Search Results

Search found 9047 results on 362 pages for 'double math'.

Page 106/362 | < Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >

  • Autocorrelation method for pitch determination.. whats d input data form..?

    - by harsh
    i hav read a code for pitch determination using autocorrelation method. can anybody please tell wht wud b d input data(passed as argument to DetectPitch()) function here: double DetectPitch(short* data) { int sampleRate = 2048; //Create sine wave double *buffer = malloc(1024*sizeof(short)); double amplitude = 0.25 * 32768; //0.25 * max length of short double frequency = 726.0; for (int n = 0; n < 1024; n++) { buffer[n] = (short)(amplitude * sin((2 * 3.14159265 * n * frequency) / sampleRate)); } doHighPassFilter(data); printf("Pitch from sine wave: %f\n",detectPitchCalculation(buffer, 50.0, 1000.0, 1, 1)); printf("Pitch from mic: %f\n",detectPitchCalculation(data, 50.0, 1000.0, 1, 1)); return 0; }

    Read the article

  • Manhattan Heuristic function for A-star (A*)

    - by Shawn Mclean
    I found this algorithm here. I have a problem, I cant seem to understand how to set up and pass my heuristic function. static public Path<TNode> AStar<TNode>(TNode start, TNode destination, Func<TNode, TNode, double> distance, Func<TNode, double> estimate) where TNode : IHasNeighbours<TNode> { var closed = new HashSet<TNode>(); var queue = new PriorityQueue<double, Path<TNode>>(); queue.Enqueue(0, new Path<TNode>(start)); while (!queue.IsEmpty) { var path = queue.Dequeue(); if (closed.Contains(path.LastStep)) continue; if (path.LastStep.Equals(destination)) return path; closed.Add(path.LastStep); foreach (TNode n in path.LastStep.Neighbours) { double d = distance(path.LastStep, n); var newPath = path.AddStep(n, d); queue.Enqueue(newPath.TotalCost + estimate(n), newPath); } } return null; } As you can see, it accepts 2 functions, a distance and a estimate function. Using the Manhattan Heuristic Distance function, I need to take 2 parameters. Do I need to modify his source and change it to accepting 2 parameters of TNode so I can pass a Manhattan estimate to it? This means the 4th param will look like this: Func<TNode, TNode, double> estimate) where TNode : IHasNeighbours<TNode> and change the estimate function to: queue.Enqueue(newPath.TotalCost + estimate(n, path.LastStep), newPath); My Manhattan function is: private float manhattanHeuristic(Vector3 newNode, Vector3 end) { return (Math.Abs(newNode.X - end.X) + Math.Abs(newNode.Y - end.Y)); }

    Read the article

  • C# Linq: Restructuring object

    - by Ben
    I'd like to take an object like this: SortedList<string, SortedList<int, SortedList<DateTime, double>>> Data and, for a given 'int' value (key of first nested sorted list), restructure it like this: SortedList<DateTime, SortedList<string, double>> or, better yet, this: SortedList<DateTime, double[]> where each 'double[]' has as many elements as there are KeyValue pairs in the SortedList. I'm guessing Linq is the way to go, but can't figure it out. Thanks for any suggestions.

    Read the article

  • Why are there so many floats in the Android API?

    - by Brian
    The default floating point type in Java is the double. If you hard code a constant like 2.5 into your program, Java makes it a double automatically. When you do an operation on floats or ints that could potentially benefit from more precision, the type is 'promoted' to a double. But in the Android API, everything seems to be a float from sound volumes to rectangle coordinates. There's a structure called RectF used in most drawing; the F is for float. It's really a pain for programmers who are casting promoted doubles back to (float) pretty often. Don't we all agree that Java code is messy and verbose enough as it is? Usually math coprocessors and accelerators prefer double in Java because it corresponds to one of the internal types. Is there something about Android's Dalvik VM that prefers floats for some reason? Or are all the floats just a result of perversion in API design?

    Read the article

  • override the operator overloading in C++ ?

    - by stdnoit
    helo guys i have class call Complex I did operator overloading like such Complex c = a + b; // where a and b are object of Complex class which basically is operator+(Complex& that); but I dont know how to say for example double c = a + 10; //where a is object of Complex class but 10 is integer / double I did define typecasting for a to be double get my IDE says that there are too many operands + and it somehow complains for not being able to "understand" the + it has to be in this format though double c = a + 10; thanks

    Read the article

  • How do I check the input data type of a variable in C++?

    - by atinesh singh
    i'm atinesh currently started learning c++ but i've one doubt about how to check the data type of input variable in c++. #include<iostream.h> void main() { double a,b; cout<<"Enter two double values"; cin>>a>>b; if() //if condition false then cout<<"data entered is not of double type"; //i'm having trouble for identifying whether data //is double or not how to check please help me }

    Read the article

  • Output from OouraFFT correct sometimes but completely false other times. Why ?

    - by Yan
    Hi I am using Ooura FFT to compute the FFT of the accelerometer data in windows of 1024 samples. The code works fine, but then for some reason it produces very strange outputs, i.e. continuous spectrum with amplitudes of the order of 10^200. Here is the code: OouraFFT *myFFT=[[OouraFFT alloc] initForSignalsOfLength:1024 NumWindows:10]; // had to allocate it UIAcceleration *tempAccel = nil; double *input=(double *)malloc(1024 * sizeof(double)); double *frequency=(double *)malloc(1024*sizeof(double)); if (input) { //NSLog(@"%d",[array count]); for (int u=0; u<[array count]; u++) { tempAccel = (UIAcceleration *)[array objectAtIndex:u]; input[u]=tempAccel.z; //NSLog(@"%g",input[u]); } } myFFT.inputData=input; // specifies input data to myFFT [myFFT calculateWelchPeriodogramWithNewSignalSegment]; // calculates FFT for (int i=0;i<myFFT.dataLength;i++) // loop to copy output of myFFT, length of spectrumData is half of input data, so copy twice { if (i<myFFT.numFrequencies) { frequency[i]=myFFT.spectrumData[i]; // } else { frequency[i]=myFFT.spectrumData[myFFT.dataLength-i]; // copy twice } } for (int i=0;i<[array count];i++) { TransformedAcceleration *NewAcceleration=[[TransformedAcceleration alloc]init]; tempAccel=(UIAcceleration*)[array objectAtIndex:i]; NewAcceleration.timestamp=tempAccel.timestamp; NewAcceleration.x=tempAccel.x; NewAcceleration.y=tempAccel.z; NewAcceleration.z=frequency[i]; [newcurrentarray addObject:NewAcceleration]; // this does not work //[self replaceAcceleration:NewAcceleration]; //[NewAcceleration release]; [NewAcceleration release]; } TransformedAcceleration *a=nil;//[[TransformedAcceleration alloc]init]; // object containing fft of x,y,z accelerations for(int i=0; i<[newcurrentarray count]; i++) { a=(TransformedAcceleration *)[newcurrentarray objectAtIndex:i]; //NSLog(@"%d,%@",i,[a printAcceleration]); fprintf(fp,[[a printAcceleration] UTF8String]); //this is going wrong somewhow } fclose(fp); [array release]; [myFFT release]; //[array removeAllObjects]; [newcurrentarray release]; free(input); free(frequency);

    Read the article

  • Java program grading

    - by pasito15
    I've been working on this program for hours and I can't figure out how to get the program to actually print the grades from the scores Text file public class Assign7{ private double finalScore; private double private_quiz1; private double private_quiz2; private double private_midTerm; private double private_final; private final char grade; public Assign7(double finalScore){ private_quiz1 = 1.25; private_quiz2 = 1.25; private_midTerm = 0.25; private_final = 0.50; if (finalScore >= 90) { grade = 'A'; } else if (finalScore >= 80) { grade = 'B'; } else if (finalScore >= 70) { grade = 'C'; } else if (finalScore>= 60) { grade = 'D'; } else { grade = 'F'; } } public String toString(){ return finalScore+":"+private_quiz1+":"+private_quiz2+":"+private_midTerm+":"+private_final; } } this code compiles as well as this one import java.util.*; import java.io.*; public class Assign7Test{ public static void main(String[] args)throws Exception{ int q1,q2; int m = 0; int f = 0; int Record ; String name; Scanner myIn = new Scanner( new File("scores.txt") ); System.out.println( myIn.nextLine() +" avg "+"letter"); while( myIn.hasNext() ){ name = myIn.next(); q1 = myIn.nextInt(); q2 = myIn.nextInt(); m = myIn.nextInt(); f = myIn.nextInt(); Record myR = new Record( name, q1,q2,m,f); System.out.println(myR); } } public static class Record { public Record() { } public Record(String name, int q1, int q2, int m, int f) { } } } once a compile the code i get this which dosent exactly compute the numbers I have in the scores.txt Name quiz1 quiz2 midterm final avg letter Assign7Test$Record@4bcc946b Assign7Test$Record@642423 Exception in thread "main" java.until.InputMismatchException at java.until.Scanner.throwFor(Unknown Source) at java.until.Scanner.next(Unknown Source) at java.until.Scanner.nextInt(Unknown Source) at java.until.Scanner.nextInt(Unknown Source) at Assign7Test.main(Assign7Test.java:25)

    Read the article

  • toString() Method question

    - by cdominguez13
    I've been working on this assignemnt here's code: public class Student { private String fname; private String lname; private String studentId; private double gpa; public Student(String studentFname,String studentLname,String stuId,double studentGpa) { fname = studentFname; lname = studentLname; studentId = stuId; gpa = studentGpa; } public double getGpa() { return gpa; } public String getStudentId() { return studentId; } public String getName() { return lname + ", " + fname; } public void setGpa(double gpaReplacement) { if (gpaReplacement >= 0.0 && gpaReplacement <= 4.0) gpa = gpaReplacement; else System.out.println("Invalid GPA! Please try again."); System.exit(0); } } Now I need to create a toString() method that returns a String formatted something like this: Name: Wilson, Mary Ann ID number: 12345 GPA: 3.5

    Read the article

  • JavaFX2: Drag Event start and end coordinates

    - by user
    I have one node(ImageView) that displays an image and another node(rectangle) that resides on top of it. The behavior I need is that when the mouse is dragged(press-drag-release gesture) over the rectangle, both the nodes should move coherently. My thought process goes in the following direction: • Move both the nodes by the same distance in the direction of the drag. For this option(maybe there are more options) I need the distance between the start and end of the mouse drags. I tried capturing the start and end coordinates of the drag but have been unsuccessful. I think I am getting lost in which handlers to implement. The code I have is below: import javafx.event.EventHandler; import javafx.geometry.Rectangle2D; import javafx.scene.image.ImageView; import javafx.scene.input.MouseEvent; public class MyView { double mouseDragStartX; double mouseDragEndX; double mouseDragStartY; double mouseDragEndY; ImageView imageView; public MyView() { imageView = new ImageView("C:\\temp\\test.png"); } private void setRectangleEvents(final MyObject myObject) { myObject.getRectangle().setOnMousePressed(new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent mouseEvent) { mouseDragStartX = mouseEvent.getX(); mouseDragStartY = mouseEvent.getY(); mouseEvent.consume(); } }); myObject.getRectangle().setOnMouseReleased(new EventHandler<MouseEvent>() { public void handle(MouseEvent mouseEvent) { mouseDragEndX = mouseEvent.getX(); mouseDragEndY = mouseEvent.getY(); myObjectDraggedHandler(); } }); } private void myObjectDraggedHandler() { Rectangle2D viewport = this.imageView.getViewport(); double newX = this.imageView.getImage().getWidth() + (mouseDragEndX - mouseDragStartX); double newY = this.imageView.getImage().getHeight() + (mouseDragEndY - mouseDragStartY); this.imageView.setViewport(new Rectangle2D(newX, newY, viewport.getWidth(), viewport .getHeight())); } } P.S: This code is just for indicating what I am trying to implement and will not compile correctly. Or maybe my question should just have been: How to capture the length or span of a mouse drag?

    Read the article

  • Initializing a C++ vector to random values... fast

    - by Flamewires
    Hey, id like to make this as fast as possible because it gets called A LOT in a program i'm writing, so is there any faster way to initialize a C++ vector to random values than: double range;//set to the range of a particular function i want to evaluate. std::vector<double> x(30, 0.0); for (int i=0;i<x.size();i++) { x.at(i) = (rand()/(double)RAND_MAX)*range; } EDIT:Fixed x's initializer.

    Read the article

  • What are the hibernate annotations used to persist a Map with an enumerated type as a key?

    - by Jason Novak
    I am having trouble getting the right hibernate annotations to use on a Map with an enumerated class as a key. Here is a simplified (and extremely contrived) example. public class Thing { public String id; public Letter startLetter; public Map<Letter,Double> letterCounts = new HashMap<Letter, Double>(); } public enum Letter { A, B, C, D } Here are my current annotations on Thing @Entity public class Thing { @Id public String id; @Enumerated(EnumType.STRING) public Letter startLetter; @CollectionOfElements @JoinTable(name = "Thing_letterFrequencies", joinColumns = @JoinColumn(name = "thingId")) @MapKey(columns = @Column(name = "letter", nullable = false)) @Column(name = "count") public Map<Letter,Double> letterCounts = new HashMap<Letter, Double>(); } Hibernate generates the following DDL to create the tables for my MySql database create table Thing (id varchar(255) not null, startLetter varchar(255), primary key (id)) type=InnoDB; create table Thing_letterFrequencies (thingId varchar(255) not null, count double precision, letter tinyblob not null, primary key (thingId, letter)) type=InnoDB; Notice that hibernate tries to define letter (my map key) as a tinyblob, however it defines startLetter as a varchar(255) even though both are of the enumerated type Letter. When I try to create the tables I see the following error BLOB/TEXT column 'letter' used in key specification without a key length I googled this error and it appears that MySql has issues when you try to make a tinyblob column part of a primary key, which is what hibernate needs to do with the Thing_letterFrequencies table. So I would rather have letter mapped to a varchar(255) the way startLetter is. Unfortunately, I've been fussing with the MapKey annotation for a while now and haven't been able to make this work. I've also tried @MapKeyManyToMany(targetEntity=Product.class) without success. Can anyone tell me what are the correct annotations for my letterCounts map so that hibernate will treat the letterCounts map key the same way it does startLetter?

    Read the article

  • which one of these is an example of coercion

    - by user1890210
    I have been pondering a multiple choice question on coercion. One of the 4 examples a,b,c or d is an example of coercion. I narrowed it down to A or B. But I am having a problem choosing between the two. Cane someone please explain why one is coercion and one isn't. A) string s="tomat"; char c='o'; s=s+c; I thought A could be correct because we have two different types, character and string, being added. Meaning that c is promoted to string, hence coercion. B) double x=1.0; double y=2.0; int i=(int)(x+y); I also thought B was the correct answer because the double (x+y) is being turned into a int to be placed in i. But I thought this could be wrong because its being done actively through use of (int) rather than passively such as "int i = x + y" I'll list the other two options, even though I believe that neither one is the correct answer C) char A=0x20; A = A << 1 | 0x01; cout << A << endl; D) double x=1.0; double y=x+1; return 0; I'm not just looking for an answer, but an explanation. I have read tons of things on coercion and A and B both look like the right answer. So why is one correct and the other not.

    Read the article

  • Is there a JUnit equivalent to NUnit's testcase attribute?

    - by Steph
    I've googled for JUnit test case, and it comes up with something that looks a lot more complicated to implement - where you have to create a new class that extends test case which you then call: public class MathTest extends TestCase { protected double fValue1; protected double fValue2; protected void setUp() { fValue1= 2.0; fValue2= 3.0; } } public void testAdd() { double result= fValue1 + fValue2; assertTrue(result == 5.0); } but what I want is something really simple, like the NUnit test cases [TestCase(1,2)] [TestCase(3,4)] public void testAdd(int fValue1, int fValue2) { double result= fValue1 + fValue2; assertIsTrue(result == 5.0); } Is there any way to do this in JUnit?

    Read the article

  • onDraw() triggered but results don't show

    - by Don
    I have the following routine in a subclass of view: It calculates an array of points that make up a line, then erases the previous lines, then draws the new lines (impact refers to the width in pixels drawn with multiple lines). The line is your basic bell curve, squeezed or stretched by variance and x-factor. Unfortunately, nothing shows on the screen. A previous version with drawPoint() and no array worked, and I've verified the array contents are being loaded correctly, and I can see that my onDraw() is being triggered. Any ideas why it might not be drawn? Thanks in advance! protected void drawNewLine( int maxx, int maxy, Canvas canvas, int impact, double variance, double xFactor, int color) { // impact = 2 to 8; xFactor between 4 and 20; variance between 0.2 and 5 double x = 0; double y = 0; int cx = maxx / 2; int cy = maxy / 2; int mu = cx; int index = 0; points[maxx<<1][1] = points[maxx<<1][0]; for (x = 0; x < maxx; x++) { points[index][1] = points[index][0]; points[index][0] = (float) x; Log.i(DEBUG_TAG, "x: " + x); index++; double root = 1.0 / (Math.sqrt(2 * Math.PI * variance)); double exponent = -1.0 * (Math.pow(((x - mu)/maxx*xFactor), 2) / (2 * variance)); double ePow = Math.exp(exponent); y = Math.round(cy * root * ePow); points[index][1] = points[index][0]; points[index][0] = (float) (maxy - y - OFFSET); index++; } points[maxx<<1][0] = (float) impact; for (int line = 0; line < points[maxx<<1][1]; line++) { for (int pt = 0; pt < (maxx<<1); pt++) { pointsToPaint[pt] = points[pt][1]; } for (int skip = 1; skip < (maxx<<1); skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(Color.BLACK); canvas.drawLines(pointsToPaint, bLinePaint); // draw over old lines w/blk } for (int line = 0; line < points[maxx<<1][0]; line++) { for (int pt = 0; pt < maxx<<1; pt++) { pointsToPaint[pt] = points[pt][0]; } for (int skip = 1; skip < maxx<<1; skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(color); canvas.drawLines(pointsToPaint, myLinePaint); / new color } } update: Replaced the drawLines() with drawPoint() in loop, still no joy for (int p = 0; p<pointsToPaint.length; p = p + 2) { Log.i(DEBUG_TAG, "x " + pointsToPaint[p] + " y " + pointsToPaint[p+1]); canvas.drawPoint(pointsToPaint[p], pointsToPaint[p+1], myLinePaint); } /// canvas.drawLines(pointsToPaint, myLinePaint);

    Read the article

  • push_back private vectors with 2 methods, one isn't working

    - by jmclem
    I have a class with a private vector of doubles. To access or modify these values, at first I used methods such as void classA::pushVector(double i) { this->vector.push_back(i); } double classA::getVector(int i) { return vector[i]; } This worked for a while until I found I would have to overload a lot of operators for what I needed, so I tried to change it to get and set the vector directly instead of the values, i.e. void classA::setVector(vector<double> vector) { this->vector = vector; } vector<double> classA::getVector() { return vector; } Now, say there is a classB, which has a private classA element, which also has get and set methods to read and write. The problem was when I tried to push back a value to the end vector in classA. void classB::setFirstValue(double first) { this->getClassA().getVector().push_back(first); } This does absolutely nothing to the vector. It remains unchanged and I can't figure out why... Any ideas?

    Read the article

  • Lifetime of implicitly casted temporaries

    - by Answeror
    I have seen this question. It seems that regardless of the cast, the temporary object(s) will "survive" until the fullexpression evaluated. But in the following scenario: void foo(boost::tuple<const double&> n) { printf("%lf\n", n.get<0>()); } int main() { foo(boost::tuple<const double&>(2));//#1 foo(boost::make_tuple(2));//#2 return 0; } 1 run well, but 2 do not. And MSVC gave me a warning about 2: "reference member is initialized to a temporary that doesn't persist after the constructor exits" Now I am wondering why they both make a temporary "double" object and pass it to boost::tuple<const double&> and only 2 failed.

    Read the article

  • Android string formatiing from xml

    - by mann
    I am parsing xml from server. One of its node contains data like <distance>16.3432434324354324km</distance> I am putting it into hashmap like for (int i = 0; i < nl.getLength(); i++) { map.put(KEY_DISTANCE, parser.getValue(e, KEY_DISTANCE)); // adding HashList to ArrayList menuItems.add(map); } Everything is nice. But i want it two decimal places for example i want its value should be 16.34km rather then 16.343234324342342km I tried with DecimalFormat twoDForm=new DecimalFormat("##.00"); try{ Double StartVTwo=Double.valueOf(KEY_DISTANCE); Double resultDouble1 = Double.valueOf(twoDForm.format(StartVTwo)); Log.e("check", String.valueOf(resultDouble1)); }catch (NumberFormatException e){ Log.e("error"," This is error "); } But it shows exception and prints this message. Any help would be appreciated!!

    Read the article

  • Undefined / Uninitialized default values in a class

    - by Jir
    Let's suppose you have this class: class A { public: A () {} A (double val) : m_val(val) {} ~A () {} private: double m_val; }; Once I create an instance of A, how can I check if m_val has been initialized/defined? Put it in other words, is there a way to know if m_val has been initialized/defined or not? Something along the lines of the defined operator in Python, I suppose. (But correct me if I'm wrong.) I thought of modifying the class and the c-tors the following way: class A { public: A () : defined(false) {} A (double val) : m_val(val), defined(true) {} ~A () {} private: double m_val; bool defined; }; How do you rate this solution? Any suggestion? TIA, Chris

    Read the article

  • Using JS script for "raining images". Can't seem to hide pre-loaded image

    - by user1813605
    I am trying to hide an image in a script pre-loading on the page. Below script makes images "rain" down the screen onClick. It functions well, but it displays the pre-loaded image itself on the page before the button is clicked. I'm trying to hide the image until the button is pressed. If anyone has any insight on how to hide the image until the function dispenseMittens() runs, I'd be eternally grateful :) Thanks! <script language="javascript"> var pictureSrc = 'mitten.gif'; //the location of the mittens var pictureWidth = 40; //the width of the mittens var pictureHeight = 46; //the height of the mittens var numFlakes = 10; //the number of mittens var downSpeed = 0.01; var lrFlakes = 10; var EmergencyMittens = false; //safety checks. Browsers will hang if this is wrong. If other values are wrong there will just be errors if( typeof( numFlakes ) != 'number' || Math.round( numFlakes ) != numFlakes || numFlakes < 1 ) { numFlakes = 10; } //draw the snowflakes for( var x = 0; x < numFlakes; x++ ) { if( document.layers ) { //releave NS4 bug document.write('<layer id="snFlkDiv'+x+'"><img src="'+pictureSrc+'" height="'+pictureHeight+'" width="'+pictureWidth+'" alt="*" border="0"></layer>'); } else { document.write('<div style="position:absolute;" id="snFlkDiv'+x+'"><img src="'+pictureSrc+'" height="'+pictureHeight+'" width="'+pictureWidth+'" alt="*" border="0"></div>'); } } //calculate initial positions (in portions of browser window size) var xcoords = new Array(), ycoords = new Array(), snFlkTemp; for( var x = 0; x < numFlakes; x++ ) { xcoords[x] = ( x + 1 ) / ( numFlakes + 1 ); do { snFlkTemp = Math.round( ( numFlakes - 1 ) * Math.random() ); } while( typeof( ycoords[snFlkTemp] ) == 'number' ); ycoords[snFlkTemp] = x / numFlakes; } //now animate function mittensFall() { if( !getRefToDivNest('snFlkDiv0') ) { return; } var scrWidth = 0, scrHeight = 0, scrollHeight = 0, scrollWidth = 0; //find screen settings for all variations. doing this every time allows for resizing and scrolling if( typeof( window.innerWidth ) == 'number' ) { scrWidth = window.innerWidth; scrHeight = window.innerHeight; } else { if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) { scrWidth = document.documentElement.clientWidth; scrHeight = document.documentElement.clientHeight; } else { if( document.body && ( document.body.clientWidth || document.body.clientHeight ) ) { scrWidth = document.body.clientWidth; scrHeight = document.body.clientHeight; } } } if( typeof( window.pageYOffset ) == 'number' ) { scrollHeight = pageYOffset; scrollWidth = pageXOffset; } else { if( document.body && ( document.body.scrollLeft || document.body.scrollTop ) ) { scrollHeight = document.body.scrollTop; scrollWidth = document.body.scrollLeft; } else { if( document.documentElement && ( document.documentElement.scrollLeft || document.documentElement.scrollTop ) ) { scrollHeight = document.documentElement.scrollTop; scrollWidth = document.documentElement.scrollLeft; } } } //move the snowflakes to their new position for( var x = 0; x < numFlakes; x++ ) { if( ycoords[x] * scrHeight > scrHeight - pictureHeight ) { ycoords[x] = 0; } var divRef = getRefToDivNest('snFlkDiv'+x); if( !divRef ) { return; } if( divRef.style ) { divRef = divRef.style; } var oPix = document.childNodes ? 'px' : 0; divRef.top = ( Math.round( ycoords[x] * scrHeight ) + scrollHeight ) + oPix; divRef.left = ( Math.round( ( ( xcoords[x] * scrWidth ) - ( pictureWidth / 2 ) ) + ( ( scrWidth / ( ( numFlakes + 1 ) * 4 ) ) * ( Math.sin( lrFlakes * ycoords[x] ) - Math.sin( 3 * lrFlakes * ycoords[x] ) ) ) ) + scrollWidth ) + oPix; ycoords[x] += downSpeed; } } //DHTML handlers function getRefToDivNest(divName) { if( document.layers ) { return document.layers[divName]; } //NS4 if( document[divName] ) { return document[divName]; } //NS4 also if( document.getElementById ) { return document.getElementById(divName); } //DOM (IE5+, NS6+, Mozilla0.9+, Opera) if( document.all ) { return document.all[divName]; } //Proprietary DOM - IE4 return false; } function dispenseMittens() { if (EmergencyMittens) { window.clearInterval(EmergencyMittens); } else { EmergencyMittens = window.setInterval('mittensFall();',100); } } </script>

    Read the article

  • Strange performance behaviour

    - by plastilino
    I'm puzzled with this. In my machine Direct calculation: 375 ms Method calculation: 3594 ms, about TEN times SLOWER If I place the method calulation BEFORE the direct calculation, both times are SIMILAR. Woud you check it in your machine? class Test { static long COUNT = 50000 * 10000; private static long BEFORE; /*--------METHOD---------*/ public static final double hypotenuse(double a, double b) { return Math.sqrt(a * a + b * b); } /*--------TIMER---------*/ public static void getTime(String text) { if (BEFORE == 0) { BEFORE = System.currentTimeMillis(); return; } long now = System.currentTimeMillis(); long elapsed = (now - BEFORE); BEFORE = System.currentTimeMillis(); if (text.equals("")) { return; } String message = "\r\n" + text + "\r\n" + "Elapsed time: " + elapsed + " ms"; System.out.println(message); } public static void main(String[] args) { double a = 0.2223221101; double b = 122333.167; getTime(""); /*--------DIRECT CALCULATION---------*/ for (int i = 1; i < COUNT; i++) { Math.sqrt(a * a + b * b); } getTime("Direct: "); /*--------METHOD---------*/ for (int k = 1; k < COUNT; k++) { hypotenuse(a, b); } getTime("Method: "); } }

    Read the article

  • how to solve a weired swig python c++ interfacing type error

    - by user2981648
    I want to use swig to switch a simple cpp function to python and use "scipy.integrate.quadrature" function to calculate the integration. But python 2.7 reports a type error. Do you guys know what is going on here? Thanks a lot. Furthermore, "scipy.integrate.quad" runs smoothly. So is there something special for "scipy.integrate.quadrature" function? The code is in the following: File "testfunctions.h": #ifndef TESTFUNCTIONS_H #define TESTFUNCTIONS_H double test_square(double x); #endif File "testfunctions.cpp": #include "testfunctions.h" double test_square(double x) { return x * x; } File "swig_test.i" : /* File : swig_test.i */ %module swig_test %{ #include "testfunctions.h" %} /* Let's just grab the original header file here */ %include "testfunctions.h" File "test.py": import scipy.integrate import _swig_test print scipy.integrate.quadrature(_swig_test.test_square, 0., 1.) error info: UMD has deleted: _swig_test Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python27\lib\site-packages\spyderlib\widgets\externalshell\sitecustomize.py", line 523, in runfile execfile(filename, namespace) File "D:\data\haitaliu\Desktop\Projects\swig_test\Release\test.py", line 4, in <module> print scipy.integrate.quadrature(_swig_test.test_square, 0., 1.) File "C:\Python27\lib\site-packages\scipy\integrate\quadrature.py", line 161, in quadrature newval = fixed_quad(vfunc, a, b, (), n)[0] File "C:\Python27\lib\site-packages\scipy\integrate\quadrature.py", line 61, in fixed_quad return (b-a)/2.0*sum(w*func(y,*args),0), None File "C:\Python27\lib\site-packages\scipy\integrate\quadrature.py", line 90, in vfunc return func(x, *args) TypeError: in method 'test_square', argument 1 of type 'double'

    Read the article

  • Consistency in placing operator functions

    - by wrongusername
    I have a class like this: class A { ...private functions, variables, etc... public: ...some public functions and variables... A operator * (double); A operator / (double); A operator * (A); ...and lots of other operators } However, I want to also be able to do stuff like 2 * A instead of only being allowed to do A * 2, and so I would need functions like these outside of the class: A operator * (double, A); A operator / (double, A); ...etc... Should I put all these operators outside of the class for consistency, or should I keep half inside and half outside?

    Read the article

  • Does the for foreach construct in java create a hard or soft copy?

    - by Doug
    Say I have the following piece of java code ArrayList<Double> myList = new Double[100]; for (Double x : myList) x = randomDouble(); Does this actually modify myList or just the dummy variable? I realize I should just try this code segment out, but I think this is the sort of thing I should be able to google or search for on this site, and several queries so far have turned up nothing useful.

    Read the article

  • Is it possible to pass arithmetic operators to a method in java?

    - by drJames
    Right now I'm going to have to write a method that looks like this: public String Calculate(String Operator, Double Operand1, Double Operand2) { if (Operator.equals("+")) { return String.valueOf(Operand1 + Operand2); } else if (Operator.equals("-")) { return String.valueOf(Operand1 - Operand2); } else if (Operator.equals("*")) { return String.valueOf(Operand1 * Operand2); } else { return "error..."; } } It would be nice if I could write the code more like this: public String Calculate(String Operator, Double Operand1, Double Operand2) { return String.valueOf(Operand1 Operator Operand2); } So Operator would replace the Arithmetic Operators (+, -, *, /...) Does anyone know if something like this is possible in java?

    Read the article

< Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >