Search Results

Search found 90062 results on 3603 pages for 'code templates'.

Page 106/3603 | < Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >

  • When I use WinForms (C#) designer in VS2010, it still generates code that StyleCop complains about.

    - by Hamish Grubijan
    Some problems that I recall (there may be more): Includes regions Does not use this. prefix for member variables and methods Includes comments like the one below ( having // by itself catches the eye of StyleCop) // // fileNameTextBox // If I make a change to the text, and then open the designer again, and screws up my previously perfected fruits of hard labor. How did / would you solve this problem? I heard but did not personally experience a similar problem with WPF. How did / would you fix that? Thanks.

    Read the article

  • How to copy and paste code with retaining the format

    - by Sab
    This question may have been asked before but I was unable to find any solution. So here goes: When I browse and see some code that I would like to copy I simply use ctrl+c and ctrl+v. Most of the time this works fine. But in some cases (websites like stackoverflow and others ) when I copy the code and paste it , it only comes on one line in eclipse. I have tried pasting this code into eclipse and select all and hitting auto format but this doesnt help either. I have also pasted the code into komodo and word. But to no avail. The code simply refuses to align itself. Does anyone know any solution to this?

    Read the article

  • Django template context not working with imported class

    - by Andy Hume
    I'm using Django's templating on appengine, and am having a problem whereby a class I'm importing from another package is not correctly being made available to the template context. Broadly speaking, this is the code. The prop1 is not available in the template in the first example below, but is in the second. MyClass is identical in both cases. This does not work: from module import MyClass context = MyClass() self.response.out.write(template.render(path, context)) This does: class MyClass(object): def __init__(self): self.prop1 = "prop1" context = MyClass() self.response.out.write(template.render(path, context)) If I log the context in the above code I get: <module.MyClass object at 0x107b1e450> when it's imported, and: <__main__.MyClass object at 0x103759390> when it's defined in the same file. Any clues as to what might cause this kind of behaviour?

    Read the article

  • Why are there two implementations of std::sort (with and without a comparator) rather than one implementation with a default template parameter?

    - by PolyVox
    In my code I'm adopting a design strategy which is similar to some standard library algorithms in that the exact behavior can be customized by a function object. The simplest example is std::sort, where a function object can control how the comparison is made between objects. I notice that the Visual C++ provides two implementations of std::sort, which naturally involves code duplication. I would have imagined that it was instead possible to have only one implementation, and provide a default comparator (using operator< ) as a default template parameter. What is the rational behind two separate versions? Would my suggestion make the interface more complex in some way? Or result in confusing error messages when the object does not provide operator Thanks, David

    Read the article

  • Why can I derived from a templated/generic class based on that type in C# / C++

    - by stusmith
    Title probably doesn't make a lot of sense, so I'll start with some code: class Foo : public std::vector<Foo> { }; ... Foo f; f.push_back( Foo() ); Why is this allowed by the compiler? My brain is melting at this stage, so can anyone explain whether there are any reasons you would want to do this? Unfortunately I've just seen a similar pattern in some production C# code and wondered why anyone would use this pattern.

    Read the article

  • Is call to function object inlined?

    - by dehmann
    In the following code, Foo::add calls a function via a function object: struct Plus { inline int operator()(int x, int y) const { return x + y; } }; template<class Fct> struct Foo { Fct fct; Foo(Fct f) : fct(f) {} inline int add(int x, int y) { return fct(x,y); // same efficiency adding directly? } }; Is this the same efficiency as calling x+y directly in Foo::add? In other words, does the compiler typically directly replace fct(x,y) with the actual call, inlining the code, when compiling with optimizations enabled?

    Read the article

  • Elegantly Handle Repetitive Property Code in C#

    - by Eric J.
    The language shortcut public string Code { get; set; } saves a bit of typing when defining trivial properties in C#. However, I find myself writing highly repetitive, not-quite-as-trivial property code that still follows a clear pattern e.g. public string Code { get { return code; } set { if (code != value) { code = value; NotifyPropertyChanged("Code"); } } } I can certainly define a Visual Studio snippet to reduce typing. However, if I need to add something to my pattern, I have to go back and change quite a bit of existing code. Is there a more elegant approach? Is a snippet the best way to go?

    Read the article

  • How to assign HTML value to a asp.net string variable

    - by Zerotoinfinite
    I am using asp.net and C#. I want to send mail to my user in HTML format, I have the content in HTML format let say like this <table style="width:100%;"> <tr> <td style="width:20%; background-color:Blue;"></td> <td style="width:80%; background-color:Green;"></td> </tr> </table> Now I am unable to assign this to a string variable, so that I could send it as a mail. Please let me know how can I bind this whole HTML content into a varibale. Also, please note that the above code is only a demo, I have around 100 lines of HTML code.

    Read the article

  • Code blocks not linking extension SDL Libraries

    - by Code Learner
    CodeBlocks is not linking extension SDL Libraries like SDL_mixer and SDL_image? I followed Lazy Foo's tutorial for SDL 1.2 but I am compiling my program in SDL 2.0. The compiler is showing an error with the linking of the libraries though without the mixer library it is working. My linker setting look like this. //This is working -lmingw32 -lSDL2main -lSDL2 //But with the additional mixer library it is not working -lmingw32 -lSDL2main -lSDL2 -lSDL_mixer Please help!

    Read the article

  • Django Template - Convert python list into a javascript object

    - by amcashcow
    I am working on a django / python website I have a page where I want to display a table of search results The list of results is passed in to the template as normal I also want to make this list of objects accessible to the javascript code My first solution was just create another view that returned json format. But each page load required calling the query twice. So then I tried only downloading the data using the json view and printing the table using javascript. but this is also not desirable as now the presentation layer is mixed into the javascript code. is there a way to create a javascript object from the python list as the page is rendered?

    Read the article

  • C++ Template Question

    - by user323422
    see following code and please clear doubts1. as ABC is template why it not showing error when we put defination of ABC class member function in test.cpp 2.if i put test.cpp code in test.h , then it working fine // test.h template <typename T> class ABC { public: void foo( T& ); void bar( T& ); }; // test.cpp template <typename T> void ABC<T>::foo( T& ) {} // definition template <typename T> void ABC<T>::bar( T& ) {} // definition template void ABC<char>::foo( char & ); // 1 // main.cpp #include "test.h" int main() { ABC<char> a; a.foo(); // working a.bar(); // link error }

    Read the article

  • How to obtain cocos2d-x 3.1 templates into XCode 5.x?

    - by Mayerz
    I cloned Cocos2d-x repo from github, everything works fine but I can't find how to install the Cocos2d templates into XCode. I saw that people were used to use this file, located at the root of the repo: ./install-templates-xcode.sh -f -u but it looks like this script file has been removed, any help appreciated. edit: Still no answer to this problem, even the slightest clues could help me. Are there still templates for XCode? Couldn't get answers from #cocos2d-x irc

    Read the article

  • Introducing SSIS Reporting Pack for SQL Server code-named Denali

    - by jamiet
    In recent blog posts I have introduced the new SSIS Catalog that is forthcoming in SQL Server Code-named Denali: What's new in SSIS in Denali Introduction to SSIS Projects in Denali Parameters in SSIS In Denali SSIS Server, Catalogs, Environments and Environment Variables in SSIS in Denali The SSIS Catalog is responsible for executing SSIS packages and also for capturing the metadata from those executions. However, at the time of writing there is no mechanism provided to view analyse and drill into that metadata and that is the reason that I am, in this blog post, introducing a suite of SSIS Catalog reports called the SSIS Reporting Pack which you can download from my SkyDrive at http://cid-550f681dad532637.office.live.com/self.aspx/Public/SSIS%20Reporting%20Pack/SSISReportingPack%20v0.1.zip. In this first release the SSIS Reporting Pack includes five reports: Catalog – A high-level summary of all activity in the Catalog Folders – A summary of activity in each Catalog Folder Folder – Project-level activity per single Folder Executions – A visualisation of all executions per Folder/Project/Package/Environment or subset thereof Execution – Information about an individual execution Here is a screenshot of the Executions report: Notice that the SSIS Reporting Pack provides a visual overview of all executions in the Catalog. Each execution is represented as a bar on the bar chart, the success or otherwise of each execution is indicated by the colour of the bar and the execution time is indicated by the bar height. I have recorded a video that gives an overview of the SSIS Reporting which I have embedded below. If you are having any trouble viewing the video go see it at http://vimeo.com/17617974 I must stress that this is a very early version of the SSIS Reporting Pack and I am expecting it to change a lot over the coming year. I am very keen to get some feedback about this, specifically: let me know if anything does not work as you expect give me your feature requests The easiest way to get hold of of me for now is within the comments section of this blog post. That’s all for now. I hope the SSIS Reporting Pack proves useful and I look forward to hearing your feedback. Lastly, that download link again: http://cid-550f681dad532637.office.live.com/self.aspx/Public/SSIS%20Reporting%20Pack/SSISReportingPack%20v0.1.zip. @jamiet

    Read the article

  • What design patters are the worst or most narrowly defined?

    - by Akku
    For every programming project, Managers with past programming experience try to shine when they recommend some design patterns for your project. I like design patterns when they make sense or if you need a scalbale solution. I've used Proxies, Observers and Command patterns in a positive way for example, and do so every day. But I'm really hesitant to use say a Factory pattern if there's only one way to create an object, as a factory might make it all easier in the future, but complicates the code and is pure overhead. So, my question is in respect to my future career and my answer to manager types throwing random pattern-names around: Which design patterns did you use, that threw you back overall? Which are the worst design patterns, that you shouldn't have a look at if it's not that only single situation where it makes sense (read: which design patterns are very narrowly defined)? (It's like I was looking for the negative reviews of an overall good product of amazon to see what bugged people most in using design patterns). And I'm not talking about Anti-Patterns here, but about Patterns that are usually thought of as "good" patterns.

    Read the article

  • Html5 Input Validation Presentation

    - by srkirkland
    Last week I gave a presentations to the 2011 UC Davis IT Security Symposium that covered input validation features in HTML5.  I mostly discussed the following three topics: New Html5 Input Types (like <input type=”email” />) Html5 Constraints (like <input type=”text” required maxlength=”8” />) Polyfills The slides only cover part of the story since there are a few “live demos.”  You can find all of the demo code on my github repository https://github.com/srkirkland/ITSecuritySymposium.  You’ll need ASP.NET Mvc 3 installed to run them. The slides are also available in my GitHub repository, but I’ve also added them to slideshare as well because that’s what the cool kids do: http://www.slideshare.net/srkirkland/data-validation-in-web-applications. I believe the presentation was well received and most people learned something, so I just wanted to share.  When loading up the Html5 demo just click on the Html5 tab and go through each example. Enjoy!   [Examples from the Slides and Demos]  

    Read the article

  • Silverlight Recruiting Application Wrap-up and Source Code

    Hey everyone, it is the day you've all been waiting for.  So what makes April 8th so special?  Today on the live webinar I added the last module to the Silverlight Recruiting Application, both in the code-behind and in the MVVM/Prism versions.  Here is a quick look at the end result: Pretty neat, right? :) To get some of the pre-requisites out of the way, to play with this you will need... Visual Studio 2008 Silverlight 3 WCF RIA Services Beta for VS2008 (last version release for 2k8) Ideally you'll all have downloaded the Q1 2010 release, but if not I included the assemblies for you as well that you'll need.  The database is also included as a SQL Server 2008 .mdf, so no need for any extra setup there either.  Once you have all that setup, click on the next link to... Download the full Telerik Silverlight Recruiting Application...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • HTML5 point and click adventure game code structure with CreateJS

    - by user1612686
    I'm a programming beginner. I made a tiny one scene point and click adventure game to try to understand simple game logic and came up with this: CreateJS features prototypes for creating bitmap images, sprites and sounds objects. I create them and define their properties in a corresponding function (for example images(); spritesheets(), sounds()...). I then create functions for each animation sequence and "game level" functions, which handle user interactions and play the according animations and sounds for a certain event (when the level is complete, the current level function calls the next level function). And I end up with quite the mess. What would be the "standard (if something like that exists)" OOP approach to structure simple game data and interactions like that? I thought about making game.images, game.sprites, game.sounds objects, which contain all the game data with its properties using CreateJS constructors. game.spriteAnimations and game.tweenAnimations objects for sprite animations and tweens and a game.levelN object, which communicates with a game.interaction object, processing user interaction. Does this make any sense? How do you structure your simple game code? Thanks in advance!

    Read the article

  • xna download website source code

    - by Emre Canbazoglu
    I have to download the html code of a web site during the game. I am taking the poster url of a movie from the imdb web site by scrapping the html ( also other informations ). I have to do the download process many times during the game for different movies. I can download and scrap the html but downloading the html takes too much time and it causes the game to slow down(freeze while downloading). How can I solve this problem? My one approach is to download and scrap all the information and store them in a database before the game and during the game access this information from the database. I think this will work properly but that is not what I exactly want. It would be better if it is dynamic. I also thought of using multi-threading but I am a bit confused about how to implement threading in xna. I read some articles about it but it is not so clear. I mean when should I start the thread and what about the update function etc. I need your help guys

    Read the article

< Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >