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  • Install proprietary drivers 14.04 NVIDIA (steam segmentation issue)

    - by allthosemiles
    Recently, I finally got the official drivers for my NVIDIA 560 Ti card installed on Ubuntu 14.04 (hooray) However I started looking into installing Steam and I'm getting segmentation errors when I try to run the software. I tried installing 32-bit libs and it seemed like they weren't available or they were already installed. Upon further investigation, I found that a solution is to install the proprietary drivers, install steam then switch back to the other drivers. I'm not really sure what "proprietary drivers" are in all honesty. Has anyone gone through this process that could provide some insight here? (I installed the official 64-bit driver from the NVIDIA site for my 560 Ti just for reference. And the Ubuntu version installed is 64-bit as well) Update: This is the error text I get when trying to run steam after installing it via the ubuntu store. Running Steam on ubuntu 14.04 64-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1401381906_client) /home/dbrewer/.steam/steam.sh: line 755: 3943 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" mv: cannot stat ‘/home/dbrewer/.steam/registry.vdf’: No such file or directory Installing bootstrap /home/dbrewer/.steam/bootstrap.tar.xz Reset complete! Restarting Steam by request... Running Steam on ubuntu 14.04 64-bit STEAM_RUNTIME has been set by the user to: /home/dbrewer/.steam/ubuntu12_32/steam-runtime Installing breakpad exception handler for appid(steam)/version(1401381906_client) /home/dbrewer/.steam/steam.sh: line 755: 4066 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" What I get when I run "steam --reset" mv: cannot stat ‘/home/dbrewer/.steam/registry.vdf’: No such file or directory Installing bootstrap /home/dbrewer/.steam/bootstrap.tar.xz Reset complete!

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  • How to prevent multiple browser windows from sharing the same session in asp.net.

    - by Barry
    I have ASP.net application that is basically a data entry screen for a physical inspection process. The users want to be able to have multiple browser windows open and enter data from multiple inspections concurrently. At first I was using cookie based sessions, and obviously this blew up. I switched to using cookie-less sessions, which stores the session in the URL and in testing this seemed to resolve the problem. Each browser window/tab had a different session ID, and data entered in one did not clobber data entered in the other. However my users are more efficient at breaking things than I expected and it seems that they're still managing to get the same session between browsers sometimes. I think that they're copying/pasting the address from one tab to the other in order to open the application, but I haven't been able to verify this yet (they're at another location so I can't easily ask them). Other than telling them don't copy and paste, or convince them to only enter one at a time, how can I prevent this situation from occurring?

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  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Java: Sharing a connection pool accross other J2SE Apps...?

    - by Zombies
    So I have a connection pool setup. Which is great and all since I have an application that really needs it. However what I would like to know is if it is possible to share this connection pool with other J2SE apps? Would this even be worth it, as opposed to creating a connection pool based on each apps needs? If it would be prudent, how can I accomplish this?

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  • Quick question about open_basedir

    - by Gio
    Hello, On my server, I have following setting: open_basedir /home/ :/usr/lib/php :/usr/local/lib/php :/tmp/ :/usr/local/ :/usr/bin Now, I am little bit confused about ending / in the / home / setting, does that mean that all subfolders inside home have same rights? or does it mean that only home files can be accessed? So, basically what is the main difference between: /home/ and /home With example if possible Thank you in advance.

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  • Limiting ssh user account only to access his home directory!

    - by EBAGHAKI
    By reading some tutorials online I used these commands: Make a local group: net localgroup CopsshUsers /ADD Deny access to this group at top level: cacls c:\ /c /e /t /d CopsshUsers Open access to the copSSH installation directory: cacls copssh-inst-dir /c /e /t /r CopsshUsers Add Copssh user to the group above: net localgroup CopsshUsers mysshuser /add simply put these commands will try to create a usergroup that has no permission on your computer and it only have access to the copSSH Installation directory. This is not true, since you cannot change the permission on your windows directory, the third command won't remove access to windows folder (it says access denied on his log). Somehow I achieved that by taking ownership of Windows folder and then i execute the third command so CopsshUsers has no permissions on windows folder from now on. Now i tried to SSH to the server and it simply can't login! this is kind of funny because with permission on windows directory you can login and without it you can't!! So if you CAN SSH to the server somehow you know that you have access to the windows directory! (Is this really true??) Simple task: Limiting ssh user account only to access his home directory on WINDOWS and nothing else! Guys please help!

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  • How to utilize network for p2p file sharing on Android Platform?

    - by CSharperWithJava
    I'm working on some apps for the android platform and I have two problems that I'm not quite sure how to approach, and both are closely related. How can I send a relatively small data file from one android device to another (preferably over the internet or directly through wireless network)? Is it possible to create a temporary p2p live data stream from one android device to another? An example application would be to stream low-res video from phone A's camera to phone B, or audio. I would much appreciate being pointed in the right direction on either issue (File transfer or real time data transfer).

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  • Bash & 'su' script giving an error "standard in must be a tty".

    - by sHz
    Folks, I'm having an issue with a bash script which runs a particular command as a different user. The background: Running on a Linux box (CentOS), the script is quite simple, its starting the hudson-ci application. declare -r HOME=/home/hudson declare -r RUNAS=hudson declare -r HOME=/home/hudson declare -r LOG=hudson.log declare -r PID=hudson.pid declare -r BINARY=hudson.war su - ${RUNAS} -c "nohup java -jar ${HOME}/${BINARY} >> ${HOME}/${LOG} 2>&1; echo $! > ${HOME}/${PID}" & This is the bridged version of the script, when run, the script exists with "standard in must be a tty". Any ideas on what I could be doing wrong? I've tried Dr Google and all the advise hasn't helped thus far.

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  • i have problem with sharing a folder through programming using c#?

    - by moon
    here is my code it shares the folder but that does not work correctly when i want to access it , it shows access denied help required, private static void ShareFolder(string FolderPath, string ShareName, string Description) { try { // Create a ManagementClass object ManagementClass managementClass = new ManagementClass("Win32_Share"); // Create ManagementBaseObjects for in and out parameters ManagementBaseObject inParams = managementClass.GetMethodParameters("Create"); ManagementBaseObject outParams; // Set the input parameters inParams["Description"] = Description; inParams["Name"] = ShareName; inParams["Path"] = FolderPath; inParams["Type"] = 0x0; // Disk Drive //Another Type: //DISK_DRIVE = 0x0; //PRINT_QUEUE = 0x1; //DEVICE = 0x2; //IPC = 0x3; //DISK_DRIVE_ADMIN = 0x80000000; //PRINT_QUEUE_ADMIN = 0x80000001; //DEVICE_ADMIN = 0x80000002; //IPC_ADMIN = 0x8000003; //inParams["MaximumAllowed"] = int maxConnectionsNum; // Invoke the method on the ManagementClass object outParams = managementClass.InvokeMethod("Create", inParams, null); // Check to see if the method invocation was successful if ((uint)(outParams.Properties["ReturnValue"].Value) != 0) { throw new Exception("Unable to share directory. Because Directory is already shared or directory not exist"); }//end if }//end try catch (Exception ex) { MessageBox.Show(ex.Message, "error!"); }//end catch }//End Method

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • How to configure installed Ruby and gems?

    - by NARKOZ
    Hi. My current gem env returns: RubyGems Environment: - RUBYGEMS VERSION: 1.3.6 - RUBY VERSION: 1.8.7 (2008-08-11 patchlevel 72) [x86_64-linux] - INSTALLATION DIRECTORY: /home/USERNAME/.gems - RUBYGEMS PREFIX: /home/narkoz - RUBY EXECUTABLE: /usr/bin/ruby1.8 - EXECUTABLE DIRECTORY: /home/USERNAME/.gems/bin - RUBYGEMS PLATFORMS: - ruby - x86_64-linux - GEM PATHS: - /home/USERNAME/.gems - /usr/lib/ruby/gems/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - "gempath" => ["/home/USERNAME/.gems", "/usr/lib/ruby/gems/1.8"] - "gemhome" => "/home/USERNAME/.gems" - REMOTE SOURCES: - http://rubygems.org/ How can I change path /home/USERNAME/ to my own without uninstalling? OS: Debian Linux

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  • Cannot chown my own files from NFS

    - by valpa
    We have a NFS server provide home directory for many account, which provided by a NIS server. I have account A and B. In /home/A, I try to copy "cp -a /home/B/somedir ~/". Then I found in /home/A/somedir, all files are owned by user A. Then if I do "chown -R B:B somedir", I got "Operation not permitted" error. I am user A, "cp -a" didn't preserve the original user (B). Then I cannot chown my own files. Any suggestion? I fix my own issue by "chmod 777 /home/A", "su - B" and "cp -a somedir /home/A/", and "su - A", then "chmod 755 /home/A". But it is not a good solution.

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  • SSH asks for password

    - by user1435470
    I have already : Installed the server Generated the pub/pri keys with -P "" Copied the id_rsa.pub to authorized_keys ssh localhost answered "yes", copied to known_hosts tried ssh localhost still asks for password Output: hduser@hduser1-desktop:~$ ssh -v localhost OpenSSH_5.3p1 Debian-3ubuntu7, OpenSSL 0.9.8k 25 Mar 2009 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug1: Connecting to localhost [127.0.0.1] port 22. debug1: Connection established. debug1: identity file /home/hduser/.ssh/identity type -1 debug1: identity file /home/hduser/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048 debug1: identity file /home/hduser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3p1 Debian- 3ubuntu7 debug1: match: OpenSSH_5.3p1 Debian-3ubuntu7 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.3p1 Debian-3ubuntu7 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'localhost' is known and matches the RSA host key. debug1: Found key in /home/hduser/.ssh/known_hosts:3 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Offering public key: /home/hduser/.ssh/id_rsa debug1: Authentications that can continue: publickey,password debug1: Trying private key: /home/hduser/.ssh/identity debug1: Trying private key: /home/hduser/.ssh/id_dsa debug1: Next authentication method: password Any suggestions ? Cheers

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  • How do I set up for sharing code (ASP.NET) across multiple domain names?

    - by Scott J.
    I have built a website and now the customer wants to split it between three different domains. What is the best way to do this? This is what I have so far. c:/website1/ points to www.website1.com c:/website1/vd1/ points to www.website2.com c:/website1/vd2/ points to www.website3.com The webhost I'm working with has done it the following way, but now I'm getting a bunch of errors that seems like it's not seeing the App_code folder. Do I need to make a lot of changes? How does this affect the location references?

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  • Cross-Origin Resource Sharing (CORS) - am I missing something here?

    - by David Semeria
    I was reading about CORS (https://developer.mozilla.org/en/HTTP_access_control) and I think the implementation is both simple and effective. However, unless I'm missing something, I think there's a big part missing from the spec. As I understand, it's the foreign site that decides, based on the origin of the request (and optionally including credentials), whether to allow access to its resources. This is fine. But what if malicious code on the page wants to POST a user's sensitive information to a foreign site? The foreign site is obviously going to authenticate the request. Hence, again if I'm not missing something, CORS actually makes it easier to steal sensitive information. I think it would have made much more sense if the original site could also supply an immutable list of servers its page is allowed to access. So the expanded sequence would be: 1) Supply a page with list of acceptable CORS servers (abc.com, xyz.com, etc) 2) Page wants to make an XHR request to abc.com - the browser allows this because it's in the allowed list and authentication proceeds as normal 3) Page wants to make an XHR request to malicious.com - request rejected locally (ie by the browser) because the server is not in the list. I know that malicious code could still use JSONP to do its dirty work, but I would have thought that a complete implementation of CORS would imply the closing of the script tag multi-site loophole. I also checked out the official CORS spec (http://www.w3.org/TR/cors) and could not find any mention of this issue.

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  • How can I make a home widget behave like a launcher icon?

    - by Tughi
    I have a widget that acts as a launcher on the home screen. How can I make it behave like a launcher icon? I use this layout for portrait: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <RelativeLayout android:background="@drawable/widget_background_selector" android:focusable="true" android:layout_width="74dip" android:layout_height="79dip" android:layout_marginLeft="3dip" android:layout_marginTop="14dip"> <ImageView android:id="@android:id/background" android:layout_width="72dip" android:layout_height="72dip" android:layout_marginLeft="1dip" android:layout_marginTop="4dip" /> </RelativeLayout> </RelativeLayout> And this is the background selector: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/widget_background_pressed" /> <item android:state_window_focused="true" android:state_focused="true" android:drawable="@drawable/widget_background_focused" /> <item android:state_window_focused="false" android:state_focused="true" android:drawable="@android:color/transparent" /> </selector> This way if I use the DPAD the widget is focusable but the click doesn't work. The touch still works but the widget is not displayed as focused. Any idea what I do wrong?

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  • How to configure installed Ruby and gems?

    - by NARKOZ
    My current gem env returns: RubyGems Environment: - RUBYGEMS VERSION: 1.3.6 - RUBY VERSION: 1.8.7 (2008-08-11 patchlevel 72) [x86_64-linux] - INSTALLATION DIRECTORY: /home/USERNAME/.gems - RUBYGEMS PREFIX: /home/narkoz - RUBY EXECUTABLE: /usr/bin/ruby1.8 - EXECUTABLE DIRECTORY: /home/USERNAME/.gems/bin - RUBYGEMS PLATFORMS: - ruby - x86_64-linux - GEM PATHS: - /home/USERNAME/.gems - /usr/lib/ruby/gems/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - "gempath" => ["/home/USERNAME/.gems", "/usr/lib/ruby/gems/1.8"] - "gemhome" => "/home/USERNAME/.gems" - REMOTE SOURCES: - http://rubygems.org/ How can I change path /home/USERNAME/ to my own without uninstalling? OS: Debian Linux

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  • Home based business would like customers to schedule via website the time, day and date they want to take a class.

    - by Alessandro Machi
    I'm using google blogger. I want to ad thumbnail images of different classes I will be offering in my home film/video/sound/lighting studio. The idea is the prospective student visits my website, sees a class they want to take, clicks the thumbnail so first read a descriptive article about the class, at which point they can schedule the class for the time, day, and date of their choosing between the hours of 5am to 9pm, 365 days a year. As soon as the student has inputed the time, day and date of the class they want, they would go to a check out page to purchase the class time. The student would then be sent an email confirmation along with the exact location, the class name, and the time and date they selected. I was thinking of using Dwolla for the check out page because Dwolla offers either no fee or 25 cents per payment transaction, but I'm not sure I can hook up to them easily enough. My blog site is not finished by a longshot. I still have to actually input all of the class thumbnail images along with descriptions, but if you need to see what the page looks like the web address is http://www.myalexlogic.com Google blogger allows for third party code to be added within movable gadgets.

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  • Sharing code between two or more rails apps... alternatives to git submodules?

    - by jtgameover
    We have two separate rails_app, foo/ and bar/ (separate for good reason). They both depend on some models, etc. in a common/ folder, currently parallel to foo and bar. Our current svn setup uses svn:externals to share common/. This weekend we wanted to try out git. After much research, it appears that the "kosher" way to solve this is using git submodule. We got that working after separating foo,bar,common into separate repositories, but then realized all the strings attached: Always commit the submodule before committing the parent. Always push the submodule before pushing the parent. Make sure that the submodule's HEAD points to a branch before committing to it. (If you're a bash user, I recommend using git-completion to put the current branch name in your prompt.) Always run 'git submodule update' after switching branches or pulling changes. All these gotchas complicate things further than add,commit,push. We're looking for simpler ways to share common in git. This guy seems to have success using the git subtree extension, but that deviates from standard gitand still doesn't look that simple. Is this the best we can do given our project structure? I don't know enough about rails plugins/engines, but that seems like a possible RoR-ish way to share libraries. Thanks in advance.

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  • How to avoid Mercurial repo corruption when sharing a repository between Windows/Mac?

    - by Stabledog
    I have several projects which are shared between Windows and Mac. The dev machine is a Mac running Parallels: the files are stored on the Mac side, and the source is shared to the Windows side. This is very convenient, as I can switch back and forth between Windows and Mac tools rapidly without having to sync files. Recently I switched from Subversion to Mercurial, and now I'm having problems with the Mercurial repository becoming corrupt if I use the Windows tools to add/update, etc. I have to be very careful about which operations on the Windows side are safe (mainly the read-only stuff) and of course I forget rather regularly. Does anybody know why the corruption occurs? I thought Mercurial repositories were platform-agnostic. Any ideas how to prevent it without removing the Windows tools entirely?

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