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  • Blank Swf after printing from another app.

    - by Carlos Barbosa
    Ok, so i am having a problem, where i developed an app that uses the webcam, adds an image and then takes a picture, well, i implemented textbook style the printjob, and well everytime after printing my swf goes blank. http://stackoverflow.com/questions/3021557/as3-printing-problem-blanks-swf-after-print-or-cancel But now i have been continuing testing, and i found out, that if i print from another application and then comeback, my video stream from the webcam is blank, this has no sense at all, since i am printing from another app. Please i need help with this, i have found one additional case: http://board.flashkit.com/board/showthread.php?t=781089 What is going on here i mean, this must be a flash player issue right.

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  • flash component appear out of box

    - by Proyb2
    After embedded flash content on HTML, I tried to click comboxbox list, it was appear to be truncated, how do I actually make the list visible outside the flash content? Seeing some of the commercial ads with out-of-box feature, how do I do that?

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  • flashlog viewer

    - by user334091
    Hi all, I want to build an application using air. The application should load the flashlog file and display the contents after performing some text filtering. But when i load the application this clears my flashlog.txt though my file mode is READ. I can understand that running my air application clears the flashlog and prepares it for new logging. Is there a workaround for this. I dont want to open the flashlog file everytime and check for traces from my web application

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  • To implement a remote desktop sharing solution

    - by Cameigons
    Hi, I'm on planning/modeling phase to develop a remote desktop sharing solution, which must be web browser based. In other words: an user will be able to see and interact with someone's remote desktop using his web-browser. Everything the user who wants to share his desktop will need, besides his browser, is installing an add-in, which he's going to be prompted about when necessary. The add-in is required since (afaik) no browser technology allows desktop control from an app running within the browser alone. The add-in installation process must be as simple and transparent as possible to the user (similar to AdobeConnectNow, in case anyone's acquainted with it). The user can share his desktop with lots of people at the same time, but concede desktop control to only one of them at a time(makes no sense being otherwise). Project requirements: All technology employed must be open-source license compatible Both front ends are going to be in flash (browser) Must work on Linux, Windows XP(and later) and MacOSX. Must work at least with IE7(and later) and Firefox3.0(and later). At the very least, once the sharer's stream hits the server from where it'll be broadcast, hereon it must be broadcasted in flv (so I'm thinking whether to do the encoding at the client's machine (the one sharing the desktop) or send it in some other format to the server and encode it there). Performance and scalability are important: It must be able to handle hundreds of dozens of users(one desktop sharer, the rest viewers) We'll definitely be using red5. My doubts concern mostly implementing the desktop publisher side (add-in and streamer): 1) Are you aware of other projects that I could look into for ideas? (I'm aware of bigbluebutton.org and code.google.com/p/openmeetings) 2) Should I base myself on VNC ? 3) Bearing in mind the need to have it working cross-platform, what language should I go with? (My team is very used with java and I have some knowledge of C/C++, but anything goes really). 4) Any other advices are appreciated.

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • Error #2126: NetConnection object must be connected

    - by Shuo
    Hey guys , I want to count the online user,when each client login the system,it's connecting to the server and increase a variable stored in a remote shared object. But when client connecting server,problems arises:Error #2126: NetConnection object must be connected My web layout: Website --- apps --- userLogin Code snippets: rtmpnc = new NetConnection(); rtmpnc.objectEncoding = ObjectEncoding.AMF0; var uri:String = ServerConfig.getChannel("my-rtmp").endpoint + "/userLogin"; rtmpnc.connect("http://202.206.249.193:2367/userLogin"); rtmpnc.addEventListener(NetStatusEvent.NET_STATUS,onNetStatusHandler); The onNetStatusHander is defined as : switch(event.info.code) { case "NetConnection.Connect.Success":onConnSuccess();break; case "NetConnection.Connect.Failed":onConnError();break; } Could anyoue help me out?Much thanks! Best,Shuo

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  • UIComponent's width and height have no effect on Sprite

    - by flexwheel
    Given this code: var circle:Sprite = new Sprite(); circle.graphics.beginFill(0xFFCC00); circle.graphics.drawCircle(0, 0, 20); var uiComp:UIComponent = new UIComponent(); uiComp.x = 100; uiComp.y = 100; uiComp.measuredHeight = 0; uiComp.measuredWidth = 0; uiComp.addChild(circle); addChild(uiComp); Why does changing the width and height of uiComp not affect the Sprite? Wouldn't UIComponent provide Sprite with a Graphics object, which limits that area where Sprite can draw?

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  • Flex 3 - Remove image flickering

    - by BS_C3
    Hello Community! I have an application with different components that are accessible through a viewstack in the main application. The main application looks like that: <Application> <Viewstack> <myComponent1/> <myComponent2/> <myComponent3/> . . . </Viewstack> </Application> In myComponent1, I have a horizontalList where the user can select a product. In myComponent2, I have 2 containers inside the component. A left container with a larger image of the product selected in myComponent1 and a right container with all characteristics of the product. Both containers have an embed background image. When I select a product in myComponent1, the application displays myComponent2. When the component is displayed, I first see the page without the large image of the product, then both containers flickers and the product image is displayed. How could I avoid this flickering? It's really annoying _< Thanks in advance for your help =) Regards. BS_C3

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  • Actionscript Enterframe Movement

    - by David
    I am trying to make accelerated movement, but I am running into a problem that, for the life of me, I cannot understand. My class definition: public class Player extends MovieClip { private var stageRef:Stage; private var key:KeyObject; private var acceleration:int = .5; private var curSpeed:int = 0; public function Player(stageRef:Stage) { this.stageRef = stageRef; addEventListener(Event.ENTER_FRAME, enterFrame); key = new KeyObject(stageRef); } public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += 5; } } } This works to move my position in the x direction at a constant rate. However, if I change enterFrame to public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += acceleration; } } No movement occurs. Is there something going on in the event I do not understand? Why is it that I can have x increased by a constant value but not a constant value as defined in a variable in the class? Is it a scope issue?

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  • How to add/get Sprite to/from UIComponent

    - by user955399
    How to add Sprite to BorderContainer (UIComponent)? var sprite:Sprite = new Sprite(); sprite.graphics.lineStyle(10,0); sprite.graphics.moveTo(40,40); sprite.graphics.lineTo(60,60); mybordercontainer.addChild(sprite); //mybrodercontainer is id of BorderContainer created in mxml This code doesnt work. I cant see Sprite on my BorderContainer. How can I add Sprites on UIComponents, so I can see them? I tried this and it kinda worked: var comp:UIComponent = new UIComponent(); comp.addChild(sprite); myborderconteiner.addElement(comp); But I dont think, that this is a right way to add Sprites to UIComponents. Is there another method to do that? Second problem: When I have few Sprites added to my UIComponent (lines/circles/images or others) how can I receive an object Sprite from that UIComponent, which is containing all Sprites added before to that UIComponent? I need to create Bitmap from that Sprite and do some things. I hope I make myself clear

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  • Camera Stream in Flash Problem

    - by Peter
    Please help me fill the question marks. I want to get a feed from my camera and to pass it to the receive function. Also in flash builder(in design mode) how do I put elements so they can play a camera feed?? Because as it seems VideoDisplay just doesn't work public function receive(???:???):void{ //othercam is a graphic element(VideoDisplay) othercam.??? = ????; } private function send():void{ var mycam:Camera = Camera.getCamera(); //mycam2.attachCamera(mycam); //sendstr is a stream we send sendstr.attachCamera(mycam); //we pass mycam into receive sendstr.send("receive",mycam); }

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  • What encoding does Flash Builder use to send non-English data to servers?

    - by Ole Jak
    In my site I use Unicode... I hoped when I'll connect Flash Builder to my server (using Data - connect to HTTP ) It will work with my API sending Russian text as UTF-8 but instead it sends Þûõó ïúушúøý to my API and so to DB and so on instead of my favourite UTF-8 &#1056;&#1091;&#1089;&#1089;&#1082;&#1086;&#1077; &#1048;&#1084;&#1103; 2... So what encoding uses flash builder and How to make Flash Application send UTF-8 data to my server or some other readable format?

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  • Complex movement within animation

    - by Irwin
    I've this application, where two children are playing catch. One throws and the other catches. While I can show a ball object moving between two stationary objects, how do I show the objects "releasing" and "catching" the ball, in a way that is close to lifelike? EDIT: The movement of the hands in this game: http://www.acreativedesktop.com/animation-game-slaphands.html is what I would like to replicate. Any tips on how to do that?

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  • Facebook, Flash and maintaining state

    - by Myk
    So here's the situation: I have a Flash application I'm deploying to facebook as a canvas app. There are various states within this app - different "pages", sort of. I want to be able to share this app with other users using Facebook's baked-in sharing mechanism. However, I want each state to have its own share button. That way when someone clicks Share on page 3 they are actually sharing page 3, not the root of the whole application. Does anyone know if Facebook exposes some mechanism by which this could be possible? It would be as simple as passing a string into the iFrame that holds the canvas app, so I could load it in as a FlashVar and work from there. I'm kind of beating my head against the wall - does this request make sense, and has anyone tackled anything like this before? Thanks!

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  • whats a sure shot way to make sure objects appear correctly positioned on stage

    - by dubbeat
    Hi, I've being having a lot of trouble recently getting objects (UIComponents containing movieclips) to appear correctly in the right positions. For example, my current dilema is I have a container that is 3 layers deep. outer layer inner layer display layer This hiearachy was built in CS4 as a movieclip. In the display layer in CS4 I figured out where I want to place 16 different "box" movieclips. I dont want to create these boxes maunually at design time, instead I want to add them at run time. So I know what container I want to add my boxes to. I know what positions they "would" be at in CS4 environment. Whats the best way to add them in the correct locations with code? The "box" I'm trying to add in a movieclip held inside of a UIComponent. Is there a "rule of thumb" to do this type of thing? I'm sure I'm going to encounter this problem again and again and I'd like to just blow the problem out of the water once and for all with the "right way" to do this.

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  • Calculate the sum of a datagrid's rows

    - by chchrist
    I have this datagrid which has columns with a NumericStepper as an itemEditor where the user can change the number of items he wants to buy. How can I calculate the sum of all cells when the user updates datagrid's values? Thanks in advance

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  • scaleX scaleY increasing left, top margin, and line spacing

    - by Mark
    If you have Text with a font that is 72 point for example (and scaleX scaleY = 1) you can achieve the same size with a font size of 12 and scaleX,scaleY = 6. For reasons that would take too long to explain I am applying a large scale factor as in the latter example. The problem is, even though the text is the same size, the line spacing and left and top margins have all been increased but I want them to be the same size as well. As far as the line spacing, I discovered that TextFormat.leading was being automatically increased when scaleX, scaleY was greater than 1, so I just had to reset TextFormat.leading back to 0. That leaves the left and top margins, and I have no idea how those are being increased. I tried TextFormat.blockIndent=0 and TextFormat.leftMargin=0 (and also ignorePadding=true) and it had no effect. And have no clue how to reset the top margin either to its orginal size, in case anyone has an idea for all these.

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  • Do superfluous calls to addEventListenter("event", thisSpecificFunction) waste resources?

    - by Richard Haven
    I have ItemRenderers that need to listen for events. When they hear an event (and when data changes), they dispatch an event with their current data value. As item renderers are reused, each of them is going to add its callback in set data(value...)and pass the callback function in the event as well as the current data value. So, the listener of the item renderer's bubbling event will set someEventDispatcher.addEventListener("someEvent", itemRendererEvent.callbackListener). This will happen more than once. Does setting the same event listener on the same event for the same dispatcher waste resources? Does the displatcher see that it already has the listener?

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  • Image to Object with as3

    - by tictac
    I'm trying to convert an image in my assets folder "./assets/image1.png" to type Object. It needs to be Object because that's what the function I'm using it in is expecting. Any ideas what would be the simplest way to do this?

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