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  • (Unity)Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when i was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when I was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • Building an ASP.Net 4.5 Web forms application - part 3

    - by nikolaosk
    ?his is the third post in a series of posts on how to design and implement an ASP.Net 4.5 Web Forms store that sells posters on line.Make sure you read the first and second post in the series.In this new post I will keep making some minor changes in the Markup,CSS and Master page but there is no point in presenting them here. They are just minor changes to reflect the content and layout I want my site to have. What I need to do now is to add some more pages and start displaying properly data from my database.Having said that I will show you how to add more pages to the web application and present data.1) Launch Visual Studio and open your solution where your project lives2) Add a new web form item on the project.Make sure you include the Master Page.Name it PosterList.aspxHave a look at the picture below 3) In Site.Master add the following link to the master page so the user can navigate to it.You should only add the line in bold     <nav>                    <ul id="menu">                        <li><a runat="server" href="~/">Home</a></li>                        <li><a runat="server" href="~/About.aspx">About</a></li>                        <li><a runat="server" href="~/Contact.aspx">Contact</a></li>                          <li><a href="http://weblogs.asp.net/PosterList.aspx">Posters</a></li>                    </ul>                </nav> 4) Now we need to display categories from the database. We will use a ListView web server control.Inside the <div id="body"> add the following code. <section id="postercat">       <asp:ListView ID="categoryList"                          ItemType="PostersOnLine.DAL.PosterCategory"                         runat="server"                        SelectMethod="GetPosterCategories" >                        <ItemTemplate>                                                    <a href="http://weblogs.asp.net/PosterList.aspx?id=<%#: Item.PosterCategoryID %>">                            <%#: Item.PosterCategoryName %>                            </a>                            </b>                        </ItemTemplate>                        <ItemSeparatorTemplate> ----- </ItemSeparatorTemplate>                    </asp:ListView>             </section>        Let me explain what the code does.We have the ListView control that displays each poster category's name.It also includes a link to the PosterList.aspx page with a query-string value containing the ID of the category. We set the ItemType property in the ListView to the PosterCategory entity .We set the SelectMethod property to a method GetPosterCategories. Now we can use the data-binding expression Item (<%#: %>) that is available within the ItemTemplate . 5) Now we must write the GetPosterCategories method. In the Site.Master.cs file add the following code.This is just a simple function that returns the poster categories.        public IQueryable<PosterCategory> GetPosterCategories()        {            PosterContext ctx = new PosterContext();            IQueryable<PosterCategory> query = ctx.PosterCategories;            return query;        } 6) I just changed a few things in the Site.css file to style the new <section> HTML element that includes the ListView control.#postercat {  text-align: center; background-color: #85C465;}     7) Build and run your application. Everything should compile now. Have a look at the picture below.The links (poster categories) appear.?he ListView control when is called during the page lifecycle calls the GetPosterCategories() method.The method is executed and returns the poster categories that are bound to the control.  When I click on any of the poster category links, the PosterList.aspx page will show up with the appropriate Id that is the PosterCategoryID.Have a look at the picture below  We will add more data-enabled controls in the next post in the PosterList.aspx page. Some people are complaining the posts are too long so I will keep them short. Hope it helps!!!

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  • Is this a bug? : I get " The type ... is not a complex type or an entity type" in my WCF data servic

    - by veertien
    When invoking a query on the data service I get this error message inside the XML feed: <m:error> <m:code></m:code> <m:message xml:lang="nl-NL">Internal Server Error. The type 'MyType' is not a complex type or an entity type.</m:message> </m:error> When I use the example described here in the article "How to: Create a Data Service Using the Reflection Provider (WCF Data Services)" http://msdn.microsoft.com/en-us/library/dd728281(v=VS.100).aspx it works as expected. I have created the service in a .NET 4.0 web project. My data context class returns a query object that is derived from the LINQExtender (http://linqextender.codeplex.com/). When I execute the query object in a unit test, it works as expected. My entity type is defined as: [DataServiceKey("Id")] public class Accommodation { [UniqueIdentifier] [OriginalFieldName("EntityId")] public string Id { get; set; } [OriginalFieldName("AccoName")] public string Name { get; set; } } (the UniqueIdentifier and OriginalFieldName attributes are used by LINQExtender) Does anybody know if this is a bug in WCF data services or am I doing something wrong?

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  • Error while adding dynamic data to an existing web site - The method 'Skip' is only supported for so

    - by Vinay
    Hello All: I am creating an Asp.net web site which will support dynamic data. When I am creating a dynamic web site from Scratch (from template in VS) all is working fine. But when I am trying to add dynamic entity (.edmx) file and running the application I am getting following error "The method 'Skip' is only supported for sorted input in LINQ to Entities. The method 'OrderBy' must be called before the method 'Skip'. " Please help Thanks Vinay

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  • jquery data selector

    - by Tauren
    I need to select elements based on values stored in an element's .data() object. At a minimum, I'd like to select top-level data properties using selectors, perhaps like this: $('a').data("category","music"); $('a:data(category=music)'); Or perhaps the selector would be in regular attribute selector format: $('a[category=music]'); Or in attribute format, but with a specifier to indicate it is in .data(): $('a[:category=music]'); I've found James Padolsey's implementation to look simple, yet good. The selector formats above mirror methods shown on that page. There is also this Sizzle patch. For some reason, I recall reading a while back that jQuery 1.4 would include support for selectors on values in the jquery .data() object. However, now that I'm looking for it, I can't find it. Maybe it was just a feature request that I saw. Is there support for this and I'm just not seeing it? Ideally, I'd like to support sub-properties in data() using dot notation. Like this: $('a').data("user",{name: {first:"Tom",last:"Smith"},username: "tomsmith"}); $('a[:user.name.first=Tom]'); I also would like to support multiple data selectors, where only elements with ALL specified data selectors are found. The regular jquery multiple selector does an OR operation. For instance, $('a.big, a.small') selects a tags with either class big or small). I'm looking for an AND, perhaps like this: $('a').data("artist",{id: 3281, name: "Madonna"}); $('a').data("category","music"); $('a[:category=music && :artist.name=Madonna]'); Lastly, it would be great if comparison operators and regex features were available on data selectors. So $(a[:artist.id>5000]) would be possible. I realize I could probably do much of this using filter(), but it would be nice to have a simple selector format. What solutions are available to do this? Is Jame's Padolsey's the best solution at this time? My concern is primarily in regards to performance, but also in the extra features like sub-property dot-notation and multiple data selectors. Are there other implementations that support these things or are better in some way?

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  • How to create Data Entry User Interfaces in asp.net?

    - by Wael Dalloul
    Suppose that you have a big Data Entry Web Application Like Microsoft CRM, what is the strategies and technologies that you follow to build a website like it? I don't want to use any Dynamic Web Page Generation software, because it have a lot of limitations.. Also I don't want to design every page and repeat everything what's the best approach? Any Ideas or Head lines on this issue? Thanks in Advance...

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  • iPhone plist data, large amounts of text and return key?

    - by user278342
    Basicly iv built my app using a plist. But with the data there is a few times when I need to press return and start a new line. The return key doesn't work in the plist. If I did it the older way it would be \n\n but that doesn't work either. Is there a obvious way I'm overlooking? Or will it be a case off just pressing the space bar allot? Thanks

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  • Retrieving data from enumerated JSON sub arrays in Javascript without getJSON

    - by Archie Ec
    I'm new to JSON and ajax, but i'm trying to access data in an array where the items are enumerated in a sub array within another sub array. So, I can access without issues data.items[0].details.specs.name data.items[0].details.specs.id etc But I run into problems with I try to access something like data.items[0].details.specs[1].name data.items[0].details.specs[1].id data.items[0].details.specs[2].name data.items[0].details.specs[2].id etc Can anyone point me in the right direction on how to access this second aspect? Thanks.

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  • Crashes in Core Data's Inferred Mapping Model Creation (Lightweight Migration). Threading Issue?

    - by enchilada
    I'm getting random crashes when creating an inferred mapping model (with Core Data's lightweight migration) within my application. By the way, I have to do it programmatically in my application while it is running. This is how I create this model (after I have made proper currentModel and newModel objects, of course): NSMappingModel *mappingModel = [NSMappingModel inferredMappingModelForSourceModel:currentModel destinationModel:newModel error:&error]; The problem is this: This method is crashing randomly. When it works, it works just fine without issues. But when it crashes, it crashes my application (instead of returning nil to signify that the method failed, as it should). By randomly, I mean that sometimes it happens and sometimes not. It is unpredictable. Now, here is the deal: I'm running this method in another thread. More precisely, it is located inside a block that is passed via GCD to run on the global main queue. I need to do this for my UI to appear crisp to the user, i.e. so that I can display a progress indicator while the work is underway. The strange thing seems to be that if I remove the GCD stuff and just let it run on the main thread, it seems to be working fine and never crashing. Thus, could it be because I'm running this on a different thread that this is crashing? I somehow find that weird because I don't believe I'm breaking any Core Data rules regarding multi-threading. In particular, I'm not passing any managed objects around, and whenever I need access to the MOC, I create a new MOC, i.e. I'm not relying on any MOC (or for that matter: anything) that has been created earlier on the main thread. Besides the little MOC stuff that occurs, occurs after the mapping model creation method, i.e. after the point at which the app crashes, so it can't possibly be a cause of the crashes under consideration here. All I'm doing is taking two MOMs and asking for a mapping model between them. That can't be wrong even under threading, now can it? Any ideas on what could be going on?

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  • Does this data structure have a name? Sort of a "linked matrix"?

    - by Bob
    Let's say I wanted similar functionality to a doubly linked list but needed a matrix instead so that each node was structured like this: public class Node { Node Up, Down, Left, Right; object Value; } Is there a name for such a structure? I've looked through this Wikipedia listing of data structures but didn't see anything similar. Unless I just missed it.

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  • Can't get the JSONP workin' with WCF Data Services...

    - by SevilNatas
    What am I missing here? It seems from all that I read and watched, exposing JSON from a WCF Data Service should be as easy as adding the '[JSONPSupportBehavior]' directive in front of the Service Class. Problem is VS2010 doesn't recognize 'JSONPSupportBehavior'. Is there a reference I am missing? Seemed like, from alll the articles, it was supportted outta the box. TIA S.

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  • What is a 'better' approach to query/save from server: DTO or Wcf Data Services?

    - by bonefisher
    From my perspective, the Data Services and their query approach is useful when querying simple object graphs from your server-side domain model. But when you want to query complex dependencies I couldn't create anything good out of it. The classic DTO approach is fine-grained and can handle everything, but the downside is that you have to create Dto classes for every type of server-request which is time consuming and you have to synchronize the Dto type with your domain entity/business logic.

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