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  • Having trouble parsing XML with jQuery

    - by Jack
    Hi Guys, I'm trying to parse some XML data using jQuery, and as it stands I have extracted the 'ID' attribute of the required nodes and stored them in an array, and now I want to run a loop for each array member and eventually grab more attributes from the notes specific to each ID. The problem currently is that once I get to the 'for' loop, it isn't looping, and I think I may have written the xml path data incorrectly. It runs once and I recieve the 'alert(arrayIds.length);' only once, and it only loops the correct amount of times if I remove the subsequent xml path code. Here is my function: var arrayIds = new Array(); $(document).ready(function(){ $.ajax({ type: "GET", url: "question.xml", dataType: "xml", success: function(xml) { $(xml).find("C").each(function(){ $("#attr2").append($(this).attr('ID') + "<br />"); arrayIds.push($(this).attr('ID')); }); for (i=0; i<arrayIds.length; i++) { alert(arrayIds.length); $(xml).find("C[ID='arrayIds[i]']").(function(){ // pass values alert('test'); }); } } }); }); Any ideas?

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  • Microphone not working at all on a Toshiba sattelite p505 s8980

    - by flamingburner
    My built-in microphone doesn't work in "record audio" program and in Skype. I'm using ubuntu 11.10 in Toshiba sattelite p505 s8980. No mute button checked I have PulseAudio Volume Control installed currently when aim trying to use record audio program and hear what I record it plays noisy sound not my voice I changed my computer from 'Analog Stereo Output' to 'Analog Stereo Duplex', in both sound setting ( ubuntu ) and in PulseAudio Volume Control no problem in bios and in my windows seven sound worked perfectly and in ubuntu no problem in sound at all i can play music and movies and even in skype i can hear the sounf of who is taking to me ( it's about the microphone only "

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  • Reading an XML file and store data to mysql database.

    - by Jack Brown
    Hi I need the following php script to do a currency conversion using a different XML file. Its a script from white-hat design http://www.white-hat-web-design.co.uk/articles/php-currency-conversion.php The script needs to be amended to do the following: 1, The php script downloads every 24 hours an xml file from rss.timegenie.com/foreign_exchange_rates_forex rss.timegenie.com/forex.xml rss.timegenie.com/forex2.xml 2, It then stores the xml file data/contents to a mysql database file ie currency and rate. Any advice would be appreciated.

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  • Fatal error with Custom Magento Module on one server but not the other

    - by Jack
    Hi, I am creating my own custom module in Magento and during testing on a Litespeed server (PHP v5.2.14) I am getting a Fatal Error: Call to a member function batch() on a non-object in ../../../BatchController.php on line 25 that was not appearing during testing on another linux server and a wamp server (PHP v5.2.11). This one has stumped me. I am guessing it has something to do with the server configuration rather than the code itself. But i am just guessing. I was hoping someone here could tell me. The only real major difference I could see, aside from the php versions and environment, is that the server that the error is on is using the Suhosin Patch. But would that be something that could cause this? The line in question is Mage::getModel('mymodule/mymodel')->batch(); which is enclosed in an IF statement. batch() is a public function located in my model file. If you need more code let me know. Thanks!

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  • valgrind - ignore glibc functions?

    - by Jack
    Is it possible to tell valgrind to ignore some set of libraries? Specifically glibc libraries.. Actual Problem: I have some code that runs fine in normal execution. No leaks etc. When I try to run it through valgrind, I get core dumps and program restarts/stops. Core usually points to glibc functions (usually fseek, mutex etc). I understand that there might be some issue with incompatible glibc / valgrind version. I tried various valgrind releases and glibc versions but no luck. Any suggestions?

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  • Change default Console I/O functions handle.

    - by b-gen-jack-o-neill
    Hello. Is it possible to somehow change standart I/O functions handle on Windows? Language preffered is C++. If I understand it right, by selecting console project, compiler just pre-allocate console for you, and operates all standart I/O functions to work with its handle. So, what I want to do is to let one Console app actually write into another app Console buffer. I though that I could get first´s Console handle, than pass it to second app by a file (I don´t know much about interprocess comunication, and this seems easy) and than somehow use for example prinf with the first app handle. Can this be done? I know how to get console handle, but I have no idea how to redirect printf to that handle. Its just study-purpose project to more understand of OS work behind this. I am interested in how printf knows what Console it is assiciated with.

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  • After 14.04 update video/totem won't play midi

    - by bruce
    Prior to the upgrade, I could be on wikipedia and play the 'play' links fine where totem would open a window and have screen graphics go on. Now, after researching, installing VLC and it's extensions, making sure the gnome codec installer is activated, and on and on, all I get is : "The parameters passed to the application had an invalid format. Please file a bug! The parameters were: --transient-for=16777296 gstreamer|1.0|totem-plugin-viewer|audio/x-midi-event decoder|decoder-audio/x-midi-event" When totem/video opens and I'm not sure whether the bug is being reported or not. Meaning I don't know if APPOrt is active for this as there's no box with a checkmark in it display. AND the window for totem/video ALWAYS has the sound muted when it opens.

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  • Mozilla publie une démonstration de la vidéoconférence sans plugins avec WebRTC et HTML 5

    Mozilla publie une démonstration de la vidéoconférence sans plug-ins avec WebRTC et HTML 5 Mozilla travaille sur le support en natif de la vidéoconférence dans son navigateur Firefox. L'organisme a publié récemment une démonstration de la vidéoconférence sans plug-ins en utilisant uniquement HTML5, JavaScript et l'API WebRTC à l'occasion d'une conférence de l'IETF (Internet Engineering Task Force). WebRTC est un framework de communications audio et vidéo open source publié par Google. Il intègre le codec vocal à large et très large spectre iSAC (internet Speech Audio Codec) et codec VP8. Il prend aussi en...

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  • convert pixels into image

    - by Zeta Op
    what i am trying to do is to convert a pixel from a video cam, into an image to expalin it better imagine a 3d model so.. the pixels would be each polying, and i want to do is to conver each polyigon into an image. what i have so far is this ** import processing.video.*; PImage hoja; Capture cam; boolean uno, dos, tres, cuatro; import ddf.minim.*; Minim minim; AudioPlayer audio; float set; void setup() { //audio minim = new Minim(this); // audio = minim.loadFile("audio"); // audio.loop(); // uno=false; dos=false; tres=false; cuatro=true; size(640, 480); hoja=loadImage("hoja.gif"); cam = new Capture(this, width, height); cam.start(); } void draw() { if (cam.available() == true) { cam.read(); if (uno==true) { filtroUno(); image(cam, 0, 0, 640, 480); } if (dos==true) { filtroDos(); } if(tres==true){ filtroTres(); } if(cuatro==true){ filtroCuatro(); image(cam, set, 0,640,480); } } // The following does the same, and is faster when just drawing the image // without any additional resizing, transformations, or tint. //set(0, 0, cam); } void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+(j*cam.width); if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=i+(j*cam.width); cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } ** the broblem is that each pixel is creating me a matrix, so.. is not recreating what id that to do. i had the method filtroUno but it wasn't showing ok.. and was the result void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+j*hoja.width*10; if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=x+y*hoja.height*10; cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } i hope you can help me thanks note: each red pixel should be the gif image the imge size is 10x10

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  • web service exception handling

    - by Jack
    I have a WebMethod that recevives following types of parameters: [WebMethod] User(long userid,int number) When Client send parameter with different types, I have to catch this error and write to database etc.. How can I solve this? Thanks.

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  • Different programming languages possibilities

    - by b-gen-jack-o-neill
    Hello. This should be very simple question. There are many programming languages out there, compiled into machine code or managed code. I first started with ASM back in high school. Assembler is very nice, since you know what exactly CPU does. Next, (as you can see from my other questions here) I decided to learn C and C++. I choosed C becouse from what I read it is the language with output most close to assembler-written programs. But, what I want to know is, can any other Windows programming language out there call win32 API? To be exact, like C has its special header and functions for win32 api interactions, is this assumed to be some important part of programming language? Or are there any languages that have no support for calling win32 API, or just use console to IO and some functions for basic file IO? Becouse, for Windows programming with graphic output, it is essential to have acess to win32 API. I know this question might seem silly, but still please, help me, I ask for study porposes. Thanks.

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  • How do you assign a JavaScript 'onclick' attribute dynamically?

    - by Jack Roscoe
    Hi, I'm creating a button dynamically using JavaScript and at the same time assigning attributes such as 'ID', 'type' etc and also 'onclick' in order to trigger a function. All works fine apart from the assignment of the 'onclick'. When clicked, the button is not triggering the function as it is supposed to. the function I'm trying to run is 'navigate(-1)' as seen below. Where am I going wrong? Here's my code: function loadNavigation() { var backButton; backButton = document.createElement('input'); backButton.ID = 'backButton'; backButton.type = 'button'; backButton.value='Back'; backButton.onclick = 'navigate(-1)'; document.body.appendChild(backButton); }

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  • Can I use GNOME applets in Unity?

    - by Moma Antero
    Applets are small programs that you attach and start from the GNOME's toolbar. See picture: http://www.futuredesktop.com/audio-recorder/recorder-applet.ogv My favourite applets are: rec-applet: Smart audio recorder applet. You can get this from Launchpad. clipart-finder: Find and download clipart to your computer. You can get this from the Launchpad. 1) Can I use these applets in UNITY as is? 2) What changes I have to make to applets' code (rec-applet and clipart-finder) to make them usable in Unity? 3) Where is the applet-specification for Unity?

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  • Is it easier to write filesystem drivers in userspace than in kernel space?

    - by Jack
    I will use the Linux NTFS driver as an example. The Linux kernel NTFS driver only has very limited write support in the kernel, and after 5 years it is still considered experimental. The same development team creates the ntfsmount userspace driver, which has almost perfect write support. Likewise, the NTFS-3G project which is written by a different team also has almost perfect write support. Why has the kernel drive taken so much longer? Is it much harder to develop for? Saying that there already exists a decent userspace application is not a reason why the kernel driver is not compelte. NOTE: Do not migrate this to superuser.com. I want a programing heavy answer, from a programming perspective, not a practical use answer. If the question is not appropriate for SO, please advise me as to why so I can edit it so it is.

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  • svn for emacs: how do you set author name and save password

    - by Jack
    I can't seem to find this on google anywhere. I am trying to move to emacs from eclipse but I can't for the life of me figure out how to set my svn author name so it doesn't default the author name OR save the password so I don't have to type it in any each time. I am Ubuntu 8.10 if that matters. Any insight would be great. Thanks.

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  • Jquery .html and .load

    - by Jack Pilowsky
    I'm trying to teach myself jQuery and I'm a little stomped with the load() method. I'm working on eBay listings. Yes, I know includes are not allowed on ebay. However, there is a workaround that has been around for a few years and ebay doesn't seem to be cracking down on it. var ebayItemID='xxxxxxxxxxxxxx'; // This is eBay code. I cannot edit it. <h1 id="title"> TO BE REPLACED</h1> $(document).ready(function(){ var link = "http://www.ebay.com/itm/" + ebayItemID + "?item=" + ebayItemID + &viewitem=&vxp=mtr"; var newTitle = $('#title').load(link + "#itemTitle"); $('#title').html(newTitle); }); What's the point of this. I want to show the item title on the description, but I want to do so dynamically,

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  • Help comparing Cocos2d and Unity3d for this project [closed]

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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  • Hibernate: getting a record but it's being updated in the database?

    - by jack
    For some reason Hibernate seems to be keeping my session open and updating the object without me explicitely invoking a save/update/saveorupdate. I guess the session is staying open and it's beeing marked as dirty. However this is not the desired behaviour, so what's the cleanest way to fix this? The issue seems to occur because I store a phone number without formatting in the database but the getter of the object returns a formatted telephone number. My flow: go to a jsp = controller = service = dao DAO getter function if(userId != 0) { return (User)dbFactory.get(User.class, userId); } return null; The service just passes it to the controller and the controller puts te User object in the request scope. I display it on my JSP page using EL.

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  • jquery.validation - how to ignore default values when validating mandatory fields

    - by jack
    I am using jquery validation plugin to validate a registration form. Each text input field has instructions pre-filled as values in the input box ex: for a text-input box id='Name', the default value will be set to 'Enter Your Name'. I have pasted below sample code: <input type="text" id="Name" value="Enter Your Name" onfocus="if(this.value == 'Your Name'){this.value = '';}" type="text" class="required" onblur="if(this.value == ''){this.value='Your Name';}" size="25" /> What I need to know is how to specify in the validation rule such that the plugin throws a required field error if the input box contains either the default message or empty values. Help much appreciated.

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  • How can I set the buffer size for the underneath Socket UDP? C#

    - by Jack
    Hi all As we know for UDP receive, we use Socket.ReceiveFrom or UdpClient.receive Socket.ReceiveFrom accept a byte array from you to put the udp data in. UdpClient.receive returns directly a byte array where the data is My question is that How to set the buffer size inside Socket. I think the OS maintains its own buffer for receive UDP data, right? for e.g., if a udp packet is sent to my machine, the OS will put it to a buffer and wait us to Socket.ReceiveFrom or UdpClient.receive, right? How can I change the size of that internal buffer? I have tried Socket.ReceiveBuffSize, it has no effect at all for UDP, and it clearly said that it is for TCP window. Also I have done a lot of experiments which proves Socket.ReceiveBufferSize is NOT for UDP. Can anyone share some insights for UDP internal buffer??? Thanks

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  • Java API to create pdf with tables: any recommendations?

    - by jack
    I need to create a PDF containing some tables. When looking on google/stackoverflow the most frequent API seems to be iText but that's under the AGPL licence and thus not desirable for my purposes. I also frequently see apache pdfbox but that does not seem to have native support for tables (although a slightly hacky way was posted at Apache PDFBox Java library - Is there an API for creating tables? ) Does anyone have any recommendations?

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  • Can I use GNOME-applets in Unity?

    - by Moma Antero
    Hello, Applets are small programs that you attach and start from the GNOME's toolbar. See picture: http://www.futuredesktop.com/audio-recorder/recorder-applet.ogv My favourite applets are: rec-applet: Smart audio recorder applet. You can get this from Launchpad. clipart-finder: Find and download clipart to your computer. You can get this from the Launchpad. 1) Can I use these applets in UNITY as is? 2) What changes I have to make to applets' code (rec-applet and clipart-finder) to make them usable in Unity? 3) Where is the applet-specification for Unity?

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  • When to trash hashmap contents to avoid performance degradation?

    - by Jack
    Hello, I'm woking on Java with a large (millions) hashmap that is actually built with a capacity of 10.000.000 and a load factor of .75 and it's used to cache some values since cached values become useless with time (not accessed anymore) but I can't remove useless ones while on the way I would like to entirely empty the cache when its performance starts to degrade. How can I decide when it's good to do it? For example, with 10 millions capacity and .75 should I empty it when it reaches 7.5 millions of elements? Because I tried various threshold values but I would like to have an analytic one. I've already tested the fact that emping it when it's quite full is a boost for perfomance (first 2-3 algorithm iterations after the wipe just fill it back, then it starts running faster than before the wipe) Thanks

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