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  • How to transform mesh components?

    - by Lea Hayes
    I am attempting to transform the components of a mesh directly using a 4x4 matrix. This is working for the vertex positions, but it is not working for the normals (and probably not the tangents either). Here is what I have: // Transform vertex positions - Works like a charm! vertices = mesh.vertices; for (int i = 0; i < vertices.Length; ++i) vertices[i] = transform.MultiplyPoint(vertices[i]); // Does not work, lighting is messed up on mesh normals = mesh.normals; for (int i = 0; i < normals.Length; ++i) normals[i] = transform.MultiplyVector(normals[i]); Note: The input matrix converts from local to world space and is needed to combine multiple meshes together.

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  • How to disable DisplayInfo for Intel i810 when there is no xorg.conf

    - by user86954
    I'm testing Ubuntu 12.04 on an office desktop. This machine has an integrated Intel i810. This very machine used to run Ubuntu (or kubuntu) quite well, until the natty narwhal release, when the xserver started freezing. This seems to be caused by an issue with a call to the video bios, which can be circumvented by disabling the option DisplayInfo. I tried creating an xorg.conf by using Xorg -configure, but it produced an error after trying to make a file. I did have a file, and I put it in /etc/X11 with DisplayInfo false (maybe it wants "disabled"?), but it wouldn't boot at all until I removed that xorg.conf. There is no 10-monitor.conf file either. All I want to do is set the appropriate option so that my intel display doesn't freeze. Is there any other way I can disable the DisplayInfo? Andrew

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  • Identity verification

    - by acjohnson55
    On a site that I'm working on, I'm trying to find ways of enforcing a one-person, one-account rule. In general, we'd like to do this by providing options to authenticate users with third-party services that provide this assurance. For example, it's possible to authenticate with Facebook and check whether the user is considered "verified" by Facebook (which means they must have provided either a phone number or credit card). This is roughly the level of identity verification we require--we're not doing banking or anything like that. But we want to give the user options. My question is, who else, besides Facebook, provides this? (uncertain of the proper SE forum, please comment if there's a better SE site to ask this)

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  • Markup format or script for data files?

    - by Aaron
    The game I'm designing will be mainly written in a high level scripting language (leaning towards either Lua or Squirrel) with a C++ core. In addition to scripts I'm also going to need different data files. Many data files will be for static information such as graphical assets and monster types. I'd also want to create and update data files at runtime for user information like option settings and game saves. Can I get away with using plain script files (i.e. .lua or .nut files) for my data files, or is it better to use dedicated markup formats like XML or YAML? If I use script files, loaded separately from my true scripts, then I wouldn't need an extra library to read those files. Scripting languages like Lua also have table syntax that lend themselves towards data definition. On the other hand I'd have to write my own schema check code. These languages also don't seem to support serialization "out of the box" like the markup format libraries do.

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  • ISO, Six Sigma, SEI-CMM, etc., in Fortune 500 companies

    - by CMR
    Do large corporations and product companies follow any standard quality models/processes at all? For example, I have seen that many large organizations have proprietary processes in IT and software development. Back in the days (even before Motorola's Iridium project,) I remember many IT companies scampering for SEI-CMM certification. Do any of the Fortune 500 company try to adopt these quality processes? In my limited experience I have not seen them undergoing audits for adherence to processes. Most of the audits are either financial, or issues pertaining to legalities. Am I just being ignorant, or is this true? If true, how stringently do the companies adhere to the processes?

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  • Why should a class be anything other than "abstract" or "final/sealed"

    - by Nicolas Repiquet
    After 10+ years of java/c# programming, I find myself creating either: abstract classes: contract not meant to be instantiated as-is. final/sealed classes: implementation not meant to serve as base class to something else. I can't think of any situation where a simple "class" (i.e. neither abstract nor final/sealed) would be "wise programming". Why should a class be anything other than "abstract" or "final/sealed" ? EDIT This great article explains my concerns far better than I can.

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  • Issues signing up for Windows Azure free trial and pay as you go service

    - by Robert Greiner
    I get the following error when trying to sign up for the Azure 90-day free trial: We can't authorize the payment method. Please make sure the information is correct, or use another payment method. If you continue to get this message, please contact your financial institution. I've tried three different cards, two credit and one debit. Those cards are issued from two different banks. I've also tried the cards on two separate accounts. Someone from my work also confirmed that he could not sign up for the free trial either. Has anyone else had this problem? I haven't really seen much help searching Google and the support staff doesn't seem interested in helping people sign up for free accounts.

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  • What's the difference between stateful and stateless?

    - by Pankaj Upadhyay
    The books and documentation on the MVC just heap on using the Stateful and Stateless terms. To be honest, i am just unable to grab the idea of it, what the books are talking about. They don't give an example to understand any of the either state, rather than just telling that HTTP is stateless and with ASP.NET MVC microsoft is going along with it. Am I missing some fundamental knowledge, as i can't understand what is stateful and why is stateful and same goes for stateless. A simple and short example that talks about a control like button or textbox can be simplify the understanding i suppose.

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  • Designing a game - Where to start?

    - by OghmaOsiris
    A friend of mine and I are planning a game together to work on in our free time. It's not an extensive game, but it's not a simple one either. He's working on the story behind the game while I'm working on the graphics and code. I don't really know where to start with the game. We know what the basic type of game it's going to be and how it would be played, but I'm having a hard time of actually knowing where to begin. I have Xcode open but I don't really even know what I should be designing first. What is some advice for this writer's block? Where is a good place to start with a game? Should I design all the graphics and layout before even touching Xcode? Should I program the things I know I'll have difficulty with first before getting to the easy stuff?

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • How should a site respond to automated login attempts with phony usernames?

    - by qntmfred
    For the last couple weeks I've been seeing a consistent stream of 15-30 invalid login attempts per hours on my site. Many of them are non-sensical usernames that nobody would ever register for real, and often contain typical spam-related keywords. They all come from different IP addresses so I can't just IP block/throttle the requests. I'm not worried about unauthorized access to real accounts since they aren't using real usernames. And if it were a member of my site trying to brute force logins, they could easily scrape the valid usernames from the site, so I'm not worried about that kind of malicious behavior either. But what's the point of this type of activity? What would whichever bot operator is doing this have to gain by attempting all these logins?

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  • How to fix error in pdf2djvu: "Bogus memory allocation size"

    - by Tim
    I am using pdf2djvu to convert a pdf file into a djvu file, but got this error while trying to convert either bundled or indirect multi-page djvu file: $ pdf2djvu 1.pdf -o 1.djvu 1.pdf: - page #1 -> #1 Bogus memory allocation size $ pdf2djvu 1.pdf -i 1.djvu 1.pdf: - page #1 -> #1 Bogus memory allocation size I was wondering what is wrong here and how I shall fix the problem? You can suggest another application other than pdf2djvu. To convert it to djvu My pdf file can be downloaded from here , in case that you may wonder what is special about it. Thanks and regards

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  • disable shutdown/suspend if there is other user logged in via ssh

    - by Denwerko
    I remember that in versions of ubuntu around 9.04 was possible to disable user to shutdown ( and maybe suspend too ) system if there was other user logged in.Something like policykit or similar. Is it possible to do in 11.04 ? Thanks edit: if someone needs ( for own risk ), little change in /usr/lib/pm-utils/bin/pm-action will allow user to suspend machine if he is only user logged in or when user will run sudo pm-suspend. Probably not best piece of code, but for now works. diff -r 805887c5c0f6 pm-action --- a/pm-action Wed Jun 29 23:32:01 2011 +0200 +++ b/pm-action Wed Jun 29 23:37:23 2011 +0200 @@ -47,6 +47,14 @@ exit 1 fi +if [ "$(id -u )" == 0 -o `w -h | cut -f 1 -d " " | sort | uniq | wc -l` -eq 1 ]; then + echo "either youre root or root isnt here and youre only user, continuing" 1&2 + else + echo "Not suspending, root is here or there is more users" 1&2 + exit 2 + fi + + remove_suspend_lock() { release_lock "${STASHNAME}.lock" Question still stands, is it possible to forbid shutdown or suspend when there is more than one user logged in ( without rewriting system file )?

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  • How to market yourself as a software developer?

    - by karlphillip
    I have noticed that this is a frequent issue among younglings from technical areas such as ours. In the beginning of our careers we simply don't know how to sell ourselves to our employers, and random guy #57 (who is a programmer, but not as good as you - technically) ends up getting a raise/promotion just because he knows how to communicate and market himself better than you. Many have probably seen this happen in the past, and most certainly many more will in the future. What kind of skill/ability (either technical, or of other nature) do you think is relevant to point out when doing a job interview or asking for a raise, besides listing all the programming languages and libraries you know?

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  • "Imprinting" as a language feature?

    - by MKO
    Idea I had this idea for a language feature that I think would be useful, does anyone know of a language that implements something like this? The idea is that besides inheritance a class can also use something called "imprinting" (for lack of better term). A class can imprint one or several (non-abstract) classes. When a class imprints another class it gets all it's properties and all it's methods. It's like the class storing an instance of the imprinted class and redirecting it's methods/properties to it. A class that imprints another class therefore by definition also implements all it's interfaces and it's abstract class. So what's the point? Well, inheritance and polymorphism is hard to get right. Often composition gives far more flexibility. Multiple inheritance offers a slew of different problems without much benefits (IMO). I often write adapter classes (in C#) by implementing some interface and passing along the actual methods/properties to an encapsulated object. The downside to that approach is that if the interface changes the class breaks. You also you have to put in a lot of code that does nothing but pass things along to the encapsulated object. A classic example is that you have some class that implements IEnumerable or IList and contains an internal class it uses. With this technique things would be much easier Example (c#) [imprint List<Person> as peopleList] public class People : PersonBase { public void SomeMethod() { DoSomething(this.Count); //Count is from List } } //Now People can be treated as an List<Person> People people = new People(); foreach(Person person in people) { ... } peopleList is an alias/variablename (of your choice)used internally to alias the instance but can be skipped if not needed. One thing that's useful is to override an imprinted method, that could be achieved with the ordinary override syntax public override void Add(Person person) { DoSomething(); personList.Add(person); } note that the above is functional equivalent (and could be rewritten by the compiler) to: public class People : PersonBase , IList<Person> { private List<Person> personList = new List<Person>(); public override void Add(object obj) { this.personList.Add(obj) } public override int IndexOf(object obj) { return personList.IndexOf(obj) } //etc etc for each signature in the interface } only if IList changes your class will break. IList won't change but an interface that you, someone in your team, or a thirdparty has designed might just change. Also this saves you writing a whole lot of code for some interfaces/abstract classes. Caveats There's a couple of gotchas. First we, syntax must be added to call the imprinted classes's constructors from the imprinting class constructor. Also, what happends if a class imprints two classes which have the same method? In that case the compiler would detect it and force the class to define an override of that method (where you could chose if you wanted to call either imprinted class or both) So what do you think, would it be useful, any caveats? It seems it would be pretty straightforward to implement something like that in the C# language but I might be missing something :) Sidenote - Why is this different from multiple inheritance Ok, so some people have asked about this. Why is this different from multiple inheritance and why not multiple inheritance. In C# methods are either virtual or not. Say that we have ClassB who inherits from ClassA. ClassA has the methods MethodA and MethodB. ClassB overrides MethodA but not MethodB. Now say that MethodB has a call to MethodA. if MethodA is virtual it will call the implementation that ClassB has, if not it will use the base class, ClassA's MethodA and you'll end up wondering why your class doesn't work as it should. By the terminology sofar you might already confused. So what happens if ClassB inherits both from ClassA and another ClassC. I bet both programmers and compilers will be scratching their heads. The benefit of this approach IMO is that the imprinting classes are totally encapsulated and need not be designed with multiple inheritance in mind. You can basically imprint anything.

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  • Display launcher over a GNOME panel (instead of under)

    - by Greg Treleaven
    I've set up my desktop so that I have a classic style gnome-panel at the bottom to show my active applications with a main menu button on the side. The problem is that the panel stretches across the whole width of the screen and over the launcher, making it difficult to access the icons at the bottom. I could untick the expand option in the panel's properties, but there's no way to resize it so it takes up the rest of the right part of the screen, which is what I want. And if enough applications are open it stretches all the way anyway. I don't want to auto-hide it either. What I'd like to do is make the launcher go over the top of the panel so I can fully access both the launcher and the panel at the same time. If it's possible, how do I do this?

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  • EaseFunction in LoopEntityModifier

    - by Siddharth
    For my game, I need EaseFunction in LoopEntityModifier. In my game, I am rotating ball over certain object. For giving effect I want to use EaseFunction. I want to rotate ball around an object take around 4 to 5 round that was already rotating but I want add some effect so that it looks good. For this I have to use EaseFunction which suits my needs. But if I put EaseFunction in rotation modifier then each round rotation modifier apply an effect of EaseFunction that I want only one time occur either starting or ending time. So if I can able to provide EaseFunction in LoopEntityModifier then it will good for me or something similar also work for me. At present my code is something similar like this. new LoopEntityModifier(new RotationModifier(...)); I hope someone has some idea on this.

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  • UDK ParticleSystem Problem

    - by EmAdpres
    I use below code to create my particles ( in fact, I don't know any other way.) spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator ); spawnedParticleComponents.setTranslation(newLocation); ... And unfortunately, I spawn many particles in game. When I play my game, after some time, I see Exceeded max active pooled emitters! Warning in console . To solve the problem, first, I tried spawnedParticleComponents.DeactivateSystem();, But it doesn't help. Then I try WorldInfo.MyEmitterPool.ClearPoolComponents(false);, But it doesn't either . :( How can I destroy many spawned particles and avoid this warning ?

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • Wiki based requirements engineering tool

    - by Shanon
    Hi, I'm looking to to build a wiki based tool the helps/aides in the requirements engineering process. More specifically I am hoping to end up with a tool that helps inexperienced users easily create and design requirements documents on a wiki platform. I was wondering if there exist any wiki/wiki platforms that either already exist or are easily extendible or would be worth looking at that for this purpose. For instance some of the features I was hoping to add would be to add structure to a document so that information is filled out in a standardised manner. Another idea I was looking at was to somehow create relationships between different types of documents (for example- a goal diagram gets evolves/ helps in the development of the class diagram). So far I have come across FOSwiki which claims to to fully customisalble...but I'm not sure what it means and what I can really do with that. Any input on FOSwiki is also highly appreciated.

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  • Web Services Example - Part 2: Programmatic

    - by Denis T
    In this edition of the ADF Mobile blog we'll tackle part 2 of our Web Service examples.  In this posting we'll take a look at using a SOAP Web Service but calling it programmatically in code and parsing the return into a bean. Getting the sample code: Just click here to download a zip of the entire project.  You can unzip it and load it into JDeveloper and deploy it either to iOS or Android.  Please follow the previous blog posts if you need help getting JDeveloper or ADF Mobile installed.  Note: This is a different workspace than WS-Part1 Defining our Web Service: Just like our first installment, we are using the same public weather forecast web service provided free by CDYNE Corporation.  Sometimes this service goes down so please ensure you know it's up before reporting this example isn't working. We're going to concentrate on the same two web service methods, GetCityForecastByZIP and GetWeatherInformation. Defing the Application: The application setup is identical to the Weather1 version.  There are some improvements to the data that is displayed as part of this example though.  Now we are able to show the associated image along with each forecast line when using the Forecast By Zip feature.  We've also added the temperature Hi/Low values into the UI. Summary of Fundamental Changes In This Application The most fundamental change is that we're binding the UI to the Bean Data Controls instead of directly to the Web Service Data Controls.  This gives us much more flexibility to control the shape of the data and allows us to do caching of the data outside of the Web Service.  This way if your application is, say offline, your bean could still populate with data from a local cache and still show you some UI as opposed to completely failing because you don't have any connectivity. In general we promote this type of programming technique with ADF Mobile to insulate your application from any issues with network connectivity. What's different with this example? We have setup the Web Service DC the same way but now we have managed beans to process the data.  The following classes define the "Model" of our application:  CityInformation-CityForecast-Forecast, WeatherInformation-WeatherDescription.  We use WeatherBean for UI interaction to the model layer.  If you look through this example, we don't really do that much with the java code except use it to grab the image URL from the weather description.  In a more realistic example, you might be using some JDBC classes to persist the data to a local database. To have a good architecture it is always good to keep your model and UI layers separate.  This gets muddied if you start to use bindings on a page invoked from Java code and this java code starts to become your "model" layer.  Since bindings are page specific, your model layer starts to become entwined with your UI.  Not good!  To help with this, we've added some utility functions that let you invoke DC methods without having a binding and thus execute methods from your "model" layer without requiring a binding in your page definition.  We do this with the invokeDataControlMethod of the AdfmfJavaUtilities class.  An example of this method call is available in line 95 of WeatherInformation.java and line 93 of CityInformation.Java. What's a GenericType? Because Web Service Data Controls (and also URL Data Controls AKA REST) use generic name/value pairs to define their structure and don't have strongly typed objects, these are actually stored internally as GenericType objects.  The GenericType class is simply a property map of name/value pairs that can be hierarchical.  There are methods like getAttribute where you supply the index of the attribute or it's string property name.  Why is this important to know?  Because invokeDataControlMethod returns GenericType objects and developers either need to parse these GenericType objects themselves or use one of our helper functions. GenericTypeBeanSerializationHelper This class does exactly what it's name implies.  It's a helper class for developers to aid in serialization of GenericTypes to/from java objects.  This is extremely handy if you have a large GenericType object with many attributes (or you're just lazy like me!) and you just want to parse it out into a real java object you can use more easily.  Here you would use the fromGenericType method.  This method takes the class of the Java object you wish to return and the GenericType as parameters.  The method then parses through each attribute in the GenericType and uses reflection to set that same attribute in the Java class.  Then the method returns that new object of the class you specified.  This is obviously very handy to avoid a lot of shuffling code between GenericType and your own Java classes.  The reverse method, toGenericType is also available when you want to go the other way.  In this case you supply the string that represents the package location in the DataControl definition (Example: "MyDC.myParams.MyCollection") and then pass in the Java object you have that holds the data and a GenericType is returned to you.  Again, it will use reflection to calculate the attributes that match between the java class and the GenericType and call the getters/setters on those. Issues and Possible Improvements: In the next installment we'll show you how to make your web service calls asynchronously so your UI will fill dynamically when the service call returns but in the meantime you show the data you have locally in your bean fed from some local cache.  This gives your users instant delivery of some data while you fetch other data in the background.

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  • 3 Ways to Normalize Sound Volume on Your PC

    - by Chris Hoffman
    If you’re constantly adjusting your computer’s volume while you watch videos or play music, there’s a better way. You can set a consistent volume level, either Windows-wide or in a specific program like VLC or your music player. Many applications have “volume normalization” or “loudness equalization” features built-in, including Windows itself. These features are often somewhat hidden and off the beaten path, so you won’t find them unless you go looking for them. HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Collaboration platforms

    - by Thomas
    Are there any good collaboration platforms for game development? This would include the following features: Easy way to find various people you need to build games (programmer, artist etc) and forming a team like for example codeplex Online portfolio for users where they can offer their services (either paid or free) Posibility to create a game specific blog or site with social media integration to show the world what's being created Easy way to manage game content / resources with sufficient online storage, version control and if possible source control Manage all phases of game development (startup, creating concept, finding a team, creating proof of concept, production phase etc) and publish specific information for each phase also on social media etc. Manage asset creation flow (request for specific content like a sound, production of sound, uploading the sound, notification to the requester, implementation of the file, retouching in several cycles etc)

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  • Optical Character Recognition software recommendations?

    - by Tim
    I have seen some ebooks/papers that were apparently scanned from their paper versions but the text in the ebooks/papers can amazingly be copied out. I suppose the directly-scanned versions must have been processed by some Optical Character Recognition software. So I would like to know what are the recommended Optical Character Recognition softwares? Especially those that are either for Ubuntu or free? If those for Windows are far more superior, please let me know as well. I am particularly interested in those OCRs that can accept a scanned pdf file as input and still produce as output another pdf file that looks the same as the input one but with its text copyable. Thanks and regards! Please limit one software per answer

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  • Mount and unmount errors when usb is connected in 12.10.

    - by Mysterio
    I just installed 12.10 and noticed some strange behaviour every time I connect a USB storage device. It reports I already have the device mounted by a different user but there is only one user account on this set up. Here is a picture of the dialogue: Also when I try to mount the inserted USB drive, I have to enter gain root privileges before the device will unmount successfully. Like this: . I can't copy/delete any file without root access either with the default file manager or third party file manager, Marlin. How do I resolve this rather frustrating experience? Thanks in advance.

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