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  • Workspace switching erroneously pins windows

    - by paniwani
    When switching from one workspace to the next using the Workspace switcher in the Launcher, I often see an orange square highlight, as if I am trying to pin a window to one side of the screen appear, although no window is even selected. Then after selecting a window, it is moved to the orange pinned position, which is frustrating. How do I fix this unwanted erroneous window pinning? I'm running Ubuntu 11.10. See screenshot:

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  • Slow Firefox Javascript Canvas Performance?

    - by jujumbura
    As a followup from a previous post, I have been trying to track down some slowdown I am having when drawing a scene using Javascript and the canvas element. I decided to narrow down my focus to a REALLY barebones animation that only clears the canvas and draws a single image, once per-frame. This of course runs silky smooth in Chrome, but it still stutters in Firefox. I added a simple FPS calculator, and indeed it appears that my page is typically getting an FPS in the 50's when running Firefox. This doesn't seem right to me, I must be doing something wrong here. Can anybody see anything I might be doing that is causing this drop in FPS? <!DOCTYPE HTML> <html> <head> </head> <body bgcolor=silver> <canvas id="myCanvas" width="600" height="400"></canvas> <img id="myHexagon" src="Images/Hexagon.png" style="display: none;"> <script> window.requestAnimFrame = (function(callback) { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60); }; })(); var animX = 0; var frameCounter = 0; var fps = 0; var time = new Date(); function animate() { var canvas = document.getElementById("myCanvas"); var context = canvas.getContext("2d"); context.clearRect(0, 0, canvas.width, canvas.height); animX += 1; if (animX == canvas.width) { animX = 0; } var image = document.getElementById("myHexagon"); context.drawImage(image, animX, 128); context.lineWidth=1; context.fillStyle="#000000"; context.lineStyle="#ffffff"; context.font="18px sans-serif"; context.fillText("fps: " + fps, 20, 20); ++frameCounter; var currentTime = new Date(); var elapsedTimeMS = currentTime - time; if (elapsedTimeMS >= 1000) { fps = frameCounter; frameCounter = 0; time = currentTime; } // request new frame requestAnimFrame(function() { animate(); }); } window.onload = function() { animate(); }; </script> </body> </html>

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  • Application indicator + entry widget

    - by Jan Jeseter
    I would like write my own application indicator via guide in http://unity.ubuntu.com/projects/appindicators/ (in python) My question - Is there any chance add next to icon indicator entry widget (see below) on top panel? ( window = gtk.Window(gtk.WINDOW_TOPLEVEL) vbox = gtk.VBox(False, 0) window.add(vbox) vbox.show() entry = gtk.Entry() entry.set_max_length(50) entry.set_text("hello") vbox.pack_start(entry, True, True, 0) entry.show() window.show() ) Thanks

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  • DSOFramer closing Excel doc in another window. If unsaved data in file, dsoframer fails to open with

    - by Steve
    I'm using Microsoft's DSOFramer control to allow me to embed an Excel file in my dialog so the user can choose his sheet, then select his range of cells; it's used with an import button on my dialog. The problem is that when I call the DSOFramer's OPEN function, if I have Excel open in another window, it closes the Excel document (but leaves Excel running). If the document it tries to close has unsaved data, I get a dialog boxclosing Excel doc in another window. If unsaved data in file, dsoframer fails to open with a messagebox: "Attempt to access invalid address". I built the source, and stepped through, and its making a call in its CDsoDocObject::CreateFromFile function, calling BindToObject on an object of class IMoniker. The HR is 0x8001010a "The message filter indicated that the application is busy". On that failure, it tries to InstantiateDocObjectServer by classid of CLSID Microsoft Excel Worksheet... this fails with an HRESULT of 0x80040154 "Class not registered". The InstantiateDocObjectServer just calls CoCreateInstance on the classid, first with CLSCTX_LOCAL_SERVER, then (if that fails) with CLSCTX_INPROC_SERVER. I know DSOFramer is a popular sample project for embedding Office apps in various dialogs and forms. I'm hoping someone else has had this problem and might have some insight on how I can solve this. I really don't want it to close any other open Excel documents, and I really don't want it to error-out if it can't close the document due to unsaved data. Update 1: I've tried changing the classid that's passed in to "Excel.Application" (I know that class will resolve), but that didn't work. In CDsoDocObject, it tries to open key "HKEY_CLASSES_ROOT\CLSID{00024500-0000-0000-C000-000000000046}\DocObject", but fails. I've visually confirmed that the key is not present in my registry; The key is present for the guid, but there's no DocObject subkey. It then produces an error message box: "The associated COM server does not support ActiveX document embedding". I get similar (different key, of course) results when I try to use the Excel.Workbook programid. Update 2: I tried starting a 2nd instance of Excel, hoping that my automation would bind to it (being the most recently invoked) instead of the problem Excel instance, but it didn't seem to do that. Results were the same. My problem seems to have boiled down to this: I'm calling the BindToObject on an object of class IMoniker, and receiving 0x8001010A (RPC_E_SERVERCALL_RETRYLATER) "The message filter indicated that the application is busy". I've tried playing with the flags passed to the BindToObject (via the SetBindOptions), but nothing seems to make any difference. Update 3: It first tries to bind using an IMoniker class. If that fails, it calls CoCreateInstance for the clsid as a "fallback" method. This may work for other MS Office objects, but when it's Excel, the class is for the Worksheet. I modified the sample to CoCreateInstance _Application, then got the workbooks, then called the Workbooks::Open for the target file, which returns a Worksheet object. I then returned that pointer and merged back with the original sample code path. All working now.

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  • How to simulate mousemove event from one window to another?

    - by Gohan
    Hello, I am trying to Create an empty window, which process the WM_MOUSEMOVE message in WinProc: case WM_MOUSEMOVE: { HWND otherHwnd = HWND(0x000608FC); POINT pt = {LOWORD(lParam), HIWORD(lParam)}; ClientToScreen(otherHwnd, &pt); PostMessage(otherHwnd, WM_TIMER, WPARAM(4096), 0); PostMessage(otherHwnd, message, wParam, lParam); SendMessage(otherHwnd, WM_NCHITTEST, NULL, (LPARAM)MAKELONG(pt.x, pt.y)); SendMessage(otherHwnd, WM_NCHITTEST, NULL, (LPARAM)MAKELONG(pt.x, pt.y)); SendMessage(otherHwnd, WM_NCHITTEST, NULL, (LPARAM)MAKELONG(pt.x, pt.y)); SendMessage(otherHwnd, WM_SETCURSOR, WPARAM(otherHwnd), (LPARAM)MAKELONG(HTCLIENT, WM_MOUSEMOVE)); break; } I hope I can hover the hyberlink in IE, but result is the hyberlink only be showed as hover style in a very short time, then it turn to normal, and then again hover, then normal. At www.amazon.com, when I simulate to hover the link("Today's Deals ") , the link is blinking. I think there is a better way to do it, even the IE window is covered with some other windows, it can make the IE act with the mouseevent. waiting for the best solution~ orz Above is the spy++ logs when I realy hover the link. and the simulate is as same as the real message <01277> 000608FC S WM_SETCURSOR hwnd:000608FC nHittest:HTCLIENT wMouseMsg:WM_MOUSEMOVE <01278> 000608FC R WM_SETCURSOR fHaltProcessing:False <01279> 000608FC P WM_MOUSEMOVE fwKeys:0000 xPos:406 yPos:50 <01280> 000608FC P WM_TIMER wTimerID:4096 tmprc:00000000 <01281> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01282> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01283> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01284> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01285> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01286> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01287> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01288> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01289> 000608FC S WM_SETCURSOR hwnd:000608FC nHittest:HTCLIENT wMouseMsg:WM_MOUSEMOVE <01290> 000608FC R WM_SETCURSOR fHaltProcessing:False <01291> 000608FC P WM_MOUSEMOVE fwKeys:0000 xPos:406 yPos:50 <01292> 000608FC P WM_TIMER wTimerID:4096 tmprc:00000000 <01293> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01294> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01295> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01296> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01297> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01298> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01299> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01300> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01301> 000608FC S WM_SETCURSOR hwnd:000608FC nHittest:HTCLIENT wMouseMsg:WM_MOUSEMOVE <01302> 000608FC R WM_SETCURSOR fHaltProcessing:False <01303> 000608FC P WM_MOUSEMOVE fwKeys:0000 xPos:406 yPos:50 <01304> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01305> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01306> 000608FC P WM_TIMER wTimerID:4096 tmprc:00000000 <01307> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01308> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01309> 000608FC S WM_NCHITTEST xPos:520 yPos:283 <01310> 000608FC R WM_NCHITTEST nHittest:HTCLIENT <01311> 000608FC S WM_NCHITTEST xPos:521 yPos:281 <01312> 000608FC R WM_NCHITTEST nHittest:HTCLIENT

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • Runtime-error in wpf with Window.AllowsTransparent set to true.

    - by Alxandr
    I get an exception thrown at runtime when I set AllowsTransparent="True" I get an exception saying the WindowStyle can not be set to None if AllowsTransparent is set to true. Even if I explicitly say that WindowStyle is set to SingleBorder I get this error. However, if I set WindowStyle to SingleBorder and remove the AllowsTransparent-tag, I get no error, and the top of the window (the icon, name and close, minimize and maximize-buttons) disappears. Anyone knows what can cause this? Or is it just a bug in .Net 4.0 rc?

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  • Invoke or BeginInvoke cannot be called on a control until the window handle has been created.

    - by blade3
    Hi I am trying to install SQL Server 2008 Developer Edition x64 on a Windows Server 2008 VM. I run the installer for a standalone installation and this works fine for the setup support rules bit. That passes ok but then I get this error: TITLE: SQL Server Setup failure. SQL Server Setup has encountered the following error: Invoke or BeginInvoke cannot be called on a control until the window handle has been created.. BUTTONS: OK How can I resolve this? I am getting 2008 R2 CTP but this is just a CTP. My download is from DreamSpark. Thanks

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  • JSF submit dataTable and openpopup window after? is this possible?

    - by raimun
    Is it possible to just submit a dataTable instead of the entire form and then open a popupwindow after the submit? My dataTable has textboxes in it and the popup window is actually dependent on the data/values found in these textboxes. Since the user can change the values of the textboxes, I am required to get the latest values from the dataTables before the popup is opened. the popup is opened through a button found in each row of the datatable. i am using JSF2. thanks.

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  • How to implement JQuery easing into this window scroll movement function?

    - by Mohammad
    With this code I've been able to capture the mousewheel movement and apply it to the horizontal scroll bars instead of the vertical default. $('html').bind('mousewheel', function(event, delta) { window.parent.scrollBy(-120 * delta, 0); return false; }); Is there any way that I could add this jQuery easing animation to the scroll movement? jQuery.extend( jQuery.easing, { easeInOutBack: function (x, t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; } }); Thank you so much in advance!

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  • How to do a pop-up window with textfields in Objective-C?

    - by lionfly
    In the iPhone Objective-C app, I want to pop-up a window (which is smaller than the main view, and the app does not stop running) when a button is tapped, with textField for the user to input text, and dismiss it when it is done. This is widely used but I really cannot google the relevant content out. What view should I use to connect it with the button? AlertView (which seems you cannot add dialogue in), ModalView? Are there relevant info somewhere? Thanks.

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  • Contact form contents spilling out of container div on window resize.

    - by Alex C
    I'm trying to get my contact form to not spill its contents out of the parent div when I resize the viewport. How can I go about doing this? I have used float clearing to prevent this as I understood it was supposed to be used, but it isn't working. What should I do to fix this? here is the page in question. also I have a similar problem with the header.. the menu drops below the header text if I make the browser window smaller. Thanks for any help you all have to offer. http://countercharge.net/catsite/index.php?P=contact

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  • How can I prevent users from taking screenshots of my application window?

    - by Midday
    What are some methods to prevent screenshots from being taken, if any? I've considered setting the "Print Screen" button as a hotkey, which makes the window fuzzy. However, there would be the problem of other 3rd party screenshot tools. How can I prevent their use? Why would I want such a thing? The idea is to create a chat client which you can't share the chatted information with others, not by copy & paste nor by print screen... Looking for general ideas or suggestions rather than actual code.

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  • iPhone: how do I set up a clear window-size "blocker view"?

    - by Ben
    I feel like this should be obvious to me, but for some reason I can't figure this out. I have a navigation interface with nav bar, tool bar, and primary view. Sometimes the user takes an action that causes a progress indicator to appear in the middle of the view. While the progress indicator (which is a custom UIView) in spinning in the middle, I want no touch input to be allowed to go to any of the underlying interface (main view, nav bar, toolbar, etc). But this doesn't seem trivial. I've tried (and failed) to create a simple view whose only job is to swallow touch input and use it as a window subview-- no dice, it never gets the touch events (and yes, it does have userInteractionEnabled). I've tried to bolt it on as a transparent modal view controller, but those don't seem to ever be transparent. Thoughts? What am I missing? Thanks!

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  • Unable to show Desktop Notifications using Google Chrome

    - by Praveen Kumar
    I followed the instructions as given in Using The Notifications API. Also I faced many problems like the below, because I added the document.querySelector() inside the <head> part: Uncaught TypeError: Cannot call method 'addEventListener' of null Now I have the below source, where I am able to Check Notification Support, and Check Notification Permissions links. Guide me how to bring in notifications in a simpler way. Also, I tried this: $("#html").click(function() { if (window.webkitNotifications.checkPermission() == 0) { createNotificationInstance({ notificationType: 'html' }); } else { window.webkitNotifications.requestPermission(); } }); Now I am stuck with this source. I need to generate HTML & Simple Notifications. Am I missing something? Please guide me. Source: <!DOCTYPE HTML> <html lang="en-US"> <head> <meta charset="UTF-8"> <title>Desktop Notifications</title> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <script type="text/javascript"> function checkNotifications() { if (window.webkitNotifications) alert("Notifications are supported!"); else alert("Notifications are not supported for this Browser/OS version yet."); } function createNotificationInstance(options) { if (window.webkitNotifications.checkPermission() == 0) { // 0 is PERMISSION_ALLOWED if (options.notificationType == 'simple') { return window.webkitNotifications.createNotification('icon.png', 'Notification Title', 'Notification content...'); } else if (options.notificationType == 'html') { return window.webkitNotifications.createHTMLNotification('http://localhost/'); } } else { window.webkitNotifications.requestPermission(); } } </script> <style type="text/css"> * {font-family: Verdana, sans-serif;} body {font-size: 10pt; margin: 0; padding: 0;} p {margin: 5px;} a {color: #09f; text-decoration: none;} a:hover {color: #f00;} </style> </head> <body> <p><strong>Desktop Notifications</strong></p> <p>Lets see how the notifications work in this browser.</p> <p> <a href="#" onclick="checkNotifications(); return false;">Check Notification Support</a>. Next <a href="#" onclick="alert('Notifications are ' + ((window.webkitNotifications.checkPermission() == 0) ? '' : 'not ') + 'allowed!'); return false;">Check Notification Permissions</a> and if permissions are not there, <a href="#" onclick="window.webkitNotifications.requestPermission(); return false;">Request Permissions</a>. Create a <a href="#" id="text">Simple Notification</a> or <a href="#" id="html">HTML Notification</a>. </p> </body> <script type="text/javascript"> document.querySelector("#html").addEventListener('click', function() { if (window.webkitNotifications.checkPermission() == 0) { createNotificationInstance({ notificationType: 'html' }); } else { window.webkitNotifications.requestPermission(); } }, false); document.querySelector("#text").addEventListener('click', function() { if (window.webkitNotifications.checkPermission() == 0) { createNotificationInstance({ notificationType: 'simple' }); } else { window.webkitNotifications.requestPermission(); } }, false); </script> </html>

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  • What's the best way to check if the view is visible on the window?

    - by bhups
    What's the best way to check if the view is visible on the window? I have a CustomView which is part of my SDK and anybody can add CustomView to their layouts. My CustomView is taking some actions when it is visible to the user periodically. So if view becomes invisible to the user then it needs to stop the timer and when it becomes visible again it should restart its course. But unfortunately there is no certain way of checking if my CustomView becomes visible or invisible to the user. There are few things that I can check and listen to: onVisibilityChange //it is for view's visibility change, and is introduced in new API 8 version so has backward compatibility issue onWindowVisibilityChange //but my CustomView can be part of a ViewFlipper's Views so it can pose issues onDetachedFromWindows //this not as useful onWindowFocusChanged //Again my CustomView can be part of ViewFlipper's views. So if anybody has faced this kind of issues please throw some light.

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  • List of files and libraries that Window SDK contains?

    - by AKN
    For developing programs for windows, we need windows SDK. I understand that this SDK is what helps to create windows and handle window events and all that. I suppose it also enables us to manipulate with files and registries. (Does the same SDK is the reason for thread creation and handling?) All that is fine. I would like to know what are the files and libraries that come as a part of this SDK. Also does it come when I install the OS or when I install editors like Visual studio? Sometimes I see links to windows SDK separately as such. Is it same as the one that I get when installing Visual Studio or has something more than that.

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  • Php file outputting javascript for include as a JS file - need to restrict so its not opened in a browser window

    - by Ali
    Hi guys, I'm storing configuration details in a database which I need to use in javascript. I'm accessing all this using php and instead of outputting all the details into inline javascript code on the main page I've instead created a php file that outputs content type javascript and refernce it in my main page as an external javascript file. I want to set it up so that it can't be viewed in a browser window i.e : <script type="text/javascript" src="phpFileThatDoesJS.php" ></script> should work but typing www.mysite.com/phpFileThatDoesJS.php in the browser shouldn't EDIT ========== The thing is that I have to edit a script that for some oddball reason stores the username and password of a user in a javascript Object and outputs it within script tags. I have to set it up so that this is not viewable by a simple view source action. Thats why I thought of referencing it as an external javascript. Isnt there any htaccess tricks that I could use?

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  • How to use CSS to ensure items remain offscreen even if window is resized?

    - by Ashley Ward
    I am trying to implement a type of slider using jquery. However this question is about the CSS involved in trying to achieve the functionality. My site design occupies a central column of width 960px. Within this layout there is a central element, that I wish to slide right, on click of a "next" button, and at the same time, another element of the same class slides in from the left to occupy the space vacated. I have drawn a diagram of what I am trying to achieve. In this diagram the red blocks are the element I want to slide in and out, it is grouped by a div which moves left to produce the effect using jQuery I have 2 main questions: How do I get the correct margin values, given that the browser window width can vary and that all elements that are not the current item should be offscreen? 2.If the user were to resize the margins could be dynamically altered based on the values returned using the jQuery resize() event. Or is there a neater quicker better way of doing it using pure CSS?

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  • gtk draw "expose-event" and redraw

    - by warem
    I want to use expose-event to draw something then update or redraw. That's to say, there are a drawing area and a button in window. When clicking button, the drawing area will be redrawn accordingly. My problems are Following code worked but it only had a drawing area no button. If I add the button(cancel the comment for button), nothing is drawn. What's the reason? In the following code, if I changed gtk_container_add (GTK_CONTAINER (box), canvas); to gtk_box_pack_start(GTK_BOX(box), canvas, FALSE, FALSE, 0);, nothing is drawn. Usually we use gtk_box_pack_start to add something into box. Why doesn't it work this time? The function build_ACC_axis refreshed drawing area and prepared for new draw. I google it but I didn't know if it worked. Could you please comment on it? If the source file is test.c, then compilation is gcc -o test test.c `pkg-config --cflags --libs gtk+-2.0` The code is below: #include <gtk/gtk.h> #include <glib.h> static void draw (GdkDrawable *d, GdkGC *gc) { /* Draw with GDK */ gdk_draw_line (d, gc, 0, 0, 50, 50); gdk_draw_line (d, gc, 50, 50, 50, 150); gdk_draw_line (d, gc, 50, 150, 0, 200); gdk_draw_line (d, gc, 200, 0, 150, 50); gdk_draw_line (d, gc, 150, 50, 150, 150); gdk_draw_line (d, gc, 150, 150, 200, 200); gdk_draw_line (d, gc, 50, 50, 150, 50); gdk_draw_line (d, gc, 50, 150, 150, 150); } static gboolean expose_cb (GtkWidget *canvas, GdkEventExpose *event, gpointer user_data) { GdkGC *gc; gc = gdk_gc_new (canvas->window); draw (canvas->window, gc); g_object_unref (gc); return FALSE; } void build_ACC_axis (GtkWidget *button, GtkWidget *widget) { GdkRegion *region; GtkWidget *canvas = g_object_get_data(G_OBJECT(widget), "plat_GA_canvas"); region = gdk_drawable_get_visible_region(canvas->window); gdk_window_invalidate_region(canvas->window, region, TRUE); gtk_widget_queue_draw(canvas); /* gdk_window_process_updates(canvas->window, TRUE); */ gdk_region_destroy (region); } int main (int argc, char **argv) { GtkWidget *window; GtkWidget *canvas, *box, *button; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); g_signal_connect (G_OBJECT (window), "destroy", G_CALLBACK (gtk_main_quit), NULL); box = gtk_vbox_new(FALSE, 0); gtk_container_add (GTK_CONTAINER (window), box); canvas = gtk_drawing_area_new (); g_object_set_data(G_OBJECT(window), "plat_GA_canvas", canvas); /* gtk_box_pack_start(GTK_BOX(box), canvas, FALSE, FALSE, 0); */ gtk_container_add (GTK_CONTAINER (box), canvas); g_signal_connect (G_OBJECT (canvas), "expose-event", G_CALLBACK (expose_cb), NULL); /* button = gtk_button_new_with_label ("ok"); gtk_box_pack_start(GTK_BOX(box), button, FALSE, FALSE, 0); |+ gtk_container_add (GTK_CONTAINER (box), button); +| gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(build_ACC_axis), window); */ gtk_widget_show_all (window); gtk_main (); }

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  • How to change the OSX menubar in wxPython without any opened window?

    - by gyim
    I am writing a wxPython application that remains open after closing all of its windows - so you can still drag & drop new files onto the OSX dock icon (I do this with myApp.SetExitOnFrameDelete(False)). Unfortunately if I close all the windows, the OSX menubar will only contain a "Help" menu. I would like to add at least a File/Open menu item, or just keep the menubar of the main window. Is this somehow possible in wxPython? In fact, I would be happy with a non-wxPython hack as well (for example, setting the menu in pyobjc). wxPython development in OSX is such a hack anyway ;)

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  • How to print the Control identifiers of a window to a document in Pywinauto.

    - by Swetha
    Hi All, I am trying to automate installation of an application using Pywinauto.During the installation the last window shows some warning or error messages in few cases and later the system begins to restart.My objective is to capture the the Warning messages which is possible by app.top_window_()._ctrl_identifiers() np.Notepad.Edit.TypeKeys(a,with_spaces=True, with_tabs=True, with_newlines=True) This is returning a list which contains all the messages of the screen. Second line is where i am trying to print the list object in the notepad.But its throwing some exceptions Traceback (most recent call last): File "", line 1, in np.Notepad.Edit.TypeKeys(a,with_spaces=True, with_tabs=True, with_newlines=True) File "C:\Python26\pywinauto\controls\HwndWrapper.py", line 950, in TypeKeys turn_off_numlock) File "C:\Python26\pywinauto\SendKeysCtypes.py", line 629, in SendKeys keys = parse_keys(keys, with_spaces, with_tabs, with_newlines) File "C:\Python26\pywinauto\SendKeysCtypes.py", line 538, in parse_keys c = string[index] KeyError: 0 Could anyone let me know how to do this or if there is other way in which this can be handled with an example. Thanks a lot in advance. Swetha

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  • Is window.location.href = 'some_page.html' followed by search engines?

    - by Arkaaito
    Currently our website uses links to allow the user to change their locale. The problem with this is that you get a lot of random outlinks from each page on the site to... the same page, in other languages. When a search engine traverses this, it gets an excessively complex view of the site. We were going to change it to a form post to avoid this. However, it seems to me that we should just be able to change it to an onclick="window.location.href='change_my_language.php'" rather than an href="change_my_language.php". Am I right? Or do the major search engines scan for and follow this sort of thing nowadays?

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  • How to setup Expression Blend 3 add-in window at certain position ?

    - by j23tom..pl
    For example in Sketchflow add-in there is ApplicationFlowPane (derrived from PrototypingPane) which registers itself using IWindowService like this: service.RegisterPalette(this.PaletteRegistryName, this, this.Caption, this.KeyBinding); But i can't see where it is defined that it is docked on bottom pane. Before someone replies that it's at: %AppData%\Microsoft\Expression\Blend3\Workspaces No it's not there because those files do not exists at first run. The question is how can i put my window at certain position with Expression Blend 3 plug-in api ? update 1: It seems that to achive what i want i have to change design.xaml (where workspaces are defined) which is loaded from satellite assembly Microsoft.Expression.Blend.resources.dll (method load in class FrameworkPackage in Microsoft.Expression.Blend.dll). But since this dll is strongly named i can't change it. So now the question is. Is there any other way I can change Design Workspace at runtime ?

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  • Can I access an iframe of the same domain in a separate window?

    - by jozecuervo
    How can I detect the presence of and then call a function on a frame that is already loaded in one tab (my iframed facebook app) from a page being loaded in a new tab (from an ad-served link). It seems most examples focus on parent/child iframe communication. In this case, a link will be served from Google Ad Manager, which only allows _top or _blank to be targeted. I want to pass an id through the ad click into the new page/tab on my domain and then JS call over to the frame my app is in to switch state. Both frames are on my domain but not in the same document or window. Is this possible?

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