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  • getting firewatir to run on mac osx: jssh problems

    - by z3cko
    I am trying to get firewatir to run on Mac OSX Leopard. I have Firefox 3.6rc2 installed but running the most simple script does not work: require 'rubygems' require 'firewatir' ff=FireWatir::Firefox.new ff.goto("http://mail.yahoo.com") i am getting the following error /usr/local/lib/ruby/gems/1.8/gems/firewatir-1.6.5/lib/firewatir/firefox.rb:237:in `set_defaults': Unable to connect to machine : 127.0.0.1 on port 9997. Make sure that JSSh is properly installed and Firefox is running with '-jssh' option (Watir::Exception::UnableToStartJSShException) from /usr/local/lib/ruby/gems/1.8/gems/firewatir-1.6.5/lib/firewatir/firefox.rb:131:in `initialize' from ./watir-test.rb:12:in `new' from ./watir-test.rb:12 even when I am trying to start Firefox with the -jssh option, I get an error (although another one) /Applications/Firefox.app/Contents/MacOS/firefox-bin -jssh the error output in that case: /usr/local/lib/ruby/gems/1.8/gems/firewatir-1.6.5/lib/firewatir/firefox.rb:125:in `initialize': Firefox is running without -jssh (RuntimeError) is there any tutorial or hnt to get firewatir actually running on Mac OSX?

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  • Serial Mac OS X constantly freezes/locks/dissappears for USB to Arduino

    - by Niraj D
    I have a problem with my C++ code running in Xcode with both the AMSerial library as well as the generic C (ioctl, termios). After a fresh restart, my application works well but after I "kill" the program the Serial (I think) is not released. I have checked my open files under /dev and have killed the connection to serial USB from there, but my C++ still can't open the USB port. I have narrowed this down to being a low level Mac OS X issue, regarding blocking the port indefinitely, regardless of closing it using the aforementioned libraries. Just for context, I'm trying to send numbers through my USB port, serially to an Arduino Duemilanove at 9600 baud. Running Serial Monitor in Arduino is perfectly fine, however, running through a C++ application it freezes up my computer, occasionally, my mouse/keyboard freeze up: requiring a hard reset. How can this problem be fixed? It seems like Mac OS X is not USB friendly!

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  • cross-compiling autoconf-based tools with mingw on Mac OS X

    - by paleozogt
    I'd like to cross-compile some open-source libraries (libiconv, gettext, glib2) for windows using mingw on Mac OS X. I've installed mingw on Mac with MacPorts. But now I'm not sure what to give to the configure script so that it will work. The cross-compilation tutorials I've seen all talk about makefiles, but no one mentions what to give autoconf-based projects. I'm configuring like this: ./configure --prefix=/opt/local/i386-mingw32 --host=i586-mingw32msvc but it doesn't seem to take. While the configure will pass, running "make" will give this error: i686-apple-darwin9-gcc-4.0.1: no input files I thought the "--host" argument to configure was supposed to tell it to use the mingw compiler? I'm not sure what's going on here.

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  • compiling opencv 2.4 on a 64 bit mac in Xcode

    - by Walt
    I have an opencv project that I've been developing under ubuntu 12.04, on a parellels VM on a mac which has an x86_64 architecture. There have been many screen switching performance issues that I believe are due to the VM, where linux video modes flip around for a couple seconds while camera access is made by the opencv application. I decided to moved the project into Xcode on the mac side of the computer to continue the opencv development. However, I'm not that familiar with xcode and am having trouble getting the project to build correctly there. I have xcode installed. I downloaded and decompressed the latest version of opencv on the mac, and ran: ~/src/opencv/build/cmake-gui -G Xcode .. per the instructions from willowgarage and various other locations. This appeared to work fine (however I'm wondering now if I'm missing an architecture setting in here, although it is 64-bit intel in Xcode). I then setup an xcode project with the source files from the linux project and changed the include directories to use /opt/local/include/... rather than the /usr/local/include/... I switched xcode to use the LLVM GCC compiler in the build settings for the project then set the Apple LLVM Dialog for C++ to Language Dialect to GNU++11 (which seems possibly inconsistant with the line above) I'm not using a makefile in xcode, (that I'm aware of - it has its own project file...) I was also running into a linker issue that looked like they may be resolved with the addition of this linker flag: -lopencv_video based on a similar posting here: other thread however in that case the person was using a Makefile in their project. I've tried adding this linker flag under "Other Linker Flags" in xcode build settings but still get build errors. I think I may have two issues here, one with the architecture settings when building the opencv libraries with Cmake, and one with the linker flag settings in my project. Currently the build error list looks like this: Undefined symbols for architecture x86_64: "cv::_InputArray::_InputArray(cv::Mat const&)", referenced from: _main in main.o "cv::_OutputArray::_OutputArray(cv::Mat&)", referenced from: _main in main.o "cv::Mat::deallocate()", referenced from: cv::Mat::release() in main.o "cv::Mat::copySize(cv::Mat const&)", referenced from: cv::Mat::Mat(cv::Mat const&)in main.o cv::Mat::operator=(cv::Mat const&)in main.o "cv::Mat::Mat(_IplImage const*, bool)", referenced from: _main in main.o "cv::imread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)", referenced from: _main in main.o ---SNIP--- ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status Can anyone provide some guidance on what to try next? Thanks, Walt

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  • Mac OS X pygame input goes to Terminal instead of Python

    - by Parappa
    I'm having trouble running a pygame based app on Mac OS X via Terminal. Input events such as keystrokes go to the Terminal instead of my Python app, and are detected by pygame. For example, I have the following test script: import pygame pygame.init() screen = pygame.display.set_mode((640, 480)) done = False while not done: pygame.event.pump() keys = pygame.key.get_pressed() if keys[pygame.K_ESCAPE]: done = True if keys[pygame.K_SPACE]: print "got here" Neither K_ESCAPE nor K_SPACE will be handled by this script when I run it from a Mac OS X Terminal, but Terminal will echo back the spaces. I'm running the MacPorts port of pygame (py-game), which depends on Python 2.4, and I've also used python_select to make python24 the active version.

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  • How to use Mesa3D on Mac OS X and Windows

    - by gutsblow
    Hello all, I need to use Mesa3D for a cross platform application(windows and Mac only) which uses only offline software rendering. The reason I wanted to use Mesa3D is because it has the same Drawing calls as OpenGL and they are really easy. Now I know that Apple itself has a software implementation (which I heard is flaky), but I prefer using Mesa so that it's a lot easier for me to maintain the code on both platforms. On windows I managed to compile three DLL's from the Mesa3d source, but don't know what to do with them. On Mac OS X I am completely clueless. I would highly appreciate your help. Thank you once again very much!

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  • Mac OS X bluetooth programming sample ?

    - by tuttu47
    Hi, I am trying to develop an application using bluetooth in my MAC mini. However, after searching all over net, all that I could find was the "Bluetooth Device Access Guide" from apple, and not a single sample program ! Is any sample code for this available ? I will also explain what I am trying to do in my program, so that if any of you can help me.... I want pair my iPhone with my MAC programmatically over the PAN profile, and then send data (streams) both-ways. I paired them manually, and I was successfully able to transfer data. I just want to do that programmatically ! Any help would be appreciated ...

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  • Compiling for older versions of Mac OS X

    - by Tristan
    I have recently started producing applications for the Mac, on my most recent release I got overwhelming suggestions to get the app working on OSX 10.5 as I'm working in and compiling for 10.6. I tried looking for the 10.5 SDK but couldn't find it anywhere to download! How can I go about compiling my app for older versions of Mac OS X using Xcode 2.2 and developing in 10.6? EDIT: ------ I will mention I don't have the to option to select different SDKs as I don't have any others installed and my problem is more not being able to find where to get those sdks from? then actually not know how to go about compiling for the older sdks

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  • Mac Server bizzare routing table

    - by The Unix Janitor
    My mac routing table usually is very simple. I know it's based on bsd , but what's it doing or trying to do. My routing table is usually very simple however, the second one, default was point to link5 ? Is this normal, or is this IPV6 craziness at work? Can somehelp me understand what OSX/BSD is doing? nternet: Destination Gateway Flags Refs Use Netif Expire default 192.168.1.254 UGSc 22 0 en1 127 127.0.0.1 UCS 0 0 lo0 127.0.0.1 127.0.0.1 UH 4 44102 lo0 169.254 link#5 UCS 0 0 en1 192.168.1 link#5 UCS 6 0 en1 192.168.1.1 0:18:39:6d:89:c5 UHLWIi 0 0 en1 739 192.168.1.189 50:ea:d6:86:26:91 UHLWIi 0 0 en1 798 192.168.1.194 127.0.0.1 UHS 0 0 lo0 192.168.1.203 5c:95:ae:dd:34:8d UHLWIi 0 0 en1 316 192.168.1.253 a:76:ff:b5:51:79 UHLWIi 0 0 en1 911 192.168.1.254 8:76:ff:b5:51:79 UHLWIi 32 204 en1 1117 192.168.1.255 ff:ff:ff:ff:ff:ff UHLWbI 0 7 en1 Internet6: Destination Gateway Flags Netif Expire ::1 link#1 UHL lo0 fe80::%lo0/64 fe80::1%lo0 UcI lo0 fe80::1%lo0 link#1 UHLI lo0 fe80::%en1/64 link#5 UCI en1 fe80::21b:63ff:fec7:c486%en1 0:1b:63:c7:c4:86 UHLI lo0 fe80::223:12ff:fe01:d7fe%en1 0:23:12:1:d7:fe UHLWIi en1 ff01::%lo0/32 fe80::1%lo0 UmCI lo0 ff01::%en1/32 link#5 UmCI en1 ff02::%lo0/32 fe80::1%lo0 UmCI lo0 ff02::%en1/32 link#5 UmCI en1 ----------------------------------- Bizzare routing table here Internet: Destination Gateway Flags Refs Use Netif Expire default link#5 UCS 113 0 en1 17.72.255.12 0:50:7f:5e:92:e2 UHLWIi 2 7 en1 1156 64.4.23.141 0:50:7f:5e:92:e2 UHLWIi 0 3 en1 1181 64.4.23.143 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1189 64.4.23.147 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 64.4.23.149 link#5 UHLWIi 0 1 en1 64.4.23.150 0:50:7f:5e:92:e2 UHLWIi 0 24 en1 1175 64.4.23.151 link#5 UHLWIi 0 1 en1 64.4.23.153 link#5 UHLWIi 0 1 en1 64.4.23.155 link#5 UHLWIi 0 1 en1 64.4.23.157 0:50:7f:5e:92:e2 UHLWIi 0 3 en1 1181 64.4.23.165 link#5 UHLWIi 0 2 en1 64.4.23.166 link#5 UHLWIi 0 1 en1 65.55.223.15 0:50:7f:5e:92:e2 UHLWIi 3 21 en1 1189 65.55.223.16 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 65.55.223.17 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1199 65.55.223.20 link#5 UHLWIi 0 1 en1 65.55.223.23 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1199 65.55.223.31 link#5 UHLWIi 0 1 en1 65.55.223.32 link#5 UHLWIi 0 1 en1 65.55.223.37 0:50:7f:5e:92:e2 UHLWIi 3 21 en1 1189 65.55.223.38 link#5 UHLWIi 0 1 en1 69.163.252.33 0:50:7f:5e:92:e2 UHLWIi 1 9 en1 1181 77.67.32.254 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1164 111.221.74.13 0:50:7f:5e:92:e2 UHLWIi 0 24 en1 1183 111.221.74.15 link#5 UHLWIi 0 1 en1 111.221.74.16 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 111.221.74.17 0:50:7f:5e:92:e2 UHLWIi 3 23 en1 1172 111.221.74.21 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 111.221.74.23 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1172 111.221.74.24 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1181 111.221.74.26 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1199 111.221.74.29 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1181 111.221.74.31 link#5 UHLWIi 0 1 en1 111.221.74.37 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1190 111.221.74.38 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1199 111.221.77.141 0:50:7f:5e:92:e2 UHLWIi 0 3 en1 1199 111.221.77.144 link#5 UHLWIi 0 1 en1 111.221.77.145 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1190 111.221.77.149 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 111.221.77.154 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 111.221.77.156 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1190 111.221.77.157 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 111.221.77.162 link#5 UHLWIi 0 1 en1 111.221.77.165 link#5 UHLWIi 0 1 en1 127 127.0.0.1 UCS 0 0 lo0 127.0.0.1 127.0.0.1 UH 4 40073 lo0 157.55.56.140 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1199 157.55.56.141 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 157.55.56.143 link#5 UHLWIi 0 1 en1 157.55.56.147 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 157.55.56.148 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 157.55.56.149 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1189 157.55.56.150 link#5 UHLWIi 0 1 en1 157.55.56.157 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1172 157.55.56.158 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1175 157.55.130.143 link#5 UHLWIi 0 1 en1 157.55.130.144 link#5 UHLWIi 0 1 en1 157.55.130.145 0:50:7f:5e:92:e2 UHLWIi 0 24 en1 1181 157.55.130.152 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1199 157.55.130.153 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1172 157.55.130.155 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1189 157.55.130.156 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1186 157.55.130.157 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1189 157.55.130.158 0:50:7f:5e:92:e2 UHLWIi 0 3 en1 1172 157.55.130.160 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1189 157.55.130.162 0:50:7f:5e:92:e2 UHLWIi 3 21 en1 1193 157.55.130.166 link#5 UHLWIi 0 1 en1 157.55.235.141 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1193 157.55.235.142 link#5 UHLWIi 1 1 en1 157.55.235.144 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1172 157.55.235.145 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1172 157.55.235.149 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 157.55.235.151 link#5 UHRLWIi 0 36 en1 157.55.235.152 0:50:7f:5e:92:e2 UHLWIi 3 21 en1 1189 157.55.235.153 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1178 157.55.235.156 link#5 UHLWIi 0 2 en1 157.55.235.157 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 157.55.235.158 link#5 UHLWIi 0 1 en1 157.55.235.159 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 157.55.235.162 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 157.55.235.166 0:50:7f:5e:92:e2 UHLWIi 0 25 en1 1181 157.56.52.14 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 157.56.52.15 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1183 157.56.52.16 link#5 UHLWIi 0 1 en1 157.56.52.17 0:50:7f:5e:92:e2 UHLWIi 3 14 en1 1199 157.56.52.19 link#5 UHLWIi 0 1 en1 157.56.52.20 0:50:7f:5e:92:e2 UHLWIi 3 17 en1 1199 157.56.52.22 0:50:7f:5e:92:e2 UHLWIi 0 24 en1 1181 157.56.52.25 link#5 UHLWIi 0 1 en1 157.56.52.28 link#5 UHLWIi 0 1 en1 157.56.52.29 link#5 UHLWIi 0 1 en1 157.56.52.31 link#5 UHLWIi 0 1 en1 157.56.52.33 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1189 169.254 link#5 UC 1 0 en1 169.254.174.250 127.0.0.1 UHS 1 0 lo0 169.254.255.255 ff:ff:ff:ff:ff:ff UHLWb 0 2 en1 193.88.6.19 link#5 UHLWIi 0 1 en1 194.165.188.82 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1166 195.46.253.211 link#5 UHLWIi 0 1 en1 204.9.163.143 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1178 213.199.179.141 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1172 213.199.179.142 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1165 213.199.179.143 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1166 213.199.179.146 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1172 213.199.179.147 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1164 213.199.179.148 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1165 213.199.179.149 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1172 213.199.179.150 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1165 213.199.179.151 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1164 213.199.179.153 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1166 213.199.179.157 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1167 213.199.179.160 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1165 213.199.179.161 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1172 213.199.179.162 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1163 213.199.179.165 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1164 213.199.179.166 0:50:7f:5e:92:e2 UHLWIi 0 3 en1 1164 224.0.0.251 1:0:5e:0:0:fc UHmLWI 0 0 en1 255.255.255.255 ff:ff:ff:ff:ff:ff UHLWbI 0 2 en1 Internet6: Destination Gateway Flags Netif Expire ::1 link#1 UHL lo0 fe80::%lo0/64 fe80::1%lo0 UcI lo0 fe80::1%lo0 link#1 UHLI lo0 fe80::%en1/64 link#5 UCI en1 fe80::21b:63ff:fec7:c486%en1 0:1b:63:c7:c4:87 UHLI lo0 fe80::223:12ff:fe01:d7fe%en1 0:23:12:1:d7:ff UHLWIi en1 ff01::%lo0/32 fe80::1%lo0 UmCI lo0 ff01::%en1/32 link#5 UmCI en1 ff02::%lo0/32 fe80::1%lo0 UmCI lo0 ff02::%en1/32 link#5 UmCI en1

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  • Sharing files between Mac and iPhone?

    - by senthilmuthu
    Hi, I want to share files between my iPhone and Mac. I saw a tutorial - we can do it through 2 ways such as 1) WebDAV server or 2) Bonjour. I know WebDAV needs a web server, but how can I do it through Bonjour ? Any tutorial ? Can I use Bonjour protocol only, without any FTP server to transfer files between iPhone and Mac ? Example app is in App store Files Lite, it uses both WebDAV and Bonjour. In that Bonjour uses HTTP.

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  • AVD Failed to Load ~ Failed to Parse Properties ~ Mac OSX

    - by C.D. OKeefe
    I'm going to say upfront, please forgive me. I'm a newbie to android development and fairly new to programming. Also on a Mac. You're going to have to talk...real...slow. I can't get an AVD to load. I've tried it from Eclipse and from the Android SDK Manager. Failed multiple times. Received the same error each time, "Failed to parse properties from Users/myname/.android/avd/nameIGaveEmulator/config.ini." I've the forum here and saw that others have had similar problems, but of the answers given, no one came back to say if they worked, and I don't see anyone with a similar problem on a Mac. If the path needs to be "changed" what exactly does that mean and how do I go about doing so?

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  • displaying mac address in right format

    - by califguy
    Hi, I am obtaining the mac(hw) address of an interface using CWNetwork. Now OS X gives me this mac address in the xx:xx:xx:xx:xx:xx format. But if the first digit is 0, OS X will output the address as 4:aa:dd:ee:34:40, instead of 04:aa:dd:ee:34:40. Now I am trying to take this string 4:aa:dd:ee:34:40 and convert it to 04:aa:dd:ee:34:40 before displaying it. Any ideas ? APpreciate the help.

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  • Qt applications on new Mac App Store

    - by PDI
    I have a Qt app that runs on OS X that has potential to go on the new Mac App Store. I have reviewed the guidelines at https://developer.apple.com/appstore/mac/resources/approval/guidelines.html. I also saw a post here on SO about Java and the AppStore. Has anyone else considered this with their own apps and whether or not the Qt framework will run afoul of the App police? You still have to stay within the Apple HIG, i.e. no theming and cannot use private APIs. Still seems like a risky proposition over pure ObjC. Anyone else tempted?

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  • Validation of viewstate MAC failed in Safari

    - by Midhat
    Hi I have a web app using forms authentication. When I perform the following steps Let the login cookie expire Click on a link that requires a logged in user The user is redirected to the login page Click the browser back button The user is redirected to the login page again Log in using a valid username/password I get this exception Validation of viewstate MAC failed. If this application is hosted by a Web Farm or cluster, ensure that configuration specifies the same validationKey and validation algorithm. AutoGenerate cannot be used in a cluster. This case appears only in safari (windows and mac). The fundamental difference between safari and other browsers is that when we click the back button in step 4, safari shows the login page again, while the other browsers show the previous page the user was working on. Please help in this regard

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  • Mac OS X: getting names of changed/written files

    - by Patrick
    I remember having a command line tool on an older Mac OS X version (Tiger?) that told me the name of every file that was written to (or read) by any process on the system. It used fseventd (? or something like that). Is there something like that for the newest Mac OS X (10.6)? It should be run in a terminal window and then I can use the system as normal. Let's say I type cat /etc/passwd, the output of that program would be similar to /bin/cat /etc/passwd I can't use lsof because I can't get the timing right. Is this clear or do you need more information?

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  • Sharing Code, Images and Core Data models across iPhone and Mac project

    - by Robert
    Hi, I am maintaining a fairly large mac project and an iphone client for this project. Some code as well as some images and core data models are shared between these two projects. I want to create a shared framework containing this shared components but to my surprise, frameworks like we cocoa developers known them are not supported on the iphone os. Currently I see the following options: a) Include the files in both projects (much tedious work) b) Create a static library for both projects and manually copying the images/core data models c) Create a static lib for iphone and a framework for mac Any suggestions?

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  • Mac OS X 10.6 assign mapped IP to Windows 7 VM in Parallels

    - by Alex
    I'm trying to assign a mapped IP address to a Windows 7 VM. I have setup running in Parallels 5 in wireless bridged networking mode. The problem I am having is that it looks like the VM is actually broadcasting the MAC address of the host machine and thus causing a clash of IP addresses on the network. This is my current setup: Macbook Pro :~ ifconfig -a lo0: flags=8049<UP,LOOPBACK,RUNNING,MULTICAST> mtu 16384 inet6 ::1 prefixlen 128 inet6 fe80::1%lo0 prefixlen 64 scopeid 0x1 inet 127.0.0.1 netmask 0xff000000 gif0: flags=8010<POINTOPOINT,MULTICAST> mtu 1280 stf0: flags=0<> mtu 1280 en0: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 ether 00:26:b0:df:31:b4 media: autoselect status: inactive supported media: none autoselect 10baseT/UTP <half-duplex> 10baseT/UTP <full-duplex> 10baseT/UTP <full-duplex,flow-control> 10baseT/UTP <full-duplex,hw-loopback> 100baseTX <half-duplex> 100baseTX <full-duplex> 100baseTX <full-duplex,flow-control> 100baseTX <full-duplex,hw-loopback> 1000baseT <full-duplex> 1000baseT <full-duplex,flow-control> 1000baseT <full-duplex,hw-loopback> fw0: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 4078 lladdr 00:26:b0:ff:fe:df:31:b4 media: autoselect <full-duplex> status: inactive supported media: autoselect <full-duplex> en1: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 inet6 fe80::226:bbff:fe0a:59a1%en1 prefixlen 64 scopeid 0x6 inet 192.168.1.97 netmask 0xffffff00 broadcast 192.168.1.255 ether 00:26:bb:0a:59:a1 media: autoselect status: active supported media: autoselect vnic0: flags=8843<UP,BROADCAST,RUNNING,SIMPLEX,MULTICAST> mtu 1500 inet 192.168.1.81 netmask 0xffffff00 broadcast 192.168.1.255 ether 00:1c:42:00:00:08 media: autoselect status: active supported media: autoselect vnic1: flags=8843<UP,BROADCAST,RUNNING,SIMPLEX,MULTICAST> mtu 1500 inet 10.37.129.2 netmask 0xffffff00 broadcast 10.37.129.255 ether 00:1c:42:00:00:09 media: autoselect status: active supported media: autoselect Windows 7: :~ ipconfig -all Windows IP Configuration Host Name . . . . . . . . . . . . : Alex-PC Primary Dns Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No Ethernet adapter Local Area Connection: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Parallels Ethernet Adapter Physical Address. . . . . . . . . : 00-1C-42-B8-E7-B4 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Tunnel adapter Teredo Tunneling Pseudo-Interface: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft Teredo Tunneling Adapter Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Tunnel adapter isatap.{ACAC7EBB-5E5F-4F53-AFD9-E6EAEEA0FEE2}: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft ISATAP Adapter #3 Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Billion Bipac 7200 modem router: In DHCP server settings have the following two mapping entries. alex-macbook-win7 00:1c:42:00:00:08 192.168.1.98 alex-macbook 00:26:bb:0a:59:a1 192.168.1.97 The problem I have is that when the VM starts up it gets assigned the 192.168.1.97 address instead of the .98 address and thus networking on the host stops working as it says there is a clash. I have tried removing the mapping for "alex-macbook" which results in the guest machine being assigned a normal DHCP address and NOT the one that is in the mapping of the router.

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  • Perl on MacOS X 10.6.2: GDBM_File missing, how to install or work around?

    - by jdmuys
    When I need a Perl module, I typically use CPAN. It works fine. But not this time. I want to use MARC::Charset, but this one uses GDBM_File, and I can't seem to install GDBM_File from CPAN. CPAN finds it all right, but trying to install it, it starts installing the full Perl 5.10.1 distribution. MARC::Charset is a rather old module, so there should be a way to use it from some common Perl version (Mac OS X 10.6.2 has 5.10.0 and 5.8.9 by default). While installing the full blow Perl 5.10.1 is not an option, modifying MARC::Charset to stop using GDBM_File might be one. What would be the best course of action to do so? This last option might also be the only one. googling GDBM_File uncovers a few items that suggest that gdbm is not even available on the Mac. Those items typically went over my head though. While I don't expect a silver bullet, somebody may have a pointer or two on where I should start. After all, MARC::Charset only does character transliteration to/from the marc8 char set, which unfortunately, iconv doesn't seem to support.

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  • How to avoid XCode framework weak-linking problems?

    - by Frank R.
    Hi, I'm building an application that takes advantage of Mac OS X 10.6-only technologies, but without giving up backwards compatibility to 10.5 Leopard. The way I do this is by setting the 10.6 SDK as the base SDK, weak-linking all frameworks and setting the deployment target to 10.5 as described in: http://developer.apple.com/mac/library/DOCUMENTATION/MacOSX/Conceptual/BPFrameworks/Concepts/WeakLinking.html This works fine; before making a call that is Snow Leopard-only I need to check that the selector or indeed the class actually exist. Or I can just check the OS version before making the call. The problem is that this is incredibly fragile. If I make a single call that is 10.6 only I blow Leopard-compatibility. So using even the normal code code completion feature can be dangerous. My question: is there any way of checking which calls are not defined on 10.5 before doing a release build? Some kind of static analysis, or even just a trick (a target set the other SDK?) would do. I obviously should test on a Leopard machine before releasing anything, but even so I can't possibly go through all paths of the program before every release. Any advice would be appreciated. Best regards, Frank

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  • Google Maps API and "rightclick" events on Macs

    - by samc
    Using the Google Maps API (v3), I can create a map and handle normal click events just fine, but when I want to handle rightclick events, it doesn't work on Macs. I assume this is because a rightclick on a Mac is actually converted to a ctrl-click, but the Google Maps API MouseEvent doesn't provide information about modifier keys, so I can't check for the ctrl key. I tried adding an "capture" event listener to the document that converts the click event to a rightclick event. function convertClick(e) { if (e.ctrlKey) { e.button = 2; } } document.addEventListener("click", convertClick, true) I added an alert to verify that the condition is correct, but modifying the event in this way didn't work. So, I decided to have my event handler set a global flag that my click handler could check. If the flag is set, it means ctrl was pressed, so the click handler just invokes the rightclick handler. var ctrl; function captureCtrl(e) { ctrl = e.ctrlKey; } This approach worked great, except for one thing. The ctrl flag gets set for the click after the one that occured when ctrl was pressed. That means the event handler is be called during the bubble phase rather than the capture phase. Could explain why the event modification approach didn't work. So, my question is how can you detect "rightclick" events from Macs with the Google Maps API? I can't be the first person to want to do this. That said, when I right-click on the map on http://maps.google.com from a Windows or Linux machine, I get a popup box with options like "Directions from here...", etc. On a Mac, nothing happens. So, not even the main Google Maps page has solved this problem. ...maybe I am the first person to want to do this.

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  • PC to Macbook Pro Transition - Getting (re)started?

    - by Torus Linvald
    I'm in my second computer science course right now. I've enjoyed programming so far, but really have just scraped my way by. I've not done much programming outside of required class work. For similar reasons, I never really invested in downloading/learning software to help me program (IDE's, editors, compilers, etc). I know it sounds tedious, but my current setup is: notepad++ for coding; Filezilla to transfer .cpp & .h files to school's aludra/unix and compiling; unix tells me where my bugs are and I go back to notepad++ to debug; repeat until done. This isn't fun - and I know it could be easier. But I put it off knowing that I was soon going to switch to a Mac. And, tomorrow, I'm switching. So... How should I set up my Macbook for the best programming experience? What IDEs and editors and debuggers and so on should I download? How will Mac programming differ from PC? I'm open to all ideas and comments, even the most basic. (Background - I'm learning/programming in C++ right now. Next semester, my classes switch to Java. I'm also going to take a class in web development, with HTML/CSS/Javascript/PHP. My new laptop will be a late 2009 Macbook Pro with Leopard, or maybe Snow Leopard. Free would be preferrable for all programs.) Thank you all.

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