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  • How should I refactor switch statements like this (Switching on type) to be more OO?

    - by Taytay
    I'm seeing some code like this in our code base, and want to refactor it: (Typescript psuedocode follows): class EntityManager{ private findEntityForServerObject(entityType:string, serverObject:any):IEntity { var existingEntity:IEntity = null; switch(entityType) { case Types.UserSetting: existingEntity = this.getUserSettingByUserIdAndSettingName(serverObject.user_id, serverObject.setting_name); break; case Types.Bar: existingEntity = this.getBarByUserIdAndId(serverObject.user_id, serverObject.id); break; //Lots more case statements here... } return existingEntity; } } The downsides of switching on type are self-explanatory. Normally, when switching behavior based on type, I try to push the behavior into subclasses so that I can reduce this to a single method call, and let polymorphism take care of the rest. However, the following two things are giving me pause: 1) I don't want to couple the serverObject with the class that is storing all of these objects. It doesn't know where to look for entities of a certain type. And unfortunately, the identity of a type of ServerObject varies with the type of ServerObject. (So sometimes it's just an ID, other times it's a combination of an id and a uniquely identifying string, etc). And this behavior doesn't belong down there on those subclasses. It is the responsibility of the EntityManager and its delegates. 2) In this case, I can't modify the ServerObject classes since they're plain old data objects. It should be mentioned that I've got other instances of the above method that take a parameter like "IEntity" and proceed to do almost the same thing (but slightly modify the name of the methods they're calling to get the identity of the entity). So, we might have: case Types.Bar: existingEntity = this.getBarByUserIdAndId(entity.getUserId(), entity.getId()); break; So in that case, I can change the entity interface and subclasses, but this isn't behavior that belongs in that class. So, I think that points me to some sort of map. So eventually I will call: private findEntityForServerObject(entityType:string, serverObject:any):IEntity { return aMapOfSomeSort[entityType].findByServerObject(serverObject); } private findEntityForEntity(someEntity:IEntity):IEntity { return aMapOfSomeSort[someEntity.entityType].findByEntity(someEntity); } Which means I need to register some sort of strategy classes/functions at runtime with this map. And again, I darn well better remember to register one for each my my types, or I'll get a runtime exception. Is there a better way to refactor this? I feel like I'm missing something really obvious here.

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  • Did Bjarne Stroustrup create the terms constructor/destructor when talking about objects?

    - by user104971
    I was watching this keynote and Bjarne Stroustrup (Creator of C++) claims that he hadn't yet invented the words constructor and destructor yet when he was giving an example of RAII. http://www.youtube.com/watch?v=IYBLXBJr0HU I know the concept of construction and destruction has been around a lot longer (even in C, a function that allocates and returns a struct and then a function that frees it etc.), but was Bjarne really the first to invent the terms?

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  • Should the 12-String be in it's own class and why? Java

    - by MayNotBe
    This is my first question here. I will amend it as instructed. This is regarding a homework project in my first Java programming class (online program). The assignment is to create a "stringed instrument" class using (among other things) an array of String names representing instrument string names ("A", "E", etc). The idea for the 12-string is beyond the scope of the assignment (it doesn't have to be included at all) but now that I've thought of it, I want to figure out how to make it work. Part of me feels like the 12-String should have it's own class, but another part of me feels that it should be in the guitar class because it's a guitar. I suppose this will become clear as I progress but I thought I would see what kind of response I get here. Also, why would they ask for a String[] for the instrument string names? Seems like a char[] makes more sense. Thank you for any insight. Here's my code so far (it's a work in progress): public class Guitar { private int numberOfStrings = 6; private static int numberOfGuitars = 0; private String[] stringNotes = {"E", "A", "D", "G", "B", "A"}; private boolean tuned = false; private boolean playing = false; public Guitar(){ numberOfGuitars++; } public Guitar(boolean twelveString){ if(twelveString){ stringNotes[0] = "E, E"; stringNotes[1] = "A, A"; stringNotes[2] = "D, D"; stringNotes[3] = "G, G"; stringNotes[4] = "B, B"; stringNotes[5] = "E, E"; numberOfStrings = 12; } } public int getNumberOfStrings() { return numberOfStrings; } public void setNumberOfStrings(int strings) { if(strings == 12 || strings == 6) { if(strings == 12){ stringNotes[0] = "E, E"; stringNotes[1] = "A, A"; stringNotes[2] = "D, D"; stringNotes[3] = "G, G"; stringNotes[4] = "B, B"; stringNotes[5] = "E, E"; numberOfStrings = strings; } if(strings == 6) numberOfStrings = strings; }//if else System.out.println("***ERROR***Guitar can only have 6 or 12 strings***ERROR***"); } public void getStringNotes() { for(int i = 0; i < stringNotes.length; i++){ if(i == stringNotes.length - 1) System.out.println(stringNotes[i]); else System.out.print(stringNotes[i] + ", "); }//for }

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  • Web Design for the Web 2.0 Age

    A well crafted website is vital to the success of any new business these days. Launch parties have replaced ribbon cuttings and websites often precede the opening of store doors. Giving your business... [Author: Case Ernsting - Web Design and Development - April 05, 2010]

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  • Is "If a method is re-used without changes, put the method in a base class, else create an interface" a good rule-of-thumb?

    - by exizt
    A colleague of mine came up with a rule-of-thumb for choosing between creating a base class or an interface. He says: Imagine every new method that you are about to implement. For each of them, consider this: will this method be implemented by more than one class in exactly this form, without any change? If the answer is "yes", create a base class. In every other situation, create an interface. For example: Consider the classes cat and dog, which extend the class mammal and have a single method pet(). We then add the class alligator, which doesn't extend anything and has a single method slither(). Now, we want to add an eat() method to all of them. If the implementation of eat() method will be exactly the same for cat, dog and alligator, we should create a base class (let's say, animal), which implements this method. However, if it's implementation in alligator differs in the slightest way, we should create an IEat interface and make mammal and alligator implement it. He insists that this method covers all cases, but it seems like over-simplification to me. Is it worth following this rule-of-thumb?

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  • Android app, No error message but has stopped unexpectedly [migrated]

    - by user74722
    Does anyone know what is my problem. I do not have any compile error messages however when i run the app it crashes and stops unexpectedly. Here is my codes. Thank you in advance. ListView l ; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_final_project); String arr[]={"Red","Green","Blue","Yellow","Cyan"}; l=(ListView) findViewById(R.id.listView1); ArrayAdapter<String> adapter=new ArrayAdapter<String>(getApplicationContext(), android.R.layout.simple_list_item_1, arr); l.setAdapter(adapter); Button buttonOne = (Button) findViewById(R.id.button1); buttonOne.setOnClickListener(new OnClickListener(){ @Override public void onClick(View v){ setContentView(R.layout.layout_save); // setContentView(R.layout.activity_final_project); //startActivity(new Intent("com.example.finalproject.layout_save")); } }); }

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  • Which order to define getters and setters in? [closed]

    - by N.N.
    Is there a best practice for the order to define getters and setters in? There seems to be two practices: getter/setter pairs first getters, then setters (or the other way around) To illuminate the difference here is a Java example of getter/setter pairs: public class Foo { private int var1, var2, var3; public int getVar1() { return var1; } public void setVar1(int var1) { this.var1 = var1; } public int getVar2() { return var2; } public void setVar2(int var2) { this.var2 = var2; } public int getVar3() { return var3; } public void setVar3(int var3) { this.var3 = var3; } } And here is a Java example of first getters, then setters: public class Foo { private int var1, var2, var3; public int getVar1() { return var1; } public int getVar2() { return var2; } public int getVar3() { return var3; } public void setVar1(int var1) { this.var1 = var1; } public void setVar2(int var2) { this.var2 = var2; } public void setVar3(int var3) { this.var3 = var3; } } I think the latter type of ordering is clearer both in code and in class diagrams but I do not know if that is enough to rule out the other type of ordering.

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  • Where do you start your design - code, UI or workflow?

    - by Mmarquee
    Hi I was discussing this at work, and was wondering where people start their designs? We tend to start with designing code to solve the problem presented to us, but that is probably all of us are (or were) programmers. I was wondering where other people and organisations start their design. Do they start with solving the problem as a coding problem, sit down and design what UI to use, or map out the data or workflow? Thanks

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  • Where do you start your design - code, UI, workflow or whatever?

    - by Mmarquee
    Hi I was discussing this at work, and was wondering where people start their designs? We tend to start with designing code to solve the problem presented to us, but that is probably all of us are (or were) programmers. I was wondering where other people and organisations start their design. Do they start with solving the problem as a coding problem, sit down and design what UI to use, or map out the data or workflow? Thanks

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  • How can i implement the NULL Object Design Pattern in a generic form?

    - by Colour Blend
    Is there a way to implement the null object design pattern in a generic form so that i don't need to implement it for every buisness object. For me, there are two high level classes you'll need for every business class. One for a single record and another for a list. So i think there should be a way to implement the NULL Object design pattern at a high level and not have to implement it for every class. Is there a way and how please?

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  • .NET 4.0 Dynamic object used statically?

    - by Kevin Won
    I've gotten quite sick of XML configuration files in .NET and want to replace them with a format that is more sane. Therefore, I'm writing a config file parser for C# applications that will take a custom config file format, parse it, and create a Python source string that I can then execute in C# and use as a static object (yes that's right--I want a static (not the static type dyanamic) object in the end). Here's an example of what my config file looks like: // my custom config file format GlobalName: ExampleApp Properties { ExternalServiceTimeout: "120" } Python { // this allows for straight python code to be added to handle custom config def MyCustomPython: return "cool" } Using ANTLR I've created a Lexer/Parser that will convert this format to a Python script. So assume I have that all right and can take the .config above and run my Lexer/Parser on it to get a Python script out the back (this has the added benefit of giving me a validation tool for my config). By running the resultant script in C# // simplified example of getting the dynamic python object in C# // (not how I really do it) ScriptRuntime py = Python.CreateRuntime(); dynamic conf = py.UseFile("conftest.py"); dynamic t = conf.GetConfTest("test"); I can get a dynamic object that has my configuration settings. I can now get my config file settings in C# by invoking a dynamic method on that object: //C# calling a method on the dynamic python object var timeout = t.GetProperty("ExternalServiceTimeout"); //the config also allows for straight Python scripting (via the Python block) var special = t.MyCustonPython(); of course, I have no type safety here and no intellisense support. I have a dynamic representation of my config file, but I want a static one. I know what my Python object's type is--it is actually newing up in instance of a C# class. But since it's happening in python, it's type is not the C# type, but dynamic instead. What I want to do is then cast the object back to the C# type that I know the object is: // doesn't work--can't cast a dynamic to a static type (nulls out) IConfigSettings staticTypeConfig = t as IConfigSettings Is there any way to figure out how to cast the object to the static type? I'm rather doubtful that there is... so doubtful that I took another approach of which I'm not entirely sure about. I'm wondering if someone has a better way... So here's my current tactic: since I know the type of the python object, I am creating a C# wrapper class: public class ConfigSettings : IConfigSettings that takes in a dynamic object in the ctor: public ConfigSettings(dynamic settings) { this.DynamicProxy = settings; } public dynamic DynamicProxy { get; private set; } Now I have a reference to the Python dynamic object of which I know the type. So I can then just put wrappers around the Python methods that I know are there: // wrapper access to the underlying dynamic object // this makes my dynamic object appear 'static' public string GetSetting(string key) { return this.DynamicProxy.GetProperty(key).ToString(); } Now the dynamic object is accessed through this static proxy and thus can obviously be passed around in the static C# world via interface, etc: // dependency inject the dynamic object around IBusinessLogic logic = new BusinessLogic(IConfigSettings config); This solution has the benefits of all the static typing stuff we know and love while at the same time giving me the option of 'bailing out' to dynamic too: // the DynamicProxy property give direct access to the dynamic object var result = config.DynamicProxy.MyCustomPython(); but, man, this seems rather convoluted way of getting to an object that is a static type in the first place! Since the whole dynamic/static interaction world is new to me, I'm really questioning if my solution is optimal or if I'm missing something (i.e. some way of casting that dynamic object to a known static type) about how to bridge the chasm between these two universes.

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  • Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design

    - by SeanMcAlinden
    Creating a dynamic proxy generator – Part 1 – Creating the Assembly builder, Module builder and caching mechanism For the latest code go to http://rapidioc.codeplex.com/ Before getting too involved in generating the proxy, I thought it would be worth while going through the intended design, this is important as the next step is to start creating the constructors for the proxy. Each proxy derives from a specified type The proxy has a corresponding constructor for each of the base type constructors The proxy has overrides for all methods and properties marked as Virtual on the base type For each overridden method, there is also a private method whose sole job is to call the base method. For each overridden method, a delegate is created whose sole job is to call the private method that calls the base method. The following class diagram shows the main classes and interfaces involved in the interception process. I’ll go through each of them to explain their place in the overall proxy.   IProxy Interface The proxy implements the IProxy interface for the sole purpose of adding custom interceptors. This allows the created proxy interface to be cast as an IProxy and then simply add Interceptors by calling it’s AddInterceptor method. This is done internally within the proxy building process so the consumer of the API doesn’t need knowledge of this. IInterceptor Interface The IInterceptor interface has one method: Handle. The handle method accepts a IMethodInvocation parameter which contains methods and data for handling method interception. Multiple classes that implement this interface can be added to the proxy. Each method override in the proxy calls the handle method rather than simply calling the base method. How the proxy fully works will be explained in the next section MethodInvocation. IMethodInvocation Interface & MethodInvocation class The MethodInvocation will contain one main method and multiple helper properties. Continue Method The method Continue() has two functions hidden away from the consumer. When Continue is called, if there are multiple Interceptors, the next Interceptors Handle method is called. If all Interceptors Handle methods have been called, the Continue method then calls the base class method. Properties The MethodInvocation will contain multiple helper properties including at least the following: Method Name (Read Only) Method Arguments (Read and Write) Method Argument Types (Read Only) Method Result (Read and Write) – this property remains null if the method return type is void Target Object (Read Only) Return Type (Read Only) DefaultInterceptor class The DefaultInterceptor class is a simple class that implements the IInterceptor interface. Here is the code: DefaultInterceptor namespace Rapid.DynamicProxy.Interception {     /// <summary>     /// Default interceptor for the proxy.     /// </summary>     /// <typeparam name="TBase">The base type.</typeparam>     public class DefaultInterceptor<TBase> : IInterceptor<TBase> where TBase : class     {         /// <summary>         /// Handles the specified method invocation.         /// </summary>         /// <param name="methodInvocation">The method invocation.</param>         public void Handle(IMethodInvocation<TBase> methodInvocation)         {             methodInvocation.Continue();         }     } } This is automatically created in the proxy and is the first interceptor that each method override calls. It’s sole function is to ensure that if no interceptors have been added, the base method is still called. Custom Interceptor Example A consumer of the Rapid.DynamicProxy API could create an interceptor for logging when the FirstName property of the User class is set. Just for illustration, I have also wrapped a transaction around the methodInvocation.Coninue() method. This means that any overriden methods within the user class will run within a transaction scope. MyInterceptor public class MyInterceptor : IInterceptor<User<int, IRepository>> {     public void Handle(IMethodInvocation<User<int, IRepository>> methodInvocation)     {         if (methodInvocation.Name == "set_FirstName")         {             Logger.Log("First name seting to: " + methodInvocation.Arguments[0]);         }         using (TransactionScope scope = new TransactionScope())         {             methodInvocation.Continue();         }         if (methodInvocation.Name == "set_FirstName")         {             Logger.Log("First name has been set to: " + methodInvocation.Arguments[0]);         }     } } Overridden Method Example To show a taster of what the overridden methods on the proxy would look like, the setter method for the property FirstName used in the above example would look something similar to the following (this is not real code but will look similar): set_FirstName public override void set_FirstName(string value) {     set_FirstNameBaseMethodDelegate callBase =         new set_FirstNameBaseMethodDelegate(this.set_FirstNameProxyGetBaseMethod);     object[] arguments = new object[] { value };     IMethodInvocation<User<IRepository>> methodInvocation =         new MethodInvocation<User<IRepository>>(this, callBase, "set_FirstName", arguments, interceptors);          this.Interceptors[0].Handle(methodInvocation); } As you can see, a delegate instance is created which calls to a private method on the class, the private method calls the base method and would look like the following: calls base setter private void set_FirstNameProxyGetBaseMethod(string value) {     base.set_FirstName(value); } The delegate is invoked when methodInvocation.Continue() is called within an interceptor. The set_FirstName parameters are loaded into an object array. The current instance, delegate, method name and method arguments are passed into the methodInvocation constructor (there will be more data not illustrated here passed in when created including method info, return types, argument types etc.) The DefaultInterceptor’s Handle method is called with the methodInvocation instance as it’s parameter. Obviously methods can have return values, ref and out parameters etc. in these cases the generated method override body will be slightly different from above. I’ll go into more detail on these aspects as we build them. Conclusion I hope this has been useful, I can’t guarantee that the proxy will look exactly like the above, but at the moment, this is pretty much what I intend to do. Always worth downloading the code at http://rapidioc.codeplex.com/ to see the latest. There will also be some tests that you can debug through to help see what’s going on. Cheers, Sean.

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  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

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  • Where is meta.local_fields set in django.db.models.base.py ?

    - by BryanWheelock
    I'm getting the error: Exception Value: (1110, "Column 'about' specified twice") As I was reviewing the Django error page, I noticed that the customizations the model User, seem to be appended to the List twice. This seems to be happening here in django/db/model/base.py in base_save(): values = [(f, f.get_db_prep_save(raw and getattr(self, f.attname) or f.pre_save(self, True))) for f in meta.local_fields] this is what Django error page shows values to be: values = [(<django.db.models.fields.CharField object at 0xa78996c>, u'kallie'), (<django.db.models.fields.CharField object at 0xa7899cc>, ''), (<django.db.models.fields.CharField object at 0xa789a2c>, ''), (<django.db.models.fields.EmailField object at 0xa789a8c>, u'[email protected]'), (<django.db.models.fields.CharField object at 0xa789b2c>, 'sha1$d4a80$0e5xxxxxxxxxxxxxxxxxxxxddadfb07'), (<django.db.models.fields.BooleanField object at 0xa789bcc>, False), (<django.db.models.fields.BooleanField object at 0xa789c6c>, True), (<django.db.models.fields.BooleanField object at 0xa789d2c>, False), (<django.db.models.fields.DateTimeField object at 0xa789dcc>, u'2010-02-03 14:54:35'), (<django.db.models.fields.DateTimeField object at 0xa789e2c>, u'2010-02-03 14:54:35'), # this is where the values from the User model customizations show up (<django.db.models.fields.BooleanField object at 0xa8c69ac>, False), (<django.db.models.fields.CharField object at 0xa8c688c>, None), (<django.db.models.fields.PositiveIntegerField object at 0xa8c69cc>, 1), (<django.db.models.fields.CharField object at 0xa8c69ec>, 'b5ab1603b2308xxxxxxxxxxx75bca1'), (<django.db.models.fields.SmallIntegerField object at 0xa8c6dac>, 0), (<django.db.models.fields.SmallIntegerField object at 0xa8c6e4c>, 0), (<django.db.models.fields.SmallIntegerField object at 0xa8c6e8c>, 0), (<django.db.models.fields.SmallIntegerField object at 0xa8c6ecc>, 10), (<django.db.models.fields.DateTimeField object at 0xa8c6eec>, u'2010-02-03 14:54:35'), (<django.db.models.fields.CharField object at 0xa8c6f2c>, ''), (<django.db.models.fields.URLField object at 0xa8c6f6c>, ''), (<django.db.models.fields.CharField object at 0xa8c6fac>, ''), (<django.db.models.fields.DateField object at 0xa8c6fec>, None), (<django.db.models.fields.TextField object at 0xa8cb04c>, ''), # at this point User model customizations repeats itself (<django.db.models.fields.BooleanField object at 0xa663b0c>, False), (<django.db.models.fields.CharField object at 0xaa1e94c>, None), (<django.db.models.fields.PositiveIntegerField object at 0xaa1e34c>, 1), (<django.db.models.fields.CharField object at 0xaa1e40c>, 'b5ab1603b2308050ebd62f49ca75bca1'), (<django.db.models.fields.SmallIntegerField object at 0xa8c6d8c>, 0), (<django.db.models.fields.SmallIntegerField object at 0xaa2378c>, 0), (<django.db.models.fields.SmallIntegerField object at 0xaa237ac>, 0), (<django.db.models.fields.SmallIntegerField object at 0xaa237ec>, 10), (<django.db.models.fields.DateTimeField object at 0xaa2380c>, u'2010-02-03 14:54:35'), (<django.db.models.fields.CharField object at 0xaa2384c>, ''), (<django.db.models.fields.URLField object at 0xaa2388c>, ''), (<django.db.models.fields.CharField object at 0xaa238cc>, ''), (<django.db.models.fields.DateField object at 0xaa2390c>, None), (<django.db.models.fields.TextField object at 0xaa2394c>, '')] Since this app is in Production, I can't figure out how to use pdb.set_trace() to see what's going on inside of save_base. The customizations to User are: User.add_to_class('email_isvalid', models.BooleanField(default=False)) User.add_to_class('email_key', models.CharField(max_length=16, null=True)) User.add_to_class('reputation', models.PositiveIntegerField(default=1)) User.add_to_class('gravatar', models.CharField(max_length=32)) User.add_to_class('email_feeds', generic.GenericRelation(EmailFeed)) User.add_to_class('favorite_questions', models.ManyToManyField(Question, through=FavoriteQuestion, related_name='favorited_by')) User.add_to_class('badges', models.ManyToManyField(Badge, through=Award, related_name='awarded_to')) User.add_to_class('gold', models.SmallIntegerField(default=0)) User.add_to_class('silver', models.SmallIntegerField(default=0)) User.add_to_class('bronze', models.SmallIntegerField(default=0)) User.add_to_class('questions_per_page', models.SmallIntegerField(choices=QUESTIONS_PER_PAGE_CHOICES, default=10)) User.add_to_class('last_seen', models.DateTimeField(default=datetime.datetime.now)) User.add_to_class('real_name', models.CharField(max_length=100, blank=True)) User.add_to_class('website', models.URLField(max_length=200, blank=True)) User.add_to_class('location', models.CharField(max_length=100, blank=True)) User.add_to_class('date_of_birth', models.DateField(null=True, blank=True)) User.add_to_class('about', models.TextField(blank=True)) Django1.1.1 Python 2.5

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  • How to design a C / C++ library to be usable in many client languages?

    - by Brian Schimmel
    I'm planning to code a library that should be usable by a large number of people in on a wide spectrum of platforms. What do I have to consider to design it right? To make this questions more specific, there are four "subquestions" at the end. Choice of language Considering all the known requirements and details, I concluded that a library written in C or C++ was the way to go. I think the primary usage of my library will be in programs written in C, C++ and Java SE, but I can also think of reasons to use it from Java ME, PHP, .NET, Objective C, Python, Ruby, bash scrips, etc... Maybe I cannot target all of them, but if it's possible, I'll do it. Requirements It would be to much to describe the full purpose of my library here, but there are some aspects that might be important to this question: The library itself will start out small, but definitely will grow to enormous complexity, so it is not an option to maintain several versions in parallel. Most of the complexity will be hidden inside the library, though The library will construct an object graph that is used heavily inside. Some clients of the library will only be interested in specific attributes of specific objects, while other clients must traverse the object graph in some way Clients may change the objects, and the library must be notified thereof The library may change the objects, and the client must be notified thereof, if it already has a handle to that object The library must be multi-threaded, because it will maintain network connections to several other hosts While some requests to the library may be handled synchronously, many of them will take too long and must be processed in the background, and notify the client on success (or failure) Of course, answers are welcome no matter if they address my specific requirements, or if they answer the question in a general way that matters to a wider audience! My assumptions, so far So here are some of my assumptions and conclusions, which I gathered in the past months: Internally I can use whatever I want, e.g. C++ with operator overloading, multiple inheritance, template meta programming... as long as there is a portable compiler which handles it (think of gcc / g++) But my interface has to be a clean C interface that does not involve name mangling Also, I think my interface should only consist of functions, with basic/primitive data types (and maybe pointers) passed as parameters and return values If I use pointers, I think I should only use them to pass them back to the library, not to operate directly on the referenced memory For usage in a C++ application, I might also offer an object oriented interface (Which is also prone to name mangling, so the App must either use the same compiler, or include the library in source form) Is this also true for usage in C# ? For usage in Java SE / Java EE, the Java native interface (JNI) applies. I have some basic knowledge about it, but I should definitely double check it. Not all client languages handle multithreading well, so there should be a single thread talking to the client For usage on Java ME, there is no such thing as JNI, but I might go with Nested VM For usage in Bash scripts, there must be an executable with a command line interface For the other client languages, I have no idea For most client languages, it would be nice to have kind of an adapter interface written in that language. I think there are tools to automatically generate this for Java and some others For object oriented languages, it might be possible to create an object oriented adapter which hides the fact that the interface to the library is function based - but I don't know if its worth the effort Possible subquestions is this possible with manageable effort, or is it just too much portability? are there any good books / websites about this kind of design criteria? are any of my assumptions wrong? which open source libraries are worth studying to learn from their design / interface / souce? meta: This question is rather long, do you see any way to split it into several smaller ones? (If you reply to this, do it as a comment, not as an answer)

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  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

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  • How to design Models the correct way: Object-oriented or "Package"-oriented?

    - by ajsie
    I know that in OOP you want every object (from a class) to be a "thing", eg. user, validator etc. I know the basics about MVC, how they different parts interact with each other. However, i wonder if the models in MVC should be designed according to the traditional OOP design, that is to say, should every model be a database/table/row (solution 2)? Or is the intention more like to collect methods that are affecting the same table or a bunch of related tables (solution 1). example for an Address book module in CodeIgniter, where i want be able to "CRUD" a Contact and add/remove it to/from a CRUD-able Contact Group. Models solution 1: bunching all related methods together (not real object, rather a "package") class Contacts extends Model { function create_contact() {) function read_contact() {} function update_contact() {} function delete_contact() {} function add_contact_to_group() {} function delete_contact_from_group() {} function create_group() {} function read_group() {} function update_group() {} function delete_group() {} } Models solution 2: the OOP way (one class per file) class Contact extends Model { private $name = ''; private $id = ''; function create_contact() {) function read_contact() {} function update_contact() {} function delete_contact() {} } class ContactGroup extends Model { private $name = ''; private $id = ''; function add_contact_to_group() {} function delete_contact_from_group() {} function create_group() {} function read_group() {} function update_group() {} function delete_group() {} } i dont know how to think when i want to create the models. and the above examples are my real tasks for creating an Address book. Should i just bunch all functions together in one class. then the class contains different logic (contact and group), so it can not hold properties that are specific for either one of them. the solution 2 works according to the OOP. but i dont know why i should make such a dividing. what would the benefits be to have a Contact object for example. Its surely not a User object, so why should a Contact "live" with its own state (properties and methods). you experienced guys with OOP/MVC, please shed a light on how one should think here in this very concrete task.

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  • Why cant we create Object if constructor is in private section?

    - by Abhi
    Dear all I want to know why cant we create object if the constructor is in private section. I know that if i make a method static i can call that method using <classname> :: <methodname(...)>; But why cant we create object is my doubt... I also know if my method is not static then also i can call function by the following... class A { A(); public: void fun1(); void fun2(); void fun3(); }; int main() { A *obj =(A*)malloc(sizeof(A)); //Here we can't use new A() because constructor is in private //but we can use malloc with it, but it will not call the constructor //and hence it is harmful because object may not be in usable state. obj->fun1(); obj->fun2(); obj->fun3(); } So only doubt is why cant we create object when constructor is in private section? Thanks in advance

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  • How do I add an object to a binary tree based on the value of a member variable?

    - by Max
    How can I get a specific value from an object? I'm trying to get a value of an instance for eg. ListOfPpl newListOfPpl = new ListOfPpl(id, name, age); Object item = newListOfPpl; How can I get a value of name from an Object item?? Even if it is easy or does not interest you can anyone help me?? Edited: I was trying to build a binary tree contains the node of ListOfPpl, and need to sort it in the lexicographic. Here's my code for insertion on the node. Any clue?? public void insert(Object item){ Node current = root; Node follow = null; if(!isEmpty()){ root = new Node(item, null, null); return; }boolean left = false, right = false; while(current != null){ follow = current; left = false; right = false; //I need to compare and sort it if(item.compareTo(current.getFighter()) < 0){ current = current.getLeft(); left = true; }else { current = current.getRight(); right = true; } }if(left) follow.setLeft(new Node(item, null, null)); else follow.setRight(new Node(item, null, null)); }

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  • [javascript] Can I overload an object with a function?

    - by user257493
    Lets say I have an object of functions/values. I'm interested in overloading based on calling behavior. For example, this block of code below demonstrates what I wish to do. var main_thing = { initalized: false, something: "Hallo, welt!", something_else: [123,456,789], load: { sub1 : function() { //Some stuff }, sub2 : function() { //Some stuff }, all : function() { this.load.sub1(); this.load.sub2(); } } init: function () { this.initalized=true; this.something="Hello, world!"; this.something_else = [0,0,0]; this.load(); //I want this to call this.load.all() instead. } } The issue to me is that main_thing.load is assigned to an object, and to call main_thing.load.all() would call the function inside of the object (the () operator). What can I do to set up my code so I could use main_thing.load as an access the object, and main_thing.load() to execute some code? Or at least, similar behavior. Basically, this would be similar to a default constructor in other languages where you don't need to call main_thing.constructor(). If this isn't possible, please explain with a bit of detail.

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  • First toe in the water with Object Databases : DB4O

    - by REA_ANDREW
    I have been wanting to have a play with Object Databases for a while now, and today I have done just that.  One of the obvious choices I had to make was which one to use.  My criteria for choosing one today was simple, I wanted one which I could literally wack in and start using, which means I wanted one which either had a .NET API or was designed/ported to .NET.  My decision was between two being: db4o MongoDb I went for db4o for the single reason that it looked like I could get it running and integrated the quickest.  I am making a Blogging application and front end as a project with which I can test and learn with these object databases.  Another requirement which I thought I would mention is that I also want to be able to use the said database in a shared hosting environment where I cannot install, run and maintain a server instance of said object database.  I can do exactly this with db4o. I have not tried to do this with MongoDb at time of writing.  There are quite a few in the industry now and you read an interesting post about different ones and how they are used with some of the heavy weights in the industry here : http://blog.marcua.net/post/442594842/notes-from-nosql-live-boston-2010 In the example which I am building I am using StructureMap as my IOC.  To inject the object for db4o I went with a Singleton instance scope as I am using a single file and I need this to be available to any thread on in the process as opposed to using the server implementation where I could open and close client connections with the server handling each one respectively.  Again I want to point out that I have chosen to stick with the non server implementation of db4o as I wanted to use this in a shared hosting environment where I cannot have such servers installed and run.     public static class Bootstrapper    {        public static void ConfigureStructureMap()        {            ObjectFactory.Initialize(x => x.AddRegistry(new MyApplicationRegistry()));        }    }    public class MyApplicationRegistry : Registry    {        public const string DB4O_FILENAME = "blog123";        public string DbPath        {            get            {                return Path.Combine(Path.GetDirectoryName(Assembly.GetAssembly(typeof(IBlogRepository)).Location), DB4O_FILENAME);            }        }        public MyApplicationRegistry()        {            For<IObjectContainer>().Singleton().Use(                () => Db4oEmbedded.OpenFile(Db4oEmbedded.NewConfiguration(), DbPath));            Scan(assemblyScanner =>            {                assemblyScanner.TheCallingAssembly();                assemblyScanner.WithDefaultConventions();            });        }    } So my code above is the structure map plumbing which I use for the application.  I am doing this simply as a quick scratch pad to play around with different things so I am simply segregating logical layers with folder structure as opposed to different assemblies.  It will be easy if I want to do this with any segment but for the purposes of example I have literally just wacked everything in the one assembly.  You can see an example file structure I have on the right.  I am planning on testing out a few implementations of the object databases out there so I can program to an interface of IBlogRepository One of the things which I was unsure about was how it performed under a multi threaded environment which it will undoubtedly be used 9 times out of 10, and for the reason that I am using the db context as a singleton, I assumed that the library was of course thread safe but I did not know as I have not read any where in the documentation, again this is probably me not reading things correctly.  In short though I threw together a simple test where I simply iterate to a limit each time kicking a common task off with a thread from a thread pool.  This task simply created and added an random Post and added it to the storage. The execution of the threads I put inside the Setup of the Test and then simply ensure the number of posts committed to the database is equal to the number of iterations I made; here is the code I used to do the multi thread jobs: [TestInitialize] public void Setup() { var sw = new System.Diagnostics.Stopwatch(); sw.Start(); var resetEvent = new ManualResetEvent(false); ThreadPool.SetMaxThreads(20, 20); for (var i = 0; i < MAX_ITERATIONS; i++) { ThreadPool.QueueUserWorkItem(delegate(object state) { var eventToReset = (ManualResetEvent)state; var post = new Post { Author = MockUser, Content = "Mock Content", Title = "Title" }; Repository.Put(post); var counter = Interlocked.Decrement(ref _threadCounter); if (counter == 0) eventToReset.Set(); }, resetEvent); } WaitHandle.WaitAll(new[] { resetEvent }); sw.Stop(); Console.WriteLine("{0:00}.{1:00} seconds", sw.Elapsed.Seconds, sw.Elapsed.Milliseconds); }   I was not doing this to test out the speed performance of db4o but while I was doing this I could not help but put in a StopWatch and see out of sheer interest how fast it would take to insert a number of Posts.  I tested it out in this case with 10000 inserts of a small, simple POCO and it resulted in an average of:  899.36 object inserts / second.  Again this is just  simple crude test which came out of my curiosity at how it performed under many threads when using the non server implementation of db4o. The spec summary of the computer I used is as follows: With regards to the actual Repository implementation itself, it really is quite straight forward and I have to say I am very surprised at how easy it was to integrate and get up and running.  One thing I have noticed in the exposure I have had so far is that the Query returns IList<T> as opposed to IQueryable<T> but again I have not looked into this in depth and this could be there already and if not they have provided everything one needs to make there own repository.  An example of a couple of methods from by db4o implementation of the BlogRepository is below: public class BlogRepository : IBlogRepository { private readonly IObjectContainer _db; public BlogRepository(IObjectContainer db) { _db = db; } public void Put(DomainObject obj) { _db.Store(obj); } public void Delete(DomainObject obj) { _db.Delete(obj); } public Post GetByKey(object key) { return _db.Query<Post>(post => post.Key == key).FirstOrDefault(); } … Anyways I hope to get a few more implementations going of the object databases and literally just get familiarized with them and the concept of no sql databases. Cheers for now, Andrew

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