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  • The Incremental Architect&rsquo;s Napkin - #5 - Design functions for extensibility and readability

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/24/the-incremental-architectrsquos-napkin---5---design-functions-for.aspx The functionality of programs is entered via Entry Points. So what we´re talking about when designing software is a bunch of functions handling the requests represented by and flowing in through those Entry Points. Designing software thus consists of at least three phases: Analyzing the requirements to find the Entry Points and their signatures Designing the functionality to be executed when those Entry Points get triggered Implementing the functionality according to the design aka coding I presume, you´re familiar with phase 1 in some way. And I guess you´re proficient in implementing functionality in some programming language. But in my experience developers in general are not experienced in going through an explicit phase 2. “Designing functionality? What´s that supposed to mean?” you might already have thought. Here´s my definition: To design functionality (or functional design for short) means thinking about… well, functions. You find a solution for what´s supposed to happen when an Entry Point gets triggered in terms of functions. A conceptual solution that is, because those functions only exist in your head (or on paper) during this phase. But you may have guess that, because it´s “design” not “coding”. And here is, what functional design is not: It´s not about logic. Logic is expressions (e.g. +, -, && etc.) and control statements (e.g. if, switch, for, while etc.). Also I consider calling external APIs as logic. It´s equally basic. It´s what code needs to do in order to deliver some functionality or quality. Logic is what´s doing that needs to be done by software. Transformations are either done through expressions or API-calls. And then there is alternative control flow depending on the result of some expression. Basically it´s just jumps in Assembler, sometimes to go forward (if, switch), sometimes to go backward (for, while, do). But calling your own function is not logic. It´s not necessary to produce any outcome. Functionality is not enhanced by adding functions (subroutine calls) to your code. Nor is quality increased by adding functions. No performance gain, no higher scalability etc. through functions. Functions are not relevant to functionality. Strange, isn´t it. What they are important for is security of investment. By introducing functions into our code we can become more productive (re-use) and can increase evolvability (higher unterstandability, easier to keep code consistent). That´s no small feat, however. Evolvable code can hardly be overestimated. That´s why to me functional design is so important. It´s at the core of software development. To sum this up: Functional design is on a level of abstraction above (!) logical design or algorithmic design. Functional design is only done until you get to a point where each function is so simple you are very confident you can easily code it. Functional design an logical design (which mostly is coding, but can also be done using pseudo code or flow charts) are complementary. Software needs both. If you start coding right away you end up in a tangled mess very quickly. Then you need back out through refactoring. Functional design on the other hand is bloodless without actual code. It´s just a theory with no experiments to prove it. But how to do functional design? An example of functional design Let´s assume a program to de-duplicate strings. The user enters a number of strings separated by commas, e.g. a, b, a, c, d, b, e, c, a. And the program is supposed to clear this list of all doubles, e.g. a, b, c, d, e. There is only one Entry Point to this program: the user triggers the de-duplication by starting the program with the string list on the command line C:\>deduplicate "a, b, a, c, d, b, e, c, a" a, b, c, d, e …or by clicking on a GUI button. This leads to the Entry Point function to get called. It´s the program´s main function in case of the batch version or a button click event handler in the GUI version. That´s the physical Entry Point so to speak. It´s inevitable. What then happens is a three step process: Transform the input data from the user into a request. Call the request handler. Transform the output of the request handler into a tangible result for the user. Or to phrase it a bit more generally: Accept input. Transform input into output. Present output. This does not mean any of these steps requires a lot of effort. Maybe it´s just one line of code to accomplish it. Nevertheless it´s a distinct step in doing the processing behind an Entry Point. Call it an aspect or a responsibility - and you will realize it most likely deserves a function of its own to satisfy the Single Responsibility Principle (SRP). Interestingly the above list of steps is already functional design. There is no logic, but nevertheless the solution is described - albeit on a higher level of abstraction than you might have done yourself. But it´s still on a meta-level. The application to the domain at hand is easy, though: Accept string list from command line De-duplicate Present de-duplicated strings on standard output And this concrete list of processing steps can easily be transformed into code:static void Main(string[] args) { var input = Accept_string_list(args); var output = Deduplicate(input); Present_deduplicated_string_list(output); } Instead of a big problem there are three much smaller problems now. If you think each of those is trivial to implement, then go for it. You can stop the functional design at this point. But maybe, just maybe, you´re not so sure how to go about with the de-duplication for example. Then just implement what´s easy right now, e.g.private static string Accept_string_list(string[] args) { return args[0]; } private static void Present_deduplicated_string_list( string[] output) { var line = string.Join(", ", output); Console.WriteLine(line); } Accept_string_list() contains logic in the form of an API-call. Present_deduplicated_string_list() contains logic in the form of an expression and an API-call. And then repeat the functional design for the remaining processing step. What´s left is the domain logic: de-duplicating a list of strings. How should that be done? Without any logic at our disposal during functional design you´re left with just functions. So which functions could make up the de-duplication? Here´s a suggestion: De-duplicate Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Processing step 2 obviously was the core of the solution. That´s where real creativity was needed. That´s the core of the domain. But now after this refinement the implementation of each step is easy again:private static string[] Parse_string_list(string input) { return input.Split(',') .Select(s => s.Trim()) .ToArray(); } private static Dictionary<string,object> Compile_unique_strings(string[] strings) { return strings.Aggregate( new Dictionary<string, object>(), (agg, s) => { agg[s] = null; return agg; }); } private static string[] Serialize_unique_strings( Dictionary<string,object> dict) { return dict.Keys.ToArray(); } With these three additional functions Main() now looks like this:static void Main(string[] args) { var input = Accept_string_list(args); var strings = Parse_string_list(input); var dict = Compile_unique_strings(strings); var output = Serialize_unique_strings(dict); Present_deduplicated_string_list(output); } I think that´s very understandable code: just read it from top to bottom and you know how the solution to the problem works. It´s a mirror image of the initial design: Accept string list from command line Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Present de-duplicated strings on standard output You can even re-generate the design by just looking at the code. Code and functional design thus are always in sync - if you follow some simple rules. But about that later. And as a bonus: all the functions making up the process are small - which means easy to understand, too. So much for an initial concrete example. Now it´s time for some theory. Because there is method to this madness ;-) The above has only scratched the surface. Introducing Flow Design Functional design starts with a given function, the Entry Point. Its goal is to describe the behavior of the program when the Entry Point is triggered using a process, not an algorithm. An algorithm consists of logic, a process on the other hand consists just of steps or stages. Each processing step transforms input into output or a side effect. Also it might access resources, e.g. a printer, a database, or just memory. Processing steps thus can rely on state of some sort. This is different from Functional Programming, where functions are supposed to not be stateful and not cause side effects.[1] In its simplest form a process can be written as a bullet point list of steps, e.g. Get data from user Output result to user Transform data Parse data Map result for output Such a compilation of steps - possibly on different levels of abstraction - often is the first artifact of functional design. It can be generated by a team in an initial design brainstorming. Next comes ordering the steps. What should happen first, what next etc.? Get data from user Parse data Transform data Map result for output Output result to user That´s great for a start into functional design. It´s better than starting to code right away on a given function using TDD. Please get me right: TDD is a valuable practice. But it can be unnecessarily hard if the scope of a functionn is too large. But how do you know beforehand without investing some thinking? And how to do this thinking in a systematic fashion? My recommendation: For any given function you´re supposed to implement first do a functional design. Then, once you´re confident you know the processing steps - which are pretty small - refine and code them using TDD. You´ll see that´s much, much easier - and leads to cleaner code right away. For more information on this approach I call “Informed TDD” read my book of the same title. Thinking before coding is smart. And writing down the solution as a bunch of functions possibly is the simplest thing you can do, I´d say. It´s more according to the KISS (Keep It Simple, Stupid) principle than returning constants or other trivial stuff TDD development often is started with. So far so good. A simple ordered list of processing steps will do to start with functional design. As shown in the above example such steps can easily be translated into functions. Moving from design to coding thus is simple. However, such a list does not scale. Processing is not always that simple to be captured in a list. And then the list is just text. Again. Like code. That means the design is lacking visuality. Textual representations need more parsing by your brain than visual representations. Plus they are limited in their “dimensionality”: text just has one dimension, it´s sequential. Alternatives and parallelism are hard to encode in text. In addition the functional design using numbered lists lacks data. It´s not visible what´s the input, output, and state of the processing steps. That´s why functional design should be done using a lightweight visual notation. No tool is necessary to draw such designs. Use pen and paper; a flipchart, a whiteboard, or even a napkin is sufficient. Visualizing processes The building block of the functional design notation is a functional unit. I mostly draw it like this: Something is done, it´s clear what goes in, it´s clear what comes out, and it´s clear what the processing step requires in terms of state or hardware. Whenever input flows into a functional unit it gets processed and output is produced and/or a side effect occurs. Flowing data is the driver of something happening. That´s why I call this approach to functional design Flow Design. It´s about data flow instead of control flow. Control flow like in algorithms is of no concern to functional design. Thinking about control flow simply is too low level. Once you start with control flow you easily get bogged down by tons of details. That´s what you want to avoid during design. Design is supposed to be quick, broad brush, abstract. It should give overview. But what about all the details? As Robert C. Martin rightly said: “Programming is abot detail”. Detail is a matter of code. Once you start coding the processing steps you designed you can worry about all the detail you want. Functional design does not eliminate all the nitty gritty. It just postpones tackling them. To me that´s also an example of the SRP. Function design has the responsibility to come up with a solution to a problem posed by a single function (Entry Point). And later coding has the responsibility to implement the solution down to the last detail (i.e. statement, API-call). TDD unfortunately mixes both responsibilities. It´s just coding - and thereby trying to find detailed implementations (green phase) plus getting the design right (refactoring). To me that´s one reason why TDD has failed to deliver on its promise for many developers. Using functional units as building blocks of functional design processes can be depicted very easily. Here´s the initial process for the example problem: For each processing step draw a functional unit and label it. Choose a verb or an “action phrase” as a label, not a noun. Functional design is about activities, not state or structure. Then make the output of an upstream step the input of a downstream step. Finally think about the data that should flow between the functional units. Write the data above the arrows connecting the functional units in the direction of the data flow. Enclose the data description in brackets. That way you can clearly see if all flows have already been specified. Empty brackets mean “no data is flowing”, but nevertheless a signal is sent. A name like “list” or “strings” in brackets describes the data content. Use lower case labels for that purpose. A name starting with an upper case letter like “String” or “Customer” on the other hand signifies a data type. If you like, you also can combine descriptions with data types by separating them with a colon, e.g. (list:string) or (strings:string[]). But these are just suggestions from my practice with Flow Design. You can do it differently, if you like. Just be sure to be consistent. Flows wired-up in this manner I call one-dimensional (1D). Each functional unit just has one input and/or one output. A functional unit without an output is possible. It´s like a black hole sucking up input without producing any output. Instead it produces side effects. A functional unit without an input, though, does make much sense. When should it start to work? What´s the trigger? That´s why in the above process even the first processing step has an input. If you like, view such 1D-flows as pipelines. Data is flowing through them from left to right. But as you can see, it´s not always the same data. It get´s transformed along its passage: (args) becomes a (list) which is turned into (strings). The Principle of Mutual Oblivion A very characteristic trait of flows put together from function units is: no functional units knows another one. They are all completely independent of each other. Functional units don´t know where their input is coming from (or even when it´s gonna arrive). They just specify a range of values they can process. And they promise a certain behavior upon input arriving. Also they don´t know where their output is going. They just produce it in their own time independent of other functional units. That means at least conceptually all functional units work in parallel. Functional units don´t know their “deployment context”. They now nothing about the overall flow they are place in. They are just consuming input from some upstream, and producing output for some downstream. That makes functional units very easy to test. At least as long as they don´t depend on state or resources. I call this the Principle of Mutual Oblivion (PoMO). Functional units are oblivious of others as well as an overall context/purpose. They are just parts of a whole focused on a single responsibility. How the whole is built, how a larger goal is achieved, is of no concern to the single functional units. By building software in such a manner, functional design interestingly follows nature. Nature´s building blocks for organisms also follow the PoMO. The cells forming your body do not know each other. Take a nerve cell “controlling” a muscle cell for example:[2] The nerve cell does not know anything about muscle cells, let alone the specific muscel cell it is “attached to”. Likewise the muscle cell does not know anything about nerve cells, let a lone a specific nerve cell “attached to” it. Saying “the nerve cell is controlling the muscle cell” thus only makes sense when viewing both from the outside. “Control” is a concept of the whole, not of its parts. Control is created by wiring-up parts in a certain way. Both cells are mutually oblivious. Both just follow a contract. One produces Acetylcholine (ACh) as output, the other consumes ACh as input. Where the ACh is going, where it´s coming from neither cell cares about. Million years of evolution have led to this kind of division of labor. And million years of evolution have produced organism designs (DNA) which lead to the production of these different cell types (and many others) and also to their co-location. The result: the overall behavior of an organism. How and why this happened in nature is a mystery. For our software, though, it´s clear: functional and quality requirements needs to be fulfilled. So we as developers have to become “intelligent designers” of “software cells” which we put together to form a “software organism” which responds in satisfying ways to triggers from it´s environment. My bet is: If nature gets complex organisms working by following the PoMO, who are we to not apply this recipe for success to our much simpler “machines”? So my rule is: Wherever there is functionality to be delivered, because there is a clear Entry Point into software, design the functionality like nature would do it. Build it from mutually oblivious functional units. That´s what Flow Design is about. In that way it´s even universal, I´d say. Its notation can also be applied to biology: Never mind labeling the functional units with nouns. That´s ok in Flow Design. You´ll do that occassionally for functional units on a higher level of abstraction or when their purpose is close to hardware. Getting a cockroach to roam your bedroom takes 1,000,000 nerve cells (neurons). Getting the de-duplication program to do its job just takes 5 “software cells” (functional units). Both, though, follow the same basic principle. Translating functional units into code Moving from functional design to code is no rocket science. In fact it´s straightforward. There are two simple rules: Translate an input port to a function. Translate an output port either to a return statement in that function or to a function pointer visible to that function. The simplest translation of a functional unit is a function. That´s what you saw in the above example. Functions are mutually oblivious. That why Functional Programming likes them so much. It makes them composable. Which is the reason, nature works according to the PoMO. Let´s be clear about one thing: There is no dependency injection in nature. For all of an organism´s complexity no DI container is used. Behavior is the result of smooth cooperation between mutually oblivious building blocks. Functions will often be the adequate translation for the functional units in your designs. But not always. Take for example the case, where a processing step should not always produce an output. Maybe the purpose is to filter input. Here the functional unit consumes words and produces words. But it does not pass along every word flowing in. Some words are swallowed. Think of a spell checker. It probably should not check acronyms for correctness. There are too many of them. Or words with no more than two letters. Such words are called “stop words”. In the above picture the optionality of the output is signified by the astrisk outside the brackets. It means: Any number of (word) data items can flow from the functional unit for each input data item. It might be none or one or even more. This I call a stream of data. Such behavior cannot be translated into a function where output is generated with return. Because a function always needs to return a value. So the output port is translated into a function pointer or continuation which gets passed to the subroutine when called:[3]void filter_stop_words( string word, Action<string> onNoStopWord) { if (...check if not a stop word...) onNoStopWord(word); } If you want to be nitpicky you might call such a function pointer parameter an injection. And technically you´re right. Conceptually, though, it´s not an injection. Because the subroutine is not functionally dependent on the continuation. Firstly continuations are procedures, i.e. subroutines without a return type. Remember: Flow Design is about unidirectional data flow. Secondly the name of the formal parameter is chosen in a way as to not assume anything about downstream processing steps. onNoStopWord describes a situation (or event) within the functional unit only. Translating output ports into function pointers helps keeping functional units mutually oblivious in cases where output is optional or produced asynchronically. Either pass the function pointer to the function upon call. Or make it global by putting it on the encompassing class. Then it´s called an event. In C# that´s even an explicit feature.class Filter { public void filter_stop_words( string word) { if (...check if not a stop word...) onNoStopWord(word); } public event Action<string> onNoStopWord; } When to use a continuation and when to use an event dependens on how a functional unit is used in flows and how it´s packed together with others into classes. You´ll see examples further down the Flow Design road. Another example of 1D functional design Let´s see Flow Design once more in action using the visual notation. How about the famous word wrap kata? Robert C. Martin has posted a much cited solution including an extensive reasoning behind his TDD approach. So maybe you want to compare it to Flow Design. The function signature given is:string WordWrap(string text, int maxLineLength) {...} That´s not an Entry Point since we don´t see an application with an environment and users. Nevertheless it´s a function which is supposed to provide a certain functionality. The text passed in has to be reformatted. The input is a single line of arbitrary length consisting of words separated by spaces. The output should consist of one or more lines of a maximum length specified. If a word is longer than a the maximum line length it can be split in multiple parts each fitting in a line. Flow Design Let´s start by brainstorming the process to accomplish the feat of reformatting the text. What´s needed? Words need to be assembled into lines Words need to be extracted from the input text The resulting lines need to be assembled into the output text Words too long to fit in a line need to be split Does sound about right? I guess so. And it shows a kind of priority. Long words are a special case. So maybe there is a hint for an incremental design here. First let´s tackle “average words” (words not longer than a line). Here´s the Flow Design for this increment: The the first three bullet points turned into functional units with explicit data added. As the signature requires a text is transformed into another text. See the input of the first functional unit and the output of the last functional unit. In between no text flows, but words and lines. That´s good to see because thereby the domain is clearly represented in the design. The requirements are talking about words and lines and here they are. But note the asterisk! It´s not outside the brackets but inside. That means it´s not a stream of words or lines, but lists or sequences. For each text a sequence of words is output. For each sequence of words a sequence of lines is produced. The asterisk is used to abstract from the concrete implementation. Like with streams. Whether the list of words gets implemented as an array or an IEnumerable is not important during design. It´s an implementation detail. Does any processing step require further refinement? I don´t think so. They all look pretty “atomic” to me. And if not… I can always backtrack and refine a process step using functional design later once I´ve gained more insight into a sub-problem. Implementation The implementation is straightforward as you can imagine. The processing steps can all be translated into functions. Each can be tested easily and separately. Each has a focused responsibility. And the process flow becomes just a sequence of function calls: Easy to understand. It clearly states how word wrapping works - on a high level of abstraction. And it´s easy to evolve as you´ll see. Flow Design - Increment 2 So far only texts consisting of “average words” are wrapped correctly. Words not fitting in a line will result in lines too long. Wrapping long words is a feature of the requested functionality. Whether it´s there or not makes a difference to the user. To quickly get feedback I decided to first implement a solution without this feature. But now it´s time to add it to deliver the full scope. Fortunately Flow Design automatically leads to code following the Open Closed Principle (OCP). It´s easy to extend it - instead of changing well tested code. How´s that possible? Flow Design allows for extension of functionality by inserting functional units into the flow. That way existing functional units need not be changed. The data flow arrow between functional units is a natural extension point. No need to resort to the Strategy Pattern. No need to think ahead where extions might need to be made in the future. I just “phase in” the remaining processing step: Since neither Extract words nor Reformat know of their environment neither needs to be touched due to the “detour”. The new processing step accepts the output of the existing upstream step and produces data compatible with the existing downstream step. Implementation - Increment 2 A trivial implementation checking the assumption if this works does not do anything to split long words. The input is just passed on: Note how clean WordWrap() stays. The solution is easy to understand. A developer looking at this code sometime in the future, when a new feature needs to be build in, quickly sees how long words are dealt with. Compare this to Robert C. Martin´s solution:[4] How does this solution handle long words? Long words are not even part of the domain language present in the code. At least I need considerable time to understand the approach. Admittedly the Flow Design solution with the full implementation of long word splitting is longer than Robert C. Martin´s. At least it seems. Because his solution does not cover all the “word wrap situations” the Flow Design solution handles. Some lines would need to be added to be on par, I guess. But even then… Is a difference in LOC that important as long as it´s in the same ball park? I value understandability and openness for extension higher than saving on the last line of code. Simplicity is not just less code, it´s also clarity in design. But don´t take my word for it. Try Flow Design on larger problems and compare for yourself. What´s the easier, more straightforward way to clean code? And keep in mind: You ain´t seen all yet ;-) There´s more to Flow Design than described in this chapter. In closing I hope I was able to give you a impression of functional design that makes you hungry for more. To me it´s an inevitable step in software development. Jumping from requirements to code does not scale. And it leads to dirty code all to quickly. Some thought should be invested first. Where there is a clear Entry Point visible, it´s functionality should be designed using data flows. Because with data flows abstraction is possible. For more background on why that´s necessary read my blog article here. For now let me point out to you - if you haven´t already noticed - that Flow Design is a general purpose declarative language. It´s “programming by intention” (Shalloway et al.). Just write down how you think the solution should work on a high level of abstraction. This breaks down a large problem in smaller problems. And by following the PoMO the solutions to those smaller problems are independent of each other. So they are easy to test. Or you could even think about getting them implemented in parallel by different team members. Flow Design not only increases evolvability, but also helps becoming more productive. All team members can participate in functional design. This goes beyon collective code ownership. We´re talking collective design/architecture ownership. Because with Flow Design there is a common visual language to talk about functional design - which is the foundation for all other design activities.   PS: If you like what you read, consider getting my ebook “The Incremental Architekt´s Napkin”. It´s where I compile all the articles in this series for easier reading. I like the strictness of Function Programming - but I also find it quite hard to live by. And it certainly is not what millions of programmers are used to. Also to me it seems, the real world is full of state and side effects. So why give them such a bad image? That´s why functional design takes a more pragmatic approach. State and side effects are ok for processing steps - but be sure to follow the SRP. Don´t put too much of it into a single processing step. ? Image taken from www.physioweb.org ? My code samples are written in C#. C# sports typed function pointers called delegates. Action is such a function pointer type matching functions with signature void someName(T t). Other languages provide similar ways to work with functions as first class citizens - even Java now in version 8. I trust you find a way to map this detail of my translation to your favorite programming language. I know it works for Java, C++, Ruby, JavaScript, Python, Go. And if you´re using a Functional Programming language it´s of course a no brainer. ? Taken from his blog post “The Craftsman 62, The Dark Path”. ?

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  • MySQL Syslog Audit Plugin

    - by jonathonc
    This post shows the construction process of the Syslog Audit plugin that was presented at MySQL Connect 2012. It is based on an environment that has the appropriate development tools enabled including gcc,g++ and cmake. It also assumes you have downloaded the MySQL source code (5.5.16 or higher) and have compiled and installed the system into the /usr/local/mysql directory ready for use.  The information provided below is designed to show the different components that make up a plugin, and specifically an audit type plugin, and how it comes together to be used within the MySQL service. The MySQL Reference Manual contains information regarding the plugin API and how it can be used, so please refer there for more detailed information. The code in this post is designed to give the simplest information necessary, so handling every return code, managing race conditions etc is not part of this example code. Let's start by looking at the most basic implementation of our plugin code as seen below: /*    Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved.    Author:  Jonathon Coombes    Licence: GPL    Description: An auditing plugin that logs to syslog and                 can adjust the loglevel via the system variables. */ #include <stdio.h> #include <string.h> #include <mysql/plugin_audit.h> #include <syslog.h> There is a commented header detailing copyright/licencing and meta-data information and then the include headers. The two important include statements for our plugin are the syslog.h plugin, which gives us the structures for syslog, and the plugin_audit.h include which has details regarding the audit specific plugin api. Note that we do not need to include the general plugin header plugin.h, as this is done within the plugin_audit.h file already. To implement our plugin within the current implementation we need to add it into our source code and compile. > cd /usr/local/src/mysql-5.5.28/plugin > mkdir audit_syslog > cd audit_syslog A simple CMakeLists.txt file is created to manage the plugin compilation: MYSQL_ADD_PLUGIN(audit_syslog audit_syslog.cc MODULE_ONLY) Run the cmake  command at the top level of the source and then you can compile the plugin using the 'make' command. This results in a compiled audit_syslog.so library, but currently it is not much use to MySQL as there is no level of api defined to communicate with the MySQL service. Now we need to define the general plugin structure that enables MySQL to recognise the library as a plugin and be able to install/uninstall it and have it show up in the system. The structure is defined in the plugin.h file in the MySQL source code.  /*   Plugin library descriptor */ mysql_declare_plugin(audit_syslog) {   MYSQL_AUDIT_PLUGIN,           /* plugin type                    */   &audit_syslog_descriptor,     /* descriptor handle               */   "audit_syslog",               /* plugin name                     */   "Author Name",                /* author                          */   "Simple Syslog Audit",        /* description                     */   PLUGIN_LICENSE_GPL,           /* licence                         */   audit_syslog_init,            /* init function     */   audit_syslog_deinit,          /* deinit function */   0x0001,                       /* plugin version                  */   NULL,                         /* status variables        */   NULL,                         /* system variables                */   NULL,                         /* no reserves                     */   0,                            /* no flags                        */ } mysql_declare_plugin_end; The general plugin descriptor above is standard for all plugin types in MySQL. The plugin type is defined along with the init/deinit functions and interface methods into the system for sharing information, and various other metadata information. The descriptors have an internally recognised version number so that plugins can be matched against the api on the running server. The other details are usually related to the type-specific methods and structures to implement the plugin. Each plugin has a type-specific descriptor as well which details how the plugin is implemented for the specific purpose of that plugin type. /*   Plugin type-specific descriptor */ static struct st_mysql_audit audit_syslog_descriptor= {   MYSQL_AUDIT_INTERFACE_VERSION,                        /* interface version    */   NULL,                                                 /* release_thd function */   audit_syslog_notify,                                  /* notify function      */   { (unsigned long) MYSQL_AUDIT_GENERAL_CLASSMASK |                     MYSQL_AUDIT_CONNECTION_CLASSMASK }  /* class mask           */ }; In this particular case, the release_thd function has not been defined as it is not required. The important method for auditing is the notify function which is activated when an event occurs on the system. The notify function is designed to activate on an event and the implementation will determine how it is handled. For the audit_syslog plugin, the use of the syslog feature sends all events to the syslog for recording. The class mask allows us to determine what type of events are being seen by the notify function. There are currently two major types of event: 1. General Events: This includes general logging, errors, status and result type events. This is the main one for tracking the queries and operations on the database. 2. Connection Events: This group is based around user logins. It monitors connections and disconnections, but also if somebody changes user while connected. With most audit plugins, the principle behind the plugin is to track changes to the system over time and counters can be an important part of this process. The next step is to define and initialise the counters that are used to track the events in the service. There are 3 counters defined in total for our plugin - the # of general events, the # of connection events and the total number of events.  static volatile int total_number_of_calls; /* Count MYSQL_AUDIT_GENERAL_CLASS event instances */ static volatile int number_of_calls_general; /* Count MYSQL_AUDIT_CONNECTION_CLASS event instances */ static volatile int number_of_calls_connection; The init and deinit functions for the plugin are there to be called when the plugin is activated and when it is terminated. These offer the best option to initialise the counters for our plugin: /*  Initialize the plugin at server start or plugin installation. */ static int audit_syslog_init(void *arg __attribute__((unused))) {     openlog("mysql_audit:",LOG_PID|LOG_PERROR|LOG_CONS,LOG_USER);     total_number_of_calls= 0;     number_of_calls_general= 0;     number_of_calls_connection= 0;     return(0); } The init function does a call to openlog to initialise the syslog functionality. The parameters are the service to log under ("mysql_audit" in this case), the syslog flags and the facility for the logging. Then each of the counters are initialised to zero and a success is returned. If the init function is not defined, it will return success by default. /*  Terminate the plugin at server shutdown or plugin deinstallation. */ static int audit_syslog_deinit(void *arg __attribute__((unused))) {     closelog();     return(0); } The deinit function will simply close our syslog connection and return success. Note that the syslog functionality is part of the glibc libraries and does not require any external factors.  The function names are what we define in the general plugin structure, so these have to match otherwise there will be errors. The next step is to implement the event notifier function that was defined in the type specific descriptor (audit_syslog_descriptor) which is audit_syslog_notify. /* Event notifier function */ static void audit_syslog_notify(MYSQL_THD thd __attribute__((unused)), unsigned int event_class, const void *event) { total_number_of_calls++; if (event_class == MYSQL_AUDIT_GENERAL_CLASS) { const struct mysql_event_general *event_general= (const struct mysql_event_general *) event; number_of_calls_general++; syslog(audit_loglevel,"%lu: User: %s Command: %s Query: %s\n", event_general->general_thread_id, event_general->general_user, event_general->general_command, event_general->general_query ); } else if (event_class == MYSQL_AUDIT_CONNECTION_CLASS) { const struct mysql_event_connection *event_connection= (const struct mysql_event_connection *) event; number_of_calls_connection++; syslog(audit_loglevel,"%lu: User: %s@%s[%s] Event: %d Status: %d\n", event_connection->thread_id, event_connection->user, event_connection->host, event_connection->ip, event_connection->event_subclass, event_connection->status ); } }   In the case of an event, the notifier function is called. The first step is to increment the total number of events that have occurred in our database.The event argument is then cast into the appropriate event structure depending on the class type, of general event or connection event. The event type counters are incremented and details are sent via the syslog() function out to the system log. There are going to be different line formats and information returned since the general events have different data compared to the connection events, even though some of the details overlap, for example, user, thread id, host etc. On compiling the code now, there should be no errors and the resulting audit_syslog.so can be loaded into the server and ready to use. Log into the server and type: mysql> INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so'; This will install the plugin and will start updating the syslog immediately. Note that the audit plugin attaches to the immediate thread and cannot be uninstalled while that thread is active. This means that you cannot run the UNISTALL command until you log into a different connection (thread) on the server. Once the plugin is loaded, the system log will show output such as the following: Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: show tables Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: show tables Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: select * from t1 Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: select * from t1 It appears that two of each event is being shown, but in actuality, these are two separate event types - the result event and the status event. This could be refined further by changing the audit_syslog_notify function to handle the different event sub-types in a different manner.  So far, it seems that the logging is working with events showing up in the syslog output. The issue now is that the counters created earlier to track the number of events by type are not accessible when the plugin is being run. Instead there needs to be a way to expose the plugin specific information to the service and vice versa. This could be done via the information_schema plugin api, but for something as simple as counters, the obvious choice is the system status variables. This is done using the standard structure and the declaration: /*  Plugin status variables for SHOW STATUS */ static struct st_mysql_show_var audit_syslog_status[]= {   { "Audit_syslog_total_calls",     (char *) &total_number_of_calls,     SHOW_INT },   { "Audit_syslog_general_events",     (char *) &number_of_calls_general,     SHOW_INT },   { "Audit_syslog_connection_events",     (char *) &number_of_calls_connection,     SHOW_INT },   { 0, 0, SHOW_INT } };   The structure is simply the name that will be displaying in the mysql service, the address of the associated variables, and the data type being used for the counter. It is finished with a blank structure to show that there are no more variables. Remember that status variables may have the same name for variables from other plugin, so it is considered appropriate to add the plugin name at the start of the status variable name to avoid confusion. Looking at the status variables in the mysql client shows something like the following: mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 2     | | Audit_syslog_total_calls       | 3     | +--------------------------------+-------+ 3 rows in set (0.00 sec) The final connectivity piece for the plugin is to allow the interactive change of the logging level between the plugin and the system. This requires the ability to send changes via the mysql service through to the plugin. This is done using the system variables interface and defining a single variable to keep track of the active logging level for the facility. /* Plugin system variables for SHOW VARIABLES */ static MYSQL_SYSVAR_STR(loglevel, audit_loglevel,                         PLUGIN_VAR_RQCMDARG,                         "User can specify the log level for auditing",                         audit_loglevel_check, audit_loglevel_update, "LOG_NOTICE"); static struct st_mysql_sys_var* audit_syslog_sysvars[] = {     MYSQL_SYSVAR(loglevel),     NULL }; So now the system variable 'loglevel' is defined for the plugin and associated to the global variable 'audit_loglevel'. The check or validation function is defined to make sure that no garbage values are attempted in the update of the variable. The update function is used to save the new value to the variable. Note that the audit_syslog_sysvars structure is defined in the general plugin descriptor to associate the link between the plugin and the system and how much they interact. Next comes the implementation of the validation function and the update function for the system variable. It is worth noting that if you have a simple numeric such as integers for the variable types, the validate function is often not required as MySQL will handle the automatic check and validation of simple types. /* longest valid value */ #define MAX_LOGLEVEL_SIZE 100 /* hold the valid values */ static const char *possible_modes[]= { "LOG_ERROR", "LOG_WARNING", "LOG_NOTICE", NULL };  static int audit_loglevel_check(     THD*                        thd,    /*!< in: thread handle */     struct st_mysql_sys_var*    var,    /*!< in: pointer to system                                         variable */     void*                       save,   /*!< out: immediate result                                         for update function */     struct st_mysql_value*      value)  /*!< in: incoming string */ {     char buff[MAX_LOGLEVEL_SIZE];     const char *str;     const char **found;     int length;     length= sizeof(buff);     if (!(str= value->val_str(value, buff, &length)))         return 1;     /*         We need to return a pointer to a locally allocated value in "save".         Here we pick to search for the supplied value in an global array of         constant strings and return a pointer to one of them.         The other possiblity is to use the thd_alloc() function to allocate         a thread local buffer instead of the global constants.     */     for (found= possible_modes; *found; found++)     {         if (!strcmp(*found, str))         {             *(const char**)save= *found;             return 0;         }     }     return 1; } The validation function is simply to take the value being passed in via the SET GLOBAL VARIABLE command and check if it is one of the pre-defined values allowed  in our possible_values array. If it is found to be valid, then the value is assigned to the save variable ready for passing through to the update function. static void audit_loglevel_update(     THD*                        thd,        /*!< in: thread handle */     struct st_mysql_sys_var*    var,        /*!< in: system variable                                             being altered */     void*                       var_ptr,    /*!< out: pointer to                                             dynamic variable */     const void*                 save)       /*!< in: pointer to                                             temporary storage */ {     /* assign the new value so that the server can read it */     *(char **) var_ptr= *(char **) save;     /* assign the new value to the internal variable */     audit_loglevel= *(char **) save; } Since all the validation has been done already, the update function is quite simple for this plugin. The first part is to update the system variable pointer so that the server can read the value. The second part is to update our own global plugin variable for tracking the value. Notice that the save variable is passed in as a void type to allow handling of various data types, so it must be cast to the appropriate data type when assigning it to the variables. Looking at how the latest changes affect the usage of the plugin and the interaction within the server shows: mysql> show global variables like "audit%"; +-----------------------+------------+ | Variable_name         | Value      | +-----------------------+------------+ | audit_syslog_loglevel | LOG_NOTICE | +-----------------------+------------+ 1 row in set (0.00 sec) mysql> set global audit_syslog_loglevel="LOG_ERROR"; Query OK, 0 rows affected (0.00 sec) mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 11    | | Audit_syslog_total_calls       | 12    | +--------------------------------+-------+ 3 rows in set (0.00 sec) mysql> show global variables like "audit%"; +-----------------------+-----------+ | Variable_name         | Value     | +-----------------------+-----------+ | audit_syslog_loglevel | LOG_ERROR | +-----------------------+-----------+ 1 row in set (0.00 sec)   So now we have a plugin that will audit the events on the system and log the details to the system log. It allows for interaction to see the number of different events within the server details and provides a mechanism to change the logging level interactively via the standard system methods of the SET command. A more complex auditing plugin may have more detailed code, but each of the above areas is what will be involved and simply expanded on to add more functionality. With the above skeleton code, it is now possible to create your own audit plugins to implement your own auditing requirements. If, however, you are not of the coding persuasion, then you could always consider the option of the MySQL Enterprise Audit plugin that is available to purchase.

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  • Activation Error while testing Exception Handling Application Block

    - by CletusLoomis
    I'm getting the following error while testing my EHAB implementation: {"Activation error occured while trying to get instance of type ExceptionPolicyImpl, key "LogPolicy""} System.Exception Stack Trace: StackTrace " at Microsoft.Practices.ServiceLocation.ServiceLocatorImplBase.GetInstance(Type serviceType, String key) in c:\Home\Chris\Projects\CommonServiceLocator\main\Microsoft.Practices.ServiceLocation\ServiceLocatorImplBase.cs:line 53 at Microsoft.Practices.ServiceLocation.ServiceLocatorImplBase.GetInstance[TService](String key) in c:\Home\Chris\Projects\CommonServiceLocator\main\Microsoft.Practices.ServiceLocation\ServiceLocatorImplBase.cs:line 103 at Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicy.GetExceptionPolicy(Exception exception, String policyName) in e:\Builds\EntLib\Latest\Source\Blocks\ExceptionHandling\Src\ExceptionHandling\ExceptionPolicy.cs:line 131 at Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicy.HandleException(Exception exceptionToHandle, String policyName) in e:\Builds\EntLib\Latest\Source\Blocks\ExceptionHandling\Src\ExceptionHandling\ExceptionPolicy.cs:line 55 at Blackbox.Exception.ExceptionMain.LogException(Exception pException) in C:_Work_Black Box\Blackbox.Exception\ExceptionMain.vb:line 14 at BlackBox.Business.BusinessMain.TestExceptionHandling() in C:_Work_Black Box\BlackBox.Business\BusinessMain.vb:line 16 at Blackbox.Service.Service1.TestExceptionHandling() in C:_Work_Black Box\Blackbox.Service\Service.svc.vb:line 43" String Inner Exception: InnerException {"Resolution of the dependency failed, type = "Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyImpl", name = "LogPolicy". Exception occurred while: Calling constructor Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener(System.String source, System.String log, System.String machineName, Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.ILogFormatter formatter). Exception is: ArgumentException - Event log names must consist of printable characters and cannot contain \, *, ?, or spaces At the time of the exception, the container was: Resolving Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyImpl,LogPolicy Resolving parameter "policyEntries" of constructor Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyImpl(System.String policyName, System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyEntry, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] policyEntries) Resolving Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyEntry,LogPolicy.All Exceptions Resolving parameter "handlers" of constructor Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyEntry(System.Type exceptionType, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.PostHandlingAction postHandlingAction, System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.IExceptionHandler, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] handlers, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Instrumentation.IExceptionHandlingInstrumentationProvider instrumentationProvider) Resolving Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.LoggingExceptionHandler,LogPolicy.All Exceptions.Logging Exception Handler (mapped from Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.IExceptionHandler, LogPolicy.All Exceptions.Logging Exception Handler) Resolving parameter "writer" of constructor Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.LoggingExceptionHandler(System.String logCategory, System.Int32 eventId, System.Diagnostics.TraceEventType severity, System.String title, System.Int32 priority, System.Type formatterType, Microsoft.Practices.EnterpriseLibrary.Logging.LogWriter writer) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterImpl,LogWriter.default (mapped from Microsoft.Practices.EnterpriseLibrary.Logging.LogWriter, (none)) Resolving parameter "structureHolder" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterImpl(Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder structureHolder, Microsoft.Practices.EnterpriseLibrary.Logging.Instrumentation.ILoggingInstrumentationProvider instrumentationProvider, Microsoft.Practices.EnterpriseLibrary.Logging.ILoggingUpdateCoordinator updateCoordinator) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder,LogWriterStructureHolder.default (mapped from Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder, (none)) Resolving parameter "traceSources" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder(System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.Logging.Filters.ILogFilter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] filters, System.Collections.Generic.IEnumerable1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] traceSourceNames, System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.Logging.LogSource, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] traceSources, Microsoft.Practices.EnterpriseLibrary.Logging.LogSource allEventsTraceSource, Microsoft.Practices.EnterpriseLibrary.Logging.LogSource notProcessedTraceSource, Microsoft.Practices.EnterpriseLibrary.Logging.LogSource errorsTraceSource, System.String defaultCategory, System.Boolean tracingEnabled, System.Boolean logWarningsWhenNoCategoriesMatch, System.Boolean revertImpersonation) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.LogSource,General Resolving parameter "traceListeners" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.LogSource(System.String name, System.Collections.Generic.IEnumerable1[[System.Diagnostics.TraceListener, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] traceListeners, System.Diagnostics.SourceLevels level, System.Boolean autoFlush, Microsoft.Practices.EnterpriseLibrary.Logging.Instrumentation.ILoggingInstrumentationProvider instrumentationProvider) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.ReconfigurableTraceListenerWrapper,Event Log Listener (mapped from System.Diagnostics.TraceListener, Event Log Listener) Resolving parameter "wrappedTraceListener" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.ReconfigurableTraceListenerWrapper(System.Diagnostics.TraceListener wrappedTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging.ILoggingUpdateCoordinator coordinator) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener,Event Log Listener?implementation (mapped from System.Diagnostics.TraceListener, Event Log Listener?implementation) Calling constructor Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener(System.String source, System.String log, System.String machineName, Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.ILogFormatter formatter) "} System.Exception My web.config is as follows: <?xml version="1.0"?> <configuration> <configSections> <section name="loggingConfiguration" type="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.LoggingSettings, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="true" /> <section name="exceptionHandling" type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Configuration.ExceptionHandlingSettings, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="true" /> </configSections> <loggingConfiguration name="" tracingEnabled="true" defaultCategory="General"> <listeners> <add name="Event Log Listener" type="Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.FormattedEventLogTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" source="Enterprise Library Logging" formatter="Text Formatter" log="C:\Blackbox.log" machineName="." traceOutputOptions="LogicalOperationStack, DateTime, Timestamp, Callstack" /> </listeners> <formatters> <add type="Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.TextFormatter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" template="Timestamp: {timestamp}{newline}&#xA;Message: {message}{newline}&#xA;Category: {category}{newline}&#xA;Priority: {priority}{newline}&#xA;EventId: {eventid}{newline}&#xA;Severity: {severity}{newline}&#xA;Title:{title}{newline}&#xA;Machine: {localMachine}{newline}&#xA;App Domain: {localAppDomain}{newline}&#xA;ProcessId: {localProcessId}{newline}&#xA;Process Name: {localProcessName}{newline}&#xA;Thread Name: {threadName}{newline}&#xA;Win32 ThreadId:{win32ThreadId}{newline}&#xA;Extended Properties: {dictionary({key} - {value}{newline})}" name="Text Formatter" /> </formatters> <categorySources> <add switchValue="All" name="General"> <listeners> <add name="Event Log Listener" /> </listeners> </add> </categorySources> <specialSources> <allEvents switchValue="All" name="All Events" /> <notProcessed switchValue="All" name="Unprocessed Category" /> <errors switchValue="All" name="Logging Errors &amp; Warnings"> <listeners> <add name="Event Log Listener" /> </listeners> </errors> </specialSources> </loggingConfiguration> <exceptionHandling> <exceptionPolicies> <add name="LogPolicy"> <exceptionTypes> <add name="All Exceptions" type="System.Exception, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" postHandlingAction="NotifyRethrow"> <exceptionHandlers> <add name="Logging Exception Handler" type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.LoggingExceptionHandler, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" logCategory="General" eventId="100" severity="Error" title="Enterprise Library Exception Handling" formatterType="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.TextExceptionFormatter, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling" priority="0" /> </exceptionHandlers> </add> </exceptionTypes> </add> <add name="WcfExceptionShielding"> <exceptionTypes> <add name="InvalidOperationException" type="System.InvalidOperationException, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" postHandlingAction="ThrowNewException"> <exceptionHandlers> <add type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.WCF.FaultContractExceptionHandler, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.WCF, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" exceptionMessageResourceType="" exceptionMessageResourceName="This is the message" exceptionMessage="This is the exception" faultContractType="Blackbox.Service.WCFFault, Blackbox.Service, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="Fault Contract Exception Handler"> <mappings> <add source="{Guid}" name="Id" /> <add source="{Message}" name="MessageText" /> </mappings> </add> </exceptionHandlers> </add> </exceptionTypes> </add> </exceptionPolicies> </exceptionHandling> <connectionStrings> <add name="CompassEntities" connectionString="metadata=~\bin\CompassModel.csdl|~\bin\CompassModel.ssdl|~\bin\CompassModel.msl;provider=Devart.Data.Oracle;provider connection string=&quot;User Id=foo;Password=foo;Server=foo64mo;Home=OraClient11g_home1;Persist Security Info=True&quot;" providerName="System.Data.EntityClient" /> <add name="BlackboxEntities" connectionString="metadata=~\bin\BlackboxModel.csdl|~\bin\BlackboxModel.ssdl|~\bin\BlackboxModel.msl;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=sqldev1\cps;Initial Catalog=FundServ;Integrated Security=True;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient" /> </connectionStrings> <system.web> <compilation debug="true" strict="false" explicit="true" targetFramework="4.0" /> </system.web> <system.serviceModel> <behaviors> <serviceBehaviors> <behavior> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> <system.webServer> <modules runAllManagedModulesForAllRequests="true"/> </system.webServer> </configuration> My code is as follows: Public Shared Function LogException(ByVal pException As System.Exception) As Boolean Return ExceptionPolicy.HandleException(pException, "LogPolicy") End Function Any assistance is appreciated.

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  • Having trouble compiling with GDI+ (VC++ 2008)

    - by user146780
    I just simply include gdiplus.h and get all these errors: Warning 32 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Warning 38 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Warning 49 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Warning 55 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Warning 61 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Warning 68 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Warning 74 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Warning 82 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 112 fatal error C1003: error count exceeds 100; stopping compilation c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 236 Error 1 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 7 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 94 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 102 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 110 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 21 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 813 Error 23 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 820 Error 25 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 829 Error 27 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 923 Error 16 error C2535: 'Gdiplus::Image::Image(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 471 Error 4 error C2470: 'IImageBytes' : looks like a function definition, but there is no parameter list; skipping apparent body c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 89 error C2448: 'Gdiplus::Metafile::{ctor}' : function-style initializer appears to be a function definition c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 76 Error 97 error C2447: '{' : missing function header (old-style formal list?) c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 199 Error 105 error C2447: '{' : missing function header (old-style formal list?) c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 218 Error 2 error C2440: 'initializing' : cannot convert from 'const char [37]' to 'int' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 72 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 76 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 80 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 84 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 92 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 100 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 108 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 60 error C2275: 'Gdiplus::MetafileHeader' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 67 error C2275: 'Gdiplus::GpMetafile' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 31 error C2275: 'Gdiplus::GpImage' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 37 error C2275: 'Gdiplus::GpImage' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 48 error C2275: 'Gdiplus::GpBitmap' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 54 error C2275: 'Gdiplus::GpBitmap' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 3 error C2146: syntax error : missing ';' before identifier 'IImageBytes' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 6 error C2146: syntax error : missing ';' before identifier 'id' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 73 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 81 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 93 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 101 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 109 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 96 error C2143: syntax error : missing ';' before '{' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 199 Error 104 error C2143: syntax error : missing ';' before '{' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 218 Error 33 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 39 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 50 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 56 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 62 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 69 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 75 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 83 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 29 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 35 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 46 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 52 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 58 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2222 Error 65 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 71 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2309 Error 79 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2320 Error 88 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 75 Error 91 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 194 Error 99 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 211 Error 107 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 230 Error 66 error C2065: 'metafile' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 28 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 34 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 45 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 51 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 57 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2222 Error 64 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 70 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2309 Error 78 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2320 Error 87 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 75 Error 90 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 194 Error 98 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 211 Error 106 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 230 Error 30 error C2065: 'image' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 36 error C2065: 'image' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 59 error C2065: 'header' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 47 error C2065: 'bitmap' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 53 error C2065: 'bitmap' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 12 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 443 Error 13 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 444 Error 14 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 445 Error 15 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 453 Error 41 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1244 Error 42 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1247 Error 43 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1250 Error 44 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1262 Error 9 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 384 Error 10 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 395 Error 11 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 405 Error 17 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 505 Error 18 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 516 Error 19 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 758 Error 20 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 813 Error 22 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 820 Error 24 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 829 Error 26 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 855 Error 40 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1156 Error 63 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2242 Error 86 error C2061: syntax error : identifier 'byte' c:\program files\microsoft sdks\windows\v7.0\include\gdipluspath.h 133 Error 5 error C2059: syntax error : 'public' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 77 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2316 Error 85 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2327 Error 95 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 198 Error 103 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 217 Error 111 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 236 I tried updating my sdk to 7.0 but it did not help. I'm not even making any calls to the API. Thanks

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  • ASP.Net How to enforce the HTTP get URL format?

    - by Hamish Grubijan
    [Sorry about a messy question. I believe I am targeting .Net 2.0 (for now)] Hi, I am an ASP.NET noob. For starters I am building a page that parses a URL string and populates a table in a database. I want that string to be strictly of the form: http://<server>:<port>/PageName.aspx?A=1&B=2&C=3&D=4&E=5 The order of the arguments do not matter, I just do not want any of them missing, or any extras. Here is what I tried (yes, it is ugly; I just want to get it to work first): #if (DEBUG) // Maps parameter names to their human readable names. // Used for error checking. private static Dictionary<string, string> paramNameToDisplayName = new Dictionary<string, string> { { A, "a"}, { B, "b"}, { C, "c"}, { D, "d"}, { E, "e"}, { F, "f"}, }; [Conditional("DEBUG")] private void validateRequestParameters(HttpRequest request) { bool endResponse = false; // Use foreach var foreach (string expectedParameterName in paramNameToDisplayName.Keys) { if (request[expectedParameterName] == null) { Response.Write(String.Format("No parameter \"{0}\", aka {1} was passed to the configuration generator. Check your URL string / cookie.", expectedParameterName, paramNameToDisplayName[expectedParameterName])); endResponse = true; } } // Use foreach var foreach (string actualParameterName in request.Params) { if (!paramNameToDisplayName.ContainsKey(actualParameterName)) { Response.Write(String.Format("The parameter \"{0}\", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.", actualParameterName)); endResponse = true; } } if (endResponse) { Response.End(); } } #endif and it works ok, except that it complains about all sorts of other stuff: http://localhost:1796/AddStatusUpdate.aspx?X=0 No parameter "A", aka a was passed to the configuration generator. Check your URL string / cookie.No parameter "B", aka b was passed to the configuration generator. Check your URL string / cookie.No parameter "C", aka c was passed to the configuration generator. Check your URL string / cookie.No parameter "D", aka d was passed to the configuration generator. Check your URL string / cookie.No parameter "E", aka e was passed to the configuration generator. Check your URL string / cookie.No parameter "F", aka f was passed to the configuration generator. Check your URL string / cookie.The parameter "X", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "ASP.NET_SessionId", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "ALL_HTTP", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "ALL_RAW", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "APPL_MD_PATH", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "APPL_PHYSICAL_PATH", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "AUTH_TYPE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "AUTH_USER", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "AUTH_PASSWORD", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "LOGON_USER", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "REMOTE_USER", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CERT_COOKIE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CERT_FLAGS", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CERT_ISSUER", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CERT_KEYSIZE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CERT_SECRETKEYSIZE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CERT_SERIALNUMBER", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CERT_SERVER_ISSUER", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CERT_SERVER_SUBJECT", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CERT_SUBJECT", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CONTENT_LENGTH", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "CONTENT_TYPE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "GATEWAY_INTERFACE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTPS", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTPS_KEYSIZE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTPS_SECRETKEYSIZE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTPS_SERVER_ISSUER", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTPS_SERVER_SUBJECT", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "INSTANCE_ID", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "INSTANCE_META_PATH", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "LOCAL_ADDR", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "PATH_INFO", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "PATH_TRANSLATED", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "QUERY_STRING", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "REMOTE_ADDR", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "REMOTE_HOST", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "REMOTE_PORT", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "REQUEST_METHOD", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "SCRIPT_NAME", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "SERVER_NAME", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "SERVER_PORT", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "SERVER_PORT_SECURE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "SERVER_PROTOCOL", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "SERVER_SOFTWARE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "URL", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTP_CACHE_CONTROL", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTP_CONNECTION", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTP_ACCEPT", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTP_ACCEPT_CHARSET", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTP_ACCEPT_ENCODING", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTP_ACCEPT_LANGUAGE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTP_COOKIE", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTP_HOST", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.The parameter "HTTP_USER_AGENT", was passed to the configuration generator, but it was not expected. Check your URL string / cookie.Thread was being aborted. Is there some way for me to separate the implicit and the explicit parameters, or is it not doable? Should I even bother? Perhaps the philosophy of get is to just throw away that what is not needed. Thanks!

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  • eventmachine on debian fails install via rubygems

    - by Max
    this has been killing me for the last 5 hours. I don't seem to be able to get eventmachine running on my debian box. here this output: $ gem install thin Building native extensions. This could take a while... ERROR: Error installing thin: ERROR: Failed to build gem native extension. /home/eventhub/.rvm/rubies/ruby-1.9.3-p125/bin/ruby extconf.rb checking for rb_trap_immediate in ruby.h,rubysig.h... no checking for rb_thread_blocking_region()... yes checking for inotify_init() in sys/inotify.h... yes checking for writev() in sys/uio.h... yes checking for rb_wait_for_single_fd()... yes checking for rb_enable_interrupt()... yes checking for rb_time_new()... yes checking for sys/event.h... no checking for epoll_create() in sys/epoll.h... yes creating Makefile make compiling kb.cpp cc1plus: warning: command line option "-Wdeclaration-after-statement" is valid for C/ObjC but not for C++ cc1plus: warning: command line option "-Wimplicit-function-declaration" is valid for C/ObjC but not for C++ In file included from project.h:149, from kb.cpp:20: binder.h:35: warning: type qualifiers ignored on function return type In file included from project.h:150, from kb.cpp:20: em.h:84: warning: type qualifiers ignored on function return type em.h:85: warning: type qualifiers ignored on function return type em.h:86: warning: type qualifiers ignored on function return type em.h:88: warning: type qualifiers ignored on function return type em.h:89: warning: type qualifiers ignored on function return type em.h:90: warning: type qualifiers ignored on function return type em.h:91: warning: type qualifiers ignored on function return type em.h:93: warning: type qualifiers ignored on function return type em.h:99: warning: type qualifiers ignored on function return type em.h:116: warning: type qualifiers ignored on function return type em.h:125: warning: type qualifiers ignored on function return type In file included from project.h:154, from kb.cpp:20: eventmachine.h:46: warning: type qualifiers ignored on function return type eventmachine.h:47: warning: type qualifiers ignored on function return type eventmachine.h:48: warning: type qualifiers ignored on function return type eventmachine.h:50: warning: type qualifiers ignored on function return type eventmachine.h:65: warning: type qualifiers ignored on function return type eventmachine.h:66: warning: type qualifiers ignored on function return type eventmachine.h:67: warning: type qualifiers ignored on function return type eventmachine.h:68: warning: type qualifiers ignored on function return type In file included from project.h:154, from kb.cpp:20: eventmachine.h:103: warning: type qualifiers ignored on function return type eventmachine.h:105: warning: type qualifiers ignored on function return type eventmachine.h:108: warning: type qualifiers ignored on function return type compiling rubymain.cpp cc1plus: warning: command line option "-Wdeclaration-after-statement" is valid for C/ObjC but not for C++ cc1plus: warning: command line option "-Wimplicit-function-declaration" is valid for C/ObjC but not for C++ In file included from project.h:149, from rubymain.cpp:20: binder.h:35: warning: type qualifiers ignored on function return type In file included from project.h:150, from rubymain.cpp:20: em.h:84: warning: type qualifiers ignored on function return type em.h:85: warning: type qualifiers ignored on function return type em.h:86: warning: type qualifiers ignored on function return type em.h:88: warning: type qualifiers ignored on function return type em.h:89: warning: type qualifiers ignored on function return type em.h:90: warning: type qualifiers ignored on function return type em.h:91: warning: type qualifiers ignored on function return type em.h:93: warning: type qualifiers ignored on function return type em.h:99: warning: type qualifiers ignored on function return type em.h:116: warning: type qualifiers ignored on function return type em.h:125: warning: type qualifiers ignored on function return type In file included from project.h:154, from rubymain.cpp:20: eventmachine.h:46: warning: type qualifiers ignored on function return type eventmachine.h:47: warning: type qualifiers ignored on function return type eventmachine.h:48: warning: type qualifiers ignored on function return type eventmachine.h:50: warning: type qualifiers ignored on function return type eventmachine.h:65: warning: type qualifiers ignored on function return type eventmachine.h:66: warning: type qualifiers ignored on function return type eventmachine.h:67: warning: type qualifiers ignored on function return type eventmachine.h:68: warning: type qualifiers ignored on function return type In file included from project.h:154, from rubymain.cpp:20: eventmachine.h:103: warning: type qualifiers ignored on function return type eventmachine.h:105: warning: type qualifiers ignored on function return type eventmachine.h:108: warning: type qualifiers ignored on function return type compiling ssl.cpp cc1plus: warning: command line option "-Wdeclaration-after-statement" is valid for C/ObjC but not for C++ cc1plus: warning: command line option "-Wimplicit-function-declaration" is valid for C/ObjC but not for C++ In file included from project.h:149, from ssl.cpp:23: binder.h:35: warning: type qualifiers ignored on function return type In file included from project.h:150, from ssl.cpp:23: em.h:84: warning: type qualifiers ignored on function return type em.h:85: warning: type qualifiers ignored on function return type em.h:86: warning: type qualifiers ignored on function return type em.h:88: warning: type qualifiers ignored on function return type em.h:89: warning: type qualifiers ignored on function return type em.h:90: warning: type qualifiers ignored on function return type em.h:91: warning: type qualifiers ignored on function return type em.h:93: warning: type qualifiers ignored on function return type em.h:99: warning: type qualifiers ignored on function return type em.h:116: warning: type qualifiers ignored on function return type em.h:125: warning: type qualifiers ignored on function return type In file included from project.h:154, from ssl.cpp:23: eventmachine.h:46: warning: type qualifiers ignored on function return type eventmachine.h:47: warning: type qualifiers ignored on function return type eventmachine.h:48: warning: type qualifiers ignored on function return type eventmachine.h:50: warning: type qualifiers ignored on function return type eventmachine.h:65: warning: type qualifiers ignored on function return type eventmachine.h:66: warning: type qualifiers ignored on function return type eventmachine.h:67: warning: type qualifiers ignored on function return type eventmachine.h:68: warning: type qualifiers ignored on function return type In file included from project.h:154, from ssl.cpp:23: eventmachine.h:103: warning: type qualifiers ignored on function return type eventmachine.h:105: warning: type qualifiers ignored on function return type eventmachine.h:108: warning: type qualifiers ignored on function return type compiling cmain.cpp cc1plus: warning: command line option "-Wdeclaration-after-statement" is valid for C/ObjC but not for C++ cc1plus: warning: command line option "-Wimplicit-function-declaration" is valid for C/ObjC but not for C++ In file included from project.h:149, from cmain.cpp:20: binder.h:35: warning: type qualifiers ignored on function return type In file included from project.h:150, from cmain.cpp:20: em.h:84: warning: type qualifiers ignored on function return type em.h:85: warning: type qualifiers ignored on function return type em.h:86: warning: type qualifiers ignored on function return type em.h:88: warning: type qualifiers ignored on function return type em.h:89: warning: type qualifiers ignored on function return type em.h:90: warning: type qualifiers ignored on function return type em.h:91: warning: type qualifiers ignored on function return type em.h:93: warning: type qualifiers ignored on function return type em.h:99: warning: type qualifiers ignored on function return type em.h:116: warning: type qualifiers ignored on function return type em.h:125: warning: type qualifiers ignored on function return type In file included from project.h:154, from cmain.cpp:20: eventmachine.h:46: warning: type qualifiers ignored on function return type eventmachine.h:47: warning: type qualifiers ignored on function return type eventmachine.h:48: warning: type qualifiers ignored on function return type eventmachine.h:50: warning: type qualifiers ignored on function return type eventmachine.h:65: warning: type qualifiers ignored on function return type eventmachine.h:66: warning: type qualifiers ignored on function return type eventmachine.h:67: warning: type qualifiers ignored on function return type eventmachine.h:68: warning: type qualifiers ignored on function return type In file included from project.h:154, from cmain.cpp:20: eventmachine.h:103: warning: type qualifiers ignored on function return type eventmachine.h:105: warning: type qualifiers ignored on function return type eventmachine.h:108: warning: type qualifiers ignored on function return type cmain.cpp:96: warning: type qualifiers ignored on function return type cmain.cpp:107: warning: type qualifiers ignored on function return type cmain.cpp:117: warning: type qualifiers ignored on function return type cmain.cpp:127: warning: type qualifiers ignored on function return type cmain.cpp:269: warning: type qualifiers ignored on function return type cmain.cpp:279: warning: type qualifiers ignored on function return type cmain.cpp:289: warning: type qualifiers ignored on function return type cmain.cpp:299: warning: type qualifiers ignored on function return type cmain.cpp:309: warning: type qualifiers ignored on function return type cmain.cpp:329: warning: type qualifiers ignored on function return type cmain.cpp:678: warning: type qualifiers ignored on function return type compiling em.cpp cc1plus: warning: command line option "-Wdeclaration-after-statement" is valid for C/ObjC but not for C++ cc1plus: warning: command line option "-Wimplicit-function-declaration" is valid for C/ObjC but not for C++ In file included from project.h:149, from em.cpp:23: binder.h:35: warning: type qualifiers ignored on function return type In file included from project.h:150, from em.cpp:23: em.h:84: warning: type qualifiers ignored on function return type em.h:85: warning: type qualifiers ignored on function return type em.h:86: warning: type qualifiers ignored on function return type em.h:88: warning: type qualifiers ignored on function return type em.h:89: warning: type qualifiers ignored on function return type em.h:90: warning: type qualifiers ignored on function return type em.h:91: warning: type qualifiers ignored on function return type em.h:93: warning: type qualifiers ignored on function return type em.h:99: warning: type qualifiers ignored on function return type em.h:116: warning: type qualifiers ignored on function return type em.h:125: warning: type qualifiers ignored on function return type In file included from project.h:154, from em.cpp:23: eventmachine.h:46: warning: type qualifiers ignored on function return type eventmachine.h:47: warning: type qualifiers ignored on function return type eventmachine.h:48: warning: type qualifiers ignored on function return type eventmachine.h:50: warning: type qualifiers ignored on function return type eventmachine.h:65: warning: type qualifiers ignored on function return type eventmachine.h:66: warning: type qualifiers ignored on function return type eventmachine.h:67: warning: type qualifiers ignored on function return type eventmachine.h:68: warning: type qualifiers ignored on function return type In file included from project.h:154, from em.cpp:23: eventmachine.h:103: warning: type qualifiers ignored on function return type eventmachine.h:105: warning: type qualifiers ignored on function return type eventmachine.h:108: warning: type qualifiers ignored on function return type em.cpp: In member function 'bool EventMachine_t::_RunEpollOnce()': em.cpp:578: warning: 'int rb_thread_select(int, fd_set*, fd_set*, fd_set*, timeval*)' is deprecated (declared at /home/eventhub/.rvm/rubies/ruby-1.9.3-p125/include/ruby-1.9.1/ruby/intern.h:379) em.cpp:578: warning: 'int rb_thread_select(int, fd_set*, fd_set*, fd_set*, timeval*)' is deprecated (declared at /home/eventhub/.rvm/rubies/ruby-1.9.3-p125/include/ruby-1.9.1/ruby/intern.h:379) em.cpp: In member function 'bool EventMachine_t::_RunSelectOnce()': em.cpp:974: warning: 'int rb_thread_select(int, fd_set*, fd_set*, fd_set*, timeval*)' is deprecated (declared at /home/eventhub/.rvm/rubies/ruby-1.9.3-p125/include/ruby-1.9.1/ruby/intern.h:379) em.cpp:974: warning: 'int rb_thread_select(int, fd_set*, fd_set*, fd_set*, timeval*)' is deprecated (declared at /home/eventhub/.rvm/rubies/ruby-1.9.3-p125/include/ruby-1.9.1/ruby/intern.h:379) em.cpp: At global scope: em.cpp:1057: warning: type qualifiers ignored on function return type em.cpp:1079: warning: type qualifiers ignored on function return type em.cpp:1265: warning: type qualifiers ignored on function return type em.cpp:1338: warning: type qualifiers ignored on function return type em.cpp:1510: warning: type qualifiers ignored on function return type em.cpp:1593: warning: type qualifiers ignored on function return type em.cpp:1856: warning: type qualifiers ignored on function return type em.cpp:1982: warning: type qualifiers ignored on function return type em.cpp:2046: warning: type qualifiers ignored on function return type em.cpp:2070: warning: type qualifiers ignored on function return type em.cpp:2142: warning: type qualifiers ignored on function return type em.cpp:2361: fatal error: error writing to /tmp/ccdlOK0T.s: No space left on device compilation terminated. make: *** [em.o] Error 1 Gem files will remain installed in /home/eventhub/.rvm/gems/ruby-1.9.3-p125/gems/eventmachine-1.0.1 for inspection. Results logged to /home/eventhub/.rvm/gems/ruby-1.9.3-p125/gems/eventmachine-1.0.1/ext/gem_make.out Any thoughts? I read a lot of different ways to solve this issue, but none of them worked. Thanks

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  • CSS Menus having cross browser problems

    - by George
    I am trying to solve a problem with a CSS menu where the menu does not display properly in IE 6 I see that the HTML has some conditional code to make it work with different browsers but I do not understand it well enough. Can someone suggest a fix so the selected tab in order displayed without the grey breaK? Thanks! #pad { height: 140px; } .dropline { position: relative; padding-bottom: 0px; list-style-type: none; margin: 0px 0px 0px 5px; padding-left: 0px; width: 860px; padding-right: 0px; background: url(../images/menus/ulback.gif) repeat-x; height: 40px; top: 0px; list-style-image: none; padding-top: 0px; left: 5px; } .dropline TABLE { margin: -3px -10px; width: 25px; border-collapse: collapse; height: 17px; } .dropline LI { margin-bottom: 0px; float: left; } .dropline LI A { padding-bottom: 0px; line-height: 40px; padding-left: 0px; padding-right: 19px; display: block; font-family: tahoma, sans-serif; float: left; height: 40px; color: #fff; font-size: 12px; text-decoration: none; padding-top: 0px; } .dropline A { text-align: right; padding-bottom: 0px; line-height: 40px; padding-left: 0px; padding-right: 19px; font-family: tahoma, sans-serif; float: right; height: 40px; color: #fff; font-size: 12px; text-decoration: none; padding-top: 0px; } .dropline A:hover { color: yellow; } .welcomeuser { text-align: right; padding-bottom: 0px; line-height: 40px; padding-left: 20px; padding-right: 0px; font-family: tahoma, sans-serif; float: right; height: 40px; color: #fff; clear: inherit; font-size: 12px; text-decoration: none; padding-top: 0px; } .dropline LI A B { padding-bottom: 0px; padding-left: 20px; padding-right: 0px; display: block; float: left; height: 40px; cursor: pointer; padding-top: 0px; } .dropline UL { z-index: 10; border-bottom: #fff 1px solid; position: absolute; padding-bottom: 0px; list-style-type: none; margin: 0px; padding-left: 0px; width: 860px; padding-right: 0px; background: #f8f8f8; height: 25px; border-top: #ff9933 3px solid; top: 40px; list-style-image: none; padding-top: 0px; left: -9999px; } .dropline UL LI { line-height: 25px; height: 25px; } .dropline UL.right LI { float: right; } .dropline UL LI A { padding-bottom: 0px; line-height: 25px; padding-left: 10px; padding-right: 10px; height: 25px; color: #000; font-size: 11px; font-weight: bold; border-right: #e60 1px solid; padding-top: 0px; } .dropline UL LI A:hover { line-height: 25px; background: none transparent scroll repeat 0% 0%; height: 25px; color: #c60; } .dropline UL.right LI A { border-left: #e60 1px solid; border-right: 0px; } .dropline UL LI A.last { border-bottom: 0px; border-left: 0px; border-top: 0px; border-right: 0px; } .dropline :hover UL { left: 0px; } .dropline LI.current UL { z-index: 1; left: 0px; } .dropline LI.current A { line-height: 36px; background: url(../images/menus/tab_a.gif) no-repeat right top; height: 44px; } .dropline LI.current A B { line-height: 36px; background: url(../images/menus/tab_b.gif) no-repeat left top; } .dropline LI.current UL LI A { padding-bottom: 0px; line-height: 25px; padding-left: 10px; padding-right: 10px; background: none transparent scroll repeat 0% 0%; height: 25px; color: #000; padding-top: 0px; } .dropline LI.current UL LI.current_sub A { color: #c60; } .dropline LI.current UL LI A:hover { color: #c60; } <div id="top_nav"> <asp:ContentPlaceHolder ID="phTopNav" runat="server"> <!-- MENU --> <ul id="dropline" class="dropline" runat="server" style="left: -6px; top: -2px; width:1000px;" clientidmode="Static"> <li runat="server" id="Home"> <a runat="server" id="lnkHome" href="../Default.aspx" title="Go to the Home page"><b>Home</b> <!--[if gte IE 7]><!--></a> <!--<![endif]--> <!--[if lte IE 6]> <table> <tr> <td> <![endif]--><!--[if lte IE 6]> </td> </tr> </table> </a><![endif]--> </li> <li runat="server" id="ApplyNow"> <a runat="server" id="lnkEditOrder" href="../OrderChinaVisa.aspx" title="Use our Price Calculator and simultaneously begin the China Visa application process!"><b>Apply Now!</b> <!--[if gte IE 7]><!--></a> <!--<![endif]--> <!--[if lte IE 6]> <table> <tr> <td> <![endif]--><!--[if lte IE 6]> </td> </tr> </table> </a><![endif]--> </li> <li runat="server" id="CheckStatus"> <a id="lnkCheckStatus" runat="server" href="../Check_Status.aspx" title="Check on the status of a placed order"><b>Check Status</b><!--[if gte IE 7]><!--></a><!--<![endif]--> <!--[if lte IE 6]> <table> <tr> <td> <![endif]--><!--[if lte IE 6]> </td> </tr> </table> </a><![endif]--></li> <li runat="server" id="Affiliate"> <a id="lnkAffiliate" runat="server" href="../Secure/VisaActivity.aspx" title=""><b>Affiliate</b><!--[if gte IE 7]><!--></a><!--<![endif]--> <!--[if lte IE 6]> <table> <tr> <td> <![endif]--><!--[if lte IE 6]> </td> </tr> </table> </a><![endif]--></li> </ul> </asp:ContentPlaceHolder> </div>

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  • C++: Calling class functions within a switch

    - by user1446002
    i've been trying to study for my finals by practicing classes and inheritance, this is what I've come up with so far for inheritance and such however I'm unsure how to fix the error occuring below. #include<iostream> #include<iomanip> #include<cmath> #include<string.h> using namespace std; //BASE CLASS DEFINITION class hero { protected: string name; string mainAttr; int xp; double hp; double mana; double armour; int range; double attkDmg; bool attkType; public: void dumpData(); void getName(); void getMainAttr(); void getAttkData(); void setAttkData(string); void setBasics(string, string, double, double, double); void levelUp(); }; //CLASS FUNCTIONS void hero::dumpData() { cout << "Name: " << name << endl; cout << "Main Attribute: " << mainAttr << endl; cout << "XP: " << xp << endl; cout << "HP: " << hp << endl; cout << "Mana: " << mana << endl; cout << "Armour: " << armour << endl; cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl << endl; } void hero::getName() { cout << "Name: " << name << endl; } void hero::getMainAttr() { cout << "Main Attribute: " << mainAttr << endl; } void hero::getAttkData() { cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl; } void hero::setAttkData(string attr) { int choice = 0; if (attr == "Strength") { choice = 1; } if (attr == "Agility") { choice = 2; } if (attr == "Intelligence") { choice = 3; } switch (choice) { case 1: range = 128; attkDmg = 80.0; attkType = 0; break; case 2: range = 350; attkDmg = 60.0; attkType = 0; break; case 3: range = 600; attkDmg = 35.0; attkType = 1; break; default: break; } } void hero::setBasics(string heroName, string attribute, double health, double mp, double armourVal) { name = heroName; mainAttr = attribute; hp = health; mana = mp; armour = armourVal; } void hero::levelUp() { xp = 0; hp = hp + (hp * 0.1); mana = mana + (mana * 0.1); armour = armour + ((armour*0.1) + 1); attkDmg = attkDmg + (attkDmg * 0.05); } //INHERITED CLASS DEFINITION class neutHero : protected hero { protected: string drops; int xpGain; public: int giveXP(int); void dropItems(); }; //INHERITED CLASS FUNCTIONS int neutHero::giveXP(int exp) { xp += exp; } void neutHero::dropItems() { cout << name << " has dropped the following items: " << endl; cout << drops << endl; } /* END OF OO! */ //FUNCTION PROTOTYPES void dispMenu(); int main() { int exit=0, choice=0, mainAttrChoice=0, heroCreated=0; double health, mp, armourVal; string heroName, attribute; do { dispMenu(); cin >> choice; switch (choice) { case 1: system("cls"); cout << "Please enter your hero name: "; cin >> heroName; cout << "\nPlease enter your primary attribute\n"; cout << "1. Strength\n" << "2. Agility\n" << "3. Intelligence\n"; cin >> mainAttrChoice; switch (mainAttrChoice) { case 1: attribute = "Strength"; health = 750; mp = 150; armourVal = 2; break; case 2: attribute = "Agility"; health = 550; mp = 200; armourVal = 6; break; case 3: attribute = "Intelligence"; health = 450; mp = 450; armourVal = 1; break; default: cout << "Choice invalid, please try again."; exit = 1; break; hero player; player.setBasics(heroName, attribute, health, mp, armourVal); player.setAttkData(attribute); heroCreated=1; system("cls"); cout << "Your hero has been created!\n\n"; player.dumpData(); system("pause"); break; } case 2: system("cls"); if (heroCreated == 1) { cout << "Your hero has been detailed below.\n\n"; **player.dumpData(); //ERROR OCCURS HERE !** system("pause"); } else { cout << "You have not created a hero please exit this prompt " "and press 1 on the menu to create a hero."; } break; case 3: system("cls"); cout << "Still Under Development"; system("pause"); break; case 4: system("cls"); exit = 1; break; default: cout << "Your command has not been recognised, please try again.\n"; system("pause"); break; } } while (exit != 1); system("pause"); return 0; } void dispMenu() { system("cls"); cout << "1. Create New Hero\n" "2. View Current Hero\n" "3. Fight Stuff\n" "4. Exit\n\n" "Enter your choice: "; } However upon compilation I get the following errors: 220 `player' undeclared (first use this function) Unsure exactly how to fix it as I've only recently started using OO approach. The error has a comment next to it above and is in case 2 in the main. Cheers guys.

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Is there a better loop I could write to reduce database queries?

    - by dmanexe
    Below is some code I've written that is effective, but makes too many database queries. Is there a way I could optimize and reduce the number of queries but have conditional statements still be as effective as below? I pasted the code repeated a few times just for good measure. echo "<h3>Pool Packages</h3>"; echo "<ul>"; foreach ($items as $item): $this->db->where('id', $item['id']); $query = $this->db->get('items')->row(); if ($item['quantity'] > 1 && $item['quantity'] == TRUE && $query->category == "Pool Packages") { $newprice = $item['quantity'] * $query->price; $totals[] = $newprice; } else { $newprice = $query->price; $totals[] = $newprice; } if ($query->category == "Pool Packages") { echo "<li>" . $query->name . " (QTY: " . $item['quantity'] . " x = " . str_ireplace(" ", "", money_format('%(#10n', $newprice)) . ")</li>"; } else { } endforeach; echo "</ul>"; echo "<h3>Water Features</h3>"; echo "<ul>"; foreach ($items as $item): $this->db->where('id', $item['id']); $query = $this->db->get('items')->row(); if ($item['quantity'] > 1 && $item['quantity'] == TRUE && $query->category == "Water Features") { $newprice = $item['quantity'] * $query->price; $totals[] = $newprice; } else { $newprice = $query->price; $totals[] = $newprice; } if ($query->category == "Water Features") { echo "<li>" . $query->name . " (QTY: " . $item['quantity'] . " x = " . str_ireplace(" ", "", money_format('%(#10n', $newprice)) . ")</li>"; } else { } endforeach; echo "</ul>"; echo "<h3>Waterfall Rock Work</h3>"; echo "<ul>"; foreach ($items as $item): $this->db->where('id', $item['id']); $query = $this->db->get('items')->row(); if ($item['quantity'] > 1 && $item['quantity'] == TRUE) { $newprice = $item['quantity'] * $query->price; $totals[] = $newprice; } else { $newprice = $query->price; $totals[] = $newprice; } if ($query->category == "Waterfall Rock Work") { echo "<li>" . $query->name . " (QTY: " . $item['quantity'] . " x = " . str_ireplace(" ", "", money_format('%(#10n', $newprice)) . ")</li>"; } else { } endforeach; echo "</ul>"; echo "<h3>Sheer Descents</h3>"; echo "<ul>"; foreach ($items as $item): $this->db->where('id', $item['id']); $query = $this->db->get('items')->row(); if ($item['quantity'] > 1 && $item['quantity'] == TRUE && $query->category == "Sheer Descents") { $newprice = $item['quantity'] * $query->price; $totals[] = $newprice; } else { $newprice = $query->price; $totals[] = $newprice; } if ($query->category == "Sheer Descents") { echo "<li>" . $query->name . " (QTY: " . $item['quantity'] . " x = " . str_ireplace(" ", "", money_format('%(#10n', $newprice)) . ")</li>"; } else { } endforeach; echo "</ul>"; echo "<h3>Booster Pump</h3>"; echo "<ul>"; foreach ($items as $item): $this->db->where('id', $item['id']); $query = $this->db->get('items')->row(); if ($item['quantity'] > 1 && $item['quantity'] == TRUE && $query->category == "Booster Pump") { $newprice = $item['quantity'] * $query->price; $totals[] = $newprice; } else { $newprice = $query->price; $totals[] = $newprice; } if ($query->category == "Booster Pump") { echo "<li>" . $query->name . " (QTY: " . $item['quantity'] . " x = " . str_ireplace(" ", "", money_format('%(#10n', $newprice)) . ")</li>"; } else { } endforeach; echo "</ul>"; echo "<h3>Pool Concrete Decking</h3>"; echo "<ul>"; foreach ($items as $item): $this->db->where('id', $item['id']); $query = $this->db->get('items')->row(); if ($item['quantity'] > 1 && $item['quantity'] == TRUE && $query->category == "Pool Concrete Decking") { $newprice = $item['quantity'] * $query->price; $totals[] = $newprice; } else { $newprice = $query->price; $totals[] = $newprice; } if ($query->category == "Pool Concrete Decking") { echo "<li>" . $query->name . " (QTY: " . $item['quantity'] . " x = " . str_ireplace(" ", "", money_format('%(#10n', $newprice)) . ")</li>"; } else { } endforeach; echo "</ul>"; echo "<h3>Solar Heating</h3>"; echo "<ul>"; foreach ($items as $item): $this->db->where('id', $item['id']); $query = $this->db->get('items')->row(); if ($item['quantity'] > 1 && $item['quantity'] == TRUE && $query->category == "Solar Heating") { $newprice = $item['quantity'] * $query->price; $totals[] = $newprice; } else { $newprice = $query->price; $totals[] = $newprice; } if ($query->category == "Solar Heating") { echo "<li>" . $query->name . " (QTY: " . $item['quantity'] . " x = " . str_ireplace(" ", "", money_format('%(#10n', $newprice)) . ")</li>"; } else { } endforeach; echo "</ul>"; echo "<h3>Raised Bond Beam</h3>"; echo "<ul>"; foreach ($items as $item): $this->db->where('id', $item['id']); $query = $this->db->get('items')->row(); if ($item['quantity'] > 1 && $item['quantity'] == TRUE && $query->category == "Raised Bond Beam") { $newprice = $item['quantity'] * $query->price; $totals[] = $newprice; } else { $newprice = $query->price; $totals[] = $newprice; } if ($query->category == "Raised Bond Beam") { echo "<li>" . $query->name . " (QTY: " . $item['quantity'] . " x = " . str_ireplace(" ", "", money_format('%(#10n', $newprice)) . ")</li>"; } else { echo "<li>None</li>"; } endforeach; echo "</ul>"; It goes on beyond this to several more categories, but I don't know how to handle looping through this best. Thanks!

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  • ModSecurity compile error on nginx

    - by user146481
    I'm trying to install ModSecurity on nginx with the following instructions : wget https://github.com/SpiderLabs/ModSecurity/archive/master.zip unzip master cd ModSecurity-master ./autogen.sh ./configure --enable-standalone-module And i got the following error : Checking plataform... Identified as Linux configure: looking for Apache module support via DSO through APXS configure: error: couldn't find APXS After installing httpd-devel httpd-devel and running ./configure --enable-standalone-module --with-apxs=/usr/sbin/apxs ; make modsecurity compile workes but still have another error of nginx compilation : ./configure --add-module=/usr/local/src/john/ModSecurity-master/nginx/modsecurity and i got this error : gcc -c -pipe -O -W -Wall -Wpointer-arith -Wno-unused-parameter -Werror -g -I src/core -I src/event -I src/event/modules -I src/os/unix -I /usr/include/apache2 -I /usr/include/apr-1.0 -I /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone -I /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2 -I /usr/include/libxml2 -I objs -I src/http -I src/http/modules -I src/mail \ -o objs/addon/modsecurity/ngx_http_modsecurity.o \ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:20:23: error: http_core.h: No such file or directory /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:21:26: error: http_request.h: No such file or directory In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:37, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_logging.h:41:23: error: apr_pools.h: No such file or directory In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:38, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_multipart.h:26:25: error: apr_general.h: No such file or directory /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_multipart.h:27:24: error: apr_tables.h: No such file or directory In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:38, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_multipart.h:44: error: expected specifier-qualifier-list before ‘apr_array_header_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_multipart.h:65: error: expected specifier-qualifier-list before ‘apr_array_header_t’ cc1: warnings being treated as errors /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_multipart.h:135: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_multipart.h:135: error: type defaults to ‘int’ in declaration of ‘apr_status_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_multipart.h:135: error: expected ‘,’ or ‘;’ before ‘multipart_cleanup’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_multipart.h:137: error: expected declaration specifiers or ‘...’ before ‘apr_table_t’ In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:39, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_pcre.h:41: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_pcre.h:45: error: expected ‘)’ before ‘*’ token In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:40, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:19:27: error: apr_file_info.h: No such file or directory In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:41, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:29, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:40, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/persist_dbm.h:21: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/persist_dbm.h:21: error: type defaults to ‘int’ in declaration of ‘apr_table_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/persist_dbm.h:21: error: expected ‘,’ or ‘;’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/persist_dbm.h:24: error: expected declaration specifiers or ‘...’ before ‘apr_table_t’ In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:42, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:29, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:40, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:20:19: error: httpd.h: No such file or directory /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:21:24: error: ap_release.h: No such file or directory /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:24:26: error: apr_optional.h: No such file or directory In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:42, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:29, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:40, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:30: error: expected declaration specifiers or ‘...’ before ‘modsec_register_tfn’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:30: error: expected declaration specifiers or ‘...’ before ‘(’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:30: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:30: error: type defaults to ‘int’ in declaration of ‘APR_DECLARE_OPTIONAL_FN’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:31: error: expected declaration specifiers or ‘...’ before ‘modsec_register_operator’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:31: error: expected declaration specifiers or ‘...’ before ‘(’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:31: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:31: error: type defaults to ‘int’ in declaration of ‘APR_DECLARE_OPTIONAL_FN’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:32: error: expected declaration specifiers or ‘...’ before ‘modsec_register_variable’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:33: error: expected declaration specifiers or ‘...’ before ‘(’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:32: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:36: error: type defaults to ‘int’ in declaration of ‘APR_DECLARE_OPTIONAL_FN’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:37: error: expected declaration specifiers or ‘...’ before ‘modsec_register_reqbody_processor’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:37: error: expected declaration specifiers or ‘...’ before ‘(’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:37: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:37: error: type defaults to ‘int’ in declaration of ‘APR_DECLARE_OPTIONAL_FN’ In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:42, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:29, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:40, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:56: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:58: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:65: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:65: error: type defaults to ‘int’ in declaration of ‘apr_status_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:65: error: expected ‘,’ or ‘;’ before ‘input_filter’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:68: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:68: error: type defaults to ‘int’ in declaration of ‘apr_status_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:68: error: expected ‘,’ or ‘;’ before ‘output_filter’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:70: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:70: error: type defaults to ‘int’ in declaration of ‘apr_status_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:70: error: expected ‘,’ or ‘;’ before ‘read_request_body’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:77: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:77: error: type defaults to ‘int’ in declaration of ‘apr_status_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:77: error: expected ‘,’ or ‘;’ before ‘send_error_bucket’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:83: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:85: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:93: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/apache2.h:95: error: expected ‘)’ before ‘*’ token In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:29, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:40, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:43:25: error: http_config.h: No such file or directory In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:29, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:40, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:59: error: expected declaration specifiers or ‘...’ before ‘apr_array_header_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:61: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:61: error: type defaults to ‘int’ in declaration of ‘apr_status_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:61: error: expected ‘,’ or ‘;’ before ‘collection_original_setvar’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:63: error: expected declaration specifiers or ‘...’ before ‘apr_pool_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:67: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:70: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:75: error: expected declaration specifiers or ‘...’ before ‘apr_array_header_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:76: error: expected declaration specifiers or ‘...’ before ‘apr_pool_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:86: error: expected specifier-qualifier-list before ‘apr_pool_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:94: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:101: error: expected specifier-qualifier-list before ‘apr_pool_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:111: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:111: error: type defaults to ‘int’ in declaration of ‘apr_status_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:111: error: expected ‘,’ or ‘;’ before ‘msre_ruleset_process_phase’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:113: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:113: error: type defaults to ‘int’ in declaration of ‘apr_status_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:113: error: expected ‘,’ or ‘;’ before ‘msre_ruleset_process_phase_internal’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:115: error: expected declaration specifiers or ‘...’ before ‘apr_pool_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:143: error: expected specifier-qualifier-list before ‘apr_ipsubnet_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:149: error: expected specifier-qualifier-list before ‘apr_array_header_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:189: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:219: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:235: error: expected specifier-qualifier-list before ‘fn_tfn_execute_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:239: error: expected declaration specifiers or ‘...’ before ‘fn_tfn_execute_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:258: error: expected declaration specifiers or ‘...’ before ‘apr_table_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:258: error: expected declaration specifiers or ‘...’ before ‘apr_pool_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:285: error: expected specifier-qualifier-list before ‘apr_table_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:341: error: expected declaration specifiers or ‘...’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:341: error: type defaults to ‘int’ in declaration of ‘apr_status_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:341: error: ‘apr_status_t’ declared as function returning a function /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:341: error: ‘apr_status_t’ redeclared as different kind of symbol /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:113: note: previous declaration of ‘apr_status_t’ was here /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:342: error: expected declaration specifiers or ‘...’ before ‘apr_pool_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:342: error: ‘fn_action_execute_t’ declared as function returning a function /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:369: error: expected specifier-qualifier-list before ‘fn_action_init_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:399: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:403: error: expected declaration specifiers or ‘...’ before ‘apr_array_header_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:403: error: ‘msre_parse_vars’ declared as function returning a function /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/re.h:415: error: expected specifier-qualifier-list before ‘apr_size_t’ In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:40, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:54: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:62: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:66: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:68: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:70: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:74: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:76: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:82: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:88: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:90: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:92: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:100: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:102: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:104: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:106: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:108: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:110: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:112: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:114: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:128: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:132: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:136: error: expected ‘)’ before ‘*’ token /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:140: error: data definition has no type or storage class /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:140: error: type defaults to ‘int’ in declaration of ‘apr_fileperms_t’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:140: error: expected ‘,’ or ‘;’ before ‘mode2fileperms’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_util.h:144: error: expected declaration specifiers or ‘...’ before ‘apr_pool_t’ In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:41, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_xml.h:43: error: ‘xml_cleanup’ declared as function returning a function In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:42, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_geo.h:38:25: error: apr_file_io.h: No such file or directory In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:42, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_geo.h:58: error: expected specifier-qualifier-list before ‘apr_file_t’ In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:43, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_gsb.h:22:22: error: apr_hash.h: No such file or directory In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:43, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_gsb.h:25: error: expected specifier-qualifier-list before ‘apr_file_t’ In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:44, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_unicode.h:25: error: expected specifier-qualifier-list before ‘apr_file_t’ In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:46, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/msc_crypt.h:34: error: expected ‘)’ before ‘*’ token In file included from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../standalone/api.h:23, from /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:28: /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:48:23: error: ap_config.h: No such file or directory /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:49:21: error: apr_md5.h: No such file or directory /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:50:25: error: apr_strings.h: No such file or directory /usr/local/src/john/ModSecurity-master/nginx/modsecurity/../../apache2/modsecurity.h:54:22: error: http_log.h: No such file or directory /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:938: error: ‘ngx_http_modsecurity_ctx_t’ has no member named ‘req’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:938: error: too many arguments to function ‘ConvertNgxStringToUTF8’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:942: error: ‘ngx_http_modsecurity_ctx_t’ has no member named ‘req’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:944: error: ‘ngx_http_modsecurity_ctx_t’ has no member named ‘req’ /usr/local/src/john/ModSecurity-master/nginx/modsecurity/ngx_http_modsecurity.c:952: error: ‘modsecurity_read_body_cb’ undeclared (first use in this function) make[1]: *** [objs/addon/modsecurity/ngx_http_modsecurity.o] Error 1 make[1]: Leaving directory `/usr/local/src/john/nginx-1.2.5' make: *** [build] Error 2 Note : I'm using nginx as the only webserver and i do not have apache installed. OS : Centos 6 64bit How can i solve this problem And do you have another easy way to install modsecurity with nginx ?

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  • How to resolve: 'cmd' is not recognized as an internal or external command?

    - by qwer1234
    I have searched other forums to solve this error where it would either end with: 1.) re-install OS 2.) Setting path variable C:/Windows/System32 The latter did not work, and as you can probably imagine, I do not want to have to re-install my OS... I am running the command "mvn jetty:run" and the following is my stack trace, finishing with the message: "'cmd' is not recognized as an internal or external command, operable problem or batch file" as stated in the title of this question. [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [INFO] Building Test Tool [INFO] task-segment: [jetty:run] [INFO] ------------------------------------------------------------------------ [INFO] Preparing jetty:run [WARNING] Removing: run from forked lifecycle, to prevent recursive invocation. [INFO] [resources:resources] [WARNING] Using platform encoding (Cp1252 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 32 resources [INFO] Copying 192 resources [INFO] [compiler:compile] [INFO] Compiling 1854 source files to C:\Development\global_stock_record\test\java\Turtle\target\classes [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] Compilation failure C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[45,29] cannot find symbol symbol : class CompilerEnvirons location: package org.mozilla.javascript C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[47,29] cannot find symbol symbol : class ContextFactory location: package org.mozilla.javascript C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[49,39] cannot find symbol symbol : class ClassCompiler location: package org.mozilla.javascript.optimizer C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\compilers\JavaScriptClassCompiler.java:[181,55] cannot find symbol symbol : class CompilerEnvirons location: class net.sf.jasperreports.compilers.JavaScriptClassCompiler C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\export\JRXmlExporter.java:[99,26] package org.w3c.tools.codec does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[26,34] package org.apache.commons.digester does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[27,34] package org.apache.commons.digester does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[34,47] cannot find symbol symbol: class ObjectCreationFactory public abstract class JRBaseFactory implements ObjectCreationFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[41,21] cannot find symbol symbol : class Digester location: class net.sf.jasperreports.engine.xml.JRBaseFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[47,8] cannot find symbol symbol : class Digester location: class net.sf.jasperreports.engine.xml.JRBaseFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\JRBaseFactory.java:[56,25] cannot find symbol symbol : class Digester location: class net.sf.jasperreports.engine.xml.JRBaseFactory C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Code39Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\BarcodeComponent.java:[41,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Code39Component.java:[66,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.Code39Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\BarcodeComponent.java:[179,29] cannot find symbol symbol : class HumanReadablePlacement location: class net.sf.jasperreports.components.barcode4j.BarcodeComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN128Component.java:[26,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\DataMatrixComponent.java:[26,45] package org.krysalis.barcode4j.impl.datamatrix does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\FourStateBarcodeComponent.java:[26,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCAComponent.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCEComponent.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN13Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN8Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Interleaved2Of5Component.java:[28,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN128Component.java:[57,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.EAN128Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\DataMatrixComponent.java:[62,22] cannot find symbol symbol : class SymbolShapeHint location: class net.sf.jasperreports.components.barcode4j.DataMatrixComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\FourStateBarcodeComponent.java:[76,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.FourStateBarcodeComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCAComponent.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.UPCAComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\UPCEComponent.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.UPCEComponent C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN13Component.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.EAN13Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\EAN8Component.java:[56,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.EAN8Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\Interleaved2Of5Component.java:[60,29] cannot find symbol symbol : class ChecksumMode location: class net.sf.jasperreports.components.barcode4j.Interleaved2Of5Component C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRHibernateAbstractDataSource.java:[36,25] package org.hibernate.type does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[49,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[50,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[51,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[52,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[53,20] package org.hibernate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[54,25] package org.hibernate.type does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRHibernateAbstractDataSource.java:[173,38] cannot find symbol symbol : class Type location: class net.sf.jasperreports.engine.data.JRHibernateAbstractDataSource C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[66,35] cannot find symbol symbol : class Type location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[89,9] cannot find symbol symbol : class Session location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[90,9] cannot find symbol symbol : class Query location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[92,9] cannot find symbol symbol : class ScrollableResults location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[359,8] cannot find symbol symbol : class Type location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\query\JRHibernateQueryExecuter.java:[474,8] cannot find symbol symbol : class ScrollableResults location: class net.sf.jasperreports.engine.query.JRHibernateQueryExecuter C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barbecue\BarbecueFillComponent.java:[40,31] package net.sourceforge.barbecue does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[38,27] package org.apache.tools.ant does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[39,27] package org.apache.tools.ant does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[40,27] package org.apache.tools.ant does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[41,33] package org.apache.tools.ant.types does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[42,33] package org.apache.tools.ant.types does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[43,43] package org.apache.tools.ant.types.resources does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[44,32] package org.apache.tools.ant.util does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[45,32] package org.apache.tools.ant.util does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRBaseAntTask.java:[34,36] package org.apache.tools.ant.taskdefs does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRBaseAntTask.java:[41,35] cannot find symbol symbol: class MatchingTask public class JRBaseAntTask extends MatchingTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[74,9] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[76,9] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[86,23] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[104,8] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[131,8] cannot find symbol symbol : class Path location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[145,30] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[183,41] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[211,33] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\ant\JRAntXmlExportTask.java:[276,32] cannot find symbol symbol : class BuildException location: class net.sf.jasperreports.ant.JRAntXmlExportTask C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\TransformedPropertyRule.java:[27,34] package org.apache.commons.digester does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\xml\TransformedPropertyRule.java:[37,54] cannot find symbol symbol: class Rule public abstract class TransformedPropertyRule extends Rule C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[29,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[30,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[31,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\data\mondrian\MondrianDataAdapterService.java:[45,9] cannot find symbol symbol : class Connection location: class net.sf.jasperreports.data.mondrian.MondrianDataAdapterService C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[40,10] package jxl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[41,10] package jxl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[42,10] package jxl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[43,20] package jxl.read.biff does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[66,9] cannot find symbol symbol : class Workbook location: class net.sf.jasperreports.engine.data.JRXlsDataSource C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\engine\data\JRXlsDataSource.java:[83,24] cannot find symbol symbol : class Workbook location: class net.sf.jasperreports.engine.data.JRXlsDataSource C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\xmla\JRXmlaMember.java:[26,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\result\JROlapMember.java:[26,20] package mondrian.olap does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\xmla\JRXmlaMember.java:[89,8] cannot find symbol symbol : class Member location: class net.sf.jasperreports.olap.xmla.JRXmlaMember C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\olap\result\JROlapMember.java:[46,1] cannot find symbol symbol : class Member location: interface net.sf.jasperreports.olap.result.JROlapMember C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\web\actions\AbstractAction.java:[43,36] package org.codehaus.jackson.annotate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\web\actions\AbstractAction.java:[49,1] cannot find symbol symbol: class JsonTypeInfo @JsonTypeInfo(use=JsonTypeInfo.Id.NAME, include=JsonTypeInfo.As.PROPERTY, property="actionName") C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[32,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[33,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[34,29] package org.krysalis.barcode4j does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[35,34] package org.krysalis.barcode4j.impl does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[36,42] package org.krysalis.barcode4j.impl.codabar does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[37,42] package org.krysalis.barcode4j.impl.code128 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[38,42] package org.krysalis.barcode4j.impl.code128 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[39,41] package org.krysalis.barcode4j.impl.code39 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[40,45] package org.krysalis.barcode4j.impl.datamatrix does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[41,45] package org.krysalis.barcode4j.impl.datamatrix does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[42,44] package org.krysalis.barcode4j.impl.fourstate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[43,44] package org.krysalis.barcode4j.impl.fourstate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[44,44] package org.krysalis.barcode4j.impl.fourstate does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[45,42] package org.krysalis.barcode4j.impl.int2of5 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[46,41] package org.krysalis.barcode4j.impl.pdf417 does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[47,42] package org.krysalis.barcode4j.impl.postnet does not exist C:\Development\global_stock_record\test\java\Turtle\src\main\java\net\sf\jasperreports\components\barcode4j\AbstractBarcodeEvaluator.java:[48,41] package org.krysalis.barcode4j.impl.upcean does not exist [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 17 seconds [INFO] Finished at: Fri Dec 07 11:46:28 EST 2012 [INFO] Final Memory: 27M/63M [INFO] ------------------------------------------------------------------------

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  • WCF Bidirectional serialization fails

    - by Gena Verdel
    I'm trying to take advantage of Bidirectional serialization of some relational Linq-2-Sql generated entity classes. When using Unidirectional option everything works just fine, bu the moment I add IsReferenceType=true, objects fail to get transported over the tcp binding. Sample code: Entity class: [Table(Name="dbo.Blocks")] [DataContract()] public partial class Block : INotifyPropertyChanging, INotifyPropertyChanged { private static PropertyChangingEventArgs emptyChangingEventArgs = new PropertyChangingEventArgs(String.Empty); private long _ID; private int _StatusID; private string _Name; private bool _IsWithControlPoints; private long _DivisionID; private string _SHAPE; private EntitySet<BlockByWorkstation> _BlockByWorkstations; private EntitySet<PlanningPointAppropriation> _PlanningPointAppropriations; private EntitySet<Neighbor> _Neighbors; private EntitySet<Neighbor> _Neighbors1; private EntitySet<Task> _Tasks; private EntitySet<PlanningPointByBlock> _PlanningPointByBlocks; private EntitySet<ControlPointByBlock> _ControlPointByBlocks; private EntityRef<Division> _Division; private bool serializing; #region Extensibility Method Definitions partial void OnLoaded(); partial void OnValidate(System.Data.Linq.ChangeAction action); partial void OnCreated(); partial void OnIDChanging(long value); partial void OnIDChanged(); partial void OnStatusIDChanging(int value); partial void OnStatusIDChanged(); partial void OnNameChanging(string value); partial void OnNameChanged(); partial void OnIsWithControlPointsChanging(bool value); partial void OnIsWithControlPointsChanged(); partial void OnDivisionIDChanging(long value); partial void OnDivisionIDChanged(); partial void OnSHAPEChanging(string value); partial void OnSHAPEChanged(); #endregion public Block() { this.Initialize(); } [Column(Storage="_ID", AutoSync=AutoSync.OnInsert, DbType="BigInt NOT NULL IDENTITY", IsPrimaryKey=true, IsDbGenerated=true)] [DataMember(Order=1)] public override long ID { get { return this._ID; } set { if ((this._ID != value)) { this.OnIDChanging(value); this.SendPropertyChanging(); this._ID = value; this.SendPropertyChanged("ID"); this.OnIDChanged(); } } } [Column(Storage="_StatusID", DbType="Int NOT NULL")] [DataMember(Order=2)] public int StatusID { get { return this._StatusID; } set { if ((this._StatusID != value)) { this.OnStatusIDChanging(value); this.SendPropertyChanging(); this._StatusID = value; this.SendPropertyChanged("StatusID"); this.OnStatusIDChanged(); } } } [Column(Storage="_Name", DbType="NVarChar(255)")] [DataMember(Order=3)] public string Name { get { return this._Name; } set { if ((this._Name != value)) { this.OnNameChanging(value); this.SendPropertyChanging(); this._Name = value; this.SendPropertyChanged("Name"); this.OnNameChanged(); } } } [Column(Storage="_IsWithControlPoints", DbType="Bit NOT NULL")] [DataMember(Order=4)] public bool IsWithControlPoints { get { return this._IsWithControlPoints; } set { if ((this._IsWithControlPoints != value)) { this.OnIsWithControlPointsChanging(value); this.SendPropertyChanging(); this._IsWithControlPoints = value; this.SendPropertyChanged("IsWithControlPoints"); this.OnIsWithControlPointsChanged(); } } } [Column(Storage="_DivisionID", DbType="BigInt NOT NULL")] [DataMember(Order=5)] public long DivisionID { get { return this._DivisionID; } set { if ((this._DivisionID != value)) { if (this._Division.HasLoadedOrAssignedValue) { throw new System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException(); } this.OnDivisionIDChanging(value); this.SendPropertyChanging(); this._DivisionID = value; this.SendPropertyChanged("DivisionID"); this.OnDivisionIDChanged(); } } } [Column(Storage="_SHAPE", DbType="Text", UpdateCheck=UpdateCheck.Never)] [DataMember(Order=6)] public string SHAPE { get { return this._SHAPE; } set { if ((this._SHAPE != value)) { this.OnSHAPEChanging(value); this.SendPropertyChanging(); this._SHAPE = value; this.SendPropertyChanged("SHAPE"); this.OnSHAPEChanged(); } } } [Association(Name="Block_BlockByWorkstation", Storage="_BlockByWorkstations", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=7, EmitDefaultValue=false)] public EntitySet<BlockByWorkstation> BlockByWorkstations { get { if ((this.serializing && (this._BlockByWorkstations.HasLoadedOrAssignedValues == false))) { return null; } return this._BlockByWorkstations; } set { this._BlockByWorkstations.Assign(value); } } [Association(Name="Block_PlanningPointAppropriation", Storage="_PlanningPointAppropriations", ThisKey="ID", OtherKey="MasterBlockID")] [DataMember(Order=8, EmitDefaultValue=false)] public EntitySet<PlanningPointAppropriation> PlanningPointAppropriations { get { if ((this.serializing && (this._PlanningPointAppropriations.HasLoadedOrAssignedValues == false))) { return null; } return this._PlanningPointAppropriations; } set { this._PlanningPointAppropriations.Assign(value); } } [Association(Name="Block_Neighbor", Storage="_Neighbors", ThisKey="ID", OtherKey="FirstBlockID")] [DataMember(Order=9, EmitDefaultValue=false)] public EntitySet<Neighbor> Neighbors { get { if ((this.serializing && (this._Neighbors.HasLoadedOrAssignedValues == false))) { return null; } return this._Neighbors; } set { this._Neighbors.Assign(value); } } [Association(Name="Block_Neighbor1", Storage="_Neighbors1", ThisKey="ID", OtherKey="SecondBlockID")] [DataMember(Order=10, EmitDefaultValue=false)] public EntitySet<Neighbor> Neighbors1 { get { if ((this.serializing && (this._Neighbors1.HasLoadedOrAssignedValues == false))) { return null; } return this._Neighbors1; } set { this._Neighbors1.Assign(value); } } [Association(Name="Block_Task", Storage="_Tasks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=11, EmitDefaultValue=false)] public EntitySet<Task> Tasks { get { if ((this.serializing && (this._Tasks.HasLoadedOrAssignedValues == false))) { return null; } return this._Tasks; } set { this._Tasks.Assign(value); } } [Association(Name="Block_PlanningPointByBlock", Storage="_PlanningPointByBlocks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=12, EmitDefaultValue=false)] public EntitySet<PlanningPointByBlock> PlanningPointByBlocks { get { if ((this.serializing && (this._PlanningPointByBlocks.HasLoadedOrAssignedValues == false))) { return null; } return this._PlanningPointByBlocks; } set { this._PlanningPointByBlocks.Assign(value); } } [Association(Name="Block_ControlPointByBlock", Storage="_ControlPointByBlocks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=13, EmitDefaultValue=false)] public EntitySet<ControlPointByBlock> ControlPointByBlocks { get { if ((this.serializing && (this._ControlPointByBlocks.HasLoadedOrAssignedValues == false))) { return null; } return this._ControlPointByBlocks; } set { this._ControlPointByBlocks.Assign(value); } } [Association(Name="Division_Block", Storage="_Division", ThisKey="DivisionID", OtherKey="ID", IsForeignKey=true, DeleteOnNull=true, DeleteRule="CASCADE")] public Division Division { get { return this._Division.Entity; } set { Division previousValue = this._Division.Entity; if (((previousValue != value) || (this._Division.HasLoadedOrAssignedValue == false))) { this.SendPropertyChanging(); if ((previousValue != null)) { this._Division.Entity = null; previousValue.Blocks.Remove(this); } this._Division.Entity = value; if ((value != null)) { value.Blocks.Add(this); this._DivisionID = value.ID; } else { this._DivisionID = default(long); } this.SendPropertyChanged("Division"); } } } public event PropertyChangingEventHandler PropertyChanging; public event PropertyChangedEventHandler PropertyChanged; protected virtual void SendPropertyChanging() { if ((this.PropertyChanging != null)) { this.PropertyChanging(this, emptyChangingEventArgs); } } protected virtual void SendPropertyChanged(String propertyName) { if ((this.PropertyChanged != null)) { this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } private void attach_BlockByWorkstations(BlockByWorkstation entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_BlockByWorkstations(BlockByWorkstation entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_PlanningPointAppropriations(PlanningPointAppropriation entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_PlanningPointAppropriations(PlanningPointAppropriation entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_Neighbors(Neighbor entity) { this.SendPropertyChanging(); entity.FirstBlock = this; } private void detach_Neighbors(Neighbor entity) { this.SendPropertyChanging(); entity.FirstBlock = null; } private void attach_Neighbors1(Neighbor entity) { this.SendPropertyChanging(); entity.SecondBlock = this; } private void detach_Neighbors1(Neighbor entity) { this.SendPropertyChanging(); entity.SecondBlock = null; } private void attach_Tasks(Task entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_Tasks(Task entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_PlanningPointByBlocks(PlanningPointByBlock entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_PlanningPointByBlocks(PlanningPointByBlock entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_ControlPointByBlocks(ControlPointByBlock entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_ControlPointByBlocks(ControlPointByBlock entity) { this.SendPropertyChanging(); entity.Block = null; } private void Initialize() { this._BlockByWorkstations = new EntitySet<BlockByWorkstation>(new Action<BlockByWorkstation>(this.attach_BlockByWorkstations), new Action<BlockByWorkstation>(this.detach_BlockByWorkstations)); this._PlanningPointAppropriations = new EntitySet<PlanningPointAppropriation>(new Action<PlanningPointAppropriation>(this.attach_PlanningPointAppropriations), new Action<PlanningPointAppropriation>(this.detach_PlanningPointAppropriations)); this._Neighbors = new EntitySet<Neighbor>(new Action<Neighbor>(this.attach_Neighbors), new Action<Neighbor>(this.detach_Neighbors)); this._Neighbors1 = new EntitySet<Neighbor>(new Action<Neighbor>(this.attach_Neighbors1), new Action<Neighbor>(this.detach_Neighbors1)); this._Tasks = new EntitySet<Task>(new Action<Task>(this.attach_Tasks), new Action<Task>(this.detach_Tasks)); this._PlanningPointByBlocks = new EntitySet<PlanningPointByBlock>(new Action<PlanningPointByBlock>(this.attach_PlanningPointByBlocks), new Action<PlanningPointByBlock>(this.detach_PlanningPointByBlocks)); this._ControlPointByBlocks = new EntitySet<ControlPointByBlock>(new Action<ControlPointByBlock>(this.attach_ControlPointByBlocks), new Action<ControlPointByBlock>(this.detach_ControlPointByBlocks)); this._Division = default(EntityRef<Division>); OnCreated(); } [OnDeserializing()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnDeserializing(StreamingContext context) { this.Initialize(); } [OnSerializing()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnSerializing(StreamingContext context) { this.serializing = true; } [OnSerialized()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnSerialized(StreamingContext context) { this.serializing = false; } } App.config: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.web> <compilation debug="true" /> </system.web> <!-- When deploying the service library project, the content of the config file must be added to the host's app.config file. System.Configuration does not support config files for libraries. --> <system.serviceModel> <services> <service behaviorConfiguration="debugging" name="DBServicesLibrary.DBService"> </service> </services> <behaviors> <serviceBehaviors> <behavior name="DBServicesLibrary.DBServiceBehavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="True"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="False" /> </behavior> <behavior name="debugging"> <serviceDebug includeExceptionDetailInFaults="true"/> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> Host part: ServiceHost svh = new ServiceHost(typeof(DBService)); svh.AddServiceEndpoint( typeof(DBServices.Contract.IDBService), new NetTcpBinding(), "net.tcp://localhost:8000"); Client part: ChannelFactory<DBServices.Contract.IDBService> scf; scf = new ChannelFactory<DBServices.Contract.IDBService>(new NetTcpBinding(),"net.tcp://localhost:8000"); _serv = scf.CreateChannel(); ((IContextChannel)_serv).OperationTimeout = new TimeSpan(0, 5, 0);

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  • Very different I/O performance in C++ on Windows

    - by Mr.Gate
    Hi all, I'm a new user and my english is not so good so I hope to be clear. We're facing a performance problem using large files (1GB or more) expecially (as it seems) when you try to grow them in size. Anyway... to verify our sensations we tryed the following (on Win 7 64Bit, 4core, 8GB Ram, 32 bit code compiled with VC2008) a) Open an unexisting file. Write it from the beginning up to 1Gb in 1Mb slots. Now you have a 1Gb file. Now randomize 10000 positions within that file, seek to that position and write 50 bytes in each position, no matter what you write. Close the file and look at the results. Time to create the file is quite fast (about 0.3"), time to write 10000 times is fast all the same (about 0.03"). Very good, this is the beginnig. Now try something else... b) Open an unexisting file, seek to 1Gb-1byte and write just 1 byte. Now you have another 1Gb file. Follow the next steps exactly same way of case 'a', close the file and look at the results. Time to create the file is the faster you can imagine (about 0.00009") but write time is something you can't believe.... about 90"!!!!! b.1) Open an unexisting file, don't write any byte. Act as before, ramdomizing, seeking and writing, close the file and look at the result. Time to write is long all the same: about 90"!!!!! Ok... this is quite amazing. But there's more! c) Open again the file you crated in case 'a', don't truncate it... randomize again 10000 positions and act as before. You're fast as before, about 0,03" to write 10000 times. This sounds Ok... try another step. d) Now open the file you created in case 'b', don't truncate it... randomize again 10000 positions and act as before. You're slow again and again, but the time is reduced to... 45"!! Maybe, trying again, the time will reduce. I actually wonder why... Any Idea? The following is part of the code I used to test what I told in previuos cases (you'll have to change someting in order to have a clean compilation, I just cut & paste from some source code, sorry). The sample can read and write, in random, ordered or reverse ordered mode, but write only in random order is the clearest test. We tryed using std::fstream but also using directly CreateFile(), WriteFile() and so on the results are the same (even if std::fstream is actually a little slower). Parameters for case 'a' = -f_tempdir_\casea.dat -n10000 -t -p -w Parameters for case 'b' = -f_tempdir_\caseb.dat -n10000 -t -v -w Parameters for case 'b.1' = -f_tempdir_\caseb.dat -n10000 -t -w Parameters for case 'c' = -f_tempdir_\casea.dat -n10000 -w Parameters for case 'd' = -f_tempdir_\caseb.dat -n10000 -w Run the test (and even others) and see... // iotest.cpp : Defines the entry point for the console application. // #include <windows.h> #include <iostream> #include <set> #include <vector> #include "stdafx.h" double RealTime_Microsecs() { LARGE_INTEGER fr = {0, 0}; LARGE_INTEGER ti = {0, 0}; double time = 0.0; QueryPerformanceCounter(&ti); QueryPerformanceFrequency(&fr); time = (double) ti.QuadPart / (double) fr.QuadPart; return time; } int main(int argc, char* argv[]) { std::string sFileName ; size_t stSize, stTimes, stBytes ; int retval = 0 ; char *p = NULL ; char *pPattern = NULL ; char *pReadBuf = NULL ; try { // Default stSize = 1<<30 ; // 1Gb stTimes = 1000 ; stBytes = 50 ; bool bTruncate = false ; bool bPre = false ; bool bPreFast = false ; bool bOrdered = false ; bool bReverse = false ; bool bWriteOnly = false ; // Comsumo i parametri for(int index=1; index < argc; ++index) { if ( '-' != argv[index][0] ) throw ; switch(argv[index][1]) { case 'f': sFileName = argv[index]+2 ; break ; case 's': stSize = xw::str::strtol(argv[index]+2) ; break ; case 'n': stTimes = xw::str::strtol(argv[index]+2) ; break ; case 'b':stBytes = xw::str::strtol(argv[index]+2) ; break ; case 't': bTruncate = true ; break ; case 'p' : bPre = true, bPreFast = false ; break ; case 'v' : bPreFast = true, bPre = false ; break ; case 'o' : bOrdered = true, bReverse = false ; break ; case 'r' : bReverse = true, bOrdered = false ; break ; case 'w' : bWriteOnly = true ; break ; default: throw ; break ; } } if ( sFileName.empty() ) { std::cout << "Usage: -f<File Name> -s<File Size> -n<Number of Reads and Writes> -b<Bytes per Read and Write> -t -p -v -o -r -w" << std::endl ; std::cout << "-t truncates the file, -p pre load the file, -v pre load 'veloce', -o writes in order mode, -r write in reverse order mode, -w Write Only" << std::endl ; std::cout << "Default: 1Gb, 1000 times, 50 bytes" << std::endl ; throw ; } if ( !stSize || !stTimes || !stBytes ) { std::cout << "Invalid Parameters" << std::endl ; return -1 ; } size_t stBestSize = 0x00100000 ; std::fstream fFile ; fFile.open(sFileName.c_str(), std::ios_base::binary|std::ios_base::out|std::ios_base::in|(bTruncate?std::ios_base::trunc:0)) ; p = new char[stBestSize] ; pPattern = new char[stBytes] ; pReadBuf = new char[stBytes] ; memset(p, 0, stBestSize) ; memset(pPattern, (int)(stBytes&0x000000ff), stBytes) ; double dTime = RealTime_Microsecs() ; size_t stCopySize, stSizeToCopy = stSize ; if ( bPre ) { do { stCopySize = std::min(stSizeToCopy, stBestSize) ; fFile.write(p, stCopySize) ; stSizeToCopy -= stCopySize ; } while (stSizeToCopy) ; std::cout << "Creating time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } else if ( bPreFast ) { fFile.seekp(stSize-1) ; fFile.write(p, 1) ; std::cout << "Creating Fast time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } size_t stPos ; ::srand((unsigned int)dTime) ; double dReadTime, dWriteTime ; stCopySize = stTimes ; std::vector<size_t> inVect ; std::vector<size_t> outVect ; std::set<size_t> outSet ; std::set<size_t> inSet ; // Prepare vector and set do { stPos = (size_t)(::rand()<<16) % stSize ; outVect.push_back(stPos) ; outSet.insert(stPos) ; stPos = (size_t)(::rand()<<16) % stSize ; inVect.push_back(stPos) ; inSet.insert(stPos) ; } while (--stCopySize) ; // Write & read using vectors if ( !bReverse && !bOrdered ) { std::vector<size_t>::iterator outI, inI ; outI = outVect.begin() ; inI = inVect.begin() ; stCopySize = stTimes ; dReadTime = 0.0 ; dWriteTime = 0.0 ; do { dTime = RealTime_Microsecs() ; fFile.seekp(*outI) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++outI ; if ( !bWriteOnly ) { dTime = RealTime_Microsecs() ; fFile.seekg(*inI) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++inI ; } } while (--stCopySize) ; std::cout << "Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " (Ave: " << xw::str::itoa(dWriteTime/stTimes, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { std::cout << "Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " (Ave: " << xw::str::itoa(dReadTime/stTimes, 10, 'f') << ")" << std::endl ; } } // End // Write in order if ( bOrdered ) { std::set<size_t>::iterator i = outSet.begin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.begin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End // Write in reverse order if ( bReverse ) { std::set<size_t>::reverse_iterator i = outSet.rbegin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.rbegin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End dTime = RealTime_Microsecs() ; fFile.close() ; std::cout << "Flush/Close Time is " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; std::cout << "Program Terminated" << std::endl ; } catch(...) { std::cout << "Something wrong or wrong parameters" << std::endl ; retval = -1 ; } if ( p ) delete []p ; if ( pPattern ) delete []pPattern ; if ( pReadBuf ) delete []pReadBuf ; return retval ; }

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  • Very different IO performance in C/C++

    - by Roberto Tirabassi
    Hi all, I'm a new user and my english is not so good so I hope to be clear. We're facing a performance problem using large files (1GB or more) expecially (as it seems) when you try to grow them in size. Anyway... to verify our sensations we tryed the following (on Win 7 64Bit, 4core, 8GB Ram, 32 bit code compiled with VC2008) a) Open an unexisting file. Write it from the beginning up to 1Gb in 1Mb slots. Now you have a 1Gb file. Now randomize 10000 positions within that file, seek to that position and write 50 bytes in each position, no matter what you write. Close the file and look at the results. Time to create the file is quite fast (about 0.3"), time to write 10000 times is fast all the same (about 0.03"). Very good, this is the beginnig. Now try something else... b) Open an unexisting file, seek to 1Gb-1byte and write just 1 byte. Now you have another 1Gb file. Follow the next steps exactly same way of case 'a', close the file and look at the results. Time to create the file is the faster you can imagine (about 0.00009") but write time is something you can't believe.... about 90"!!!!! b.1) Open an unexisting file, don't write any byte. Act as before, ramdomizing, seeking and writing, close the file and look at the result. Time to write is long all the same: about 90"!!!!! Ok... this is quite amazing. But there's more! c) Open again the file you crated in case 'a', don't truncate it... randomize again 10000 positions and act as before. You're fast as before, about 0,03" to write 10000 times. This sounds Ok... try another step. d) Now open the file you created in case 'b', don't truncate it... randomize again 10000 positions and act as before. You're slow again and again, but the time is reduced to... 45"!! Maybe, trying again, the time will reduce. I actually wonder why... Any Idea? The following is part of the code I used to test what I told in previuos cases (you'll have to change someting in order to have a clean compilation, I just cut & paste from some source code, sorry). The sample can read and write, in random, ordered or reverse ordered mode, but write only in random order is the clearest test. We tryed using std::fstream but also using directly CreateFile(), WriteFile() and so on the results are the same (even if std::fstream is actually a little slower). Parameters for case 'a' = -f_tempdir_\casea.dat -n10000 -t -p -w Parameters for case 'b' = -f_tempdir_\caseb.dat -n10000 -t -v -w Parameters for case 'b.1' = -f_tempdir_\caseb.dat -n10000 -t -w Parameters for case 'c' = -f_tempdir_\casea.dat -n10000 -w Parameters for case 'd' = -f_tempdir_\caseb.dat -n10000 -w Run the test (and even others) and see... // iotest.cpp : Defines the entry point for the console application. // #include <windows.h> #include <iostream> #include <set> #include <vector> #include "stdafx.h" double RealTime_Microsecs() { LARGE_INTEGER fr = {0, 0}; LARGE_INTEGER ti = {0, 0}; double time = 0.0; QueryPerformanceCounter(&ti); QueryPerformanceFrequency(&fr); time = (double) ti.QuadPart / (double) fr.QuadPart; return time; } int main(int argc, char* argv[]) { std::string sFileName ; size_t stSize, stTimes, stBytes ; int retval = 0 ; char *p = NULL ; char *pPattern = NULL ; char *pReadBuf = NULL ; try { // Default stSize = 1<<30 ; // 1Gb stTimes = 1000 ; stBytes = 50 ; bool bTruncate = false ; bool bPre = false ; bool bPreFast = false ; bool bOrdered = false ; bool bReverse = false ; bool bWriteOnly = false ; // Comsumo i parametri for(int index=1; index < argc; ++index) { if ( '-' != argv[index][0] ) throw ; switch(argv[index][1]) { case 'f': sFileName = argv[index]+2 ; break ; case 's': stSize = xw::str::strtol(argv[index]+2) ; break ; case 'n': stTimes = xw::str::strtol(argv[index]+2) ; break ; case 'b':stBytes = xw::str::strtol(argv[index]+2) ; break ; case 't': bTruncate = true ; break ; case 'p' : bPre = true, bPreFast = false ; break ; case 'v' : bPreFast = true, bPre = false ; break ; case 'o' : bOrdered = true, bReverse = false ; break ; case 'r' : bReverse = true, bOrdered = false ; break ; case 'w' : bWriteOnly = true ; break ; default: throw ; break ; } } if ( sFileName.empty() ) { std::cout << "Usage: -f<File Name> -s<File Size> -n<Number of Reads and Writes> -b<Bytes per Read and Write> -t -p -v -o -r -w" << std::endl ; std::cout << "-t truncates the file, -p pre load the file, -v pre load 'veloce', -o writes in order mode, -r write in reverse order mode, -w Write Only" << std::endl ; std::cout << "Default: 1Gb, 1000 times, 50 bytes" << std::endl ; throw ; } if ( !stSize || !stTimes || !stBytes ) { std::cout << "Invalid Parameters" << std::endl ; return -1 ; } size_t stBestSize = 0x00100000 ; std::fstream fFile ; fFile.open(sFileName.c_str(), std::ios_base::binary|std::ios_base::out|std::ios_base::in|(bTruncate?std::ios_base::trunc:0)) ; p = new char[stBestSize] ; pPattern = new char[stBytes] ; pReadBuf = new char[stBytes] ; memset(p, 0, stBestSize) ; memset(pPattern, (int)(stBytes&0x000000ff), stBytes) ; double dTime = RealTime_Microsecs() ; size_t stCopySize, stSizeToCopy = stSize ; if ( bPre ) { do { stCopySize = std::min(stSizeToCopy, stBestSize) ; fFile.write(p, stCopySize) ; stSizeToCopy -= stCopySize ; } while (stSizeToCopy) ; std::cout << "Creating time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } else if ( bPreFast ) { fFile.seekp(stSize-1) ; fFile.write(p, 1) ; std::cout << "Creating Fast time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } size_t stPos ; ::srand((unsigned int)dTime) ; double dReadTime, dWriteTime ; stCopySize = stTimes ; std::vector<size_t> inVect ; std::vector<size_t> outVect ; std::set<size_t> outSet ; std::set<size_t> inSet ; // Prepare vector and set do { stPos = (size_t)(::rand()<<16) % stSize ; outVect.push_back(stPos) ; outSet.insert(stPos) ; stPos = (size_t)(::rand()<<16) % stSize ; inVect.push_back(stPos) ; inSet.insert(stPos) ; } while (--stCopySize) ; // Write & read using vectors if ( !bReverse && !bOrdered ) { std::vector<size_t>::iterator outI, inI ; outI = outVect.begin() ; inI = inVect.begin() ; stCopySize = stTimes ; dReadTime = 0.0 ; dWriteTime = 0.0 ; do { dTime = RealTime_Microsecs() ; fFile.seekp(*outI) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++outI ; if ( !bWriteOnly ) { dTime = RealTime_Microsecs() ; fFile.seekg(*inI) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++inI ; } } while (--stCopySize) ; std::cout << "Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " (Ave: " << xw::str::itoa(dWriteTime/stTimes, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { std::cout << "Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " (Ave: " << xw::str::itoa(dReadTime/stTimes, 10, 'f') << ")" << std::endl ; } } // End // Write in order if ( bOrdered ) { std::set<size_t>::iterator i = outSet.begin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.begin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End // Write in reverse order if ( bReverse ) { std::set<size_t>::reverse_iterator i = outSet.rbegin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.rbegin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End dTime = RealTime_Microsecs() ; fFile.close() ; std::cout << "Flush/Close Time is " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; std::cout << "Program Terminated" << std::endl ; } catch(...) { std::cout << "Something wrong or wrong parameters" << std::endl ; retval = -1 ; } if ( p ) delete []p ; if ( pPattern ) delete []pPattern ; if ( pReadBuf ) delete []pReadBuf ; return retval ; }

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  • Hosting the Razor Engine for Templating in Non-Web Applications

    - by Rick Strahl
    Microsoft’s new Razor HTML Rendering Engine that is currently shipping with ASP.NET MVC previews can be used outside of ASP.NET. Razor is an alternative view engine that can be used instead of the ASP.NET Page engine that currently works with ASP.NET WebForms and MVC. It provides a simpler and more readable markup syntax and is much more light weight in terms of functionality than the full blown WebForms Page engine, focusing only on features that are more along the lines of a pure view engine (or classic ASP!) with focus on expression and code rendering rather than a complex control/object model. Like the Page engine though, the parser understands .NET code syntax which can be embedded into templates, and behind the scenes the engine compiles markup and script code into an executing piece of .NET code in an assembly. Although it ships as part of the ASP.NET MVC and WebMatrix the Razor Engine itself is not directly dependent on ASP.NET or IIS or HTTP in any way. And although there are some markup and rendering features that are optimized for HTML based output generation, Razor is essentially a free standing template engine. And what’s really nice is that unlike the ASP.NET Runtime, Razor is fairly easy to host inside of your own non-Web applications to provide templating functionality. Templating in non-Web Applications? Yes please! So why might you host a template engine in your non-Web application? Template rendering is useful in many places and I have a number of applications that make heavy use of it. One of my applications – West Wind Html Help Builder - exclusively uses template based rendering to merge user supplied help text content into customizable and executable HTML markup templates that provide HTML output for CHM style HTML Help. This is an older product and it’s not actually using .NET at the moment – and this is one reason I’m looking at Razor for script hosting at the moment. For a few .NET applications though I’ve actually used the ASP.NET Runtime hosting to provide templating and mail merge style functionality and while that works reasonably well it’s a very heavy handed approach. It’s very resource intensive and has potential issues with versioning in various different versions of .NET. The generic implementation I created in the article above requires a lot of fix up to mimic an HTTP request in a non-HTTP environment and there are a lot of little things that have to happen to ensure that the ASP.NET runtime works properly most of it having nothing to do with the templating aspect but just satisfying ASP.NET’s requirements. The Razor Engine on the other hand is fairly light weight and completely decoupled from the ASP.NET runtime and the HTTP processing. Rather it’s a pure template engine whose sole purpose is to render text templates. Hosting this engine in your own applications can be accomplished with a reasonable amount of code (actually just a few lines with the tools I’m about to describe) and without having to fake HTTP requests. It’s also much lighter on resource usage and you can easily attach custom properties to your base template implementation to easily pass context from the parent application into templates all of which was rather complicated with ASP.NET runtime hosting. Installing the Razor Template Engine You can get Razor as part of the MVC 3 (RC and later) or Web Matrix. Both are available as downloadable components from the Web Platform Installer Version 3.0 (!important – V2 doesn’t show these components). If you already have that version of the WPI installed just fire it up. You can get the latest version of the Web Platform Installer from here: http://www.microsoft.com/web/gallery/install.aspx Once the platform Installer 3.0 is installed install either MVC 3 or ASP.NET Web Pages. Once installed you’ll find a System.Web.Razor assembly in C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\System.Web.Razor.dll which you can add as a reference to your project. Creating a Wrapper The basic Razor Hosting API is pretty simple and you can host Razor with a (large-ish) handful of lines of code. I’ll show the basics of it later in this article. However, if you want to customize the rendering and handle assembly and namespace includes for the markup as well as deal with text and file inputs as well as forcing Razor to run in a separate AppDomain so you can unload the code-generated assemblies and deal with assembly caching for re-used templates little more work is required to create something that is more easily reusable. For this reason I created a Razor Hosting wrapper project that combines a bunch of this functionality into an easy to use hosting class, a hosting factory that can load the engine in a separate AppDomain and a couple of hosting containers that provided folder based and string based caching for templates for an easily embeddable and reusable engine with easy to use syntax. If you just want the code and play with the samples and source go grab the latest code from the Subversion Repository at: http://www.west-wind.com:8080/svn/articles/trunk/RazorHosting/ or a snapshot from: http://www.west-wind.com/files/tools/RazorHosting.zip Getting Started Before I get into how hosting with Razor works, let’s take a look at how you can get up and running quickly with the wrapper classes provided. It only takes a few lines of code. The easiest way to use these Razor Hosting Wrappers is to use one of the two HostContainers provided. One is for hosting Razor scripts in a directory and rendering them as relative paths from these script files on disk. The other HostContainer serves razor scripts from string templates… Let’s start with a very simple template that displays some simple expressions, some code blocks and demonstrates rendering some data from contextual data that you pass to the template in the form of a ‘context’. Here’s a simple Razor template: @using System.Reflection Hello @Context.FirstName! Your entry was entered on: @Context.Entered @{ // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); } AppDomain Id: @AppDomain.CurrentDomain.FriendlyName Assembly: @Assembly.GetExecutingAssembly().FullName Code based output: @{ // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } Response.Write(output); } Pretty easy to see what’s going on here. The only unusual thing in this code is the Context object which is an arbitrary object I’m passing from the host to the template by way of the template base class. I’m also displaying the current AppDomain and the executing Assembly name so you can see how compiling and running a template actually loads up new assemblies. Also note that as part of my context I’m passing a reference to the current Windows Form down to the template and changing the title from within the script. It’s a silly example, but it demonstrates two-way communication between host and template and back which can be very powerful. The easiest way to quickly render this template is to use the RazorEngine<TTemplateBase> class. The generic parameter specifies a template base class type that is used by Razor internally to generate the class it generates from a template. The default implementation provided in my RazorHosting wrapper is RazorTemplateBase. Here’s a simple one that renders from a string and outputs a string: var engine = new RazorEngine<RazorTemplateBase>(); // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; string output = engine.RenderTemplate(this.txtSource.Text new string[] { "System.Windows.Forms.dll" }, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; Simple enough. This code renders a template from a string input and returns a result back as a string. It  creates a custom context and passes that to the template which can then access the Context’s properties. Note that anything passed as ‘context’ must be serializable (or MarshalByRefObject) – otherwise you get an exception when passing the reference over AppDomain boundaries (discussed later). Passing a context is optional, but is a key feature in being able to share data between the host application and the template. Note that we use the Context object to access FirstName, Entered and even the host Windows Form object which is used in the template to change the Window caption from within the script! In the code above all the work happens in the RenderTemplate method which provide a variety of overloads to read and write to and from strings, files and TextReaders/Writers. Here’s another example that renders from a file input using a TextReader: using (reader = new StreamReader("templates\\simple.csHtml", true)) { result = host.RenderTemplate(reader, new string[] { "System.Windows.Forms.dll" }, this.CustomContext); } RenderTemplate() is fairly high level and it handles loading of the runtime, compiling into an assembly and rendering of the template. If you want more control you can use the lower level methods to control each step of the way which is important for the HostContainers I’ll discuss later. Basically for those scenarios you want to separate out loading of the engine, compiling into an assembly and then rendering the template from the assembly. Why? So we can keep assemblies cached. In the code above a new assembly is created for each template rendered which is inefficient and uses up resources. Depending on the size of your templates and how often you fire them you can chew through memory very quickly. This slighter lower level approach is only a couple of extra steps: // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; var engine = new RazorEngine<RazorTemplateBase>(); string assId = null; using (StringReader reader = new StringReader(this.txtSource.Text)) { assId = engine.ParseAndCompileTemplate(new string[] { "System.Windows.Forms.dll" }, reader); } string output = engine.RenderTemplateFromAssembly(assId, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; The difference here is that you can capture the assembly – or rather an Id to it – and potentially hold on to it to render again later assuming the template hasn’t changed. The HostContainers take advantage of this feature to cache the assemblies based on certain criteria like a filename and file time step or a string hash that if not change indicate that an assembly can be reused. Note that ParseAndCompileTemplate returns an assembly Id rather than the assembly itself. This is done so that that the assembly always stays in the host’s AppDomain and is not passed across AppDomain boundaries which would cause load failures. We’ll talk more about this in a minute but for now just realize that assemblies references are stored in a list and are accessible by this ID to allow locating and re-executing of the assembly based on that id. Reuse of the assembly avoids recompilation overhead and creation of yet another assembly that loads into the current AppDomain. You can play around with several different versions of the above code in the main sample form:   Using Hosting Containers for more Control and Caching The above examples simply render templates into assemblies each and every time they are executed. While this works and is even reasonably fast, it’s not terribly efficient. If you render templates more than once it would be nice if you could cache the generated assemblies for example to avoid re-compiling and creating of a new assembly each time. Additionally it would be nice to load template assemblies into a separate AppDomain optionally to be able to be able to unload assembli es and also to protect your host application from scripting attacks with malicious template code. Hosting containers provide also provide a wrapper around the RazorEngine<T> instance, a factory (which allows creation in separate AppDomains) and an easy way to start and stop the container ‘runtime’. The Razor Hosting samples provide two hosting containers: RazorFolderHostContainer and StringHostContainer. The folder host provides a simple runtime environment for a folder structure similar in the way that the ASP.NET runtime handles a virtual directory as it’s ‘application' root. Templates are loaded from disk in relative paths and the resulting assemblies are cached unless the template on disk is changed. The string host also caches templates based on string hashes – if the same string is passed a second time a cached version of the assembly is used. Here’s how HostContainers work. I’ll use the FolderHostContainer because it’s likely the most common way you’d use templates – from disk based templates that can be easily edited and maintained on disk. The first step is to create an instance of it and keep it around somewhere (in the example it’s attached as a property to the Form): RazorFolderHostContainer Host = new RazorFolderHostContainer(); public RazorFolderHostForm() { InitializeComponent(); // The base path for templates - templates are rendered with relative paths // based on this path. Host.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Add any assemblies you want reference in your templates Host.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container Host.Start(); } Next anytime you want to render a template you can use simple code like this: private void RenderTemplate(string fileName) { // Pass the template path via the Context var relativePath = Utilities.GetRelativePath(fileName, Host.TemplatePath); if (!Host.RenderTemplate(relativePath, this.Context, Host.RenderingOutputFile)) { MessageBox.Show("Error: " + Host.ErrorMessage); return; } this.webBrowser1.Navigate("file://" + Host.RenderingOutputFile); } You can also render the output to a string instead of to a file: string result = Host.RenderTemplateToString(relativePath,context); Finally if you want to release the engine and shut down the hosting AppDomain you can simply do: Host.Stop(); Stopping the AppDomain and restarting it (ie. calling Stop(); followed by Start()) is also a nice way to release all resources in the AppDomain. The FolderBased domain also supports partial Rendering based on root path based relative paths with the same caching characteristics as the main templates. From within a template you can call out to a partial like this: @RenderPartial(@"partials\PartialRendering.cshtml", Context) where partials\PartialRendering.cshtml is a relative to the template root folder. The folder host example lets you load up templates from disk and display the result in a Web Browser control which demonstrates using Razor HTML output from templates that contain HTML syntax which happens to me my target scenario for Html Help Builder.   The Razor Engine Wrapper Project The project I created to wrap Razor hosting has a fair bit of code and a number of classes associated with it. Most of the components are internally used and as you can see using the final RazorEngine<T> and HostContainer classes is pretty easy. The classes are extensible and I suspect developers will want to build more customized host containers for their applications. Host containers are the key to wrapping up all functionality – Engine, BaseTemplate, AppDomain Hosting, Caching etc in a logical piece that is ready to be plugged into an application. When looking at the code there are a couple of core features provided: Core Razor Engine Hosting This is the core Razor hosting which provides the basics of loading a template, compiling it into an assembly and executing it. This is fairly straightforward, but without a host container that can cache assemblies based on some criteria templates are recompiled and re-created each time which is inefficient (although pretty fast). The base engine wrapper implementation also supports hosting the Razor runtime in a separate AppDomain for security and the ability to unload it on demand. Host Containers The engine hosting itself doesn’t provide any sort of ‘runtime’ service like picking up files from disk, caching assemblies and so forth. So my implementation provides two HostContainers: RazorFolderHostContainer and RazorStringHostContainer. The FolderHost works off a base directory and loads templates based on relative paths (sort of like the ASP.NET runtime does off a virtual). The HostContainers also deal with caching of template assemblies – for the folder host the file date is tracked and checked for updates and unless the template is changed a cached assembly is reused. The StringHostContainer similiarily checks string hashes to figure out whether a particular string template was previously compiled and executed. The HostContainers also act as a simple startup environment and a single reference to easily store and reuse in an application. TemplateBase Classes The template base classes are the base classes that from which the Razor engine generates .NET code. A template is parsed into a class with an Execute() method and the class is based on this template type you can specify. RazorEngine<TBaseTemplate> can receive this type and the HostContainers default to specific templates in their base implementations. Template classes are customizable to allow you to create templates that provide application specific features and interaction from the template to your host application. How does the RazorEngine wrapper work? You can browse the source code in the links above or in the repository or download the source, but I’ll highlight some key features here. Here’s part of the RazorEngine implementation that can be used to host the runtime and that demonstrates the key code required to host the Razor runtime. The RazorEngine class is implemented as a generic class to reflect the Template base class type: public class RazorEngine<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase The generic type is used to internally provide easier access to the template type and assignments on it as part of the template processing. The class also inherits MarshalByRefObject to allow execution over AppDomain boundaries – something that all the classes discussed here need to do since there is much interaction between the host and the template. The first two key methods deal with creating a template assembly: /// <summary> /// Creates an instance of the RazorHost with various options applied. /// Applies basic namespace imports and the name of the class to generate /// </summary> /// <param name="generatedNamespace"></param> /// <param name="generatedClass"></param> /// <returns></returns> protected RazorTemplateEngine CreateHost(string generatedNamespace, string generatedClass) { Type baseClassType = typeof(TBaseTemplateType); RazorEngineHost host = new RazorEngineHost(new CSharpRazorCodeLanguage()); host.DefaultBaseClass = baseClassType.FullName; host.DefaultClassName = generatedClass; host.DefaultNamespace = generatedNamespace; host.NamespaceImports.Add("System"); host.NamespaceImports.Add("System.Text"); host.NamespaceImports.Add("System.Collections.Generic"); host.NamespaceImports.Add("System.Linq"); host.NamespaceImports.Add("System.IO"); return new RazorTemplateEngine(host); } /// <summary> /// Parses and compiles a markup template into an assembly and returns /// an assembly name. The name is an ID that can be passed to /// ExecuteTemplateByAssembly which picks up a cached instance of the /// loaded assembly. /// /// </summary> /// <param name="namespaceOfGeneratedClass">The namespace of the class to generate from the template</param> /// <param name="generatedClassName">The name of the class to generate from the template</param> /// <param name="ReferencedAssemblies">Any referenced assemblies by dll name only. Assemblies must be in execution path of host or in GAC.</param> /// <param name="templateSourceReader">Textreader that loads the template</param> /// <remarks> /// The actual assembly isn't returned here to allow for cross-AppDomain /// operation. If the assembly was returned it would fail for cross-AppDomain /// calls. /// </remarks> /// <returns>An assembly Id. The Assembly is cached in memory and can be used with RenderFromAssembly.</returns> public string ParseAndCompileTemplate( string namespaceOfGeneratedClass, string generatedClassName, string[] ReferencedAssemblies, TextReader templateSourceReader) { RazorTemplateEngine engine = CreateHost(namespaceOfGeneratedClass, generatedClassName); // Generate the template class as CodeDom GeneratorResults razorResults = engine.GenerateCode(templateSourceReader); // Create code from the codeDom and compile CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CodeGeneratorOptions options = new CodeGeneratorOptions(); // Capture Code Generated as a string for error info // and debugging LastGeneratedCode = null; using (StringWriter writer = new StringWriter()) { codeProvider.GenerateCodeFromCompileUnit(razorResults.GeneratedCode, writer, options); LastGeneratedCode = writer.ToString(); } CompilerParameters compilerParameters = new CompilerParameters(ReferencedAssemblies); // Standard Assembly References compilerParameters.ReferencedAssemblies.Add("System.dll"); compilerParameters.ReferencedAssemblies.Add("System.Core.dll"); compilerParameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll"); // dynamic support! // Also add the current assembly so RazorTemplateBase is available compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().CodeBase.Substring(8)); compilerParameters.GenerateInMemory = Configuration.CompileToMemory; if (!Configuration.CompileToMemory) compilerParameters.OutputAssembly = Path.Combine(Configuration.TempAssemblyPath, "_" + Guid.NewGuid().ToString("n") + ".dll"); CompilerResults compilerResults = codeProvider.CompileAssemblyFromDom(compilerParameters, razorResults.GeneratedCode); if (compilerResults.Errors.Count > 0) { var compileErrors = new StringBuilder(); foreach (System.CodeDom.Compiler.CompilerError compileError in compilerResults.Errors) compileErrors.Append(String.Format(Resources.LineX0TColX1TErrorX2RN, compileError.Line, compileError.Column, compileError.ErrorText)); this.SetError(compileErrors.ToString() + "\r\n" + LastGeneratedCode); return null; } AssemblyCache.Add(compilerResults.CompiledAssembly.FullName, compilerResults.CompiledAssembly); return compilerResults.CompiledAssembly.FullName; } Think of the internal CreateHost() method as setting up the assembly generated from each template. Each template compiles into a separate assembly. It sets up namespaces, and assembly references, the base class used and the name and namespace for the generated class. ParseAndCompileTemplate() then calls the CreateHost() method to receive the template engine generator which effectively generates a CodeDom from the template – the template is turned into .NET code. The code generated from our earlier example looks something like this: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace RazorTest { using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.IO; using System.Reflection; public class RazorTemplate : RazorHosting.RazorTemplateBase { #line hidden public RazorTemplate() { } public override void Execute() { WriteLiteral("Hello "); Write(Context.FirstName); WriteLiteral("! Your entry was entered on: "); Write(Context.Entered); WriteLiteral("\r\n\r\n"); // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); WriteLiteral("\r\nAppDomain Id:\r\n "); Write(AppDomain.CurrentDomain.FriendlyName); WriteLiteral("\r\n \r\nAssembly:\r\n "); Write(Assembly.GetExecutingAssembly().FullName); WriteLiteral("\r\n\r\nCode based output: \r\n"); // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } } } } Basically the template’s body is turned into code in an Execute method that is called. Internally the template’s Write method is fired to actually generate the output. Note that the class inherits from RazorTemplateBase which is the generic parameter I used to specify the base class when creating an instance in my RazorEngine host: var engine = new RazorEngine<RazorTemplateBase>(); This template class must be provided and it must implement an Execute() and Write() method. Beyond that you can create any class you chose and attach your own properties. My RazorTemplateBase class implementation is very simple: public class RazorTemplateBase : MarshalByRefObject, IDisposable { /// <summary> /// You can pass in a generic context object /// to use in your template code /// </summary> public dynamic Context { get; set; } /// <summary> /// Class that generates output. Currently ultra simple /// with only Response.Write() implementation. /// </summary> public RazorResponse Response { get; set; } public object HostContainer {get; set; } public object Engine { get; set; } public RazorTemplateBase() { Response = new RazorResponse(); } public virtual void Write(object value) { Response.Write(value); } public virtual void WriteLiteral(object value) { Response.Write(value); } /// <summary> /// Razor Parser implements this method /// </summary> public virtual void Execute() {} public virtual void Dispose() { if (Response != null) { Response.Dispose(); Response = null; } } } Razor fills in the Execute method when it generates its subclass and uses the Write() method to output content. As you can see I use a RazorResponse() class here to generate output. This isn’t necessary really, as you could use a StringBuilder or StringWriter() directly, but I prefer using Response object so I can extend the Response behavior as needed. The RazorResponse class is also very simple and merely acts as a wrapper around a TextWriter: public class RazorResponse : IDisposable { /// <summary> /// Internal text writer - default to StringWriter() /// </summary> public TextWriter Writer = new StringWriter(); public virtual void Write(object value) { Writer.Write(value); } public virtual void WriteLine(object value) { Write(value); Write("\r\n"); } public virtual void WriteFormat(string format, params object[] args) { Write(string.Format(format, args)); } public override string ToString() { return Writer.ToString(); } public virtual void Dispose() { Writer.Close(); } public virtual void SetTextWriter(TextWriter writer) { // Close original writer if (Writer != null) Writer.Close(); Writer = writer; } } The Rendering Methods of RazorEngine At this point I’ve talked about the assembly generation logic and the template implementation itself. What’s left is that once you’ve generated the assembly is to execute it. The code to do this is handled in the various RenderXXX methods of the RazorEngine class. Let’s look at the lowest level one of these which is RenderTemplateFromAssembly() and a couple of internal support methods that handle instantiating and invoking of the generated template method: public string RenderTemplateFromAssembly( string assemblyId, string generatedNamespace, string generatedClass, object context, TextWriter outputWriter) { this.SetError(); Assembly generatedAssembly = AssemblyCache[assemblyId]; if (generatedAssembly == null) { this.SetError(Resources.PreviouslyCompiledAssemblyNotFound); return null; } string className = generatedNamespace + "." + generatedClass; Type type; try { type = generatedAssembly.GetType(className); } catch (Exception ex) { this.SetError(Resources.UnableToCreateType + className + ": " + ex.Message); return null; } // Start with empty non-error response (if we use a writer) string result = string.Empty; using(TBaseTemplateType instance = InstantiateTemplateClass(type)) { if (instance == null) return null; if (outputWriter != null) instance.Response.SetTextWriter(outputWriter); if (!InvokeTemplateInstance(instance, context)) return null; // Capture string output if implemented and return // otherwise null is returned if (outputWriter == null) result = instance.Response.ToString(); } return result; } protected virtual TBaseTemplateType InstantiateTemplateClass(Type type) { TBaseTemplateType instance = Activator.CreateInstance(type) as TBaseTemplateType; if (instance == null) { SetError(Resources.CouldnTActivateTypeInstance + type.FullName); return null; } instance.Engine = this; // If a HostContainer was set pass that to the template too instance.HostContainer = this.HostContainer; return instance; } /// <summary> /// Internally executes an instance of the template, /// captures errors on execution and returns true or false /// </summary> /// <param name="instance">An instance of the generated template</param> /// <returns>true or false - check ErrorMessage for errors</returns> protected virtual bool InvokeTemplateInstance(TBaseTemplateType instance, object context) { try { instance.Context = context; instance.Execute(); } catch (Exception ex) { this.SetError(Resources.TemplateExecutionError + ex.Message); return false; } finally { // Must make sure Response is closed instance.Response.Dispose(); } return true; } The RenderTemplateFromAssembly method basically requires the namespace and class to instantate and creates an instance of the class using InstantiateTemplateClass(). It then invokes the method with InvokeTemplateInstance(). These two methods are broken out because they are re-used by various other rendering methods and also to allow subclassing and providing additional configuration tasks to set properties and pass values to templates at execution time. In the default mode instantiation sets the Engine and HostContainer (discussed later) so the template can call back into the template engine, and the context is set when the template method is invoked. The various RenderXXX methods use similar code although they create the assemblies first. If you’re after potentially cashing assemblies the method is the one to call and that’s exactly what the two HostContainer classes do. More on that in a minute, but before we get into HostContainers let’s talk about AppDomain hosting and the like. Running Templates in their own AppDomain With the RazorEngine class above, when a template is parsed into an assembly and executed the assembly is created (in memory or on disk – you can configure that) and cached in the current AppDomain. In .NET once an assembly has been loaded it can never be unloaded so if you’re loading lots of templates and at some time you want to release them there’s no way to do so. If however you load the assemblies in a separate AppDomain that new AppDomain can be unloaded and the assemblies loaded in it with it. In order to host the templates in a separate AppDomain the easiest thing to do is to run the entire RazorEngine in a separate AppDomain. Then all interaction occurs in the other AppDomain and no further changes have to be made. To facilitate this there is a RazorEngineFactory which has methods that can instantiate the RazorHost in a separate AppDomain as well as in the local AppDomain. The host creates the remote instance and then hangs on to it to keep it alive as well as providing methods to shut down the AppDomain and reload the engine. Sounds complicated but cross-AppDomain invocation is actually fairly easy to implement. Here’s some of the relevant code from the RazorEngineFactory class. Like the RazorEngine this class is generic and requires a template base type in the generic class name: public class RazorEngineFactory<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase Here are the key methods of interest: /// <summary> /// Creates an instance of the RazorHost in a new AppDomain. This /// version creates a static singleton that that is cached and you /// can call UnloadRazorHostInAppDomain to unload it. /// </summary> /// <returns></returns> public static RazorEngine<TBaseTemplateType> CreateRazorHostInAppDomain() { if (Current == null) Current = new RazorEngineFactory<TBaseTemplateType>(); return Current.GetRazorHostInAppDomain(); } public static void UnloadRazorHostInAppDomain() { if (Current != null) Current.UnloadHost(); Current = null; } /// <summary> /// Instance method that creates a RazorHost in a new AppDomain. /// This method requires that you keep the Factory around in /// order to keep the AppDomain alive and be able to unload it. /// </summary> /// <returns></returns> public RazorEngine<TBaseTemplateType> GetRazorHostInAppDomain() { LocalAppDomain = CreateAppDomain(null); if (LocalAppDomain == null) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! RazorEngine<TBaseTemplateType> host = null; try { Assembly ass = Assembly.GetExecutingAssembly(); string AssemblyPath = ass.Location; host = (RazorEngine<TBaseTemplateType>) LocalAppDomain.CreateInstanceFrom(AssemblyPath, typeof(RazorEngine<TBaseTemplateType>).FullName).Unwrap(); } catch (Exception ex) { ErrorMessage = ex.Message; return null; } return host; } /// <summary> /// Internally creates a new AppDomain in which Razor templates can /// be run. /// </summary> /// <param name="appDomainName"></param> /// <returns></returns> private AppDomain CreateAppDomain(string appDomainName) { if (appDomainName == null) appDomainName = "RazorHost_" + Guid.NewGuid().ToString("n"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; AppDomain localDomain = AppDomain.CreateDomain(appDomainName, null, setup); return localDomain; } /// <summary> /// Allow unloading of the created AppDomain to release resources /// All internal resources in the AppDomain are released including /// in memory compiled Razor assemblies. /// </summary> public void UnloadHost() { if (this.LocalAppDomain != null) { AppDomain.Unload(this.LocalAppDomain); this.LocalAppDomain = null; } } The static CreateRazorHostInAppDomain() is the key method that startup code usually calls. It uses a Current singleton instance to an instance of itself that is created cross AppDomain and is kept alive because it’s static. GetRazorHostInAppDomain actually creates a cross-AppDomain instance which first creates a new AppDomain and then loads the RazorEngine into it. The remote Proxy instance is returned as a result to the method and can be used the same as a local instance. The code to run with a remote AppDomain is simple: private RazorEngine<RazorTemplateBase> CreateHost() { if (this.Host != null) return this.Host; // Use Static Methods - no error message if host doesn't load this.Host = RazorEngineFactory<RazorTemplateBase>.CreateRazorHostInAppDomain(); if (this.Host == null) { MessageBox.Show("Unable to load Razor Template Host", "Razor Hosting", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } return this.Host; } This code relies on a local reference of the Host which is kept around for the duration of the app (in this case a form reference). To use this you’d simply do: this.Host = CreateHost(); if (host == null) return; string result = host.RenderTemplate( this.txtSource.Text, new string[] { "System.Windows.Forms.dll", "Westwind.Utilities.dll" }, this.CustomContext); if (result == null) { MessageBox.Show(host.ErrorMessage, "Template Execution Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.txtResult.Text = result; Now all templates run in a remote AppDomain and can be unloaded with simple code like this: RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Host = null; One Step further – Providing a caching ‘Runtime’ Once we can load templates in a remote AppDomain we can add some additional functionality like assembly caching based on application specific features. One of my typical scenarios is to render templates out of a scripts folder. So all templates live in a folder and they change infrequently. So a Folder based host that can compile these templates once and then only recompile them if something changes would be ideal. Enter host containers which are basically wrappers around the RazorEngine<t> and RazorEngineFactory<t>. They provide additional logic for things like file caching based on changes on disk or string hashes for string based template inputs. The folder host also provides for partial rendering logic through a custom template base implementation. There’s a base implementation in RazorBaseHostContainer, which provides the basics for hosting a RazorEngine, which includes the ability to start and stop the engine, cache assemblies and add references: public abstract class RazorBaseHostContainer<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase, new() { public RazorBaseHostContainer() { UseAppDomain = true; GeneratedNamespace = "__RazorHost"; } /// <summary> /// Determines whether the Container hosts Razor /// in a separate AppDomain. Seperate AppDomain /// hosting allows unloading and releasing of /// resources. /// </summary> public bool UseAppDomain { get; set; } /// <summary> /// Base folder location where the AppDomain /// is hosted. By default uses the same folder /// as the host application. /// /// Determines where binary dependencies are /// found for assembly references. /// </summary> public string BaseBinaryFolder { get; set; } /// <summary> /// List of referenced assemblies as string values. /// Must be in GAC or in the current folder of the host app/ /// base BinaryFolder /// </summary> public List<string> ReferencedAssemblies = new List<string>(); /// <summary> /// Name of the generated namespace for template classes /// </summary> public string GeneratedNamespace {get; set; } /// <summary> /// Any error messages /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Cached instance of the Host. Required to keep the /// reference to the host alive for multiple uses. /// </summary> public RazorEngine<TBaseTemplateType> Engine; /// <summary> /// Cached instance of the Host Factory - so we can unload /// the host and its associated AppDomain. /// </summary> protected RazorEngineFactory<TBaseTemplateType> EngineFactory; /// <summary> /// Keep track of each compiled assembly /// and when it was compiled. /// /// Use a hash of the string to identify string /// changes. /// </summary> protected Dictionary<int, CompiledAssemblyItem> LoadedAssemblies = new Dictionary<int, CompiledAssemblyItem>(); /// <summary> /// Call to start the Host running. Follow by a calls to RenderTemplate to /// render individual templates. Call Stop when done. /// </summary> /// <returns>true or false - check ErrorMessage on false </returns> public virtual bool Start() { if (Engine == null) { if (UseAppDomain) Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHostInAppDomain(); else Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHost(); Engine.Configuration.CompileToMemory = true; Engine.HostContainer = this; if (Engine == null) { this.ErrorMessage = EngineFactory.ErrorMessage; return false; } } return true; } /// <summary> /// Stops the Host and releases the host AppDomain and cached /// assemblies. /// </summary> /// <returns>true or false</returns> public bool Stop() { this.LoadedAssemblies.Clear(); RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Engine = null; return true; } … } This base class provides most of the mechanics to host the runtime, but no application specific implementation for rendering. There are rendering functions but they just call the engine directly and provide no caching – there’s no context to decide how to cache and reuse templates. The key methods are Start and Stop and their main purpose is to start a new AppDomain (optionally) and shut it down when requested. The RazorFolderHostContainer – Folder Based Runtime Hosting Let’s look at the more application specific RazorFolderHostContainer implementation which is defined like this: public class RazorFolderHostContainer : RazorBaseHostContainer<RazorTemplateFolderHost> Note that a customized RazorTemplateFolderHost class template is used for this implementation that supports partial rendering in form of a RenderPartial() method that’s available to templates. The folder host’s features are: Render templates based on a Template Base Path (a ‘virtual’ if you will) Cache compiled assemblies based on the relative path and file time stamp File changes on templates cause templates to be recompiled into new assemblies Support for partial rendering using base folder relative pathing As shown in the startup examples earlier host containers require some startup code with a HostContainer tied to a persistent property (like a Form property): // The base path for templates - templates are rendered with relative paths // based on this path. HostContainer.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Default output rendering disk location HostContainer.RenderingOutputFile = Path.Combine(HostContainer.TemplatePath, "__Preview.htm"); // Add any assemblies you want reference in your templates HostContainer.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container HostContainer.Start(); Once that’s done, you can render templates with the host container: // Pass the template path for full filename seleted with OpenFile Dialog // relativepath is: subdir\file.cshtml or file.cshtml or ..\file.cshtml var relativePath = Utilities.GetRelativePath(fileName, HostContainer.TemplatePath); if (!HostContainer.RenderTemplate(relativePath, Context, HostContainer.RenderingOutputFile)) { MessageBox.Show("Error: " + HostContainer.ErrorMessage); return; } webBrowser1.Navigate("file://" + HostContainer.RenderingOutputFile); The most critical task of the RazorFolderHostContainer implementation is to retrieve a template from disk, compile and cache it and then deal with deciding whether subsequent requests need to re-compile the template or simply use a cached version. Internally the GetAssemblyFromFileAndCache() handles this task: /// <summary> /// Internally checks if a cached assembly exists and if it does uses it /// else creates and compiles one. Returns an assembly Id to be /// used with the LoadedAssembly list. /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> protected virtual CompiledAssemblyItem GetAssemblyFromFileAndCache(string relativePath) { string fileName = Path.Combine(TemplatePath, relativePath).ToLower(); int fileNameHash = fileName.GetHashCode(); if (!File.Exists(fileName)) { this.SetError(Resources.TemplateFileDoesnTExist + fileName); return null; } CompiledAssemblyItem item = null; this.LoadedAssemblies.TryGetValue(fileNameHash, out item); string assemblyId = null; // Check for cached instance if (item != null) { var fileTime = File.GetLastWriteTimeUtc(fileName); if (fileTime <= item.CompileTimeUtc) assemblyId = item.AssemblyId; } else item = new CompiledAssemblyItem(); // No cached instance - create assembly and cache if (assemblyId == null) { string safeClassName = GetSafeClassName(fileName); StreamReader reader = null; try { reader = new StreamReader(fileName, true); } catch (Exception ex) { this.SetError(Resources.ErrorReadingTemplateFile + fileName); return null; } assemblyId = Engine.ParseAndCompileTemplate(this.ReferencedAssemblies.ToArray(), reader); // need to ensure reader is closed if (reader != null) reader.Close(); if (assemblyId == null) { this.SetError(Engine.ErrorMessage); return null; } item.AssemblyId = assemblyId; item.CompileTimeUtc = DateTime.UtcNow; item.FileName = fileName; item.SafeClassName = safeClassName; this.LoadedAssemblies[fileNameHash] = item; } return item; } This code uses a LoadedAssembly dictionary which is comprised of a structure that holds a reference to a compiled assembly, a full filename and file timestamp and an assembly id. LoadedAssemblies (defined on the base class shown earlier) is essentially a cache for compiled assemblies and they are identified by a hash id. In the case of files the hash is a GetHashCode() from the full filename of the template. The template is checked for in the cache and if not found the file stamp is checked. If that’s newer than the cache’s compilation date the template is recompiled otherwise the version in the cache is used. All the core work defers to a RazorEngine<T> instance to ParseAndCompileTemplate(). The three rendering specific methods then are rather simple implementations with just a few lines of code dealing with parameter and return value parsing: /// <summary> /// Renders a template to a TextWriter. Useful to write output into a stream or /// the Response object. Used for partial rendering. /// </summary> /// <param name="relativePath">Relative path to the file in the folder structure</param> /// <param name="context">Optional context object or null</param> /// <param name="writer">The textwriter to write output into</param> /// <returns></returns> public bool RenderTemplate(string relativePath, object context, TextWriter writer) { // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; CompiledAssemblyItem item = GetAssemblyFromFileAndCache(relativePath); if (item == null) { writer.Close(); return false; } try { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error string result = Engine.RenderTemplateFromAssembly(item.AssemblyId, context, writer); if (result == null) { this.SetError(Engine.ErrorMessage); return false; } } catch (Exception ex) { this.SetError(ex.Message); return false; } finally { writer.Close(); } return true; } /// <summary> /// Render a template from a source file on disk to a specified outputfile. /// </summary> /// <param name="relativePath">Relative path off the template root folder. Format: path/filename.cshtml</param> /// <param name="context">Any object that will be available in the template as a dynamic of this.Context</param> /// <param name="outputFile">Optional - output file where output is written to. If not specified the /// RenderingOutputFile property is used instead /// </param> /// <returns>true if rendering succeeds, false on failure - check ErrorMessage</returns> public bool RenderTemplate(string relativePath, object context, string outputFile) { if (outputFile == null) outputFile = RenderingOutputFile; try { using (StreamWriter writer = new StreamWriter(outputFile, false, Engine.Configuration.OutputEncoding, Engine.Configuration.StreamBufferSize)) { return RenderTemplate(relativePath, context, writer); } } catch (Exception ex) { this.SetError(ex.Message); return false; } return true; } /// <summary> /// Renders a template to string. Useful for RenderTemplate /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> public string RenderTemplateToString(string relativePath, object context) { string result = string.Empty; try { using (StringWriter writer = new StringWriter()) { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error if (!RenderTemplate(relativePath, context, writer)) { this.SetError(Engine.ErrorMessage); return null; } result = writer.ToString(); } } catch (Exception ex) { this.SetError(ex.Message); return null; } return result; } The idea is that you can create custom host container implementations that do exactly what you want fairly easily. Take a look at both the RazorFolderHostContainer and RazorStringHostContainer classes for the basic concepts you can use to create custom implementations. Notice also that you can set the engine’s PerRequestConfigurationData() from the host container: // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; which when set to a non-null value is passed to the Template’s InitializeTemplate() method. This method receives an object parameter which you can cast as needed: public override void InitializeTemplate(object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; } With this data you can then configure any custom properties or objects on your main template class. It’s an easy way to pass data from the HostContainer all the way down into the template. The type you use is of type object so you have to cast it yourself, and it must be serializable since it will likely run in a separate AppDomain. This might seem like an ugly way to pass data around – normally I’d use an event delegate to call back from the engine to the host, but since this is running over AppDomain boundaries events get really tricky and passing a template instance back up into the host over AppDomain boundaries doesn’t work due to serialization issues. So it’s easier to pass the data from the host down into the template using this rather clumsy approach of set and forward. It’s ugly, but it’s something that can be hidden in the host container implementation as I’ve done here. It’s also not something you have to do in every implementation so this is kind of an edge case, but I know I’ll need to pass a bunch of data in some of my applications and this will be the easiest way to do so. Summing Up Hosting the Razor runtime is something I got jazzed up about quite a bit because I have an immediate need for this type of templating/merging/scripting capability in an application I’m working on. I’ve also been using templating in many apps and it’s always been a pain to deal with. The Razor engine makes this whole experience a lot cleaner and more light weight and with these wrappers I can now plug .NET based templating into my code literally with a few lines of code. That’s something to cheer about… I hope some of you will find this useful as well… Resources The examples and code require that you download the Razor runtimes. Projects are for Visual Studio 2010 running on .NET 4.0 Platform Installer 3.0 (install WebMatrix or MVC 3 for Razor Runtimes) Latest Code in Subversion Repository Download Snapshot of the Code Documentation (CHM Help File) © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  .NET  

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