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  • iPhone UI libraries?

    - by Vinnyt
    Has any one encountered any open source iPhone UI Libraries that are good to use in projects to replace some of the standard controls with ones that are more customizable?

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  • AVAudioPlayer error for Iphone Development

    - by KamalBhr
    Hello , I am developing an iphone application using "AVAudioPlayer" for playing a ".wav" file . For this i am adding header file "#import <AVFoundation/AVAudioPlayer.h>" . But while compiling i am getting error like : ".objc_class_name_AVAudioPlayer", referenced from: literal-pointer@__OBJC@__cls_refs@AVAudioPlayer in WebviewController.o ld: symbol(s) not found collect2: ld returned 1 exit status" . So can you please tell me the solution for this type of error.... Thanks & Regards, KamalBhr "

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  • iphone SDK confusion

    - by eco_bach
    Hi I accidentally deleted my sdk 3.0 directory, thinking I didn't need it. Now when I launch and compile a project it says that my base sdk is missing. Where can I download the 3.0 sdk? All that is available in Dev Center are the 3.2 and 4 beta sdks?

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  • iPhone app in Norwegian?

    - by Chamira Fernando
    I have an iPhone app which is supposed to be in Norwegian. All my nib files and content are in Norwegian. Then I came to know about language files [Localisation] but I can't see Norwegian in the list of languages in app store, now I'm bit worried about this issue can some one help me?

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  • OpenGL Layer on top of Video on iPhone?

    - by FlorianZ
    Hi there. I am trying to display a fullscreen video on the iPhone and overlay it with an OpenGL ES view. So basically, I want a video playing in the background, while there are OpenGL graphics being drawn on top of it. How do I achieve this and is it even possible? Thanks for your help! Florian

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  • Optimal pixel format for drawing on iPhone?

    - by Felixyz
    Pretty simple question: when doing some pretty intense drawing with CoreGraphics on the iPhone, how can I specify the pixel format to get optimal performance? Is the format that I get from the context via UIGraphicsGetCurrentContext per definition the best one? I know that RGB565 is supposed to be the fastest to use in OpenGL. Does that go for CoreGraphics as well? General advice?

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  • Creating Application URL for iPhone

    - by pion
    I am preparing to submit my iPhone app for approval. This is my first time. One of the requirements is "Application URL". I have done the following to create Application URL: Click Foo-Info.plist Right Click Information Property List" Click "Add Row" Select URL types Expand "URL Types" Expand Item 0 Type in "com.mycompany.Foo" in the Value field with "URL Identifier" key I am wondering if I do this correctly. Thanks in advance for your help.

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  • Objective-C DOM XML parser for iPhone

    - by phunehehe
    Hello guys I'm looking for a way on the iPhone to parse an XML document using DOM. I have been using SAX with NSXMLParser but now I really want a DOM tree (or anything that can quickly translate the XML document into an NSDictionary) Thanks for any help

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  • Facebook Connect for iPhone persistant login

    - by Sam
    Hi, I have implemented Facebook Connect in my iPhone project and it is working great. The only problem I have is that every time the user closes the app, the next time they load it they have to re-enter their username and password to login even if the 'keep me logged in' box is checked. My question is is there a way to save the user's session so next time the app is launched they are automatically logged into Facebook Connect without any prompts? Thanks!

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  • Access Iphone Pim Data via web app

    - by Eric
    i think i know the answer to this question, but just want to make sure before i dismiss the possibility. is it possible with user permission for my web app to access pim data like the address book on a iphone, similar to how a web app can access the location service?

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  • Objective-C Using Accelerometer (iPhone)

    - by Johannes Jensen
    I have a class called MainGame, which is defined like this in my .h: @interface MainGame : Renderer <UIAccelerometerDelegate> Then later in my .m I have this: - (void) accelerometer: (UIAccelerometer *)accelerometer didAccelerate: (UIAcceleration *)acceleration { // here I would read values like accelerometer.x NSLog(@"accelerated!!1"); } Am I doing it right? Currently I'm only testing in iPhone simulator, I'm going to buy the apple $99 developer thing soon. It doesn't log "accelerated!!1", but I'm guessing that's because I'm not running it on an actual device yet?

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  • Flurry's not collecting any data from my iPhone-app

    - by swalkner
    Hi all, I want to use Flurry to collect some statistics, so I registered and created an app in Flurry. Then, I put the following code in my appDidFinishLaunching: [FlurryAPI startSession:@"code here"]; Afterwards, I installed the app on my iPhone and ran it - but I don't see any data online. Am I missing something? And is data also collected from the simulator? Thanks a lot, Stefan

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  • Minimize window effect of OS X on the iPhone - Objective-C

    - by ncohen
    Hi everyone, I would like to imitate the minimize window effect of OS X on the UIView's iPhone... I was thinking about making two animations: the first one extend and distort the view and the second one reduce the view! What do you think? My problem is to distort the view! Do you have any idea how I could make the whole thing? Thanks

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  • iPhone: save log files and transfer to PC

    - by Dhanesh
    Hi, In my iPhone application, there is a requirement to save a few log files in the phone(files are run-time generated). Then I have to copy/transfer the files into the pc. Can anyone suggest the best way to do this. Pls consider this as a newbee question. Thanks in advance.. ~Dhanesh

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  • Show app running time in iPhone

    - by Sam
    I would like to write a counter that shows how many seconds an app has be running for. (textView) and the counter should be cumulative and starts from where it left off. Im new to iphone sdk.

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