nib for that view controller, there is just one view. I wanted to test some event handling stuff and created an -(IBAction) method that will just log a "hello world" when I touch the view. But for some reason, IB doesn't give me a chance to hook up the action. What am I doing wrong there? I also tried to put a UIView as subview there. When I drag from that to File's Owner (whoose class is the myProjectViewController, where I have the IBAction in the header), doesn't even mention the IBAction. But it actually should, right?

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  • How to organize XIB files with many overlapping elements?

    - by alltom
    I have some XIB files which are very difficult to edit because many of the subviews overlap each other completely. For example, if I position a popup volume slider where it will pop up, it covers some UILabels which become impossible to click. My only chance to be able to edit them is to double-click on them in the Document window tree, move them aside, edit, then move them back. Sometimes there are 3 or more widgets that occupy the same location in the XIB, even though only a few are visible at a time while the application is running. How are conditionally-visible screen elements actually supposed to be organized? I would like to be able to hide groups of views to reveal what's beneath them, but I don't see a way to do that in IB. If I create UIViewControllers for every group, I can edit them in separate windows, but I can't see them in context, and I need a lot of view controllers...

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  • deviceID format for PS/2 mouse

    - by kingas
    I would like to know the DeviceID and PNPDeviceID format for PS/2 Mouse. On my system Device ID for PS/2 mouse is ACPI\PNP0F13\4&1F1D307&0. So is the format is ACPI\PNPxxxx{something} or some thing else? I mean is ACPI is mandatory for PS/2 mouse?

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  • How can I build an app with multiple types of controllers?

    - by Sheehan Alam
    How can I accomplish the following: When my app loads a UIView will show 4 buttons Clicking on a button will load a UITabBarController (not a UIView with a UITabBar) that can display multiple views. This seems challenging to me, because in order for me to use the UITabBarController I need to add this to the window's subview in my appDelegate. By doing so, my app automatically will load with the UITabbarController in the root view.

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  • GUI Freezes and Output to JTextField from user input

    - by user2929005
    I am having I hope only two issues currently. I have had help on this on a previous question that I have asked but now I am running into different issues. My current issues now is that I need to print out into a JTextField a sorted array. I do not have questions about how to sort the array I just would like help on how to get the array to print to the JTextField when the Bubble Sort button is pressed. Currently when I press the button it freezes. It freezes at this line. list.add(Integer.valueOf(input.nextInt())); please help Thank you. import java.awt.EventQueue; import javax.swing.*; import java.awt.event.*; import java.util.*; public class Sorting { private JFrame frame; private JTextArea inputArea; private JTextField outputArea; ArrayList<Integer> list = new ArrayList<Integer>(); Scanner input = new Scanner(System.in); /** * Launch the application. */ public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { Sorting window = new Sorting(); window.frame.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } /** * Create the application. */ public Sorting() { initialize(); } /** * Initialize the contents of the frame. */ private void initialize() { frame = new JFrame(); frame.setBounds(100, 100, 450, 300); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setTitle("Sorting"); frame.getContentPane().setLayout(null); JButton bubbleButton = new JButton("Bubble Sort"); bubbleButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { list.add(Integer.valueOf(input.nextInt())); // for(int i = 0; i < list.size(); i++){ // // } } }); bubbleButton.setBounds(10, 211, 114, 23); frame.getContentPane().add(bubbleButton); JButton mergeButton = new JButton("Merge Sort"); mergeButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); mergeButton.setBounds(305, 211, 114, 23); frame.getContentPane().add(mergeButton); JButton quickButton = new JButton("Quick Sort"); quickButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); quickButton.setBounds(163, 211, 114, 23); frame.getContentPane().add(quickButton); inputArea = new JTextArea(); inputArea.setBounds(10, 36, 414, 51); frame.getContentPane().add(inputArea); outputArea = new JTextField(); outputArea.setEditable(false); outputArea.setBounds(10, 98, 414, 59); frame.getContentPane().add(outputArea); outputArea.setColumns(10); JLabel label = new JLabel("Please Enter 5 Numbers"); label.setHorizontalAlignment(SwingConstants.CENTER); label.setBounds(10, 11, 414, 14); frame.getContentPane().add(label); } }

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  • Design-time properties in IB?

    - by Krumelur
    Coming from the .NET world into ObjC and iPhone development, I'm used to providing design-time support for my UI classes. For example, say that I have a custom button class with a color property. I want to be able to set this color in design time from IB. How can I accomplish this? Is it even possible? Worth the effort?

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  • Using Selenium IDE with random values

    - by Toby Hede
    Is it possible to create Selenium tests using the Firefox plugin that use randomly generated values to help do regression tests? The full story: I would like to help my clients do acceptance testing by providing them with a suite of tests that use some smarts to create random (or at least pseudo-random) values for the database. One of the issues with my Selenium IDE tests at the moment is that they have predefined values - which makes some types of testing problematic.

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  • Facebook-like invitation page for my categorization service

    - by ming yeow
    Hi folks, i am working on a categorization service. I want the experience to behave similarly to Facebook's invite/tagging function Does anyone have any experience implementing this? This includes: autocompleting based on list below if auto-complete does not turn up anything, give chance to do something else with that data Would be super happy to hear any experiences, plugins that might be useful in helping me build this out

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  • SlidingDrawer handle design issue

    - by bali182
    I would like to create a SlidingDrawer, which has a handle like this: Until now i tought my solution was ok, which was: 1.) I created a 9 patch: As you can see, the center part is not strechable, only the two sides (and the height, if needed). On most of the phones i got the desired result, shown above. 2.) Put it in this layout (just pseudo-code): <SlidingDrawer (fullscreen)> <Button as handle (full width, backround the 9patch)/> <LinearLayout as content /> </SlidingDrawer> However, i tested the app on my friend's new Galaxy S3, and the result was something like this: The part, which should be centered, was completely off one side. And i have no idea, why and it bugs me since then. My Question: Is this the prefered way (9 patch with full width) to acomplish the look i want? If not, could someone suggest me a better solution?

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  • Modular HTML in Adobe AIR? Is It Possible?

    - by Greg Bulmash
    When I write HTML with a PHP backend, I usually have a single header file and a single footer file with some PHP variables in them. The base skeleton for every page calls the header, contains the body content, and then calls the footer. That way, if I want to make changes to the header sitewide, I change one file. I'm working on developing the UI in my first Adobe AIR app and I'm wondering if there's some way to include such files in an HTML based page template there. Obviously, with the file read/write abilities in AIR, I can write a Javascript routine to pull data from a header file, parse it, and inject it into a placeholder. It just seems like such a kludge. I'm thinking there's gotta be some simple way to import a block of HTML into a page without an iFrame or complex post-processor. Something like a PHP include statement or perhaps the old Server Side Includes. Any methods you guys can recommend?

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  • How do I set up a proxy object in the main application NIB?

    - by zoul
    Hello! I would like to set up a proxy object in the application NIB file. The problem is that the NIB file is the main application NIB that gets loaded automatically by the application and therefore I cannot set up the UINibProxiedObjectsKey dictionary as described in the documentation. Is there a way to set up a proxy object in the main application NIB? Or can I tap into the code that loads the main application NIB?

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  • My image does not load on a jQuery fade in effect even though the div loads.

    - by Konstantin
    jQuery(document).ready(function() { if (useMSIE){ pngfixALL(); }; jQuery(div).show(data_fadeInEffect, 500);return false; // jQuery(div).animate({opacity:1}, 500, 'linear'); }); This is what I have for a fade in effect. When using animate(), the image in the div tag fades in fine. However, when I use show(), the div loads because I can click in that area, but the image itself doesn't load. Why is this happening? I have another area of the code where I click on an 'x' in the image and it fades out using hide(). This works fine.

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  • How refresh a DrawingArea in PyGTK ?

    - by Lialon
    I have an interface created with Glade. It contains a DrawingArea and buttons. I tried to create a Thread to refresh every X time my Canva. After a few seconds, I get error messages like: "X Window Server 0.0", "Fatal Error IO 11" Here is my code : import pygtk pygtk.require("2.0") import gtk import Canvas import threading as T import time import Map gtk.gdk.threads_init() class Interface(object): class ThreadCanvas(T.Thread): """Thread to display the map""" def __init__(self, interface): T.Thread.__init__(self) self.interface = interface self.started = True self.start() def run(self): while self.started: time.sleep(2) self.interface.on_canvas_expose_event() def stop(self): self.started = False def __init__(self): self.interface = gtk.Builder() self.interface.add_from_file("interface.glade") #Map self.map = Map.Map(2,2) #Canva self.canvas = Canvas.MyCanvas(self.interface.get_object("canvas"),self.game) self.interface.connect_signals(self) #Thread Canvas self.render = self.ThreadCanvas(self) def on_btnChange_clicked(self, widget): #Change map self.map.change() def on_interface_destroy(self, widget): self.render.stop() self.render.join() self.render._Thread__stop() gtk.main_quit() def on_canvas_expose_event(self): st = time.time() self.canvas.update(self.map) et = time.time() print "Canvas refresh in : %f times" %(et-st) def main(self): gtk.main() How can i fix these errors ?

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