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  • Blend for Visual Studio 2013 Prototyping Applications with SketchFlow

    - by T
    Originally posted on: http://geekswithblogs.net/tburger/archive/2014/08/10/blend-for-visual-studio-2013-prototyping-applications-with-sketchflow.aspxSketchFlow enables rapid creating of dynamic interface mockups very quickly. The SketchFlow workspace is the same as the standard Blend workspace with the inclusion of three panels: the SketchFlow Feedback panel, the SketchFlow Animation panel and the SketchFlow Map panel. By using SketchFlow to prototype, you can get feedback early in the process. It helps to surface possible issues, lower development iterations, and increase stakeholder buy in. SketchFlow prototypes not only provide an initial look but also provide a way to add additional ideas and input and make sure the team is on track prior to investing in complete development. When you have completed the prototyping, you can discard the prototype and just use the lessons learned to design the application from or extract individual elements from your prototype and include them in the application. I don’t recommend trying to transition the entire project into a development project. Objects that you add with the SketchFlow style have a hand-sketched look. The sketch style is used to remind stakeholders that this is a prototype. This encourages them to focus on the flow and functionality without getting distracted by design details. The sketchflow assets are under sketchflow in the asset panel and are identifiable by the postfix “–Sketch”. For example “Button-Sketch”. You can mix sketch and standard controls in your interface, if required. Be creative, if there is a missing control or your interface has a different look and feel than the out of the box one, reuse other sketch controls to mimic the functionality or look and feel. Only use standard controls if it doesn’t distract from the idea that this is a prototype and not a standard application. The SketchFlow Map panel provides information about the structure of your application. To create a new screen in your prototype: Right-click the map surface and choose “Create a Connected Screen”. Name the screens with names that are meaningful to the stakeholders. The start screen is the one that has the green arrow. To change the start screen, right click on any other screen and set to start screen. Only one screen can be the start screen at a time. Rounded screen are component screens to mimic reusable custom controls that will be built into the final application. You can change the colors of all of the boxes and should use colors to create functional groupings. The groupings can be identified in the SketchFlow Project Settings. To add connections between screens in the SketchFlow Map panel. Move the mouse over a screen in the SketchFlow and a menu will appear at the bottom of the screen node. In the menu, click Connect to an existing screen. Drag the arrow to another screen on the Map. You add navigation to your prototype by adding connections on the SketchFlow map or by adding navigation directly to items on your interface. To add navigation from objects on the artboard, right click the item then from the menu, choose “Navigate to”. This will expose a sub-menu with available screens, backward, or forward. When the map has connected screens, the SketchFlow Player displays the connected screens on the Navigate sidebar. All screens show in the SketchFlow Player Map. To see the SketchFlow Player, run your SketchFlow prototype. The Navigation sidebar is meant to show the desired user work flow. The map can be used to view the different screens regardless of suggested navigation in the navigation bar. The map is able to be hidden and shown. As mentioned, a component screen is a shared screen that is used in more than one screen and generally represents what will be a custom object in the application. To create a component screen, you can create a screen, right click on it in the SketchFlow Map and choose “Make into component screen”. You can mouse over a screen and from the menu that appears underneath, choose create and insert component screen. To use an existing screen, select if from the Asset panel under SketchFlow, Components. You can use Storyboards and Visual State animations in your SketchFlow project. However, SketchFlow also offers its own animation technique that is simpler and better suited for prototyping. The SketchFlow Animation panel is above your artboard by default. In SketchFlow animation, you create frames and then position the elements on your interface for each frame. You then specify elapsed time and any effects you want to apply to the transition. The + at the top is what creates new frames. Once you have a new Frame, select it and change the property you want to animate. In the example above, I changed the Text of the result box. You can adjust the time between frames in the lower area between the frames. The easing and effects functions are changed in the center between each frame. You edit the hold time for frames by clicking the clock icon in the lower left and the hold time will appear on each frame and can be edited. The FluidLayout icon (also located in the lower left) will create smooth transitions. Next to the FluidLayout icon is the name of that Animation. You can rename the animation by clicking on it and editing the name. The down arrow chevrons next to the name allow you to view the list of all animations in this prototype and select them for editing. To add the animation to the interface object (such as a button to start the animation), select the PlaySketchFlowAnimationAction from the SketchFlow behaviors in the Assets menu and drag it to an object on your interface. With the PlaySketchFlowAnimationAction that you just added selected in the Objects and Timeline, edit the properties to change the EventName to the event you want and choose the SketchFlowAnimation you want from the drop down list. You may want to add additional information to your screens that isn’t really part of the prototype but is relevant information or a request for clarification or feedback from the reviewer. You do this with annotations or notes. Both appear on the user interface, however, annotations can be switched on or off at design and review time. Notes cannot be switched off. To add an Annotation, chose the Create Annotation from the Tools menu. The annotation appears on the UI where you will add the notes. To display or Hide annotations, click the annotation toggle at the bottom right on the artboard . After to toggle annotations on, the identifier of the person who created them appears on the artboard and you must click that to expand the notes. To add a note to the artboard, simply select the Note-Sketch from Assets ->SketchFlow ->Styles ->Sketch Styles. Drag and drop it to the artboard and place where you want it. When you are ready for users to review the prototype, you have a few options available. Click File -> Export and choose one of the options from the list: Publish to Sharepoint, Package SketchFlowProject, Export to Microsoft Word, or Export as Images. I suggest you play with as many of the options as you can to see what they do. Both the Sharepoint and Packaged SketchFlowProject allow you to collect feedback from one or more users that you can import into the project. The user can make notes on the UI and in the Feedback area in the bottom left corner of the player. When the user is done adding feedback, it is exported from the right most folder icon in the My Feedback panel. Feeback is imported on a panel named SketchFlow Feedback. To get that panel to show up, select Window -> SketchFlow Feedback. Once you have the panel showing, click the + in the upper right of the panel and find the notes you exported. When imported, they will show up in a list and on the artboard. To document your prototype, use the Export to Microsoft Word option from the File menu. That should get you started with prototyping.

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • black screen while retrieving result from webservices in android

    - by Aswan
    Hi Folks i am using following webservices for retrieving data from server server side:.net client side:ksoap2 whenever activity start, onCreate i am using spinner for displying data returned by the webservices when this activity start it showing black screen after lunching the activity .i found black screen is coming when activity connecting to webservices How to resolve this MyCode public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); try { //Display the online and busy people display in spinner //people are display in relative people only(Mygroup) /* get the online and busy people who are in user group from DB*/ users_names_ids=new ParseXMLString().convertusernames(new DataParsingComm().ILGetOnlinePeoples("<spGetOnlinePeoples><UserID>"+GetCurrentUserID.id+"</UserID></spGetOnlinePeoples>")); /* create an array with the size of number of peoples whose status is online or busy */ String[] array =new String[users_names_ids.size()]; int setselction=0;// initialize the selection to 0. /* if array length is greater than zero, that means getting at least one person whose status is online or busy */ if(array.length>0){ /* Returns an enumeration on the keys of this Hashtable instance. And assigns into Enumeration instance variable */ Enumeration e= users_names_ids.keys(); /* Iterate list Enumeration until it does't has any more elements */ for(int i=0;e.hasMoreElements();i++) try{ /* get all persons names into the array list */ array[i]=e.nextElement().toString(); /* Get the ChatUserName value from the ChatInPeopleDetails preferences. And If it is in this list set selection to the index 'i' */ if(getSharedPreferences("ChatInPeopleDetails", 0).getString("ChatUserName", "").equals(array[i])) setselction=i; /* * Get the String value of Relname, that previously added with putExtra() as extended data to the parent intent * If that value is not null and exists in the array list then * set the selection to the index 'i'. * */ else if(getIntent().getStringExtra("Relname")!=null && getIntent().getStringExtra("Relname").equals(array[i])) setselction=i; }catch(Exception ex){ ex.printStackTrace(); } finally { System.gc(); System.runFinalization(); } } /* create a new array adapter with the ChatForm context and array objects */ ArrayAdapter<String> adapter2 = new ArrayAdapter<String>(ChatForm.this,android.R.layout.simple_spinner_item, array); /* Set the layout resource to create the drop down views. */ adapter2.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); /* The Adapter is used to provide the data which backs this Spinner SpinnerUsersToChat. */ ((Spinner)findViewById(R.id.SpinnerUsersToChat)).setAdapter(adapter2); /* Get the ChatUserName value from the ChatInPeopleDetails preferences. If this value is not null*/ if(getSharedPreferences("ChatInPeopleDetails", 0).getString("ChatUserName", "") !=null) { /* Set the currently selected item of spinner based on selection variable value */ ((Spinner)findViewById(R.id.SpinnerUsersToChat)).setSelection(setselction); } /* Register a callback to be invoked when an item in this AdapterView has been selected.*/ ((Spinner)findViewById(R.id.SpinnerUsersToChat)).setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected(AdapterView<?> parent,View v,int position,long id) { /* call getMsg() to get messages and display them*/ getMsg(); /* Causes the Runnable to be added to the message queue. The runnable will be run on the user interface thread.*/ ((ScrollView)findViewById(R.id.ScrollView06)).post(new Runnable() { public void run() { /* This fullScroll() method will scroll the view to the bottom .*/ ((ScrollView)findViewById(R.id.ScrollView06)).fullScroll(View.FOCUS_DOWN); } }); } /* on nothing selected to do somthing . this an overridden method */ public void onNothingSelected(AdapterView<?> arg0) { } }); } catch (Exception e1) { e1.printStackTrace(); } }

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  • WPF: Binding to ListBoxItem.IsSelected doesn't work for off-screen items

    - by Qwertie
    In my program I have a set of view-model objects to represent items in a ListBox (multi-select is allowed). The viewmodel has an IsSelected property that I would like to bind to the ListBox so that selection state is managed in the viewmodel rather than in the listbox itself. However, apparently the ListBox doesn't maintain bindings for most of the off-screen items, so in general the IsSelected property is not synchronized correctly. Here is some code that demonstrates the problem. First XAML: <StackPanel> <StackPanel Orientation="Horizontal"> <TextBlock>Number of selected items: </TextBlock> <TextBlock Text="{Binding NumItemsSelected}"/> </StackPanel> <ListBox ItemsSource="{Binding Items}" Height="200" SelectionMode="Extended"> <ListBox.ItemContainerStyle> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="IsSelected" Value="{Binding IsSelected}"/> </Style> </ListBox.ItemContainerStyle> </ListBox> <Button Name="TestSelectAll" Click="TestSelectAll_Click">Select all</Button> </StackPanel> C# Select All handler: private void TestSelectAll_Click(object sender, RoutedEventArgs e) { foreach (var item in _dataContext.Items) item.IsSelected = true; } C# viewmodel: public class TestItem : NPCHelper { TestDataContext _c; string _text; public TestItem(TestDataContext c, string text) { _c = c; _text = text; } public override string ToString() { return _text; } bool _isSelected; public bool IsSelected { get { return _isSelected; } set { _isSelected = value; FirePropertyChanged("IsSelected"); _c.FirePropertyChanged("NumItemsSelected"); } } } public class TestDataContext : NPCHelper { public TestDataContext() { for (int i = 0; i < 200; i++) _items.Add(new TestItem(this, i.ToString())); } ObservableCollection<TestItem> _items = new ObservableCollection<TestItem>(); public ObservableCollection<TestItem> Items { get { return _items; } } public int NumItemsSelected { get { return _items.Where(it => it.IsSelected).Count(); } } } public class NPCHelper : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void FirePropertyChanged(string prop) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(prop)); } } Two separate problems can be observed. If you click the first item and then press Shift+End, all 200 items should be selected; however, the heading reports that only 21 items are selected. If you click "Select all" then all items are indeed selected. If you then click an item in the ListBox you would expect the other 199 items to be deselected, but this does not happen. Instead, only the items that are on the screen (and a few others) are deselected. All 199 items will not be deselected unless you first scroll through the list from beginning to end (and even then, oddly enough, it doesn't work if you perform scrolling with the little scroll box). My questions are: Can someone explain precisely why this occurs? Can I avoid or work around the problem?

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  • Make Text and Images Easier to Read with the Windows 7 Magnifier

    - by DigitalGeekery
    Do you have impaired vision or find it difficult to read small print on your computer screen? Today, we’ll take a closer look at how to magnify that hard to read content with the Magnifier in Windows 7. Magnifier was available in previous versions of Windows, but the Windows 7 version comes with some notable improvements. There are now three screen modes in Magnifier. Full Screen and Lens mode, however, require Windows Aero to be enabled. If your computer doesn’t support Aero, or if you’re not using am Aero theme, Magnifier will only work in Docked mode. Using Magnifier in Windows 7 You can find the Magnifier by going to Start > All Programs > Accessories > Ease of Access > Magnifier.   Alternately, you can type magnifier into the Search box in the Start Menu and hit Enter. On the Magnifier toolbar, choose your View mode by clicking Views and choosing from the available options. Clicking the plus (+) and minus (-) buttons will zoom in or zoom out. You can change the zoom in/out percentage by adjusting the slider bar. You can also enable color inversion and select tracking options. Click OK when finished to save your settings.   After a brief period, the Magnifier Toolbar will switch to a magnifying glass icon. Simply click the magnifying glass to display the Magnifier Toolbar again.   Docked Mode In Docked mode, a portion of the screen is magnified and docked at the top of the screen. The rest of your desktop will remain in it’s normal state. You can then control which area of the screen is magnified by moving your mouse.   Full Screen Mode This magnifies your entire screen and follows your mouse as you move it around. If you loose track of where you are on the screen, use the Ctrl + Alt + Spacebar shortcut to preview where your mouse pointer is on the screen.   Lens Mode The Lens screen mode is similar to holding a magnifying glass up to your screen. Full screen mode magnifies the area around the mouse. The magnified area moves around the screen with your mouse.    Shortcut Keys Windows key + (+) to zoom in Windows key + (-) to zoom out Windows key + ESC to exit Ctrl + Alt + F – Full screen mode Ctrl + Alt + L – Lens mode Ctrl + Alt + D – Dock mode Ctrl + Alt + R – Resize the lens Ctrl + Alt + Spacebar – Preview full screen Conclusion Windows Magnifier is a nice little tool if you have impaired vision or just need to make items on the screen easier to read. Similar Articles Productive Geek Tips New Features in WordPad and Paint in Windows 7How-To Geek on Lifehacker: How to Make Windows Vista Less AnnoyingUsing Comments in Word 2007 DocumentsMake Your PC Look Like Windows Phone 7Use Image Placeholders to Display Documents Faster in Word TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician TubeSort: YouTube Playlist Organizer XPS file format & XPS Viewer Explained Microsoft Office Web Apps Guide

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  • How to launch android email setup screen programmatically from my activity

    - by ganesh
    hi, I could send mail from my Activity when i have already configured with any email account in android ,but in case if have not configured ,is there any way to launch email setup screen from my Activity ,or at least check whether email account is setup before sending a email. If i haven't set up my email account then the following code takes me to compose SMS/MMS,which i don't want ,Please give your suggestion. Intent emailIntent = new Intent(Intent.ACTION_SEND); emailIntent.putExtra(Intent.EXTRA_EMAIL, "xxx.com"); emailIntent.putExtra(Intent.EXTRA_SUBJECT, "..."); emailIntent.putExtra(Intent.EXTRA_TEXT,"..."); emailIntent.setType("text/plain"); startActivity(Intent.createChooser(emailIntent, "Send mail..."));

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  • Android Preferences: How to load the default values when the user hasn't used the preferences-screen

    - by Peterdk
    I am using a PreferenceActivity to let the user set some values. I am feeding it the xml file with the defined preferences. I have set all the android:defaultValue="" for them. When I start my application, I need the preferences, or if they are not set yet manually, I want the default values: SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this); boolean value = prefs.getBoolean("key"), false); However, when android:defaultValue="true" I still get false. So, it looks like the defaultValues set in the XML are not used anywhere but when initializing the preferences-screen. I don't want to hardcode the default values in the getBoolean() method. So, is there a way get the default-values with only defining these in 1 place?

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  • How to launch activity from android home screen widget

    - by Brian515
    Hi all, I am desperately trying to get my head wrapped around how to implement home screen widgets. Right now, I (finally) was able to get a button on my widget respond to a button press setting up an intent filter in the manifest. However, I cannot for the life of me figure out how to launch an activity when the button is pressed. Basically, here's the code i have: @Override public void onReceive(Context context, Intent intent) { super.onReceive(context, intent); if(intent.getAction().equals("com.bic.search.searchWidget.CLICK")) { Toast.makeText(context, "It works!!", Toast.LENGTH_SHORT).show(); } } What I really want to do, though, is start a new activity, not display a toast message. I know it has something to do with pending intents, but I can't figure out how to get that to work. Any help and sample code would be appreciated. Thanks a ton to whoever answers this!

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  • Stop the screen saver and hibernation temporarily in VB.Net

    - by Tim Santeford
    I have a very long running syncronization task that cannot be interrupted by the screen saver or aggressive power saving modes. I want to make a single api call to stop power save mode and then restore it once the task is done. The following code is peaced together from various other posts but it has no effect on XP's power management settings. What am I doing wrong? TIA! Private Declare Function SetThreadExecutionState Lib "kernel32" (ByVal esFlags As Long) As Long Public Enum EXECUTION_STATE As Integer ES_CONTINUOUS = &H80000000 ES_DISPLAY_REQUIRED = &H2 ES_SYSTEM_REQUIRED = &H1 ES_AWAYMODE_REQUIRED = &H40 End Enum Public Shared Sub PowerSaveOff() SetThreadExecutionState(EXECUTION_STATE.ES_DISPLAY_REQUIRED Or EXECUTION_STATE.ES_CONTINUOUS) End Sub Public Shared Sub PowerSaveOn() SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS) End Sub Here are the systems screensaver and powermode settings:

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  • Parse text from a screen grab

    - by Caylem
    Hey guys Not sure the best way to explain this but i'll give it a shot. I'm trying to find a way to parse text/numbers from a screen grab in either C# or Java - whichever provides the easiest way, but preferably java. An example would be as follows. You have a website/document/application with a block of text. You can take a screenshot of the specific area which contains this text. Once the screenshot has been taken you can extract a string from it containing the relevant characters. Any feedback is appreciated. Thanks

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  • Loading Images with Real Screen Resolution (Flash AS3)

    - by yar
    I am loading JPEGs into a Flash presentation using load with a flash.display.Loader and it's working great. The JPEGs are sizing to their native resolution (which is perfect). However, if I maximize the Flash presentation (in the Flash Player), the JPGs do NOT take advantage of the bigger screen. For example, the presentation is 1024x768, and the image is 1280x400. Normally the image shows with a part offscreen in the Flash presentation. However, if I expand the Flash presentation to 1680x1200, the freshly loaded image still goes offscreen. Is there any way to load the jpg (or png, or whatever) to take advantage of the displayed resolution of the Flash presentation? Edit: I realize this question is hard to read, so any help would be appreciated.

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  • NSStatusItem (cocoa) location on screen

    - by Craig
    I am trying to get the on screen location of an NSStatusItem so that I can perform a click on that area via code like below. I am doing this so that my users can press a hotkey to see the menu. event = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, newLocation, kCGMouseButtonLeft); CGEventPost(kCGHIDEventTap, event); CFRelease(event); Does anyone know of a way to get the location?, I have been trying ideas and searching for days and have found several ideas but none of them seem to work in leopard/snow leopard The NSStatusItem is using an NSMenu not a custom view.

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  • UIPickerview filling the screen

    - by Fischer
    I want an UIPickerView that fills all the screen. This is the code i have ... pickerView1 = [[UIPickerView alloc] init]; [pickerView1 setDelegate: self]; [pickerView1 setFrame: CGRectMake(0,0, 480, 320)]; [self.view addSubview: pickerView1]; This just fills the width, not the height, and I get this message in the output: " invalid height value 320.0 pinned to 216.0 " Why ? How can i adjust the height of the picker ???

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  • jQuery SlideUp...But dont disappear off screen

    - by danit
    Is it possible to use .slideUp, but the object only slideUp by (For instance) by 20px instead of disappearing off screen? HTML: <div class="toolbar"> <p>Hide</p> <ul> <li>Tab 1</li> <li>Tab 2</li> </ul> </div> JQUERY: $(".toolbar p").click(function() { $(".toolbar").slideUp(); });

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  • Flash Slide Presentation full screen

    - by Marco
    I am building my very first Flash Slide Presentation. However, I would like to enable full screen when the presentation starts. I placed: fscommand("fullscreen", "true"); In the first layer, first frame, of the first slide. And I use a .html file to launch to embed the .swf file. However, when I open the .html, a popup appears saying: “Adobe Flash Player has stopped a potentially unsafe operation.” What am I doing wrong?

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  • Scrolling list in Android home screen widget

    - by DanyW
    Hi folks, I am trying to teach myself the basics of Android dev. At the moment I am experimenting with home screen widgets. I would like to create a simple widget that lists all my bookmarks. Somewhere in my googling I read that ListView is not usable in a widget. What's the best way to display a scrolling list in a widget? An example would be fantastic, but otherwise point me in the right general direction and I can research further. Thanks in advance, Dany.

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  • a loading screen for a c# wpf listbox

    - by evan
    I'm using a list box where there are on average about 500 thumbnails (items) that can be sorted and searched. Since I'm using default databinding and search descriptors (which I've heard are slow due to reflection) the list takes a noticeable pause of a few seconds loading, sorting, and searching (the list dynamically updates based on the contents of the search box so the first one or two letters typed are really slow). I don't think I can fully do away with reflection give the timeframe for the project, and speed isn't super essential, but I'd like some kind of graphical indication of the delay so it doesn't confuse the user. How could I do something like a website video loading screen where the listbox grays out and some kind of loading circle indicates it's processing until the list is ready? Or even just grayed out with the words "Loading..." for a few seconds could work. Any ideas? Thanks in advance for your help and suggestions!!!

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  • Smooth screen recording software

    - by user85658
    Hello everyone, I am preparing for my senior thesis presentation. I'd like to back myself up in case there is no internet connection available. Therefore I want to record a video showing the functionality of my software. I have tried Camtasia but all the smooth and slick animations I've created, do not look that appealing. Is there an alternative. Something that will capture my screen 1 to 1, or near that. Camtasia is great, but it does not serve the purpose. Any help would be greatly appreciated. Best Regards, Kiril

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  • XCode Developer Documentation crashes after clicking any link on the startup screen

    - by Noah Sussman
    I just installed XCode 3.2.1. When I open the Developer Documentation and click any link on the startup screen, XCode crashes. Has anyone run into this problem? Also hints as to how to debug would be excellent -- I've only been using XCode for a week. I can still get into the documentation if I open some code and then right-click a symbol and choose "Find in Documentation." But its annoying that I can't just open the docs and browse them.

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  • ffmpeg screen capture

    - by Mirai
    I wrote this script for some basic screen capture; it gets the window dimensions then uses the ffmpeg binary to record. I suspect there is a better way (maybe with the ffmpeg library), but scripting is what I know and ffmpeg generally works. Any software (other than recordmydesktop), or improvements to the script are welcome. info=`xwininfo -frame` H=`echo "$info" | grep Height | sed -E "s/^.*: ([[:digit:]]+)$/\1/"` W=`echo "$info" | grep Width | sed -E "s/^.*: ([[:digit:]]+)$/\1/"` offset=:0.0+`echo "$info" | grep Corners | sed -E "s/^.*:[[:space:]]+\+([[:digit:]]+\+[[:digit:]]+)[[:space:]]+.+/\1/" | tr + ,` /usr/local/bin/ffmpeg -f x11grab -s ${W}x${H} -r 45 -i $offset -sameq -f avi ~/videos/`date +%Y-%m-%d-%H%M%s`_vid & echo $! > /tmp/$(basename $0)-$USER

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  • Opera Mobile for Windows + Reported Screen Size

    - by Antony Scott
    I know this isn't a direct programming question, but's it's kinda relevant as I'm trying to get a good testing environment set up before I embark on my latest project. I'm trying to set up Opera Mobile for Windows to allow me to test a new website. The UserAgent I get is a fairly generic one, so my workaround is to tweak my mobile.browser file to have the correct screen width and height of the target device. Is it possible to add to the list of "fake" user agents that Opera Mobile for Windows can pretend to be? It currently supports S60, Android and Windows Mobile.

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  • Android: Content goes off screen

    - by James
    He is an example of my TextView, which goes off the right side of the screen. I tried setting paddings and stuff, but nothing seemed to work. Any ideas? Here is my hierarchy, ScrollView,TableLayout <TableRow> <TextView android:layout_column="1" android:id="@+id/text_price" android:layout_width="fill_parent" android:layout_height="wrap_content" android:inputType="textCapCharacters" android:padding="2dip" android:text="@string/game_price" /> <EditText android:id="@+id/gameprice" android:inputType="textCapCharacters" android:gravity="right" android:minWidth="120dip" /> </TableRow>

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  • playing video in custom size screen - view in iphone

    - by sagar
    OK. Some New Query Here. Suppose user taps on a button & video begins to play. Now when video plays, it always in full screen mode. But what do i need is explained below. Video should be played in a portrait mode. (but normally video is played in landscape mode ). How? Thanks in advance for sharing your knowledge with SO...

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  • a full-screen UIImagePickerController with the right scale?

    - by Kay
    Hi, I'm customizing my image picker controller and I want to have a full-screen viewfinder. I think this might be pretty an old topic and I found an answer here: http://www.gorbster.net/blog/archives/144 But what I want to know is if there's a way to achieve this without distorting the scale of the image. If I scale that clipped preview image, I'm distorting its original x-y ratio, and I want to avoid it. Is there a way to prevent the preview image from being clipped so that I could retain the original 1200x1600 ratio? Thanks!

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  • Virtual StringTree's hint windows are left out on the screen

    - by Edwin
    Hi, See this screenshot, in the middle it's the small hint windows that are generated by a TVirtualStringTree control and were left out on the screen, these hint windows will remain there until the application exits. the problem happens when the treeview's hint is shown and the mouse leaves quickly to the window next to it. Any idea about how to avoid this or how to clear those un-erased hint windows if it's difficult to avid this? Few days ago I asked a similar question, while the hint windows in the screenshots look the same, the are not the same problem. That problem, the hint text never shows and only that kind of uncompleted hint windows are shown; This problem, the hint text shows but the hint windows are not completely erased in a case (as I described above). Hope it's clear.

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