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  • Should I buy more RAM for my computer or a better CPU?

    - by Reijer The Coder
    I have recently bought a new laptop, an ASUS N56VJ-S4149H. I bought it to use it in all possible ways I could want, so that would be gaming downloading and streaming movies browsing the web and programming software. So far it has been running great but one thing annoys me a little bit. I frequently play Mount&Blade: Warband, it's a great game and you should check it out. Everything runs smoothly but only when I turn down the 'Texture Detail'. Otherwise it will lag a lot and I can't really play. Now my question is: Is this a problem of not enough RAM? At first I was really sure it was but after thinking about for a while I'm not anymore. My computer only has 4 Gigabytes of RAM and there is still a slot open. So will it improve when I buy another 8 Gigabytes? EDIT: It has an Nvidia GeForce GT 635M inside. and an Intel Core i5 3230M CPU with 2,6 GHz. Help and answers are really appreciated. Thanks to all.

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  • Non-volatile cache RAID controllers: what kind of protection is there against NVCACHE failure?

    - by astrostl
    The battery back-up (BBU) model: admin enables write-back cache with BBU writes are cached to the RAID controller's RAM (major performance benefit) the battery saves uncommitted and cached data in the event of a power loss (reliability) If I lose power and come back within a day or so, my data should be both complete and uncorrupted. The downside to this is that, if the battery is dead or low, OR EVEN IF IT IS IN A RELEARN CYCLE (drain/charge loops to ensure the battery's health), the controller reverts to write-through mode and performance will suffer. What's more, the relearn cycles are usually automated on a schedule which may or may not happen in the middle of big traffic. So, that has to be manually disabled and manually scheduled for off-hours if it's a concern. Annoying either way. NV caches have capacitors with a sufficient charge to commit any uncommitted-to-disk data to flash. Not only is that more survivable in longer loss situations, but you don't have to concern yourself with battery death, wear-out, or relearning. All of that sounds great to me. What doesn't sound great to me is the prospect of that flash module having an issue, though. What if it's completely hosed? What if it's only partially hosed? A bit corrupted at the edges? Relearn cycles can tell when something like a simple battery is failing, but is there a similar process to verify that the flash is functional? I'm just far more trusting of a battery, warts and all. I know the card's RAM can fail, the card itself can fail - that's common territory, though. In case you didn't guess, yeah, I've experienced a shocking-to-me amount of flash/SSD/etc. failure :)

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  • When buying hardware, what sites do you trust for information? [closed]

    - by Matt Dawdy
    I won't ask "what laptop should I buy" since the information is likely to change very quickly. However, I am about to buy a laptop, and I honestly don't know where to begin researching this based on my needs. I am hoping that asking about specific sites that do reviews/recommendations that this will still be on topic. I read the 6 guidelines for subjective questions and believe that this question scores favorably. I'm starting a new job in a few weeks, and they want to know what specific laptop to purchase. I'd like to get the most for their money and get a machine that will not need to be replaced in a year. When looking at a site like Dell, it's hard to get a full picture of the performance of a laptop. Does it work with a docking station, and if so, what kinds of video outs are on it? Will it work well when compiling several large projects in .Net? Has anyone had any issues with the machine getting flaky when dragging it from work to home and back all the time? etc. So, if people would enter in their preferred sites they use when researching hardware, and why they prefer that site (x is great for laptop comparisons, y is great for gaming machine reviews, etc) the I hope that this can be a question with valuable answers to others than just myself.

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  • Hough transformation for iris detection in opencv

    - by iva123
    Hi, I wrote the code for iris detection and it works well. Also I can crop the eye location of a face. Now I want to detect the iris of the crop image with applying the Hough transformation(cvHoughCircle). However when I try this procedure, the system is not able to find any circle on the image. Maybe, the reason is, there are noises in the image but I don't think it's the reason. So, how can I detect the iris ? I have the code of binary thresholding maybe I can use it, but I don't know how to do ?? If anyone helps I really appreciated. thx :)

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  • Resize Clipping Path on window resize in WPF

    - by blobkat
    Hello, I was wondering how to resize a Clipping path dynamically when resizing the window. Right now I'm taking a rectangle in Expression Blend that resizes with the window. Applying this rectangle to a circle as a clipping path makes the rectangle fixed, and it won't resize anymore. I've seen different ways of making clipping paths in XAML, in the Clip="" property as well as style markup. But I haven't succeeded yet in finding a proper XAML solution. Can anyone point me in the right direction? Thanks!

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  • extract a specific part from a html document , php cURL , php, preg_match

    - by user331071
    Hello ! I'm trying to extract some information from a webpage using php cURL+preg_match or any other function but for some reasons it doesn't work at all . For example from this page http://www.foxtons.co.uk/search?location_ids=1001-29&property_id=712128&search_form=map&search_type=LL&submit_type=search I want to extract the title which is "4 bed house to rent, Caroline Place, Bayswater, W2", the price which is "2,300" and the description which starts at "This fantastic..." and ends at "(Circle and District Lines). " I tried to use php cURL + dom but I'm getting a lot of errors like this "htmlParseEntityRef: expecting ';' in Entity, line: 243" and no result displayed Also I tried to use preg_match or preg_match_all but doesn't work either . A very basic example would be highly appreciated ! thank you !

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  • Constant opacity with glBlendFunc on iPhone

    - by Jeff Johnson
    What glBlendFunc should I use to ensure that the opacity of my drawing is always the same? When I use glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) and multiple images are drawn on top of each other, the result is more and more opaque until it's completely opaque after a certain number of imgaes. The closest I have come is to use glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA) which maintains a constant opacity no matter how many images are on top of each other, although there is a slight variation in opacity if the images overlap each other. Any other render states I should consider trying? Any other ideas? I am making a drawing app for my kid and I don't want the images (brush) they draw to cover up the background. Heres the closest I've got: I want to have it so that the overlap part of the circles is the same color and opacity as the center part of the circle. I am using cocos2d iphone v. 0.99

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  • How to calculate an angle from three points?

    - by HelloMoon
    Lets say you have this: P1 = (x=2, y=50) P2 = (x=9, y=40) P3 = (x=5, y=20) Assume that P1 is the center point of a circle. It is always the same. I want the angle that is made up by P2 and P3, or in other words the angle that is next to P1. The inner angle to be precise. It will be always a sharp angle, so less than -90 degrees. I thought: Man, that's simplest geometry maths. But I looked for a formula for like 6 hours now and people talk about most complicated NASA stuff like arcos and vector scalar product stuff. My head feels like in a fridge. Some math gurus here that think this is a simple problem? I think the programing language doesn't matter here but for those who think it does: java and objective-c. need that for both. haven't tagged it for these, though.

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  • Target iframe Raphael Js

    - by user299343
    Ive been trying to target iframe using Raphael JS heres some sample code var c = paper.circle(10, 10, 10); c.attr({href: "http://google.com/", target: "top"}); v var t = paper.text(250, 50, "Raphaël\nkicks\nbutt!"); t.attr({href: "http://google.com/", target: "_blank"}); Also..cant get href to work with text ar t = paper.text(50, 50, "Raphaël\nkicks\nbutt!"); t.attr({href: "http://google.com/", target: "_blank"});

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  • Career advice: I am best at what I hate most

    - by flybywire
    I think my career has entered a vicious circle which I would like to exit: I am best at what I hate most. And because I am good at that, I always receive that kind of assignments, and I do them as expected or even better. Which makes me more of an expert and brings me more similar tasks. My "expertise" is what (I think) every programmer hates: legacy systems. I can very quickly learn systems, and modify them, migrate them, extract web services from them whatever (without breaking them). Never to develop more functionality or to solve interesting or original problems. Just have that work with Java 1.4, or convert it into a rest-full service or support oracle too. I feel (and I am told) that I am highly regarded and very helpful to my company. But I hate what I do. What would you do in my place?

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  • Code Golf - p day

    - by gnibbler
    The Challenge The shortest code by character count to display a representation of a circle of radius R using the *character, followed by an approximation of p. Input is a single number, R. Since most computers seem to have almost 2:1 ratio you should only output lines where y is odd. The approximation of p is given by dividing twice the number of * characters by R². The approximation should be correct to at least 6 significant digits. Leading or trailing zeros are permitted, so for example any of 3, 3.000000, 003 is accepted for the inputs of 2 and 4. Code count includes input/output (i.e., full program). Test Cases Input 2 Output *** *** 3.0 Input 4 Output ***** ******* ******* ***** 3.0 Input 8 Output ******* ************* *************** *************** *************** *************** ************* ******* 3.125 Input 10 Output ********* *************** ***************** ******************* ******************* ******************* ******************* ***************** *************** ********* 3.16

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  • Any software transforming broken lines into curves?

    - by brilliant
    Hello, do you know of any software that would help me transform a broken line into a curved line? For example, I have an octagon or a heptagon and I want it to be transformed into something resembling a circle. if you know such software, please, let me know. Thank You! Update A: Here is an image from the tutorial given to me by Jamie Keeling (right now it's the first answer below). At least the picture there represents what I want. In that tutorial this process is called "flattening paths". I will try to put that image right here, but if it doesn't get displayed, you can find it here: http://msdn.microsoft.com/en-us/library/ms536364%28v=VS.85%29.aspx The red line in the picture is what I would want to submit, and the blue line is what I would want to get in the end:

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  • Code Golf - PI day

    - by gnibbler
    The Challenge The shortest code by character count to display a representation of a circle of radius R using the *character. Followed by an approximation of pi Input is a single number, R Since most computers seem to have almost 2:1 ratio you should only output lines where y is odd. The approximation of pi is given by dividing the twice the number of * characters by R squared. The approximation should be correct to at least 6 significant digits. Leading or trailing zeros are permitted, so for example any of 3,3.000000,003 is accepted for the inputs of 2 and 4 Code count includes input/output (i.e full program). Test Cases Input 2 Output *** *** 3.0 Input 4 Output ***** ******* ******* ***** 3.0 Input 8 Output ******* ************* *************** *************** *************** *************** ************* ******* 3.125 Input 10 Output ********* *************** ***************** ******************* ******************* ******************* ******************* ***************** *************** ********* 3.16

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  • Moving a point along a vector

    - by Chris
    Hello- I have a point defined by x,y and a vector defined by heading, speed. I am attempting to move the point x,y along this vector, at a distance of 'speed'. Below is the code I am currently using: self.x += self.speed * cos(self.heading); self.y += self.speed * sin(self.heading); Heading can be any angle in a full circle - 0 to 2p (0-360 degrees). The problem is the above code: Only moves along the x or y axis when angle is 0-270 for example, when the avatar is facing the top-right corner (45 degrees relative), it moves straight up. Does not move at all when angle is 270-360 heading, speed, X and Y are all doubles, and heading is reported by the user touching a direction-pad in the lower corner. I know the heading is correct because the avatar rotates to the correct direction, it is just the actual movement I am having problems with. Thanks for any help - Chris

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  • How can we calculate sea distances using waypoints ?

    - by Ashish Ranpara
    Hi Friends, I have one query in which I really stuck at that. I have port database with waypoints and also routing points which I need to use in distance calculation between two ports. I have done lots of R&D to find formula which gives me distance between two points. I also need shortest route which is possible. I have reviewed online tools which allow user to calculate the distance. But I want to do the same at my own. I have reviewed Port World Distance Calculator. I reviewed the Great Circle formula to achieve that but I don't know that how we avoid landscapes in sea distance and in which direction I need to find distance for second port.

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  • Compute bounding quad of a sphere with vertex shader

    - by Ben Jones
    I'm trying to implement an algorithm from a graphics paper and part of the algorithm is rendering spheres of known radius to a buffer. They say that they render the spheres by computing the location and size in a vertex shader and then doing appropriate shading in a fragment shader. Any guesses as to how they actually did this? The position and radius are known in world coordinates and the projection is perspective. Does that mean that the sphere will be projected as a circle? Thanks!

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  • OpenCL or OpenGL – which one to use?

    - by Malte Schledjewski
    My Problem involves a black and white image with a black area in the middle. I never worked with OpenGL or OpenCL before so I do not know which one to chose. I want to put some white circles over the area and check at the end whether the whole image is white. I will try many combinations so I want to use the GPU because of its parallelism. Should I use OpenGL and create the circle as a texture and put it on top of the image or should I write some OpenCL kernels which work on the pixel/entries in the matrix?

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  • How do I position an element so that it acts like both 'absolutely' & 'relatively' positioned at the same time? - CSS

    - by marcamillion
    You can see the implementation here: http://jsfiddle.net/BMWZd/25/ When you click on one of the names in Box#1, you will see the circle in the top left corner of the box move up and down. How do I stop that? While also, making sure that it shows in the top left corner of each of the boxes on all browser sizes? So position:absolute will keep it in one place regardless of what happens around it. But it won't put it in the exact same position (relatively) on diff browser sizes. But position:relative will. How do I get the best of both worlds?

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  • Building a clip area in a UIView from path objects in its subviews

    - by hkatz
    I'm trying to produce a clipping area in a UIView that's generated from path objects in its subviews. For example, I might have one subview containing a square and another containing a circle. I want to be able to produce a clip in the parent superview that's the union of both these shapes. Can someone explain how to do this? About all I've been able to figure out so far is that: 1 - the superview's drawRect: method is called before its subviews' drawRects are, and 2 - the ContextRef that's accessible in all three instances is the same. Other than that I'm stumped. Thanks, Howard

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  • Android Rotate Matrix

    - by jitm
    Hello, I have matrix. This matrix represents array x and y coordinates. For example float[] src = {7,1,7,2,7,3,7,4}; I need to rotate this coordinates to 90 degrees. I use android.graphics.Matrix like this: float[] src = {7,1,7,2,7,3,7,4}; float[] dist = new float[8]; Matrix matrix = new Matrix(); matrix.preRotate(90.0f); matrix.mapPoints(dist,src); after operation rotate I have array with next values -1.0 7.0 -2.0 7.0 -3.0 7.0 -4.0 7.0 Its is good for area with 360 degrees. And how do rotate in area from 0 to 90? I need set up center of circle in this area but how ? Thanks.

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  • Lobo Cobra HtmlPanel does not update GUI after JavaScript action

    - by Markus Lausberg
    HI, I started implementing a HTML Browser in Swing. I want to use the Lobo Cobra toolkit because this toolkit inclused a renderer and parser for CSS and JavaScript. The pages are looking very nice and it is easy to use (one class implementation to show a html page). I want to show HTML pages in swing which can show javascript generated and modified objects, like a flashing circle. As far as i know, the cobra toolkit can show static javascript commands like 'document.write' or closwWindow() implementations, but not updating the GUI from a JavaScript. Did someone works with Lobo Cobra Toolkit before and give me some sample code or tips for showing HTML pages with animated JavaScript objects inside.

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  • iPhone Simulator locks up immediately upon Build / Run

    - by Steve
    I'm having a problem getting my MacBook set up to build iPhone *apps* in xCode. The iPhone Simulator locks up and shows the "spinning circle" busy icon. I've tried everything I can think of, including resetting the simulator tried all of the different hardware options tried the two debug build choices in xCode. uninstalling the SDK and completely reinstalling I downloaded the SDK today - "xcode_3.2.2_and_iphone_sdk_3.2_final" I'm just upgraded from Leopard to Snow Leopard (10.6.3). I've run all the software updates. xCode version says 3.2.2 (1650) If it matters, my MacBook is 3-4 years old, 13 inch, dual 2.16 ghz intel cores, 2 gig RAM. I've never had a single problem with it. I would be so grateful if anyone can help me thanks so much,

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  • Best Database Change Control Methodologies

    - by SnapJag
    As a database architect, developer, and consultant, there are many questions that can be answered. One, though I was asked recently and still can't answer good, is... "What is one of, or some of, the best methods or techniques to keep database changes documented, organized, and yet able to roll out effectively either in a single-developer or multi-developer environment." This may involve stored procedures and other object scripts, but especially schemas - from documentation, to the new physical update scripts, to rollout, and then full-circle. There are applications to make this happen, but require schema hooks and overhead. I would rather like to know about techniques used without a lot of extra third-party involvement.

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  • C# - Data Clustering approach

    - by Brett
    Hi all, I am writing a program in C# in which I have a set of 200 points displayed on an image. However, the points tend to cluster in various regions, and I am looking to find a way to "cluster." In other words, maybe draw a circle/ellipse around the clustered points. Has anyone seen any way to do this? I have heard about K-means clustering, but I am not sure how to implement it in C#. Any favorite implementations out there? Cheers, Brett

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  • Box2d Documentation - Outdated, any better api refs?

    - by GONeale
    Hi guys, I am working with cocos2d + box2d and as I look through the 'Hello World' tutorial and attempt others I am finding many constructs which do not seem to be documented in the latest api ref. Would anybody be able to shed some light on what's going on? or point me in the right direction to someone who has covered the new constructs such as b2PolygonDef changing to b2PolygonShape and likewise for circle + who knows what else, seems there has not been any doc updates since August '09. This is the only information I could find on the issue, of another user stating they have found many mismatches also. http://www.cocos2d-iphone.org/forum/topic/1683

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