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  • YouTube Loses Music Videos!

    As a regular visitor of YouTube it saddens me to hear a large proportion of music videos will not be available to watch in the UK on the site for the foreseeable future due to an ongoing dispute betw... [Author: Chris Holgate - Computers and Internet - May 13, 2010]

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  • Edit Your Images Online For Free With Aviary

    While looking for something to fill our Refresh Cartridges blog, we came accross this free online image editor and felt the need to create paper penguins with its help. In case you thought there was ... [Author: Chris Holgate - Computers and Internet - April 05, 2010]

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  • Image Resolution FAQ

    In today';s world it is important to understand image resolution and size, the basics are fairly easy to get to grips with but the intricacies can be incredibly complex. The article this week has been... [Author: Chris Holgate - Computers and Internet - June 15, 2010]

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  • GreenGeeks Customer Review

    GreenGeeks Good or Bad? My opinion on GreenGeeks Hosting? I watched GreenGeeks Web Hosting just after it opened its gates, today the Hosting provider quickly grew to a top provider in the green web... [Author: Chris Bunt - Computers and Internet - May 20, 2010]

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  • Currency Conversion in Oracle BI applications

    - by Saurabh Verma
    Authored by Vijay Aggarwal and Hichem Sellami A typical data warehouse contains Star and/or Snowflake schema, made up of Dimensions and Facts. The facts store various numerical information including amounts. Example; Order Amount, Invoice Amount etc. With the true global nature of business now-a-days, the end-users want to view the reports in their own currency or in global/common currency as defined by their business. This presents a unique opportunity in BI to provide the amounts in converted rates either by pre-storing or by doing on-the-fly conversions while displaying the reports to the users. Source Systems OBIA caters to various source systems like EBS, PSFT, Sebl, JDE, Fusion etc. Each source has its own unique and intricate ways of defining and storing currency data, doing currency conversions and presenting to the OLTP users. For example; EBS stores conversion rates between currencies which can be classified by conversion rates, like Corporate rate, Spot rate, Period rate etc. Siebel stores exchange rates by conversion rates like Daily. EBS/Fusion stores the conversion rates for each day, where as PSFT/Siebel store for a range of days. PSFT has Rate Multiplication Factor and Rate Division Factor and we need to calculate the Rate based on them, where as other Source systems store the Currency Exchange Rate directly. OBIA Design The data consolidation from various disparate source systems, poses the challenge to conform various currencies, rate types, exchange rates etc., and designing the best way to present the amounts to the users without affecting the performance. When consolidating the data for reporting in OBIA, we have designed the mechanisms in the Common Dimension, to allow users to report based on their required currencies. OBIA Facts store amounts in various currencies: Document Currency: This is the currency of the actual transaction. For a multinational company, this can be in various currencies. Local Currency: This is the base currency in which the accounting entries are recorded by the business. This is generally defined in the Ledger of the company. Global Currencies: OBIA provides five Global Currencies. Three are used across all modules. The last two are for CRM only. A Global currency is very useful when creating reports where the data is viewed enterprise-wide. Example; a US based multinational would want to see the reports in USD. The company will choose USD as one of the global currencies. OBIA allows users to define up-to five global currencies during the initial implementation. The term Currency Preference is used to designate the set of values: Document Currency, Local Currency, Global Currency 1, Global Currency 2, Global Currency 3; which are shared among all modules. There are four more currency preferences, specific to certain modules: Global Currency 4 (aka CRM Currency) and Global Currency 5 which are used in CRM; and Project Currency and Contract Currency, used in Project Analytics. When choosing Local Currency for Currency preference, the data will show in the currency of the Ledger (or Business Unit) in the prompt. So it is important to select one Ledger or Business Unit when viewing data in Local Currency. More on this can be found in the section: Toggling Currency Preferences in the Dashboard. Design Logic When extracting the fact data, the OOTB mappings extract and load the document amount, and the local amount in target tables. It also loads the exchange rates required to convert the document amount into the corresponding global amounts. If the source system only provides the document amount in the transaction, the extract mapping does a lookup to get the Local currency code, and the Local exchange rate. The Load mapping then uses the local currency code and rate to derive the local amount. The load mapping also fetches the Global Currencies and looks up the corresponding exchange rates. The lookup of exchange rates is done via the Exchange Rate Dimension provided as a Common/Conforming Dimension in OBIA. The Exchange Rate Dimension stores the exchange rates between various currencies for a date range and Rate Type. Two physical tables W_EXCH_RATE_G and W_GLOBAL_EXCH_RATE_G are used to provide the lookups and conversions between currencies. The data is loaded from the source system’s Ledger tables. W_EXCH_RATE_G stores the exchange rates between currencies with a date range. On the other hand, W_GLOBAL_EXCH_RATE_G stores the currency conversions between the document currency and the pre-defined five Global Currencies for each day. Based on the requirements, the fact mappings can decide and use one or both tables to do the conversion. Currency design in OBIA also taps into the MLS and Domain architecture, thus allowing the users to map the currencies to a universal Domain during the implementation time. This is especially important for companies deploying and using OBIA with multiple source adapters. Some Gotchas to Look for It is necessary to think through the currencies during the initial implementation. 1) Identify various types of currencies that are used by your business. Understand what will be your Local (or Base) and Documentation currency. Identify various global currencies that your users will want to look at the reports. This will be based on the global nature of your business. Changes to these currencies later in the project, while permitted, but may cause Full data loads and hence lost time. 2) If the user has a multi source system make sure that the Global Currencies and Global Rate Types chosen in Configuration Manager do have the corresponding source specific counterparts. In other words, make sure for every DW specific value chosen for Currency Code or Rate Type, there is a source Domain mapping already done. Technical Section This section will briefly mention the technical scenarios employed in the OBIA adaptors to extract data from each source system. In OBIA, we have two main tables which store the Currency Rate information as explained in previous sections. W_EXCH_RATE_G and W_GLOBAL_EXCH_RATE_G are the two tables. W_EXCH_RATE_G stores all the Currency Conversions present in the source system. It captures data for a Date Range. W_GLOBAL_EXCH_RATE_G has Global Currency Conversions stored at a Daily level. However the challenge here is to store all the 5 Global Currency Exchange Rates in a single record for each From Currency. Let’s voyage further into the Source System Extraction logic for each of these tables and understand the flow briefly. EBS: In EBS, we have Currency Data stored in GL_DAILY_RATES table. As the name indicates GL_DAILY_RATES EBS table has data at a daily level. However in our warehouse we store the data with a Date Range and insert a new range record only when the Exchange Rate changes for a particular From Currency, To Currency and Rate Type. Below are the main logical steps that we employ in this process. (Incremental Flow only) – Cleanup the data in W_EXCH_RATE_G. Delete the records which have Start Date > minimum conversion date Update the End Date of the existing records. Compress the daily data from GL_DAILY_RATES table into Range Records. Incremental map uses $$XRATE_UPD_NUM_DAY as an extra parameter. Generate Previous Rate, Previous Date and Next Date for each of the Daily record from the OLTP. Filter out the records which have Conversion Rate same as Previous Rates or if the Conversion Date lies within a single day range. Mark the records as ‘Keep’ and ‘Filter’ and also get the final End Date for the single Range record (Unique Combination of From Date, To Date, Rate and Conversion Date). Filter the records marked as ‘Filter’ in the INFA map. The above steps will load W_EXCH_RATE_GS. Step 0 updates/deletes W_EXCH_RATE_G directly. SIL map will then insert/update the GS data into W_EXCH_RATE_G. These steps convert the daily records in GL_DAILY_RATES to Range records in W_EXCH_RATE_G. We do not need such special logic for loading W_GLOBAL_EXCH_RATE_G. This is a table where we store data at a Daily Granular Level. However we need to pivot the data because the data present in multiple rows in source tables needs to be stored in different columns of the same row in DW. We use GROUP BY and CASE logic to achieve this. Fusion: Fusion has extraction logic very similar to EBS. The only difference is that the Cleanup logic that was mentioned in step 0 above does not use $$XRATE_UPD_NUM_DAY parameter. In Fusion we bring all the Exchange Rates in Incremental as well and do the cleanup. The SIL then takes care of Insert/Updates accordingly. PeopleSoft:PeopleSoft does not have From Date and To Date explicitly in the Source tables. Let’s look at an example. Please note that this is achieved from PS1 onwards only. 1 Jan 2010 – USD to INR – 45 31 Jan 2010 – USD to INR – 46 PSFT stores records in above fashion. This means that Exchange Rate of 45 for USD to INR is applicable for 1 Jan 2010 to 30 Jan 2010. We need to store data in this fashion in DW. Also PSFT has Exchange Rate stored as RATE_MULT and RATE_DIV. We need to do a RATE_MULT/RATE_DIV to get the correct Exchange Rate. We generate From Date and To Date while extracting data from source and this has certain assumptions: If a record gets updated/inserted in the source, it will be extracted in incremental. Also if this updated/inserted record is between other dates, then we also extract the preceding and succeeding records (based on dates) of this record. This is required because we need to generate a range record and we have 3 records whose ranges have changed. Taking the same example as above, if there is a new record which gets inserted on 15 Jan 2010; the new ranges are 1 Jan to 14 Jan, 15 Jan to 30 Jan and 31 Jan to Next available date. Even though 1 Jan record and 31 Jan have not changed, we will still extract them because the range is affected. Similar logic is used for Global Exchange Rate Extraction. We create the Range records and get it into a Temporary table. Then we join to Day Dimension, create individual records and pivot the data to get the 5 Global Exchange Rates for each From Currency, Date and Rate Type. Siebel: Siebel Facts are dependent on Global Exchange Rates heavily and almost none of them really use individual Exchange Rates. In other words, W_GLOBAL_EXCH_RATE_G is the main table used in Siebel from PS1 release onwards. As of January 2002, the Euro Triangulation method for converting between currencies belonging to EMU members is not needed for present and future currency exchanges. However, the method is still available in Siebel applications, as are the old currencies, so that historical data can be maintained accurately. The following description applies only to historical data needing conversion prior to the 2002 switch to the Euro for the EMU member countries. If a country is a member of the European Monetary Union (EMU), you should convert its currency to other currencies through the Euro. This is called triangulation, and it is used whenever either currency being converted has EMU Triangulation checked. Due to this, there are multiple extraction flows in SEBL ie. EUR to EMU, EUR to NonEMU, EUR to DMC and so on. We load W_EXCH_RATE_G through multiple flows with these data. This has been kept same as previous versions of OBIA. W_GLOBAL_EXCH_RATE_G being a new table does not have such needs. However SEBL does not have From Date and To Date columns in the Source tables similar to PSFT. We use similar extraction logic as explained in PSFT section for SEBL as well. What if all 5 Global Currencies configured are same? As mentioned in previous sections, from PS1 onwards we store Global Exchange Rates in W_GLOBAL_EXCH_RATE_G table. The extraction logic for this table involves Pivoting data from multiple rows into a single row with 5 Global Exchange Rates in 5 columns. As mentioned in previous sections, we use CASE and GROUP BY functions to achieve this. This approach poses a unique problem when all the 5 Global Currencies Chosen are same. For example – If the user configures all 5 Global Currencies as ‘USD’ then the extract logic will not be able to generate a record for From Currency=USD. This is because, not all Source Systems will have a USD->USD conversion record. We have _Generated mappings to take care of this case. We generate a record with Conversion Rate=1 for such cases. Reusable Lookups Before PS1, we had a Mapplet for Currency Conversions. In PS1, we only have reusable Lookups- LKP_W_EXCH_RATE_G and LKP_W_GLOBAL_EXCH_RATE_G. These lookups have another layer of logic so that all the lookup conditions are met when they are used in various Fact Mappings. Any user who would want to do a LKP on W_EXCH_RATE_G or W_GLOBAL_EXCH_RATE_G should and must use these Lookups. A direct join or Lookup on the tables might lead to wrong data being returned. Changing Currency preferences in the Dashboard: In the 796x series, all amount metrics in OBIA were showing the Global1 amount. The customer needed to change the metric definitions to show them in another Currency preference. Project Analytics started supporting currency preferences since 7.9.6 release though, and it published a Tech note for other module customers to add toggling between currency preferences to the solution. List of Currency Preferences Starting from 11.1.1.x release, the BI Platform added a new feature to support multiple currencies. The new session variable (PREFERRED_CURRENCY) is populated through a newly introduced currency prompt. This prompt can take its values from the xml file: userpref_currencies_OBIA.xml, which is hosted in the BI Server installation folder, under :< home>\instances\instance1\config\OracleBIPresentationServicesComponent\coreapplication_obips1\userpref_currencies.xml This file contains the list of currency preferences, like“Local Currency”, “Global Currency 1”,…which customers can also rename to give them more meaningful business names. There are two options for showing the list of currency preferences to the user in the dashboard: Static and Dynamic. In Static mode, all users will see the full list as in the user preference currencies file. In the Dynamic mode, the list shown in the currency prompt drop down is a result of a dynamic query specified in the same file. Customers can build some security into the rpd, so the list of currency preferences will be based on the user roles…BI Applications built a subject area: “Dynamic Currency Preference” to run this query, and give every user only the list of currency preferences required by his application roles. Adding Currency to an Amount Field When the user selects one of the items from the currency prompt, all the amounts in that page will show in the Currency corresponding to that preference. For example, if the user selects “Global Currency1” from the prompt, all data will be showing in Global Currency 1 as specified in the Configuration Manager. If the user select “Local Currency”, all amount fields will show in the Currency of the Business Unit selected in the BU filter of the same page. If there is no particular Business Unit selected in that filter, and the data selected by the query contains amounts in more than one currency (for example one BU has USD as a functional currency, the other has EUR as functional currency), then subtotals will not be available (cannot add USD and EUR amounts in one field), and depending on the set up (see next paragraph), the user may receive an error. There are two ways to add the Currency field to an amount metric: In the form of currency code, like USD, EUR…For this the user needs to add the field “Apps Common Currency Code” to the report. This field is in every subject area, usually under the table “Currency Tag” or “Currency Code”… In the form of currency symbol ($ for USD, € for EUR,…) For this, the user needs to format the amount metrics in the report as a currency column, by specifying the currency tag column in the Column Properties option in Column Actions drop down list. Typically this column should be the “BI Common Currency Code” available in every subject area. Select Column Properties option in the Edit list of a metric. In the Data Format tab, select Custom as Treat Number As. Enter the following syntax under Custom Number Format: [$:currencyTagColumn=Subjectarea.table.column] Where Column is the “BI Common Currency Code” defined to take the currency code value based on the currency preference chosen by the user in the Currency preference prompt.

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • CodePlex Daily Summary for Friday, March 09, 2012

    CodePlex Daily Summary for Friday, March 09, 2012Popular ReleasesSSH.NET Library: 2012.3.9: There are still few outstanding issues I wanted to include in this release but since its been a while and there are few new features already I decided to create a new release now. New Features Add SOCKS4, SOCKS5 and HTTP Proxy support when connecting to remote server. For silverlight only IP address can be used for server address when using proxy. Add dynamic port forwarding support using ForwardedPortDynamic class. Add new ShellStream class to work with SSH Shell. Add supports for mu...fnr.exe - Find And Replace Tool: 1.0: You can read all about the new features here: Here is the Summary Preview Matches Stats File errors for read/write Support for regular expressions Fixed a bug that required you to press enter to continue after running fnr.exe from command line Context menu to display containing folder or open the file Double click on results row to open the file (similar to double clicking in windows explorer) Binary detection – skip files that are binaryTest Case Import Utilities for Visual Studio 2010 and Visual Studio 11 Beta: V1.2 RTM: This release (V1.2 RTM) includes: Support for connecting to Hosted Team Foundation Server Preview. Support for connecting to Team Foundation Server 11 Beta. Fix to issue with read-only attribute being set for LinksMapping-ReportFile which may have led to problems when saving the report file. Fix to issue with “related links” not being set properly in certain conditions. Fix to ensure that tool works fine when the Excel file contained rich text data. Note: Data is still imported in pl...Audio Pitch & Shift: Audio Pitch And Shift 3.5.0: Modules (mod, xm, it, etc..) supportcallisto: callisto 2.0.19: BUG FIX: Autorun.load() function in scripting now has sandboxed path (Thanks Mikey!) BUG FIX: UserObject.Name property now allows full 20 byte string replacements. FEATURE REQUEST: File.* script functions now allow file extensions.DotNetNuke® Community Edition CMS: 06.01.04: Major Highlights Fixed issue with loading the splash page skin in the login, privacy and terms of use pages Fixed issue when searching for words with special characters in them Fixed redirection issue when the user does not have permissions to access a resource Fixed issue when clearing the cache using the ClearHostCache() function Fixed issue when displaying the site structure in the link to page feature Fixed issue when inline editing the title of modules Fixed issue with ...Mayhem: Mayhem Developer Preview: This is the developer preview of Mayhem. Enjoy!Magelia WebStore Open-source Ecommerce software: Magelia WebStore 1.2: Medium trust compliant lot of small change for medium trust compliance full refactoring of user management refactoring of Client Refactoring of user management Magelia.WebStore.Client no longer reference Magelia.WebStore.Services.Contract Refactoring page category multi parent category added copy category feature added Refactoring page catalog copy catalog feature added variant management improvement ability to define a default variant for a variable product ability to ord...Delta Engine: Delta Engine Beta Preview v0.9.4: v0.9.4 is the release for February 2012, but it was delayed till 2012-03-07 until content generation worked much better for v0.9.4. The main improvements were done on the server side (content generation and improved build support for iOS and Android). v0.9.4 is also the first version everyone can use to deploy their application onto all supported platforms, see Marketplace Licensing for details: http://deltaengine.net/Marketplace Documentation for this version can be found at: http://help.de...PDFsharp - A .NET library for processing PDF: PDFsharp and MigraDoc Foundation 1.32: PDFsharp and MigraDoc Foundation 1.32 is a stable version that fixes a few bugs that were found with version 1.31. Version 1.32 includes solutions for Visual Studio 2010 only (but it should be possible to add the project files to existing solutions for VS 2005 or VS 2008). Users of VS 2005 or VS 2008 can still download version 1.31 with the solutions for those versions that allow them to easily try the samples that are included. While it may create smaller PDF files than version 1.30 because...Terminals: Version 2.0 - Release: Changes since version 1.9a:New art works New usability in Organize favorites window Improved usability of imports/exports and scans Large number of fixes Improvements in single instance mode Comparing November beta 4, this corrects: New application icons Doesn't show Logon error codes Fixed command line arguments exception for single instance mode Fixed detaching of tabs improved usability in detached window Fixed option settings for Capture manager Fixed system tray noti...AutoLoL: AutoLoL v2.1.5: Updated version of Autolol that works with the Fiora patch.MFCMAPI: March 2012 Release: Build: 15.0.0.1032 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeSimple Injector: Simple Injector v1.4.1: This release adds two small improvements to the SimpleInjector.Extensions.dll. No changes have been made to the core library. New features and improvements in this release for the SimpleInjector.Extensions.dll The RegisterManyForOpenGeneric extension methods now accept non-generic decorator, as long as they implement the given open generic service type. GetTypesToRegister methods added to the OpenGenericBatchRegistrationExtensions class which allows to customize the behavior. Note that the...SQL Scriptz Runner: Application: Scriptz Runner source code and applicationPowerGUI Visual Studio Extension: PowerGUI VSX 1.5.2: Added support for PowerGUI 3.2.VidCoder: 1.3.1: Updated HandBrake core to 0.9.6 release (svn 4472). Removed erroneous "None" container choice. Change some logic and help text to stop assuming you have to pick the VIDEO_TS folder for a DVD scan. This should make previewing DVD titles on the Queue Multiple Titles window possible when you've picked the root DVD directory.Google Books Downloader for Windows: Google Books Downloader: Google Books Downloader 1.8ExtAspNet: ExtAspNet v3.1.0: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-03-04 v3.1.0 -??Hidden???????(〓?〓)。 -?PageManager??...AcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...New ProjectsAngry Birds in 1 Hour: This is a simple "Angry Birds" clone on Windows Phone 7 written in just 1 hour.ascent: ascent capture a capture productascentexpress: ascentexpressASP.NET MVVM Excalibur: ASP.NET MVVM Excalibur Project.this is Web Form base, has a new Binding Expression like WPF MVVM.Azure Virtual Directory: A program (or windows service) that registers a virtual directory on your local machine that is actually a gateway into an Azure Blob service. This will allow you to browse, create, modify and delete files directly in Windows Explorer, through a command prompt, or by any software that would be able to do so (as if it was writing to the local machine). This is not a directory that backs-up to Azure, but is rather *only* on Azure. Developed in C#.ClipFlair: ClipFlair - Foreign Language Learning through Interactive Revoicing and Captioning of ClipsCloudSpotter: CloudSpotter is a Windows Azure sample application that can be used for demo purposes or for learning the basic concepts of cloud application development. CloudSpotter makes it possible to convert, webcam based, cloud pictures to time-lapse video footage. Composing Wcf: Basic library providing a service host and service behavior capable of utilizing MEF for runtime composition of WCF SOAP and REST web services. Library provides composing Hosts and Host Factories for standard ServiceHost types, as well as WebServiceHost (RESTful).convert digit to word upto thousand: convert digit to word upto thousandDAL Generator using Database Application Block 5 and T4 Template: T4 template code for generating data base layer for normal CRUD operation using Repository Pattern. Database application block 5 features are used for generating database call and automatic mapping with DTOeuler 12 problem: euler 12 problemeuler 14 problem: euler 14 problemeuler 19 problem: euler 19 problemeuler 28: euler 28euler 30: euler 30euler 36 problem: euler 36 problemeuler 45: euler 45 problemeuler 52 problem: euler 52 problemeuler21: euler 21euler22: euler 22 problemeuler23: euler 23euler29: euler 29 problemeVet: eVet is a guidance project based on the fictional scenario of a Veterinary System used to monitor pets' medical history. It will be based on Azure and leverage the Worker role and SQL Azure datase to illustrate a multi-tenant cloud-based Pet management system. The ORM layer will be NHibernate and it will be based on the repository design pattern. If you want to help and learn Azure at the same time, I am looking for: - Designers (CSS3, HTML 5, Javascript) - Web Developers (ASP.Net ...Firemap: Generates a html page which displays key performance statistics of chosen computers. FolderHiderNet: FolderHiderNet, its a simple application developed in C#, that let users easily hide and unhide folder on their windows systems. It could be used in USB dispositives.Game of Life for Windows Phone: This is an XNA implementation of Conway's Game of Life for Windows Phone. The game is a grid of cells that live and die based on a simple set of rules. The player can arrange the live and dead cells, and start/stop the cell generation to see how the cells are interrelated. Features: - Save and load games - Start and stop generations - Adjust generation speed - Clear grid - Generate random grid - Sample shapes preloaded as saved games For more information on Conway's Game of Life...Gamoliyas: Gamoliyas is an open source John Conway's Game of Life game totally written in DHTML (JavaScript, CSS and HTML). Uses mouse and keyboard. Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.Gembed: Transform url into Embed code using javascript. It is developed using jQuery, jQuery templates and javascript. Any contribution would be really apreciated.GIFT: gift appImageLoader iOS: ImageLoader is developed on iOS and it can be used in iPhone and iPad. It try to make application to support image downloading and cache easily. It downloads the image file from url, depended on ASIHttpRequest. And it cache the images into local file.MakkysStackOverflow: Learning how to build stackoverflow like site mysimpleproject: This is my test projectNWN Hak Merging Utility: Mostly automated Hak Merging utility for NWN .hak files.Oasis Text: Oasis Text is a simple, free text editor for Windows. It is written in C# and built with the ScintillaNET editing component. It is a work in progress and is free and open source software. Opds4Net: A .NET Library for Open Publication Distribution System (OPDS) Catalog protocol, a syndication format for electronic publications based on Atom. This project is created to simplify the process of creating an OPDS Catalog in .NET and standardize the result OPDS with least effort. Pratiques: Endroit pour gérer les Pratiques.scooby: This is a scooby dooby doo projectStaffKey: Study Project Projet d'étude Permet le lancement d'un serveur web sur une clé usb.SugataTools: SugataTools are the helper classes that I usually use in my projects.testtom03082012hg05: testtom03082012hg05testtom03082012tfs01: testtom03082012tfs01testtom03082012tfs02: testtom03082012tfs02TNTSerializer: A simple serializer which -Is faster than any other serializer -Does not require ISeriablable - Uses generic cached Reflection wrappers (FAST) -Should serialize ANY structure, no questions asked, no special markup required. -Can handle common attributes -handles optional parameteWholemy.LinkedLists: Wholemy Linked Lists realizationsworkApp: workAppWPF Yahoo Stock API: WPF application using PRISM & MVVM to display stock details using Yahoo API (YPL)

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  • Camera doesnt move on opengl qt

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but i couldnt make it move,Thanks in advance. #define PI_OVER_180 0.0174532925f define GL_CLAMP_TO_EDGE 0x812F include "metinalifeyyaz.h" include include include include include include include metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • Loosely coupled .NET Cache Provider using Dependency Injection

    - by Rhames
    I have recently been reading the excellent book “Dependency Injection in .NET”, written by Mark Seemann. I do not generally buy software development related books, as I never seem to have the time to read them, but I have found the time to read Mark’s book, and it was time well spent I think. Reading the ideas around Dependency Injection made me realise that the Cache Provider code I wrote about earlier (see http://geekswithblogs.net/Rhames/archive/2011/01/10/using-the-asp.net-cache-to-cache-data-in-a-model.aspx) could be refactored to use Dependency Injection, which should produce cleaner code. The goals are to: Separate the cache provider implementation (using the ASP.NET data cache) from the consumers (loose coupling). This will also mean that the dependency on System.Web for the cache provider does not ripple down into the layers where it is being consumed (such as the domain layer). Provide a decorator pattern to allow a consumer of the cache provider to be implemented separately from the base consumer (i.e. if we have a base repository, we can decorate this with a caching version). Although I used the term repository, in reality the cache consumer could be just about anything. Use constructor injection to provide the Dependency Injection, with a suitable DI container (I use Castle Windsor). The sample code for this post is available on github, https://github.com/RobinHames/CacheProvider.git ICacheProvider In the sample code, the key interface is ICacheProvider, which is in the domain layer. 1: using System; 2: using System.Collections.Generic; 3:   4: namespace CacheDiSample.Domain 5: { 6: public interface ICacheProvider<T> 7: { 8: T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); 9: IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); 10: } 11: }   This interface contains two methods to retrieve data from the cache, either as a single instance or as an IEnumerable. the second paramerter is of type Func<T>. This is the method used to retrieve data if nothing is found in the cache. The ASP.NET implementation of the ICacheProvider interface needs to live in a project that has a reference to system.web, typically this will be the root UI project, or it could be a separate project. The key thing is that the domain or data access layers do not need system.web references adding to them. In my sample MVC application, the CacheProvider is implemented in the UI project, in a folder called “CacheProviders”: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Caching; 6: using CacheDiSample.Domain; 7:   8: namespace CacheDiSample.CacheProvider 9: { 10: public class CacheProvider<T> : ICacheProvider<T> 11: { 12: public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 13: { 14: return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry); 15: } 16:   17: public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 18: { 19: return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry); 20: } 21:   22: #region Helper Methods 23:   24: private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 25: { 26: U value; 27: if (!TryGetValue<U>(key, out value)) 28: { 29: value = retrieveData(); 30: if (!absoluteExpiry.HasValue) 31: absoluteExpiry = Cache.NoAbsoluteExpiration; 32:   33: if (!relativeExpiry.HasValue) 34: relativeExpiry = Cache.NoSlidingExpiration; 35:   36: HttpContext.Current.Cache.Insert(key, value, null, absoluteExpiry.Value, relativeExpiry.Value); 37: } 38: return value; 39: } 40:   41: private bool TryGetValue<U>(string key, out U value) 42: { 43: object cachedValue = HttpContext.Current.Cache.Get(key); 44: if (cachedValue == null) 45: { 46: value = default(U); 47: return false; 48: } 49: else 50: { 51: try 52: { 53: value = (U)cachedValue; 54: return true; 55: } 56: catch 57: { 58: value = default(U); 59: return false; 60: } 61: } 62: } 63:   64: #endregion 65:   66: } 67: }   The FetchAndCache helper method checks if the specified cache key exists, if it does not, the Func<U> retrieveData method is called, and the results are added to the cache. Using Castle Windsor to register the cache provider In the MVC UI project (my application root), Castle Windsor is used to register the CacheProvider implementation, using a Windsor Installer: 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain; 6: using CacheDiSample.CacheProvider; 7:   8: namespace CacheDiSample.WindsorInstallers 9: { 10: public class CacheInstaller : IWindsorInstaller 11: { 12: public void Install(IWindsorContainer container, IConfigurationStore store) 13: { 14: container.Register( 15: Component.For(typeof(ICacheProvider<>)) 16: .ImplementedBy(typeof(CacheProvider<>)) 17: .LifestyleTransient()); 18: } 19: } 20: }   Note that the cache provider is registered as a open generic type. Consuming a Repository I have an existing couple of repository interfaces defined in my domain layer: IRepository.cs 1: using System; 2: using System.Collections.Generic; 3:   4: using CacheDiSample.Domain.Model; 5:   6: namespace CacheDiSample.Domain.Repositories 7: { 8: public interface IRepository<T> 9: where T : EntityBase 10: { 11: T GetById(int id); 12: IList<T> GetAll(); 13: } 14: }   IBlogRepository.cs 1: using System; 2: using CacheDiSample.Domain.Model; 3:   4: namespace CacheDiSample.Domain.Repositories 5: { 6: public interface IBlogRepository : IRepository<Blog> 7: { 8: Blog GetByName(string name); 9: } 10: }   These two repositories are implemented in the DataAccess layer, using Entity Framework to retrieve data (this is not important though). One important point is that in the BaseRepository implementation of IRepository, the methods are virtual. This will allow the decorator to override them. The BlogRepository is registered in a RepositoriesInstaller, again in the MVC UI project. 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain.CacheDecorators; 6: using CacheDiSample.Domain.Repositories; 7: using CacheDiSample.DataAccess; 8:   9: namespace CacheDiSample.WindsorInstallers 10: { 11: public class RepositoriesInstaller : IWindsorInstaller 12: { 13: public void Install(IWindsorContainer container, IConfigurationStore store) 14: { 15: container.Register(Component.For<IBlogRepository>() 16: .ImplementedBy<BlogRepository>() 17: .LifestyleTransient() 18: .DependsOn(new 19: { 20: nameOrConnectionString = "BloggingContext" 21: })); 22: } 23: } 24: }   Now I can inject a dependency on the IBlogRepository into a consumer, such as a controller in my sample code: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6:   7: using CacheDiSample.Domain.Repositories; 8: using CacheDiSample.Domain.Model; 9:   10: namespace CacheDiSample.Controllers 11: { 12: public class HomeController : Controller 13: { 14: private readonly IBlogRepository blogRepository; 15:   16: public HomeController(IBlogRepository blogRepository) 17: { 18: if (blogRepository == null) 19: throw new ArgumentNullException("blogRepository"); 20:   21: this.blogRepository = blogRepository; 22: } 23:   24: public ActionResult Index() 25: { 26: ViewBag.Message = "Welcome to ASP.NET MVC!"; 27:   28: var blogs = blogRepository.GetAll(); 29:   30: return View(new Models.HomeModel { Blogs = blogs }); 31: } 32:   33: public ActionResult About() 34: { 35: return View(); 36: } 37: } 38: }   Consuming the Cache Provider via a Decorator I used a Decorator pattern to consume the cache provider, this means my repositories follow the open/closed principle, as they do not require any modifications to implement the caching. It also means that my controllers do not have any knowledge of the caching taking place, as the DI container will simply inject the decorator instead of the root implementation of the repository. The first step is to implement a BlogRepository decorator, with the caching logic in it. Note that this can reside in the domain layer, as it does not require any knowledge of the data access methods. BlogRepositoryWithCaching.cs 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5:   6: using CacheDiSample.Domain.Model; 7: using CacheDiSample.Domain; 8: using CacheDiSample.Domain.Repositories; 9:   10: namespace CacheDiSample.Domain.CacheDecorators 11: { 12: public class BlogRepositoryWithCaching : IBlogRepository 13: { 14: // The generic cache provider, injected by DI 15: private ICacheProvider<Blog> cacheProvider; 16: // The decorated blog repository, injected by DI 17: private IBlogRepository parentBlogRepository; 18:   19: public BlogRepositoryWithCaching(IBlogRepository parentBlogRepository, ICacheProvider<Blog> cacheProvider) 20: { 21: if (parentBlogRepository == null) 22: throw new ArgumentNullException("parentBlogRepository"); 23:   24: this.parentBlogRepository = parentBlogRepository; 25:   26: if (cacheProvider == null) 27: throw new ArgumentNullException("cacheProvider"); 28:   29: this.cacheProvider = cacheProvider; 30: } 31:   32: public Blog GetByName(string name) 33: { 34: string key = string.Format("CacheDiSample.DataAccess.GetByName.{0}", name); 35: // hard code 5 minute expiry! 36: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 37: return cacheProvider.Fetch(key, () => 38: { 39: return parentBlogRepository.GetByName(name); 40: }, 41: null, relativeCacheExpiry); 42: } 43:   44: public Blog GetById(int id) 45: { 46: string key = string.Format("CacheDiSample.DataAccess.GetById.{0}", id); 47:   48: // hard code 5 minute expiry! 49: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 50: return cacheProvider.Fetch(key, () => 51: { 52: return parentBlogRepository.GetById(id); 53: }, 54: null, relativeCacheExpiry); 55: } 56:   57: public IList<Blog> GetAll() 58: { 59: string key = string.Format("CacheDiSample.DataAccess.GetAll"); 60:   61: // hard code 5 minute expiry! 62: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 63: return cacheProvider.Fetch(key, () => 64: { 65: return parentBlogRepository.GetAll(); 66: }, 67: null, relativeCacheExpiry) 68: .ToList(); 69: } 70: } 71: }   The key things in this caching repository are: I inject into the repository the ICacheProvider<Blog> implementation, via the constructor. This will make the cache provider functionality available to the repository. I inject the parent IBlogRepository implementation (which has the actual data access code), via the constructor. This will allow the methods implemented in the parent to be called if nothing is found in the cache. I override each of the methods implemented in the repository, including those implemented in the generic BaseRepository. Each override of these methods follows the same pattern. It makes a call to the CacheProvider.Fetch method, and passes in the parentBlogRepository implementation of the method as the retrieval method, to be used if nothing is present in the cache. Configuring the Caching Repository in the DI Container The final piece of the jigsaw is to tell Castle Windsor to use the BlogRepositoryWithCaching implementation of IBlogRepository, but to inject the actual Data Access implementation into this decorator. This is easily achieved by modifying the RepositoriesInstaller to use Windsor’s implicit decorator wiring: 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain.CacheDecorators; 6: using CacheDiSample.Domain.Repositories; 7: using CacheDiSample.DataAccess; 8:   9: namespace CacheDiSample.WindsorInstallers 10: { 11: public class RepositoriesInstaller : IWindsorInstaller 12: { 13: public void Install(IWindsorContainer container, IConfigurationStore store) 14: { 15:   16: // Use Castle Windsor implicit wiring for the block repository decorator 17: // Register the outermost decorator first 18: container.Register(Component.For<IBlogRepository>() 19: .ImplementedBy<BlogRepositoryWithCaching>() 20: .LifestyleTransient()); 21: // Next register the IBlogRepository inmplementation to inject into the outer decorator 22: container.Register(Component.For<IBlogRepository>() 23: .ImplementedBy<BlogRepository>() 24: .LifestyleTransient() 25: .DependsOn(new 26: { 27: nameOrConnectionString = "BloggingContext" 28: })); 29: } 30: } 31: }   This is all that is needed. Now if the consumer of the repository makes a call to the repositories method, it will be routed via the caching mechanism. You can test this by stepping through the code, and seeing that the DataAccess.BlogRepository code is only called if there is no data in the cache, or this has expired. The next step is to add the SQL Cache Dependency support into this pattern, this will be a future post.

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  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • Moq how to correctly mock read-only properties or set only properies

    - by Chris Marisic
    What is the correct way for dealing with interfaces the expose only read-only or set-only properties with Moq? Previously I've added the other accessor but this has bleed into my domain too far with random throw new NotImplementedException() statements throughout. I just want to do something simple like mock.VerifySet(view => view.SetOnlyValue, Times.Never()); But this is a compile error of The property 'SetOnlyValue' has no getter

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  • Jenkins and Ant - ant.bat not recognized but env vars are set well

    - by Blue
    I'm trying to set Jenkins to work with Ant but I get the following error: Started by user anonymous Building in workspace C:.jenkins\workspace\CI Demo Checking out a fresh workspace because there's no workspace at C:.jenkins\workspace\CI Demo Cleaning local Directory . Checking out https:///svn/CI_Demo/trunk at revision '2013-10-27T19:34:31.549 +0000' At revision 6 [CI Demo] $ cmd.exe /C '"ant.bat jar && exit %%ERRORLEVEL%%"' 'ant.bat' is not recognized as an internal or external command, operable program or batch file. Build step 'Invoke Ant' marked build as failure Finished: FAILURE however, JAVA_HOME, ANT_HOME and I added the following to "Path": %ANT_HOME%\bin;%JAVA_HOME%\bin And as you can see the command is recognizable when executed in CMD: C:\Users\Administratorjava -version java version "1.7.0_45" Java(TM) SE Runtime Environment (build 1.7.0_45-b18) Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode) C:\Users\Administratorant -version Apache Ant(TM) version 1.9.2 compiled on July 8 2013 C:\Users\Administratorant.bat Buildfile: build.xml does not exist! Build failed I would appreciate our help. Thank you, N

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  • SVN Error 403 Forbidden

    - by Chris
    I can't figure this out. I try to import a new project into a svn repository from Netbeans and get 403 Forbidden. I just setup svn on my serverbox today. I can get to it through a browser just fine, though its empty as I haven't imported my project yet. Apache's path for html files is /var/www I setup the svn repo in /var/svn This is the structure of /var/svn [root@localhost svn]# ls -lR /var/svn /var/svn: total 4 drwxrwxrwx 7 apache apache 4096 2010-03-26 10:18 repo /var/svn/repo: total 36 drwxrwxrwx 2 apache apache 4096 2010-03-26 09:47 conf drwxrwxrwx 3 apache apache 4096 2010-03-26 10:18 dav drwxrwsrwx 6 apache apache 4096 2010-03-26 11:19 db -rwxrwxrwx 1 apache apache 2 2010-03-26 09:47 format drwxrwxrwx 2 apache apache 4096 2010-03-26 09:47 hooks drwxrwxrwx 2 apache apache 4096 2010-03-26 09:47 locks -rwxrwxrwx 1 apache apache 229 2010-03-26 09:47 README.txt -rwxrwxrwx 1 apache apache 15 2010-03-26 09:47 svnauth -rwxrwxrwx 1 apache apache 43 2010-03-26 09:48 svnpass /var/svn/repo/conf: total 12 -rwxrwxrwx 1 apache apache 1080 2010-03-26 09:47 authz -rwxrwxrwx 1 apache apache 309 2010-03-26 09:47 passwd -rwxrwxrwx 1 apache apache 2279 2010-03-26 09:47 svnserve.conf /var/svn/repo/dav: total 4 drwxrwxrwx 2 apache apache 4096 2010-03-26 11:19 activities.d /var/svn/repo/dav/activities.d: total 0 /var/svn/repo/db: total 48 -rwxrwxrwx 1 apache apache 2 2010-03-26 09:47 current -rwxrwxrwx 1 apache apache 22 2010-03-26 09:47 format -rwxrwxrwx 1 apache apache 1920 2010-03-26 09:47 fsfs.conf -rwxrwxrwx 1 apache apache 5 2010-03-26 09:47 fs-type -rwxrwxrwx 1 apache apache 2 2010-03-26 09:47 min-unpacked-rev -rwxrwxrwx 1 apache apache 4096 2010-03-26 09:47 rep-cache.db drwxrwsrwx 3 apache apache 4096 2010-03-26 09:47 revprops drwxrwsrwx 3 apache apache 4096 2010-03-26 09:47 revs drwxrwsrwx 2 apache apache 4096 2010-03-26 11:19 transactions -rwxrwxrwx 1 apache apache 2 2010-03-26 11:19 txn-current -rwxrwxrwx 1 apache apache 0 2010-03-26 09:47 txn-current-lock drwxrwsrwx 2 apache apache 4096 2010-03-26 11:19 txn-protorevs -rwxrwxrwx 1 apache apache 37 2010-03-26 09:47 uuid -rwxrwxrwx 1 apache apache 0 2010-03-26 09:47 write-lock /var/svn/repo/db/revprops: total 4 drwxrwsrwx 2 apache apache 4096 2010-03-26 09:47 0 /var/svn/repo/db/revprops/0: total 4 -rwxrwxrwx 1 apache apache 50 2010-03-26 09:47 0 /var/svn/repo/db/revs: total 4 drwxrwsrwx 2 apache apache 4096 2010-03-26 09:47 0 /var/svn/repo/db/revs/0: total 4 -rwxrwxrwx 1 apache apache 115 2010-03-26 09:47 0 /var/svn/repo/db/transactions: total 0 /var/svn/repo/db/txn-protorevs: total 0 /var/svn/repo/hooks: total 36 -rwxrwxrwx 1 apache apache 1955 2010-03-26 09:47 post-commit.tmpl -rwxrwxrwx 1 apache apache 1638 2010-03-26 09:47 post-lock.tmpl -rwxrwxrwx 1 apache apache 2267 2010-03-26 09:47 post-revprop-change.tmpl -rwxrwxrwx 1 apache apache 1567 2010-03-26 09:47 post-unlock.tmpl -rwxrwxrwx 1 apache apache 3404 2010-03-26 09:47 pre-commit.tmpl -rwxrwxrwx 1 apache apache 2410 2010-03-26 09:47 pre-lock.tmpl -rwxrwxrwx 1 apache apache 2764 2010-03-26 09:47 pre-revprop-change.tmpl -rwxrwxrwx 1 apache apache 2100 2010-03-26 09:47 pre-unlock.tmpl -rwxrwxrwx 1 apache apache 2758 2010-03-26 09:47 start-commit.tmpl /var/svn/repo/locks: total 8 -rwxrwxrwx 1 apache apache 139 2010-03-26 09:47 db.lock -rwxrwxrwx 1 apache apache 139 2010-03-26 09:47 db-logs.lock I've got httpd.conf loading svn.conf which contains: <Location /svn> DAV on DAV svn #SVNParentPath /var/svn SVNPath /var/svn/repo Authtype Basic AuthName "Subversion" AuthUserFile /var/svn/repo/svnpass Require valid-user AuthzSVNAccessFile /var/svn/repo/svnauth </Location> Full error message is: org.tigris.subversion.javahl.ClientException: RA layer request failed Server sent unexpected return value (403 Forbidden) in response to CHECKOUT request for '/svn/!svn/bln/0' Sorry for the incredibly long post, but I thought more info would be better than less. I've been fidgeting with this problem for a long time now.

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  • Manually setting breakpoints in WinDBG

    - by chris
    I am trying to examine the assembly for an executable using WinDBG, but I am having a hard time getting to it. I want to set a breakpoint at the first instruction in my program, but when I try to do that manually (using the address of the module), WinDBG tells me that it is "unable to insert breakpoint" at that location due to an "Invalid access to memory location." I notice that when I create a breakpoint through the source code GUI, the address is not the same as the first part of my module (In my example: "Win32FileOpen", a simple program I wrote.) Is there a header of some sort that requires adding an offset to the address of my module? In another question, I saw the suggestion: "I would attempt to calculate the breakpoint address as: Module start + code start + code offset" but was unsure where to obtain those values. Can somebody please elaborate on this? The reason I don't just use the source GUI is that I want to be able to do this with a program that I may not have the source/symbols for. If there is an easier way to immediately start working with the executable I open, please let me know. (e.g. Opening an .exe Olly immediately shows me the assembly for that .exe, searching for referenced strings gives me results from that module, etc. WinDBG seems to start me off in ntdll.dll, which is not usually useful for me.) 0:000> lm start end module name 00000000`00130000 00000000`0014b000 Win32FileOpen C (private pdb symbols) C:\cfinley\code\Win32FileOpen\Debug\Win32FileOpen.pdb 00000000`73bd0000 00000000`73c2c000 wow64win (deferred) 00000000`73c30000 00000000`73c6f000 wow64 (deferred) 00000000`74fe0000 00000000`74fe8000 wow64cpu (deferred) 00000000`77750000 00000000`778f9000 ntdll (pdb symbols) c:\symbols\mssymbols\ntdll.pdb\15EB43E23B12409C84E3CC7635BAF5A32\ntdll.pdb 00000000`77930000 00000000`77ab0000 ntdll32 (deferred) 0:000> bu 00000000`00130000 0:000> bl 0 e x86 00000000`001413a0 0001 (0001) 0:**** Win32FileOpen!main <-- One that is generated via GUI 1 e x86 00000000`00130000 0001 (0001) 0:**** Win32FileOpen!__ImageBase <-- One I tried to set manually 0:000> g Unable to insert breakpoint 1 at 00000000`00130000, Win32 error 0n998 "Invalid access to memory location." bp1 at 00000000`00130000 failed WaitForEvent failed ntdll!LdrpDoDebuggerBreak+0x31: 00000000`777fcb61 eb00 jmp ntdll!LdrpDoDebuggerBreak+0x33 (00000000`777fcb63)

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  • Morris.JS X-Axis Label Height

    - by Aaron
    I have a chart generated with Morris.JS but the labels on the x-axis are to long and being cut off due to the limited height of the area showing the labels. The code below would render a graph that only shows the partial label for "COUNTY PARK ROAD ELEM.". How can I adjust the height of the label area to show the entire text? The code is as follow if ($('#IP1').length){ Morris.Bar({ element: 'IP1', data: [ {x: 'COUNTY PARK ROAD ELEM.', yIndex: 376.92} ], xkey: 'x', ykeys: ['yIndex'], labels: ['Index Points'], ymax: 500, barRatio: 0.2, xLabelAngle: 45, hideHover: 'auto' }); }

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  • Should I worry about DDMS console log messages "Can't bind to local nnnn for debugger"?

    - by Chris
    I'm new to Android programming (and Eclipse IDE and Android emulator). I've got Hello World and some of Notepad working, but I'm still constantly getting quite a few DDMS console log messages (shown below) about not being able to bind locals for debugger. Is this a problem? Can I get rid of these messages somehow? [2010-05-29 21:03:16 - ddms]Can't bind to local 8601 for debugger [2010-05-29 21:05:26 - Device]Failed to delete temporary package: device (emulator-5556) request rejected: device not found [2010-05-29 21:06:47 - ddms]Can't bind to local 8600 for debugger [2010-05-29 21:07:05 - ddms]Can't bind to local 8601 for debugger [2010-05-29 21:07:05 - ddms]Can't bind to local 8602 for debugger [2010-05-29 21:07:06 - ddms]Can't bind to local 8604 for debugger [2010-05-29 21:07:07 - ddms]Can't bind to local 8609 for debugger [2010-05-29 21:07:17 - ddms]Can't bind to local 8610 for debugger [2010-05-29 21:07:20 - ddms]Can't bind to local 8613 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8616 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8618 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8620 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8627 for debugger [2010-05-29 21:08:21 - ddms]Can't bind to local 8632 for debugger [2010-05-29 21:08:23 - ddms]Can't bind to local 8636 for debugger [2010-05-29 21:08:23 - ddms]Can't bind to local 8640 for debugger [2010-05-29 21:08:23 - ddms]Can't bind to local 8643 for debugger

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  • java.lang.IllegalArgumentException: Method must not be null

    - by abc
    Nested in org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.beans.factory.config.PropertyPlaceholderConfigurer#0': Initialization of bean failed; nested exception is java.lang.IllegalArgumentException: Method must not be null:java.lang.IllegalArgumentException: Method must not be null i am getting this deployment error while deploying my application. java -version java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Server VM (build 16.3-b01, mixed mode) while the same build gets deployed successfully in the same server jetty 6.1.3 with following conf. java version "1.6.0_17" spring version used is 2.5.6.SEC01 how to overcome, googling didnt work? 2010-05-13 15:53:20.903::WARN: Failed startup of context org.mortbay.jetty.webapp.WebAppContext@9ad840{/caw,jar:file:/home/jigar/jetty-6.1.3/webapps/caw.war!/} org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.beans.factory.config.PropertyPlaceholderConfigurer#0': Initialization of bean failed; nested exception is java.lang.IllegalArgumentException: Method must not be null at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:480) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.context.support.AbstractApplicationContext.invokeBeanFactoryPostProcessors(AbstractApplicationContext.java:515) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:362) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:255) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:199) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:45) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java:530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:147) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:161) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:147) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:117) at org.mortbay.jetty.Server.doStart(Server.java:210) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:929) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.mortbay.start.Main.invokeMain(Main.java:183) at org.mortbay.start.Main.start(Main.java:497) at org.mortbay.start.Main.main(Main.java:115) Caused by: java.lang.IllegalArgumentException: Method must not be null at org.springframework.util.Assert.notNull(Assert.java:112) at org.springframework.core.BridgeMethodResolver.findBridgedMethod(BridgeMethodResolver.java:63) at org.springframework.beans.GenericTypeAwarePropertyDescriptor.<init>(GenericTypeAwarePropertyDescriptor.java:58) at org.springframework.beans.CachedIntrospectionResults.<init>(CachedIntrospectionResults.java:250) at org.springframework.beans.CachedIntrospectionResults.forClass(CachedIntrospectionResults.java:144) at org.springframework.beans.BeanWrapperImpl.getCachedIntrospectionResults(BeanWrapperImpl.java:252) at org.springframework.beans.BeanWrapperImpl.getPropertyDescriptorInternal(BeanWrapperImpl.java:282) at org.springframework.beans.BeanWrapperImpl.isWritableProperty(BeanWrapperImpl.java:333) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyPropertyValues(AbstractAutowireCapableBeanFactory.java:1247) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1010) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:472) ... 35 more 2010-05-13 15:53:20.906::WARN: Nested in org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.beans.factory.config.PropertyPlaceholderConfigurer#0': Initialization of bean failed; nested exception is java.lang.IllegalArgumentException: Method must not be null: java.lang.IllegalArgumentException: Method must not be null at org.springframework.util.Assert.notNull(Assert.java:112) at org.springframework.core.BridgeMethodResolver.findBridgedMethod(BridgeMethodResolver.java:63) at org.springframework.beans.GenericTypeAwarePropertyDescriptor.<init>(GenericTypeAwarePropertyDescriptor.java:58) at org.springframework.beans.CachedIntrospectionResults.<init>(CachedIntrospectionResults.java:250) at org.springframework.beans.CachedIntrospectionResults.forClass(CachedIntrospectionResults.java:144) at org.springframework.beans.BeanWrapperImpl.getCachedIntrospectionResults(BeanWrapperImpl.java:252) at org.springframework.beans.BeanWrapperImpl.getPropertyDescriptorInternal(BeanWrapperImpl.java:282) at org.springframework.beans.BeanWrapperImpl.isWritableProperty(BeanWrapperImpl.java:333) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyPropertyValues(AbstractAutowireCapableBeanFactory.java:1247) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1010) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:472) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.context.support.AbstractApplicationContext.invokeBeanFactoryPostProcessors(AbstractApplicationContext.java:515) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:362) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:255) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:199) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:45) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java:530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:147) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:161) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:147) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:117) at org.mortbay.jetty.Server.doStart(Server.java:210) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:929) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.mortbay.start.Main.invokeMain(Main.java:183) at org.mortbay.start.Main.start(Main.java:497) at org.mortbay.start.Main.main(Main.java:115) 2010-05-13 15:53:20.964::INFO: Started SelectChannelConnector @ 0.0.0.0:8090

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  • Visual Studio 2012 crashes everytime I try to debug with error CLR20r3

    - by Chris
    Everytime I try to debug one of my apps I get the below error message. Anyone have any ideas? I tried running Visual Studio in safe mode but I get the same thing. I also tried to repair the install and completely reinstall it with no luck :(. The full Problem Signature is this: Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: devenv.exe Problem Signature 02: 11.0.50727.1 Problem Signature 03: 5011ecaa Problem Signature 04: Microsoft.IntelliTrace.Package.11.0.0 Problem Signature 05: 11.0.50727.1 Problem Signature 06: 5011dad8 Problem Signature 07: 311 Problem Signature 08: 1f1 Problem Signature 09: System.AccessViolationException OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

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  • Reg Ex parsing error - too many )'s

    - by Chris Herring
    Using regular expressions in .NET with the pattern ^%[^%]+%\Z and the string "few)few%" I get the error - System.ArgumentException: parsing "few)few%" - Too many )'s. Dim match As System.Text.RegularExpressions.Match = System.Text.RegularExpressions.Regex.Match("^%[^%]+%\Z", "few)few%") What would the issue be? Do I need to escape brackets in any input expression to reg ex? (I'm trying the determine if string has the wildcard % at the beginning and end of the string but not elsewhere in the string)

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  • Communication between Outlook addin and Program Automating Outlook

    - by Chris Kinsman
    I have an application that uses the automation interfaces to Microsoft Outlook to create a mail message and then after it is sent save an archive of that email message in my application. I am hitting issues with a number of the third party encryption addins because by the time the Sent event fires what is passed to me is the already encrypted message. I would like to somehow have them fire the event directly without sending a message to pass me the unencrypted version or I would like them to be able to somehow fire an event to me that passes the unencrypted message in a loosely coupled fashion. I can't seem to find a way to define new events on the Outlook application object so I am looking for other ideas. Thanks!

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  • How to migrate deploy RESTful WCF Web Service from IIS 6.0 to IIS 7.0

    - by Chris Lee
    Hi all, I have a WCF Restful Web Service. It works find under VS and IIS 6.0. Now I want to move it to another work station with IIS 7.0 on it. I tried to copy all the deploy file from IIS 6 to IIS 7, but it cannot be accessed by other client, except for the request from it's own machine. I don't know what's wrong and I tried to enable the anonymous access. Please help me. Thanks.

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  • 'Microsoft.ACE.OLEDB.12.0' 64x Sql Server and 86x Office???

    - by Chris
    The error: OLE DB provider 'Microsoft.ACE.OLEDB.12.0' cannot be used for distributed queries because the provider is configured to run in single-threaded apartment mode. And the answers I'm seeing is a conflict between 64 bit Sql Server and 32 bit Office. Is there a way to run an openrowset on Excel into Sql Server? insert into dbo.FiscalCalendar select * from openrowset('Microsoft.ACE.OLEDB.12.0', 'Excel 12.0 Xml;Database=C:\Users\v-chrha\Desktop\fy11.xlsx;', 'Select * from [Sheet1]')

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  • Binary to Ascii and back again

    - by rross
    I'm trying to interface with a hardware device via the serial port. When I use software like Portmon to see the messages they look like this: 42 21 21 21 21 41 45 21 26 21 29 21 26 59 5F 41 30 21 2B 21 27 42 21 21 21 21 41 47 21 27 21 28 21 27 59 5D 41 32 21 2A 21 28 When I run them thru a hex to ascii converter the commands don't make sense. Are these messages in fact something different than hex? My hope was to see the messages the device is passing and emulate them using c#. What can I do to find out exactly what the messages are?

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  • Add collection or array to wpf resource dictionary

    - by Chris Cap
    I've search high and low and can't find an answer to this. I have two questions How do you create an array or collection in XAML. I've got an array I want to stick in there and bind to a combo box. My first idea was to put an ItemsControl in a resource dictionary, but the ItemsSource of a combo box expects IEnumerable so that didn't work. Here's what I've tried in my resource dictionary and neither works <ItemsControl x:Key="stateList"> <sys:String>AL</sys:String> <sys:String>CA</sys:String> <sys:String>CN</sys:String> </ItemsControl> <ItemsControl x:Key="stateList2"> <ComboBoxItem>AL</ComboBoxItem> <ComboBoxItem>CA</ComboBoxItem> <ComboBoxItem>CN</ComboBoxItem> </ItemsControl> and here's how I bind to it <ComboBox SelectedValue="{Binding Path=State}" ItemsSource="{Binding Source={StaticResource stateList2}}" > </ComboBox> EDIT: UPDATED I got this first part to work this way <col:ArrayList x:Key="stateList3"> <sys:String>AL</sys:String> <sys:String>CA</sys:String> <sys:String>CN</sys:String> </col:ArrayList> However, I'd rather not use an array list, I'd like to use a generic list so if anyone knows how please let me know. EDIT UPDATE: I guess XAML has very limited support for generics so maybe an array list is the best I can do for now, but I would still like help on the second question if anyone has an anser 2nd. I've tried referencing a merged resource dictionary in my XAML and had problems because under Window.resources I had more than just the dictionary so it required me to add x:Key. Once I add the key, the system can no longer find the items in my resource dictionary. I had to move the merged dictionary to Grid.Resources instead. Ideally I'd like to reference the merged dictionary in the app.xaml but I have the same problem Here's some sample code. This first part required an x:key to compile because I have converter and it complained that every item must have a key if there is more than one <UserControl.Resources> <win:BooleanToVisibilityConverter x:Key="VisibilityConverter" /> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/ResourcesD.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </UserControl.Resources> I had to change it to this <UI:BaseStep.Resources> <win:BooleanToVisibilityConverter x:Key="VisibilityConverter" /> </UI:BaseStep.Resources> <Grid> <Grid.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/ResourcesD.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Grid.Resources> </Grid> Thank you

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  • Using Response.Redirect with jQuery Thickbox

    - by Chris Stewart
    I'm using jQuery Thickbox to display an iframe (upload.aspx) that allows a user to upload a file. In the code behind for the upload.aspx I finish by sending: Response.Redirect("blah.aspx"); The page I redirect to is dynamic based on the results of the upload process. When this redirect happens, it happens inside the Thickbox and not the parent window as I'd like it to. Here's the calling ASP.NET page (home.aspx): <a href="upload.aspx?placeValuesBeforeTB_=savedValues&TB_iframe=true&height=300&width=500&modal=true" class="thickbox">Add New</a> And here's the submit button inside of the upload.aspx page: <asp:Button ID="btnUpload" runat="server" Text="Upload" OnClick="btnUpload_Click" OnClientClick="self.parent.tb_remove();" /> This is designed to close the modal window and send control to the code behind to perform the file upload, processing, etc. Has anyone experienced this before? How would I go about sending a redirect on the parent window?

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