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  • Virtual Networks in Oracle Solaris - Part 5

    - by user12616590
               A         long         time      ago in a    blogosphere   far, far away... I wrote four blog entries to describe the new network virtualization features that were in Solaris 11 Express: Part 1 introduced the concept of network virtualization and listed the basic virtual network elements. Part 2 expanded on the concepts and discussed the resource management features. Part 3 demonstrated the creation of some of these virtual network elements. Part 4 demonstrated the network resource controls. I had planned a final entry that added virtual routers to the list of virtual network elements, but Jeff McMeekin wrote a paper that discuses the same features. That paper is available at OTN. And this Jeff can't write any better than that Jeff... All of the features described in those blog entries and that paper are also available in Solaris 11. It is possible that some details have changed, but the vast majority of the content is unchanged.

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  • Hidden Gems: Accelerating Oracle Data Integrator with SOA, Groovy, SDK, and XML

    - by Alex Kotopoulis
    On the last day of Oracle OpenWorld, we had a final advanced session on getting the most out of Oracle Data Integrator through the use of various advanced techniques. The primary way to improve your ODI processes is to choose the optimal knowledge modules for your load and take advantage of the optimized tools of your database, such as OracleDataPump and similar mechanisms in other databases. Knowledge modules also allow you to customize tasks, allowing you to codify best practices that are consistently applied by all integration developers. ODI SDK is another very powerful means to automate and speed up your integration development process. This allows you to automate Life Cycle Management, code comparison, repetitive code generation and change of your integration projects. The SDK is easily accessible through Java or scripting languages such as Groovy and Jython. Finally, all Oracle Data Integration products provide services that can be integrated into a larger Service Oriented Architecture. This moved data integration from an isolated environment into an agile part of a larger business process environment. All Oracle data integration products can play a part in thisracle GoldenGate can integrate into business event streams by processing JMS queues or publishing new events based on database transactions. Oracle GoldenGate can integrate into business event streams by processing JMS queues or publishing new events based on database transactions. Oracle Data Integrator allows full control of its runtime sessions through web services, so that integration jobs can become part of business processes. Oracle Data Service Integrator provides a data virtualization layer over your distributed sources, allowing unified reading and updating for heterogeneous data without replicating and moving data. Oracle Enterprise Data Quality provides data quality services to cleanse and deduplicate your records through web services.

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  • Collision planes confusion

    - by Jeffrey
    I'm following this tutorial by thecplusplusguy and in the linked video he explain that for example for the world basement and walls we need to create the actual rendered (shown to the player) walls and then duplicate them, place them in the same coordinates as the rendered walls and call them collision (by defining their material to collision). Then it defines in the Object loader function that those objects with material == collision are collision planes and should not be rendered but just used to check collision. Now I'm pretty confused. Why would we add this kind of complexity to a problem that can easily be solved by a simple loadObject(string plane_object, bool check_collision);: Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true In this case we have lowered the complexity of his method and make it more flexible and faster to develop (faster because we don't always have to make a copy for each plane and flexible because we don't hardcode the Object loader). The only case in which this method could not work is when we need hidden collision planes, and for that we could modify the loadObject() function like this: loadObject(string plane_object, bool check_collision = true, bool hide_object = false); Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true And add the ability to actually show the object or hide it based on hide_object. The final question is: am I right? What would the possible problem encountered with my solution versus his?

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  • Mocking concrete class - Not recommended

    - by Mik378
    I've just read an excerpt of "Growing Object-Oriented Software" book which explains some reasons why mocking concrete class is not recommended. Here some sample code of a unit-test for the MusicCentre class: public class MusicCentreTest { @Test public void startsCdPlayerAtTimeRequested() { final MutableTime scheduledTime = new MutableTime(); CdPlayer player = new CdPlayer() { @Override public void scheduleToStartAt(Time startTime) { scheduledTime.set(startTime); } } MusicCentre centre = new MusicCentre(player); centre.startMediaAt(LATER); assertEquals(LATER, scheduledTime.get()); } } And his first explanation: The problem with this approach is that it leaves the relationship between the objects implicit. I hope we've made clear by now that the intention of Test-Driven Development with Mock Objects is to discover relationships between objects. If I subclass, there's nothing in the domain code to make such a relationship visible, just methods on an object. This makes it harder to see if the service that supports this relationship might be relevant elsewhere and I'll have to do the analysis again next time I work with the class. I can't figure out exactly what he means when he says: This makes it harder to see if the service that supports this relationship might be relevant elsewhere and I'll have to do the analysis again next time I work with the class. I understand that the service corresponds to MusicCentre's method called startMediaAt. What does he mean by "elsewhere"? The complete excerpt is here: http://www.mockobjects.com/2007/04/test-smell-mocking-concrete-classes.html

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  • Scenes from OpenWorld Day One

    - by Larry Wake
    Sunday's the day that everything comes together, but there's always that last minute scramble. Here are a few peeks at what everyone's doing, and may still be doing far into the night. This is the team putting the final touches on the Hands-On Lab room for  HOL10201, "Reduce Risk with Oracle Solaris Access Control to Restrain Users and Isolate Applications". This should be a great learning experience--plus it's a chance to meet up with some of the top Solaris security people, including Glenn Faden and Darren Moffat. And here's the OTN Garage's own Rick Ramsey, working feverishly to help set up the Oracle Solaris Systems Pavilion. (Moscone South, Booth 733). Several of our featured partners will be demonstrating solutions running on Oracle Solaris systems -- plus, we'll be serving espresso, to help you power through the week. Another panorama shot, courtesy of iOS 6 -- come for the maps, stay for the photos.... Moscone South is also home once again this year to the systems and storage DEMOgrounds. Plenty to learn and see; you might even catch a glimpse of me there on Tuesday afternoon.

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  • Relation between developers and clients

    - by guiman
    Hi everyone, i've been facing a situation at work and i would like to share it with you and tell me: Did you had to do it to? Should a developer be in direct contact wit the client? Or there should be an "adapter" guy that translates client needs in pseudo formal requirements understandable to us? I'm currently working in a small company that its taking care of implementing lots of systems, most of them for goverment institutions, in witch it generally means taking software developted 20 years ago and refurbish them so fit up-to-date needs. The clients generally are very used to them and tend to discourage change (they are in their 50s 60s give or take, so not technologie-friendly in general). As you can imagine, dev-team in most cases starts taking care of relation with clients, generating the documentation needed in this cases (CU usually), assisting to weekly meets to see improvements with clients. As for experience, this is a gold mine for me, because gives a nice perspective on all the aspects of software development, but also some problems rise because, if developers come from mars then client are from venus. So there is a fine gap on the vocabulary/experience/capability-to-interpret-needs that generates an noice in the communication, and some times affecting the final product.

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  • Oracle Linux Partner Pavilion Spotlight - Part IV

    - by Ted Davis
    Welcome to the final Oracle Linux Partner Pavilion Spotlight Part IV.  Two days left till the Big Show. You are gearing up. We are gearing up. You can feel the excitement.  We can feel the excitement. This. Will. Be. The. Best. Show. EVER. See you at the Partner Pavilion (Moscone south # 1033) at Oracle OpenWorld. - Oracle Linux / Oracle VM Team HP and Oracle are pleased to announce another Oracle Validated Configuration based on the ProLiant DL980 server. Many choose to deploy Oracle workloads on the ProLiant DL980 based on the cost/performance ratio they achieve running Oracle Linux Unbreakable Enterprise Kernel. You can be confident that Oracle Validated Configurations based on ProLiant servers will help you achieve your most demanding performance goals. QLogic The QLogic-Oracle partnership spans over 20 years resulting in the most comprehensive line of Oracle Linux I/O adapter technology. Interface options include Ethernet, Fibre-Channel, and FCoE. Host side connectivity is offered in both low profile PCIe and Express Module PCIe form factors. QLogic software drives are jointly qualified and “in-box” with Oracle Linux 5.x, 6,x and Oracle VM enabling simplified installation and management while simultaneously taking risk out of the solution. Bringing innovations such as NPIV, T10-PI, and intelligent caching adapter technology to the Oracle Linux environment further strengthens the QLogic advantage. A big thank you to all of our Oracle Linux Partner Pavilion participants. We - they- look forward to meeting you next week at Oracle OpenWorld. If you've missed our three previous Partner Spotlight's - here are the links: Part I, Part II, Part III. 

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  • my application did not show toast mesage when network is not available [closed]

    - by Smart Guy
    my application did no show toast message when network is disable if (position == 2) { final ConnectivityManager connMgr = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo activeNetworkInfo = connMgr .getActiveNetworkInfo(); android.net.NetworkInfo mobile1 = connMgr.getNetworkInfo(ConnectivityManager.TYPE_MOBILE); if (activeNetworkInfo == null) { Toast.makeText(LoginScreen.this, "No Active Network",Toast.LENGTH_LONG).show(); } else { if (activeNetworkInfo.isConnected()) { btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View view) { String pinemptycheck = pin.getText().toString(); String mobileemptycheck = mobile.getText().toString(); if (pinemptycheck.trim().equals("")||(mobileemptycheck.trim().equals(""))) { Toast.makeText(getApplicationContext(), "Please Enter Correct Information", Toast.LENGTH_LONG).show(); } else { showProgress(); postLoginData(); } } }); } else if (activeNetworkInfo.isConnectedOrConnecting()) { Toast.makeText(LoginScreen.this, "network is Connecting", Toast.LENGTH_LONG) .show(); else if (mobile1.isAvailable()) { btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View view) { showProgress(); postLoginData(); } }); } else if (!mobile1.isAvailable()) { Toast.makeText(LoginScreen.this,"No other Connection Found ",Toast.LENGTH_LONG).show(); btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View v) { Toast.makeText(LoginScreen.this," No other Connection Found", Toast.LENGTH_LONG).show(); } }); }}}

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  • Simplest way to render image over top of another with another image used as mask in OpenGL?

    - by Adam Naylor
    The effect I'm looking for is to have a single large background image that is always visible (at full alpha) and then show a second image (what I call a light map or specular map) that is partially shown over the top based on a third image (which is effectively a mask). The effect is similar to this effect except instead of simply darkening or lightening the background image using the third image it needs to mask the second without effecting the first at all. The third image is the only one that moves therefore hard baking the third images alpha into the second image isn't an option. If my explanation isn't clear I'll provide visual examples when I have more time. I'd prefer not to go down a shader route as I haven't taught myself this area yet so unless I have too I'd rather try to achieve this with simple alpha blending. Happy to use a shader approach. Cheers. Additional These third images are obviously light sources being cast onto the first image showing the specular information from the second image to simulate the light 'shining' off the objects in the first image. The solution I implement will need to allow two light sources to potentially overlap so my current thoughts are that the alpha values of the two images will need to be combined (Added?) to produce a final image which masks the second image? Don't worry about things like coloured lights. For this technique the lights are all considered white.

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  • How to apply verification and validation on the following example

    - by user970696
    I have been following verification and validation questions here with my colleagues, yet we are unable to see the slight differences, probably caused by language barrier in technical English. An example: Requirement specification User wants to control the lights in 4 rooms by remote command sent from the UI for each room separately. Functional specification The UI will contain 4 checkboxes labelled according to rooms they control. When a checkbox is checked, the signal is sent to corresponding light. A green dot appears next to the checkbox When a checkbox is unchecked, the signal (turn off) is sent to corresponding light. A red dot appears next to the checkbox. Let me start with what I learned here: Verification, according to many great answers here, ensures that product reflects specified requirements - as functional spec is done by a producer based on requirements from customer, this one will be verified for completeness, correctness). Then design document will be checked against functional spec (it should design 4 checkboxes..), and the source code against design (is there a code for 4 checkboxes, functions to send the signals etc. - is it traceable to requirements). Okay, product is built and we need to test it, validate. Here comes our understanding trouble - validation should ensure the product meets requirements for its specific intended use which is basically business requirement (does it work? can I control the lights from the UI?) but testers will definitely work with the functional spec, making sure the checkboxes are there, working, labelled, etc. They are basically checking whether the requirements in functional spec were met in the final product, isn't that verification? (should not be, lets stick to ISO 12207 that only validation is the actual testing)

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  • The Start of a Blog

    - by dbradley
    So, here's my new blog up and running, who am I and what am I planning to write here?First off - here's a little about me:I'm a recent graduate from university (coming up to a year ago since I finished) studying Software Engineering on a four year course where the third year was an industrial placement. During the industrial placement I went to work for a company called Adfero in a "Technical Consultant" role as well as a junior "Information Systems Developer". Once I completed my placement I went back to complete my final year but also continued in my developer role 2/3 days a week with the company.Working part time while at uni always seems like a great idea until you get half way through the year. For me the problem was not so much having a lack of time, but rather a lack of interest in the course content having got a chance at working on real projects in a live environment. Most people who have been graduated a little while also find this - when looking back at uni work, it seem to be much more trivial from a problem solving point of view which I found to be true and I found key to uni work to actually be your ability to prove though how you talk about something that you comprehensively understand the basics.After completing uni I then returned full time to Adfero purely in the developer role which is where I've now been for almost a year and have now also taken on the title of "Information Systems Architect" where I'm working on some of the more high level design problems within the products.What I'm wanting to share on this blog is some of the interesting things I've learnt myself over the last year, the things they don't teach you in uni and pretty much anything else I find interesting! My personal favorite areas are text indexing, search and particularly good software engineering design - good design combined with good code makes the first step towards a well-written, maintainable piece of software.Hopefully I'll also be able to share a few of the products I've worked on, the mistake I've made and the software problems I've inherited from previous developers and had to heavily re-factor.

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  • Is individual code ownership important?

    - by Jim Puls
    I'm in the midst of an argument with some coworkers over whether team ownership of the entire codebase is better than individual ownership of components of it. I'm a huge proponent of assigning every member of the team a roughly equal share of the codebase. It lets people take pride in their creation, gives the bug screeners an obvious first place to assign incoming tickets, and helps to alleviate "broken window syndrome". It also concentrates knowledge of specific functionality with one (or two) team members making bug fixes much easier. Most of all, it puts the final say on major decisions with one person who has a lot of input instead of with a committee. I'm not advocating for requiring permission if somebody else wants to change your code; maybe have the code review always be to the owner, sure. Nor am I suggesting building knowledge silos: there should be nothing exclusive about this ownership. But when suggesting this to my coworkers, I got a ton of pushback, certainly much more than I expected. So I ask the community: what are your opinions on working with a team on a large codebase? Is there something I'm missing about vigilantly maintaining collective ownership?

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  • Interesting 3d zooming technique

    - by stark
    Is it possible to zoom to a certain point on screen by modifying the field of view and rotating the camera as to keep that point/object in the same place on screen while zooming ? Changing the camera position is not allowed.. I projected the 3d pos of the object on screen and remembered it. Then on each frame I calculate the direction to it in camera space and then I construct a rotation matrix to align this direction to Z axis (in cam space). After this, I calculate the direction from the camera to the object in world space and transform this vector with the matrix I obtained earlier and then use this final vector as the camera's new direction. And it's actually "kinda working", the problem is that it is more/less off than the camera's rotation before starting to zoom depending on the area you are trying to zoom in (larger error on edges/corners). It looks acceptable, but I'm not settling for only this. Any suggestions/resources for doing this technique perfectly ? If some of you want to explain the math in detail, be my guests, I can understand these things well. Thanks. Edit: I'll check often for responses, I'm really curious about this :D

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  • Digital HD Transition

    - by Bill Evjen
    The HD Experience Roughly 53% of the viewing public has HD capable devices in their home 24% think they are watching HD while they have no subscription to any HD content Today’s HD Considerations Choices abound: format resolution – 720p, 1080i/p frame rates compression and wrapping audio compression and delivery metadata packaging, delivery, and usage content delivery protocols Metadata is going to be a part of the overall experience With emerging technologies: Super Hi-Vision (SHV, UHDTV 4320p), 3D HEVC/H.265, WEBM/VP8 HDBaseT, P2PTV Dolby Pulse/HE-AAC Industry standardization Metadata registration, packaging, and delivery standards Improved picture and sound quality is a logical next step but we need to also think about the end to end viewing experience including; 3D video and audio content Mixed-mode viewing to bring interactive and immersive experiences Content Transportability both on-to and off-of the aircraft High Definition Standardization Analog switch off around the world DTV transition completed: 17 countries DTV transition in progress: 45 countries The EU has mandated the end of 2012 as the final date for Analog Switch Off D-Cinema was standardized by SMPTE in 2006 Airlines are installing HD displays today Passengers are bringing their own devices now HD TV on airlines are getting bigger and bigger – bigger than SD was – now up to 23” Gray scale data input for color – 6 to 8 bit Contrast – 400 to 700 Backlit – LED Encryption – can it be the same for HD? PPV in the cabin?

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  • I'm applying for a position at a startup. To whom should I address my cover letter?

    - by sapphiremirage
    One of the co-founders answered questions about the company when the job was posted, but I feel like I shouldn't assume that he's the one who is in charge of hiring. Since it's relatively new and has a lot of name overlap with other things already on the web, it's hard to find any information about the company online, much less the name of their hiring manager. I'm not even certain that they do have a hiring manager, since I seem to remember that they are just an 8 person team. I've heard that "To whom it may concern" is tacky, and normally I would say something along the lines of "Dear Head of Human Resources", but that clearly doesn't work in this case. Any idea what my salutation should be? Later Edits: Final Version: To Joe Programmer and/or the AwesomeStartup.com hiring team, (+ a few words in first paragraph explaining why I am addressing Joe Programmer) I've already sent the email, so nothing you say here will save me. However, feel free to comment on my decision if you think your words be useful to future generations. Old Version (left here because some people responded to it): To the hiring manager for internships at Awesomestartup.com, Additionally, because so many people made comments about the content of my letter: I did spent several hours writing the cover letter itself and making sure that it was awesome. After spending such a long time working on the important part, I asked this question because I wanted to make sure that it wouldn't get passed over by some human who was having a bad day and decided that my salutation was inappropriate. Not likely when the most likely reader of that email is a programmer type, I know, but I figured that it wouldn't hurt not to be sloppy.

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  • Releasing software/Using Continuous Integration - What do most companies seem to use?

    - by Sagar
    I've set up our continuous integration system, and it has been working for about a year now. We have finally reached a point where we want to do releases using the same. Before our CI system, the process(es) that was used was: (Develop) -> Ready for release -> Create a branch -> (Build -> Fix bugs as QA finds them) Loop -> Final build -> Tag (Develop) -> Ready for release -> (build -> fix bugs) Loop -> Tag Our CI setup: 1 server for development (DEV) 1 server for qa/release (QA) The second one has integrated into CI perfectly. I create a branch when the software is ready for release, and the branch never changes thereafter, which means the build is reproduceable without having to change the CI job. Any future development takes place on HEAD, and even maintainence releases get a completely new branch and a completely new job, which remains on the CI system forever, and then some. The first method is harder to adapt. If the branch changes, the build is not reproduceable unless I use the tag to build [jobs on the CI server uses the branch for QA/RELEASE, and HEAD for development builds]. However, if I use the tag to build, I have to create a new CI job to build from the tag (lose changelog on server), or change the existing job (lose original job configuration). I know this sounds complicated, and if required, I will rewrite/edit to explain the situation better. However, my question: [If at all] what process does your company use to release software using continuous integration systems. Is it even done using the CI system, or manually?

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  • How to minimize the usage of static variables and objects

    - by Peter Penzov
    I'm trying to implement this JavaFX code where I want to call remote Java class and pass boolean flag: final CheckMenuItem toolbarSubMenuNavigation = new CheckMenuItem("Navigation"); toolbarSubMenuNavigation.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent e) { //DataTabs.renderTab = toolbarSubMenuNavigation.isSelected(); DataTabs.setRenderTab(toolbarSubMenuNavigation.isSelected()); // call here the getter setter and send boolean flag System.out.println("subsystem1 #1 Enabled!"); } }); Java class which I want to call: public class DataTabs { private static boolean renderTab; // make members *private* private static TabPane tabPane; public static boolean isRenderTab() { return DataTabs.renderTab; } public static void setRenderTab(boolean renderTab) { DataTabs.renderTab = renderTab; tabPane.setVisible(renderTab); } // somewhere below // set visible the tab pane TabPane tabPane = DataTabs.tabPane = new TabPane(); tabPane.setVisible(renderTab); } This implementation works but I want to optimize it to use less static variables and objects. Can you tell me which sections of the code how can be optimized?

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  • Using a Vertex Buffer and DrawUserIndexedPrimitives?

    - by MattMcg
    Let's say I have a large but static world and only a single moving object on said world. To increase performance I wish to use a vertex and index buffer for the static part of the world. I set them up and they work fine however if I throw in another draw call to DrawUserIndexedPrimitives (to draw my one single moving object) after the call to DrawIndexedPrimitives, it will error out saying a valid vertex buffer must be set. I can only assume the DrawUserIndexedPrimitive call destroyed/replaced the vertex buffer I set. In order to get around this I must call device.SetVertexBuffer(vertexBuffer) every frame. Something tells me that isn't correct as that kind of defeats the point of a buffer? To shed some light, the large vertex buffer is the final merged mesh of many repeated cubes (think Minecraft) which I manually create to reduce the amount of vertices/indexes needed (for example two connected cubes become one cuboid, the connecting faces are cut out), and also the amount of matrix translations (as it would suck to do one per cube). The moving objects would be other items in the world which are dynamic and not fixed to the block grid, so things like the NPCs who move constantly. How do I go about handling the large static world but also allowing objects to freely move about?

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • Triangulating a partially triangulated mesh (2D)

    - by teodron
    Referring to the above exhibits, this is the scenario I am working with: starting with a planar graph (in my case, a 2D mesh) with a given triangulation, based on a certain criterion, the graph nodes are labeled as RED and BLACK. (A) a subgraph containing all the RED nodes (with edges between only the directly connected neighbours) is formed (note: although this figure shows a tree forming, it may well happen that the subgraph contain loops) (B) Problem: I need to quickly build a triangulation around the subgraph (e.g. as shown in figure C), but under the constraint that I have to keep the already present edges in the final result. Question: Is there a fast way of achieving this given a partially triangulated mesh? Ideally, the complexity should be in the O(n) class. Some side-remarks: it would be nice for the triangulation algorithm to take into account a certain vertex priority when adding edges (e.g. it should always try to build a "1-ring" structure around the most important nodes first - I can implement iteratively such a routine, but it's O(n^2) ). it would also be nice to reflect somehow the "hop distance" when adding edges: add edges first between the nodes that were "closer" to each other given the start topology. Nevertheless, disregarding the remarks, is there an already known scenario similar to this one where a triangulation is built upon a partially given set of triangles/edges?

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  • how to properly implement alpha blending in a complex 3d scene

    - by Gajet
    I know this question might sound a bit easy to answer but It's driving me crazy. There are too many possible situations that a good alpha blending mechanism should handle, and for each Algorithm I can think of there is something missing. these are the methods I've though about so far: first of I though about object sorting by depth, this one simply fails because Objects are not simple shapes, they might have curves and might loop inside each other. so I can't always tell which one is closer to camera. then I thought about sorting triangles but this one also might fail, thought I'm not sure how to implement it there is a rare case that might again cause problem, in which two triangle pass through each other. again no one can tell which one is nearer. the next thing was using depth buffer, at least the main reason we have depth buffer is because of the problems with sorting that I mentioned but now we get another problem. Since objects might be transparent, in a single pixel there might be more than one object visible. So for which Object should I store pixel depth? I then thought maybe I can only store the most front Object depth, and using that determine how should I blend next draw calls at that pixel. But again there was a problem, think about 2 semi transparent planes with a solid plane in middle of them. I was going to render the solid plane at the end, one can see the most distant plane. note that I was going to merge every two planes until there is only one color left for that pixel. Obviously I can use sorting methods too because of the same reasons I've explained above. Finally the only thing I imagine being able to work is to render all objects into different render targets and then sort those layers and display the final output. But this time I don't know how can I implement this algorithm.

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  • Groovy JUnit test support

    - by Martin Janicek
    Good news everyone! I've implemented support for the Groovy JUnit tests which basically means you can finally use Groovy in the area where is so highly productive! You can create a new Groovy JUnit test in the New File/Groovy/Groovy JUnit test and it should behave in the same way as for Java tests. Which means if there is no JUnit setup in your project yet, you can choose between JUnit 3 and JUnit 4 template and with respect to your choice the project settings will be changed (in case of the Maven based projects the correct dependencies and plugins are added to the pom.xml and in case of the Ant based project the JUnit dependency is configured). Or if the project is already configured, the correct template will be used. After that the test skeleton is created and you can write your own code and of course run the tests together with the java ones. Some of you were asking for this feature and of course I don't expect it will be perfect from the beginning so I would be really glad to see some constructive feedback about what could be improved and/or redesigned ;] ..at the end I have to say that the feature is not active for the Ant based Java EE projects yet (I'm aware of it and it will be fixed to the NetBeans 7.3 final - actually it will be done in a few days/weeks, just want you to know). But it's already complete in all types of the Maven based projects and also for the Ant based J2SE projects. And as always, the daily build where you can try the feature can be downloaded right here, so don't hesitate to try it!

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  • Partitioning Strategies for P6 Reporting Database

    - by Jeffrey McDaniel
    Prior to P6 Reporting Database version 3.2 sp1 range partitioning was used. This was applied only to the history tables. The ranges were defined during installation and additional ranges would need to be added once your date range entered the final defined range. As of P6 Reporting Database version 3.2 sp1, interval partitioning was implemented. Interval partitioning was applied to the existing History table as well as Slowly Changing Dimension tables. One of the major advantages of interval partitioning is there is no more manual addition of ranges. The interval partitioning will automatically create partitions for the defined interval when data is inserted into the table and it exceeds the existing partitions. In 3.2 sp1 there are steps on how to update your partitioning. For all versions after 3.2 sp1 interval partitioning is the only partitioning option used. When upgrading it is important to be aware of these changes. Here is a link with more information on partitioning -the types and the advantages. http://docs.oracle.com/cd/E11882_01/server.112/e25523/partition.htm

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  • Oracle is Child&rsquo;s Play&hellip;in NSW

    - by divya.malik
    A few weeks ago, my colleague Michael Seback posted a blog entry on Oracle’s acquisition of Haley.  We recently read  an interesting report from Down Under, and here was our press release on the  implementation of Oracle’s Policy automation software in New South Wales, which I thought I would share. We always love hearing about our software “at work”, and especially in the Public Sector- social services area, where it makes a big difference to people’s lives. Here were some of the reasons, why NSW chose Oracle software: “One of the things Oracle’s Policy Automation system is good at is allowing you take decision  trees and rules that are obviously written in English and code them up using very much a natural language approach,” said Holling (CIO for Human Services). “So it was quite a short process to translate the final set of rules that were written on paper into business rules that were actually embedded in the system.” “Another reason why we chose Oracle’s Automation tool is because with future versions of Siebel it comes very tightly integrated with that. It allows us to then to basically take the results of the Policy Automation survey and actually populate our client management system database with that information,” said Holling. As per Surend Dayal, North America VP, Oracle’s Policy automation has applications across a wide range of industries, including public sector—especially health and human services—also financial services, insurance, and even airline rewards programs. In other words, any business process that requires consistent, accurate decision-making where complex legislation and/or internal policies are involved. Click here to read more about Oracle and Haley.

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  • Is individual code ownership important?

    - by Jim Puls
    I'm in the midst of an argument with some coworkers over whether team ownership of the entire codebase is better than individual ownership of components of it. I'm a huge proponent of assigning every member of the team a roughly equal share of the codebase. It lets people take pride in their creation, gives the bug screeners an obvious first place to assign incoming tickets, and helps to alleviate "broken window syndrome". It also concentrates knowledge of specific functionality with one (or two) team members making bug fixes much easier. Most of all, it puts the final say on major decisions with one person who has a lot of input instead of with a committee. I'm not advocating for requiring permission if somebody else wants to change your code; maybe have the code review always be to the owner, sure. Nor am I suggesting building knowledge silos: there should be nothing exclusive about this ownership. But when suggesting this to my coworkers, I got a ton of pushback, certainly much more than I expected. So I ask the community: what are your opinions on working with a team on a large codebase? Is there something I'm missing about vigilantly maintaining collective ownership?

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