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  • Oracle Linux Delivers Top CPU Benchmark Results on Sun Blades

    - by sergio.leunissen
    From the Performance and Best Practices blog: Fresh SPEC CPU2006 results for Sun Blade X6275 M2 Server Modules running Oracle Linux 5.5. The highlights: The dual-node Sun Blade X6275 M2 server module, equipped with two Intel Xeon X5670 2.93 GHz processors per node and running the Oracle Enterprise Linux 5.5 operating system delivered the best SPECint_rate2006 and SPECfp_rate2006 benchmark results for all systems with Intel Xeon processor 5000 sequence. With a SPECint_rate2006 benchmark result of 679, the Sun Blade X6275 M2 server module, with two compute nodes per blade, delivers maximum performance for space constrained environments. Comparing Oracle's dual-node blade to HP's dual-node blade server, based on their single node performance, the Sun Blade X6275 M2 server module SPECfp_rate2006 score of 241 outperforms the best published HP ProLiant BL2X220c G5 server score by 3.2x. A single node of a Sun Blade X6275 M2 server module using 2.93 GHz Intel Xeon X5670 processors delivered 37% improvement in SPECint_rate2006 benchmark results and 22% improvement in SPECfp_rate2006 benchmark results compared to the previous generation Sun Blade X6275 server module. Both nodes of a Sun Blade X6275 M2 server module using 2.93 GHz Intel Xeon X5670 processors delivered 59% improvement on the SPECint_rate2006 benchmark and 40% improvement on the SPECfp_rate2006 benchmark compared to the previous generation Sun Blade X6275 server module.

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  • Generate webservice proxy using oracle ant tasks

    - by adrian.muraru
    Proxy generation tends to be very slow when done using jdeveloper wizard and even more this time increases when jdeveloper is started over a remote desktop connection. So here's step-by-step howto that can be used to generate webservice proxy from your *nix shell Create a dir in your scratch area : e.g. /tmp/<username>/genproxy Get build.xml file attached, save it in the dir above and change the properties defined in it to match your ws endpoint. More specifically you need to edit: proxy.wsdl - the path (either locally or URL) where WSDL file can be accessed from proxy.handler - the handler class proxy.package - the class package where the proxy will be generated Start a new shell session (out of the ADE view if you're using one) and set the environment needed for proxy generation using ant and Oracle WebServicesAssembler genProxy [1] $ setenv ORACLE_HOME /opt/jdev_local/10.1.3/ $ setenv PATH $ORACLE_HOME/ant/bin:$PATH Note that the above env setup is needed even if you already have ORACLE_HOME set and ant utiliy available in your PATH. That way you'll be sure the proxy will be generated using the same libraries your jdeveloper is using in its wizard Generate proxy $ cd /tmp/<username>/genproxy $ ant genproxy And voila, the proxy files should be available in ./src directory. Notes: [1] More information about genProxy can be found at : http://download.oracle.com/docs/cd/B32110_01/web.1013/b28974/wsassemble.htm#CHDJJIEI [2] In my case this method is much faster then using the jdeveloper wizard (15secs compared to 25minutes) [3] There is one minor drawback though, the jdeveloper .proxy configuration file is not generated. -Adrian

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • InvalidProgramException Running Unit Test (Bug Closed)

    - by Anthony Trudeau
    In a previous post I reported an InvalidProgramException that occurs in a certain circumstance with unit tests involving accessors on a private generic method.  It turns out that Bug #635093 reported through Microsoft Connect will not be fixed. The reason cited is that private accessors have been discontinued.  And why have private accessors been discontinued?  They don't have time is the reason listed in the blog post titled "Generation of Private Accessors (Publicize) and Code Generation for Visual Studio 2010". In my opinion, it's a piss poor decision to discontinue support for a feature that they're still using within automatically generated unit tests against private classes and methods.  But, I think what is worse is the lack of guidance cited in the aforementioned blog post.  Their advice?  Use the PrivateObject to help, but develop your own framework. At the end of the day what Microsoft is saying is, "I know you spent a lot of money for this product.  I know that you don't have time to develop a framework to deal with this.  We don't have time and that is all that's important."

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  • 2D Procedural Terrain with box2d Assets

    - by Alex
    I'm making a game that invloves a tire moving through terrain that is generated randomly over 1000 points. The terrain is always a downwards incline like so: The actual box2d terrain extends one screen width behind and infront of the circular character. I'm now at a stage where I need to add gameplay elements to the terrain such as chasms or physical objects (like the demo polygon in the picture) and am not sure of the best way to structure the procedural generation of the terrain and objects. I currently have a very simple for loop like so: for(int i = 0; i < kMaxHillPoints; i++) { hillKeyPoints[i] = CGPointMake(terrainX, terrainY); if(i%50 == 0) { i += [self generateCasmAtIndex:i]; } terrainX += winsize.width/20; terrainY -= random() % ((int) winsize.height/20); } With the generateCasmAtIndex function add points to the hillKeyPoints array and incrementing the for loop by the required amount. If I want to generate box2d objects as well for specific terrain elements, I'll also have to keep track of the current position of the player and have some sort of array of box2d objects that need to be created at certain locations. I am not sure of an efficient way to accomplish this procedural generation of terrain elements with accompanying box2d objects. My thoughts are: 1) Have many functions for each terrain element (chasm, jump etc.) which add elements to be drawn to an array that is check on each game step - similar to what I've shown above. 2) Create an array of terrain element objects that string together and are looped over to create the terrain and generate the box2d objects. Each object would hold an array of points to be drawn and and array of accompanying box2d objects. Any help on this is much appreciated as I cannot see a 'clean' solution.

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  • Drivers for NVIDIA 520M not working in Ubuntu 12.04

    - by Don
    I am aware that this is nominally a duplicate question, however I've read the other questions and haven't been able to resolve my problem after many hours and attempts, so please don't delete it. Additionally, it seems like many answers to the other questions are specifically dependent on certain situations. My situation being different from the others I found represented, here's my question. Until last night, I had Ubuntu 12.04 installed with Wubi, and it ran ok, though slowly and with occasional hangs. So I partitioned the drive and installed 12.04 in its own partition. Now when I start it, I am stuck using 2D. I believe this is an NVIDIA bug. My NVIDIA card is a GT 520M and my machine has Optimus. Additional Drivers only displays my wireless driver. Going to System Settings Details Graphics shows Driver:Unknown, Experience:Standard. I downloaded the driver from the NVIDIA website, and ran the installer with no errors, except that the "distribution-provided pre-install script failed". After rebooting, my screen was stuck at 640X480, which was fixed by editing /etc/X11/xorg.conf However, I still was stuck in 2D, and nothing else had changed either. A thread suggested something called Bumblebee. I tried that, and when I ran optirun firefoxI got a frozen blank screen. Following another suggestion, I checked the BIOS to try and disable Optimus. I found and ran myriad other commands to try and fix the problem and nothing changed. Now I have just done a clean re-install of Ubuntu. From there, I: Installed all the updates Downloaded the NVIDIA driver Installed it Got screen stuck at 640X480, fixed in xorg.conf. To recap the problem: I can't get the NVIDIA drivers working I am stuck using 2D I'm an idiot I think if the first one is solved, the solution to the second will naturally follow. If you need me to provide any other information, I'd be happy to. From what I've seen in other threads, I think this information may help: lsmod: dh@donsMachine:~$ lsmod Module Size Used by nvidia 12353161 0 snd_hda_codec_hdmi 32474 1 snd_hda_codec_realtek 223867 1 joydev 17693 0 parport_pc 32866 0 ppdev 17113 0 rfcomm 47604 0 bnep 18281 2 bluetooth 180104 10 rfcomm,bnep snd_hda_intel 33773 3 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec uvcvideo 72627 0 videodev 98259 1 uvcvideo v4l2_compat_ioctl32 17128 1 videodev snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event lib80211_crypt_tkip 17390 0 wl 2568210 0 lib80211 14381 2 lib80211_crypt_tkip,wl snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 78855 16 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device psmouse 87692 0 serio_raw 13211 0 i915 468745 2 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm drm_kms_helper 46978 1 i915 drm 242038 3 i915,drm_kms_helper mei 41616 0 i2c_algo_bit 13423 1 i915 mxm_wmi 12979 0 acer_wmi 28418 0 sparse_keymap 13890 1 acer_wmi video 19596 1 i915 wmi 19256 2 mxm_wmi,acer_wmi mac_hid 13253 0 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp tg3 152032 0 sdhci_pci 18826 0 sdhci 33205 1 sdhci_pci lspci -nn | grep VGA dh@donsMachine:~$ lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:0df7] (rev a1) lshw dh@donsMachine:~$ sudo lshw [sudo] password for dh: donsmachine description: Notebook product: EasyNote TS44HR () vendor: Packard Bell version: V1.12 serial: LXBWZ02017134209D71601 width: 64 bits capabilities: smbios-2.7 dmi-2.7 vsyscall32 configuration: boot=normal chassis=notebook uuid=16FE576B-CA15-11E0-B096-B870F4E51243 *-core description: Motherboard product: SJV50_HR vendor: Packard Bell physical id: 0 version: Base Board Version serial: Base Board Serial Number slot: Base Board Chassis Location *-firmware description: BIOS vendor: Packard Bell physical id: 0 version: V1.12 date: 07/11/2011 size: 1MiB capacity: 2496KiB capabilities: pci upgrade shadowing cdboot bootselect edd int13floppynec int13floppytoshiba int13floppy360 int13floppy1200 int13floppy720 int13floppy2880 int9keyboard int10video acpi usb biosbootspecification *-memory description: System Memory physical id: 1b slot: System board or motherboard size: 4GiB *-bank:0 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NS-CG vendor: Nanya Technology physical id: 0 serial: 598E126E slot: ChannelA-DIMM0 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: DIMM [empty] physical id: 1 slot: ChannelA-DIMM1 *-bank:2 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NS-CG vendor: Nanya Technology physical id: 2 serial: 159E126C slot: ChannelB-DIMM0 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:3 description: DIMM [empty] physical id: 3 slot: ChannelB-DIMM1 *-cpu description: CPU product: Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz vendor: Intel Corp. physical id: 2e bus info: cpu@0 version: Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz slot: CPU1 size: 2GHz capacity: 4GHz width: 64 bits clock: 1333MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer xsave avx lahf_lm arat epb xsaveopt pln pts tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: cores=2 enabledcores=2 threads=4 *-cache:0 description: L1 cache physical id: 30 slot: L1 Cache size: 32KiB capacity: 32KiB capabilities: synchronous internal write-through instruction *-cache:1 description: L2 cache physical id: 31 slot: L2 Cache size: 256KiB capacity: 256KiB capabilities: synchronous internal write-through unified *-cache:2 description: L3 cache physical id: 32 slot: L3 Cache size: 3MiB capacity: 3MiB capabilities: synchronous internal write-through unified *-cache description: L1 cache physical id: 2f slot: L1 Cache size: 32KiB capacity: 32KiB capabilities: synchronous internal write-through data *-pci description: Host bridge product: 2nd Generation Core Processor Family DRAM Controller vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 09 width: 32 bits clock: 33MHz configuration: driver=agpgart-intel resources: irq:0 *-pci:0 description: PCI bridge product: Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port vendor: Intel Corporation physical id: 1 bus info: pci@0000:00:01.0 version: 09 width: 32 bits clock: 33MHz capabilities: pci pm msi pciexpress normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:2000(size=4096) memory:d0000000-d10fffff ioport:a0000000(size=301989888) *-display description: VGA compatible controller product: NVIDIA Corporation vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:16 memory:d0000000-d0ffffff memory:a0000000-afffffff memory:b0000000-b1ffffff ioport:2000(size=128) memory:d1000000-d107ffff *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:43 memory:d1400000-d17fffff memory:c0000000-cfffffff ioport:3000(size=64) *-communication description: Communication controller product: 6 Series/C200 Series Chipset Family MEI Controller #1 vendor: Intel Corporation physical id: 16 bus info: pci@0000:00:16.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=mei latency=0 resources: irq:42 memory:d1a04000-d1a0400f *-usb:0 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 vendor: Intel Corporation physical id: 1a bus info: pci@0000:00:1a.0 version: 04 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:16 memory:d1a0a000-d1a0a3ff *-multimedia description: Audio device product: 6 Series/C200 Series Chipset Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:44 memory:d1a00000-d1a03fff *-pci:1 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: b4 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:17 memory:9fb00000-9fbfffff ioport:d1800000(size=1048576) *-network description: Ethernet interface product: NetLink BCM57785 Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 10 serial: b8:70:f4:e5:12:43 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi msix pciexpress bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 firmware=sb latency=0 link=no multicast=yes port=twisted pair resources: irq:16 memory:d1830000-d183ffff memory:d1840000-d184ffff memory:d1850000-d18507ff *-generic:0 description: SD Host controller product: NetXtreme BCM57765 Memory Card Reader vendor: Broadcom Corporation physical id: 0.1 bus info: pci@0000:02:00.1 version: 10 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=sdhci-pci latency=0 resources: irq:17 memory:d1800000-d180ffff *-generic:1 UNCLAIMED description: System peripheral product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0.2 bus info: pci@0000:02:00.2 version: 10 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:d1810000-d181ffff *-generic:2 UNCLAIMED description: System peripheral product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0.3 bus info: pci@0000:02:00.3 version: 10 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:d1820000-d182ffff *-pci:2 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 2 vendor: Intel Corporation physical id: 1c.1 bus info: pci@0000:00:1c.1 version: b4 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 memory:d1900000-d19fffff *-network description: Wireless interface product: BCM43225 802.11b/g/n vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: eth1 version: 01 serial: 68:a3:c4:44:81:96 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 ip=192.168.0.12 latency=0 multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:d1900000-d1903fff *-usb:1 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 04 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:23 memory:d1a09000-d1a093ff *-isa description: ISA bridge product: HM65 Express Chipset Family LPC Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 04 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: latency=0 *-storage description: SATA controller product: 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 logical name: scsi0 logical name: scsi1 version: 04 width: 32 bits clock: 66MHz capabilities: storage msi pm ahci_1.0 bus_master cap_list emulated configuration: driver=ahci latency=0 resources: irq:41 ioport:3098(size=8) ioport:30bc(size=4) ioport:3090(size=8) ioport:30b8(size=4) ioport:3060(size=32) memory:d1a08000-d1a087ff *-disk description: ATA Disk product: ST9500325AS vendor: Seagate physical id: 0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 0001 serial: S2W1AMSX size: 465GiB (500GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 signature=a45f21e9 *-volume:0 description: Windows NTFS volume physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 version: 3.1 serial: 46aa-2a25 size: 19GiB capacity: 20GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2011-08-25 21:32:00 filesystem=ntfs label=PQSERVICE state=clean *-volume:1 description: Windows NTFS volume physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 version: 3.1 serial: 10aa-ad1a size: 98MiB capacity: 100MiB capabilities: primary bootable ntfs initialized configuration: clustersize=4096 created=2011-08-25 21:32:03 filesystem=ntfs label=SYSTEM RESERVED state=clean *-volume:2 description: Windows NTFS volume physical id: 3 bus info: scsi@0:0.0.0,3 logical name: /dev/sda3 version: 3.1 serial: 668c5afc-182e-ff4b-b084-3cc09f54972d size: 395GiB capacity: 395GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2011-08-25 21:32:03 filesystem=ntfs label=Don's Machine state=clean *-volume:3 description: Extended partition physical id: 4 bus info: scsi@0:0.0.0,4 logical name: /dev/sda4 size: 49GiB capacity: 49GiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume:0 description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 3945MiB capabilities: nofs *-logicalvolume:1 description: Linux filesystem partition physical id: 6 logical name: /dev/sda6 logical name: / capacity: 46GiB configuration: mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,user_xattr,barrier=1,data=ordered state=mounted *-cdrom description: DVD-RAM writer product: DVD-RW DVRTD11RS vendor: PIONEER physical id: 1 bus info: scsi@1:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/sr0 version: 1.01 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-serial UNCLAIMED description: SMBus product: 6 Series/C200 Series Chipset Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 04 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:d1a06000-d1a060ff ioport:3040(size=32) *-power UNCLAIMED description: OEM_Define1 product: OEM_Define5 vendor: OEM_Define2 physical id: 1 version: OEM_Define6 serial: OEM_Define3 capacity: 75mWh *-battery description: Lithium Ion Battery product: CRB Battery 0 vendor: -Virtual Battery 0- physical id: 2 version: 10/12/2007 serial: Battery 0 slot: Fake

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  • Is meta description still relevant?

    - by Jeff Atwood
    I received this bit of advice about the meta description tag recently: Meta descriptions are used by Google probably 80% of the time for the snippet. They don’t help with rankings but you should probably use them. You could just auto generate them from the first part of the question. The description tag exists in the header, like so: <meta name="Description" content="A brief summary of the content on the page."> I'm not sure why we would need this field, as Google seems perfectly capable of showing the relevant search terms in context in the search result pages, like so (I searched for c# list performance): In other words, where would a meta description summary improve these results? We want the page to show context around the actual search hits, not a random summary we inserted! Google Webmaster Central has this advice: For some sites, like news media sources, generating an accurate and unique description for each page is easy: since each article is hand-written, it takes minimal effort to also add a one-sentence description. For larger database-driven sites, like product aggregators, hand-written descriptions are more difficult. In the latter case, though, programmatic generation of the descriptions can be appropriate and is encouraged -- just make sure that your descriptions are not "spammy." Good descriptions are human-readable and diverse, as we talked about in the first point above. The page-specific data we mentioned in the second point is a good candidate for programmatic generation. I'm struggling to think of any scenario when I would want the Google-generated summary, that is, actual context from the page for the search terms, to be replaced by a hard-coded meta description summary of the question itself.

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  • Thank You MySQL Community! MySQL 5.6.9 Release Candidate Available Now!

    - by Rob Young
    The MySQL Community continues its good work in testing and refining MySQL 5.6, and as such the next iteration of the 5.6 Release Candidate is now available for download.  You can get MySQL 5.6.9 here (look under the "Development Releases" tab).  This version is the result of feedback we have gotten since MySQL 5.6.7 was announced at MySQL Connect in late September. As iron sharpens iron, Community feedback sharpens the quality and performance of MySQL so please download 5.6.9 and let us know how we can improve it as we move toward the production-ready product release in early 2013. MySQL 5.6 is designed to meet the agility demands of the next generation of web apps and services and includes across the board improvements to the Optimizer, InnoDB performance/scale and online DDL operations, self-healing Replication, Performance Schema Instrumentation, Security and developer enabling NoSQL functionality.  You can learn all the details and follow MySQL Engineering blogs on all of the key features in this MySQL DevZone article. On a related note, plan to join this week's live webinars to learn more about MySQL 5.6 Self-Healing Replication Clusters and Building the Next Generation of Web, Cloud, SaaS, Embedded Application and Services with MySQL 5.6.  Hurry!  Seating is limited!  As always, thanks for your continued support of MySQL!

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  • Why Wifi no longer works 12.04.1

    - by Roger
    starting this morning over wifi (Realtek RTL8188CE) on CLEVO W253HU. May be due to the update before yesterday, more pilot managed, but somehow it worked yesterday. If someone has an idea of the problem. Back command lines: cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.1 LTS" lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 006: ID 192f:0416 Avago Technologies, Pte. Bus 002 Device 004: ID 5986:0315 Acer, Inc lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 02:00.0 Network controller: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter (rev 01) 03:00.0 Ethernet controller: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller (rev 05) 03:00.1 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 90) 03:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 90) 03:00.3 System peripheral: JMicron Technology Corp. MS Host Controller (rev 90) lspci -nn | grep -i net 02:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter [10ec:8176] (rev 01) 03:00.0 Ethernet controller [0200]: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller [197b:0250] (rev 05) lspci -k 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: i915 Kernel modules: i915 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: ehci_hcd 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: ehci_hcd 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel modules: iTCO_wdt 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: ahci 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel modules: i2c-i801 02:00.0 Network controller: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter (rev 01) Subsystem: Realtek Semiconductor Co., Ltd. Device 9196 Kernel modules: rtl8192ce 03:00.0 Ethernet controller: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: jme Kernel modules: jme 03:00.1 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 90) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: sdhci-pci Kernel modules: sdhci-pci 03:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 90) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel modules: sdhci-pci 03:00.3 System peripheral: JMicron Technology Corp. MS Host Controller (rev 90) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: jmb38x_ms Kernel modules: jmb38x_ms sudo lshw -C network *-network NON-RÉCLAMÉ description: Network controller produit: RTL8188CE 802.11b/g/n WiFi Adapter fabriquant: Realtek Semiconductor Co., Ltd. identifiant matériel: 0 information bus: pci@0000:02:00.0 version: 01 bits: 64 bits horloge: 33MHz fonctionnalités: pm msi pciexpress cap_list configuration: latency=0 ressources: portE/S:e000(taille=256) mémoire:f7d00000-f7d03fff *-network description: Ethernet interface produit: JMC250 PCI Express Gigabit Ethernet Controller fabriquant: JMicron Technology Corp. identifiant matériel: 0 information bus: pci@0000:03:00.0 nom logique: eth0 version: 05 numéro de série: 00:90:f5:c1:c6:45 taille: 100Mbit/s capacité: 1Gbit/s bits: 32 bits horloge: 33MHz fonctionnalités: pm pciexpress msix msi bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=jme driverversion=1.0.8 duplex=full ip=192.168.1.54 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s ressources: irq:44 mémoire:f7c20000-f7c23fff portE/S:d100(taille=128) portE/S:d000(taille=256) mémoire:f7c10000-f7c1ffff mémoire:f7c00000-f7c0ffff lsmod Module Size Used by btusb 18288 0 rfcomm 47604 0 bnep 18281 2 bluetooth 180104 11 btusb,rfcomm,bnep parport_pc 32866 0 ppdev 17113 0 binfmt_misc 17540 1 snd_hda_codec_realtek 224173 0 dm_crypt 23125 0 snd_hda_codec_hdmi 32474 0 uvcvideo 72627 0 videodev 98259 1 uvcvideo v4l2_compat_ioctl32 17128 1 videodev snd_hda_intel 33773 2 snd_hda_codec 127706 3 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi jmb38x_ms 17646 0 psmouse 87692 0 serio_raw 13211 0 memstick 16569 1 jmb38x_ms snd_seq_midi_event 14899 1 snd_seq_midi rtl8192ce 84826 0 rtl8192c_common 75767 1 rtl8192ce rtlwifi 111202 1 rtl8192ce snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq mac80211 506816 3 rtl8192ce,rtl8192c_common,rtlwifi mac_hid 13253 0 snd 78855 14 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device cfg80211 205544 2 rtlwifi,mac80211 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm mei 41616 0 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp usbhid 47199 0 hid 99559 1 usbhid i915 473035 3 drm_kms_helper 46978 1 i915 drm 242038 4 i915,drm_kms_helper jme 41259 0 i2c_algo_bit 13423 1 i915 sdhci_pci 18826 0 sdhci 33205 1 sdhci_pci wmi 19256 0 video 19596 1 i915 iwconfig lo no wireless extensions. eth0 no wireless extensions. ifconfig eth0 Link encap:Ethernet HWaddr 00:90:f5:c1:c6:45 inet adr:192.168.1.54 Bcast:192.168.1.255 Masque:255.255.255.0 adr inet6: fe80::290:f5ff:fec1:c645/64 Scope:Lien UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Packets reçus:4513 erreurs:0 :0 overruns:0 frame:0 TX packets:4359 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 lg file transmission:1000 Octets reçus:3471675 (3.4 MB) Octets transmis:712722 (712.7 KB) Interruption:44 lo Link encap:Boucle locale inet adr:127.0.0.1 Masque:255.0.0.0 adr inet6: ::1/128 Scope:Hôte UP LOOPBACK RUNNING MTU:16436 Metric:1 Packets reçus:686 erreurs:0 :0 overruns:0 frame:0 TX packets:686 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 lg file transmission:0 Octets reçus:64556 (64.5 KB) Octets transmis:64556 (64.5 KB) sudo iwlist scan lo Interface doesn't support scanning. eth0 Interface doesn't support scanning. uname -r -m 3.2.0-30-generic x86_64 cat /etc/network/interfaces auto lo iface lo inet loopback nm-tool NetworkManager Tool State: connected (global) - Device: eth0 [Connexion filaire 1] ------------------------------------------ Type: Wired Driver: jme State: connected Default: yes HW Address: 00:90:F5:C1:C6:45 Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.1.54 Prefix: 24 (255.255.255.0) Gateway: 192.168.1.1 DNS: 192.168.1.1 sudo rfkill listrfkill list 1: hci0: Bluetooth Soft blocked: no Hard blocked: no The absence of line "Kernel driver in use:" the return of lspci-k made ??me think that it is not loaded yet but he seems to be. lsmod | grep rtl8192ce rtl8192ce 137478 0 rtlwifi 118749 1 rtl8192ce mac80211 506816 2 rtl8192ce,rtlwifi I found something disturbing in / var / log / syslog Sep 14 11:40:11 pcroger kernel: [ 64.048783] rtl8192ce-0:rtl92c_init_sw_vars():<0-0> Failed to request firmware! Sep 14 11:40:11 pcroger kernel: [ 64.048795] rtlwifi-0:rtl_pci_probe():<0-0> Can't init_sw_vars. Sep 14 11:40:11 pcroger kernel: [ 64.048835] rtl8192ce 0000:02:00.0: PCI INT A disabled Sep 14 11:40:11 pcroger kernel: [ 64.943345] ata1.00: exception Emask 0x0 SAct 0x7fffffff SErr 0x0 action 0x6 frozen Sep 14 11:40:11 pcroger kernel: [ 64.943358] ata1.00: failed command: READ FPDMA QUEUED Sep 14 11:40:11 pcroger kernel: [ 64.943371] ata1.00: cmd 60/00:00:00:68:6a/04:00:0b:00:00/40 tag 0 ncq 524288 in Sep 14 11:40:11 pcroger kernel: [ 64.943374] res 40/00:00:00:00:00/00:00:00:00:00/00 Emask 0x4 (timeout) Sep 14 11:40:11 pcroger kernel: [ 64.943381] ata1.00: status: { DRDY } Ubuntu and takes forever to start (2 min).

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  • Oracle Exadata X3 announcement at Oracle Openworld

    - by Javier Puerta
    Oracle Announces Oracle Exadata X3 Database In-Memory MachineOracle Press ReleaseFourth Generation Exadata X3 Systems are Ideal for High-End OLTP, Large Data Warehouses, and Database Clouds; Eighth-Rack Configuration Offers New Low-Cost Entry Point During his opening keynote address at Oracle OpenWorld, Oracle CEO, Larry Ellison announced the Oracle Exadata X3 Database In-Memory Machine - the latest generation of its Oracle Exadata Database Machines. The Oracle Exadata X3 Database In-Memory Machine is a key component of the Oracle Cloud. Oracle Exadata X3-2 Database In-Memory Machine and Oracle Exadata X3-8 Database In-Memory Machine can store up to hundreds of Terabytes of compressed user data in Flash and RAM memory, virtually eliminating the performance overhead of reads and writes to slow disk drives, making Exadata X3 systems the ideal database platforms for the varied and unpredictable workloads of cloud computing. In order to realize the highest performance at the lowest cost, the Oracle Exadata X3 Database In-Memory Machine implements a mass memory hierarchy that automatically moves all active data into Flash and RAM memory, while keeping less active data on low-cost disks. With a new Eighth-Rack configuration, the Oracle Exadata X3-2 Database In-Memory Machine delivers a cost-effective entry point for smaller workloads, testing, development and disaster recovery systems, and is a fully redundant system that can be used with mission critical applications. Detailed info at Oracle Exadata Database Machine

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  • BPM11g Launch - Spotlight on Innovation: A Unified Business Process Management Solution June 17th 2

    - by Jürgen Kress
    Spotlight on Innovation: A Unified Business Process Management Solution Thursday, June 17th, 2010 10 a.m. PT / 18:00 UK / 19:00 CET Presented by: Hasan Rizvi Senior Vice President Oracle Product Management Business Process Management (BPM) is essential for managing change and increasing business visibility, agility, and efficiency. To make the most of BPM, businesses today need to benefit from a new generation of process management solutions. Join Hasan Rizvi, Senior Vice President, Oracle Product Development, as he discusses Oracle’s innovations in the new BPM Suite 11g which will define the next generation of process management. Discover how you can leverage this complete, open, and integrated BPM solution that delivers: Management of all types of processes; including system, human, document, and decision-centric A simplified path to achieving greater business visibility, agility, and efficiency A unified process foundation that simplifies process management with a unified process engine and preintegration of process subsystems User-centric design that simplifies process modeling and interaction Social BPM interaction that provides social computing in the context of BPM to simplify and add richness to collaboration Register today for this live Webcast, another edition in a series introducing the next wave of products in Oracle Fusion Middleware 11g. Did you missed our BPM 11g webcast with Clemens Utschig-Utschig? The recorded version is now available! Here is your feedback: First experience with BPMN 2.0 in Oracle BPM Studio 11g by Hajo Normann Warum Oracle BPM Studio 11g? by Torsten Winterberg Oracle BPM 11g, less is more by Léon Smiers Oracle BPM 11g Integration with ADF and WebCenter Suite by Andrejus Baranovskis Oracle BPM11g available! by Guido Schmutz Listen to more feedback here. If you are working on BPM 11g projects and you would like to attend a hands-on training session, please contact Jürgen Kress. Technorati Tags: BPM,BPMN2.0,SOA,Hasan Rizvi,SOA Partner Community

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  • VGA monitor won't detect on NVIDIA Quadro NVS 4200M

    - by tanmayk
    I am on a Dell Latitude E6420 and just installed 12.04. When I plug in my external monitor's VGA cable, the laptop doesn't detect any new monitor. Here's the output of my lspci: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:16.3 Serial controller: Intel Corporation 6 Series/C200 Series Chipset Family KT Controller (rev 04) 00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b4) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b4) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b4) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b4) 00:1c.5 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 6 (rev b4) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation QM67 Express Chipset Family LPC Controller (rev 04) 00:1f.2 RAID bus controller: Intel Corporation 82801 Mobile SATA Controller [RAID mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [Quadro NVS 4200M] (rev a1) 01:00.1 Audio device: NVIDIA Corporation HDMI Audio stub (rev a1) 03:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 (rev 34) 0b:00.0 SD Host controller: O2 Micro, Inc. Device 8221 (rev 05) 0b:00.1 Mass storage controller: O2 Micro, Inc. Device 8231 (rev 03) I tried installing the Quadro NVS 4200M from the nvidia website but got stuck in TTY after the installation finished. Any ideas as to how I can get the external monitor to work? Thanks!

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  • When is meta description still relevant?

    - by Jeff Atwood
    I received this bit of advice about the meta description tag recently: Meta descriptions are used by Google probably 80% of the time for the snippet. They don’t help with rankings but you should probably use them. You could just auto generate them from the first part of the question. The description tag exists in the header, like so: <meta name="Description" content="A brief summary of the content on the page."> I'm not sure why we would need this field, as Google seems perfectly capable of showing the relevant search terms in context in the search result pages, like so (I searched for c# list performance): In other words, where would a meta description summary improve these results? We want the page to show context around the actual search hits, not a random summary we inserted! Google Webmaster Central has this advice: For some sites, like news media sources, generating an accurate and unique description for each page is easy: since each article is hand-written, it takes minimal effort to also add a one-sentence description. For larger database-driven sites, like product aggregators, hand-written descriptions are more difficult. In the latter case, though, programmatic generation of the descriptions can be appropriate and is encouraged -- just make sure that your descriptions are not "spammy." Good descriptions are human-readable and diverse, as we talked about in the first point above. The page-specific data we mentioned in the second point is a good candidate for programmatic generation. I'm struggling to think of any scenario when I would want the Google-generated summary, that is, actual context from the page for the search terms, to be replaced by a hard-coded meta description summary of the question itself.

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  • The OTN Lounge at JavaOne

    - by Tori Wieldt
    This year, the Oracle Technology Network Lounge at JavaOne will be in the Hilton Ballroom, right in the center of the JavaOne DEMOgrounds. We'll have Java experts, community members and OTN staff to answer your questions. We've also even created a "Mini Theater" for casual demos from community members (and you too, if you ask nicely and we can fit you in). We'll have a detailed schedule up soon. We're waiting for you! Tori Wieldt (@Java) will be in the booth, doing interviews for the Youtube/Java channel. Sonya Barry (@Javanetbuzz) will be around with the Java.net experts. Yolande Poirier will be there to discuss Making the Future Java for the next generation of Java developers. What would the lounge be without swag? Scan your badge each day for a raffle of great prizes, and of course, we'll have OTN T-shirts and some surprises throughout the week. Follow @JavaOneConf for details and updates. The Java DEMOgrounds will show you the latest in Java technologies, from team members who create and maintain Java, including: Recent and upcoming features for Java SE GlassFish Server Open Source Edition Java EE in Action Next-Generation Applications Java EE 7, HTML5, WebSockets, Caching JavaFX: The Rich Client Platform Rich, Compelling UI with JavaFX on Embedded Systems Java ME Embedded: Small, Intelligent, Connected Cutting-Edge JDK 7 and Java EE 6 Support with NetBeans Oracle Eclipse Projects Come by, find a couch, charge your laptop and meet old and new friends.

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  • Strange Ubuntu Random Display [Video]

    - by d4v1dv00
    I had this random display issue ever since Ubuntu 11.04 and now running Ubuntu 11.10 and this problem still persist. It is very hard for me to explain, so I uploaded a video to elaborate itself. Before I convert from Windows 7, this issue never happened. The symptom is so random that I cannot reproduce or tell precisely when will this happen again. My wild guess is, should this be related to driver? Below are my detail system information: $ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) 00:1d.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation H67 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 02:00.0 Ethernet controller: Broadcom Corporation NetLink BCM57788 Gigabit Ethernet PCIe (rev 01) is there any other information i need to post and how do i do that?

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  • Additional new content SOA & BPM Partner Community

    - by JuergenKress
    Oracle Fusion Middleware 12c (12.1.2.0.0) Released - Download (OTN, eDelivery) Whitepaper: Next Generation Service Integration Platform - PDF SOA Maturity This article in the Industrial SOA series offers exploration of the fundamentals of applying a factory approach to modern service-oriented software development. Read the article. Enterprise Service Bus The fifth article in the Industrial SOA series answers to some of the most important questions about the use of an enterprise service bus, using concrete examples to clarify areas of application that can be deemed correct for ESBs. Read the article. DevOps, Cloud, and Role Creep DevOps and cloud computing are changing the IT industry - and changing IT roles. An panel of community members discusses what’s happening and how it might affect your job. Listen to the podcast. Industrial SOA - Now chapters 1 to 5 available | Torsten Winterberg White Paper: Cloud Integration - A Comprehensive Solution White Paper: Next Generation Service Integration Platform : SOA Suite on Exalogic IT Briefcase Interview: An Integrated Approach to Mobile, Cloud, and API Management Technologies with Oracle Fusion Middleware Webcast: Oracle Cloud Integration – Information Week Webcast eBook: Oracle SOA Suite – In the Customers’ Words Podcast: Cloud Integration Transitioning from TIBCO to Oracle SOA Suite – Part 1 Events: Oracle Simplifying Integration of Cloud and On-Premise New B2B Book Published for Oracle SOA B2B 11g Get Fast-Data Accelerator in Your Hands Today: Mobile Data Offloading for Telecom Fast Data Accelerator - Blog New Oracle Process Accelerators in Financial Services & Teleco Detect, Analyze, Act Fast with BPM Improving the Quality of Healthcare with BPM Engineers Australia Improves and Automates Business Processes and Completes Engineer Enrollments up to 90% Faster with Middleware Platform - Case Study | PPT Specialized Partner Ataway on BPM Practice - Video eProseed Delivers Processes Skillfully with Oracle BPM Suite - Video Yarra Valley Water Uses SOA and BPM for Orchestration, Re-use and Visibility - Video Victoria University Discusses Oracle SOA & Oracle BPM - Video SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Open World Session - BPM, SOA and ADF Combined:Patterns learned from Fusion Applications

    - by mesriniv
    Blog by Meera Srinivasan (Oracle Product Management) Today afternoon (10/2/2012), Mohan Kamath, and I (Meera Srinivasan) delivered an Open World session on how Oracle Fusion Applications (the next generation business applications from Oracle), use Oracle BPM, Oracle SOA and Oracle ADF products. These adoption patterns can be applied in a generic manner to produce process-centric, user-centric, highly customizable and extensible next generation application. The session was well attended and we had lively discussions with the attendees during Q & A. We started with why as an application developer, you should look at BPM for creating a process-centric application and presented the following fusion adoption patterns Model driven agile development Customization and Extension Guided Process Interactions Personalization and Customization of End User Interfaces Approval Flows Fusion HCM, On Boarding Process - Activity Guide Interface was used as an example for the Guided Process Interactions adoption pattern and the Fusion CRM BPM Process Templates for Customization adoption pattern. In the Personalization and Customization of End User Interfaces section, we looked at how ADF is used within Oracle BPM and the various options available to customize end user interfaces. We also presented how Oracle Procurement does complex approvals using Rules and Approval Management Extensions. We hope you found the session useful, and please do try to attend Heidi’s session on dynamic case management: Case Management Patterns with Oracle Unified Business Process Management Suite. Marriott Marquis - Salon 7, Thu 11:15 AM - 12:15 PM

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  • Update Since Microsoft/PSC Office Open XML Case Study

    - by Tim Murphy
    In 2009 Microsoft released a case study about a project that we had done using the OOXML SDK 1.0 for Research Directors Inc.  Since that time Microsoft has released version 2.0 of the SDK and PSC has done significant development with it.  Below are some of the mile stones we have reached since the original case study. At the time of the original case study two report types had been automated to output as PowerPoint presentations.  Now that the all the main products have been delivered we have added three reports with Word document outputs and five more reports with PowerPoint outputs. One improvement we made over the original application was to create a PowerPoint Add-In which allows the users to tag a slide.  These tags along with the strongly typed SDK 2.0 allows for the code to use LINQ to easily search for slides in the template files.  This allows for a more flexible architecture base on assembling a presentation from copied slide extracted from the template. The new library we created also enabled us to create two new Word based reports in two weeks.  The library we created abstracts the generation of the documents from the business logic and the data retrieval.  The key to this is the mark up.  Content Controls are a good method for identifying sections of a template to be modified or replaced.  Join this with the concept of all data being generically either scalar or two dimensional and the code becomes more generic. In the end we found the OOXML SDK 2.0 to be a great tool for accelerating document generation development and creating happy clients.  del.icio.us Tags: PSC Group,OOXML,Case Study,Office Open XML,Word,PowerPoint

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  • Representing heightmaps, on disk and when drawing

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: Game will be a elevation maze shooter. Levels/maps will be mazes with elevation the player has to negotiate. Elevations will have effects on "combat" vision, and movement.

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  • We'll be at QCon San Francisco!

    - by Carlos Chang
    Oracle Technology Network is a Platinum sponsor at QCon San Francisco. Don’t miss these great developer focused sessions: Shay Shmeltzer - How we simplified Web, Mobile and Cloud development for our own developers? - the Oracle Story Over the past several years, Oracle has beendeveloping a new set of enterprise applications in what is probably one of the largest Java based development project in the world. How do you take 3000 developers and make them productive? How do you insure the delivery of cutting edge UIs for both Mobile and Web channels? How do you enable Cloud based development and deployment? Come and learn how we did it at Oracle, and see how the same technologies and methodologies can apply to your development efforts. Dan Smith - Project Lambda in Java 8 Java SE 8 will include major enhancements to the Java Programming Language and its core libraries.  This suite of new features, known as Project Lambda in the OpenJDK community, includes lambda expressions, default methods, and parallel collections (and much more!).  The result will be a next-generation Java programming experience with more flexibility and better abstractions.   This talk will introduce the new Java features and offer a behind-the-scenes view of how they evolved and why they work the way that they do. Arun Gupta - JSR 356: Building HTML5 WebSocket Applications in Java The family of HTML5 technologies has pushed the pendulum away from rich client technologies and toward ever-more-capable Web clients running on today’s browsers. In particular, WebSocket brings new opportunities for efficient peer-to-peer communication, providing the basis for a new generation of interactive and “live” Web applications. This session examines the efforts under way to support WebSocket in the Java programming model, from its base-level integration in the Java Servlet and Java EE containers to a new, easy-to-use API and toolset that are destined to become part of the standard Java platform. The complete conference schedule is here: http://qconsf.com/sf2012/schedule/wednesday.jsp But wait, there’s more! At the Oracle booth, we’ll also be covering: Oracle ADF Mobile Oracle Developer Cloud Service Oracle ADF Essentials NetBeans Project Easel Hope to see you there! 

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  • NHibernate Tools: Visual NHibernate

    - by Ricardo Peres
    You probably know that I’m a big fan of Slyce Software’s Visual NHibernate. To me, it is the best tool for generating your entities and mappings from an existing database (it also allows you to go the other way, but I honestly have never used it that way). What I like most about it: Great support: folks at Slyce always listen to your suggestions, give you feedback in a timely manner, and I was even lucky enough to have some of my suggestions implemented! The templating engine, which is very powerful, and more user-friendly than, for example, MyGeneration’s; one of the included templates is Sharp Architecture; Advanced model validations: it even warns you about having lazy properties declared in non-lazy entities; Integration with NHibernate Validator and generation of validation rules automatically based on the database, or on user-defined model settings; The designer: they opted for not displaying all entities in a single screen, which I think was a good decision; has support for all inheritance strategies (table per class hierarchy, table per class, table per concrete class); Generation of FluentNHibernate mappings as well as hbm.xml. I could name others, but… why don’t you see for yourself? There is a demo version available for downloading. By the way, I am in no way related to Slyce, I just happen to like their software!

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  • Lost WiFi after 12.10 upgrade

    - by Steven Guillory
    I received my new Dell Vostro 2420 last week, and just got around to upgrading from 11.10 to 12.10. Unfortunately, like many others (after researching the issue), I no longer have WiFi. I have tried every sudo command given that worked for others, and still can't get my wireless to function. I am new to Linux, so any and all help is appreciated. Thanks in advance! Edit: I can connect via ethernet, just not via wifi. As a matter of fact, when I use Fn + F2 to turn on wifi, only my bluetooth comes on. lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 07:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01) 09:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) This is what I am getting... dpkg: error: --install needs at least one package archive file argument Type dpkg --help for help about installing and deinstalling packages [*]; Use dselect or aptitude for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files; Options marked [*] produce a lot of output - pipe it through less or more !

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  • How to monetize and protect a engine's and its framework's copyrights and patents?

    - by Arthur Wulf White
    I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework for: Procedural organic level generation with round surfaces Level editing Light weight sprite design The engine and framework are written in AS3 and I am in the process of translating the code into HaXe to better support other platforms. I am also interested in adding Animated curved platforms More advanced level editing features Currently, I have a part time job and any time I spend on this engine is either taken out of my limited free time (I'm a student working to support myself through school) or out my time working at my job. I really believe this engine can make life much easier for people designing Tower Defence games, Shooters and and Platformers while also possibly improving their results. It could also support RTS, RPGs and racing games very well. It continains original algorithms that could be used for procedural generation of organic round and smooth levels. The algorithms I used are new and are not available in any other level editor I've seen. In order to constantly improve the Engine and have it tested thoroughly I think the best route is releasing it to the public. What are the best ways to benefit myself and others with my new framework? I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief. I am thinking of designing three sample games, releasing them and starting a kickstarter, any advice and thoughts on the matter would be valuable. My goal is like Markus von Broady suggested, to get people involved in developing the engine and let people use it for games for either a symbolic fee or for free and charge for support. That or use some form of croud sourcing. Do I need to hire a lawyer to get some sort of legal document to protect my work?

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  • LIfebook lh531 inbuilt card reader not working

    - by chandrasekar
    Inbuilt card reader (SD/PRO/SDHC) not working. When I insert the memory card the indicator comes for a milli second and nothing happens. When I do lspci it gives the out put which is pasted below: I use Ubuntu 11.10. Pl help pro-hq@prohq-LIFEBOOK-LH531:~$ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) 00:1d.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 01:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 (rev 34) 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) pro-hq@prohq-LIFEBOOK-LH531:~$

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  • Wireless drivers

    - by Kencer
    The results for my laptop are as below. How will i install wireless drivers and graphics? $ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 2 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 02:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) $ sudo lshw -c network *-network UNCLAIMED description: Network controller product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f0500000-f0507fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 07 serial: 3c:97:0e:85:c0:0d size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl8168e-3_0.0.4 03/27/12 ip=172.16.96.36 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:43 ioport:2000(size=256) memory:f0404000-f0404fff memory:f0400000-f0403fff $ rfkill list all 0: tpacpi_bluetooth_sw: Bluetooth Soft blocked: no Hard blocked: no

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