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  • iPhone Crash Report

    - by skywalker168
    My iPhone app is crashing for certain users in UK. I tried using UK timezone and their region format but couldn't reproduce the crash on my iPhone or emulator. Eventually got a crash report and I was able to symbolicate it. However, I have a hard time understanding the results. It appears thread 0 crashed in a system library. The only call from my app is main.m. Thread 4 has something familiar. It was at: My App 0x00004cca -[TocTableController parser:didEndElement:namespaceURI:qualifiedName:] (TocTableController.m:1369) Code is: NSDateFormatter *dateFormatter = [[[NSDateFormatter alloc] init] autorelease]; It crashed doing alloc/init? Out of memory, only in UK? Any one has idea what might be cause? Thanks in advance! Date/Time: 2010-04-06 21:41:17.629 +0100 OS Version: iPhone OS 3.1.3 (7E18) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x00090b2c __kill + 8 1 libSystem.B.dylib 0x00090b1a kill + 4 2 libSystem.B.dylib 0x00090b0e raise + 10 3 libSystem.B.dylib 0x000a7e34 abort + 36 4 libstdc++.6.dylib 0x00066390 __gnu_cxx::__verbose_terminate_handler() + 588 5 libobjc.A.dylib 0x00008898 _objc_terminate + 160 6 libstdc++.6.dylib 0x00063a84 __cxxabiv1::__terminate(void (*)()) + 76 7 libstdc++.6.dylib 0x00063afc std::terminate() + 16 8 libstdc++.6.dylib 0x00063c24 __cxa_throw + 100 9 libobjc.A.dylib 0x00006e54 objc_exception_throw + 104 10 Foundation 0x0000202a __NSThreadPerformPerform + 574 11 CoreFoundation 0x000573a0 CFRunLoopRunSpecific + 1908 12 CoreFoundation 0x00056c18 CFRunLoopRunInMode + 44 13 GraphicsServices 0x000041c0 GSEventRunModal + 188 14 UIKit 0x00003c28 -[UIApplication _run] + 552 15 UIKit 0x00002228 UIApplicationMain + 960 16 My App 0x00002414 main (main.m:14) 17 My App 0x000023e4 start + 32 Thread 1: 0 libSystem.B.dylib 0x00001488 mach_msg_trap + 20 1 libSystem.B.dylib 0x00004064 mach_msg + 60 2 CoreFoundation 0x00057002 CFRunLoopRunSpecific + 982 3 CoreFoundation 0x00056c18 CFRunLoopRunInMode + 44 4 WebCore 0x000841d4 RunWebThread(void*) + 412 5 libSystem.B.dylib 0x0002b780 _pthread_body + 20 Thread 2: 0 libSystem.B.dylib 0x00001488 mach_msg_trap + 20 1 libSystem.B.dylib 0x00004064 mach_msg + 60 2 CoreFoundation 0x00057002 CFRunLoopRunSpecific + 982 3 CoreFoundation 0x00056c18 CFRunLoopRunInMode + 44 4 Foundation 0x0005a998 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 172 5 Foundation 0x00053ac6 -[NSThread main] + 42 6 Foundation 0x00001d0e __NSThread__main__ + 852 7 libSystem.B.dylib 0x0002b780 _pthread_body + 20 Thread 3: 0 libSystem.B.dylib 0x000262c0 select$DARWIN_EXTSN + 20 1 CoreFoundation 0x000207e2 __CFSocketManager + 342 2 libSystem.B.dylib 0x0002b780 _pthread_body + 20 Thread 4: 0 libSystem.B.dylib 0x00015764 fegetenv + 0 1 libSystem.B.dylib 0x0002a160 time + 8 2 libicucore.A.dylib 0x00009280 uprv_getUTCtime + 6 3 libicucore.A.dylib 0x0000a492 icu::Calendar::getNow() + 2 4 libicucore.A.dylib 0x0000a2a0 icu::GregorianCalendar::GregorianCalendar(icu::Locale const&, UErrorCode&) + 86 5 libicucore.A.dylib 0x0000a242 icu::GregorianCalendar::GregorianCalendar(icu::Locale const&, UErrorCode&) + 2 6 libicucore.A.dylib 0x000098ec icu::Calendar::createInstance(icu::TimeZone*, icu::Locale const&, UErrorCode&) + 160 7 libicucore.A.dylib 0x00008762 icu::SimpleDateFormat::initializeCalendar(icu::TimeZone*, icu::Locale const&, UErrorCode&) + 28 8 libicucore.A.dylib 0x0000bd2c icu::SimpleDateFormat::SimpleDateFormat(icu::Locale const&, UErrorCode&) + 82 9 libicucore.A.dylib 0x0000bcd2 icu::SimpleDateFormat::SimpleDateFormat(icu::Locale const&, UErrorCode&) + 2 10 libicucore.A.dylib 0x000084aa icu::DateFormat::create(icu::DateFormat::EStyle, icu::DateFormat::EStyle, icu::Locale const&) + 148 11 libicucore.A.dylib 0x0000840e icu::DateFormat::createDateTimeInstance(icu::DateFormat::EStyle, icu::DateFormat::EStyle, icu::Locale const&) + 14 12 libicucore.A.dylib 0x00008336 udat_open + 70 13 CoreFoundation 0x0006c2e0 CFDateFormatterCreate + 252 14 Foundation 0x00019fd2 -[NSDateFormatter _regenerateFormatter] + 198 15 Foundation 0x00019ebe -[NSDateFormatter init] + 150 16 My App 0x00004cca -[TocTableController parser:didEndElement:namespaceURI:qualifiedName:] (TocTableController.m:1369) 17 Foundation 0x000380e6 _endElementNs + 442 18 libxml2.2.dylib 0x00011d2c xmlParseXMLDecl + 1808 19 libxml2.2.dylib 0x0001ef08 xmlParseChunk + 3300 20 Foundation 0x0003772a -[NSXMLParser parse] + 178 21 My App 0x000055e2 -[TocTableController parseTocData:] (TocTableController.m:1120) 22 Foundation 0x00053ac6 -[NSThread main] + 42 23 Foundation 0x00001d0e __NSThread__main__ + 852 24 libSystem.B.dylib 0x0002b780 _pthread_body + 20 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x384e83cc r4: 0x00000006 r5: 0x001d813c r6: 0x2ffff2b8 r7: 0x2ffff2c8 r8: 0x38385cac r9: 0x0000000a r10: 0x0002c528 r11: 0x0012be50 ip: 0x00000025 sp: 0x2ffff2c8 lr: 0x33b3db21 pc: 0x33b3db2c cpsr: 0x00070010

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  • zLib on iPhone, stop at first BLOCK

    - by cedric
    I am trying to call iPhone zLib to decompress the zlib stream from our HTTP based server, but the code always stop after finishing the first zlib block. Obviously, iPhone SDK is using the standard open Zlib. My doubt is that the parameter for inflateInit2 is not appropriate here. I spent lots of time reading the zlib manual, but it isn't that helpful. Here is the details, your help is appreciated. (1) the HTTP request: NSURL *url = [NSURL URLWithString:@"http://192.168.0.98:82/WIC?query=getcontacts&PIN=12345678&compression=Y"]; (2) The data I get from server is something like this (if decompressed). The stream was compressed by C# zlib class DeflateStream: $REC_TYPE=SYS Status=OK Message=OK SetID= IsLast=Y StartIndex=0 LastIndex=6 EOR ...... $REC_TYPE=CONTACTSDISTLIST ID=2 Name=CTU+L%2EA%2E OnCallEnabled=Y OnCallMinUsers=1 OnCallEditRight= OnCallEditDLRight=D Fields= CL= OnCallStatus= EOR (3) However, I will only get the first Block. The code for decompression on iPhone (copied from a code piece from somewhere here) is as follow. The loop between Line 23~38 always break the second time execution. + (NSData *) uncompress: (NSData*) data { 1 if ([data length] == 0) return nil; 2 NSInteger length = [data length]; 3 unsigned full_length = length; 4 unsigned half_length =length/ 2; 5 NSMutableData *decompressed = [NSMutableData dataWithLength: 5*full_length + half_length]; 6 BOOL done = NO; 7 int status; 8 z_stream strm; 9 length=length-4; 10 void* bytes= malloc(length); 11 NSRange range; 12 range.location=4; 13 range.length=length; 14 [data getBytes: bytes range: range]; 15 strm.next_in = bytes; 16 strm.avail_in = length; 17 strm.total_out = 0; 18 strm.zalloc = Z_NULL; 19 strm.zfree = Z_NULL; 20 strm.data_type= Z_BINARY; 21 // if (inflateInit(&strm) != Z_OK) return nil; 22 if (inflateInit2(&strm, (-15)) != Z_OK) return nil; //It won't work if change -15 to positive numbers. 23 while (!done) 24 { 25 // Make sure we have enough room and reset the lengths. 26 if (strm.total_out >= [decompressed length]) 27 [decompressed increaseLengthBy: half_length]; 28 strm.next_out = [decompressed mutableBytes] + strm.total_out; 29 strm.avail_out = [decompressed length] - strm.total_out; 30 31 // Inflate another chunk. 32 status = inflate (&strm, Z_SYNC_FLUSH); //Z_SYNC_FLUSH-->Z_BLOCK, won't work either 33 if (status == Z_STREAM_END){ 34 35 done = YES; 36 } 37 else if (status != Z_OK) break; 38 } 39 if (inflateEnd (&strm) != Z_OK) return nil; 40 // Set real length. 41 if (done) 42 { 43 [decompressed setLength: strm.total_out]; 44 return [NSData dataWithData: decompressed]; 45 } 46 else return nil; 47 }

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  • How to make game sessions like "with friends" games?

    - by Miguel lugo
    I want to make a game like "words with friends" or "chess with friends" or "Draw Something" or any of the other online multiplayer type games that are based around friends having game sessions with each other. I have made one app before that had no online features so I know the basics of objective-C and xCode. I looked up facebook connect so I know how to make friends find other friends to play with through Facebook. Just not how to make the gaming session. I only need my game to send a small array (or XML if it's better) of strings and integers from one iPhone to the other as each iPhone takes a turn. I'm NOT sending some complex video or anything like in "Draw Something." I was hoping someone could point me in the right direction (whether link to website or book or just a general idea) for how to do gaming sessions between two iPhones. I read this tutorial http://www.raywenderlich.com/3932/how-to-create-a-socket-based-iphone-app-and-server but it seems to be more about having two iPhones communicate over a server on a laptop or through the same wifi, not how to have iPhones game together over any Internet connection like in "with friends" games. I've tried to research this in other places but I'm never quite sure if what the articles I find are talking about is related to what I want or not. Someone please just point me in the right direction or give me a general outline of what to do. I will look up the specifics on my own once I know what to look for. Thank you.

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  • iPad and UIPickerView (or UIDatePickerView)

    - by Staros
    Hey all, Has anyone had any luck using a UIPicker in the 3.2 SDK? I'm in the middle of porting an iPhone application over to an iPad and that's the one thing I can't seem to get to work. I've tried... -Creating an action sheet, add the picker as a subview and displaying it. -Creating that above action sheet, making it the view of a generic ViewController, adding that VC to a UIPopover -Making just the picker the view of a generic ViewController, adding that VC to a UIPopover With the action sheet it doesn't even attempt to draw it. In the popover view it attempts to draw but doesn't get rendered correctly. Just wanted to check to see if anyone has accomplished this and if so how. Thanks everyone!

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  • Using a Mac for cross platform development?

    - by mdec
    Who uses Macs for cross-platform development? By cross platform I essentially mean you can compile to target Windows or Unix (not necessarily both at the same time). I understand that this also has a lot to do with writing portable code, but I am more interested in people's experience with Mac OS X to develop software. I understand that there are a range of IDEs to choose from, I would probably use Eclipse (I like the GCC toolchain) however Xcode seems to be quite popular. Could it be used as described above? At a pinch I could always virtualise with VirtualBox or VMware Player or parallels to use Visual Studio (or dual boot for that matter). Having said that I am open to any other suggested compilers (with preferably an IDE that uses GCC.) Also with the range of Macs available, which one would you recommend? I would prefer a laptop (as I already have a desktop) but am unsure of reasonable specifications. If you are currently using a Mac to do development, I would love to hear what you develop on your Mac and what you like and don't like about it. I would primarily be developing in C/C++/Java. I am also looking to experiment with Boost and Qt, so I'm interested in hearing about any (potential) compatibility issues. If you have any other tips I'd love you hear what you have to say.

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  • Framework not found CoreServices

    - by Matthew Brindley
    I'm trying to use CoreServices on the iPhone simulator (I don't need it to run on a device), but my project won't build because of the error: ld: framework not found CoreServices Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 I've added the framework to my project, under frameworks. I also read you need to include CFNetwork.framework, so I've added that too. If I remove CoreServices.framework, the compiler complains about undeclared symbols, as you'd expect. So it seems to use the framework to compile those classes, but then complains it can't find the framework.

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  • Best Practices for persisting iPod Playlist (MPMediaItemCollection) across sessions

    - by coneybeare
    When using in-app audio in the iPhone SDK, it is possible to allow users to select a list from their ipod library and create an in-app local playlist. If I want to persist this choice, it is easy to serialize the data and write to file, then recover. Just vanilla like this, however, leads me to think there is going to be something wrong. For example, what if the user syncs and removes sounds? I can loop across them all and query the iPod DB at setup time, but with lists that could be 50,000 long, this could take some time. How are other people doing this and what are some gotchas that I haven't though about?

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  • Set the Image brightness and contrast using OpenGL ES.

    - by Viral
    hi friends, I want to set Image Brightness and contras of images that are in my photo library, I got the code from http://developer.apple.com/iphone/library/samplecode/GLImageProcessing/Introduction/Intro.html, but that will work on the EAGL layer i.e. all the effects are provided on image that is put initially not on the image that are selected from the photo library ,as this function will work on the view(EAGLview) and not on the image view. so how to change the brightness and contras of any images that are selected from the photo library?? if any one know this please let me know.. regards viral.

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  • MFMailComposeViewController: how to get notified when view appears?

    - by Karsten Silz
    In my app, users can take a picture with the camera or pick one from the library and email it as an attachment. I use the MFMailComposeViewController for seamless email. On my iPhone 3GS, it takes about 5-7 seconds for the email view to appear with the attachment. Now I want to show a progress indicator view when the user pushes the "Send" button and hide that view when the email view comes up. The problem is that the MFMailComposeViewController delegate only calls when the email sending is done. Can I get notified somehow when the email window appears on the screen?

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  • Toggle Wifi On/Off using MobileWifi private framework

    - by Ben Williams
    Hello, For a private project using the iPhone SDK (not for the app store), I would like to toggle wifi on & off. I've done something similar for Bluetooth, but can't find the required information for Wifi. I assume I need to use the MobileWifi framework. Can anyone give some directions and/or code? Most likely I expect I need a header file for the MobileWifi framework as well. Note once again, this is not for the app store, as Apple will not allow apps that use private frameworks such as this.

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  • Pushing a ABUnknownPersonViewController onto a navigation controller results in having no Navigation

    - by dermdaly
    Hi There, I'm working with the Address Book UI API on iPhone SDK 3.0. I want to present to the user the ability to create a new user, or add to an existing one, so I am using the ABUnknownPersonViewController. I have an existing navigation stack (with only 2 other views on it). Trouble is when I push the ABUnknownPersonViewController onto it, it shows up animated, etc. But there is no navigation bar, so no way to cancel. My code snippet is as follows newPersonViewController = [[ABUnknownPersonViewController alloc] init]; newPersonViewController.unknownPersonViewDelegate = self; newPersonViewController.displayedPerson = person; newPersonViewController.allowsAddingToAddressBook = YES; newPersonViewController.allowsActions = NO; [[self navigationController] pushViewController:newPersonViewController animated:YES]; Note: the current view controller does have a title, so that's not the issue. Any ideas what I am missing?

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  • Custom UISwitch & App Store approval

    - by pix0r
    After doing some reading, I've found that you can customize the text and color on a UISwitch control. I'm curious if these methods will cause problems trying to get my app approved and included in the App Store. Sample code taken from iPhone Developer's Cookbook Sample Code: // Custom font, color switchView = [[UICustomSwitch alloc] initWithFrame:CGRectZero]; [switchView setCenter:CGPointMake(160.0f,260.0f)]; [switchView setLeftLabelText: @"Foo"]; [switchView setRightLabelText: @"Bar"]; [[switchView rightLabel] setFont:[UIFont fontWithName:@"Georgia" size:16.0f]]; [[switchView leftLabel] setFont:[UIFont fontWithName:@"Georgia" size:16.0f]]; [[switchView leftLabel] setTextColor:[UIColor yellowColor]];

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  • Changing color of the titlebar, background and text of MFMailComposeViewController

    - by iSharreth
    I am sending email from my iPhone application. Everything working fine, but I want to change the color of the title bar that appears from blue to black and the background color from white to black. Also, all the text to white color. What should I do? Anyone please help! I used the below code: (IBAction)sendMail{ MFMailComposeViewController *mailComposer = [[MFMailComposeViewController alloc]init]; mailComposer.mailComposeDelegate = self; if([MFMailComposeViewController canSendMail]){ [mailComposer setToRecipients: [NSArray arrayWithObjects:@"[email protected]",nil]]; [mailComposer setSubject: nil]; [mailComposer setMessageBody: nil isHTML:NO]; [self presentModalViewController:mailComposer animated: YES]; }

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  • Will OpenGL give me any FPS improvement over CoreAnimation for scrolling a large image?

    - by Ben Roberts
    Hi, I'm considering re-writing the menu system of my iPhone app to use Open GL just to improve the smoothness of scrolling a big image (480x1900px) across the screen. I'm looking at doing this as a way to improve on using the method/solution as described here (http://stackoverflow.com/questions/1443140/smoother-uiview). This solution was a big improvement over the previous implementation but it's still not perfect and as this is the first thing the user will see I'd like it to be as flawless as possible. Will switching to OpenGL give me the sort of smooth scrolling I'm looking for? I've stayed clear of OpenGL until now as this is my first app and core animation has handled everything else I've thrown at it well enough, would be good to know if this alternative implementation is likely to work! thanks

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  • check if(country == @"(null)" doesn't work

    - by Sean
    hi all, I got the problem that the if-statement doesn't work. After the first code line the variable contains the value "(null)", because the user who picked the contact from his iphone address book doesn't set the country key for this contact, so far so good. but if I check the variable, it won't be true, but the value is certainly "(null)"... does someone have an idea? NSString *country = [NSString [the dict objectForKey:(NSString *)kABPersonAddressCountryKey]]; if(country == @"(null)") { country = @""; } thanks in advance sean

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  • How to use CFUUID, can CFUUID be traced back to a unique individual. security/privacy

    - by Kevin
    Hi, i an new to iphone Dev and the concept of CFUUID, so thought i should ask, before i start implementing it. so the string returned by CFUUID is it really unique or can it be traced back to a unique individual. meaning lets say, i generate a CFUUID object and convert it to string(using the methods provided) , and then this info is used in my app or stored on a server database. and how unique is it, i mean is their a chance it can be similar to one generated on some other device. is it a good idea to use this info freely or are their some security/privacy aspects that i am not thinking about here. any help is greatly appreciated thanks

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  • Add UITabBar Control!

    - by Taimur Hamza
    hi, I m stuck in a really simple problem. And i m afraid my question might annoy some people. The problem i am facing in short is that i want to add UITabBar Control to my iphone application other than the main screen. Let me explain, I have done everything successfully Added UItabbar control from IB in the main window's xib, added a variable at the back end , associated it by dragging the line. Also added a UIWindow variable and wrote these lines . [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; when i launch the application a blank window appears and tab bar shows on its bottom. But the problem i dont want to add it to a particular window which is inside my app. Its no the first screen of my app. Its actually the 3rd screen of my app. Can anybody help ? thanks Taimur

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  • Using Navigation Controller in a subview of View based Applicatin

    - by iphonix
    Some one please help me with this. I am developing an iPhone app and have stared with View Based Application. I have buttons on my root view screen to take user to other views with their own nibs and classes. On one of those views I need to display a table getting data from SQLite database and then display detail of the selected item depending on the selection from the table. At later stage I also need to add forms to add data. Now, how to add a Navigation Controller in that view for drill down? Can we convert a View Controller to Navigation Controller just by adding a Navigation bar at the top?

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  • Using info.plist for storing target-specific values for a multi-target app

    - by andybee
    I have a multi-target iPhone app which currently includes a header file with constant definitions that are conditionally included at build time depending on which target is being built. However, I was wondering if it might be better to instead include this information in the info.plist for the build, as this generally holds target-specific meta, so logically seems more appropriate. Therefore, my questions are: Is it acceptable to include custom (non-Apple defined) keys in the info.plist file? Is this a suitable place to include meta for the app which changes between targets?

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  • Why is my app running

    - by John Smith
    I have compiled my iPhone app with setting (Device, Release). I install it on the test machine and it runs with no problem. Here's the problem. The app is linked to a C++ library. The compilation on the simulator has no errors. However the device compilation produces 568 errors, mostly about different visibilities w.r.t AppDelegate.o. They all look like: QL::Error::~Error()has different visibility (default) in /QL/build/Release-iphoneos/libQLLibrary.a(abcd.o) and (hidden) in /Programming/ObjC/Second/build/Second.build/Release-iphoneos/FG.build/Objects-normal/armv6/AppDelegate.o Why is this, and how can I stop the errors anyway?

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  • EXC_BAD_ACCESS signal received

    - by Hector Ramos
    When deploying the application to the device, the program will quit after a few cycles with the following error: Program received signal: "EXC_BAD_ACCESS". The program runs without any issue on the iPhone simulator, it will also debug and run as long as I step through the instructions one at a time. As soon as I let it run again, I will hit the EXC_BAD_ACCESS signal. In this particular case, it happened to be an error in the accelerometer code. It would not execute within the simulator, which is why it did not throw any errors. However, it would execute once deployed to the device. Most of the answers to this question deal with the general EXC_BAD_ACCESS error, so I will leave this open as a catch-all for the dreaded Bad Access error. EXC_BAD_ACCESS is typically thrown as the result of an illegal memory access. You can find more information in the answers below. Have you encountered the EXC_BAD_ACCESS signal before, and how did you deal with it?

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  • 2D Engine for iPhone OS

    - by disp
    I have a pretty simple 2D flash game. It's a jump n run sidescroller and I want to port it to the iPhone. But what is the best way to do it? There is Adobe Flash Pro CS5 but I'd rather program it from the scratch in an iPhone environment. Are there any top games done by open source framekworks? Which is the best way to go?

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  • Mobile iPhone - Multiple buttons in a row

    - by Thomas
    Hello all: I'm an iPhone developer, but new to web development. I've done some basic HTML websites and made one in iWeb as well. I'm trying to branch out to actual mobile development now, so I checked out Dashcode. Anyway, I'm trying to put a Call Button, Mail Button, and Map Button in horizontal alignment. I realize that I can add a Column Layout and have two buttons in a row, but that's the most I've gotten. Any ideas? Thanks! Thomas

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  • "Filtering" Cells in a UITableView. Multiple Views? Subviews?

    - by Bryan Veloso
    (First question related to iPhone development, so apologies for sounding off-track.) I'm creating a view that has a few things; a UITabBarController controlling 3 UITableViews. Two of these TableViews are filtered versions of the 3rd. All of them will be making a JSON call (still working on that) to retrieve a list of objects. So, because these views are related in some way, would there be a more "sane" way to display this data? With say, subviews? Or would I have to just create 1 view for each that returns the desired data and be done with it? If it helps at all, I have full control over the API I'm talking with, so changes to that that help with this don't really matter to me too much. Thanks in advance!

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  • Linux Lightweight Distro and X Windows for Development

    - by Fernando Barrocal
    Heyall... I want to build a lightweight linux configuration to use for development. The first idea is to use it inside a Virtual Machine under Windows, or old Laptops with 1Gb RAM top. Maybe even a distributable environment for developers. So the whole idea is to use a LAMP server, Java Application Server (Tomcat or Jetty) and X Windows (any Window manager, from FVWM to Enlightment), Eclipse, maybe jEdit and of course Firefox. Edit: I am changing this post to compile a possible list of distros and window managers that can be used to configure a real lightweight development environment. I am using as base personal experiences on this matter. Info about the distros can be easily found in their sites. So please, focus on personal use of those systems Distros Ubuntu / Xubuntu Pros: Personal Experience in old systems or low RAM environment - @Schroeder, @SCdF Several sugestions based on personal knowledge - @Kyle, @Peter Hoffmann Gentoo Pros: Not targeted to Desktop Users - @paan Don't come with a huge ammount of applications - @paan Slackware Pros: Suggested as best performance in a wise install/configuration - @Ryan Damn Small Linux Pros: Main focus is the lightweight factor - 50MB LiveCD - @Ryan Debian Pros: Very versatile, can be configured for both heavy and lightweight computers - @Ryan APT as package manager - @Kyle Based on compatibility and usability - @Kyle -- Fell Free to add Prós and Cons on this, so we can compile a good Reference. -- X Windows suggestion keep coming about XFCE. If others are to add here, open a session for it Like the distro one :)

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