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  • Adaptive Characters: AI Solution Needs a Problem

    - by Roger F. Gay
    Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, building and adapting code on its own; and then carries out the best solution. The software can also adapt to new situations, etc. http://mensnewsdaily.com/2007/05/16/robobusiness-robots-with-imagination/ It's easy to imagine using it with automated game characters that will adapt to the players moves and style - the easiest example would be fighting. The more the simulated fighter fights with the human player, the more it learns to counter that players fighting skills. But there should be more. Anyone have any ideas as to how adaptive characters might be interesting in games?

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  • How to "back track"?

    - by esqew
    I find that I start projects and, due to my lack of experience, find that old database structures and huge blocks of code are inefficient and memory-costly. However, by the time I realize a re-design of the entire project is needed, the project has grown to such a size that it is simply too late to go back and modify the project in its current state and requires a completely new project file and the whole shebang. How should I prevent ruts such as this one, where it is too late to go back and modify the current project to fit specifications modified far down the road from the creation of the project? (Apologies in advance for confusing grammar, it's been a long day here... as you can probably tell.)

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  • Named output parameters vs return values

    - by Abyx
    Which code is better: // C++ void handle_message(...some input parameters..., bool& wasHandled) void set_some_value(int newValue, int* oldValue = nullptr) // C# void handle_message(...some input parameters..., out bool wasHandled) void set_some_value(int newValue, out int oldValue) or bool handle_message(...some input parameters...) ///< Returns -1 if message was handled //(sorry, this documentation was broken a year ago and we're too busy to fix it) int set_some_value(T newValue) // (well, it's obvious what this function returns, so I didn't write any documentation for it) The first one doesn't have and need any documentation. It's a self-documenting code. Output value clearly says what it means, and it's really hard to make a change like this: - void handle_message(Message msg, bool& wasHandled) { - wasHandled = false; - if (...) { wasHandled = true; ... + void handle_message(Message msg, int& wasHandled) { + wasHandled = -1; + if (...) { wasHandled = ...; With return values such change could be done easily /// Return true if message was handled - bool handle_message(Message msg) { + int handle_message(Message msg) { ... - return true; + return -1; Most of compilers don't (and can't) check documentation written in comments. Programmers also tend to ignore comments while editing code. So, again, the question is: if subroutine has single output value, should it be a procedure with well-named self-documenting output parameter, or should it be a function which returns an unnamed value and have a comment describing it?

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  • Projects to learn web development

    - by David McDavidson
    I'm trying to get a job as a web developer, but the great majority of jobs offers requires previous experience and a portfolio to prove you've got the required skills. Unfortunately I don't have any real experience or anything to show. The best way to learn is to try and tackle real world problems, so I'd like to know what would be some nice projects to learn stuff and that will look good in a portfolio?

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  • Is there an excuse for short variable names?

    - by KChaloux
    This has become a large frustration with the codebase I'm currently working in; many of our variable names are short and undescriptive. I'm the only developer left on the project, and there isn't documentation as to what most of them do, so I have to spend extra time tracking down what they represent. For example, I was reading over some code that updates the definition of an optical surface. The variables set at the start were as follows: double dR, dCV, dK, dDin, dDout, dRin, dRout dR = Convert.ToDouble(_tblAsphere.Rows[0].ItemArray.GetValue(1)); dCV = convert.ToDouble(_tblAsphere.Rows[1].ItemArray.GetValue(1)); ... and so on Maybe it's just me, but it told me essentially nothing about what they represented, which made understanding the code further down difficult. All I knew was that it was a variable parsed out specific row from a specific table, somewhere. After some searching, I found out what they meant: dR = radius dCV = curvature dK = conic constant dDin = inner aperture dDout = outer aperture dRin = inner radius dRout = outer radius I renamed them to essentially what I have up there. It lengthens some lines, but I feel like that's a fair trade off. This kind of naming scheme is used throughout a lot of the code however. I'm not sure if it's an artifact from developers who learned by working with older systems, or if there's a deeper reason behind it. Is there a good reason to name variables this way, or am I justified in updating them to more descriptive names as I come across them?

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  • How can I optimize my development machines files/dirs?

    - by LuxuryMode
    Like any programmer, I've got a lot of stuff on my machine. Some of that stuff is projects of my own, some are projects I'm working on for my employer, others are open-source tools and projects, etc. Currently, I have my files organized as follows: /Code --/development (things I'm sort of hacking on plus maybe libraries used in other projects) --/scala (organized by language...why? I don't know!) --/android --/ruby --/employer_name -- /mobile --/android --/ios --/open-source (basically my forks that I'm pushing commits back upstream from) --/some-awesome-oss-project --/another-awesome-one --/tools random IDE settings sprinkled in here plus some other apps As you can see, things are kind of a mess here. How can I keep things organized in some sort of coherent fashion?

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  • How to increase the bus factor and specialize at the same time?

    - by bizso09
    In agile pair programming it is recommended to switch pairs every now and then so as to increase the bus factor of the team. That means, most people in the team should work on different parts of the system at different times so that everyone has an understanding of it. Now it is impssible that everyone has an expert level of understanding of each part of the system. That's because people are urged to specialize in one area of expertise. If you are an expert database admin, what's the point of working on the user interface of the system when you switch pairs? You will not be able to do such a high quality job as someone who has extensive experience in UI design. How can you increase the bus factor and make sure that you have specialization in your team?

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  • Know a little of a lot or a lot of a little? [closed]

    - by Jeff V
    Possible Duplicate: Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons? My buddy and I who have been programming for 13 years or so were talking this morning and a question that came up was is it better to know a little of a lot (i.e. web, desktop, VB.Net, C#, jQuery, PHP, Java etc.) or is it better to know a lot of a little (meaning expert in something). The context of this question is what makes someone a senior programmer? Is it someone that has been around the block a few times and has been in many different situations or one that is locked in to a specific technology that is super knowledgeable in that one technology? I see pro's and con's of both scenarios.. Just wondering what others thought.

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  • Is there an excuse for excessively short variable names?

    - by KChaloux
    This has become a large frustration with the codebase I'm currently working in; many of our variable names are short and undescriptive. I'm the only developer left on the project, and there isn't documentation as to what most of them do, so I have to spend extra time tracking down what they represent. For example, I was reading over some code that updates the definition of an optical surface. The variables set at the start were as follows: double dR, dCV, dK, dDin, dDout, dRin, dRout dR = Convert.ToDouble(_tblAsphere.Rows[0].ItemArray.GetValue(1)); dCV = convert.ToDouble(_tblAsphere.Rows[1].ItemArray.GetValue(1)); ... and so on Maybe it's just me, but it told me essentially nothing about what they represented, which made understanding the code further down difficult. All I knew was that it was a variable parsed out specific row from a specific table, somewhere. After some searching, I found out what they meant: dR = radius dCV = curvature dK = conic constant dDin = inner aperture dDout = outer aperture dRin = inner radius dRout = outer radius I renamed them to essentially what I have up there. It lengthens some lines, but I feel like that's a fair trade off. This kind of naming scheme is used throughout a lot of the code however. I'm not sure if it's an artifact from developers who learned by working with older systems, or if there's a deeper reason behind it. Is there a good reason to name variables this way, or am I justified in updating them to more descriptive names as I come across them?

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  • Does C# give you "less rope to hang yourself" than C++?

    - by user115232
    Joel Spolsky characterized C++ as "enough rope to hang yourself". Actually, he was summarizing "Effective C++" by Scott Meyers: It's a book that basically says, C++ is enough rope to hang yourself, and then a couple of extra miles of rope, and then a couple of suicide pills that are disguised as M&Ms... I don't have a copy of the book, but there are indications that much of the book relates to pitfalls of managing memory which seem like would be rendered moot in C# because the runtime manages those issues for you. Here are my questions: Does C# avoid pitfalls that are avoided in C++ only by careful programming? If so, to what degree and how are they avoided? Are there new, different pitfalls in C# that a new C# programmer should be aware of? If so, why couldn't they be avoided by the design of C#?

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  • How do I add English-UK thesaurus in LibreOffice?

    - by Chethan S.
    I have been trying to use English-UK thesaurus in LibreOffice but so far cannot get it to work. I have installed mythes-en-us as only it was available in repos. As suggested in some forums I searched for openoffice.org thesaurus, but again US version was available. As a result I can't enable thesaurus when I choose English UK: As instructed elsewhere I tried this: cd /usr/share/myspell/dicts sudo ln -s th_en_US_v2.dat th_en_GB_v2.dat sudo ln -s th_en_US_v2.idx th_en_GB_v2.idx Still the result is same as shown in above screenshots. What can be done now?

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  • How to deal with tautology in comments?

    - by Tamás Szelei
    Sometimes I find myself in situations when the part of code that I am writing is (or seems to be) so self-evident that its name would be basically repeated as a comment: class Example { /// <summary> /// The location of the update. /// </summary> public Uri UpdateLocation { get; set; }; } (C# example, but please refer to the question as language-agnostic). A comment like that is useless; what am I doing wrong? Is it the choice of the name that is wrong? How could I comment parts like this better? Should I just skip the comment for things like this?

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • Are Languages pretty much "stable" for now?

    - by Sauron
    Pardon the odd question, but I looked recently at a sort of "timeline" of Programming Languages and while alot has changed in the past 5-10 years and what has grown, there are alot of languages that have pretty much "stayed" the same in their same niche/use. Like for Example C.....we don't really ever see much languages being developed (Correct me if im wrong) to try to Unseat C, however there are alot of languages that try to do Similar things (Look at all the SQL/No-SQL languages) Scripting Languages, etc... Is there a reason for this? Or is it just because C does what C does so well.....that there isn't really a need?

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  • Skills for RAD developer.

    - by Janis Peisenieks
    I am about to embark on an exquisite journey. I have applied for an event, where in span of 48 straight hours, strangers meet, throw around some great ideas, decide on teams, and make a working prototype of IT project. All within 48 hours. I anticipate, that this will be very skill and ability intensive experience, and I want to be prepared. Since i will need to develop my part of the code quickly, I have a following question: What would be the most needed skills for these 48 hours? I do know, that things like proper documentation, version control and such are pretty important for a full fledged application/program/web development, but for this span of frantic coding? Background: I am a web developer, so answers applicable to web development would be more appreciated than others.

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  • How to make a queue switches from FIFO mode to priority mode?

    - by enzom83
    I would like to implement a queue capable of operating both in the FIFO mode and in the priority mode. This is a message queue, and the priority is first of all based on the message type: for example, if the messages of A type have higher priority than the messages of the B type, as a consequence all messages of A type are dequeued first, and finally the messages of B type are dequeued. Priority mode: my idea consists of using multiple queues, one for each type of message; in this way, I can manage a priority based on the message type: just take first the messages from the queue at a higher priority and progressively from lower priority queues. FIFO mode: how to handle FIFO mode using multiple queues? In other words, the user does not see multiple queues, but it uses the queue as if it were a single queue, so that the messages leave the queue in the order they arrive when the priority mode is disabled. In order to achieve this second goal I have thought to use a further queue to manage the order of arrival of the types of messages: let me explain better with the following code snippet. int NUMBER_OF_MESSAGE_TYPES = 4; int CAPACITY = 50; Queue[] internalQueues = new Queue[NUMBER_OF_MESSAGE_TYPES]; Queue<int> queueIndexes = new Queue<int>(CAPACITY); void Enqueue(object message) { int index = ... // the destination queue (ie its index) is chosen according to the type of message. internalQueues[index].Enqueue(message); queueIndexes.Enqueue(index); } object Dequeue() { if (fifo_mode_enabled) { // What is the next type that has been enqueued? int index = queueIndexes.Dequeue(); return internalQueues[index].Dequeue(); } if (priority_mode_enabled) { for(int i=0; i < NUMBER_OF_MESSAGE_TYPES; i++) { int currentQueueIndex = i; if (!internalQueues[currentQueueIndex].IsEmpty()) { object result = internalQueues[currentQueueIndex].Dequeue(); // The following statement is fundamental to a subsequent switching // from priority mode to FIFO mode: the messages that have not been // dequeued (since they had lower priority) remain in the order in // which they were queued. queueIndexes.RemoveFirstOccurrence(currentQueueIndex); return result; } } } } What do you think about this idea? Are there better or more simple implementations?

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  • What is Perl's relation with hackers?

    - by K.Steff
    I know Perl is a language revered by many hackers (as in hacker vs cracker) and respected by many good programmers for its expressiveness. I also realize it is useful to know and it's very handy at generalizing common Unix tasks (Unix here includes Linux and Cygwin). I also know that being a good hacker probably means you're a good programmer in general (references on this one are sparse around the web, but about everything Paul Graham has ever written seems approving of this statement to me). So my question is whether there is a reason that attracts hackers to Perl in particular? Will learing Perl improve my general programming, problem-solving and hacking skills if done properly? Does it present unique tools that are more useful to a hacker?

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  • Methods of ordering function definitions in code

    - by xralf
    When I work on some programming project (usually command line application in Python with many switches), I'm usually creating about 30 and more functions. Most of the functions are in one file (except some helpers that I utilize in more projects). Some of the functions are called on particular switch (like -p or --print) but many functions do some helper computations, print operations or database operations because I don't want to main functions be too large. When I have an idea for a new functionality I often put new functions randomly to the file. Should I think more about it and place it to some particular place? Are there some methods for this?

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  • Should I concentrate on writing code for money or my studies while in college?

    - by A-Cube
    I am college student of Software Engineering. My worries are that while I am concentrating on my studies, my peers are getting down with the code (e.g. HTML, ASP, PHP, etc) to earn money. Should I be worried that I am not doing coding like them? I was asked to be Microsoft Student Partner but I refused because the person what was doing before me told it was just arranging events. Nothing as such like getting with Microsoft and coding. Should I be writing code and earning money as I still am in 4th semester? I only have C++ as learning language in college. Will my job count on these projects that I do, or should I concentrate on studies for now to get maximum benefit?

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  • Is code like this a "train wreck" (in violation of Law of Demeter)?

    - by Michael Kjörling
    Browsing through some code I've written, I came across the following construct which got me thinking. At a first glance, it seems clean enough. Yes, in the actual code the getLocation() method has a slightly more specific name which better describes exactly which location it gets. service.setLocation(this.configuration.getLocation().toString()); In this case, service is an instance variable of a known type, declared within the method. this.configuration comes from being passed in to the class constructor, and is an instance of a class implementing a specific interface (which mandates a public getLocation() method). Hence, the return type of the expression this.configuration.getLocation() is known; specifically in this case, it is a java.net.URL, whereas service.setLocation() wants a String. Since the two types String and URL are not directly compatible, some sort of conversion is required to fit the square peg in the round hole. However, according to the Law of Demeter as cited in Clean Code, a method f in class C should only call methods on C, objects created by or passed as arguments to f, and objects held in instance variables of C. Anything beyond that (the final toString() in my particular case above, unless you consider a temporary object created as a result of the method invocation itself, in which case the whole Law seems to be moot) is disallowed. Is there a valid reasoning why a call like the above, given the constraints listed, should be discouraged or even disallowed? Or am I just being overly nitpicky? If I were to implement a method URLToString() which simply calls toString() on a URL object (such as that returned by getLocation()) passed to it as a parameter, and returns the result, I could wrap the getLocation() call in it to achieve exactly the same result; effectively, I would just move the conversion one step outward. Would that somehow make it acceptable? (It seems to me, intuitively, that it should not make any difference either way, since all that does is move things around a little. However, going by the letter of the Law of Demeter as cited, it would be acceptable, since I would then be operating directly on a parameter to a function.) Would it make any difference if this was about something slightly more exotic than calling toString() on a standard type? When answering, do keep in mind that altering the behavior or API of the type that the service variable is of is not practical. Also, for the sake of argument, let's say that altering the return type of getLocation() is also impractical.

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  • C++11 support for higher-order list functions

    - by Giorgio
    Most functional programming languages (e.g. Common Lisp, Scheme / Racket, Clojure, Haskell, Scala, Ocaml, SML) support some common higher-order functions on lists, such as map, filter, takeWhile, dropWhile, foldl, foldr (see e.g. Common Lisp, Scheme / Racket, Clojure side-by-side reference sheet, the Haskell, Scala, OCaml, and the SML documentation.) Does C++11 have equivalent standard methods or functions on lists? For example, consider the following Haskell snippet: let xs = [1, 2, 3, 4, 5] let ys = map (\x -> x * x) xs How can I express the second expression in modern standard C++? std::list<int> xs = ... // Initialize the list in some way. std::list<int> ys = ??? // How to translate the Haskell expression? What about the other higher-order functions mentioned above? Can they be directly expressed in C++?

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  • Scrum got specific ways for testing software?

    - by joker13
    When reading Scrum Guide, as the official text for scrum, I find out there is no specific solution to provide software testing in scrum. (the only hint is on page15) I'm a little vague on whether scrum is considered a software development methodology or not? If it is not, then how come some of its practices opposes Extreme Programming? (I know that in scrum guide, the author notes that scrum is a framework not a methodology, but still I'm not pretty clear on that) And what's more, I'm not sure if there are any other important textbook that I'm missing so far about scrum. I need them to be official or of great deal of public acceptance.

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  • I'm Sick of Web Development - What avenues are open to me ...?

    - by 5arx
    I've been working as a web developer since 1998, mostly with ASP/ASP.Net/C# but began as a Java coder (JSP mostly). Its been fun but now I'm feeling jaded and can see the need for a change. I've considered iOS/Cocoa development and Android development recently (Objective-C looks hard while I'm a former Java developer) but I'm not sure of Career opportunities being proficient in either would afford The incline of the learning curve - I just turned 40 and I know I'm not as sharp or as quick as I once was. Does anyone have any experiences/ opinions/ advice for me? Thanks.

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  • Why appending to a list in Scala should have O(n) time complexity?

    - by Jubbat
    I am learning Scala at the moment and I just read that the execution time of the append operation for a list (:+) grows linearly with the size of the list. Appending to a list seems like a pretty common operation. Why should the idiomatic way to do this be prepending the components and then reversing the list? It can't also be a design failure as implementation could be changed at any point. From my point of view, both prepending and appending should be O(1). Is there any legitimate reason for this?

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  • I've been told that Exceptions should only be used in exceptional cases. How do I know if my case is exceptional?

    - by tieTYT
    My specific case here is that the user can pass in a string into the application, the application parses it and assigns it to structured objects. Sometimes the user may type in something invalid. For example, their input may describe a person but they may say their age is "apple". Correct behavior in that case is roll back the transaction and to tell the user an error occurred and they'll have to try again. There may be a requirement to report on every error we can find in the input, not just the first. In this case, I argued we should throw an exception. He disagreed, saying, "Exceptions should be exceptional: It's expected that the user may input invalid data, so this isn't an exceptional case" I didn't really know how to argue that point, because by definition of the word, he seems to be right. But, it's my understanding that this is why Exceptions were invented in the first place. It used to be you had to inspect the result to see if an error occurred. If you failed to check, bad things could happen without you noticing. Without exceptions every level of the stack needs to check the result of the methods they call and if a programmer forgets to check in one of these levels, the code could accidentally proceed and save invalid data (for example). Seems more error prone that way. Anyway, feel free to correct anything I've said here. My main question is if someone says Exceptions should be exceptional, how do I know if my case is exceptional?

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