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  • Strategies for when to use properties and when to use internal variables on internal classes?

    - by Edward Tanguay
    In almost all of my classes, I have a mixture of properties and internal class variables. I have always chosen one or the other by the rule "property if you need it externally, class variable if not". But there are many other issues which make me rethink this often, e.g.: at some point I want to use an internal variable from outside the class, so I have to refactor it into a property which makes me wonder why I don't just make all my internal variables properties in case I have to access them externally anyway, since most classes are internal classes anyway it aren't exposed on an API so it doesn't really matter if the internal variables are accessible from outside the class or not but then since C# doesn't allow you to instantiate e.g. List<string> property in the definition, then these properties have to be initialized in every possible constructor, so these variables I would rather have internal variables just to keep things cleaner in that they are all initialized in one place C# code reads more cleanly if constructor/method parameters are camel case and you assign them to pascal case properties instead of the ambiguity of seeing "templateIdCode" and having to look around to see if it is a local variable, method parameter or internal class variable, e.g. it is easier when you see "TemplateIdCode = templateIdCode" that this is a parameter being assigned to a class property. This would be an argument for always using only properties on internal classes. e.g.: public class TextFile { private string templateIdCode; private string absoluteTemplatePathAndFileName; private string absoluteOutputDirectory; private List<string> listItems = new List<string>(); public string Content { get; set; } public List<string> ReportItems { get; set; } public TextFile(string templateIdCode) { this.templateIdCode = templateIdCode; ReportItems = new List<string>(); Initialize(); } ... When creating internal (non-API) classes, what are your strategies in deciding if you should create an internal class variable or a property?

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  • Handling Application Logic in Multiple AsyncTask onPostExecute()s

    - by stormin986
    I have three simultaneous instances of an AsyncTask for download three files. When two particular ones finish, at the end of onPostExecute() I check a flag set by each, and if both are true, I call startActivity() for the next Activity. I am currently seeing the activity called twice, or something that resembles this type of behavior. Since the screen does that 'swipe left' kind of transition to the next activity, it sometimes does it twice (and when I hit back, it goes back to the same activity). It's obvious two versions of the activity that SHOULD only get called once are being put on the Activity stack. The only way I can find that this is possible is if both AsyncTasks' onPostExecute() executed SO simultaneously that they were virtually running the same lines at the same time, since I set the 'itemXdownloaded' flag to true right before I check for both and call startActivity(). But this is happening enough that it's very hard for me to believe that both downloads are finishing precisely at the same time and having their onPostExecute()s so close together... Any thoughts on what could be going on here? General gist of code (details removed, ignore any syntactical errors I may have edited in): // In onPostExecute() switch (downloadID) { case DL1: dl1complete = true; break; case DL2: dl2complete = true; break; case DL3: dl3complete = true; break; } // If 1 and 2 are done, move on (DL3 still going in background) if ( downloadID != DL3 && dl1complete && dl2complete) { ParentClass.this.startActivity(new Intent(ParentClass.this, NextActivity.class)); }

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  • How to seek to a specific time in a RTP stream?

    - by Cipi
    I am streaming a prerecorded H264 video that has the following structure: [I] [x] [x] [x] [I] [x] [x] [x] [I]... In between the IDR (I-s in my structure) I have 32 (only 3 presented here) other frames (all other stuff that is not IDR like SEI, SPS, PPS... X-es) Now, let assume that the timing of my frames is such: TIME: 1 2 3 4 5 6 7 8 9 FRAME: [I] [x] [x] [x] [I] [x] [x] [x] [I]... Now i want to seek to the time 4. If I seek to that frame, and send it, the picture gets messed up because the decoder needs a IDR to decode it properly, so I resorted to finding the appropriate IDR (in this case one with the time 1) and sending it as the frame with the time 4. So now the picture is decoded properly, all is well... but... If my GOV is 32, and I need to send the non IDR frame that has the index 31, and if the time span between it and the corresponding IDR is 3 seconds, I actually get 3 seconds earlier then the time I want. Now, this is not precise, because I cannot seek to the half of the GOV time span. Also, I cant set smaller GOV, so I want other ideas... My other idea was to send the last known IDR, and then send all other non IDR frames that come before the one I want, only I would set for all of them RTP-TIME to be the same as the corresponding IDR. In this case the picture gets decoded perfectly, but now in the above case, 3 seconds that follow non IDR frame with the wanted time get fast paced in the decoder/player (there is no instantaneous seek)... Any ideas? Or I can only seek to IDR-s and not the frames in between?

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  • iPhone code forUIImageViewControllerPickerSourceTypeCamera

    - by aman-gupta
    - (IBAction)pickAndDecode:(id) sender { UIImagePickerControllerSourceType sourceType; int i = [sender tag]; switch (i) { case 0: sourceType = UIImagePickerControllerSourceTypeCamera; break; case 1: sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; break; case 2: sourceType = UIImagePickerControllerSourceTypePhotoLibrary; break; default: sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; } [self pickAndDecodeFromSource:sourceType]; } - (void) updateToolbar { self.cameraBarItem.enabled = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]; self.savedPhotosBarItem.enabled = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeSavedPhotosAlbum]; self.libraryBarItem.enabled = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]; self.archiveBarItem.enabled = true; self.actionBarItem.enabled = (self.result != nil) && ([self.result actions] != nil) && ([self.result actions].count > 0); } - (void)pickAndDecodeFromSource:(UIImagePickerControllerSourceType) sourceType { [self reset]; // Create the Image Picker if ([UIImagePickerController isSourceTypeAvailable:sourceType]) { UIImagePickerController* picker = [[UIImagePickerController alloc] init]; picker.sourceType = sourceType; picker.delegate = self; picker.allowsImageEditing = YES; // [[NSUserDefaults standardUserDefaults] boolForKey:@"allowEditing"]; // Picker is displayed asynchronously. [self presentModalViewController:picker animated:YES]; } else { NSLog(@"Attempted to pick an image with illegal source type '%d'", sourceType); } } Where I Put this line in my above codes; [picker setShowsCameraControls:FALSE]; please help me so that i can change the real view of iPhone camera according to my view which i have designed

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  • Rails select box in form decides on create action in controller?

    - by dannymcc
    Hi Everyone? I am trying to add a select box to the base of my create form that decides if an action runs from the controller...if that makes any sense? Basically the application creates a project in FreeagentCentral whenever a new project is made: def create @company = Company.find(params[:kase][:company_id]) @kase = @company.kases.create!(params[:kase]) respond_to do |format| params[:send_to_freeagent] ? @kase.create_freeagent_project(current_user) #flash[:notice] = 'Case was successfully created.' flash[:notice] = fading_flash_message("Case was successfully created.", 5) format.html { redirect_to(@kase) } format.xml { render :xml => @kase, :status => :created, :location => @kase } end end and within my form I have: <%= check_box_tag :send_to_freeagent, 1 % Create project in Freeagent? What I would like to happen, is if the select box is checked the project is sent to Freeagent. If not, the case just gets created locally as normal but without the Freeagent data being sent. If I use the above code, I get an exception caught error: SyntaxError in KasesController#new controllers/kases_controller.rb:114: syntax error, unexpected '\n' Any idea what I am doing wrong, also is it possible to make the check boxes checked as default? Thanks, Danny

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  • Rails database relationships

    - by Danny McClelland
    Hi Everyone, I have three models that I want to interact with each other. Kase, Person and and Company. I have (I think) setup the relationships correctly: class Kase < ActiveRecord::Base #HAS ONE COMPANY has_one :company #HAS MANY PERSONS has_many :persons class Person < ActiveRecord::Base belongs_to :company class Company < ActiveRecord::Base has_many :persons def to_s; companyname; end I have put the select field on the create new Kase view, and the create new Person view as follows: <li>Company<span><%= f.select :company_id, Company.all %> </span></li> All of the above successfully shows a drop down menu dynamically populated with the company names within Companies. What I am trying to do is display the contact of the Company record within the kase and person show.html.erb. For example, If I have a company called "Acme, Inc." and create a new Kase called "Random Case" and choose within the create new case page "Acme, Inc." from the companies drop down menu. I would then want to display "Acme, Inc" along with "Acme, Inc. Mobile" etc. on the "Random Case" show.html.erb. I hope this makes sense to somebody! Thanks, Danny

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  • protocol parsing in c

    - by nomad.alien
    I have been playing around with trying to implement some protocol decoders, but each time I run into a "simple" problem and I feel the way I am solving the problem is not optimal and there must be a better way to do things. I'm using C. Currently I'm using some canned data and reading it in as a file, but later on it would be via TCP or UDP. Here's the problem. I'm currently playing with a binary protocol at work. All fields are 8 bits long. The first field(8bits) is the packet type. So I read in the first 8 bits and using a switch/case I call a function to read in the rest of the packet as I then know the size/structure of it. BUT...some of these packets have nested packets inside them, so when I encounter that specific packet I then have to read another 8-16 bytes have another switch/case to see what the next packet type is and on and on. (Luckily the packets are only nested 2 or 3 deep). Only once I have the whole packet decoded can I handle it over to my state machine for processing. I guess this can be a more general question as well. How much data do you have to read at a time from the socket? As much as possible? As much as what is "similar" in the protocol headers? So even though this protocol is fairly basic, my code is a whole bunch of switch/case statements and I do a lot of reading from the file/socket which I feel is not optimal. My main aim is to make this decoder as fast as possible. To the more experienced people out there, is this the way to go or is there a better way which I just haven't figured out yet? Any elegant solution to this problem?

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  • How to easily map c++ enums to strings

    - by Roddy
    I have a bunch of enum types in some library header files that I'm using, and I want to have a way of converting enum values to user strings - and vice-versa. RTTI won't do it for me, because the 'user strings' need to be a bit more readable than the enumerations. A brute force solution would be a bunch of functions like this, but I feel that's a bit too C-like. enum MyEnum {VAL1, VAL2,VAL3}; String getStringFromEnum(MyEnum e) { switch e { case VAL1: return "Value 1"; case VAL2: return "Value 2"; case VAL1: return "Value 3"; default: throw Exception("Bad MyEnum"); } } I have a gut feeling that there's an elegant solution using templates, but I can't quite get my head round it yet. UPDATE: Thanks for suggestions - I should have made clear that the enums are defined in a third-party library header, so I don't want to have to change the definition of them. My gut feeling now is to avoid templates and do something like this: char * MyGetValue(int v, char *tmp); // implementation is trivial #define ENUM_MAP(type, strings) char * getStringValue(const type &T) \ { \ return MyGetValue((int)T, strings); \ } ; enum eee {AA,BB,CC}; - exists in library header file ; enum fff {DD,GG,HH}; ENUM_MAP(eee,"AA|BB|CC") ENUM_MAP(fff,"DD|GG|HH") // To use... eee e; fff f; std::cout<< getStringValue(e); std::cout<< getStringValue(f);

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  • SQL: select rows with the same order as IN clause

    - by Andrea3000
    I know that this question has been asked several times and I've read all the answer but none of them seem to completely solve my problem. I'm switching from a mySQL database to a MS Access database with MS SQL. In both of the case I use a php script to connect to the database and perform SQL queries. I need to find a suitable replacement for a query I used to perform on mySQL. I want to: perform a first query and order records alphabetically based on one of the columns construct a list of IDs which reflects the previous alphabetical order perform a second query with the IN clause applied with the IDs' list and ordered by this list. In mySQL I used to perform the last query this way: SELECT name FROM users WHERE id IN ($name_ids) ORDER BY FIND_IN_SET(id,'$name_ids') Since FIND_IN_SET is available only in mySQL and CHARINDEX and PATINDEX are not available from my php script, how can I achieve this? I know that I could write something like: SELECT name FROM users WHERE id IN ($name_ids) ORDER BY CASE id WHEN ... THEN 1 WHEN ... THEN 2 WHEN ... THEN 3 WHEN ... THEN 4 END but you have to consider that: IDs' list has variable length and elements because it depends on the first query that list can easily contains thousands of elements Have you got any hint on this? Is there a way to programmatically construct the ORDER BY CASE ... WHEN ... statement? Is there a better approach since my list of IDs can be big?

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  • Load images into separate movie clips from a XML, Flash, Actionscript 3.0

    - by James Dunay
    I have an xml image bank, pretty standard, and I have a loader, along with movie clips that I want the images loaded into, the problem that I am running into is I want the images to load into separate movie clips, so I’m using a case statement to specify where they go. However, I can only get them to load into a single movie clip, I assume they are loading ontop of each other and I don’t know how to get them to separate out. I’ll post my code. It doesn’t make any sense to me but if you have any suggestions that would be real great. I can make separate loaders and then just do 1 image per loader, but that just doesn’t sound right to me. var counterNumber:Number = 0; function callThumbs():void{ for (var i:Number = 0; i <3; i++){ thumbLoaded(); counterNumber++; } } function thumbLoaded(){ var photoLoader = new Loader(); switch (counterNumber){ case 1: photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageOne.image.@url[0])); whole.boxOne.pictureLoader.addChild(photoLoader); trace("1Done"); break; case 2: photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageTwo.image.@url[0])); whole.boxTwo.pictureLoader.addChild(photoLoader); trace("2Done"); break; } }

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  • How do I correcly handle ZoneLocalMapping.ResultType.Ambiguous?

    - by RWC
    In my code I try to handle ZoneLocalMapping.ResultType.Ambiguous. The line unambiguousLocalDateTime = localDateTimeMapping.EarlierMapping; throws an InvalidOperationException with message "EarlierMapping property should not be called on a result of type Ambiguous". I have no clue how I should handle it. Can you give me an example? This is what my code looks like: public Instant getInstant(int year, int month, int day, int hour, int minute) { var localDateTime = new LocalDateTime(year, month, day, hour, minute); //invalidated, might be not existing var timezone = DateTimeZone.ForId(TimeZoneId); //TimeZone is set elsewhere, example "Brazil/East" var localDateTimeMapping = timezone.MapLocalDateTime(localDateTime); ZonedDateTime unambiguousLocalDateTime; switch (localDateTimeMapping.Type) { case ZoneLocalMapping.ResultType.Unambiguous: unambiguousLocalDateTime = localDateTimeMapping.UnambiguousMapping; break; case ZoneLocalMapping.ResultType.Ambiguous: unambiguousLocalDateTime = localDateTimeMapping.EarlierMapping; break; case ZoneLocalMapping.ResultType.Skipped: unambiguousLocalDateTime = new ZonedDateTime(localDateTimeMapping.ZoneIntervalAfterTransition.Start, timezone); break; default: throw new InvalidOperationException(string.Format("Unexpected mapping result type: {0}", localDateTimeMapping.Type)); } return unambiguousLocalDateTime.ToInstant(); } If I look at class ZoneLocalMapping I see the following code: /// <summary> /// In an ambiguous mapping, returns the earlier of the two ZonedDateTimes which map to the original LocalDateTime. /// </summary> /// <exception cref="InvalidOperationException">The mapping isn't ambiguous.</exception> public virtual ZonedDateTime EarlierMapping { get { throw new InvalidOperationException("EarlierMapping property should not be called on a result of type " + type); } } That's why I am receiving the exception, but what should I do to get the EarlierMapping?

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  • How to start/stop/restart jQuery animation

    - by Emin
    I have the following function that when I call displays a message to the user for a certain amount of time (5 secs in my case). During this "period" if I call the function again to display another message, practically it should hide, then re-appear with the new message for another 5 seconds. What happens with my code below, I call the function to display the message. Then, lets say on the 4th second, I call it again to display another message, the new message is displayed for 1 second. I need to somehow -reset- the time but can't figure out how. Tried stopping the animation, checking if the element was visible and hiding it if it was, and many other things. I believe the solution is a simple chaining issue but can't get it right. So any help would be appreciated! function display_message(msgType, message) { var elem = $('#ur_messagebox'); switch (msgType) { case 'confirm': elem.addClass('msg_confirm'); break; case 'error': elem.addClass('msg_error'); break; } elem.html(message); elem.show().delay(5000).fadeOut(1000); } thanks in advance...

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  • Installed Redmine on Ubuntu; But i have no clue how to use it to create Users/Projects/Roles/Tracking etc.....

    - by Ronnie
    Hi all, Im new to Redmine. I installed redmine(with mysql) on Ubuntu 10.04. The following were the installation steps i did: $ sudo apt-get install redmine redmine-mysql subversion $ ln -s /usr/share/redmine/public /var/www/redmine In /etc/apache2/mods-available/passenger.conf, added a PassengerDefaultUser www-data directive. Configured the /var/www/redmine location in /etc/apache2/sites-available/default: RailsBaseURI /redmine PassengerResolveSymlinksInDocumentRoot on $ sudo a2enmod passenger I then restarted the apache2 server. Thats it. Now i typed http://localhost/redmine/ in my browser and accessed my redmine instance. So from here on, how do i create different users with with different privileges, create different projects, also update the issues and other project management related stuff..... I know this sounds silly, but i couldnt find anythin to proceed....

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  • Detect a USB drive being inserted - Windows Service

    - by Tom Bell
    I am trying to detect a USB disk drive being inserted within a Windows Service, I have done this as a normal Windows application. The problem is the following code doesn't work for volumes. Registering the device notification: DEV_BROADCAST_DEVICEINTERFACE notificationFilter; HDEVNOTIFY hDeviceNotify = NULL; ::ZeroMemory(&notificationFilter, sizeof(notificationFilter)); notificationFilter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE); notificationFilter.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; notificationFilter.dbcc_classguid = ::GUID_DEVINTERFACE_VOLUME; hDeviceNotify = ::RegisterDeviceNotification(g_serviceStatusHandle, &notificationFilter, DEVICE_NOTIFY_SERVICE_HANDLE); The code from the ServiceControlHandlerEx function: case SERVICE_CONTROL_DEVICEEVENT: PDEV_BROADCAST_HDR pBroadcastHdr = (PDEV_BROADCAST_HDR)lpEventData; switch (dwEventType) { case DBT_DEVICEARRIVAL: ::MessageBox(NULL, "A Device has been plugged in.", "Pounce", MB_OK | MB_ICONINFORMATION); switch (pBroadcastHdr->dbch_devicetype) { case DBT_DEVTYP_DEVICEINTERFACE: PDEV_BROADCAST_DEVICEINTERFACE pDevInt = (PDEV_BROADCAST_DEVICEINTERFACE)pBroadcastHdr; if (::IsEqualGUID(pDevInt->dbcc_classguid, GUID_DEVINTERFACE_VOLUME)) { PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDevInt; char szMsg[80]; char cDriveLetter = ::GetDriveLetter(pVol->dbcv_unitmask); ::wsprintfA(szMsg, "USB disk drive with the drive letter '%c:' has been inserted.", cDriveLetter); ::MessageBoxA(NULL, szMsg, "Pounce", MB_OK | MB_ICONINFORMATION); } } return NO_ERROR; } In a Windows application I am able to get the DBT_DEVTYP_VOLUME in dbch_devicetype, however this isn't present in a Windows Service implementation. Has anyone seen or heard of a solution to this problem, without the obvious, rewrite as a Windows application?

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  • How to make Subversion use Linux system accounts for authentication?

    - by Alejandro García Iglesias
    Hi all, I've set up a Ubuntu Server for Subversion with Apache/WebDAV interface to share repositories with other developers. My question is, how can I make Subversion use the linux system accounts for authentication? This would lead to very easy Subversion account management. Subversion with Apache/WebDAV is currently working with this configuration: Contents of /etc/apache2/mods-available/dav_svn.conf: <Location /svn> DAV svn SVNParentPath /home/svn SVNListParentPath On AuthType Basic AuthName "Subversion Repository" AuthUserFile /etc/apache2/dav_svn.passwd Require valid-user </Location> I have tried changing AuthUserFile /etc/apache2/dav_svn.passwd with AuthUserFile /etc/shadow with no success. This makes the server to respond with a error 500 internal server error. It's logical, why the Web service should have access to system authentication file? Thanks a lot in advance!

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  • JSF redirect doesn't work

    - by user319331
    I have a problem with redirecting a page in my JSF application. My navigation rule look like this : <navigation-rule> <from-view-id>/index.xhtml</from-view-id> <navigation-case> <from-action>#{registerBean.registerUser}</from-action> <from-outcome>success</from-outcome> <to-view-id>/confirmation.xhtml</to-view-id> <redirect/> </navigation-case> </navigation-rule> In my case the redirect tag doesn't work, the URL remains unchanged, and when I refresh the page the registerUser action is executed again. I just have no idea what I'm doing wrong; I'm not very experienced with JSF. Can anyone please tell why the redirect tag doesn't work? Thanks. (I'm using JSF 2.0 and NetBeans IDE)

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  • How should I return different types in a method based on the value of a string in Java?

    - by Siracuse
    I'm new to Java and I have come to having the following problem: I have created several classes which all implement the interface "Parser". I have a JavaParser, PythonParser, CParser and finally a TextParser. I'm trying to write a method so it will take either a File or a String (representing a filename) and return the appropriate parser given the extension of the file. Here is some psuedo-code of what I'm basically attempting to do: public Parser getParser(String filename) { String extension = filename.substring(filename.lastIndexOf(".")); switch(extension) { case "py": return new PythonParser(); case "java": return new JavaParser(); case "c": return new CParser(); default: return new TextParser(); } } In general, is this the right way to handle this situation? Also, how should I handle the fact that Java doesn't allow switching on strings? Should I use the .hashcode() value of the strings? I feel like there is some design pattern or something for handling this but it eludes me. Is this how you would do it?

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  • jQuery ajax returns

    - by Tom
    I think this will be some obvious problem, but I cannot figure it out. I hope someone can help me. So I have a slider with 3 slides - Intro, Question, Submit Now I want to make sure that if the question is answered wrong people cannot slide to Submit. The function to move slide is like this: function changeSlide(slide){ // In case current slide is question check the answer if (jQuery('.modalSteps li.current',base).hasClass('questionStep')){ checkAnswer(jQuery('input[name="question_id"]',base).val(), jQuery('input[name="answer"]:checked',base).val()); } jQuery('.modalSteps li.current',base).fadeOut('fast',function(){ jQuery(this).removeClass('current'); jQuery(slide).fadeIn('fast',function(){ jQuery(slide).addClass('current'); }); }); // In case the new slide is question, load the question if (jQuery(slide).hasClass('questionStep')){ var country = jQuery('input[name="country"]:checked',base).val(); loadQuestion(country); } } Now as you can see on first lines, I am calling function checkAnswer, which takes id of question and id of answer and pass it to the AJAX call. function checkAnswer(question, answer){ jQuery.ajax({ url: window.base_url+'ajax/check_answer/'+question+'/'+answer+'/', success: function(data){ if (!data.success){ jQuery('.question',base).html(data.message); } } }); } The problem i am having is that I cannot say if(checkAnswer(...)){} Because of Ajax it always returns false or undefined. What I need is something like this: function changeSlide(slide){ // In case current slide is question check the answer if (jQuery('.modalSteps li.current',base).hasClass('questionStep')){ if (!checkAnswer(jQuery('input[name="question_id"]',base).val(), jQuery('input[name="answer"]:checked',base).val())){ return false; } } ... So it will prevent the slide from moving on. Now when Im thinking about it, I will probably have slide like "Wrong answer" so I could just move the slide there, but I would like to see the first solution anyway. Thank you for tips

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  • static variable lose its value

    - by user542719
    I have helper class with this static variable that is used for passing data between two classes. public class Helper{ public static String paramDriveMod;//this is the static variable in first calss } this variable is used in following second class mathod public void USB_HandleMessage(char []USB_RXBuffer){ int type=USB_RXBuffer[2]; MESSAGES ms=MESSAGES.values()[type]; switch(ms) { case READ_PARAMETER_VALUE: // read parameter values switch(prm){ case PARAMETER_DRIVE_MODE: // paramet drive mode Helper.paramDriveMod =(Integer.toString(((USB_RXBuffer[4]<< 8)&0xff00))); System.out.println(Helper.paramDriveMod+"drive mode is selectd ");//here it shows the value that I need. ..........}}//let say end switch and method and the following is an third class method use the above class method public void buttonSwitch(int value) throws InterruptedException{ boolean bool=true; int c=0; int delay=(int) Math.random(); while(bool){ int param=3; PARAMETERS prm=PARAMETERS.values()[param]; switch(value){ case 0: value=1; while(c<5){ Thread.sleep(delay); protocol.onSending(3,prm.PARAMETER_DRIVE_MODE.ordinal(),dataToRead,dataToRead.length);//read drive mode System.out.println(Helper.paramDriveMod+" drive mode is ..........in wile loop");//here it shows null value }}//let say end switch and method what is the reason that this variable lose its value?

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  • Scala: Correcting type inference of representation type over if statement

    - by drhagen
    This is a follow-up to two questions on representation types, which are type parameters of a trait designed to represent the type underlying a bounded type member (or something like that). I've had success creating instances of classes, e.g ConcreteGarage, that have instances cars of bounded type members CarType. trait Garage { type CarType <: Car[CarType] def cars: Seq[CarType] def copy(cars: Seq[CarType]): Garage def refuel(car: CarType, fuel: CarType#FuelType): Garage = copy( cars.map { case `car` => car.refuel(fuel) case other => other }) } class ConcreteGarage[C <: Car[C]](val cars: Seq[C]) extends Garage { type CarType = C def copy(cars: Seq[C]) = new ConcreteGarage(cars) } trait Car[C <: Car[C]] { type FuelType <: Fuel def fuel: FuelType def copy(fuel: C#FuelType): C def refuel(fuel: C#FuelType): C = copy(fuel) } class Ferrari(val fuel: Benzin) extends Car[Ferrari] { type FuelType = Benzin def copy(fuel: Benzin) = new Ferrari(fuel) } class Mustang(val fuel: Benzin) extends Car[Mustang] { type FuelType = Benzin def copy(fuel: Benzin) = new Mustang(fuel) } trait Fuel case class Benzin() extends Fuel I can easily create instances of Cars like Ferraris and Mustangs and put them into a ConcreteGarage, as long as it's simple: val newFerrari = new Ferrari(Benzin()) val newMustang = new Mustang(Benzin()) val ferrariGarage = new ConcreteGarage(Seq(newFerrari)) val mustangGarage = new ConcreteGarage(Seq(newMustang)) However, if I merely return one or the other, based on a flag, and try to put the result into a garage, it fails: val likesFord = true val new_car = if (likesFord) newFerrari else newMustang val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here The switch alone works fine, it is the call to ConcreteGarage constructor that fails with the rather mystical error: error: inferred type arguments [this.Car[_ >: this.Ferrari with this.Mustang <: this.Car[_ >: this.Ferrari with this.Mustang <: ScalaObject]{def fuel: this.Benzin; type FuelType<: this.Benzin}]{def fuel: this.Benzin; type FuelType<: this.Benzin}] do not conform to class ConcreteGarage's type parameter bounds [C <: this.Car[C]] val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here ^ I have tried putting those magic [C <: Car[C]] representation type parameters everywhere, but without success in finding the magic spot.

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  • Mixing menuItem.setIntent with onOptionsItemSelected doesn't work

    - by superjos
    While extending a sample Android activity that fires some other activities from its menu, I came to have some menu items handled within onOptionsItemSelected, and some menu items (that just fired intents) handled by calling setIntent within onCreateOptionsMenu. Basically something like: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); menu.add(0, MENU_ID_1, Menu.NONE, R.string.menu_text_1); menu.add(0, MENU_ID_2, Menu.NONE, R.string.menu_text_2); menu.add(0, MENU_ID_3, Menu.NONE, R.string.menu_text_3). setIntent(new Intent(this, MyActivity_3.class)); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); switch (item.getItemId()) { case (MENU_ID_1): // Process menu command 1 ... return true; case (MENU_ID_2): // Process menu command 2 ... // E.g. also fire Intent for MyActivity_2 return true; default: return false; } } Apparently, in this situation the Intent set on MENU_ID_3 is never fired, or anyway the related activity is never started. Android javadoc at some point goes like <<[if you set an intent on a menu item] and nothing else handles the item, then the default behavior will be to [start the activity with the intent]. What does it actually mean "and nothing else handles the item"? Is it enough to return false from onOptionsItemSelected? I also tried not to call super.onOptionsItemSelected(item) at the beginning and only invoke it in the default switch case, but I had same results. Does anyone have any suggestion? Does Android allow to mix the two type of handling? Thanks for your time everyone.

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  • Testing When Correctness is Poorly Defined?

    - by dsimcha
    I generally try to use unit tests for any code that has easily defined correct behavior given some reasonably small, well-defined set of inputs. This works quite well for catching bugs, and I do it all the time in my personal library of generic functions. However, a lot of the code I write is data mining code that basically looks for significant patterns in large datasets. Correct behavior in this case is often not well defined and depends on a lot of different inputs in ways that are not easy for a human to predict (i.e. the math can't reasonably be done by hand, which is why I'm using a computer to solve the problem in the first place). These inputs can be very complex, to the point where coming up with a reasonable test case is near impossible. Identifying the edge cases that are worth testing is extremely difficult. Sometimes the algorithm isn't even deterministic. Usually, I do the best I can by using asserts for sanity checks and creating a small toy test case with a known pattern and informally seeing if the answer at least "looks reasonable", without it necessarily being objectively correct. Is there any better way to test these kinds of cases?

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  • I can't login to my Django app when debug is set to False

    - by Eric
    I have a very strange problem, and I don't know how to fix or debug it. Short Story: I get locked out of my Django app when Debug is set to False. Long story: Case 1 (the first time it happened): 1. I enter my login info, but It just redirects to the login page. 2. I restart the server, try to login, and it works fine, I get in. 3. a few hours later I come back, log out, try to log back in and I can't. It just redirects to the login page. Case 2 (I figure out how to provoke the login failure): 1. I restart the server and am able to login to the site. 2. I log in and log out several times, everything is fine. 3. I go to a non-existing page and get a server error. 4. I log out and try to log back in, and I can't, just get redirected back to the login page. Case 3 (I can't provoke the login failure with Debug set to True): 1. I restart the server and am able to login to the site. 2. I log in and log out several times, everything is fine. 3. I go to a non-existing page and get a traceback. 4. I log out and log back in, everything works. 5. I wait and play around with it and can't get the login to fail while in Debug mode. Please help!

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  • XCode enum woes

    - by Raconteur
    Hi gang, I thought I had this sorted, but I am still missing something. Very simply, I have a Settings class that hold a DAO (sitting on a plist). I want to have a couple of enums for the settings for convenience and readability, such as GamePlayType and DifficultyLevel. Right now I am defining them in the Settings.h file above the @interface line as such: typedef enum { EASY, NORMAL, HARD } DifficultyLevel; and typedef enum { SET_NUMBER_OF_MOVES, TO_COMPLETION } GamePlayType; If I access them from within the Settings class like: - (int)gridSizeForLOD { switch ([self difficultyLevel]) { case EASY: return GRID_SIZE_EASY; case NORMAL: return GRID_SIZE_NORMAL; case HARD: return GRID_SIZE_HARD; default: return GRID_SIZE_NORMAL; } } everything is fine. But, if I try to access them outside of the Settings class, let's say in my main view controller class, like this: if (([settings gameType] == SET_NUMBER_OF_MOVES) && (numMoves == [settings numMovesForLOD])) { [self showLoseScreen]; } I get errors (like EXC_BAD_ACCESS) or the condition always fails. Am I doing something incorrectly? Also, I should point out that I have this code for the call to gameType (which lives in the Settings class): - (GamePlayType)gameType { return [dao gameType]; } and the DAO implements gameType like this: - (int)gameType { return (settingsContent != nil) ? [[settingsContent objectForKey:@"Game Type"] intValue] : 0; } I know I have the DAO returning an int instead of a GamePlayType, but A) the problem I am describing arose there when I tried to use the "proper" data type, and B) I did not think it would matter since the enum is just a bunch of named ints, right? Any help, greatly appreciated. I really want to understand this thoroughly, and something is eluding me... Cheers, Chris

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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